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Prodeus (Video Game)

 Prodeus (Video Game)
type
TVTItem
 Prodeus (Video Game)
label
Prodeus (Video Game)
 Prodeus (Video Game)
page
Prodeus
 Prodeus (Video Game)
comment
Prodeus is a retro-inspired First-Person Shooter developed by Bounding Box Software (led by former members of Raven Software and Starbreeze Studios) and published by Humble Games. The game was released in Early Access on Steam and GOG on November 2020. The game came out of Early Access into a full release on September 23rd, 2022.A new mini-campaign, Prodeus: The Elder Veil, was announced to be in development on September 30th, 2023. The campaign seems to draw inspiration from Doom Eternal, with a new angelic-themed enemy faction and a grappling hook.Not to be confused with Proteus.
 Prodeus (Video Game)
fetched
2023-10-02T20:16:22Z
 Prodeus (Video Game)
parsed
2023-10-02T20:16:22Z
 Prodeus (Video Game)
isPartOf
DBTropes
 Prodeus (Video Game) / int_14e569d5
type
Crate Expectations
 Prodeus (Video Game) / int_14e569d5
comment
Crate Expectations: Many levels feature a lot of crates in them. Most are made out of metal.
 Prodeus (Video Game) / int_14e569d5
featureApplicability
1.0
 Prodeus (Video Game) / int_14e569d5
featureConfidence
1.0
 Prodeus (Video Game)
hasFeature
Prodeus (Video Game) / int_14e569d5
 Prodeus (Video Game) / int_1a237409
type
Order Versus Chaos
 Prodeus (Video Game) / int_1a237409
comment
Order Versus Chaos: Some lore indicates that Prodeans are the Order to Chaos', well, Chaos.
 Prodeus (Video Game) / int_1a237409
featureApplicability
1.0
 Prodeus (Video Game) / int_1a237409
featureConfidence
1.0
 Prodeus (Video Game)
hasFeature
Prodeus (Video Game) / int_1a237409
 Prodeus (Video Game) / int_264e3bd0
type
Sticky Bomb
 Prodeus (Video Game) / int_264e3bd0
comment
Sticky Bomb: The alternate fire on the grenade launcher. Just don't stick them to charging enemies.
 Prodeus (Video Game) / int_264e3bd0
featureApplicability
1.0
 Prodeus (Video Game) / int_264e3bd0
featureConfidence
1.0
 Prodeus (Video Game)
hasFeature
Prodeus (Video Game) / int_264e3bd0
 Prodeus (Video Game) / int_26a6b064
type
Protagonist Without a Past
 Prodeus (Video Game) / int_26a6b064
comment
Protagonist Without a Past: Nothing is known about the protagonist except that he's referred to as "The Vessel" and is a silent A Space Marine Is You type. Vaguely technological facial markings on the portrait suggest that he might be a rogue Prodean, but it's left unclear.
 Prodeus (Video Game) / int_26a6b064
featureApplicability
1.0
 Prodeus (Video Game) / int_26a6b064
featureConfidence
1.0
 Prodeus (Video Game)
hasFeature
Prodeus (Video Game) / int_26a6b064
 Prodeus (Video Game) / int_2a195285
type
Revolvers Are Just Better
 Prodeus (Video Game) / int_2a195285
comment
Revolvers Are Just Better: The Mammonth, chambers .666 and was co-designed by Anton Hand (creator of H3VR) as a backer reward. It is more effective than arc rail and pistols. It shoots highly damaging beams that can pierce through multiple enemies, its fire rate is significantly faster than arc rail beam (especially when aiming down sights), and the beams use only half the ammunition. Its only downside is having to reload the weapon quite often.
 Prodeus (Video Game) / int_2a195285
featureApplicability
1.0
 Prodeus (Video Game) / int_2a195285
featureConfidence
1.0
 Prodeus (Video Game)
hasFeature
Prodeus (Video Game) / int_2a195285
 Prodeus (Video Game) / int_2b706ca
type
More Dakka
 Prodeus (Video Game) / int_2b706ca
comment
More Dakka: The Shredders can be fired individually for precision, or fired simultaneously for increased damage output with reduced accuracy. There's also the Minigun.
 Prodeus (Video Game) / int_2b706ca
featureApplicability
1.0
 Prodeus (Video Game) / int_2b706ca
featureConfidence
1.0
 Prodeus (Video Game)
hasFeature
Prodeus (Video Game) / int_2b706ca
 Prodeus (Video Game) / int_2f755152
type
Invisible Wall
 Prodeus (Video Game) / int_2f755152
comment
Invisible Wall: Trying to get out of bounds in some levels makes players encounter invisible barriers. This is especially apparent in the earlier levels.
 Prodeus (Video Game) / int_2f755152
featureApplicability
1.0
 Prodeus (Video Game) / int_2f755152
featureConfidence
1.0
 Prodeus (Video Game)
hasFeature
Prodeus (Video Game) / int_2f755152
 Prodeus (Video Game) / int_30f48597
type
When It Rains, It Pours
 Prodeus (Video Game) / int_30f48597
comment
When It Rains, It Pours: When it rains in Prodeus, it is always heavy rain.
 Prodeus (Video Game) / int_30f48597
featureApplicability
1.0
 Prodeus (Video Game) / int_30f48597
featureConfidence
1.0
 Prodeus (Video Game)
hasFeature
Prodeus (Video Game) / int_30f48597
 Prodeus (Video Game) / int_3133d1d7
type
Hollywood Acid
 Prodeus (Video Game) / int_3133d1d7
comment
Hollywood Acid: The acid in Prodeus tends to be green.
 Prodeus (Video Game) / int_3133d1d7
featureApplicability
1.0
 Prodeus (Video Game) / int_3133d1d7
featureConfidence
1.0
 Prodeus (Video Game)
hasFeature
Prodeus (Video Game) / int_3133d1d7
 Prodeus (Video Game) / int_363e9631
type
Sequential Boss
 Prodeus (Video Game) / int_363e9631
comment
Sequential Boss: The Final Boss, the Hunter, has comparable health to lesser Boss in Mook's Clothing enemies such as the Reaper, Harbinger, Phantom, or Cryomancer. It does increase its durability slightly with a fire shield and has decently powerful attacks, but overall can still be killed fairly quickly. However, you have to fight it 3 times in a row, alongside waves of many lesser enemies.
 Prodeus (Video Game) / int_363e9631
featureApplicability
1.0
 Prodeus (Video Game) / int_363e9631
featureConfidence
1.0
 Prodeus (Video Game)
hasFeature
Prodeus (Video Game) / int_363e9631
 Prodeus (Video Game) / int_3700d6d8
type
Pinball Projectile
 Prodeus (Video Game) / int_3700d6d8
comment
Pinball Projectile: The altfire for the auto-shotgun tightens the spread and causes the shot to ricochet off hard surfaces, projecting a helpful indicator to show the predicted ricochet path.
 Prodeus (Video Game) / int_3700d6d8
featureApplicability
1.0
 Prodeus (Video Game) / int_3700d6d8
featureConfidence
1.0
 Prodeus (Video Game)
hasFeature
Prodeus (Video Game) / int_3700d6d8
 Prodeus (Video Game) / int_3c14f642
type
Force-Field Door
 Prodeus (Video Game) / int_3c14f642
comment
Force-Field Door: Some doors and passages are locked with a force field.
 Prodeus (Video Game) / int_3c14f642
featureApplicability
1.0
 Prodeus (Video Game) / int_3c14f642
featureConfidence
1.0
 Prodeus (Video Game)
hasFeature
Prodeus (Video Game) / int_3c14f642
 Prodeus (Video Game) / int_49d18492
type
Scenery Gorn
 Prodeus (Video Game) / int_49d18492
comment
Scenery Gorn: Being inspired by shooters from the 90's means this is a key trope of the game. Levels will be decorated with lots and lots of enemies' blood once the player is finished with them. Even without the blood, a lot of levels are smashed up. At one point you even revisit an earlier level that's since been frozen over as a result of the cryo-cannon station being dropped on the asteroid.
 Prodeus (Video Game) / int_49d18492
featureApplicability
1.0
 Prodeus (Video Game) / int_49d18492
featureConfidence
1.0
 Prodeus (Video Game)
hasFeature
Prodeus (Video Game) / int_49d18492
 Prodeus (Video Game) / int_4e92cd2d
type
Checkpoint
 Prodeus (Video Game) / int_4e92cd2d
comment
Checkpoint: Nexus points will save player's progress. Upon dying, the player respawns at the last touched nexus point. All progress is retained (i.e. killed enemies stay dead), resulting in Death Is a Slap on the Wrist.
 Prodeus (Video Game) / int_4e92cd2d
featureApplicability
1.0
 Prodeus (Video Game) / int_4e92cd2d
featureConfidence
1.0
 Prodeus (Video Game)
hasFeature
Prodeus (Video Game) / int_4e92cd2d
 Prodeus (Video Game) / int_4ebb6d16
type
Lava Pit
 Prodeus (Video Game) / int_4ebb6d16
comment
Lava Pit: Some levels have lava in them. In some cases, installations are flooded with lava, in other cases it's part of a factory setting.
 Prodeus (Video Game) / int_4ebb6d16
featureApplicability
1.0
 Prodeus (Video Game) / int_4ebb6d16
featureConfidence
1.0
 Prodeus (Video Game)
hasFeature
Prodeus (Video Game) / int_4ebb6d16
 Prodeus (Video Game) / int_50d71a78
type
Dual Wielding
 Prodeus (Video Game) / int_50d71a78
comment
Dual Wielding: The Shredders, a pair of assault rifles that the Player Character always wields one in each hand. Somehow, they both draw from the same pool of ammo, so even if you only fire one you don't need to reload them until both are empty.
 Prodeus (Video Game) / int_50d71a78
featureApplicability
1.0
 Prodeus (Video Game) / int_50d71a78
featureConfidence
1.0
 Prodeus (Video Game)
hasFeature
Prodeus (Video Game) / int_50d71a78
 Prodeus (Video Game) / int_589e54d3
type
Charged Attack
 Prodeus (Video Game) / int_589e54d3
comment
Charged Attack: The Shotgun and Chaos Caster's secondary fire can be held down for a more powerful attack. The Shotgun in particular gains increased accuracy, making it more effective at longer ranges.
 Prodeus (Video Game) / int_589e54d3
featureApplicability
1.0
 Prodeus (Video Game) / int_589e54d3
featureConfidence
1.0
 Prodeus (Video Game)
hasFeature
Prodeus (Video Game) / int_589e54d3
 Prodeus (Video Game) / int_58d24389
type
Rapid-Fire Fisticuffs
 Prodeus (Video Game) / int_58d24389
comment
Rapid-Fire Fisticuffs: Pressing both attack buttons at the same time while you have your fists up causes the protagonist to reduce demons into paste with high-speed punching.
 Prodeus (Video Game) / int_58d24389
featureApplicability
1.0
 Prodeus (Video Game) / int_58d24389
featureConfidence
1.0
 Prodeus (Video Game)
hasFeature
Prodeus (Video Game) / int_58d24389
 Prodeus (Video Game) / int_5e01c78a
type
Expressive Health Bar
 Prodeus (Video Game) / int_5e01c78a
comment
Expressive Health Bar: Character's portrait briefly flashes to be more skeletal when hit. The lower the health, the more skeletal the portrait becomes.
 Prodeus (Video Game) / int_5e01c78a
featureApplicability
1.0
 Prodeus (Video Game) / int_5e01c78a
featureConfidence
1.0
 Prodeus (Video Game)
hasFeature
Prodeus (Video Game) / int_5e01c78a
 Prodeus (Video Game) / int_61ff365d
type
Deflector Shields
 Prodeus (Video Game) / int_61ff365d
comment
Deflector Shields: Later in the game, some of the chaos enemies can have shields that absorb quite a bit of damage.
 Prodeus (Video Game) / int_61ff365d
featureApplicability
1.0
 Prodeus (Video Game) / int_61ff365d
featureConfidence
1.0
 Prodeus (Video Game)
hasFeature
Prodeus (Video Game) / int_61ff365d
 Prodeus (Video Game) / int_64323feb
type
Wave-Motion Tuning Fork
 Prodeus (Video Game) / int_64323feb
comment
Wave-Motion Tuning Fork: The Arc Rail - a great Lightning Gun and a great Sniper Rifle, in one convenient package.
 Prodeus (Video Game) / int_64323feb
featureApplicability
1.0
 Prodeus (Video Game) / int_64323feb
featureConfidence
1.0
 Prodeus (Video Game)
hasFeature
Prodeus (Video Game) / int_64323feb
 Prodeus (Video Game) / int_70d8269d
type
Excuse Plot
 Prodeus (Video Game) / int_70d8269d
comment
Excuse Plot: The campaign's story in the Early Access version is a thinly-veiled justification for having a cool dude shoot demons with cool guns. The full release doesn't really add a plot, either.
 Prodeus (Video Game) / int_70d8269d
featureApplicability
1.0
 Prodeus (Video Game) / int_70d8269d
featureConfidence
1.0
 Prodeus (Video Game)
hasFeature
Prodeus (Video Game) / int_70d8269d
 Prodeus (Video Game) / int_72423e7d
type
Teleporting Keycard Squad
 Prodeus (Video Game) / int_72423e7d
comment
Teleporting Keycard Squad: Enemies tend to spawn when grabbing an important item, such as a rune or a keycard.
 Prodeus (Video Game) / int_72423e7d
featureApplicability
1.0
 Prodeus (Video Game) / int_72423e7d
featureConfidence
1.0
 Prodeus (Video Game)
hasFeature
Prodeus (Video Game) / int_72423e7d
 Prodeus (Video Game) / int_740f59b4
type
ColorCodedForYourConvenience
 Prodeus (Video Game) / int_740f59b4
comment
Color-Coded for Your Convenience: Chaos creatures tend to either glow with and/or throw red energy, while Prodeus creatures glow with electrical blue energy.
 Prodeus (Video Game) / int_740f59b4
featureApplicability
1.0
 Prodeus (Video Game) / int_740f59b4
featureConfidence
1.0
 Prodeus (Video Game)
hasFeature
Prodeus (Video Game) / int_740f59b4
 Prodeus (Video Game) / int_762d730c
type
Level Editor
 Prodeus (Video Game) / int_762d730c
comment
Level Editor: The Early Access version features an extremely detailed level creator function that can be used to make custom maps, and it carries over into the full release. Word of God even states that the entire campaign was made in their own level creator.
 Prodeus (Video Game) / int_762d730c
featureApplicability
1.0
 Prodeus (Video Game) / int_762d730c
featureConfidence
1.0
 Prodeus (Video Game)
hasFeature
Prodeus (Video Game) / int_762d730c
 Prodeus (Video Game) / int_76e59d86
type
BossInMooksClothing
 Prodeus (Video Game) / int_76e59d86
comment
Boss in Mook's Clothing: Slayers, Void Reapers, Harbingers, Phantoms, and Cryomancers are all a lot tougher than regular mooks (all have durability roughly on par with a Hell Knight), and the first time you encounter each one it's treated essentially like a mini-boss battle.
 Prodeus (Video Game) / int_76e59d86
featureApplicability
1.0
 Prodeus (Video Game) / int_76e59d86
featureConfidence
1.0
 Prodeus (Video Game)
hasFeature
Prodeus (Video Game) / int_76e59d86
 Prodeus (Video Game) / int_8a888e34
type
Exploding Barrels
 Prodeus (Video Game) / int_8a888e34
comment
Exploding Barrels: Explosive barrels with yellow paint are scattered here and there. Shooting them tends to kill nearby small and medium enemies outright.
 Prodeus (Video Game) / int_8a888e34
featureApplicability
1.0
 Prodeus (Video Game) / int_8a888e34
featureConfidence
1.0
 Prodeus (Video Game)
hasFeature
Prodeus (Video Game) / int_8a888e34
 Prodeus (Video Game) / int_8a8c7344
type
Plasma Cannon
 Prodeus (Video Game) / int_8a8c7344
comment
Plasma Cannon: There's a plasma rifle that shoots plasma.
 Prodeus (Video Game) / int_8a8c7344
featureApplicability
1.0
 Prodeus (Video Game) / int_8a8c7344
featureConfidence
1.0
 Prodeus (Video Game)
hasFeature
Prodeus (Video Game) / int_8a8c7344
 Prodeus (Video Game) / int_92dfffae
type
Retraux
 Prodeus (Video Game) / int_92dfffae
comment
Retraux: Played with. Mechanically, it resembles classic arena shooters of old with a few modern touches. Graphically, the game looks very modern and is visually impressive, but the character, weapon, and enemy models use a pixellated "sprite" style with a low animation frame-rate causing them to look similar to the sprites used by arena shooters like the original DOOM. Various effects such as smoke and fog are also pixellated. You can also choose to have the game use low-detail 3D models instead of sprites for enemies if you find this too jarring.
 Prodeus (Video Game) / int_92dfffae
featureApplicability
1.0
 Prodeus (Video Game) / int_92dfffae
featureConfidence
1.0
 Prodeus (Video Game)
hasFeature
Prodeus (Video Game) / int_92dfffae
 Prodeus (Video Game) / int_9a3285c
type
Invisibility
 Prodeus (Video Game) / int_9a3285c
comment
Invisibility: One of the blue enemies can make the allies invisible. A couple of different Chaos demons also gain invisibility when corrupted by Prodeans.
 Prodeus (Video Game) / int_9a3285c
featureApplicability
1.0
 Prodeus (Video Game) / int_9a3285c
featureConfidence
1.0
 Prodeus (Video Game)
hasFeature
Prodeus (Video Game) / int_9a3285c
 Prodeus (Video Game) / int_9af10b44
type
Double Jump
 Prodeus (Video Game) / int_9af10b44
comment
Double Jump: The double jump upgrade can be unlocked at the shop and is needed for some secrets in earlier levels, encouraging you to go back and replay them.
 Prodeus (Video Game) / int_9af10b44
featureApplicability
1.0
 Prodeus (Video Game) / int_9af10b44
featureConfidence
1.0
 Prodeus (Video Game)
hasFeature
Prodeus (Video Game) / int_9af10b44
 Prodeus (Video Game) / int_9edbda07
type
Elite Mooks
 Prodeus (Video Game) / int_9edbda07
comment
Elite Mooks: Prodeus versions of various creatures tend to be noticeably more dangerous than the regular Chaos versions. The Prodeus fiend has more health and a hitscan lightning attack, compared to the regular fiend which throws a fireball.
 Prodeus (Video Game) / int_9edbda07
featureApplicability
1.0
 Prodeus (Video Game) / int_9edbda07
featureConfidence
1.0
 Prodeus (Video Game)
hasFeature
Prodeus (Video Game) / int_9edbda07
 Prodeus (Video Game) / int_9f9540ae
type
We Can Rebuild Him
 Prodeus (Video Game) / int_9f9540ae
comment
We Can Rebuild Him: The prologue seems to imply the protagonist was a crewman or passenger on a human spaceship carrying a rune, which crashed into what looks like the Prodeus dimension, where he was killed by a security system due to scanning as an "organic". At this point someone, possibly Prodeus, rebuilds the protagonist as the A Space Marine Is You Vessel, at which point he breaks out and starts kicking ass indiscriminately.
 Prodeus (Video Game) / int_9f9540ae
featureApplicability
1.0
 Prodeus (Video Game) / int_9f9540ae
featureConfidence
1.0
 Prodeus (Video Game)
hasFeature
Prodeus (Video Game) / int_9f9540ae
 Prodeus (Video Game) / int_9fe075b0
type
High-Tech Hexagons
 Prodeus (Video Game) / int_9fe075b0
comment
High-Tech Hexagons: Prodean planet, especially one of the core levels, is filled with hexagonal columns, some which move. Prodeans are depicted to use the most advanced tech.
 Prodeus (Video Game) / int_9fe075b0
featureApplicability
1.0
 Prodeus (Video Game) / int_9fe075b0
featureConfidence
1.0
 Prodeus (Video Game)
hasFeature
Prodeus (Video Game) / int_9fe075b0
 Prodeus (Video Game) / int_aafdef28
type
Videogame Dashing
 Prodeus (Video Game) / int_aafdef28
comment
Video Game Dashing: A modest dashing ability can be unlocked at the shop.
 Prodeus (Video Game) / int_aafdef28
featureApplicability
1.0
 Prodeus (Video Game) / int_aafdef28
featureConfidence
1.0
 Prodeus (Video Game)
hasFeature
Prodeus (Video Game) / int_aafdef28
 Prodeus (Video Game) / int_b06ff73b
type
Variable Mix
 Prodeus (Video Game) / int_b06ff73b
comment
Variable Mix: There are usually 3 variations of the level music. The first plays when there are no enemies or only a few minor enemies onscreen. The second one plays when there are slightly more enemies and the final one plays when there are several active enemies onscreen.
 Prodeus (Video Game) / int_b06ff73b
featureApplicability
1.0
 Prodeus (Video Game) / int_b06ff73b
featureConfidence
1.0
 Prodeus (Video Game)
hasFeature
Prodeus (Video Game) / int_b06ff73b
 Prodeus (Video Game) / int_b0a91b69
type
Convection, Schmonvection
 Prodeus (Video Game) / int_b0a91b69
comment
Convection, Schmonvection: Lava does not damage the player unless walked on directly.
 Prodeus (Video Game) / int_b0a91b69
featureApplicability
1.0
 Prodeus (Video Game) / int_b0a91b69
featureConfidence
1.0
 Prodeus (Video Game)
hasFeature
Prodeus (Video Game) / int_b0a91b69
 Prodeus (Video Game) / int_bcf69f60
type
Short-Range Shotgun
 Prodeus (Video Game) / int_bcf69f60
comment
Short-Range Shotgun: The primary fire of the regular shotgun and auto-shotgun have decent range for a shotgun, but are still ineffective at long range. However, the alt-fire for both of them is a molten slug that can be used for sniping. Played straight with the Super Shotgun, which annihilates enemies at close range, but can't hit the broad side of a barn beyond a few meters.
 Prodeus (Video Game) / int_bcf69f60
featureApplicability
1.0
 Prodeus (Video Game) / int_bcf69f60
featureConfidence
1.0
 Prodeus (Video Game)
hasFeature
Prodeus (Video Game) / int_bcf69f60
 Prodeus (Video Game) / int_c2d5b652
type
Playing Both Sides
 Prodeus (Video Game) / int_c2d5b652
comment
Playing Both Sides: The Vessel seems intent on playing both sides long enough to reach their goal, breaching the Prodeus dimension and allowing Chaos to invade it - only to realize that this has given Chaos a significant advantage and thus needing to level the playing field again before things get out of hand.
 Prodeus (Video Game) / int_c2d5b652
featureApplicability
1.0
 Prodeus (Video Game) / int_c2d5b652
featureConfidence
1.0
 Prodeus (Video Game)
hasFeature
Prodeus (Video Game) / int_c2d5b652
 Prodeus (Video Game) / int_c2f7db18
type
Alien Blood
 Prodeus (Video Game) / int_c2f7db18
comment
Alien Blood: Prodean creatures bleed bright blue.
 Prodeus (Video Game) / int_c2f7db18
featureApplicability
1.0
 Prodeus (Video Game) / int_c2f7db18
featureConfidence
1.0
 Prodeus (Video Game)
hasFeature
Prodeus (Video Game) / int_c2f7db18
 Prodeus (Video Game) / int_c6695a49
type
Mêlée à Trois
 Prodeus (Video Game) / int_c6695a49
comment
Mêlée à Trois: Chaos and Prodeus forces will fight each other as well as the player.
 Prodeus (Video Game) / int_c6695a49
featureApplicability
1.0
 Prodeus (Video Game) / int_c6695a49
featureConfidence
1.0
 Prodeus (Video Game)
hasFeature
Prodeus (Video Game) / int_c6695a49
 Prodeus (Video Game) / int_cde51255
type
Antagonist Title
 Prodeus (Video Game) / int_cde51255
comment
Antagonist Title: According to pre-release info, Prodeus is an enigmatic AI god and the creator of the game's world - whom the protagonist wants to take down via ridiculous amounts of shooting.
 Prodeus (Video Game) / int_cde51255
featureApplicability
1.0
 Prodeus (Video Game) / int_cde51255
featureConfidence
1.0
 Prodeus (Video Game)
hasFeature
Prodeus (Video Game) / int_cde51255
 Prodeus (Video Game) / int_cf168867
type
The Corruption
 Prodeus (Video Game) / int_cf168867
comment
The Corruption: Chaos is apparently able to turn humans (referred to as "Mortals") into aggressive zombies, many of which can still use their firearms and are still intelligent enough to operate machinery. Prodeus in turn is able to turn most Chaos creatures into Prodeus creatures, turning them blue and making them stronger in the process. Prodeus doesn't seem to be able to take over Mortals (including zombified ones) aside from the Vessel, though it might consider them not worth the effort. You're also required to use Chaos energies to corrupt a Nexus Point in order to break into the Elder Dimension for the final level.
 Prodeus (Video Game) / int_cf168867
featureApplicability
1.0
 Prodeus (Video Game) / int_cf168867
featureConfidence
1.0
 Prodeus (Video Game)
hasFeature
Prodeus (Video Game) / int_cf168867
 Prodeus (Video Game) / int_d2867431
type
Monster Closet
 Prodeus (Video Game) / int_d2867431
comment
Monster Closet: Many enemies emerge from rooms that are completely closed off.
 Prodeus (Video Game) / int_d2867431
featureApplicability
1.0
 Prodeus (Video Game) / int_d2867431
featureConfidence
1.0
 Prodeus (Video Game)
hasFeature
Prodeus (Video Game) / int_d2867431
 Prodeus (Video Game) / int_db33bc7e
type
Ludicrous Gibs
 Prodeus (Video Game) / int_db33bc7e
comment
Ludicrous Gibs: Dead enemies chunk gratuitously into bloody bits that splatter all over the floors and walls.
 Prodeus (Video Game) / int_db33bc7e
featureApplicability
1.0
 Prodeus (Video Game) / int_db33bc7e
featureConfidence
1.0
 Prodeus (Video Game)
hasFeature
Prodeus (Video Game) / int_db33bc7e
 Prodeus (Video Game) / int_ea2e9f2d
type
No Ending
 Prodeus (Video Game) / int_ea2e9f2d
comment
No Ending: The game just ends abruptly when you get pulled into the final portal leading to a new dimension, with a short text epilogue that basically says the war between Prodeus and Chaos continues (with Prodeus on the verge of winning) and the Vessel is passing into an unknown future. About the only thing about the final level that would clue you into the fact it's the final level is the fact it takes place in a boss arena and you fight the Hunter, the creature you saw briefly in the prologue level. Well, that and the giant pentagram under the level selection on the map.
 Prodeus (Video Game) / int_ea2e9f2d
featureApplicability
1.0
 Prodeus (Video Game) / int_ea2e9f2d
featureConfidence
1.0
 Prodeus (Video Game)
hasFeature
Prodeus (Video Game) / int_ea2e9f2d
 Prodeus (Video Game) / int_f0089082
type
Early-Bird Cameo
 Prodeus (Video Game) / int_f0089082
comment
Early-Bird Cameo: A few stronger enemies are briefly seen in the intro.
 Prodeus (Video Game) / int_f0089082
featureApplicability
1.0
 Prodeus (Video Game) / int_f0089082
featureConfidence
1.0
 Prodeus (Video Game)
hasFeature
Prodeus (Video Game) / int_f0089082
 Prodeus (Video Game) / int_f5920574
type
Hero-Tracking Failure
 Prodeus (Video Game) / int_f5920574
comment
Hero-Tracking Failure: Averted, enemies will try to lead their shots, but since their projectiles aren't hitscan you can still avoid them by changing direction after they fire.
 Prodeus (Video Game) / int_f5920574
featureApplicability
-1.0
 Prodeus (Video Game) / int_f5920574
featureConfidence
1.0
 Prodeus (Video Game)
hasFeature
Prodeus (Video Game) / int_f5920574
 Prodeus (Video Game) / int_name
type
ItemName
 Prodeus (Video Game) / int_name
comment
 Prodeus (Video Game) / int_name
featureApplicability
1.0
 Prodeus (Video Game) / int_name
featureConfidence
1.0
 Prodeus (Video Game)
hasFeature
Prodeus (Video Game) / int_name
 Prodeus (Video Game) / int_name
itemName
Prodeus (Video Game)

The following is a list of statements referring to the current page from other pages.

 Prodeus (Video Game)
hasFeature
Double Jump / int_ad82f799
 Prodeus (Video Game)
hasFeature
Exploding Barrels / int_ad82f799
 Prodeus (Video Game)
hasFeature
Hollywood Acid / int_ad82f799
 Prodeus (Video Game)
hasFeature
Indie Game / int_ad82f799
 Prodeus (Video Game)
hasFeature
Invisible Wall / int_ad82f799
 Prodeus (Video Game)
hasFeature
Monster Closet / int_ad82f799
 Prodeus (Video Game)
hasFeature
Variable Mix / int_ad82f799