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Pokémon Pinball (Video Game)
- 173 statements
- 33 feature instances
- 21 referencing feature instances
Pokémon Pinball (Video Game) | type |
TVTItem | |
Pokémon Pinball (Video Game) | label |
Pokémon Pinball (Video Game) | |
Pokémon Pinball (Video Game) | page |
PokemonPinball | |
Pokémon Pinball (Video Game) | comment |
Pokémon Pinball, released for the Game Boy Color in 1999, is a Pokémon Pinball Spin-Off. Players play on either a Red or Blue-themed table (modeled after Pokémon Red and Blue) to earn points and catch Pokémon. Every time a new species is caught through Catch 'em All mode, or evolved in Evolution mode, it is added to the in-game Pokédex. Players can go to different regions to find different Pokémon to catch, upgrade the pokéball for higher scores, and play various Mini Games.It spawned a 2003 sequel on the Game Boy Advance, Pokémon Pinball: Ruby & Sapphire. Although the game was fundamentally the same, the sequel changed the table layouts, added more Pokémon to the Pokédex, featured the ability to hatch eggs and capture the newborn Pokémon, and offered a shop where you could buy additional game-enhancing abilities. | |
Pokémon Pinball (Video Game) | fetched |
2024-04-30T07:02:26Z | |
Pokémon Pinball (Video Game) | parsed |
2024-04-30T07:02:26Z | |
Pokémon Pinball (Video Game) | isPartOf |
DBTropes | |
Pokémon Pinball (Video Game) / int_17afe894 | type |
Spectacular Spinning | |
Pokémon Pinball (Video Game) / int_17afe894 | comment |
Spectacular Spinning: Spinners appear in both the Red and Blue tables, and getting enough spins charges up Pikachu so he can save your ball. | |
Pokémon Pinball (Video Game) / int_17afe894 | featureApplicability |
1.0 | |
Pokémon Pinball (Video Game) / int_17afe894 | featureConfidence |
1.0 | |
Pokémon Pinball (Video Game) | hasFeature |
Pokémon Pinball (Video Game) / int_17afe894 | |
Pokémon Pinball (Video Game) / int_1b65dfad | type |
The Cameo | |
Pokémon Pinball (Video Game) / int_1b65dfad | comment |
The Cameo: A few mons from the first two generations appear in the Ruby table. Though extremely rare, they're catchable if you live in Japan and have an e-Reader card. | |
Pokémon Pinball (Video Game) / int_1b65dfad | featureApplicability |
1.0 | |
Pokémon Pinball (Video Game) / int_1b65dfad | featureConfidence |
1.0 | |
Pokémon Pinball (Video Game) | hasFeature |
Pokémon Pinball (Video Game) / int_1b65dfad | |
Pokémon Pinball (Video Game) / int_2557e3a9 | type |
Palette Swap | |
Pokémon Pinball (Video Game) / int_2557e3a9 | comment |
Palette Swap: Latios and Latias, the ball savers for the two tables. | |
Pokémon Pinball (Video Game) / int_2557e3a9 | featureApplicability |
1.0 | |
Pokémon Pinball (Video Game) / int_2557e3a9 | featureConfidence |
1.0 | |
Pokémon Pinball (Video Game) | hasFeature |
Pokémon Pinball (Video Game) / int_2557e3a9 | |
Pokémon Pinball (Video Game) / int_4632ff70 | type |
Body Bridge | |
Pokémon Pinball (Video Game) / int_4632ff70 | comment |
Body Bridge: One of the table elements on the Ruby Field is a loop ramp with a gap in it that the player must nudge a Nuzleaf towards with the ball until it falls over and forms a bridge in order to get the Pokéball upgrade or extra ball on the other side. | |
Pokémon Pinball (Video Game) / int_4632ff70 | featureApplicability |
1.0 | |
Pokémon Pinball (Video Game) / int_4632ff70 | featureConfidence |
1.0 | |
Pokémon Pinball (Video Game) | hasFeature |
Pokémon Pinball (Video Game) / int_4632ff70 | |
Pokémon Pinball (Video Game) / int_4b06bcb7 | type |
Flip-Screen Scrolling | |
Pokémon Pinball (Video Game) / int_4b06bcb7 | comment |
Flip-Screen Scrolling: Each table is divided into screens, and the screen briefly flashes white each time the ball moves between them. | |
Pokémon Pinball (Video Game) / int_4b06bcb7 | featureApplicability |
1.0 | |
Pokémon Pinball (Video Game) / int_4b06bcb7 | featureConfidence |
1.0 | |
Pokémon Pinball (Video Game) | hasFeature |
Pokémon Pinball (Video Game) / int_4b06bcb7 | |
Pokémon Pinball (Video Game) / int_4c798fd5 | type |
Shock and Awe | |
Pokémon Pinball (Video Game) / int_4c798fd5 | comment |
Shock and Awe: Rayquaza will periodically call down a lightning bolt to trap your ball during its bonus stage. This is telegraphed by it freezing in place, leaving it more vulnerable despite the electricity arcing across its body. | |
Pokémon Pinball (Video Game) / int_4c798fd5 | featureApplicability |
1.0 | |
Pokémon Pinball (Video Game) / int_4c798fd5 | featureConfidence |
1.0 | |
Pokémon Pinball (Video Game) | hasFeature |
Pokémon Pinball (Video Game) / int_4c798fd5 | |
Pokémon Pinball (Video Game) / int_5049f19d | type |
Do Well, But Not Perfect | |
Pokémon Pinball (Video Game) / int_5049f19d | comment |
Do Well, But Not Perfect: The final bonus stage, against Mewtwo, is the most lucrative source of points in the whole game, but beating it cycles you back to the first bonus stage, so the best way to rack up a high score is to intentionally fail by one or two hits so you can keep replaying it. | |
Pokémon Pinball (Video Game) / int_5049f19d | featureApplicability |
1.0 | |
Pokémon Pinball (Video Game) / int_5049f19d | featureConfidence |
1.0 | |
Pokémon Pinball (Video Game) | hasFeature |
Pokémon Pinball (Video Game) / int_5049f19d | |
Pokémon Pinball (Video Game) / int_5914d5dd | type |
Slippy-Slidey Ice World | |
Pokémon Pinball (Video Game) / int_5914d5dd | comment |
Slippy-Slidey Ice World: The Sealeo bonus stage is a frozen table with slides made of ice. The objective is to launch as many Spheal up them as possible to reach the basketball hoop in the center. | |
Pokémon Pinball (Video Game) / int_5914d5dd | featureApplicability |
1.0 | |
Pokémon Pinball (Video Game) / int_5914d5dd | featureConfidence |
1.0 | |
Pokémon Pinball (Video Game) | hasFeature |
Pokémon Pinball (Video Game) / int_5914d5dd | |
Pokémon Pinball (Video Game) / int_5a85d4d4 | type |
Suspend Save | |
Pokémon Pinball (Video Game) / int_5a85d4d4 | comment |
Suspend Save: To prevent Save Scumming. | |
Pokémon Pinball (Video Game) / int_5a85d4d4 | featureApplicability |
1.0 | |
Pokémon Pinball (Video Game) / int_5a85d4d4 | featureConfidence |
1.0 | |
Pokémon Pinball (Video Game) | hasFeature |
Pokémon Pinball (Video Game) / int_5a85d4d4 | |
Pokémon Pinball (Video Game) / int_62259825 | type |
Nintendo Hard | |
Pokémon Pinball (Video Game) / int_62259825 | comment |
Nintendo Hard: Diglett Stage may have no time limit, but if you lose your ball, you instantly lose the stage. | |
Pokémon Pinball (Video Game) / int_62259825 | featureApplicability |
1.0 | |
Pokémon Pinball (Video Game) / int_62259825 | featureConfidence |
1.0 | |
Pokémon Pinball (Video Game) | hasFeature |
Pokémon Pinball (Video Game) / int_62259825 | |
Pokémon Pinball (Video Game) / int_6320eced | type |
Gameplay and Story Segregation | |
Pokémon Pinball (Video Game) / int_6320eced | comment |
Gameplay and Story Segregation: Even though Dusclops's Pokédex entry states that it absorbs anything it inhales, it will spit the ball out safely whenever it traps it during its bonus game. | |
Pokémon Pinball (Video Game) / int_6320eced | featureApplicability |
1.0 | |
Pokémon Pinball (Video Game) / int_6320eced | featureConfidence |
1.0 | |
Pokémon Pinball (Video Game) | hasFeature |
Pokémon Pinball (Video Game) / int_6320eced | |
Pokémon Pinball (Video Game) / int_65cbb040 | type |
Pinball Scoring | |
Pokémon Pinball (Video Game) / int_65cbb040 | comment |
Pinball Scoring: Subverted. The main tables and most bonus stages score everything in multiples of powers of 10. The exception is Rayquaza's stage which awards you a multiple of 99,999,999 points upon completion, making it the only way to turn those trailing zeros into something else. Also, most actions (especially the bonus stages) will actually net you fewer points than in the previous game. | |
Pokémon Pinball (Video Game) / int_65cbb040 | featureApplicability |
-0.3 | |
Pokémon Pinball (Video Game) / int_65cbb040 | featureConfidence |
1.0 | |
Pokémon Pinball (Video Game) | hasFeature |
Pokémon Pinball (Video Game) / int_65cbb040 | |
Pokémon Pinball (Video Game) / int_6602cad | type |
Permanently Missable Content | |
Pokémon Pinball (Video Game) / int_6602cad | comment |
Permanently Missable Content: The event in which Jirachi appears can only happen once per playthrough, so you better not let it escape. | |
Pokémon Pinball (Video Game) / int_6602cad | featureApplicability |
1.0 | |
Pokémon Pinball (Video Game) / int_6602cad | featureConfidence |
1.0 | |
Pokémon Pinball (Video Game) | hasFeature |
Pokémon Pinball (Video Game) / int_6602cad | |
Pokémon Pinball (Video Game) / int_67b0bd0e | type |
An Ice Person | |
Pokémon Pinball (Video Game) / int_67b0bd0e | comment |
An Ice Person: Kyogre periodically lets out a shockwave that freezes your ball during its bonus stage. Unlike the counterpart moves from Groudon and Rayquaza, this can't be avoided. Instead, you need to hit Kyogre quickly to prevent it from using it. | |
Pokémon Pinball (Video Game) / int_67b0bd0e | featureApplicability |
1.0 | |
Pokémon Pinball (Video Game) / int_67b0bd0e | featureConfidence |
1.0 | |
Pokémon Pinball (Video Game) | hasFeature |
Pokémon Pinball (Video Game) / int_67b0bd0e | |
Pokémon Pinball (Video Game) / int_68e0e408 | type |
Be the Ball | |
Pokémon Pinball (Video Game) / int_68e0e408 | comment |
Be the Ball: In the Sealeo bonus stage, if you hit a Spheal while it's waddling up a slide, it will get bounced by Sealeo through a basketball hoop. Also, a commercial actually showed Treecko being launched into a pinball machine. | |
Pokémon Pinball (Video Game) / int_68e0e408 | featureApplicability |
1.0 | |
Pokémon Pinball (Video Game) / int_68e0e408 | featureConfidence |
1.0 | |
Pokémon Pinball (Video Game) | hasFeature |
Pokémon Pinball (Video Game) / int_68e0e408 | |
Pokémon Pinball (Video Game) / int_7ba4675e | type |
Pinball Spin-Off | |
Pokémon Pinball (Video Game) / int_7ba4675e | comment |
Pinball Spin-Off: Ruby & Sapphire provides the page image. | |
Pokémon Pinball (Video Game) / int_7ba4675e | featureApplicability |
1.0 | |
Pokémon Pinball (Video Game) / int_7ba4675e | featureConfidence |
1.0 | |
Pokémon Pinball (Video Game) | hasFeature |
Pokémon Pinball (Video Game) / int_7ba4675e | |
Pokémon Pinball (Video Game) / int_8a8afdce | type |
Mini-Game | |
Pokémon Pinball (Video Game) / int_8a8afdce | comment |
Mini-Game: The bonus rounds. | |
Pokémon Pinball (Video Game) / int_8a8afdce | featureApplicability |
1.0 | |
Pokémon Pinball (Video Game) / int_8a8afdce | featureConfidence |
1.0 | |
Pokémon Pinball (Video Game) | hasFeature |
Pokémon Pinball (Video Game) / int_8a8afdce | |
Pokémon Pinball (Video Game) / int_8d7a4732 | type |
Ball-Balancing Seal | |
Pokémon Pinball (Video Game) / int_8d7a4732 | comment |
Ball-Balancing Seal: Sealeo's (a Pokemon based on the earless seal) bonus stage has it bouncing either a Spheal or a Poké Ball on its nose and into the baskets in the field to earn points. | |
Pokémon Pinball (Video Game) / int_8d7a4732 | featureApplicability |
1.0 | |
Pokémon Pinball (Video Game) / int_8d7a4732 | featureConfidence |
1.0 | |
Pokémon Pinball (Video Game) | hasFeature |
Pokémon Pinball (Video Game) / int_8d7a4732 | |
Pokémon Pinball (Video Game) / int_9b9435d0 | type |
AntiFrustrationFeature | |
Pokémon Pinball (Video Game) / int_9b9435d0 | comment |
Anti-Frustration Feature: The Ball Saver, which is activated at the beginning of a new ball and for the first 60 seconds of Catch 'em All mode and Evolution mode. You could also nudge the tables as many times as you want without the threat of tilting. | |
Pokémon Pinball (Video Game) / int_9b9435d0 | featureApplicability |
1.0 | |
Pokémon Pinball (Video Game) / int_9b9435d0 | featureConfidence |
1.0 | |
Pokémon Pinball (Video Game) | hasFeature |
Pokémon Pinball (Video Game) / int_9b9435d0 | |
Pokémon Pinball (Video Game) / int_a9cec1f1 | type |
Missing Secret | |
Pokémon Pinball (Video Game) / int_a9cec1f1 | comment |
Missing Secret: You can't actually catch Mew unless you hit it 256 x 4 (1,024) timesnote Which is only possible due to an overflow error. It's supposed to actually be impossible.. Luckily, just seeing it adds it to your Pokedex. | |
Pokémon Pinball (Video Game) / int_a9cec1f1 | featureApplicability |
1.0 | |
Pokémon Pinball (Video Game) / int_a9cec1f1 | featureConfidence |
1.0 | |
Pokémon Pinball (Video Game) | hasFeature |
Pokémon Pinball (Video Game) / int_a9cec1f1 | |
Pokémon Pinball (Video Game) / int_bb48f8ba | type |
Timed Mission | |
Pokémon Pinball (Video Game) / int_bb48f8ba | comment |
Timed Mission: Catch 'Em and Evolution modes have two-minute timers, Map Move has 30 seconds, while the bonus modes have either a minute or a minute-and-a-half (except for Diglett Stage, which instead only gives you one ball). | |
Pokémon Pinball (Video Game) / int_bb48f8ba | featureApplicability |
1.0 | |
Pokémon Pinball (Video Game) / int_bb48f8ba | featureConfidence |
1.0 | |
Pokémon Pinball (Video Game) | hasFeature |
Pokémon Pinball (Video Game) / int_bb48f8ba | |
Pokémon Pinball (Video Game) / int_bda2d236 | type |
Big Boo's Haunt | |
Pokémon Pinball (Video Game) / int_bda2d236 | comment |
Big Boo's Haunt: Dusclops' bonus stage, which is a graveyard full of Duskull that have to be cleared out before Dusclops will appear. | |
Pokémon Pinball (Video Game) / int_bda2d236 | featureApplicability |
1.0 | |
Pokémon Pinball (Video Game) / int_bda2d236 | featureConfidence |
1.0 | |
Pokémon Pinball (Video Game) | hasFeature |
Pokémon Pinball (Video Game) / int_bda2d236 | |
Pokémon Pinball (Video Game) / int_c0218941 | type |
Hollywood Chameleons | |
Pokémon Pinball (Video Game) / int_c0218941 | comment |
Hollywood Chameleons: Kecleon's bonus stage is based around this, with Kecleon using its camouflage to go invisible right away and the player needing to either track its movements through visual cues in the environment or grab a Devon Scope to make it visible. | |
Pokémon Pinball (Video Game) / int_c0218941 | featureApplicability |
1.0 | |
Pokémon Pinball (Video Game) / int_c0218941 | featureConfidence |
1.0 | |
Pokémon Pinball (Video Game) | hasFeature |
Pokémon Pinball (Video Game) / int_c0218941 | |
Pokémon Pinball (Video Game) / int_d6f284a3 | type |
Anti-Frustration Features | |
Pokémon Pinball (Video Game) / int_d6f284a3 | comment |
Anti-Frustration Features: Several compared to the original: you now have 60 seconds to complete a Map Move instead of 30, Catch 'Em mode only requires three bumper hits instead of six before the Pokémon appears on the stage, and you can lose your ball as many times as you like during bonus stages without penalty. | |
Pokémon Pinball (Video Game) / int_d6f284a3 | featureApplicability |
1.0 | |
Pokémon Pinball (Video Game) / int_d6f284a3 | featureConfidence |
1.0 | |
Pokémon Pinball (Video Game) | hasFeature |
Pokémon Pinball (Video Game) / int_d6f284a3 | |
Pokémon Pinball (Video Game) / int_d7ab1a98 | type |
Magma Man | |
Pokémon Pinball (Video Game) / int_d7ab1a98 | comment |
Magma Man: Groudon defends itself during its bonus stage by creating pillars of lava that need to be hit repeatedly to shut down. It also spits a lava bomb that traps your ball. | |
Pokémon Pinball (Video Game) / int_d7ab1a98 | featureApplicability |
1.0 | |
Pokémon Pinball (Video Game) / int_d7ab1a98 | featureConfidence |
1.0 | |
Pokémon Pinball (Video Game) | hasFeature |
Pokémon Pinball (Video Game) / int_d7ab1a98 | |
Pokémon Pinball (Video Game) / int_d7d588c8 | type |
Lethal Lava Land | |
Pokémon Pinball (Video Game) / int_d7d588c8 | comment |
Lethal Lava Land: The Groudon bonus stage is a cavern where lava glows through cracks in the ground. Groudon protects itself by causing fountains of lava to spew up around it. | |
Pokémon Pinball (Video Game) / int_d7d588c8 | featureApplicability |
1.0 | |
Pokémon Pinball (Video Game) / int_d7d588c8 | featureConfidence |
1.0 | |
Pokémon Pinball (Video Game) | hasFeature |
Pokémon Pinball (Video Game) / int_d7d588c8 | |
Pokémon Pinball (Video Game) / int_e08fcc99 | type |
Battle Theme Music | |
Pokémon Pinball (Video Game) / int_e08fcc99 | comment |
Battle Theme Music: The music for Catch 'Em mode, Evolution mode, and Map Move are decidedly more upbeat and hurried. One of them is an 8-bit remix of Mezase Pokémon Master, the anime's first Japanese theme. | |
Pokémon Pinball (Video Game) / int_e08fcc99 | featureApplicability |
1.0 | |
Pokémon Pinball (Video Game) / int_e08fcc99 | featureConfidence |
1.0 | |
Pokémon Pinball (Video Game) | hasFeature |
Pokémon Pinball (Video Game) / int_e08fcc99 | |
Pokémon Pinball (Video Game) / int_e58e0124 | type |
Pokémon Speak | |
Pokémon Pinball (Video Game) / int_e58e0124 | comment |
Pokémon Speak: Again, Pikachu (and Pichu); everything else uses their regular cries. | |
Pokémon Pinball (Video Game) / int_e58e0124 | featureApplicability |
1.0 | |
Pokémon Pinball (Video Game) / int_e58e0124 | featureConfidence |
1.0 | |
Pokémon Pinball (Video Game) | hasFeature |
Pokémon Pinball (Video Game) / int_e58e0124 | |
Pokémon Pinball (Video Game) / int_ec24b8c0 | type |
Spelling Bonus | |
Pokémon Pinball (Video Game) / int_ec24b8c0 | comment |
Spelling Bonus: GET and EVO are carried over from the original, but the center saucer is now enabled with H-O-L-E. | |
Pokémon Pinball (Video Game) / int_ec24b8c0 | featureApplicability |
1.0 | |
Pokémon Pinball (Video Game) / int_ec24b8c0 | featureConfidence |
1.0 | |
Pokémon Pinball (Video Game) | hasFeature |
Pokémon Pinball (Video Game) / int_ec24b8c0 | |
Pokémon Pinball (Video Game) / int_eea93c96 | type |
Blow You Away | |
Pokémon Pinball (Video Game) / int_eea93c96 | comment |
Blow You Away: Rayquaza will periodically fly across the field during its bonus stage, creating a gust of wind that sweeps your ball all the way to one side and generates whirlwinds. | |
Pokémon Pinball (Video Game) / int_eea93c96 | featureApplicability |
1.0 | |
Pokémon Pinball (Video Game) / int_eea93c96 | featureConfidence |
1.0 | |
Pokémon Pinball (Video Game) | hasFeature |
Pokémon Pinball (Video Game) / int_eea93c96 | |
Pokémon Pinball (Video Game) / int_f0089082 | type |
Early-Bird Cameo | |
Pokémon Pinball (Video Game) / int_f0089082 | comment |
Early-Bird Cameo: The music that plays on the Blue Field is the same as that of Ecruteak City and Cianwood City in Gold & Silver, which didn't come out until seven months later. | |
Pokémon Pinball (Video Game) / int_f0089082 | featureApplicability |
1.0 | |
Pokémon Pinball (Video Game) / int_f0089082 | featureConfidence |
1.0 | |
Pokémon Pinball (Video Game) | hasFeature |
Pokémon Pinball (Video Game) / int_f0089082 | |
Pokémon Pinball (Video Game) / int_fc25c2fb | type |
Cruelty Is the Only Option | |
Pokémon Pinball (Video Game) / int_fc25c2fb | comment |
Cruelty Is the Only Option: On the Ruby table, you can make Makuhita knock the ball up a ramp, knocking down a Nuzleaf and closing the loop to get a ball upgrade. | |
Pokémon Pinball (Video Game) / int_fc25c2fb | featureApplicability |
1.0 | |
Pokémon Pinball (Video Game) / int_fc25c2fb | featureConfidence |
1.0 | |
Pokémon Pinball (Video Game) | hasFeature |
Pokémon Pinball (Video Game) / int_fc25c2fb | |
Pokémon Pinball (Video Game) / int_name | type |
ItemName | |
Pokémon Pinball (Video Game) / int_name | comment |
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Pokémon Pinball (Video Game) / int_name | featureApplicability |
1.0 | |
Pokémon Pinball (Video Game) / int_name | featureConfidence |
1.0 | |
Pokémon Pinball (Video Game) | hasFeature |
Pokémon Pinball (Video Game) / int_name | |
Pokémon Pinball (Video Game) / int_name | itemName |
Pokémon Pinball (Video Game) |
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