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Project: Horned Owl (Video Game)
- 188 statements
- 36 feature instances
- 12 referencing feature instances
Project: Horned Owl (Video Game) | type |
TVTItem | |
Project: Horned Owl (Video Game) | label |
Project: Horned Owl (Video Game) | |
Project: Horned Owl (Video Game) | page |
ProjectHornedOwl | |
Project: Horned Owl (Video Game) | comment |
Project: Horned Owl is a Light Gun Game made for the PlayStation. Released in 1995, the game notably features characters and mechas designed by Masamune Shirow, and is available for two players.In the future, Metro City is guarded by its Police Unit, the Horned Owl division, with the Horned Owl Armored Mechanized Unit officers, Hiro Utsumi and Nash Stolar being their best soldiers. When a terrorist organization known only as Metalica launches an invasion with their seemingly endless horde of robot mooks, players will assume control of Hiro or Nash to take on enemy mechas in levels spanning across the city, airport, industrial zone and climaxing in a space station. | |
Project: Horned Owl (Video Game) | fetched |
2024-03-08T15:17:19Z | |
Project: Horned Owl (Video Game) | parsed |
2024-03-08T15:17:19Z | |
Project: Horned Owl (Video Game) | isPartOf |
DBTropes | |
Project: Horned Owl (Video Game) / int_1f19f198 | type |
Back-to-Back Badasses | |
Project: Horned Owl (Video Game) / int_1f19f198 | comment |
Back-to-Back Badasses: In two-player mode, Hiro and Nash can take down armies together. | |
Project: Horned Owl (Video Game) / int_1f19f198 | featureApplicability |
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Project: Horned Owl (Video Game) | hasFeature |
Project: Horned Owl (Video Game) / int_1f19f198 | |
Project: Horned Owl (Video Game) / int_27a42ebc | type |
Spiritual Successor | |
Project: Horned Owl (Video Game) / int_27a42ebc | comment |
Spiritual Successor: Elemental Gearbolt is this to this game, but is Darker and Edgier. | |
Project: Horned Owl (Video Game) / int_27a42ebc | featureApplicability |
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Project: Horned Owl (Video Game) | hasFeature |
Project: Horned Owl (Video Game) / int_27a42ebc | |
Project: Horned Owl (Video Game) / int_34c3144b | type |
Lured into a Trap | |
Project: Horned Owl (Video Game) / int_34c3144b | comment |
Lured into a Trap: The fourth mission ends with the entire Horned Owl team being lured into an ambush by Metalica's forces, with Hiro and Nash separated from their allies and fighting their way through a seemingly endless wave of robotic soldiers before confronting what is appropriately enough the game's first Wake-Up Call Boss. Even after defeating the boss, the following cutscene reveals that mission's success to be a Pyrrhic Victory with most of the Horned Owl operatives dead or heavily injured. | |
Project: Horned Owl (Video Game) / int_34c3144b | featureApplicability |
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Project: Horned Owl (Video Game) | hasFeature |
Project: Horned Owl (Video Game) / int_34c3144b | |
Project: Horned Owl (Video Game) / int_3babae20 | type |
Degraded Boss | |
Project: Horned Owl (Video Game) / int_3babae20 | comment |
Halfway through the final level, Hiro and Nash will confront two copies of the first boss, now a Degraded Boss duo that attacks together. | |
Project: Horned Owl (Video Game) / int_3babae20 | featureApplicability |
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Project: Horned Owl (Video Game) / int_3babae20 | |
Project: Horned Owl (Video Game) / int_41914bb3 | type |
Blade Below the Shoulder | |
Project: Horned Owl (Video Game) / int_41914bb3 | comment |
Blade Below the Shoulder: There are numerous Metalica robots with blades attached to their arms which suddenly pop up in front of players before attempting a close-up slash. Many rookie players tend to get caught by surprise and get damaged, and somehow blade attacks from robots can deal larger damage than machine guns. | |
Project: Horned Owl (Video Game) / int_41914bb3 | featureApplicability |
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Project: Horned Owl (Video Game) | hasFeature |
Project: Horned Owl (Video Game) / int_41914bb3 | |
Project: Horned Owl (Video Game) / int_41dd77d | type |
Zerg Rush | |
Project: Horned Owl (Video Game) / int_41dd77d | comment |
Zerg Rush: The preferred attack methods from the Metalica robots. Late in the game Hiro and Nash will confront maybe ten enemies onscreen at the same time, while dozens more are lurking in the background waiting for their turn to get blown apart. Get those trigger fingers busy! | |
Project: Horned Owl (Video Game) / int_41dd77d | featureApplicability |
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Project: Horned Owl (Video Game) | hasFeature |
Project: Horned Owl (Video Game) / int_41dd77d | |
Project: Horned Owl (Video Game) / int_420ab7c6 | type |
Smart Bomb | |
Project: Horned Owl (Video Game) / int_420ab7c6 | comment |
Smart Bomb: Hiro and Nash each begins the level with three of these, which can clear away most attacking enemies. Against bosses these can take down between 15 - 40 percent of their Life Meter, depending on proximity. | |
Project: Horned Owl (Video Game) / int_420ab7c6 | featureApplicability |
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Project: Horned Owl (Video Game) / int_420ab7c6 | featureConfidence |
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Project: Horned Owl (Video Game) | hasFeature |
Project: Horned Owl (Video Game) / int_420ab7c6 | |
Project: Horned Owl (Video Game) / int_42632336 | type |
Mecha-Mooks | |
Project: Horned Owl (Video Game) / int_42632336 | comment |
Mecha-Mooks: The Metalica's forces consists entirely of robots. Naturally players get a kill-tally up to hundreds by the time they finish the game, without any guilt because all their kills are machines. | |
Project: Horned Owl (Video Game) / int_42632336 | featureApplicability |
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Project: Horned Owl (Video Game) | hasFeature |
Project: Horned Owl (Video Game) / int_42632336 | |
Project: Horned Owl (Video Game) / int_486466ee | type |
Dual Boss | |
Project: Horned Owl (Video Game) / int_486466ee | comment |
Dual Boss: The second level has a subversion; two scorpion-like robots will attack Hiro and Nash on the runway of an airport, one at a time. The second one however doesn't appear until the first is destroyed. Who knew Mook Chivalry applies even for robots? Halfway through the final level, Hiro and Nash will confront two copies of the first boss, now a Degraded Boss duo that attacks together. | |
Project: Horned Owl (Video Game) / int_486466ee | featureApplicability |
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Project: Horned Owl (Video Game) | hasFeature |
Project: Horned Owl (Video Game) / int_486466ee | |
Project: Horned Owl (Video Game) / int_4873d055 | type |
Use Your Head | |
Project: Horned Owl (Video Game) / int_4873d055 | comment |
Use Your Head: Some smaller robots with jet propulsions' attached to their bottoms will attempt to headbutt players while on their jets. These enemies are surprisingly fast, and given the spikes on their heads can deal pretty big damage. | |
Project: Horned Owl (Video Game) / int_4873d055 | featureApplicability |
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Project: Horned Owl (Video Game) | hasFeature |
Project: Horned Owl (Video Game) / int_4873d055 | |
Project: Horned Owl (Video Game) / int_5405b144 | type |
Scratch Damage | |
Project: Horned Owl (Video Game) / int_5405b144 | comment |
Scratch Damage: Most of the Metalica forces can inflict a tiny fraction of damage to Hiro and Nash's health, chipping away three to five points from their 100-point armour. | |
Project: Horned Owl (Video Game) / int_5405b144 | featureApplicability |
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Project: Horned Owl (Video Game) | hasFeature |
Project: Horned Owl (Video Game) / int_5405b144 | |
Project: Horned Owl (Video Game) / int_540cdedc | type |
Robotic Undead | |
Project: Horned Owl (Video Game) / int_540cdedc | comment |
Robotic Undead: In the game's final stage, Hiro and Nash can enter a hangar filled with half-constructed enemy robots whose bodies consist of an endoskeleton with some wiring and can only stagger towards the two heroes in a manner similar to that of a zombie. They don't really pose a threat due to being activated prematurely without any weapons installed, with Nash addressing how easy it is to blast them apart those. | |
Project: Horned Owl (Video Game) / int_540cdedc | featureApplicability |
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Project: Horned Owl (Video Game) | hasFeature |
Project: Horned Owl (Video Game) / int_540cdedc | |
Project: Horned Owl (Video Game) / int_5560dbb5 | type |
Airborne Mook | |
Project: Horned Owl (Video Game) / int_5560dbb5 | comment |
Airborne Mook: Several robots can fly around with jetpacks or rocket-propulsors. | |
Project: Horned Owl (Video Game) / int_5560dbb5 | featureApplicability |
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Project: Horned Owl (Video Game) / int_5560dbb5 | featureConfidence |
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Project: Horned Owl (Video Game) | hasFeature |
Project: Horned Owl (Video Game) / int_5560dbb5 | |
Project: Horned Owl (Video Game) / int_5f41f8b2 | type |
Space Base | |
Project: Horned Owl (Video Game) / int_5f41f8b2 | comment |
Space Base: The final level is set in Metalica's last hideout, their heavily-guarded space base which Hiro and Nash infiltrates by hijacking one of their ships and crashing into the area. One notable scenario had the hero(es) fighting legions and legions of robots in a massive hangar with large windows that provides an impressive view of outer space in the background. | |
Project: Horned Owl (Video Game) / int_5f41f8b2 | featureApplicability |
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Project: Horned Owl (Video Game) | hasFeature |
Project: Horned Owl (Video Game) / int_5f41f8b2 | |
Project: Horned Owl (Video Game) / int_68068108 | type |
Evil Laugh | |
Project: Horned Owl (Video Game) / int_68068108 | comment |
Evil Laugh: Blaire does this whenever he appears. | |
Project: Horned Owl (Video Game) / int_68068108 | featureApplicability |
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Project: Horned Owl (Video Game) | hasFeature |
Project: Horned Owl (Video Game) / int_68068108 | |
Project: Horned Owl (Video Game) / int_70d8269d | type |
Excuse Plot | |
Project: Horned Owl (Video Game) / int_70d8269d | comment |
Excuse Plot: What plot? Something about a conspiracy or... nevermind, get back to shooting those damn robots! | |
Project: Horned Owl (Video Game) / int_70d8269d | featureApplicability |
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Project: Horned Owl (Video Game) | hasFeature |
Project: Horned Owl (Video Game) / int_70d8269d | |
Project: Horned Owl (Video Game) / int_7e415ab5 | type |
Hospital Epilogue | |
Project: Horned Owl (Video Game) / int_7e415ab5 | comment |
Hospital Epilogue: The game ends with one of these: an animated clip of Hiro and Nash escaping the Metalica's Space Base just as it explodes, and crashing their escape shuttle back on Earth. They are depicted recovering in a Metro City hospital (Hiro apparently suffered an Eye Scream given the bandage around one eye) before being greeted by their lieutenant. Roll credits. | |
Project: Horned Owl (Video Game) / int_7e415ab5 | featureApplicability |
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Project: Horned Owl (Video Game) | hasFeature |
Project: Horned Owl (Video Game) / int_7e415ab5 | |
Project: Horned Owl (Video Game) / int_834420aa | type |
BFS | |
Project: Horned Owl (Video Game) / int_834420aa | comment |
BFS: Used by the Final Boss to whack the players into chunks. Be warned, each successful hit can deal massive damage. | |
Project: Horned Owl (Video Game) / int_834420aa | featureApplicability |
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Project: Horned Owl (Video Game) | hasFeature |
Project: Horned Owl (Video Game) / int_834420aa | |
Project: Horned Owl (Video Game) / int_84e189a8 | type |
Life Meter | |
Project: Horned Owl (Video Game) / int_84e189a8 | comment |
Life Meter: For both sides. Hiro and Nash's life are represented by percentages, while bosses' are represented by a single bar that shortens with each successful hit. | |
Project: Horned Owl (Video Game) / int_84e189a8 | featureApplicability |
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Project: Horned Owl (Video Game) / int_84e189a8 | featureConfidence |
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Project: Horned Owl (Video Game) | hasFeature |
Project: Horned Owl (Video Game) / int_84e189a8 | |
Project: Horned Owl (Video Game) / int_87e661e8 | type |
Absurdly Spacious Sewer | |
Project: Horned Owl (Video Game) / int_87e661e8 | comment |
Absurdly-Spacious Sewer: Level three begins with an infiltration attempt in a massive sewer line that robotic mooks can fly around inside. | |
Project: Horned Owl (Video Game) / int_87e661e8 | featureApplicability |
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Project: Horned Owl (Video Game) | hasFeature |
Project: Horned Owl (Video Game) / int_87e661e8 | |
Project: Horned Owl (Video Game) / int_91697559 | type |
Half the Man He Used to Be | |
Project: Horned Owl (Video Game) / int_91697559 | comment |
Half the Man He Used to Be: Most robotic mooks falls apart, breaks into large chunks or gets snapped from the waist after being hit, depending on the timing and accuracy of players. | |
Project: Horned Owl (Video Game) / int_91697559 | featureApplicability |
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Project: Horned Owl (Video Game) / int_91697559 | featureConfidence |
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Project: Horned Owl (Video Game) | hasFeature |
Project: Horned Owl (Video Game) / int_91697559 | |
Project: Horned Owl (Video Game) / int_955aba87 | type |
Mook Chivalry | |
Project: Horned Owl (Video Game) / int_955aba87 | comment |
The second level has a subversion; two scorpion-like robots will attack Hiro and Nash on the runway of an airport, one at a time. The second one however doesn't appear until the first is destroyed. Who knew Mook Chivalry applies even for robots? | |
Project: Horned Owl (Video Game) / int_955aba87 | featureApplicability |
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Project: Horned Owl (Video Game) / int_955aba87 | featureConfidence |
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Project: Horned Owl (Video Game) | hasFeature |
Project: Horned Owl (Video Game) / int_955aba87 | |
Project: Horned Owl (Video Game) / int_970c790a | type |
Big Bad | |
Project: Horned Owl (Video Game) / int_970c790a | comment |
Big Bad: Blaire, the leader of Metalica. | |
Project: Horned Owl (Video Game) / int_970c790a | featureApplicability |
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Project: Horned Owl (Video Game) / int_970c790a | featureConfidence |
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Project: Horned Owl (Video Game) | hasFeature |
Project: Horned Owl (Video Game) / int_970c790a | |
Project: Horned Owl (Video Game) / int_9e943076 | type |
One-Man Army | |
Project: Horned Owl (Video Game) / int_9e943076 | comment |
One-Man Army: In single-player mode. Players can amass a huge kill-tally, what with each level having dozens upon dozens of robotic mooks that goes down in one or two shots. In double-player mode they're a two-men army. | |
Project: Horned Owl (Video Game) / int_9e943076 | featureApplicability |
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Project: Horned Owl (Video Game) | hasFeature |
Project: Horned Owl (Video Game) / int_9e943076 | |
Project: Horned Owl (Video Game) / int_a31116e6 | type |
Mechanical Monster | |
Project: Horned Owl (Video Game) / int_a31116e6 | comment |
Mechanical Monster: Most of the bosses are gigantic robots that can fill up half the screen. | |
Project: Horned Owl (Video Game) / int_a31116e6 | featureApplicability |
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Project: Horned Owl (Video Game) | hasFeature |
Project: Horned Owl (Video Game) / int_a31116e6 | |
Project: Horned Owl (Video Game) / int_a5bf8f66 | type |
Reduced to Dust | |
Project: Horned Owl (Video Game) / int_a5bf8f66 | comment |
Reduced to Dust: The game's final boss, Blaire, confronting the players one last time, will gradually dissolve into dust particles while making a We Will Meet Again taunt. | |
Project: Horned Owl (Video Game) / int_a5bf8f66 | featureApplicability |
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Project: Horned Owl (Video Game) | hasFeature |
Project: Horned Owl (Video Game) / int_a5bf8f66 | |
Project: Horned Owl (Video Game) / int_b0e18b32 | type |
Unique Enemy | |
Project: Horned Owl (Video Game) / int_b0e18b32 | comment |
Unique Enemy: The final stage has a few (half a dozen at most) praying mantis-like robots which can teleport in front of the players and takes slightly more damage than the average mook, but they go down without too much trouble. | |
Project: Horned Owl (Video Game) / int_b0e18b32 | featureApplicability |
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Project: Horned Owl (Video Game) | hasFeature |
Project: Horned Owl (Video Game) / int_b0e18b32 | |
Project: Horned Owl (Video Game) / int_b9f472b | type |
Storming the Castle | |
Project: Horned Owl (Video Game) / int_b9f472b | comment |
Storming the Castle: The last two levels, infiltrating Metalica's fortress, fighting through a factory full of robots before confronting the Metalica leader in their space station base. | |
Project: Horned Owl (Video Game) / int_b9f472b | featureApplicability |
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Project: Horned Owl (Video Game) | hasFeature |
Project: Horned Owl (Video Game) / int_b9f472b | |
Project: Horned Owl (Video Game) / int_bb44af57 | type |
Robot Dog | |
Project: Horned Owl (Video Game) / int_bb44af57 | comment |
Robot Dog: Several red robotic canines are reoccurring enemies in the second stage, and will pounce at the players to chew their health away. | |
Project: Horned Owl (Video Game) / int_bb44af57 | featureApplicability |
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Project: Horned Owl (Video Game) | hasFeature |
Project: Horned Owl (Video Game) / int_bb44af57 | |
Project: Horned Owl (Video Game) / int_bebf0356 | type |
Mission Control | |
Project: Horned Owl (Video Game) / int_bebf0356 | comment |
Mission Control: Your lieutenant fulfills this purpose, relaying information on directions and warning of imminent attacks. | |
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Project: Horned Owl (Video Game) / int_bebf0356 | |
Project: Horned Owl (Video Game) / int_beda4b12 | type |
Warm-Up Boss | |
Project: Horned Owl (Video Game) / int_beda4b12 | comment |
Warmup Boss: The first level ends with it's first boss battle, a mecha which shoots slow-moving, easily destroyed projectiles, while strafing across the screen to assault players. It tends to stand still while using it's projectile launcher, allowing players to land several hits, and with it's health bar being average at most it goes down really easily. | |
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Project: Horned Owl (Video Game) / int_c84e56a2 | type |
Sean Connery Is About to Shoot You | |
Project: Horned Owl (Video Game) / int_c84e56a2 | comment |
Sean Connery Is About to Shoot You: The game's cover shows Hiro and Nash about to shoot the players. | |
Project: Horned Owl (Video Game) / int_c84e56a2 | featureApplicability |
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Project: Horned Owl (Video Game) | hasFeature |
Project: Horned Owl (Video Game) / int_c84e56a2 | |
Project: Horned Owl (Video Game) / int_cfe72499 | type |
Shoot the Bullet | |
Project: Horned Owl (Video Game) / int_cfe72499 | comment |
Shoot the Bullet: While machine-gun attacks can't be dodged (the best hope for players is to gun down enemy robots before they can fire), missiles and grenades lobbed towards the players can be shot before hitting. All bosses in fact attacks with projectiles, that players have to shoot to prevent being damaged. | |
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Project: Horned Owl (Video Game) | hasFeature |
Project: Horned Owl (Video Game) / int_cfe72499 | |
Project: Horned Owl (Video Game) / int_f4a0408f | type |
Wake-Up Call Boss | |
Project: Horned Owl (Video Game) / int_f4a0408f | comment |
Wake-Up Call Boss: Boss No. 4, a mechanized turret on legs, whose Macross Missile Massacre bombards the players with a seemingly endless waves of rockets, and it's armoured front can absorb a lot more damage than either previous bosses. | |
Project: Horned Owl (Video Game) / int_f4a0408f | featureApplicability |
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Project: Horned Owl (Video Game) / int_f4a0408f | |
Project: Horned Owl (Video Game) / int_ff8afd14 | type |
Spider Tank | |
Project: Horned Owl (Video Game) / int_ff8afd14 | comment |
Spider Tank: Several robots, including a Giant Mook which takes around five shots to destroy. These are typically the slower types of enemies. | |
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