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PowerSlave (Video Game)
- 262 statements
- 50 feature instances
- 6 referencing feature instances
PowerSlave (Video Game) | type |
TVTItem | |
PowerSlave (Video Game) | label |
PowerSlave (Video Game) | |
PowerSlave (Video Game) | page |
PowerSlave | |
PowerSlave (Video Game) | comment |
PowerSlave (a.k.a. Exhumed in Europe and Seireki 1999: Pharaoh no FukkatsuTranslation 1999 AD: Pharaoh's Resurrection in Japan) is a 1996 First-Person Shooter released for IBM Personal Computer, PlayStation and Sega Saturn. It is set in Egyptian ruins and makes the player fight alone against plenty of demons and undead, making it a kind of Doom or Duke Nukem 3D in Egypt. However, while the PC version is a typical FPS of the time, the console version distinguished itself by being a first-person Metroidvania long before Metroid Prime came out.The story occurs at the end of the 20th century and puts the player in the shoes of a special forces soldier sent to Egypt with a team to investigate weird rumors about monsters appearing near Karnak. Their chopper crashes, and he is the only survivor. Later, he meets the ghost of King Ramses, who warns the hero of who the true culprits are: an alien race called the Kilmaat, who are using Ramses' corpse for some evil purpose.After being unavailable for digital purchase for years, the PC version of the game was digitally re-released on GOG.com by Throwback Entertainment on November 19th, 2020, with Throwback also working with Nightdive Studios to remaster the console versions of the game. Said remaster of the console version, titled Powerslave: Exhumed, was officially announced on August 14th, 2021 and released on February 10th, 2022.Not to be confused with the Powerslave album made by Iron Maiden (although the title track deals with Ancient Egypt too), nor the Death Metal band of the same name. | |
PowerSlave (Video Game) | fetched |
2024-01-22T09:45:41Z | |
PowerSlave (Video Game) | parsed |
2024-01-22T09:45:41Z | |
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Dropped link to AvertedTrope: Not a Feature - IGNORE | |
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PowerSlave (Video Game) | isPartOf |
DBTropes | |
PowerSlave (Video Game) / int_115d318 | type |
And Then John Was a Zombie | |
PowerSlave (Video Game) / int_115d318 | comment |
And Then John Was a Zombie: The "Game Over" screen shows Anubis-monsters mummifying the hero. | |
PowerSlave (Video Game) / int_115d318 | featureApplicability |
1.0 | |
PowerSlave (Video Game) / int_115d318 | featureConfidence |
1.0 | |
PowerSlave (Video Game) | hasFeature |
PowerSlave (Video Game) / int_115d318 | |
PowerSlave (Video Game) / int_1aa08f77 | type |
Multiple Endings | |
PowerSlave (Video Game) / int_1aa08f77 | comment |
Multiple Endings: Depending on the version: In the console version it depends on if you're able to reassemble your transmitter and send a distress signal. In the bad ending, though you beat the Kilmaat Queen, you failed to repair your communication device and have no choice but to join Ramses in the afterlife. Years later, the Kilmaat return, end the human race, exhume your body and put it up for all to see as a relic of human past. In the good ending, Ramses rewards your heroic efforts with immortality and lets you go home, where you become leader of the world forever and presumably foil the Kilmaat's second invasion that happens in the other ending. In the PC version, the endings involve how well you do on the Kilmaat mothership. Run out of lives or fail to disarm the super powerful nuclear bomb aboard the ship and the Earth gets destroyed. Succeed and while you drove the Kilmaat off, you're basically stuck on the ship as it rockets back out into space. | |
PowerSlave (Video Game) / int_1aa08f77 | featureApplicability |
1.0 | |
PowerSlave (Video Game) / int_1aa08f77 | featureConfidence |
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PowerSlave (Video Game) | hasFeature |
PowerSlave (Video Game) / int_1aa08f77 | |
PowerSlave (Video Game) / int_1cc527d7 | type |
Asskicking Leads to Leadership | |
PowerSlave (Video Game) / int_1cc527d7 | comment |
Asskicking Leads to Leadership: The console and remaster's good ending not only sees you granted immortality by Ramses, but also you becoming the god-king of the world for eternity, leading it to a bright new golden age. | |
PowerSlave (Video Game) / int_1cc527d7 | featureApplicability |
1.0 | |
PowerSlave (Video Game) / int_1cc527d7 | featureConfidence |
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PowerSlave (Video Game) | hasFeature |
PowerSlave (Video Game) / int_1cc527d7 | |
PowerSlave (Video Game) / int_218b2ee8 | type |
Ancient Egypt | |
PowerSlave (Video Game) / int_218b2ee8 | comment |
Ancient Egypt: Setting of the game. It takes places around Karnak. | |
PowerSlave (Video Game) / int_218b2ee8 | featureApplicability |
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PowerSlave (Video Game) / int_218b2ee8 | featureConfidence |
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PowerSlave (Video Game) | hasFeature |
PowerSlave (Video Game) / int_218b2ee8 | |
PowerSlave (Video Game) / int_22f6000b | type |
Everybody's Dead, Dave | |
PowerSlave (Video Game) / int_22f6000b | comment |
Everybody's Dead, Dave: The beginning of the game. Put simply, you're the only survivor of your team, the rest seem to have died when the chopper got shot down. | |
PowerSlave (Video Game) / int_22f6000b | featureApplicability |
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PowerSlave (Video Game) / int_22f6000b | featureConfidence |
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PowerSlave (Video Game) | hasFeature |
PowerSlave (Video Game) / int_22f6000b | |
PowerSlave (Video Game) / int_29a39f6 | type |
Easter Egg | |
PowerSlave (Video Game) / int_29a39f6 | comment |
Easter Egg: The remaster's title screen will change when played on the dates that certain versions of the game released on. This not only includes the unique PlayStation port's title screen, but the original PC version's and the Saturn's. Even the game's title will change, either to Exhumed on the Euro version's release date, or even the Japanese Seireki 1999: Pharaoh no Fukkatsu title on that version's release date. Occasionally, however, it may just change to one of those ones randomly. | |
PowerSlave (Video Game) / int_29a39f6 | featureApplicability |
1.0 | |
PowerSlave (Video Game) / int_29a39f6 | featureConfidence |
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PowerSlave (Video Game) | hasFeature |
PowerSlave (Video Game) / int_29a39f6 | |
PowerSlave (Video Game) / int_2cfee88 | type |
Everybody Hates Hades | |
PowerSlave (Video Game) / int_2cfee88 | comment |
Everybody Hates Hades: There are monsters that look like Anubis (this is their name in the manual). In Egyptian Mythology, Anubis is the protector of dead people, not an evil god. | |
PowerSlave (Video Game) / int_2cfee88 | featureApplicability |
1.0 | |
PowerSlave (Video Game) / int_2cfee88 | featureConfidence |
1.0 | |
PowerSlave (Video Game) | hasFeature |
PowerSlave (Video Game) / int_2cfee88 | |
PowerSlave (Video Game) / int_2e8441c9 | type |
The Bad Guy Wins | |
PowerSlave (Video Game) / int_2e8441c9 | comment |
In the console version it depends on if you're able to reassemble your transmitter and send a distress signal. In the bad ending, though you beat the Kilmaat Queen, you failed to repair your communication device and have no choice but to join Ramses in the afterlife. Years later, the Kilmaat return, end the human race, exhume your body and put it up for all to see as a relic of human past. In the good ending, Ramses rewards your heroic efforts with immortality and lets you go home, where you become leader of the world forever and presumably foil the Kilmaat's second invasion that happens in the other ending. | |
PowerSlave (Video Game) / int_2e8441c9 | featureApplicability |
1.0 | |
PowerSlave (Video Game) / int_2e8441c9 | featureConfidence |
1.0 | |
PowerSlave (Video Game) | hasFeature |
PowerSlave (Video Game) / int_2e8441c9 | |
PowerSlave (Video Game) / int_34bd7be2 | type |
Super Drowning Skills | |
PowerSlave (Video Game) / int_34bd7be2 | comment |
Super Drowning Skills: In the console versions, he can only do this once he has the Sobek Mask. Before then, he can't hold his breath at all and starts drowning immediately after going underwater. | |
PowerSlave (Video Game) / int_34bd7be2 | featureApplicability |
1.0 | |
PowerSlave (Video Game) / int_34bd7be2 | featureConfidence |
1.0 | |
PowerSlave (Video Game) | hasFeature |
PowerSlave (Video Game) / int_34bd7be2 | |
PowerSlave (Video Game) / int_40cc0c7e | type |
Bittersweet Ending | |
PowerSlave (Video Game) / int_40cc0c7e | comment |
In the PC version, the endings involve how well you do on the Kilmaat mothership. Run out of lives or fail to disarm the super powerful nuclear bomb aboard the ship and the Earth gets destroyed. Succeed and while you drove the Kilmaat off, you're basically stuck on the ship as it rockets back out into space. | |
PowerSlave (Video Game) / int_40cc0c7e | featureApplicability |
1.0 | |
PowerSlave (Video Game) / int_40cc0c7e | featureConfidence |
1.0 | |
PowerSlave (Video Game) | hasFeature |
PowerSlave (Video Game) / int_40cc0c7e | |
PowerSlave (Video Game) / int_41d3778a | type |
Benevolent Architecture | |
PowerSlave (Video Game) / int_41d3778a | comment |
Benevolent Architecture: There's bridges, pots and all sorts of other bits and bobs just begging for the hero to make use of. Given that this used to be Ramses' kingdom, its likely this is as intentional as he can make it. | |
PowerSlave (Video Game) / int_41d3778a | featureApplicability |
1.0 | |
PowerSlave (Video Game) / int_41d3778a | featureConfidence |
1.0 | |
PowerSlave (Video Game) | hasFeature |
PowerSlave (Video Game) / int_41d3778a | |
PowerSlave (Video Game) / int_4252fdf6 | type |
Hyperactive Metabolism | |
PowerSlave (Video Game) / int_4252fdf6 | comment |
Hyperactive Metabolism: One of the health power ups in the PC version is a kind of berry-carrying plant. | |
PowerSlave (Video Game) / int_4252fdf6 | featureApplicability |
1.0 | |
PowerSlave (Video Game) / int_4252fdf6 | featureConfidence |
1.0 | |
PowerSlave (Video Game) | hasFeature |
PowerSlave (Video Game) / int_4252fdf6 | |
PowerSlave (Video Game) / int_45bf382b | type |
Game Mod | |
PowerSlave (Video Game) / int_45bf382b | comment |
Game Mod: There are 3 source ports available to get the game to run on modern systems with modern mouse controls and modern hardware accelerated rendering (similar to GZDoom, EDuke32, or the Nightdive Studios ports of various Doom-era games). PCExhume (based on the EDuke32 engine), BuildGDX, and Raze (a continuation of PCExhume by the GZDoom team). Of the 3, Raze is the most recent and seems to have the least compatibility issues on Windows 10, though the opening movie doesn't play when running the game on it. | |
PowerSlave (Video Game) / int_45bf382b | featureApplicability |
1.0 | |
PowerSlave (Video Game) / int_45bf382b | featureConfidence |
1.0 | |
PowerSlave (Video Game) | hasFeature |
PowerSlave (Video Game) / int_45bf382b | |
PowerSlave (Video Game) / int_4ccfdd0d | type |
Checkpoint | |
PowerSlave (Video Game) / int_4ccfdd0d | comment |
Checkpoint: Even in the PC version, the game saves only automatically, at specific points, the beginning of the levels, and when you reach a golden scarab. In the PC version you also have a limited number of lives. To balance this out, the game is noticeably generally not Nintendo Hard, unlike many Build Engine games of the time such as Blood and Shadow Warrior. | |
PowerSlave (Video Game) / int_4ccfdd0d | featureApplicability |
1.0 | |
PowerSlave (Video Game) / int_4ccfdd0d | featureConfidence |
1.0 | |
PowerSlave (Video Game) | hasFeature |
PowerSlave (Video Game) / int_4ccfdd0d | |
PowerSlave (Video Game) / int_50727f8d | type |
Death Is a Slap on the Wrist | |
PowerSlave (Video Game) / int_50727f8d | comment |
Death Is a Slap on the Wrist: Not exactly, but close. Dying in the PC version makes the player reappear next to the last checkpoint, with full life, all your inventory from when you died, and the killed monsters don't respawn. On the other hand the ammo and power-ups you previously picked up don't respawn either and you lose one life. (The console version has no lives counter, but also has no checkpoints - if you die in a stage, both the stage and your health/ammo counts are reset to how they were when you entered it.) | |
PowerSlave (Video Game) / int_50727f8d | featureApplicability |
1.0 | |
PowerSlave (Video Game) / int_50727f8d | featureConfidence |
1.0 | |
PowerSlave (Video Game) | hasFeature |
PowerSlave (Video Game) / int_50727f8d | |
PowerSlave (Video Game) / int_5475a026 | type |
Block Puzzle | |
PowerSlave (Video Game) / int_5475a026 | comment |
Block Puzzle: Sometimes you'll have to push a number of blocks to progress, in the PC version. | |
PowerSlave (Video Game) / int_5475a026 | featureApplicability |
1.0 | |
PowerSlave (Video Game) / int_5475a026 | featureConfidence |
1.0 | |
PowerSlave (Video Game) | hasFeature |
PowerSlave (Video Game) / int_5475a026 | |
PowerSlave (Video Game) / int_5f8e4390 | type |
Belly Dancer | |
PowerSlave (Video Game) / int_5f8e4390 | comment |
Belly Dancer: A pair of Egyptian belly dancers can be found in an easter egg room in the PC version's third level. | |
PowerSlave (Video Game) / int_5f8e4390 | featureApplicability |
1.0 | |
PowerSlave (Video Game) / int_5f8e4390 | featureConfidence |
1.0 | |
PowerSlave (Video Game) | hasFeature |
PowerSlave (Video Game) / int_5f8e4390 | |
PowerSlave (Video Game) / int_63a865c9 | type |
Universal Ammunition | |
PowerSlave (Video Game) / int_63a865c9 | comment |
Universal Ammunition: A variation in the console versions. Ammo pick-ups are all generic blue orbs and will refill the weapon you are currently holding when you walk over them, but each gun has its own ammunition pool. | |
PowerSlave (Video Game) / int_63a865c9 | featureApplicability |
1.0 | |
PowerSlave (Video Game) / int_63a865c9 | featureConfidence |
1.0 | |
PowerSlave (Video Game) | hasFeature |
PowerSlave (Video Game) / int_63a865c9 | |
PowerSlave (Video Game) / int_70c06a09 | type |
The Undead | |
PowerSlave (Video Game) / int_70c06a09 | comment |
The Undead: Mummies. | |
PowerSlave (Video Game) / int_70c06a09 | featureApplicability |
1.0 | |
PowerSlave (Video Game) / int_70c06a09 | featureConfidence |
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PowerSlave (Video Game) | hasFeature |
PowerSlave (Video Game) / int_70c06a09 | |
PowerSlave (Video Game) / int_70d8269d | type |
Excuse Plot | |
PowerSlave (Video Game) / int_70d8269d | comment |
Excuse Plot: Some weird stuff is happening in Karnak, go in there and shoot up some stuff. | |
PowerSlave (Video Game) / int_70d8269d | featureApplicability |
1.0 | |
PowerSlave (Video Game) / int_70d8269d | featureConfidence |
1.0 | |
PowerSlave (Video Game) | hasFeature |
PowerSlave (Video Game) / int_70d8269d | |
PowerSlave (Video Game) / int_720e28a4 | type |
Bread, Eggs, Breaded Eggs | |
PowerSlave (Video Game) / int_720e28a4 | comment |
Bread, Eggs, Breaded Eggs: Known as Powerslave in the US and Exhumed in Europe, the remaster instead simply combines both titles to form Powerslave: Exhumed. Plus the pun always helps. | |
PowerSlave (Video Game) / int_720e28a4 | featureApplicability |
1.0 | |
PowerSlave (Video Game) / int_720e28a4 | featureConfidence |
1.0 | |
PowerSlave (Video Game) | hasFeature |
PowerSlave (Video Game) / int_720e28a4 | |
PowerSlave (Video Game) / int_765a1683 | type |
Enemy Rising Behind | |
PowerSlave (Video Game) / int_765a1683 | comment |
Enemy Rising Behind: Yeah, see those statues? Expect a lot of them to suddenly become animate and hostile the moment you turn your back on them. | |
PowerSlave (Video Game) / int_765a1683 | featureApplicability |
1.0 | |
PowerSlave (Video Game) / int_765a1683 | featureConfidence |
1.0 | |
PowerSlave (Video Game) | hasFeature |
PowerSlave (Video Game) / int_765a1683 | |
PowerSlave (Video Game) / int_76e59d86 | type |
BossInMooksClothing | |
PowerSlave (Video Game) / int_76e59d86 | comment |
Boss in Mook's Clothing: The Magmantis enemies are giant insect/crab-like enemies that pop out of pools of lava and spit giant fireballs at you. They're huge for a Build engine creature (larger than many bosses from other games), take a lot of hits, and can kill you with a direct hit. The first one you encounter seems like a mini-boss of sorts, but they quickly turn out to be regularly occurring enemies. | |
PowerSlave (Video Game) / int_76e59d86 | featureApplicability |
1.0 | |
PowerSlave (Video Game) / int_76e59d86 | featureConfidence |
1.0 | |
PowerSlave (Video Game) | hasFeature |
PowerSlave (Video Game) / int_76e59d86 | |
PowerSlave (Video Game) / int_83edb5ab | type |
Difficulty by Region | |
PowerSlave (Video Game) / int_83edb5ab | comment |
Difficulty by Region: The Saturn version lets you carry about twice as much ammo as the Playstation version does. Powerslave: Exhumed splits the difference by making your ammo reserve about halfway between that of the two different console versions. | |
PowerSlave (Video Game) / int_83edb5ab | featureApplicability |
1.0 | |
PowerSlave (Video Game) / int_83edb5ab | featureConfidence |
1.0 | |
PowerSlave (Video Game) | hasFeature |
PowerSlave (Video Game) / int_83edb5ab | |
PowerSlave (Video Game) / int_8a888e34 | type |
Exploding Barrels | |
PowerSlave (Video Game) / int_8a888e34 | comment |
Exploding Barrels: Exploding skull vases in this case. | |
PowerSlave (Video Game) / int_8a888e34 | featureApplicability |
1.0 | |
PowerSlave (Video Game) / int_8a888e34 | featureConfidence |
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PowerSlave (Video Game) | hasFeature |
PowerSlave (Video Game) / int_8a888e34 | |
PowerSlave (Video Game) / int_8a8afdce | type |
Mini-Game | |
PowerSlave (Video Game) / int_8a8afdce | comment |
Mini-Game: The Saturn version features a delightful Scorched Earth-esque game called Death Tank which you could unlock by obtaining all of the Team Dolls dotted throughout the game. The mini-game was unfortunately excluded from the remaster, mostly due to the Death Tank IP being owned by Snowblind Studios. | |
PowerSlave (Video Game) / int_8a8afdce | featureApplicability |
1.0 | |
PowerSlave (Video Game) / int_8a8afdce | featureConfidence |
1.0 | |
PowerSlave (Video Game) | hasFeature |
PowerSlave (Video Game) / int_8a8afdce | |
PowerSlave (Video Game) / int_905438eb | type |
Recycled IN SPACE! | |
PowerSlave (Video Game) / int_905438eb | comment |
Recycled In Space: This is Doom (for the plot) and Duke Nukem 3D (for the Game Engine) in Egypt. Averted, engine-wise, for the console versions, which use Lobotomy Software's own Slavedriver engine instead. Ironically, the Saturn port of Duke Nukem 3D uses Slavedriver instead of Build (as does the Saturn version of Quake instead of its own engine), presumably because Slavedriver is a rare case of a 3D engine that can leverage the Saturn's complicated architecture to great effect. | |
PowerSlave (Video Game) / int_905438eb | featureApplicability |
-1.0 | |
PowerSlave (Video Game) / int_905438eb | featureConfidence |
1.0 | |
PowerSlave (Video Game) | hasFeature |
PowerSlave (Video Game) / int_905438eb | |
PowerSlave (Video Game) / int_9e943076 | type |
One-Man Army | |
PowerSlave (Video Game) / int_9e943076 | comment |
One-Man Army: You. You're able to take on vicious animals, the undead, and other evils by yourself. | |
PowerSlave (Video Game) / int_9e943076 | featureApplicability |
1.0 | |
PowerSlave (Video Game) / int_9e943076 | featureConfidence |
1.0 | |
PowerSlave (Video Game) | hasFeature |
PowerSlave (Video Game) / int_9e943076 | |
PowerSlave (Video Game) / int_9ecbba6c | type |
Metroidvania | |
PowerSlave (Video Game) / int_9ecbba6c | comment |
Metroidvania: The Sega Saturn and PlayStation versions are possibly the earliest first-person example, predating Metroid Prime by several years. | |
PowerSlave (Video Game) / int_9ecbba6c | featureApplicability |
1.0 | |
PowerSlave (Video Game) / int_9ecbba6c | featureConfidence |
1.0 | |
PowerSlave (Video Game) | hasFeature |
PowerSlave (Video Game) / int_9ecbba6c | |
PowerSlave (Video Game) / int_9edbda07 | type |
Elite Mooks | |
PowerSlave (Video Game) / int_9edbda07 | comment |
Elite Mooks: Kilmaat Sentries replace the Anubis as your primary enemies in the last few levels. They have nearly twice as much health as the Anubis, and their laser blasts hit harder and travel faster than the Anubis' fireballs. | |
PowerSlave (Video Game) / int_9edbda07 | featureApplicability |
1.0 | |
PowerSlave (Video Game) / int_9edbda07 | featureConfidence |
1.0 | |
PowerSlave (Video Game) | hasFeature |
PowerSlave (Video Game) / int_9edbda07 | |
PowerSlave (Video Game) / int_a5e998f0 | type |
Hitbox Dissonance | |
PowerSlave (Video Game) / int_a5e998f0 | comment |
Hitbox Dissonance: In the console version your hitbox is noticeably wider than in most other FPS games, causing you to be hit by projectiles that seem like they should miss you and also making you unable to fit through what seem to be human-sized gaps between walls. It also makes the laser maze in Kilmaat Colony one of the most frustrating parts of the game (thankfully there's a checkpoint just before it and it's not too long). | |
PowerSlave (Video Game) / int_a5e998f0 | featureApplicability |
1.0 | |
PowerSlave (Video Game) / int_a5e998f0 | featureConfidence |
1.0 | |
PowerSlave (Video Game) | hasFeature |
PowerSlave (Video Game) / int_a5e998f0 | |
PowerSlave (Video Game) / int_aa4fa3d5 | type |
Ancient Astronauts | |
PowerSlave (Video Game) / int_aa4fa3d5 | comment |
Ancient Astronauts: Set, the evil Egyptian god, appears as the first of the game's three bosses, and appears to be an alien (in fact he strongly resembles a cross between the Cycloid Emperor and the Alien Queen from Duke Nukem 3D). The connection between the Kilmaat and ancient Egypt is unclear (Ramses doesn't seem to consider them legitimate), but most of their Mooks are themed around ancient Egypt. | |
PowerSlave (Video Game) / int_aa4fa3d5 | featureApplicability |
1.0 | |
PowerSlave (Video Game) / int_aa4fa3d5 | featureConfidence |
1.0 | |
PowerSlave (Video Game) | hasFeature |
PowerSlave (Video Game) / int_aa4fa3d5 | |
PowerSlave (Video Game) / int_b9c673a6 | type |
Market-Based Title | |
PowerSlave (Video Game) / int_b9c673a6 | comment |
Market-Based Title: PowerSlave was known as Exhumed in Europe, and Seireki 1999: Pharaoh no Fukkatsu in Japan. The Nightdive remaster uses both titles, possibly to avoid copyright issues with Iron Maiden. | |
PowerSlave (Video Game) / int_b9c673a6 | featureApplicability |
1.0 | |
PowerSlave (Video Game) / int_b9c673a6 | featureConfidence |
1.0 | |
PowerSlave (Video Game) | hasFeature |
PowerSlave (Video Game) / int_b9c673a6 | |
PowerSlave (Video Game) / int_bfc659ba | type |
Standard FPS Guns | |
PowerSlave (Video Game) / int_bfc659ba | comment |
Standard FPS Guns: There are seven weapons. A machete, a .357 Magnum revolver, an M60 machine gun, a flamethrower, some hand grenades and three magical Egyptian weapons (two with the PC version). | |
PowerSlave (Video Game) / int_bfc659ba | featureApplicability |
1.0 | |
PowerSlave (Video Game) / int_bfc659ba | featureConfidence |
1.0 | |
PowerSlave (Video Game) | hasFeature |
PowerSlave (Video Game) / int_bfc659ba | |
PowerSlave (Video Game) / int_c513249 | type |
Harder Than Hard | |
PowerSlave (Video Game) / int_c513249 | comment |
Harder Than Hard: Powerslave Exhumed has 3 difficulty settings; Normal (which is the single difficulty setting of the old console versions), Hard, and Pharaoh. On Pharaoh difficulty, enemies do twice as much damage, have a much higher attack rate, appear in greater numbers, and more difficult enemies appear earlier on (i.e. the Anubis appear immediately in the first level instead of being delayed until the second level). Still, it's not incredibly hard (especially if you can find all 5 life ankhs), and is more about bringing the game's difficulty balance up to modern standards, compared to the original game which was balanced for pre-dual-analog stick console controllers. | |
PowerSlave (Video Game) / int_c513249 | featureApplicability |
1.0 | |
PowerSlave (Video Game) / int_c513249 | featureConfidence |
1.0 | |
PowerSlave (Video Game) | hasFeature |
PowerSlave (Video Game) / int_c513249 | |
PowerSlave (Video Game) / int_c75df49a | type |
Shout-Out | |
PowerSlave (Video Game) / int_c75df49a | comment |
Shout-Out: At the end of the game, after you take over the alien mothership and thwart the invasion, as the ship rockets into space your character exclaims "Damn, those alien bastards! How the hell do I get off this ride?" | |
PowerSlave (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
PowerSlave (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
PowerSlave (Video Game) | hasFeature |
PowerSlave (Video Game) / int_c75df49a | |
PowerSlave (Video Game) / int_cb5cf4a5 | type |
Poison Mushroom | |
PowerSlave (Video Game) / int_cb5cf4a5 | comment |
Poison Mushroom: The poison cups. | |
PowerSlave (Video Game) / int_cb5cf4a5 | featureApplicability |
1.0 | |
PowerSlave (Video Game) / int_cb5cf4a5 | featureConfidence |
1.0 | |
PowerSlave (Video Game) | hasFeature |
PowerSlave (Video Game) / int_cb5cf4a5 | |
PowerSlave (Video Game) / int_d1b98800 | type |
Heart Container | |
PowerSlave (Video Game) / int_d1b98800 | comment |
Heart Container: In Powerslave Exhumed and the old console versions, there are 5 life ankhs hidden around the world, which will increase your life meter by 100% each. Most are at least visible along the level's main path, although they may take some puzzling to each, with only one (in the Caverns of Peril) actually being in a hidden area. | |
PowerSlave (Video Game) / int_d1b98800 | featureApplicability |
1.0 | |
PowerSlave (Video Game) / int_d1b98800 | featureConfidence |
1.0 | |
PowerSlave (Video Game) | hasFeature |
PowerSlave (Video Game) / int_d1b98800 | |
PowerSlave (Video Game) / int_db33bc7e | type |
Ludicrous Gibs | |
PowerSlave (Video Game) / int_db33bc7e | comment |
Ludicrous Gibs: All enemies explode into these when they die in the console versions. In the PC version, they have individual death animations, some of which involve gibs. (All enemies still explode when killed with grenades.) | |
PowerSlave (Video Game) / int_db33bc7e | featureApplicability |
1.0 | |
PowerSlave (Video Game) / int_db33bc7e | featureConfidence |
1.0 | |
PowerSlave (Video Game) | hasFeature |
PowerSlave (Video Game) / int_db33bc7e | |
PowerSlave (Video Game) / int_e1645c04 | type |
Set a Mook to Kill a Mook | |
PowerSlave (Video Game) / int_e1645c04 | comment |
Set a Mook to Kill a Mook: Like Doom, Powerslave has monster infighting, with monsters attacking each other if they damage each other with a stray projectile. Unlike Doom, monsters of the same type will still attack each other in this way. | |
PowerSlave (Video Game) / int_e1645c04 | featureApplicability |
1.0 | |
PowerSlave (Video Game) / int_e1645c04 | featureConfidence |
1.0 | |
PowerSlave (Video Game) | hasFeature |
PowerSlave (Video Game) / int_e1645c04 | |
PowerSlave (Video Game) / int_e4e86215 | type |
Fake Difficulty | |
PowerSlave (Video Game) / int_e4e86215 | comment |
Fake Difficulty: No real saves and (in the PC version) a limited number of lives. | |
PowerSlave (Video Game) / int_e4e86215 | featureApplicability |
1.0 | |
PowerSlave (Video Game) / int_e4e86215 | featureConfidence |
1.0 | |
PowerSlave (Video Game) | hasFeature |
PowerSlave (Video Game) / int_e4e86215 | |
PowerSlave (Video Game) / int_e542d889 | type |
Gorn | |
PowerSlave (Video Game) / int_e542d889 | comment |
Gorn: The game is about on the same level of violence as Doom. | |
PowerSlave (Video Game) / int_e542d889 | featureApplicability |
1.0 | |
PowerSlave (Video Game) / int_e542d889 | featureConfidence |
1.0 | |
PowerSlave (Video Game) | hasFeature |
PowerSlave (Video Game) / int_e542d889 | |
PowerSlave (Video Game) / int_e567510d | type |
Determinator | |
PowerSlave (Video Game) / int_e567510d | comment |
Determinator: The hero was the last survivor of his team after their chopper was shot down, and he braves all manner of unholy creatures in order to stop the Kilmaat. | |
PowerSlave (Video Game) / int_e567510d | featureApplicability |
1.0 | |
PowerSlave (Video Game) / int_e567510d | featureConfidence |
1.0 | |
PowerSlave (Video Game) | hasFeature |
PowerSlave (Video Game) / int_e567510d | |
PowerSlave (Video Game) / int_e5bb2929 | type |
Super Not-Drowning Skills | |
PowerSlave (Video Game) / int_e5bb2929 | comment |
Super Not-Drowning Skills: The Hero can swim for a few dozen seconds underwater before seeing his health drained. He can make it last longer by catching big groups of air bubbles. Super Drowning Skills: In the console versions, he can only do this once he has the Sobek Mask. Before then, he can't hold his breath at all and starts drowning immediately after going underwater. | |
PowerSlave (Video Game) / int_e5bb2929 | featureApplicability |
1.0 | |
PowerSlave (Video Game) / int_e5bb2929 | featureConfidence |
1.0 | |
PowerSlave (Video Game) | hasFeature |
PowerSlave (Video Game) / int_e5bb2929 | |
PowerSlave (Video Game) / int_eab751ef | type |
Censor Shadow | |
PowerSlave (Video Game) / int_eab751ef | comment |
Censor Shadow: The Anubis enemy wears a short kilt, and in the PC version he falls over backward with his legs apart upon dying. In the console versions, he is gibbed instead. | |
PowerSlave (Video Game) / int_eab751ef | featureApplicability |
1.0 | |
PowerSlave (Video Game) / int_eab751ef | featureConfidence |
1.0 | |
PowerSlave (Video Game) | hasFeature |
PowerSlave (Video Game) / int_eab751ef | |
PowerSlave (Video Game) / int_ef42ca88 | type |
Emergency Weapon | |
PowerSlave (Video Game) / int_ef42ca88 | comment |
Emergency Weapon: The machete, which doesn't use ammo and is usable underwater (opposite to the firearms). | |
PowerSlave (Video Game) / int_ef42ca88 | featureApplicability |
1.0 | |
PowerSlave (Video Game) / int_ef42ca88 | featureConfidence |
1.0 | |
PowerSlave (Video Game) | hasFeature |
PowerSlave (Video Game) / int_ef42ca88 | |
PowerSlave (Video Game) / int_fb09db1f | type |
Video-Game Lives | |
PowerSlave (Video Game) / int_fb09db1f | comment |
Video-Game Lives: The PC version; the player begins with three lives and can have at most five. The console versions, meanwhile, have infinite lives - you just have to restart the stage if you die, not dissimilar to Doom (albeit unlike Doom you retain the weapons/ammo you had when you'd entered the stage). | |
PowerSlave (Video Game) / int_fb09db1f | featureApplicability |
1.0 | |
PowerSlave (Video Game) / int_fb09db1f | featureConfidence |
1.0 | |
PowerSlave (Video Game) | hasFeature |
PowerSlave (Video Game) / int_fb09db1f | |
PowerSlave (Video Game) / int_fb111d49 | type |
Sequence Breaking | |
PowerSlave (Video Game) / int_fb111d49 | comment |
Sequence Breaking: In the console version, you can grenade jump to jump much higher than intended, allowing you to skip many sections of the game. Grenade jumping is necessary to find some of the hidden Team Dolls collectibles that unlock the Death Tank bonus game. | |
PowerSlave (Video Game) / int_fb111d49 | featureApplicability |
1.0 | |
PowerSlave (Video Game) / int_fb111d49 | featureConfidence |
1.0 | |
PowerSlave (Video Game) | hasFeature |
PowerSlave (Video Game) / int_fb111d49 | |
PowerSlave (Video Game) / int_ffd816e7 | type |
Everything Trying to Kill You | |
PowerSlave (Video Game) / int_ffd816e7 | comment |
Everything Trying to Kill You: Except rats. | |
PowerSlave (Video Game) / int_ffd816e7 | featureApplicability |
1.0 | |
PowerSlave (Video Game) / int_ffd816e7 | featureConfidence |
1.0 | |
PowerSlave (Video Game) | hasFeature |
PowerSlave (Video Game) / int_ffd816e7 | |
PowerSlave (Video Game) / int_name | type |
ItemName | |
PowerSlave (Video Game) / int_name | comment |
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PowerSlave (Video Game) / int_name | featureApplicability |
1.0 | |
PowerSlave (Video Game) / int_name | featureConfidence |
1.0 | |
PowerSlave (Video Game) | hasFeature |
PowerSlave (Video Game) / int_name | |
PowerSlave (Video Game) / int_name | itemName |
PowerSlave (Video Game) |
The following is a list of statements referring to the current page from other pages.
PowerSlave (Video Game) | hasFeature |
American Video Games / int_873bb825 | |
PowerSlave (Video Game) | hasFeature |
Digitized Sprites / int_873bb825 | |
PowerSlave (Video Game) | hasFeature |
Metroidvania / int_873bb825 | |
PowerSlave (Video Game) | hasFeature |
Polished Port / int_873bb825 | |
PowerSlave | seeAlso |
PowerSlave (Video Game) | |
Powerslave | sameAs |
PowerSlave (Video Game) |
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Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.