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Popira (Video Game)
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Popira (ポピラ) is a series of plug-and-play rhythm games produced by Japanese toy company Takara as part of its Plug-it! product line. It is a 4-button game using metallic spheres as notes and pinball-like plungers as targets. However, notes hit too late bounce off the plungers instead, meaning that you have to hit them a second time in order for them to count.The original version of the game was released in 2000. In 2002, Takara released Popira 2, which added multiplayer support by attaching a second unit. This game provides examples of | |
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Dropped link to ForeignRemake: Not a Feature - ITEM | |
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Popira (Video Game) / int_12f70f7b | type |
Regional Bonus | |
Popira (Video Game) / int_12f70f7b | comment |
Regional Bonus: The original release of Popira got a very obscure release in Korea in 2001, with most of the songs changed out for brand new ones. This release changed 5 of the songs, and even gave one of "The Hard4" songs ("GOOD NIGHT") EASY and NORMAL charts. | |
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Gratuitous English | |
Popira (Video Game) / int_2e6a41e0 | comment |
Gratuitous English: Most of the interface on Popira actually is in English. Inverted by Popira 2, which is almost entirely in Japanese instead. | |
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Popira (Video Game) / int_440d55b3 | type |
Expansion Pack | |
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Expansion Pack: The game unit accepts cartridges with different song packs, usually focusing on J-pop songs, anime music, or specific musicians or idol groups. Many of these cartridges are also compatible with e-kara—a plug-and-play karaoke system also manufactured by Takara (with some of the game's promotional materials emphasizing this). | |
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Popira (Video Game) / int_5313c266 | type |
Bookends | |
Popira (Video Game) / int_5313c266 | comment |
Book Ends: The final unlock on the original version, "Kineticballs", is a medley of several songs from the game. The first and last song in said medley is "CARNIVAL", also the first song in the game. | |
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Popira (Video Game) / int_5458df4f | type |
Fan Remake | |
Popira (Video Game) / int_5458df4f | comment |
Fan Remake PPRPlayer is a simulator based on the mechanics of Popira 2, with other additions like an actual scoring system. | |
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Popira (Video Game) / int_84e189a8 | type |
Life Meter | |
Popira (Video Game) / int_84e189a8 | comment |
Life Meter: The game uses lives (similarly to Oni mode/the battery lifebar on DanceDanceRevolution), with some e-kara cartridges using eight lives on the Easy and Normal difficulty and four/five lives on the Hard difficulty, however some cartridges and mainline Popira releases use eight lives for every difficulty, and some even use just five for every difficulty. | |
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Scoring Points | |
Popira (Video Game) / int_c64bdacd | comment |
Scoring Points: Inverted. There's no traditional scoring system or judgements unlike other rhythm games, with the only real result at the end of a song being the prompt "Try Again!", "Good!" (standard clear), and "Perfect!" (full combo). Usually, the clear percentage is considered the "score" by many players. A simulation of Popira called PPRPlayer adds a full-on scoring system, however. | |
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Popira (Video Game) / int_c96c96d | type |
Unlockable Difficulty Levels | |
Popira (Video Game) / int_c96c96d | comment |
Unlockable Difficulty Levels: Each base song has an unlockable hard chart. Beating each Hard chart unlocks "The Hard4", a group of four boss songs. Beating them unlocks the final "SuperHard" song. Jumping Popira changes this, replacing the Hard4 songs with 6 "SuperHard" songs, and the final SuperHard song with one "Ultimate Hard" song. The Ultimate Hard song is a medley of classical songs, which hasn't been done up to that point. | |
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Popira (Video Game) / int_d9ee7048 | type |
Spin-Off | |
Popira (Video Game) / int_d9ee7048 | comment |
Spin-Off: There have been two variants of Popira manufactured, including: Taiko de Popira (2002), which uses a two-sided Taiko drum pad. Jumping Popira (2003), a version in the form of a dance pad. | |
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