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Quake (Video Game)
- 76 statements
- 13 feature instances
- 165 referencing feature instances
Quake (Video Game) | type |
TVTItem | |
Quake (Video Game) | label |
Quake (Video Game) | |
Quake (Video Game) | page |
Quake | |
Quake (Video Game) | comment |
id Software's series of gritty, First-Person Shooter 3D games, combining Gothic Punk and Sci-Fi, also noted for their industry leading graphics, their fast paced multiplayer matches, and their placement firmly on the "unrealistic" end of the Fackler Scale of FPS Realism. Quake is the Spiritual Successor to the Doom series, with all that entails.The games that comprise the franchise are the following: Quake (1996) Quake II (1997) Quake III: Arena (1999) Quake III: Revolution (PlayStation 2, 2001) Quake Live (PC, browser version 2009, Steam free release 2014, Steam paid release 2015) Quake Arena Arcade (Xbox 360, 2010) Quake IV (2005) Enemy Territory: Quake Wars (2007) Quake Champions (2017 [early access]; 2022 [full version])Quake was one of the first major franchises to go big with licensing its engine to third parties, creating games like SiN (1998), Soldier of Fortune and Half-Life, as well as later Medal of Honor and Dark Forces titles, and the first two Call of Duty games (and, on a darker note, Daikatana). | |
Quake (Video Game) | fetched |
2023-09-02T17:00:28Z | |
Quake (Video Game) | parsed |
2023-09-02T17:00:28Z | |
Quake (Video Game) | processingComment |
Dropped link to FallDamage: Not a Feature - UNKNOWN | |
Quake (Video Game) | processingComment |
Dropped link to InNameOnly: Not a Feature - ITEM | |
Quake (Video Game) | processingUnknown |
FallDamage | |
Quake (Video Game) | isPartOf |
DBTropes | |
Quake (Video Game) / int_14e569d5 | type |
Crate Expectations | |
Quake (Video Game) / int_14e569d5 | comment |
Crate Expectations: Crates are very common in the series. They're mostly made out of metal. | |
Quake (Video Game) / int_14e569d5 | featureApplicability |
1.0 | |
Quake (Video Game) / int_14e569d5 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_14e569d5 | |
Quake (Video Game) / int_20e20e99 | type |
Not the Intended Use | |
Quake (Video Game) / int_20e20e99 | comment |
Not the Intended Use: The rocket launcher. Its intended use is of course to make Ludicrous Gibs of groups of enemies. Many players instead choose to use it to make massive Sequence Breaking leaps. | |
Quake (Video Game) / int_20e20e99 | featureApplicability |
1.0 | |
Quake (Video Game) / int_20e20e99 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_20e20e99 | |
Quake (Video Game) / int_2b7d29e1 | type |
Artifact Title | |
Quake (Video Game) / int_2b7d29e1 | comment |
Artifact Title: "Quake" referred to the protagonist in the game's early stages, then was the codename given for the main villain in the finished game's instruction manual. In the end, none of the games after the first one make any reference to the name "Quake" in any way. | |
Quake (Video Game) / int_2b7d29e1 | featureApplicability |
1.0 | |
Quake (Video Game) / int_2b7d29e1 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_2b7d29e1 | |
Quake (Video Game) / int_2e22f7d4 | type |
Minimalistic Cover Art | |
Quake (Video Game) / int_2e22f7d4 | comment |
Minimalistic Cover Art: The front covers of every primary entry in the series mostly feature the Quad Damage logo. | |
Quake (Video Game) / int_2e22f7d4 | featureApplicability |
1.0 | |
Quake (Video Game) / int_2e22f7d4 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_2e22f7d4 | |
Quake (Video Game) / int_52246caa | type |
The Colored Cross | |
Quake (Video Game) / int_52246caa | comment |
The Colored Cross: The first two games have a red cross on the medikit. The third game has green and yellow crosses floating in orbs, and the fourth game changed to a white symbol on a red background. | |
Quake (Video Game) / int_52246caa | featureApplicability |
1.0 | |
Quake (Video Game) / int_52246caa | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_52246caa | |
Quake (Video Game) / int_7a199cc7 | type |
Rocket Jump | |
Quake (Video Game) / int_7a199cc7 | comment |
Rocket Jump: The Trope Codifier. Speedruns of the first two games will show you how high a player can rocket or grenade jump, given the right equipment. Even some secrets in Quake required doing a grenade jump. | |
Quake (Video Game) / int_7a199cc7 | featureApplicability |
1.0 | |
Quake (Video Game) / int_7a199cc7 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_7a199cc7 | |
Quake (Video Game) / int_9c7e3137 | type |
Hyperspace Arsenal | |
Quake (Video Game) / int_9c7e3137 | comment |
Hyperspace Arsenal: As per the norm of the games of the era, the Player Characters can carry a lot of weapons at once, as the concept of only carrying two guns wouldn't be popularized until Halo: Combat Evolved. | |
Quake (Video Game) / int_9c7e3137 | featureApplicability |
1.0 | |
Quake (Video Game) / int_9c7e3137 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_9c7e3137 | |
Quake (Video Game) / int_b2fe4173 | type |
Slash Command | |
Quake (Video Game) / int_b2fe4173 | comment |
Slash Command: One of the earliest series examples, if not the earliest. | |
Quake (Video Game) / int_b2fe4173 | featureApplicability |
1.0 | |
Quake (Video Game) / int_b2fe4173 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_b2fe4173 | |
Quake (Video Game) / int_c75df49a | type |
Shout-Out | |
Quake (Video Game) / int_c75df49a | comment |
Shout-Out: The series as a whole has a page. | |
Quake (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
Quake (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_c75df49a | |
Quake (Video Game) / int_d933263 | type |
Have a Nice Death | |
Quake (Video Game) / int_d933263 | comment |
Have a Nice Death: Courtesy of the in-game console system. | |
Quake (Video Game) / int_d933263 | featureApplicability |
1.0 | |
Quake (Video Game) / int_d933263 | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_d933263 | |
Quake (Video Game) / int_db33bc7e | type |
Ludicrous Gibs | |
Quake (Video Game) / int_db33bc7e | comment |
Ludicrous Gibs: Unsurprising, seeing how it's a Spiritual Successor to Doom. Everything from monsters to players will explode in a shower of blood and gibs provide they receive enough damage. | |
Quake (Video Game) / int_db33bc7e | featureApplicability |
1.0 | |
Quake (Video Game) / int_db33bc7e | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_db33bc7e | |
Quake (Video Game) / int_ead31b1b | type |
Splash Damage | |
Quake (Video Game) / int_ead31b1b | comment |
Splash Damage: The rocket launcher. Against fast targets, it's actually more effective to aim at the ground near rather than trying to hit directly. | |
Quake (Video Game) / int_ead31b1b | featureApplicability |
1.0 | |
Quake (Video Game) / int_ead31b1b | featureConfidence |
1.0 | |
Quake (Video Game) | hasFeature |
Quake (Video Game) / int_ead31b1b | |
Quake (Video Game) / int_name | type |
ItemName | |
Quake (Video Game) / int_name | comment |
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Quake (Video Game) / int_name | featureApplicability |
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Quake (Video Game) / int_name | featureConfidence |
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Quake (Video Game) | hasFeature |
Quake (Video Game) / int_name | |
Quake (Video Game) / int_name | itemName |
Quake (Video Game) |
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