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Phantasy Star IV (Video Game)

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Phantasy Star IV (Video Game)
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PhantasyStarIV
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Phantasy Star IV: The End of the Millennium is a direct sequel to the second Phantasy Star game, returning to the Algol System a thousand years after the events of Phantasy Star II. The game stars Chaz Ashley, an apprentice Bounty Hunter who lives and trains on Motavia with his partner and mentor Alys Brangwyn. Chaz and Alys are summoned to the Motavia Academy, where they're hired to deal with an unfortunate monster infestation of the school's basement, then to investigate the cult that is causing suffering and destruction all over the planet. This eventually leads Chaz on a mission across the entire system, where he finally discovers the truth behind Dark Force.Generally considered to be the apex of the original tetralogy for a number of reasons (not the least of which was the more advanced technology behind the game allowing for a much more expansive and better-produced experience than its predecessors), and more arguably the best game of the entire franchise. Certainly it's one of the highest-reviewed entries and holds a special place in the hearts of longtime fans.The tech for the game did require a very expensive cart. The game was first sold at double the average for games at the time. Fortunately, the game has since been released on several compilations, and is available on the Virtual Console, the SEGA Mega Drive and Genesis Classics collection on Steam, and the Sega Genesis Mini, each at a fraction of that price.
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Heroic BSoD
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Heroic BSoD: Chaz has several over the course of the game, with the first coming right after the death of Alys.
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Darker and Edgier
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Darker and Edgier: Phantasy Star II depicted Motavia as a Crapsaccharine World: the once barren desert world was now a lush green world and people lead easy lives (albeit with restricted freedoms thanks to Mother Brain). Now, Motavia is a desert world once more, with monsters as far as the eye can see and all the technological progress from the previous millennium lost.
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Does This Remind You of Anything?
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Does This Remind You of Anything?: Demi asks for everyone else to turn their back to her and close their eyes while she installs a new weapons system. Chaz lampshades this with his confusion at the request, but Rika makes him anyway, recognizing that the weapon is installed in her chest, of all places. The Guilgenova and Igglanova enemies are explicitly a problem because they'll generate infinite numbers of spawn if unchecked. They have a very distinctly yonic design, resembling something akin to a monstrous goat's head combined with a uterus and ovaries, releasing "eggs" from a very fallopian-looking pair of orifices that become smaller, weaker monsters that may or may not be capable of maturing into its parent's type. In other words, it menstruates monsters. Given that they're from Birth Valley, that's probably the point.
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Cool Old Guy
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Cool Old Guy: Raja, who is also a Deadpan Snarker.
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All There in the Manual
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All There in the Manual: The Phantasy Star Compendium has notes from the creators about some of the things that the game doesn't address, like Zio's monsterized hand, Chaz's life before meeting Alys, how Alys became a hunter, and how she and Rune know each other. There was also a cancelled proto-version of Chaz/Rudy and a Nei clone from a comic by Yoshibon that remains compatible enough with the canon lore of the series to imply Chaz's otherwise unknown origins.
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The Medic
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The Medic: In terms of gameplay function, Raja is a typical Squishy Wizard White Mage. His characterization, on the other hand, is anything but typical.
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The Spock
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The Spock: Wren. He attempts to calm down a panicking Chaz by reminding him not to let his blood pressure get too high...while they're in the middle of CRASHING THEIR SPACESHIP.
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Artificial Human
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Artificial Human: Rika, the Numan successor to Nei from Phantasy Star II. The Drama CD also gives us the numbered Nei clones, the short-lived prototypes of Rika. Wren and Demi count to a extent since they are Ridiculously Human Robots. There are also a few Wren series android enemies to which this trope could apply, but as mooks they receive no development.
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Obstructive Bureaucrat
 Phantasy Star IV (Video Game) / int_1f799027
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Obstructive Bureaucrat: The head priest at Gumbious Temple won't let the heroes borrow the Eclipse Torch for no other reason than because it's the Eclipse Torch, and it belongs in the temple. He maintains this, even though they've been literally sent by Lutz himself, to get it and the task at hand is the eradication of the most famous evil adversary in Algo's history and mythology, which is, at that very moment, causing about three different types of apocalypses at once.
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Good Is Not Nice
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Good Is Not Nice: The Great Light and its followers aren't evil, but they're not nice either. While they're supportive to Chaz and company, and aid them with the necessary equipment to stand against the Profound Darkness, they also require that Chaz's group go through tests of physical and magical combat to prove themselves. Le Roof, at least, seems to be genuinely affectionate. Re-Faze, of all the guardians of Rykros, is the most literal example of a Jerk with a Heart of Gold. Just as long as you say no to his offer.
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So Long, and Thanks for All the Gear
 Phantasy Star IV (Video Game) / int_23cb7c45
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So Long, and Thanks for All the Gear: Happens pretty much any time a character leaves or is removed from the party. If you've already played the game or consult a guide, you can easily strip Alys, Hahn, Rune (the first time), Raja, and Seth of their equipment before they go. However, Gryz, Demi, and Kyra leave in the cutscenes immediately after some fairly difficult boss battles, so you're likely going to have to let them walk away with at least some gear.
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Genre Deconstruction
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Genre Deconstruction: Of early 16-bit JRPGs of the era, although the distinction didn't mean as much at the time of release. The most typical genre-defining tropes, such as the conflict between light and darkness, the idea of chosen heroes, technology and magic coexisting, and even sidequests, are all built into the world and story in a way that justifies them in the text, and some of those tropes leave stinging wounds in players' hearts even now. You gotta do some research for some of it, though.
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A Homeowner Is You
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A Homeowner Is You: You can stay at your house in Aiedo for free. Contains traces of An Interior Designer Is You since you can display souvenir items from a local tourist trap inside.
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Dirty Old Man
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Dirty Old Man: Grandfather Dorin seems to enjoy sharing details about Alys' physical proportions with strangers. It gets a lot less fun for him (but entertaining for the player) when Alys learns about it.
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Forced Level-Grinding
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Forced Level-Grinding: Largely averted for the first time in the series. So long as you do the sidequests when they become available and don't run from battles, any needed extra grinding is fairly minimal. Too much level grinding is actively punished due to a Game-Breaking Bug if you reach level 99.
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Awesome, but Impractical
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Awesome, but Impractical: While most of the game's combination techniques are quite practical, DESTRUCT, the final and ultimate combo spell, isn't really any use at all. It bumps into the game's (fairly low) damage limit and does less damage than your late-game characters can do individually or other combinations.
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Ghost Town
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Ghost Town: The fate of the village of Mile, due to the Black Energy Wave and the Profound Darkness wiping out its entire population.
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Enemy to All Living Things
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Enemy to All Living Things: The Profound Darkness, given that even limited exposure to its power is enough to cause everything in the vicinity to die.
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After the End
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After the End: A millennium after the destruction of Parma, the downfall of Mother Brain, and the collapse of Algo's civilization.
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Game-Breaking Bug
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Game-Breaking Bug: The game would screw up a character's stats if they reached level 99.
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Squishy Wizard
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Squishy Wizard: Rune and Raja, specializing in Black Magic and White Magic respectively.
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Batman Gambit
 Phantasy Star IV (Video Game) / int_38d02d44
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Batman Gambit: A client in one of the guild missions tries to pull one off by siccing some hired hunters onto the head honcho of a flock of birds he himself bred. He assumed the hunters would be defeated and his fellow villagers would be encouraged to leave the flock alone. It backfires on him, since the hunters he hired just got back from fighting an Eldritch Abomination. Incidentally, his choice of words ("head honcho bird") was mercilessly lampooned in the Let's Play run of PSIV.
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The Man Behind the Man
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The Man Behind the Man: Dark Force, as usual, is behind Zio. Unusually, however, Zio is not the Big Bad this time, just the guy in charge of operations on Motavia. The situation is such that there are multiple Dark Forces, and after Zio's defeat, they act directly instead of messing around with agents. Dark Force, the series-spanning final boss, is just a fragment of the Profound Darkness.
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Fortune Teller
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The Fortune Teller in Aiedo offers to tell Alys her fortune for free. But she becomes noticeably distressed by what she discovers and doesn't reveal what it is, instead claiming that she's not feeling well.
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Captain Obvious
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Captain Obvious: Rika gets a real winner when she finds out that "no creature is unable to see or even sense" a certain thing. Her immediate reaction is to be surprised that she never knew that such a thing existed. It Makes Sense in Context, since Rika is both educated about the technology of Algo's past and sensitive to energy the same way Rune is, so it would be especially surprising to her that Algo has a fourth planet, but she was just told that it's impossible to perceive without the Plot Coupon.
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Secret Test of Character
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Secret Test of Character: Re-Faze and the Anger Tower in Rkyros. Re-Faze does a pretty nasty thing by separating Chaz from his party, then forcing Chaz to fight a copy of Alys, his dead mentor. Then Re-Faze offers to teach Chaz Megid. If Chaz doesn't refuse, Re-Faze will kill him.
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Bittersweet Ending
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Bittersweet Ending: The Profound Darkness is defeated once and for all, but it can't undo death toll and damage already done on Motavia, and now that Mother Brain that governed the ecosystem of Motavia and Dezolis is really gone for good, the civilization will continue to struggle finding out how to survive in this harsh environments. The heroes all return to where they come from, and since Wren and Demi take the Landale to Zelan with them, those residing in the two planets have no chance of seeing each other any soon. Likewise, Rune leaves to parts unknown, with the implication that Chaz will never meet him again. Still, the closing scenes show the heroes happy and content, with the people of Algo finally able to live free from the threat of the Profound Darkness.
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Damsel in Distress
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Damsel in Distress: Demi and Kyra both need to be rescued prior to joining your party. Demi is being held captive in Zio's tower, and Kyra needs to be saved from her own foolhardy assault on Garuberk Tower. They're both rather unusual downplayed versions of the trope, in that Demi's capture is a necessary strategic move because she's a vital component of the environmental control system and Kyra isn't kidnapped, she's just too hot-blooded and pissed off to run which is the only way to escape the carnivorous trees alive.
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A.I. Is a Crapshoot
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A.I. Is a Crapshoot: Averted. SeeD, Demi and Wren avert this trope by being dependable caretakers capable of sound ethical judgement, while Daughter was abandoned mid-project, and is only hostile because its last orders were faulty and incomplete and it has no knowledge of how the situation has changed since its creation.
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Spock Speak
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Spock Speak: Wren, being a fairly old maintenance droid who hardly ever interacts with humanoids, speaks like this. Demi, on the other hand, speaks much more casually.
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Enough to Go Around
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Enough to Go Around: There are exactly five of the ring thingies that protect one from the radiation of the big bad. Thus conveniently explaining why only one of your previous party members can rejoin the main group for the final battle.
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Honor Before Reason
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Honor Before Reason: If Chaz is unworthy of Megid, Re-Faze will kill him, even if that means that there's no champion left who can wield Elsydeon and fight the Profound Darkness. His duty to prevent an out-of-control Unholy Nuke apparently trumps his duty to not see Algol destroyed by another force that already has it.
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Status-Buff Dispel
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Status-Buff Dispel: The Psychowand has the power to nullify all status buffs an enemy can cast on itself and is at one point the only way a certain boss battle can be won. The final boss also uses a skill that can tear down your defenses and it likes to do so before smacking you with its most powerful spell in the next turn. This skill actually removes elemental resistances granted from equipment. Good thing that attack won't be doing even more damage than it would without, and nothing before this has it. Though the game never tells you, the Psychowand can be used against pretty much every extremely-important plot boss to incredible effect. Doing this is a big help in any playthrough and is pretty much necessary in low-level runs of the game.
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Four Is Death
 Phantasy Star IV (Video Game) / int_471a505f
comment
Four Is Death:: The fourth game in the series marks the end of the original games, and this is the one where we find out Algo has a fourth planet, which exists entirely to herald the coming of Dark Force, but was forgotten long ago.
 Phantasy Star IV (Video Game) / int_471a505f
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Phantasy Star IV (Video Game) / int_471a505f
 Phantasy Star IV (Video Game) / int_4781adbb
type
Jerk with a Heart of Gold
 Phantasy Star IV (Video Game) / int_4781adbb
comment
Re-Faze, of all the guardians of Rykros, is the most literal example of a Jerk with a Heart of Gold. Just as long as you say no to his offer.
 Phantasy Star IV (Video Game) / int_4781adbb
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Phantasy Star IV (Video Game) / int_4781adbb
 Phantasy Star IV (Video Game) / int_493bc214
type
Bury Me Not on the Lone Prairie
 Phantasy Star IV (Video Game) / int_493bc214
comment
Bury Me Not on the Lone Prairie: One easily missable conversation with the gravekeeper in Aiedo's cemetery has him chide Alys about finally buying a plot for herself, presumably because she's top earner in the most dangerous profession in the city. Alys scoffs at this, and tells him she'd rather be buried somewhere peaceful. It turns out that this "somewhere peaceful" thing is the town of Krup, where Alys later dies via Zio's Dark Force magic and is buried beneath a field of flowers.
 Phantasy Star IV (Video Game) / int_493bc214
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Phantasy Star IV (Video Game) / int_493bc214
 Phantasy Star IV (Video Game) / int_4a3e547f
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Leaning on the Fourth Wall
 Phantasy Star IV (Video Game) / int_4a3e547f
comment
Leaning on the Fourth Wall: Rune's farewell address in Tonoe. Rune tells Chaz not to get any silly ideas in his head, such as taking on Zio. "At this stage of the game, you're no match for him!"
 Phantasy Star IV (Video Game) / int_4a3e547f
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 Phantasy Star IV (Video Game) / int_4a9c731e
type
When Trees Attack
 Phantasy Star IV (Video Game) / int_4a9c731e
comment
When Trees Attack: Chaz and his group save Kyra from a forest full of carnivorous trees on Dezoris.
 Phantasy Star IV (Video Game) / int_4a9c731e
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 Phantasy Star IV (Video Game) / int_4bf3d8d7
type
Personality Powers
 Phantasy Star IV (Video Game) / int_4bf3d8d7
comment
Personality Powers: Part of the ludonarrative's effectiveness comes from how heavily the game invests in this trope in order to communicate character development and backstory and setting player expectation.
 Phantasy Star IV (Video Game) / int_4bf3d8d7
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Phantasy Star IV (Video Game) / int_4bf3d8d7
 Phantasy Star IV (Video Game) / int_4c709317
type
Useless Useful Spell
 Phantasy Star IV (Video Game) / int_4c709317
comment
Useless Useful Spell: Debuff and stun spells are still a bit of a liability, but unlike a lot of examples, instant death skills are effective enough to be used on a regular basis as long as you don't try to shortcircuit an organic enemy or shut down the nervous system of a robot. Instant death combination spells are a guaranteed kill for anything not immune. And, since many instant-death attacks have their own independent number of uses, they essentially cost nothing (in terms of what a party can bring to a boss fight) to use.
 Phantasy Star IV (Video Game) / int_4c709317
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Phantasy Star IV (Video Game) / int_4c709317
 Phantasy Star IV (Video Game) / int_4cefd8a6
type
Long Song, Short Scene
 Phantasy Star IV (Video Game) / int_4cefd8a6
comment
Long Song, Short Scene: "Take Off! LANDEEL" is a peppy synth-poppy tune that takes about fifty seconds to play all the way through and perhaps thirty seconds to hear everything the song has to offer. It only plays during space-travel cutscenes that, at their longest, last twenty seconds. The times when the cutscenes are longer, the song switches to some different cutscene BGM.
 Phantasy Star IV (Video Game) / int_4cefd8a6
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Phantasy Star IV (Video Game) / int_4cefd8a6
 Phantasy Star IV (Video Game) / int_4f6cf75
type
Mirroring Factions
 Phantasy Star IV (Video Game) / int_4f6cf75
comment
Mirroring Factions: The Great Light and the Profound Darkness. It's one of the central themes of the game that abstract concepts of "good" and "evil" are only meaningful in opposition to each other. Conflict between abstract things needs concrete hands to do the fighting on both sides, which means there's no moral victory to be had... but what's the point of seeking a moral victory when there are real people in the here and now who need your help?
 Phantasy Star IV (Video Game) / int_4f6cf75
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Phantasy Star IV (Video Game) / int_4f6cf75
 Phantasy Star IV (Video Game) / int_504a1991
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Body Horror
 Phantasy Star IV (Video Game) / int_504a1991
comment
Zio's fortress crumbles once he's defeated, and so does Zio himself. His dialogue suggests that Dark Force was channeling power into them directly to keep them standing, and it rescinded once it became clear that Zio was not an efficient use of his resources. One NPC notes that the fortress appeared in a single night, giving the impression that it wasn't constructed so much as conjured by magic.
 Phantasy Star IV (Video Game) / int_504a1991
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Phantasy Star IV (Video Game) / int_504a1991
 Phantasy Star IV (Video Game) / int_515189ab
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Single-Biome Planet
 Phantasy Star IV (Video Game) / int_515189ab
comment
Single-Biome Planet: Motavia is almost entirely desert, despite having plenty of water in the form of large oceans. Dezoris is permanently covered in snow and ice. And Rykros is some sort of weird crystal world. This gets an explanation toward the end. Each of Algo's three planets is the original home of each of the sentient races, with modifications by Mother Brain to make them inhabitable for Parmanians. They were created specifically to function as a seal over the dimension the Darkness is trapped in, with a race tailor-made for each one to provide Protectors of the Seal. Now that Mother Brain is gone and the environmental control system is failing, the planets are gradually going back to their normal states.
 Phantasy Star IV (Video Game) / int_515189ab
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Phantasy Star IV (Video Game) / int_515189ab
 Phantasy Star IV (Video Game) / int_5261369c
type
Sand Worm
 Phantasy Star IV (Video Game) / int_5261369c
comment
Sand Worm: The most powerful enemy you're likely to encounter during the early-to-middle stages of the game; they have A LOT of hit points and an attack which can quite easily result in a Total Party Wipe if you're not at full strength.
 Phantasy Star IV (Video Game) / int_5261369c
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Phantasy Star IV (Video Game) / int_5261369c
 Phantasy Star IV (Video Game) / int_549cd62d
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Level Grinding
 Phantasy Star IV (Video Game) / int_549cd62d
comment
Level Grinding: Defied. If you reach the level cap, you actually start losing points in your stats and skill-uses — Word of God is that this was intentional, to prevent gamers from simply powergaming their way to victory. Of course, this doesn't start happening until the characters are around level 90 and most normal runs will bring the party to the final stage somewhere around levels 30 to 40, so there's a fair margin for how much grinding you want to do before that point.
 Phantasy Star IV (Video Game) / int_549cd62d
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Phantasy Star IV (Video Game) / int_549cd62d
 Phantasy Star IV (Video Game) / int_55d919f7
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Lovecraft Lite
 Phantasy Star IV (Video Game) / int_55d919f7
comment
Lovecraft Lite: This game reveals that the Algo System is the padlock on a dimensional cage sealing the Profound Darkness. Palmans, Motavians, and Dezorians were created by the Great Light to prevent the Profound Darkness from breaking free—and that the reign of Lassic and the destruction of Palma by the Earthlings were just a part of its attempts to escape. Chaz is not happy with this, though he ultimately stands against the Darkness anyway. And then he goes ahead and takes down the Profound Darkness for good.
 Phantasy Star IV (Video Game) / int_55d919f7
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 Phantasy Star IV (Video Game) / int_57b80b45
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Fantastic Racism
 Phantasy Star IV (Video Game) / int_57b80b45
comment
Fantastic Racism: Zio attacks Molcum for strategic reasons, but his open satisfaction with wiping out the Motavians strongly implies that he didn't really need the excuse. He even drops a casual post-mortem Dehumanzing Insult on them just to taunt Gryz.
 Phantasy Star IV (Video Game) / int_57b80b45
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 Phantasy Star IV (Video Game) / int_58d31a8b
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Body Motifs
 Phantasy Star IV (Video Game) / int_58d31a8b
comment
Body Motifs: Shape-shifting is Dark Force's particular bag, particularly where hands are concerned. Seth's and Zio's left hands are transformed (the rest of the body follows suit, in Seth's case. There's also Dark Force's face (which appears several times over the course of the game outside of combat) and distinctly huge, protruding collarbone, which can be seen on all of its forms.
 Phantasy Star IV (Video Game) / int_58d31a8b
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Phantasy Star IV (Video Game) / int_58d31a8b
 Phantasy Star IV (Video Game) / int_59df21f1
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Let's Play
 Phantasy Star IV (Video Game) / int_59df21f1
comment
Incidentally, his choice of words ("head honcho bird") was mercilessly lampooned in the Let's Play run of PSIV.
 Phantasy Star IV (Video Game) / int_59df21f1
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 Phantasy Star IV (Video Game) / int_59f47557
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Vicious Cycle
 Phantasy Star IV (Video Game) / int_59f47557
comment
Vicious Cycle: The millennial rebirth of Dark Force is part one of one. Turns out the cycle was properly broken a thousand years ago and the life of the solar system itself is tied to it, which means the next turn of the wheel is going to shatter it altogether, it's just a matter of whether or not the planets stay intact by the end.
 Phantasy Star IV (Video Game) / int_59f47557
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Phantasy Star IV (Video Game) / int_59f47557
 Phantasy Star IV (Video Game) / int_59fe174d
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Devil, but No God
 Phantasy Star IV (Video Game) / int_59fe174d
comment
Devil, but No God: Dark Force's existence in the series can be summed up as this; it's a horrible, apparently-immortal evil god that threatens Algo whenever it re-appears, with nothing but humanity to stand against it. This game properly makes it an evil god, with a cult and a high priest in the form of Zio. It also ends in a deconstruction of the trope: Dark Force is only an emanation of the Profound Darkness, which actually does have a counterpart god to its devil, it's just that the Great Light abandoned Algo thousands of years ago.
 Phantasy Star IV (Video Game) / int_59fe174d
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 Phantasy Star IV (Video Game) / int_5ac34441
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Call a Rabbit a "Smeerp"
 Phantasy Star IV (Video Game) / int_5ac34441
comment
Call a Rabbit a "Smeerp" / Call a Hit Point a "Smeerp": Each character has two pools of abilities, called "Techniques" and "Skills." Using Techniques draw from a character's pool of Technique Points and generally look and act like magic spells. Skills generally involve some kind of physical act or special talent and follow a Fire-And-Forget model that allows each individual learned Skill to be used a certain number of times. Both Technique Points and Skill uses are restored during rests. This distinction wouldn't merit a mention were magic not an in-universe phenomenon declared to be separate from Techniques; the magic abilities certain party members learn are Skills, not Techniques.
 Phantasy Star IV (Video Game) / int_5ac34441
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 Phantasy Star IV (Video Game) / int_5b81ca8d
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Disc-One Nuke
 Phantasy Star IV (Video Game) / int_5b81ca8d
comment
Disc-One Nuke: By the time the first dungeon is finished you should have access to Triblaster Foi + Wat + Tsu. It can one-shot anything you encounter in random battles and is potent enough to be of use in boss fights for nearly the entirety of the time you spend on Motavia.
 Phantasy Star IV (Video Game) / int_5b81ca8d
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 Phantasy Star IV (Video Game) / int_5e7163c9
type
Alternative Character Interpretation
 Phantasy Star IV (Video Game) / int_5e7163c9
comment
According to some fans, Seth may not have known about his Dark Force lineage, and went about life as an ordinary man before his true nature was revealed—or he may even have been the victim of Demonic Possession.
 Phantasy Star IV (Video Game) / int_5e7163c9
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 Phantasy Star IV (Video Game) / int_5e7c0ab7
type
Kleptomaniac Hero
 Phantasy Star IV (Video Game) / int_5e7c0ab7
comment
Kleptomaniac Hero: Averted / Lampshaded; if you attempt to steal from peoples' houses, Chaz will remark that "it's not very nice to look through other peoples' cabinets without their permission" - the only exception is the cabinet in his own room, which contains only underwear. This doesn't stop him from looking at other people's stuff, though, and he'll happily share his opinions about the housekeeping habits and weird knick-knacks of strangers.
 Phantasy Star IV (Video Game) / int_5e7c0ab7
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 Phantasy Star IV (Video Game) / int_5ed3ace2
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Batman Can Breathe in Space
 Phantasy Star IV (Video Game) / int_5ed3ace2
comment
Batman Can Breathe in Space: Averted. When first arriving at the Air Castle, which is floating amidst the asteroid field of debris that is the remains of the planet Parma, the party is genuinely surprised to find a breathable atmosphere waiting for them.
 Phantasy Star IV (Video Game) / int_5ed3ace2
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 Phantasy Star IV (Video Game) / int_5fff364d
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Combat Medic
 Phantasy Star IV (Video Game) / int_5fff364d
comment
Combat Medic: Rika learns a wide range of healing techinques and deals pretty good damage in fights.
 Phantasy Star IV (Video Game) / int_5fff364d
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 Phantasy Star IV (Video Game) / int_5fff364d
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 Phantasy Star IV (Video Game) / int_60414102
type
Zombie Apocalypse
 Phantasy Star IV (Video Game) / int_60414102
comment
Zombie Apocalypse: This has happened to a village on Dezoris as a result of a mysterious plague; luckily you can find the cure (well, more kill the cause) and the people of the village who weren't dead yet recover while the zombified deceased find peace.
 Phantasy Star IV (Video Game) / int_60414102
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 Phantasy Star IV (Video Game) / int_60414102
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Phantasy Star IV (Video Game) / int_60414102
 Phantasy Star IV (Video Game) / int_639ea42d
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Flaming Hair
 Phantasy Star IV (Video Game) / int_639ea42d
comment
The Profound Darkness would be a more traditional example, as its first and second forms are gigantic and even more nightmarish versions of the first two fights mentioned above, and its final form is a still-colossal, apparently female, and rather nubile humanoid with long, glowing tresses.
 Phantasy Star IV (Video Game) / int_639ea42d
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 Phantasy Star IV (Video Game) / int_6411dac8
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BadassNormal
 Phantasy Star IV (Video Game) / int_6411dac8
comment
Badass Normal: Hahn. Of all the heroes, he's the only true civilian; everyone else is trained in combat and/or magic as a matter of course. He dies a lot at first, but he learns to compensate for his physical weakness with precision and intellect.
 Phantasy Star IV (Video Game) / int_6411dac8
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 Phantasy Star IV (Video Game) / int_6439de78
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Heroic Sacrifice
 Phantasy Star IV (Video Game) / int_6439de78
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Heroic Sacrifice: Alys saves Chaz' life by leaping in front of an attack intended for him.
 Phantasy Star IV (Video Game) / int_6439de78
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 Phantasy Star IV (Video Game) / int_6439de78
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 Phantasy Star IV (Video Game) / int_6602cad
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Permanently Missable Content
 Phantasy Star IV (Video Game) / int_6602cad
comment
Permanently Missable Content: Make sure you do the last Hunter's Guild mission before making your second visit to Esper Mansion and getting Elsydeon. If you don't, you'll be barred from Vahal Fortress, preventing the acquisition of Wren's most powerful gun and skill. There's a Script Breaking Bug you can trip over if you accept Silver Soldier, but don't talk to the old man in Zema who properly gives you the quest, before that point. Since part of the quest involves Wren receiving a transmission from Demi, the game skips all the dialogue in Zema over as if you'd already completed the mission if Demi is no longer at Nurvus to be aware of Daughter's coordinated attacks. The mission location becomes permanently inaccessible, and the lady at the Guild will insist you talk to the Old Man, who will insist there's no problem. You can't turn the quest in, so you can't get paid, and you better hope you've already finished all the other missions, because you'll never get another. The Swift-Helm can only be found in the Air Castle, which gets destroyed after you finish it. It's one of few armor pieces that increases agility and very handy, especially if you manage to hang onto it for Gryz at the end. The Climatrol center on Dezolis is home to a couple of lucrative boss fights if you face them before you finish the Garuberk arc. After that, all the loot will still be there, but the bosses and their accompanying scenes won't be. Most of the major dungeons that suffer from Load-Bearing Boss have unique items that are lost with them; the Garuberk Tower has a Moon Slasher in one of its treasure chests that is likely to be the only one you ever find, unless you grind the random-encounter enemies that have a low chance of dropping another, who are also lost when the Tower is no longer available.
 Phantasy Star IV (Video Game) / int_6602cad
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 Phantasy Star IV (Video Game) / int_66f763c0
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Interface Screw
 Phantasy Star IV (Video Game) / int_66f763c0
comment
Interface Screw: Whenever a party member leaves, it makes room for a new friend. Nice to meet you, Seth!
 Phantasy Star IV (Video Game) / int_66f763c0
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 Phantasy Star IV (Video Game) / int_6a496c41
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Miser Advisor
 Phantasy Star IV (Video Game) / int_6a496c41
comment
Miser Advisor: It doesn't matter to Alys how noble Hahn's motives are when he hires her; she is a professional and she intends to get paid. And the longer the mission goes on, the greater her expected compensation, Hahn's obvious financial limitations be damned.
 Phantasy Star IV (Video Game) / int_6a496c41
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 Phantasy Star IV (Video Game) / int_6a6760fa
type
The Power of Hate
 Phantasy Star IV (Video Game) / int_6a6760fa
comment
The Power of Hate: Megid, the Forbidden Technique. It harnesses the user's anger and hatred and turns it into the most powerful destructive technique in the game. However, it's also ultimately deconstructed: It's not villainous or evil to use it, and if Chaz passes the Secret Test of Character (see below), he'll gently remind Chaz that anger and hatred are natural human emotions, so as long as he remains true to himself, he won't be corrupted by Megid's power. This is even clearer when The Profound Darkness uses it herself.
 Phantasy Star IV (Video Game) / int_6a6760fa
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Phantasy Star IV (Video Game) / int_6a6760fa
 Phantasy Star IV (Video Game) / int_6a9475c1
type
Dub-Induced Plot Hole
 Phantasy Star IV (Video Game) / int_6a9475c1
comment
Dub Induced Plothole: The spell guide in the English manual claims that the Arows spell revives an ally, when it just wakes up a sleeping ally. Rever is the resurrection spell. The Japanese spell guide doesn't contain this mistake.
 Phantasy Star IV (Video Game) / int_6a9475c1
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 Phantasy Star IV (Video Game) / int_6bfd0c5c
type
When the Planets Align
 Phantasy Star IV (Video Game) / int_6bfd0c5c
comment
When the Planets Align: Another deconstruction. There's a reason Dark Force returns every thousand years. The seal containing the Profound Darkness is weakest when Rykros' orbit brings it into alignment with the other three planets, but since Parma was obliterated, the next one will be the last one.
 Phantasy Star IV (Video Game) / int_6bfd0c5c
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 Phantasy Star IV (Video Game) / int_6c3d1777
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Magic A Is Magic A
 Phantasy Star IV (Video Game) / int_6c3d1777
comment
Magic A Is Magic A: Magic and Techniques exist alongside one another, and they're completely separate powers that use different systems (Magic is a Skill with a semi-Vancian Magic system, Techniques use a Mana system). Magic is more-or-less unknown on Motavia and limited to Espers, Dezolians and the minions of Darkness, but almost everyone uses Techniques, including magic users.
 Phantasy Star IV (Video Game) / int_6c3d1777
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1.0
 Phantasy Star IV (Video Game) / int_6c3d1777
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 Phantasy Star IV (Video Game)
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Phantasy Star IV (Video Game) / int_6c3d1777
 Phantasy Star IV (Video Game) / int_6dc206c9
type
Marathon Level
 Phantasy Star IV (Video Game) / int_6dc206c9
comment
Marathon Level: Air Castle is by far the longest and most complex dungeon, with a large enough difficulty spike that just getting to its two major boss fights is an endurance run in and of itself. Those two boss fights are some of the hardest in the game, the first of which having a counterattack ability that can one-shot an underleveled party and the second of which coming after a very long, energy-depleting dungeon crawl.
 Phantasy Star IV (Video Game) / int_6dc206c9
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1.0
 Phantasy Star IV (Video Game) / int_6dc206c9
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1.0
 Phantasy Star IV (Video Game)
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Phantasy Star IV (Video Game) / int_6dc206c9
 Phantasy Star IV (Video Game) / int_6ec03ba1
type
Mook Maker
 Phantasy Star IV (Video Game) / int_6ec03ba1
comment
Mook Maker: Igglanova and Guilgenova. Nurvus and Kuran also contain some droids that can summon reinforcements and then use them to blow your party away with a Combination Attack.
 Phantasy Star IV (Video Game) / int_6ec03ba1
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1.0
 Phantasy Star IV (Video Game) / int_6ec03ba1
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 Phantasy Star IV (Video Game)
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Phantasy Star IV (Video Game) / int_6ec03ba1
 Phantasy Star IV (Video Game) / int_6ec989d8
type
Guide Dang It!
 Phantasy Star IV (Video Game) / int_6ec989d8
comment
Though the game never tells you, the Psychowand can be used against pretty much every extremely-important plot boss to incredible effect. Doing this is a big help in any playthrough and is pretty much necessary in low-level runs of the game.
 Phantasy Star IV (Video Game) / int_6ec989d8
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1.0
 Phantasy Star IV (Video Game) / int_6ec989d8
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 Phantasy Star IV (Video Game)
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Phantasy Star IV (Video Game) / int_6ec989d8
 Phantasy Star IV (Video Game) / int_6fc2ca79
type
Fictionary
 Phantasy Star IV (Video Game) / int_6fc2ca79
comment
Fictionary: Techniques have a consistent prefix-word format indicating the effect and its strength, and the actual effects, like the animations and damage, are consistent with them too. The alien words share a similarity to the names of the inhabitants of Rykros, suggesting a connection between them and the Great Light. This is good, because without a guide that's the best you're going to get as far as the game telling you what any of them do.
 Phantasy Star IV (Video Game) / int_6fc2ca79
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 Phantasy Star IV (Video Game) / int_6fc2ca79
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Phantasy Star IV (Video Game) / int_6fc2ca79
 Phantasy Star IV (Video Game) / int_704d7e91
type
No Ontological Inertia
 Phantasy Star IV (Video Game) / int_704d7e91
comment
No Ontological Inertia: Anything created or empowered by Dark Force seems to operate on this principle. It's also an unusually well-justified use of the trope, since it's strongly implied that Dark Force's structures are manifested and maintained by the magic and will of its minions. The previously-existing structures will remain after their bosses are defeated, and with rare exceptions, will remain accessible for the rest of the game. Zio's fortress crumbles once he's defeated, and so does Zio himself. His dialogue suggests that Dark Force was channeling power into them directly to keep them standing, and it rescinded once it became clear that Zio was not an efficient use of his resources. One NPC notes that the fortress appeared in a single night, giving the impression that it wasn't constructed so much as conjured by magic. Garuberk Tower crumbles once the second Dark Force is defeated. The Air Castle starts to fall apart once Lashiec is defeated. The Very Definitely Final Dungeon collapses when you defeat the final boss. Justified, as the Very Definitely Final Dungeon is a hole in reality caused by an Eldritch Abomination forcing its way out of its dimensional prison.
 Phantasy Star IV (Video Game) / int_704d7e91
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1.0
 Phantasy Star IV (Video Game) / int_704d7e91
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 Phantasy Star IV (Video Game)
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Phantasy Star IV (Video Game) / int_704d7e91
 Phantasy Star IV (Video Game) / int_71bb775a
type
Rebel Prince
 Phantasy Star IV (Video Game) / int_71bb775a
comment
Rebel Prince: Rune, though it's not traditional royalty. He has nothing against being the heir to Lutz's will and memories, but he's not interested in living up to the wise, graceful image of his title and admits he's always been kind of a dick. One of the images in his character settei shows him sitting on a throne and wearing fancy ceremonial robes, complaining that he's bored.
 Phantasy Star IV (Video Game) / int_71bb775a
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1.0
 Phantasy Star IV (Video Game) / int_71bb775a
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 Phantasy Star IV (Video Game)
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Phantasy Star IV (Video Game) / int_71bb775a
 Phantasy Star IV (Video Game) / int_71bd555a
type
Plotline Death
 Phantasy Star IV (Video Game) / int_71bd555a
comment
Plotline Death: Alys; lampshaded as Rika will remark that even the party's most powerful healing magic can't help, since the Black Wave makes her refuse it.
 Phantasy Star IV (Video Game) / int_71bd555a
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1.0
 Phantasy Star IV (Video Game) / int_71bd555a
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 Phantasy Star IV (Video Game)
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Phantasy Star IV (Video Game) / int_71bd555a
 Phantasy Star IV (Video Game) / int_74463f7f
type
"Anger Is Healthy" Aesop
 Phantasy Star IV (Video Game) / int_74463f7f
comment
"Anger Is Healthy" Aesop: Megid, the Forbidden Technique that harnesses the user's anger and hatred, sounds like an evil technique. However after the Secret Test of Character in the Anger Tower, Re-Faze does a pretty nasty thing by separating Chaz from his party, then forcing Chaz to fight a copy of Alys, his dead mentor. When Re-Faze offers to teach Chaz Megid after all that happens, the correct option is for Chaz to refuse. If Chaz refuses, he'll point out to Chaz that anger and hatred are natural human emotions, so as long as he remains true to himself, he won't be corrupted by Megid's power. In contrast, Chaz refusing to acknowledge his anger and accepting Re-Faze's offer causes him to fail the test, with Re-Faze killing him in response. This is also dealt with subtly over the course of the game, as Chaz's temper nearly rushes the party into danger a number of times, requiring the cooler heads in the team to overrule him in order to stay on task, but no one gives him any grief over it beyond telling him to get it together.
 Phantasy Star IV (Video Game) / int_74463f7f
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1.0
 Phantasy Star IV (Video Game) / int_74463f7f
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 Phantasy Star IV (Video Game)
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Phantasy Star IV (Video Game) / int_74463f7f
 Phantasy Star IV (Video Game) / int_75538142
type
Friend to All Children
 Phantasy Star IV (Video Game) / int_75538142
comment
Friend to All Children: Hahn's fiancee, Saya. She's a teacher, and all of her young students completely adore her.
 Phantasy Star IV (Video Game) / int_75538142
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1.0
 Phantasy Star IV (Video Game) / int_75538142
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 Phantasy Star IV (Video Game)
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Phantasy Star IV (Video Game) / int_75538142
 Phantasy Star IV (Video Game) / int_790a1a93
type
Ineffectual Loner
 Phantasy Star IV (Video Game) / int_790a1a93
comment
Ineffectual Loner: Inverted with Kyra; she tries to take on the carnivorous trees guarding Garuberk Tower by herself, which doesn't go well, but not because she doesn't understand The Power of Friendship; it's because she was so pissed at how her friends were suffering that she couldn't stop herself. Luckily, no matter how long it takes you to show up the party comes to her rescue.
 Phantasy Star IV (Video Game) / int_790a1a93
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1.0
 Phantasy Star IV (Video Game) / int_790a1a93
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1.0
 Phantasy Star IV (Video Game)
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Phantasy Star IV (Video Game) / int_790a1a93
 Phantasy Star IV (Video Game) / int_7921ad77
type
Actually, I Am Him
 Phantasy Star IV (Video Game) / int_7921ad77
comment
Actually, I Am Him: Once Chaz and company arrive at the Esper Mansion, they want to look for Lutz in order to know how to deal with the carnivorous trees surrounding Garuberk Tower. Rune, who is part of the party, then reveals that he is actually Lutz, the fifth-generation inheritor of his name, will, and memory.
 Phantasy Star IV (Video Game) / int_7921ad77
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1.0
 Phantasy Star IV (Video Game) / int_7921ad77
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 Phantasy Star IV (Video Game)
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Phantasy Star IV (Video Game) / int_7921ad77
 Phantasy Star IV (Video Game) / int_7abd339f
type
Black-and-White Morality
 Phantasy Star IV (Video Game) / int_7abd339f
comment
Black-and-White Morality: A Deconstructed Trope. The conflict between the Great Light and the Profound Darkness has overtones of Lovecraft Lite, as neither power cares about humans except that the Light needs them to keep the Darkness chained, and the Darkness just wants Algol destroyed so it will be freed. There's nothing good about the Great Light except that it provides Chaz and company with the weapons needed to fight the Darkness; the actual morality of the two powers is Blue and Orange.
 Phantasy Star IV (Video Game) / int_7abd339f
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1.0
 Phantasy Star IV (Video Game) / int_7abd339f
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 Phantasy Star IV (Video Game)
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Phantasy Star IV (Video Game) / int_7abd339f
 Phantasy Star IV (Video Game) / int_7b4ac30a
type
Status Buff
 Phantasy Star IV (Video Game) / int_7b4ac30a
comment
Status Buff: Several characters have skills to increase physical resistance, magic resistance, or agility of your party, as well as attack and critical hit rate. In later boss battles, the former skills are pretty much the difference between a balanced fight and a Curb-Stomp Battle. One of the villains has his own special buff spell that makes him indestructible in battle. Finding a way to dispel it is part of the plot. Certain Mooks also use buffs, but since random encounters generally don't last long, those moves are often a wasted turn.
 Phantasy Star IV (Video Game) / int_7b4ac30a
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1.0
 Phantasy Star IV (Video Game) / int_7b4ac30a
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Phantasy Star IV (Video Game) / int_7b4ac30a
 Phantasy Star IV (Video Game) / int_7b7965dd
type
Boss in Mook Clothing
 Phantasy Star IV (Video Game) / int_7b7965dd
comment
Boss in Mook Clothing: At least two to speak of: Early in the game, Infantworms would burrow under the ground and either call mommy or grow up really, really fast, as you'd find yourself facing a Sand Worm that you were most likely ill-equipped to fight at that point. This occurs after an optional mission involving a sand worm fight, but unlike the wild ones, that sand worm is domesticated, so the player may expect the battle to go at least similarly or, more likely, with greater ease. Turns out it doesn't quite happen that way. (Much) later on, you'd encounter the Prophallus, and boy, was he a hard one. Who knew that a monster with only one attack could mop the floor with your Ragtag Bunch of Misfits so effortlessly? Then again, with a name like his, he must have had the living falz teased out of him on the demon playground as a kid. All that resentment's gotta go somewhere. That monster's name in the Japanese version is Dark Falz, and looks exactly like the original one.
 Phantasy Star IV (Video Game) / int_7b7965dd
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1.0
 Phantasy Star IV (Video Game) / int_7b7965dd
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 Phantasy Star IV (Video Game)
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Phantasy Star IV (Video Game) / int_7b7965dd
 Phantasy Star IV (Video Game) / int_7c0bfb83
type
Obviously Evil
 Phantasy Star IV (Video Game) / int_7c0bfb83
comment
Obviously Evil: Seth. One look at his skill set will tell you what he really is, and if you're savvy about it, you'll notice that he's the only party member who doesn't have a profile in the instruction manual. Kyra's profile obscures her info and tells the player to find out who she is by themselves, he doesn't show up at all. The various Darkness monsters, compared to the Light ones: Sa-Lews, De-Vars, and Re-Faze are creatures of living fire, armed with what appear to be precious metals and gems that form their bodies, while the Darkness ones are gross, insectoid or deformed-humanlike in nature. And subverted by the final form of the Profound Darkness, which appears as a towering, shapely woman with wing-like protrusions and glowing hair. It's not mentioned in the English version, but it's a nod to the fact that the Great Light and the Profound Darkness are more or less the same species.
 Phantasy Star IV (Video Game) / int_7c0bfb83
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 Phantasy Star IV (Video Game) / int_7c0bfb83
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1.0
 Phantasy Star IV (Video Game)
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Phantasy Star IV (Video Game) / int_7c0bfb83
 Phantasy Star IV (Video Game) / int_7deb3fb1
type
Crutch Character
 Phantasy Star IV (Video Game) / int_7deb3fb1
comment
Crutch Character: Alys is much more powerful than the other early game characters at first, but even leaving aside the fact that you lose her after her Plotline Death, her growth curve is such that other characters quickly catch up if you level grind. Not to mention Rune, when he first joints the party; he's capable of wiping out screenfuls of enemies with a single attack and comes with a weapon that can be used as an unlimited supply of healing spells. Taking a moment to level grind with a macro that starts with someone using the Wood-Cane and Rune casting Hewn or Gra is a very easy exploit.
 Phantasy Star IV (Video Game) / int_7deb3fb1
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1.0
 Phantasy Star IV (Video Game) / int_7deb3fb1
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 Phantasy Star IV (Video Game)
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Phantasy Star IV (Video Game) / int_7deb3fb1
 Phantasy Star IV (Video Game) / int_812ee32b
type
Linear Warriors, Quadratic Wizards
 Phantasy Star IV (Video Game) / int_812ee32b
comment
Linear Warriors, Quadratic Wizards: Subverted; when he first joins your party, Rune is of a much higher level than the other party members and can pretty much tear through any mooks you encounter on his lonesome. When he later re-joins the party, they've caught up, and while he remains powerful until the end of the game, he's not noticeably moreso than the other characters.
 Phantasy Star IV (Video Game) / int_812ee32b
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 Phantasy Star IV (Video Game) / int_812ee32b
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 Phantasy Star IV (Video Game)
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Phantasy Star IV (Video Game) / int_812ee32b
 Phantasy Star IV (Video Game) / int_834427cd
type
Cap
 Phantasy Star IV (Video Game) / int_834427cd
comment
Cap: Damage caps to 999. The 4-way combo spell, DESTRUCT, which combines DEBAN + LEGEON + POSIBOLT + MEGID, always does 999 damage.
 Phantasy Star IV (Video Game) / int_834427cd
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1.0
 Phantasy Star IV (Video Game) / int_834427cd
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 Phantasy Star IV (Video Game)
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Phantasy Star IV (Video Game) / int_834427cd
 Phantasy Star IV (Video Game) / int_83b89a9c
type
Elemental Rock-Paper-Scissors
 Phantasy Star IV (Video Game) / int_83b89a9c
comment
Elemental Rock-Paper-Scissors: PSIV has some fairly standard ones like fire, ice, lightning and light elements, but it also has more obscure categories like "force" (most physicals and wind), energy, holy (different from light), EMP and "destruct".
 Phantasy Star IV (Video Game) / int_83b89a9c
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 Phantasy Star IV (Video Game) / int_83b89a9c
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 Phantasy Star IV (Video Game)
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Phantasy Star IV (Video Game) / int_83b89a9c
 Phantasy Star IV (Video Game) / int_8411ab92
type
Red Oni, Blue Oni
 Phantasy Star IV (Video Game) / int_8411ab92
comment
Red Oni, Blue Oni: After Rune sheds his Jerkass facade and rejoins the group, he and Chaz become this, with Chaz as red and Rune as blue. (even reflected by the color of their clothes) This principle also holds true for the main group as a whole, with Chaz and Rika forming the heart of the group and Rune and Wren being the brains and experience.
 Phantasy Star IV (Video Game) / int_8411ab92
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1.0
 Phantasy Star IV (Video Game) / int_8411ab92
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 Phantasy Star IV (Video Game)
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Phantasy Star IV (Video Game) / int_8411ab92
 Phantasy Star IV (Video Game) / int_84f4a870
type
Puzzle Boss
 Phantasy Star IV (Video Game) / int_84f4a870
comment
Puzzle Boss: The carnivorous trees on Dezoris cannot be fought normally. Instead, one has to take the Eclipse Torch from one of the temples and set them on fire.
 Phantasy Star IV (Video Game) / int_84f4a870
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1.0
 Phantasy Star IV (Video Game) / int_84f4a870
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 Phantasy Star IV (Video Game)
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Phantasy Star IV (Video Game) / int_84f4a870
 Phantasy Star IV (Video Game) / int_851dda8f
type
Humanoid Abomination
 Phantasy Star IV (Video Game) / int_851dda8f
comment
Humanoid Abomination: Many basic enemies are (sometimes very visibly) organic nightmare humanoids, with the "Dark"-esque ones being almost entirely so. Dark Force number three also qualifies.
 Phantasy Star IV (Video Game) / int_851dda8f
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1.0
 Phantasy Star IV (Video Game) / int_851dda8f
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Phantasy Star IV (Video Game) / int_851dda8f
 Phantasy Star IV (Video Game) / int_863fa679
type
What Happened to the Mouse?
 Phantasy Star IV (Video Game) / int_863fa679
comment
What Happened to the Mouse?: In-universe; in the game's only tie-in to Phantasy Star III, an optional dungeon on Motavia happens to be a crashed section of one of the worldships that escaped Parma's destruction a thousand years ago, much like the one that PSIII takes place on. Upon realizing what the dungeon is, the party wonders if there were other such ships that escaped and what might have become of them. It's a question they never get an answer to.
 Phantasy Star IV (Video Game) / int_863fa679
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1.0
 Phantasy Star IV (Video Game) / int_863fa679
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 Phantasy Star IV (Video Game)
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Phantasy Star IV (Video Game) / int_863fa679
 Phantasy Star IV (Video Game) / int_868409c
type
Broken Pedestal
 Phantasy Star IV (Video Game) / int_868409c
comment
Broken Pedestal: A minor one. Kyra practically worships Lutz, thinking of him as a revered legendary person and describing him in florid, romantic terms. Her image of him is shattered not long afterward.
 Phantasy Star IV (Video Game) / int_868409c
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 Phantasy Star IV (Video Game) / int_868409c
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 Phantasy Star IV (Video Game)
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Phantasy Star IV (Video Game) / int_868409c
 Phantasy Star IV (Video Game) / int_874176be
type
Psychic Powers
 Phantasy Star IV (Video Game) / int_874176be
comment
Psychic Powers: It's subtle, but fairly common. Several party members (particularly Rune, Rika, and Raja) have some degree of sensitivity where the Black Wave is concerned. It may actually extend to the Parmanian race as a whole, as several Non Player Characters will mention having a bad feeling or a premonition that later turns out to be referring to a legitimate threat, particularly when a loved one is endangered.
 Phantasy Star IV (Video Game) / int_874176be
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 Phantasy Star IV (Video Game) / int_874176be
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 Phantasy Star IV (Video Game)
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Phantasy Star IV (Video Game) / int_874176be
 Phantasy Star IV (Video Game) / int_8774fb47
type
Eldritch Abomination
 Phantasy Star IV (Video Game) / int_8774fb47
comment
Eldritch Abomination: Dark Force qualifies. The Profound Darkness even moreso. Probably The Great Light as well, but we never see... When Le Roof gives his history lesson, at one point all we see are cosmic images like galaxies supposedly representing them.
 Phantasy Star IV (Video Game) / int_8774fb47
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1.0
 Phantasy Star IV (Video Game) / int_8774fb47
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Phantasy Star IV (Video Game) / int_8774fb47
 Phantasy Star IV (Video Game) / int_87b8f581
type
Refusal of the Call
 Phantasy Star IV (Video Game) / int_87b8f581
comment
Refusal of the Call/10-Minute Retirement: Chaz. Faced with the Great Light abandoning Algo and dumping the responsibility of maintaining the integrity of the Seal on its inhabitants, because that's solely what they were created to do, Chaz gets pissed and refuses to be treated like a puppet. He even goes as far as comparing it to the mindless devotion that Zio had in following Dark Force. He puts that aside when he meets Alis and the Elsydeon, and decides that even if it happens to align with the Light's plan, he intends to fight for the people of Algo who have struggled against the darkness for thousands of years.
 Phantasy Star IV (Video Game) / int_87b8f581
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1.0
 Phantasy Star IV (Video Game) / int_87b8f581
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 Phantasy Star IV (Video Game)
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Phantasy Star IV (Video Game) / int_87b8f581
 Phantasy Star IV (Video Game) / int_88359b23
type
Masculine Girl, Feminine Boy
 Phantasy Star IV (Video Game) / int_88359b23
comment
Masculine Girl, Feminine Boy: Alys and Chaz, from the very start of the game. You have Alys, the famous, ruthlessly professional hunter who can, will, and does solve personal problems with violence (and extortion), and Chaz, her sensitive, curious student.
 Phantasy Star IV (Video Game) / int_88359b23
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1.0
 Phantasy Star IV (Video Game) / int_88359b23
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1.0
 Phantasy Star IV (Video Game)
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Phantasy Star IV (Video Game) / int_88359b23
 Phantasy Star IV (Video Game) / int_883f3732
type
WarmUpBoss
 Phantasy Star IV (Video Game) / int_883f3732
comment
Warm-Up Boss: The Igglanova found underneath Motavia Academy is the first boss you face, and as long as there is an open space next to it, it will spawn a weak Xanafalgue instead of attacking you. Even when it does have an opportunity to attack, it won't cause much damage to any of your party members. A second Igglanova can be found at the entrance to Birth Valley, and it isn't any stronger.
 Phantasy Star IV (Video Game) / int_883f3732
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1.0
 Phantasy Star IV (Video Game) / int_883f3732
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 Phantasy Star IV (Video Game)
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Phantasy Star IV (Video Game) / int_883f3732
 Phantasy Star IV (Video Game) / int_895ec17
type
Only in It for the Money
 Phantasy Star IV (Video Game) / int_895ec17
comment
Only in It for the Money: Early in the game, Alys only continues along with the mission objectives as long as Hahn keeps paying.
 Phantasy Star IV (Video Game) / int_895ec17
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1.0
 Phantasy Star IV (Video Game) / int_895ec17
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 Phantasy Star IV (Video Game)
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Phantasy Star IV (Video Game) / int_895ec17
 Phantasy Star IV (Video Game) / int_8967e17f
type
Back from the Dead
 Phantasy Star IV (Video Game) / int_8967e17f
comment
Back from the Dead: Lassic/Lashiec, one of the Big Bads of the original Phantasy Star, returns as a major boss.
 Phantasy Star IV (Video Game) / int_8967e17f
featureApplicability
1.0
 Phantasy Star IV (Video Game) / int_8967e17f
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 Phantasy Star IV (Video Game)
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Phantasy Star IV (Video Game) / int_8967e17f
 Phantasy Star IV (Video Game) / int_8a0d290b
type
Conlang
 Phantasy Star IV (Video Game) / int_8a0d290b
comment
Without the instruction booklet or the strategy guide, the weirdly consistent but mostly nonsense magic words for many spells and techniques, Esper spells especially, don't really tell you anything about what they actually do.
 Phantasy Star IV (Video Game) / int_8a0d290b
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1.0
 Phantasy Star IV (Video Game) / int_8a0d290b
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 Phantasy Star IV (Video Game)
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Phantasy Star IV (Video Game) / int_8a0d290b
 Phantasy Star IV (Video Game) / int_8aa0f76
type
Deconstructed Trope
 Phantasy Star IV (Video Game) / int_8aa0f76
comment
Deconstructed Trope: The nature of the Great Light and the Profound Darkness deconstructs the Good vs. Evil conflict at the heart of traditional fantasy literature and games. Abstract "Light" and "Good" aren't important except as they relate to people, and fighting the Darkness is only important because it protects human lives.
 Phantasy Star IV (Video Game) / int_8aa0f76
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1.0
 Phantasy Star IV (Video Game) / int_8aa0f76
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Phantasy Star IV (Video Game) / int_8aa0f76
 Phantasy Star IV (Video Game) / int_8ad43dc9
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Ragtag Bunch of Misfits
 Phantasy Star IV (Video Game) / int_8ad43dc9
comment
(Much) later on, you'd encounter the Prophallus, and boy, was he a hard one. Who knew that a monster with only one attack could mop the floor with your Ragtag Bunch of Misfits so effortlessly? Then again, with a name like his, he must have had the living falz teased out of him on the demon playground as a kid. All that resentment's gotta go somewhere. That monster's name in the Japanese version is Dark Falz, and looks exactly like the original one.
 Phantasy Star IV (Video Game) / int_8ad43dc9
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Phantasy Star IV (Video Game) / int_8ad43dc9
 Phantasy Star IV (Video Game) / int_8c4bafff
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Holy Burns Evil
 Phantasy Star IV (Video Game) / int_8c4bafff
comment
Holy Burns Evil: There are three "Holy"-type weapons in the game: Elsydeon, the Silver Tusk, and the Psychowand. All do extra damage to "Dark"-type monsters, which include the Final Boss, its chief minions, and almost every late-game enemy. Conversely, there are two "Dark"-type weapons: the Shadow Blade and Genocyde Claw. Using these against (non-boss) "Dark"-type monsters will kill them instantly... only for them to immediately revive at full health.
 Phantasy Star IV (Video Game) / int_8c4bafff
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Phantasy Star IV (Video Game) / int_8c4bafff
 Phantasy Star IV (Video Game) / int_8cda3dc2
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Flawed Prototype
 Phantasy Star IV (Video Game) / int_8cda3dc2
comment
AND justified in Rika's case. Nei (well, Neifirst, anyway) was initially an experiment by the Motavian biosystems in genetic engineering, and Rika was created by SEED (who happens to be the Motavian bio system) based on roughly a thousand years' worth of research into genetic engineering. If Neifirst was the Flawed Prototype, Rika would be the Super Prototype made at a much later time. SEED doesn't get around to making a production model.
 Phantasy Star IV (Video Game) / int_8cda3dc2
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Phantasy Star IV (Video Game) / int_8cda3dc2
 Phantasy Star IV (Video Game) / int_90c018ac
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Justified Trope
 Phantasy Star IV (Video Game) / int_90c018ac
comment
This gets an explanation toward the end. Each of Algo's three planets is the original home of each of the sentient races, with modifications by Mother Brain to make them inhabitable for Parmanians. They were created specifically to function as a seal over the dimension the Darkness is trapped in, with a race tailor-made for each one to provide Protectors of the Seal. Now that Mother Brain is gone and the environmental control system is failing, the planets are gradually going back to their normal states.
 Phantasy Star IV (Video Game) / int_90c018ac
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Phantasy Star IV (Video Game) / int_90c018ac
 Phantasy Star IV (Video Game) / int_90e31482
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Laser-Guided Karma
 Phantasy Star IV (Video Game) / int_90e31482
comment
Laser-Guided Karma: In Monsen, the owners of the Tool shop are price-gouging their neighbors on replacements for things that were broken in the frequent earthquakes because, since Monsen is isolated from the rest of the map by quicksand, the locals have no choice but to buy from them. Once the party shuts the Plate System down and stops the earthquakes, the locals swear off buying from them ever again.
 Phantasy Star IV (Video Game) / int_90e31482
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 Phantasy Star IV (Video Game) / int_954b3c7b
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Strong Flesh, Weak Steel
 Phantasy Star IV (Video Game) / int_954b3c7b
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Strong Flesh, Weak Steel: Inverted. Demi and Wren, being mechanical, are the most durable characters in terms of base stats.
 Phantasy Star IV (Video Game) / int_954b3c7b
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Phantasy Star IV (Video Game) / int_954b3c7b
 Phantasy Star IV (Video Game) / int_970c790a
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Big Bad
 Phantasy Star IV (Video Game) / int_970c790a
comment
Dark Force, as usual, is behind Zio. Unusually, however, Zio is not the Big Bad this time, just the guy in charge of operations on Motavia. The situation is such that there are multiple Dark Forces, and after Zio's defeat, they act directly instead of messing around with agents.
 Phantasy Star IV (Video Game) / int_970c790a
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Phantasy Star IV (Video Game) / int_970c790a
 Phantasy Star IV (Video Game) / int_97926168
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Rewatch Bonus
 Phantasy Star IV (Video Game) / int_97926168
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Replay Bonus: The closest thing you'll get to a backstory on Zio is that he's a "fake magician" of enough notoriety for Alys to be aware, but dismissive, of him. But on a second playthrough... Hewn and Flaeli are Esper spells in particular, but he can't cast anything but Magic Barrier without first summoning Nightmare, a projection of Dark Force. We don't get the necessary context until the Garuberk Arc that to know that Zio was either fashioning himself or compelled to become an evil counterpart to Lutz, right down to the big fancy houseful of followers. This is a remnant of his original concept; see the Trivia tab for What Could Have Been.
 Phantasy Star IV (Video Game) / int_97926168
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Phantasy Star IV (Video Game) / int_97926168
 Phantasy Star IV (Video Game) / int_99fe88e1
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Event Flag
 Phantasy Star IV (Video Game) / int_99fe88e1
comment
The Psycho-Wand's Neutralizing ability; to damage Zio for more than 1 HP, you must use the Psycho Wand on him. The literal text of the game implies that just obtaining it is enough, and since Rune removes a similar barrier before entering Nurvus automatically and the player is never informed that a weapon can be used as an item, it's easy to mistake getting the Psycho-Wand for an item-based Event Flag.
 Phantasy Star IV (Video Game) / int_99fe88e1
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Phantasy Star IV (Video Game) / int_99fe88e1
 Phantasy Star IV (Video Game) / int_9abe931d
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Quicksand Sucks
 Phantasy Star IV (Video Game) / int_9abe931d
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Quicksand Sucks: It's all over the place on Motavia, acting as a Broken Bridge preventing you from reaching certain areas until you reach the appropriate point in the plot.
 Phantasy Star IV (Video Game) / int_9abe931d
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Phantasy Star IV (Video Game) / int_9abe931d
 Phantasy Star IV (Video Game) / int_9c495599
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Hide Your Children
 Phantasy Star IV (Video Game) / int_9c495599
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Hide Your Children: You won't find any dead kids anywhere, but you can find child-survivors of several in-game disasters, notably Nalya's meteorite impact and Reshel's zombie plague. Also played literally in the case of Zema: the only people not affected by Zio's petrification curse are two children stashed in the basement by their parents.
 Phantasy Star IV (Video Game) / int_9c495599
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 Phantasy Star IV (Video Game) / int_9c5ce9ed
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Blunt Metaphors Trauma
 Phantasy Star IV (Video Game) / int_9c5ce9ed
comment
Blunt Metaphors Trauma: Alys is referred to as "Alys the Eight Stroke Sword", and takes great offense to it, leading to some players wondering why she would be so bothered by such a cool nickname; the phrase in Japanese is a little closer to "Rip-Their-Guts-Out Lyla", which is a bit more understandable. This still makes sense in either translation when you realize she's a consummate professional who makes it obvious she doesn't like to brag.
 Phantasy Star IV (Video Game) / int_9c5ce9ed
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 Phantasy Star IV (Video Game) / int_9cb3e22e
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Interface Spoiler
 Phantasy Star IV (Video Game) / int_9cb3e22e
comment
Interface Spoiler: Multiple for the fact that Chaz is the real protagonist Chaz's level is what is shown on the save spot Chaz is the one who reads the signs and talks with the characters, with whoever is in the lead slot of the party marching order chastising him if nothing is there Chaz is the only character who ever goes anywhere alone, including at the start of the game; the first Talk action is his inner monologue about getting separated from Alys. One look at Seth's skill list will tell you exactly what he is.
 Phantasy Star IV (Video Game) / int_9cb3e22e
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 Phantasy Star IV (Video Game) / int_9d12bbc1
type
Foreshadowing
 Phantasy Star IV (Video Game) / int_9d12bbc1
comment
Foreshadowing: The first time the player has control of a character, it's Chaz... after being separated from Alys. She's a Decoy Protagonist, and Chaz becomes the party leader proper after she dies. When Alys dies, Rune asks Chaz if he really thinks Alys was only fighting monsters for the money. Yes, she did make it her career, but being a hunter also meant she was saving lives. This sets up Chaz's later realization that even if being a Protector means doing the bidding of an absent, neglectful god, it's worth doing for the sake of the lives it would save. The Bio-Plant has a corridor that's blocked off by collapsed wreckage, implying that that there was a cave-in, but it's very precise and limited just to the doorway, the rest of the room outside is intact. Seed later triggers a cave-in that destroys him and the Bio-Plant entirely with such precise control, Zema is unaffected and Birth Valley itself is sealed forever. The monster that stows away on the emergency shuttle. It's the first time one of the Darkness creatures actively attempts to kill the party on their own turf, and he only confronts them directly after being discovered: he was trying to sabotage the engines to deny them access to space travel... which would give them access to Rykros. This is even foreshadowed as the party leaves for Kuran: in order to get there, Wren will require you collect the Stealth Canceller, as the satellite is protected by a powerful cloaking device and can't be targeted for space travel while it's active. Just like how the party needs the Aero Prism to pierce Rykros' invisibility. The Fortune Teller in Aiedo offers to tell Alys her fortune for free. But she becomes noticeably distressed by what she discovers and doesn't reveal what it is, instead claiming that she's not feeling well. You can visit the cemetery in Aiedo and talk to the gravekeeper, who will chide Alys about finally buying a plot for herself, presumably because she's top earner in the most dangerous profession in the city. Alys scoffs at this, and tells him she'd rather be buried somewhere peaceful. She dies and is buried in Krup, the only town on Motavia that doesn't suffer some kind of tragedy or hardship just by existing. It's never attacked by anything, it's not plagued or forced into isolation by monsters, there's no earthquakes, no meteorites, no corruption, no genocide, no quicksand, no giant birds; just a peaceful little village with a cute little schoolhouse and a nice view of the Soldier's Temple on the lake. Dezolis has a thriving religious community centered around the worship of fire. Of course they do, Dezolis is the ice planet, it's only natural that they'd revere their primary heat-source as a god. Fire is also a source of light. It's an early clue that Light and Darkness are equally godlike.
 Phantasy Star IV (Video Game) / int_9d12bbc1
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 Phantasy Star IV (Video Game) / int_9dab0a6e
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Continuity Nod
 Phantasy Star IV (Video Game) / int_9dab0a6e
comment
Continuity Nod: Being the last game in a series about defeating a recurring evil, they're all over the place. One of the towns contains a statue of Alis Landale, heroine of the first game. A store in that same town even sells expensive souvenirs, including "Alis' Sword", a pathetic (toy) weapon with really low attack power. Noah better known as Lutz left his Frade Mantle in a chest in Ladea Tower. It's not ultimate end-game equipment anymore, but it's been moldering in a box for a few millenia. The town of Uzo has references to some items from the first game. The second half of the Air Castle is a top-down rendering of the first game's version. Chaz's response to a Ryuon local's praise of Raja is that he's heard Dezolisians are all liars, a nod to the magic/mogic cap dilemma of II. Raja says it's old nonsense. An NPC in Gumbious Temple mentions Corona Tower.
 Phantasy Star IV (Video Game) / int_9dab0a6e
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 Phantasy Star IV (Video Game) / int_9e236a98
type
Sliding Scale of Gameplay and Story Integration
 Phantasy Star IV (Video Game) / int_9e236a98
comment
Sliding Scale of Gameplay and Story Integration: Deliberate Integration. The party's advancement in gaining levels and abilities does almost as much to develop them as characters as the writing does, especially in the first act. A few (and not nearly all) notable examples: At the end of the first boss fight, Alys says Chaz's swing is too slow. Two of his Skills show that he's been working on it the whole time: Crosscut (two strikes in one attack), followed by Airslash (a swing so fast it leaves a vacuum in its wake). When Rune first joins up, he's the most powerful party member by a very wide margin, and the player can breeze through every combat encounter by having Rune wipe the screen clean of enemies in every fight...in other words, being an arrogant showboat who flaunts his power. When he joins up permanently, that margin is much narrower and they start to actually become friends. Rika joins the party with zero experience and gains levels extremely quickly, since she's experiencing everything for the first time. Gryz, being a soldier who has only one thing on his mind, has a very limited set of abilities, and two of them are instant-kill attacks. Gryz and Chaz don't get very much dialogue together, but Chaz is the only other character to learn Brose (Gryz's only technique, which he has when he joins up) and Gryz learns Sweeping, a skill identical to Chaz's Airslash except that it uses an axe instead of a sword. They learned from each other. Likewise with Hahn. Rika learns the Eliminate skill relatively soon after she joins. When he comes back for the final showdown Hahn has mastered it, having taught himself a dagger-based version. Kyra has the Medice skill, the healing spell that the Espers use to confer life energy to the plague-stricken inhabitants of Meese. She also sees herself as a big-sister figure to Chaz, and uses the same weapons as Alys. The party actually tries to use their healing spells and items on Alys when she's hit by the Black Wave. Unfortunately, the Black Wave warps her body such that it rejects any and all forms of healing.
 Phantasy Star IV (Video Game) / int_9e236a98
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 Phantasy Star IV (Video Game) / int_a0b2a1a8
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Amazing Technicolor Battlefield
 Phantasy Star IV (Video Game) / int_a0b2a1a8
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Amazing Technicolor Battlefield: The entire final dungeon appears to be some sort of flashing lava lamp dimension.
 Phantasy Star IV (Video Game) / int_a0b2a1a8
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Shields Are Useless
 Phantasy Star IV (Video Game) / int_a211f531
comment
Shields Are Useless: Similar to Phantasy Star II, Shields take up a weapon slot as opposed to an armor slot, yet for most of your party (barring Rika, Hahn, Alys, and Kyra) the best weapons are two-handed, strongly encouraging a player not to use them at all. This is subverted, however, by some equipment strategies for Rune and Raja that advocate them using two shields as opposed to their (only) other option, staves. While this does prevent them from having a basic attack, their basic attack is all but useless, anyway, and in exchange they become the toughest party members despite their low HP. Incidentally, this strategy is why it's so frustrating that the player is never told that magic weapons can be used as items to make an attack; this means a character equipped with two shields can still do damage without expending skill charges or technique points.
 Phantasy Star IV (Video Game) / int_a211f531
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 Phantasy Star IV (Video Game) / int_a4e3759e
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You Don't Look Like You
 Phantasy Star IV (Video Game) / int_a4e3759e
comment
You Don't Look Like You: As usual, the Western box art redesigns the characters borderline unrecognizable. This is largely because Sega commissioned extremely popular fantasy artist Boris Vallejo for an original painting, and his very Western, very idealized-heroic style doesn't translate the game's anime look very well.
 Phantasy Star IV (Video Game) / int_a4e3759e
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Phantasy Star IV (Video Game) / int_a4e3759e
 Phantasy Star IV (Video Game) / int_a91f07ee
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"No Peeking!" Request
 Phantasy Star IV (Video Game) / int_a91f07ee
comment
"No Peeking!" Request: After acquiring Demi, a later dungeon has a piece of equipment for her that unlocks a new skill. When she goes to install it, she immediately asks the party to look away, and Chaz doesn't quite grasp it at first.
 Phantasy Star IV (Video Game) / int_a91f07ee
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 Phantasy Star IV (Video Game) / int_a971e83c
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Hidden Elf Village
 Phantasy Star IV (Video Game) / int_a971e83c
comment
Hidden Elf Village: The Esper Mansion, which serves as something of a monastery for reclusive magic-users, and won't allow outsiders into the building without one of their own as an escort.
 Phantasy Star IV (Video Game) / int_a971e83c
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 Phantasy Star IV (Video Game) / int_ab27d196
type
Apocalypse Cult
 Phantasy Star IV (Video Game) / int_ab27d196
comment
Apocalypse Cult: Zio and his (sometimes brainwashed) followers are bringing on the end of the world by disrupting Motavia's environmental management systems. That's plenty apocalyptic. Trying to physically manifest Dark Force on the planet is even worse.
 Phantasy Star IV (Video Game) / int_ab27d196
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 Phantasy Star IV (Video Game) / int_ab2df806
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Red Baron
 Phantasy Star IV (Video Game) / int_ab2df806
comment
Red Baron: Alys the Eight Stroke Sword, or for an alternate translation, Rip-Their-Guts-Out Lyla.
 Phantasy Star IV (Video Game) / int_ab2df806
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 Phantasy Star IV (Video Game) / int_ac09dc0f
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Alas, Poor Villain
 Phantasy Star IV (Video Game) / int_ac09dc0f
comment
Alas, Poor Villain: The party treats Daughter very gently, despite its repeated attempts on Wren's life, because its facility is an incomplete prototype of what would eventually become Zelan, and the AI itself was designed to take the role of caretaker that would eventually become Wren's. Daughter was only awakened from dormancy by the shutdown of Nurvus, a functional death sentence for Motavia's already crumbling environment; it was doing its best to save the world, it just had no way to understand that it was never really part of the world to begin with.
 Phantasy Star IV (Video Game) / int_ac09dc0f
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 Phantasy Star IV (Video Game) / int_ad1db87c
type
Oh, Crap!
 Phantasy Star IV (Video Game) / int_ad1db87c
comment
Oh, Crap!: There are two closeups of Chaz in the game where his face says exactly this. The first one is when Zio launches a Death Ray (literally) right at him. The second one is played for laughs as the group's shuttle is about to crash, but for some reason only Chaz is thoroughly freaking out over it. He's the only one in the party who has no experience with spacefaring technology.
 Phantasy Star IV (Video Game) / int_ad1db87c
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 Phantasy Star IV (Video Game) / int_ad5283e1
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Robot Girl
 Phantasy Star IV (Video Game) / int_ad5283e1
comment
Demi asks for everyone else to turn their back to her and close their eyes while she installs a new weapons system. Chaz lampshades this with his confusion at the request, but Rika makes him anyway, recognizing that the weapon is installed in her chest, of all places.
 Phantasy Star IV (Video Game) / int_ad5283e1
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 Phantasy Star IV (Video Game) / int_ad9fbc1e
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Pyrrhic Victory
 Phantasy Star IV (Video Game) / int_ad9fbc1e
comment
Pyrrhic Victory: Discussed and ultimately averted; when Chaz rejects his role as a hero, it's because mindless obedience to a higher power is the bad guys' bag and there's no moral high ground to be found in the conflict because it's being fought between two teams of puppets being ordered around by absent gods who don't care about them, or anyone, in the solar system. And, in the ending: The heroes are contented, but will never reunite once they return home. Although the androids are prepared to help the environmental control system support Algo for as long as they can, the village of Mile is still wiped out, God only knows what happened to that giant hole leading to the Edge, and once the system does finally shut down, the natural environments of Motavia and Dezolis are going to reassert themselves to the way they were before being made suitable for Parmanian life by Mother Brain. And last but not least, Rykros will continue spinning in its orbit, its inhabitants left utterly without purpose, never to welcome Protectors again.
 Phantasy Star IV (Video Game) / int_ad9fbc1e
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 Phantasy Star IV (Video Game) / int_ae3d6438
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Deadpan Snarker
 Phantasy Star IV (Video Game) / int_ae3d6438
comment
Deadpan Snarker: Raja first and foremost, but Alys and Rune also have their moments.
 Phantasy Star IV (Video Game) / int_ae3d6438
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 Phantasy Star IV (Video Game) / int_ae6adc36
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Religious and Mythological Theme Naming
 Phantasy Star IV (Video Game) / int_ae6adc36
comment
Religious and Mythological Theme Naming: Gets obscured by the localization choices a bit, but the androids have a Norse mythology reference with their names: Forren, Frena, and Vahal Fort = Frey, Freya, Valhalla. It's a bit strange, since the first Phantasy Star had plenty of myth references, but Odin as a character name was only in the English version.
 Phantasy Star IV (Video Game) / int_ae6adc36
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 Phantasy Star IV (Video Game) / int_b0cd3349
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Fridge Brilliance
 Phantasy Star IV (Video Game) / int_b0cd3349
comment
He's the only one in the party who has no experience with spacefaring technology.
 Phantasy Star IV (Video Game) / int_b0cd3349
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 Phantasy Star IV (Video Game) / int_b5c70c26
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Tin Man
 Phantasy Star IV (Video Game) / int_b5c70c26
comment
Tin Man: Wren. He starts out as The Spock who has severe difficulty comprehending the logic behind the behavior of his humanoid travelling companions. (particularly the arguments between Chaz and Rune) In the end though, when he takes Rika back to Motavia to be with Chaz, he shows signs that he has gained some understanding of human emotion, despite not engaging in it himself. Even before that, he has an insightful discussion with another AI about the role of AI's in the humans' lives.
 Phantasy Star IV (Video Game) / int_b5c70c26
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 Phantasy Star IV (Video Game) / int_b6203862
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Interquel
 Phantasy Star IV (Video Game) / int_b6203862
comment
Interquel: Canonically, the events of this game take place 1,000 years after the events of Phantasy Star II and 1,000 years before the events of Phantasy Star III. This means that the Orakian-Layan War on the Alisa III takes place at the same time when Chaz and company take on the various instances of Dark Force and eventually the Profound Darkness.
 Phantasy Star IV (Video Game) / int_b6203862
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 Phantasy Star IV (Video Game) / int_b707726f
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Hypocritical Humor
 Phantasy Star IV (Video Game) / int_b707726f
comment
Hypocritical Humor: When Kyra joins the party, Chaz scolds her for letting her temper drive her to do something reckless. This is the same kid who tried to rush Zio twice (but hey, at least he brought friends!).
 Phantasy Star IV (Video Game) / int_b707726f
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Phantasy Star IV (Video Game) / int_b707726f
 Phantasy Star IV (Video Game) / int_b7cd068f
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Skilled, but Naive
 Phantasy Star IV (Video Game) / int_b7cd068f
comment
Skilled, but Naive: Rika is a tremendous physical fighter and healing magic expert, but she's about as unworldly as you'd expect of someone who's spent the only year she's been alive in an underground laboratory. This doesn't make her stupid, though; she knows plenty of things and has common sense, but actually experiencing things she's studied is very intense for her.
 Phantasy Star IV (Video Game) / int_b7cd068f
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 Phantasy Star IV (Video Game) / int_bbc77bb5
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Hard Truth Aesop
 Phantasy Star IV (Video Game) / int_bbc77bb5
comment
Hard Truth Aesop: The message of Re-Faze: Anger and hatred are not evil. They're natural human emotions and can be channeled toward good ends.
 Phantasy Star IV (Video Game) / int_bbc77bb5
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 Phantasy Star IV (Video Game) / int_bbd8d3f4
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Adventurer Archaeologist
 Phantasy Star IV (Video Game) / int_bbd8d3f4
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Adventurer Archaeologist: Seth, who has some pretty potent skills for some dude who just wants to poke around an abandoned ruin. This is because he's actually Dark Force. Hahn eventually matures into one, though his natural habitat is still a classroom. Much of his character development comes from his disgust with the Academy for not being more actively involved.
 Phantasy Star IV (Video Game) / int_bbd8d3f4
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 Phantasy Star IV (Video Game) / int_bc00493f
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Precision F-Strike
 Phantasy Star IV (Video Game) / int_bc00493f
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Precision F-Strike: Had some profanity, but at appropriate moments, and done rather tastefully. One of the villains even lampshades it.
 Phantasy Star IV (Video Game) / int_bc00493f
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 Phantasy Star IV (Video Game) / int_bc74ef27
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Berserk Button
 Phantasy Star IV (Video Game) / int_bc74ef27
comment
Berserk Button: Don't mention Alys' measurements while she's around. Unless you like being Megaton Punched in the mouth. Kyra's is more broad, as the thing that pisses her off is watching other people suffer, but her first reaction to seeing Meese slowly becoming a zombie hotbed is to haul off alone and try to kill the source. It doesn't go well.
 Phantasy Star IV (Video Game) / int_bc74ef27
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 Phantasy Star IV (Video Game) / int_c053f1fc
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Required Party Member
 Phantasy Star IV (Video Game) / int_c053f1fc
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Required Party Member: Generally averted, up until the end. Everyone who joins your party has a specific reason to be there, and they leave either when their goal is met, their attention is needed elsewhere, or they've died. At the end of the game, however, all your party members regroup to fight the final boss, but you have to choose your fifth teammate because Chaz, Rika, Rune, and Wren are non-optional.
 Phantasy Star IV (Video Game) / int_c053f1fc
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 Phantasy Star IV (Video Game) / int_c12d6db6
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Earthquakes Cause Fissures
 Phantasy Star IV (Video Game) / int_c12d6db6
comment
Earthquakes Cause Fissures: Averted, though they do call it a fissure anyway: the Hunter's Guild mission, Fissure of Fear, centers on one of these; one of the earthquakes the malfunctioning Plate System caused has created a fissure in the earth, and a town boy, Tallas, has gone into it and not returned. The quake did open the earth, but not because it cracked the ground: turns out Monsen is built on top of an underground valley, and it triggered a cave-in.
 Phantasy Star IV (Video Game) / int_c12d6db6
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 Phantasy Star IV (Video Game) / int_c5f23623
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Broken Bridge
 Phantasy Star IV (Video Game) / int_c5f23623
comment
Broken Bridge: Quite a few, though generally not solved with "fixing the bridge." The more common solution is "now we've got a super-high-tech vehicle that obviates the obstruction." The one absolutely straight example is the bridge that connects the two landmasses between Zema and Nalya. You can't cross until after Rika joins your party.
 Phantasy Star IV (Video Game) / int_c5f23623
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 Phantasy Star IV (Video Game) / int_c9e5a0db
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Legacy Character
 Phantasy Star IV (Video Game) / int_c9e5a0db
comment
Legacy Character: The main four party members: Alys Brangwin, apparent heir to Alis Landale from the first game. She's actually a Decoy Protagonist. Chaz is Alis' true successor, as a young sword-wielding hero struggling on behalf of Algo. Alys, a surrogate parent and mentor who dies early in the story, is actually the successor to Nero. Rika, for Nei, obviously; Seed even refers to her as the product of a thousand years' worth of improvement on her design, although she's never mentioned by name. Rune, the blue-haired, white-robed party wizard. And fifth generation Lutz, making him a legacy character in-universe as well. Wren, for... er, Wren.
 Phantasy Star IV (Video Game) / int_c9e5a0db
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 Phantasy Star IV (Video Game) / int_cc4d190a
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Did You Just Punch Out Cthulhu?
 Phantasy Star IV (Video Game) / int_cc4d190a
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Did You Just Punch Out Cthulhu?: It's a Cosmic Horror Story with a positive (if not entirely happy) ending; this is par for the course.
 Phantasy Star IV (Video Game) / int_cc4d190a
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 Phantasy Star IV (Video Game) / int_cc6f4612
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Beyond the Impossible
 Phantasy Star IV (Video Game) / int_cc6f4612
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Beyond the Impossible: Wren and Demi are androids, hundreds of years old, and have no biological components but if you get their levels high enough, they will eventually gain points in the Mental stat (they normally have 0, because they're machines), and although they never learn anything to spend them on, they will gain Technique Points.
 Phantasy Star IV (Video Game) / int_cc6f4612
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 Phantasy Star IV (Video Game) / int_cf168867
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The Corruption
 Phantasy Star IV (Video Game) / int_cf168867
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The Corruption: The Black Energy Wave. It causes a degenerative disease that not only incapacitates its victims, leaving them bedridden and in pain for days, but forces them to actually reject all healing techniques and treatment until they finally die. If their corpses continue being exposed to it, then it revives them as rotting, poison-spewing zombies. The only way the Espers manage to keep any of the people in Meese's hospital alive is by directly conferring their own life energy to the afflicted people's bodies, and even that much is just a stopgap, not a solution.
 Phantasy Star IV (Video Game) / int_cf168867
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 Phantasy Star IV (Video Game) / int_cf92fea8
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Cassandra Truth
 Phantasy Star IV (Video Game) / int_cf92fea8
comment
Cassandra Truth: Raja probably knows more about what's happening on Dezolis than anyone on the planet, outside of the high priest of Gumbious Temple and Lutz himself, but he's a crusty old man who makes bad jokes and generally irritates people, so no one wants to listen to him. This may have something to do with why he was sent to manage a backwater temple in the middle of nowhere.
 Phantasy Star IV (Video Game) / int_cf92fea8
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 Phantasy Star IV (Video Game) / int_d03fc3f1
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Good Shepherd
 Phantasy Star IV (Video Game) / int_d03fc3f1
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Good Shepherd: Raja is a bishop of the Dezolis church and he is very popular with the locals. Raja's colleagues claim jealous superiors assigned him to his backwater temple so he wouldn't steal their thunder.
 Phantasy Star IV (Video Game) / int_d03fc3f1
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 Phantasy Star IV (Video Game) / int_d08049db
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Taken for Granite
 Phantasy Star IV (Video Game) / int_d08049db
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Taken for Granite: An important part of the early portion of the game is figuring out why this happened to a scientific expedition sent out by the Motavia Academy.
 Phantasy Star IV (Video Game) / int_d08049db
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 Phantasy Star IV (Video Game) / int_d24ed873
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Developer's Foresight
 Phantasy Star IV (Video Game) / int_d24ed873
comment
Developer's Foresight: Guards don't let you leave first city until you've done with the story. You can try spending several hours grinding monsters in the very first dungeon in a horribly painful attempt to gain access to level 7 and a spell that would teleport you to the world map, but even then guards would appear on the world map after you and drag you back. Visiting the astronomers' room has one of the professors talk about traveling to Dezolis by spaceship. Chaz responds that it sounds like a dream. If you go and talk to him again any time after Raja joins up, he'll say the same thing, but Chaz will keep his spacefaring mouth shut. If you go to Molcum to get Rune before the party finds Professor Holt, the town will still be intact. You can't actually go inside, but there'll be an NPC milling around who later turns up as a refugee in Tonoe. The Principal of Motavia Academy has unique dialogue if you go back and report to him about Holt's (second) disappearance into Birth Valley, which requires otherwise-pointless backtracking. Likewise, if you go there with Seth in the party later on, Hahn will mention that he doesn't know who Seth is. Motavia Academy is the only place on the planet, if not the solar system, where anybody could earn the credentials to become an archaeologist. If Seth really were one, Hahn would know him well. If you don't meet Saya before Alys is stricken with the Black Wave, Hahn will introduce her to the party when the party goes to Krup. After Alys dies, there's a basket of flowers on the countertop in her room at the inn. If you examine the countertop before that point, Chaz will note that nothing seems out of the ordinary. This is the only time Chaz will comment on not seeing anything regardless of whoever's in the first slot, rather than whoever's in the lead slot complaining (or scolding him) that there's nothing there. If you don't clear the Wreckage dungeon until Demi joins the party (which requires you to skip a lucrative dungeon run and backtrack to it after you have access to better stuff), she'll comment on how impressive the surviving technology is. If you wait until Rune joins the party, he'll be the one to say so. If you wait until Wren joins up, it'll be him. A town NPC on Dezolis will upset Rika by calling her ears "horns", and Raja will tell her that, to normal people, they do look like horns. If you talk to him after Kyra joins the party (which requires backtracking and going out of your way), she'll reassure Rika that they're cute. In the same town, an NPC mentions how unusual it is to see Parmanians and asks if the party has come from Tyler, but if you have Gryz in the party (which isn't even possible until long after Ryuon is of any use to the player), she'll mention that you also have "unfamiliar types" with you, having no idea what a Motavian looks like. The "Silver Soldier" Guild mission will be unavailable if you don't pick it up before returning from Rykros. If you don't pick up "The Ranch Owner" before the final dungeon opens up (or if you just never visit Mile before that point), the quest won't be available, and Rika won't have anything to say about him, having never met him before finding his corpse.
 Phantasy Star IV (Video Game) / int_d24ed873
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 Phantasy Star IV (Video Game) / int_d2c0e2ed
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Schmuck Bait
 Phantasy Star IV (Video Game) / int_d2c0e2ed
comment
Re-Faze. Though in this case it is not part of the storyline, but a result of choosing poorly to its offer. You are still taught Megid in a sense... by having it used on you to your death. Without cheating, it is impossible to win because Re-Faze has more HP than any other enemy in the game, is faster than Chaz, and does nothing but spam Megid endlessly.
 Phantasy Star IV (Video Game) / int_d2c0e2ed
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 Phantasy Star IV (Video Game) / int_d9e946ae
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Cute Monster Girl
 Phantasy Star IV (Video Game) / int_d9e946ae
comment
Cute Monster Girl: Rika is a genetically engineered human/biomonster hybrid, but apart from Pointy Ears she's indistinguishable from a regular human. She also has Cute Little Fangs, but they're not visible unless her mouth is open.
 Phantasy Star IV (Video Game) / int_d9e946ae
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 Phantasy Star IV (Video Game) / int_da76b18
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Hijacked by Ganon
 Phantasy Star IV (Video Game) / int_da76b18
comment
Hijacked by Ganon: Subverted. At first the new character Zio is set up as the villain, but then it turns out he's a servant of Dark Force, the perennial Phantasy Star Final Boss. Then you beat Dark Force midway through the game, and the actual final boss is the creature that keeps bringing Dark Force back, The Profound Darkness.
 Phantasy Star IV (Video Game) / int_da76b18
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 Phantasy Star IV (Video Game) / int_dae5c997
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Action Girl
 Phantasy Star IV (Video Game) / int_dae5c997
comment
Action Girl: Alys, Rika, Demi, and Kyra all qualify.
 Phantasy Star IV (Video Game) / int_dae5c997
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 Phantasy Star IV (Video Game) / int_ddc15c81
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Precision-Guided Boomerang
 Phantasy Star IV (Video Game) / int_ddc15c81
comment
Precision-Guided Boomerang: Alys and Kyra are wicked accurate with boomerangs and slicers. They do miss from time to time (Kyra more often than Alys) but it's seldom and the weapon type has the benefit of targeting all present enemies with every attack. You're almost guaranteed to hit at least one of your targets and in those cases where there's a single target and every hit counts (e.g. boss battles), they're going to be using other tactics anyway.
 Phantasy Star IV (Video Game) / int_ddc15c81
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 Phantasy Star IV (Video Game) / int_df410b77
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Decoy Protagonist
 Phantasy Star IV (Video Game) / int_df410b77
comment
Alys Brangwin, apparent heir to Alis Landale from the first game. She's actually a Decoy Protagonist. Chaz is Alis' true successor, as a young sword-wielding hero struggling on behalf of Algo. Alys, a surrogate parent and mentor who dies early in the story, is actually the successor to Nero.
 Phantasy Star IV (Video Game) / int_df410b77
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 Phantasy Star IV (Video Game) / int_e003c829
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History Repeats
 Phantasy Star IV (Video Game) / int_e003c829
comment
History Repeats: The opening sequence involving the investigation of Motavia Academy is actually older than you might suspect; a very similar event happened in Phantasy Star II Text Adventures, with Hugh Thompson as a student of Motavia University investigating a biomonster infestation at the behest of the principal. In fact, the monster Hugh had to take care of WAS an Igglanova (the boss critter in PS4's basement) during the earlier stages of its evolutionary development.
 Phantasy Star IV (Video Game) / int_e003c829
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 Phantasy Star IV (Video Game) / int_e21faf11
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Friend to All Living Things
 Phantasy Star IV (Video Game) / int_e21faf11
comment
Friend to All Living Things: Musk cats react favorably to the party. You'll want to keep that in mind.
 Phantasy Star IV (Video Game) / int_e21faf11
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 Phantasy Star IV (Video Game) / int_e2c4b927
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Dub Name Change
 Phantasy Star IV (Video Game) / int_e2c4b927
comment
Noah better known as Lutz left his Frade Mantle in a chest in Ladea Tower. It's not ultimate end-game equipment anymore, but it's been moldering in a box for a few millenia.
 Phantasy Star IV (Video Game) / int_e2c4b927
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 Phantasy Star IV (Video Game) / int_e4cf1ef0
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Load-Bearing Boss
 Phantasy Star IV (Video Game) / int_e4cf1ef0
comment
Most of the major dungeons that suffer from Load-Bearing Boss have unique items that are lost with them; the Garuberk Tower has a Moon Slasher in one of its treasure chests that is likely to be the only one you ever find, unless you grind the random-encounter enemies that have a low chance of dropping another, who are also lost when the Tower is no longer available.
 Phantasy Star IV (Video Game) / int_e4cf1ef0
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 Phantasy Star IV (Video Game) / int_e52a0409
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Calling the Old Man Out
 Phantasy Star IV (Video Game) / int_e52a0409
comment
Calling the Old God Out: Chaz gets this during Le Roof's Exposition Break. When informed of the whole cosmological conflict between the Great Light and the Profound Darkness, Chaz points out the less-than-optimal consequences of the Great Light's imprisoning the Profound Darkness and then vanishing from the known universe.
 Phantasy Star IV (Video Game) / int_e52a0409
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 Phantasy Star IV (Video Game) / int_e5421161
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Expy
 Phantasy Star IV (Video Game) / int_e5421161
comment
Expy: Rune (Lutz of Phantasy Star), Rika (Nei of Phantasy Star II), and Wren (Wren of Phantasy Star III) are all very similar to major characters from previous games in the franchise. Rika was initially meant to be Nei herself by one of the designers, but his colleagues made him change her into a new character. Justified in Rune's case because Lutz has been passing on his essence to successors since his body's physical death in anticipation of future generation's need to fight against Dark Force. And justified in Wren's case because they're both robots of similar models. The "Wren" model series can be found as random encounters in most of the technological facilities; the Wren who joins your party just happens to be the top bot in the AI hierarchy. AND justified in Rika's case. Nei (well, Neifirst, anyway) was initially an experiment by the Motavian biosystems in genetic engineering, and Rika was created by SEED (who happens to be the Motavian bio system) based on roughly a thousand years' worth of research into genetic engineering. If Neifirst was the Flawed Prototype, Rika would be the Super Prototype made at a much later time. SEED doesn't get around to making a production model.
 Phantasy Star IV (Video Game) / int_e5421161
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 Phantasy Star IV (Video Game) / int_e543a655
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Light Is Not Good
 Phantasy Star IV (Video Game) / int_e543a655
comment
Light Is Not Good: The Great Light is an Eldritch Abomination adhering to Blue-and-Orange Morality. As far as it's concerned, humans are just part of the padlock on the Profound Darkness' prison, and to the extent that it's helping the party, it's because its interests and theirs are aligned. Chaz eventually returns the favor; he's not fighting for the Light, he's fighting for humanity and the other Protectors.
 Phantasy Star IV (Video Game) / int_e543a655
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Insistent Terminology
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Insistent Terminology: They are ears, not horns.
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You Cannot Grasp the True Form
 Phantasy Star IV (Video Game) / int_e5e07b2d
comment
You Cannot Grasp the True Form: Goes hand-in-hand with the Lovecraft Lite elements. The Great Light and the Profound Darkness are presented in vague and allegorical ways, the manner in which they interact with the universe defies logic insofar as things we'd call their "emotions" and "thoughts" appear to have physical presence in our world, and they work on such a scale that the Great Light's lock on The Profound Darkness' dimensional prison is Algol solar system, which is literally constructed of the planets of the system, and with one planet destroyed, the lock is missing a key component...somehow. No one even tries to explain what's going on in the Very Definitely Final Dungeon, and in the fight with The Profound Darkness, the thing (which first appears as a sinuous black blotch amidst the psychedelic chaos) visibly disintegrates and reconstitutes itself several times over the course of the battle.
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No Endor Holocaust
 Phantasy Star IV (Video Game) / int_e62dfb96
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No Endor Holocaust: The setting is premised on an aversion. The destruction of the planet Parma, as well as the sudden terminal shutdown of the central control systems of Algol's environment-controlling machinery, lead directly to the fall of their space-faring civilization and the deaths of 90% of the system's inhabitants. This game picks up a thousand years later.
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Combination Attack
 Phantasy Star IV (Video Game) / int_e69e12b2
comment
Combination Attack: Certain combinations of techniques and/or skills will result in these as long as nobody else acts in between the involved characters' turns. Results in a Disc-One Nuke: By the time the first dungeon is finished you should have access to Triblaster Foi + Wat + Tsu. It can one-shot anything you encounter in random battles and is potent enough to be of use in boss fights for nearly the entirety of the time you spend on Motavia. The game also has a few enemies that can either combine to become a bigger, meaner monster or team up to unleash a very painful attack on your entire party. You want to let the former happen since the bigger monster gives more experience, but the latter is to be avoided at all costs. One trio of bosses also uses a painful combination attack as a counter against multitarget attacks.
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The Mole
 Phantasy Star IV (Video Game) / int_e70127
comment
The Mole: Seth. The character travels with you through one plot-important dungeon, and once your party finds the MacGuffin at the end, Seth's true nature as Dark Force in disguise is revealed. According to some fans, Seth may not have known about his Dark Force lineage, and went about life as an ordinary man before his true nature was revealed—or he may even have been the victim of Demonic Possession.
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Bishōnen Line
 Phantasy Star IV (Video Game) / int_e8804a1d
comment
Bishōnen Line: Dark Force fight one is against an organic blob monstrosity (with a face) integrated into a wall of machinery, fight two is against a chitin-armored juggernaut scorpion thing covered with fang-filled maws that also has (the same) face, and fight three is against a giant nightmare humanoid with a sword for an arm. The Profound Darkness would be a more traditional example, as its first and second forms are gigantic and even more nightmarish versions of the first two fights mentioned above, and its final form is a still-colossal, apparently female, and rather nubile humanoid with long, glowing tresses.
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type
Neglectful Precursors
 Phantasy Star IV (Video Game) / int_e8dda3a2
comment
Neglectful Precursors: The advanced, space-faring civilisation of the first two games was reduced to Precursor status by the cataclysmic ending of Phantasy Star II. By the time of Phantasy Star IV, all the bio plants and climate-control facilities they left behind have gone haywire and started producing hordes upon hordes of monsters and causing earthquakes and environmental degradation. This was the best they could do, however; the facilities were originally created by invaders from Earth to subvert, weaken, and ultimately destroy Algol's civilization, who are the true Abusive Precursors.
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Sealed Good in a Can
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Sealed Good in a Can: The guardians on Rykros, and arguably Elsydeon, given that it contains the spirits of previous heroes that saved Algo.
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Decapitated Army
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Decapitated Army: Once Zio is defeated, his religion disbands.
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Have You Seen My God?
 Phantasy Star IV (Video Game) / int_eece5183
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Have You Seen My God?: The Great Light went away after creating the Algol system to imprison the Profound Darkness, leaving Algol's defenses more or less on autopilot.
 Phantasy Star IV (Video Game) / int_eece5183
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But Now I Must Go
 Phantasy Star IV (Video Game) / int_f0fe7e80
comment
But Now I Must Go: Everyone leaves to return to their lives at the game's end. But this applies to Rune more than the others, as he as to pass on Lutz' essence to future generations.
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Arbitrary Headcount Limit
 Phantasy Star IV (Video Game) / int_f3cf30d9
comment
Arbitrary Headcount Limit: Justified; if a character isn't on the battlefield, they're not in your party, because the plot makes sure that whenever someone leaves, there's someone new to take up the fifth slot, right up until the end: there's only five Rings of the Stars, so you'll have to choose your fifth member. It's arbitrary because no one can equip the Rykros Ring, so whoever you pick at the end doesn't get one anyway.
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Allergic to Evil
 Phantasy Star IV (Video Game) / int_f53e50a7
comment
Allergic to Evil: The sentient races of Algo, it turns out. The Black Energy Wave is this trope weaponized. The Black Wave is the power of the Profound Darkness, the antithesis of the being that created Algo and its people. Its existence unmakes theirs.
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Disc-One Final Dungeon
 Phantasy Star IV (Video Game) / int_f55a1990
comment
Disc-One Final Dungeon: Nurvus, especially since all of the plot development up to that point indicates the problems will be solved once through. Veterans of the series would understand that the lack of space travel would indicate the game isn't over, leading to the second Disc-One Final Dungeon at the Kuran satellite. After vanquishing Dark Force and restoring order to Algol's rogue climate-control systems, it might almost seem like the game was over. Nope. ....and then they do it again with Garuberk Tower.
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type
RidiculouslyHumanRobot
 Phantasy Star IV (Video Game) / int_f6db5b1e
comment
Ridiculously Human Robot: Wren and Demi; NPC robots tend to be less so. Wren, being an older droid created for maintaining the system from an otherwise abandoned space station, is ridiculously human insofar as he has a human face, has hair, and is humanoid; he's also ridiculously tall and most of his body is geometric and metallic so he looks like he's made out of parts. Demi, on the other hand, is so human-like she refuses to install hardware into herself while others are watching and squees like a fangirl over big vehicles.
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Bruiser with a Soft Center
 Phantasy Star IV (Video Game) / int_f76f8943
comment
Bruiser with a Soft Center: When Alys isn't busy maintaining her status as the guild's top hunter, pressuring information out of suspicious clients, slugging dirty old men in the face and being all-around badass, she cooks tasty food for her elderly neighbour... which genuinely surprises the other party members when it's revealed. Much to Alys' embarrassment. Said neighbour later reveals Alys is also into poetry. You do the math.
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Cool Big Sis
 Phantasy Star IV (Video Game) / int_f8600b
comment
Cool Big Sis: Kyra views herself as this towards Chaz.
 Phantasy Star IV (Video Game) / int_f8600b
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The Power of Friendship
 Phantasy Star IV (Video Game) / int_faece9aa
comment
The Power of Friendship: Done subtly with Chaz. When it comes to technology and technical things, he has a hard time understanding... but he's very apt when it comes to understanding people, emotions, and relationships. The bonds he forms with the rest of the party are very clearly his source of strength, and witnessing the struggle of Algo's people becomes his motivation for fighting when he rejects fighting for the sake of destiny and the plan of the Great Light. At the end of the game, when Rune, the last party member to leave, is about to go on his separate way, Chaz is devastated at the idea of living alone.
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Comically Missing the Point
 Phantasy Star IV (Video Game) / int_fbd285b7
comment
Comically Missing the Point: "Whee! A crash landing! Cool!!!"
 Phantasy Star IV (Video Game) / int_fbd285b7
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Hopeless Boss Fight
 Phantasy Star IV (Video Game) / int_fc07d409
comment
Hopeless Boss Fight: The first fight against Zio. It ends when Zio fires a Dark Wave in Chaz's direction and Alys pushes him out of the way, leading to her Plotline Death. The carnivorous trees are a far-less dramatic example. Re-Faze. Though in this case it is not part of the storyline, but a result of choosing poorly to its offer. You are still taught Megid in a sense... by having it used on you to your death. Without cheating, it is impossible to win because Re-Faze has more HP than any other enemy in the game, is faster than Chaz, and does nothing but spam Megid endlessly.
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Cutscene Power to the Max
 Phantasy Star IV (Video Game) / int_fe262584
comment
Cutscene Power to the Max: Rune's Flaeli skill is only a bit stronger than his weakest fire spell, but in a cutscene he can blast a wall of rocks to dust with it.
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Phantasy Star IV (Video Game)

The following is a list of statements referring to the current page from other pages.

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Vasquez Always Dies / int_38304f2a
 Phantasy Star IV (Video Game)
hasFeature
Villain Forgot to Level Grind / int_38304f2a
 Phantasy Star IV (Video Game)
hasFeature
Warm-Up Boss / int_38304f2a
 Phantasy Star IV (Video Game)
hasFeature
Wolverine Claws / int_38304f2a
 Phantasy Star IV (Video Game)
hasFeature
Womb Level / int_38304f2a
 Phantasy Star IV (Video Game)
hasFeature
You Are Not Ready / int_38304f2a
 Phantasy Star IV (Video Game)
hasFeature
You Don't Look Like You / int_38304f2a
 PhantasyStarIV
sameAs
Phantasy Star IV (Video Game)