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Propagation (Video Game)
- 175 statements
- 33 feature instances
- 20 referencing feature instances
Propagation (Video Game) | type |
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Propagation (Video Game) | page |
Propagation | |
Propagation (Video Game) | comment |
Propagation is a series of VR-based Survival Horror games made by indie French company WanadevStudio.Playable from a first-person perspective, the original Propagation is a wave-based shooter set after a Zombie Apocalypse of unknown origin (how original), you're single-handedly fending off the undead, as well as giant monsters inexplicably spawned by the same zombie virus, in a subway. Luckily, you're armed with your firearm of choice (shotgun, pistols, machine-guns) right from the start, with enough ammunition to last you for a day as you try surviving while waiting for a rescue team.A reasonably short game (it can be finished in 30 minutes max) that managed to put Wanadev on the map among horror-themed VR developers (it helps that the game is quite affordable - it's free), they managed to produce a sequel two years later. | |
Propagation (Video Game) | fetched |
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Propagation (Video Game) | parsed |
2023-07-05T13:50:39Z | |
Propagation (Video Game) | processingComment |
Dropped link to TheDeterminator: Not a Feature - UNKNOWN | |
Propagation (Video Game) | processingUnknown |
TheDeterminator | |
Propagation (Video Game) | isPartOf |
DBTropes | |
Propagation (Video Game) / int_16dd0b72 | type |
Make Sure He's Dead | |
Propagation (Video Game) / int_16dd0b72 | comment |
Make Sure He's Dead: An early cutscene in Paradise Hotel, shortly after the first zombie appears, have Emily and Owen (still alive) fleeing to another area. They then come across a corpse, which Emily quickly walks past, but Owen shoots the corpse a few times "just to be sure". | |
Propagation (Video Game) / int_16dd0b72 | featureApplicability |
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Propagation (Video Game) / int_16dd0b72 | featureConfidence |
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Propagation (Video Game) | hasFeature |
Propagation (Video Game) / int_16dd0b72 | |
Propagation (Video Game) / int_19e41d8f | type |
And This Is for... | |
Propagation (Video Game) / int_19e41d8f | comment |
And This Is for...: Emily dedicates one for Owen after killing the Brute, the last monster in Paradise Hotel. | |
Propagation (Video Game) / int_19e41d8f | featureApplicability |
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Propagation (Video Game) / int_19e41d8f | featureConfidence |
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Propagation (Video Game) | hasFeature |
Propagation (Video Game) / int_19e41d8f | |
Propagation (Video Game) / int_1da3a484 | type |
Alice Allusion | |
Propagation (Video Game) / int_1da3a484 | comment |
Alice Allusion: The sequel revolves around Emily's efforts to locate her missing sister, Ashley, where she can collect toy rabbits as tokens to unlock bonuses and there's a pair of giant zombies called Tweedledee and Tweedledum. | |
Propagation (Video Game) / int_1da3a484 | featureApplicability |
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Propagation (Video Game) / int_1da3a484 | featureConfidence |
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Propagation (Video Game) | hasFeature |
Propagation (Video Game) / int_1da3a484 | |
Propagation (Video Game) / int_42259839 | type |
Spider People | |
Propagation (Video Game) / int_42259839 | comment |
Spider People: Propagation ends with you fighting a zombie-spider humanoid in the last phase. You managed to kill all the giant spiders, including the largest of the bunch which is supposedly the queen, but just then the queen's gigantic abdomen (taller than a human) splits open and something crawls out... | |
Propagation (Video Game) / int_42259839 | featureApplicability |
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Propagation (Video Game) / int_42259839 | featureConfidence |
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Propagation (Video Game) | hasFeature |
Propagation (Video Game) / int_42259839 | |
Propagation (Video Game) / int_49d18492 | type |
Scenery Gorn | |
Propagation (Video Game) / int_49d18492 | comment |
Scenery Gorn: Both games are loaded with plenty of onscreen gore, from rotting, decayed corpses in full display to ruined interiors of the subway and hotel, bloodstains on the walls and rubble everywhere. The zombie outbreak's aftermath isn't a pretty sight. | |
Propagation (Video Game) / int_49d18492 | featureApplicability |
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Propagation (Video Game) / int_49d18492 | featureConfidence |
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Propagation (Video Game) | hasFeature |
Propagation (Video Game) / int_49d18492 | |
Propagation (Video Game) / int_53407671 | type |
Action Survivor | |
Propagation (Video Game) / int_53407671 | comment |
Action Survivor: Emily went from a hotel chambermaid to a zombie-killing badass. It helps that the sight of her protector, Owen, being mauled to death, makes her realize she'll need to stand on her own feet. | |
Propagation (Video Game) / int_53407671 | featureApplicability |
1.0 | |
Propagation (Video Game) / int_53407671 | featureConfidence |
1.0 | |
Propagation (Video Game) | hasFeature |
Propagation (Video Game) / int_53407671 | |
Propagation (Video Game) / int_553cbdc2 | type |
Eyeless Face | |
Propagation (Video Game) / int_553cbdc2 | comment |
Eyeless Face: Crawling zombies in Propagation, where the virus somehow caused their eyelids to fuse together. It's especially evident when they managed to get the drop on you and begin chewing your face up-close. | |
Propagation (Video Game) / int_553cbdc2 | featureApplicability |
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Propagation (Video Game) / int_553cbdc2 | featureConfidence |
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Propagation (Video Game) | hasFeature |
Propagation (Video Game) / int_553cbdc2 | |
Propagation (Video Game) / int_5b19cc1b | type |
Air-Vent Passageway | |
Propagation (Video Game) / int_5b19cc1b | comment |
Air-Vent Passageway: Emily needs to navigate her way through rat-infested vents while exploring Paradise Hotel. All those vents are bolted shut, however, requiring Emily to find a cordless power screwdriver from the maintenance room. | |
Propagation (Video Game) / int_5b19cc1b | featureApplicability |
1.0 | |
Propagation (Video Game) / int_5b19cc1b | featureConfidence |
1.0 | |
Propagation (Video Game) | hasFeature |
Propagation (Video Game) / int_5b19cc1b | |
Propagation (Video Game) / int_62ac3f93 | type |
Sinister Subway | |
Propagation (Video Game) / int_62ac3f93 | comment |
Sinister Subway: The entirety of the original game takes place in a zombie-infested subway. | |
Propagation (Video Game) / int_62ac3f93 | featureApplicability |
1.0 | |
Propagation (Video Game) / int_62ac3f93 | featureConfidence |
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Propagation (Video Game) | hasFeature |
Propagation (Video Game) / int_62ac3f93 | |
Propagation (Video Game) / int_6654b17b | type |
Facial Horror | |
Propagation (Video Game) / int_6654b17b | comment |
Facial Horror: Whoo boy. The last boss of Propagation is a human-spider hybrid whose face literally splits open, revealing a flesh-coated skull. That it bares in full glory while chasing after you! The Brute from Paradise Hotel can be damaged by shooting it's head, causing it's facial skin to peel off. It doesn't stop the monster from trying to chomp on Emily. | |
Propagation (Video Game) / int_6654b17b | featureApplicability |
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Propagation (Video Game) / int_6654b17b | featureConfidence |
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Propagation (Video Game) | hasFeature |
Propagation (Video Game) / int_6654b17b | |
Propagation (Video Game) / int_676e942c | type |
We Hardly Knew Ye | |
Propagation (Video Game) / int_676e942c | comment |
We Hardly Knew Ye: Paradise Hotel begins with two characters, hotel maid Emily (the PC) and policeman Owen, deciding to leave the hotel's kitchen in order to locate Emily's sister Ashley. Five minutes into gameplay, they're forced to pull a Let's Split Up, Gang!... and Emily finds Owen's body moments later with both his legs chewed off by the Brute. | |
Propagation (Video Game) / int_676e942c | featureApplicability |
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Propagation (Video Game) / int_676e942c | featureConfidence |
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Propagation (Video Game) | hasFeature |
Propagation (Video Game) / int_676e942c | |
Propagation (Video Game) / int_687c78ff | type |
Railroad Tracks of Doom | |
Propagation (Video Game) / int_687c78ff | comment |
Propagation: The spider-zombie boss lose an arm after being hit by a subway train. Somehow it's still alive after that. | |
Propagation (Video Game) / int_687c78ff | featureApplicability |
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Propagation (Video Game) / int_687c78ff | featureConfidence |
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Propagation (Video Game) | hasFeature |
Propagation (Video Game) / int_687c78ff | |
Propagation (Video Game) / int_690ec658 | type |
Flash of Pain | |
Propagation (Video Game) / int_690ec658 | comment |
Flash of Pain: The screen of both games flashes red when you're hit. | |
Propagation (Video Game) / int_690ec658 | featureApplicability |
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Propagation (Video Game) / int_690ec658 | featureConfidence |
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Propagation (Video Game) | hasFeature |
Propagation (Video Game) / int_690ec658 | |
Propagation (Video Game) / int_6ee0d388 | type |
Marathon Boss | |
Propagation (Video Game) / int_6ee0d388 | comment |
Paradise Hotel have the abomination called The Brute, who chases Emily throughout the lobby, up the second and third floor, absorbing plenty of damage along the way including multiple shotgun blasts into it's ''skinless' face. Expectedly for a Marathon Boss, the whole battle can last for around ten minutes. | |
Propagation (Video Game) / int_6ee0d388 | featureApplicability |
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Propagation (Video Game) / int_6ee0d388 | featureConfidence |
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Propagation (Video Game) | hasFeature |
Propagation (Video Game) / int_6ee0d388 | |
Propagation (Video Game) / int_70d8269d | type |
Excuse Plot | |
Propagation (Video Game) / int_70d8269d | comment |
Excuse Plot: Propagation sees you killing zombies in a subway for 30 minutes, with occasional moments for pausing in-between, for no reason other than of course. Paradise Hotel averts the trope (well, mostly) with a plot revolving around the player character trying to retrieve her sister. | |
Propagation (Video Game) / int_70d8269d | featureApplicability |
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Propagation (Video Game) / int_70d8269d | featureConfidence |
1.0 | |
Propagation (Video Game) | hasFeature |
Propagation (Video Game) / int_70d8269d | |
Propagation (Video Game) / int_8c41d6e9 | type |
Nameless Narrative | |
Propagation (Video Game) / int_8c41d6e9 | comment |
Nameless Narrative: The player character of the original Propagation doesn't have a name. Averted in Paradise Hotel, the player is a chambermaid named Emily Diaz and most prominent characters do have names as well. | |
Propagation (Video Game) / int_8c41d6e9 | featureApplicability |
-1.0 | |
Propagation (Video Game) / int_8c41d6e9 | featureConfidence |
1.0 | |
Propagation (Video Game) | hasFeature |
Propagation (Video Game) / int_8c41d6e9 | |
Propagation (Video Game) / int_9059bd5d | type |
Peek-a-Boo Corpse | |
Propagation (Video Game) / int_9059bd5d | comment |
Peek-a-Boo Corpse: All over the place in Paradise Hotel. The first air vent Emily enters have her flashing her torch, and immediately peeking into a decayed body hanging on the ceiling two feet in front of her. And then there are bodies behind doors and whatnot. | |
Propagation (Video Game) / int_9059bd5d | featureApplicability |
1.0 | |
Propagation (Video Game) / int_9059bd5d | featureConfidence |
1.0 | |
Propagation (Video Game) | hasFeature |
Propagation (Video Game) / int_9059bd5d | |
Propagation (Video Game) / int_9be7c205 | type |
Giant Spider | |
Propagation (Video Game) / int_9be7c205 | comment |
Giant Spider: The original game have oversized arachnids infesting the subways. They don't show up at first, but when the train starts moving you saw a cobweb wall on the track's other sides, and dozens of these creatures scurrying at your direction... | |
Propagation (Video Game) / int_9be7c205 | featureApplicability |
1.0 | |
Propagation (Video Game) / int_9be7c205 | featureConfidence |
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Propagation (Video Game) | hasFeature |
Propagation (Video Game) / int_9be7c205 | |
Propagation (Video Game) / int_a10775b7 | type |
Mean Boss | |
Propagation (Video Game) / int_a10775b7 | comment |
Mean Boss: Paradise Hotel's manager, David, seems to be one. Emily shows some minor degree of guilt when shooting zombified humans, but when she realize David was also infected by the virus... | |
Propagation (Video Game) / int_a10775b7 | featureApplicability |
1.0 | |
Propagation (Video Game) / int_a10775b7 | featureConfidence |
1.0 | |
Propagation (Video Game) | hasFeature |
Propagation (Video Game) / int_a10775b7 | |
Propagation (Video Game) / int_ad22fa80 | type |
Apocalyptic Log | |
Propagation (Video Game) / int_ad22fa80 | comment |
Apocalyptic Log: Paradise Hotel contains plenty of notes from survivors' final moments. | |
Propagation (Video Game) / int_ad22fa80 | featureApplicability |
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Propagation (Video Game) / int_ad22fa80 | featureConfidence |
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Propagation (Video Game) | hasFeature |
Propagation (Video Game) / int_ad22fa80 | |
Propagation (Video Game) / int_ade384ea | type |
Red Shirt | |
Propagation (Video Game) / int_ade384ea | comment |
Redshirt: The original Propagation sees you rescued by a team of Special Forces soldiers who refills your ammunition, but just then some screeching in the dark causes them to leave and investigate. Take a wild guess if anyone of them comes back after that. | |
Propagation (Video Game) / int_ade384ea | featureApplicability |
1.0 | |
Propagation (Video Game) / int_ade384ea | featureConfidence |
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Propagation (Video Game) | hasFeature |
Propagation (Video Game) / int_ade384ea | |
Propagation (Video Game) / int_b2cdd776 | type |
Bottomless Magazines | |
Propagation (Video Game) / int_b2cdd776 | comment |
Bottomless Magazines: Your firearms carried unlimited ammunition in the first game. Averted in the sequel. | |
Propagation (Video Game) / int_b2cdd776 | featureApplicability |
-1.0 | |
Propagation (Video Game) / int_b2cdd776 | featureConfidence |
1.0 | |
Propagation (Video Game) | hasFeature |
Propagation (Video Game) / int_b2cdd776 | |
Propagation (Video Game) / int_b4e95b4f | type |
First-Person Ghost | |
Propagation (Video Game) / int_b4e95b4f | comment |
First-Person Ghost: From a first-person POV, the player's arms in both games are a floating pair of limbs. | |
Propagation (Video Game) / int_b4e95b4f | featureApplicability |
1.0 | |
Propagation (Video Game) / int_b4e95b4f | featureConfidence |
1.0 | |
Propagation (Video Game) | hasFeature |
Propagation (Video Game) / int_b4e95b4f | |
Propagation (Video Game) / int_b7d85d68 | type |
Healing Potion | |
Propagation (Video Game) / int_b7d85d68 | comment |
Healing Potion: Both games uses disinfectant sprays for restoring health. | |
Propagation (Video Game) / int_b7d85d68 | featureApplicability |
1.0 | |
Propagation (Video Game) / int_b7d85d68 | featureConfidence |
1.0 | |
Propagation (Video Game) | hasFeature |
Propagation (Video Game) / int_b7d85d68 | |
Propagation (Video Game) / int_c75c63a3 | type |
Blackout Basement | |
Propagation (Video Game) / int_c75c63a3 | comment |
Blackout Basement: Both games respectively takes place in a subway and the bowels of a hotel, where the lights are out and zombies are all over the place. Keep the flashlight on to avoid an ambush! | |
Propagation (Video Game) / int_c75c63a3 | featureApplicability |
1.0 | |
Propagation (Video Game) / int_c75c63a3 | featureConfidence |
1.0 | |
Propagation (Video Game) | hasFeature |
Propagation (Video Game) / int_c75c63a3 | |
Propagation (Video Game) / int_c92cf19a | type |
Undead Child | |
Propagation (Video Game) / int_c92cf19a | comment |
Undead Child: Some zombies in Paradise Hotel are adolscents or teenagers, which Emily notes when she encounters one the first time. | |
Propagation (Video Game) / int_c92cf19a | featureApplicability |
1.0 | |
Propagation (Video Game) / int_c92cf19a | featureConfidence |
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Propagation (Video Game) | hasFeature |
Propagation (Video Game) / int_c92cf19a | |
Propagation (Video Game) / int_d028e0da | type |
An Arm and a Leg | |
Propagation (Video Game) / int_d028e0da | comment |
An Arm and a Leg: Zombies in both games lose limbs when being shot in the arms, and there's even a "Severed Arms" bonus. Propagation: The spider-zombie boss lose an arm after being hit by a subway train. Somehow it's still alive after that. Paradise Hotel: After splitting up with Owen, Emily explores the basement area, realize something is hiding in the vents, and quickly rendezvous with Owen... only to find him dead, with both legs chewed off. It turns out it was the Brute who killed him off-camera. Legless zombies are a common sight throughout the game. Slicer, one of the undead monsters, doesn't have legs, instead using it's scythe-like arms for dragging itself all over the place. | |
Propagation (Video Game) / int_d028e0da | featureApplicability |
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Propagation (Video Game) / int_d028e0da | featureConfidence |
1.0 | |
Propagation (Video Game) | hasFeature |
Propagation (Video Game) / int_d028e0da | |
Propagation (Video Game) / int_dd608032 | type |
Hell Hotel | |
Propagation (Video Game) / int_dd608032 | comment |
Hell Hotel: Paradise Hotel, where every single tourist, guests and employees are converted into the undead save for a few survivors. Emily knew her sister Ashley is somewhere on the seventh floor, and needs to locate her. | |
Propagation (Video Game) / int_dd608032 | featureApplicability |
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Propagation (Video Game) / int_dd608032 | featureConfidence |
1.0 | |
Propagation (Video Game) | hasFeature |
Propagation (Video Game) / int_dd608032 | |
Propagation (Video Game) / int_eb8f64a6 | type |
No Good Deed Goes Unpunished | |
Propagation (Video Game) / int_eb8f64a6 | comment |
No Good Deed Goes Unpunished: Owen, the tough policeman who accompanies Emily early on, who helpfully offers to train her into becoming an Action Survivor, watches her back in the game's early parts before Emily has access to firearms, and agrees to help Emily locate her missing sister Sarah. It gets him killed half an hour in. | |
Propagation (Video Game) / int_eb8f64a6 | featureApplicability |
1.0 | |
Propagation (Video Game) / int_eb8f64a6 | featureConfidence |
1.0 | |
Propagation (Video Game) | hasFeature |
Propagation (Video Game) / int_eb8f64a6 | |
Propagation (Video Game) / int_f4f01ac | type |
Deadly Rotary Fan | |
Propagation (Video Game) / int_f4f01ac | comment |
Deadly Rotary Fan: One of the vents Emily crosses have these, and she needs to be wary not to move too much to the left or right or be chewed to shreds. There's an unfortunate zombie who tries attacking her only to be dragged in, resulting in a glorious red spray. | |
Propagation (Video Game) / int_f4f01ac | featureApplicability |
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Propagation (Video Game) / int_f4f01ac | featureConfidence |
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Propagation (Video Game) | hasFeature |
Propagation (Video Game) / int_f4f01ac | |
Propagation (Video Game) / int_f8b1c7a1 | type |
Dead Weight | |
Propagation (Video Game) / int_f8b1c7a1 | comment |
Dead Weight: Paradise Hotel has the Mini-Boss, two grossly overweight zombies (called Tweedledee and Tweedledum) who can tank plenty of hits thanks to their kevlard. | |
Propagation (Video Game) / int_f8b1c7a1 | featureApplicability |
1.0 | |
Propagation (Video Game) / int_f8b1c7a1 | featureConfidence |
1.0 | |
Propagation (Video Game) | hasFeature |
Propagation (Video Game) / int_f8b1c7a1 | |
Propagation (Video Game) / int_f8d24fbb | type |
BigSisterInstinct | |
Propagation (Video Game) / int_f8d24fbb | comment |
Big Sister Instinct: Emily and Ashley Diaz are twin sisters, and Emily is presumably the elder one who's fighting through the hordes of undead and monsters to retrieve Ashley. | |
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Propagation (Video Game) / int_f8d24fbb | |
Propagation (Video Game) / int_name | type |
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Propagation (Video Game) |
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