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Rastan (Video Game)
- 240 statements
- 46 feature instances
- 21 referencing feature instances
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Rastan Saga is a series of Arcade Games released by Taito.The first game is released in 1987, where players assume the eponymous Barbarian Hero, Rastan, on his quest to become king as he travels the lands, slaying various evil-doers, undeads, and assorted monsters using his trusty sword and an assortment of weapons and available power-ups.A big hit upon release (being noted by Japan's Game Machine magazine as the second most successful table arcade unit of the month), the game received a sequel, Rastan Saga II, immediately a year later, which was more or less a rehash of the first.Warrior Blade: Rastan Saga Episode III, the third and final installment, is an Arcade Game featuring a dual-screen display also used on one version of Darius II. It forgoes the platforming elements of the first two games, being a Beat 'em Up / Hack and Slash actioner instead (inspired by the then-recent Golden Axe franchise). This time Rastan gains a pair of allies, his sidekick Dewey and a thief named Sophia, allowing up to two players at once, on a quest seeking the Jewels of Depon.The unrelated fighting game Barbarian (Titus) is a Dolled-Up Installment of the series in Japan due to Taito being the publisher there. | |
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Dropped link to EvilWizard: Not a Feature - UNKNOWN | |
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EvilWizard | |
Rastan (Video Game) | isPartOf |
DBTropes | |
Rastan (Video Game) / int_10dafb12 | type |
Flaming Sword | |
Rastan (Video Game) / int_10dafb12 | comment |
Flaming Sword: The Fire Sword was the strongest of the weapons Rastan could obtain, and shoots fireballs when swung. Rastan Saga II turned the flames into an add-on power-up instead of a weapon in itself. | |
Rastan (Video Game) / int_10dafb12 | featureApplicability |
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Rastan (Video Game) | hasFeature |
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Rastan (Video Game) / int_2462a9ba | type |
Multi-Armed and Dangerous | |
Rastan (Video Game) / int_2462a9ba | comment |
Multi-Armed and Dangerous: The wizard Final Boss of II grows extra arms when Rastan confronts him. He wields swords on two of his arms, and uses the other 4 for casting attacking spells or summoning mooks on Rastan. | |
Rastan (Video Game) / int_2462a9ba | featureApplicability |
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Rastan (Video Game) | hasFeature |
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Rastan (Video Game) / int_258a59e9 | type |
Our Centaurs Are Different | |
Rastan (Video Game) / int_258a59e9 | comment |
Our Centaurs Are Different: Centaurs working for the forces of chaos are an enemy in both games. They're usually armed with lances and despite their size, goes down as easily as any other mook; the second game have a twenty-feet-tall giant centaur as a boss. | |
Rastan (Video Game) / int_258a59e9 | featureApplicability |
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Rastan (Video Game) | hasFeature |
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Rastan (Video Game) / int_2704093f | type |
Gashadokuro | |
Rastan (Video Game) / int_2704093f | comment |
Gashadokuro: Two of these shows up in III. A two-headed giant skeleton with scythes for arms is a boss of the harbour stage, which must be killed twice, and the boss of the Spiral Tower is a gigantic, ox-headed, flaming skeleton monster. | |
Rastan (Video Game) / int_2704093f | featureApplicability |
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Rastan (Video Game) | hasFeature |
Rastan (Video Game) / int_2704093f | |
Rastan (Video Game) / int_2dff6b95 | type |
Two Guys and a Girl | |
Rastan (Video Game) / int_2dff6b95 | comment |
Two Guys and a Girl: In the third game, Rastan is joined by his sidekick Dewey, and Sophia, the token female joining them, makes them a trio. | |
Rastan (Video Game) / int_2dff6b95 | featureApplicability |
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Rastan (Video Game) | hasFeature |
Rastan (Video Game) / int_2dff6b95 | |
Rastan (Video Game) / int_348c1707 | type |
Sword Beam | |
Rastan (Video Game) / int_348c1707 | comment |
Sword Beam: One of the recurring power-ups in all three games, which allows Rastan to fire beam attacks from his sword with each swing. | |
Rastan (Video Game) / int_348c1707 | featureApplicability |
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Rastan (Video Game) | hasFeature |
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Rastan (Video Game) / int_3c26863b | type |
Assist Character | |
Rastan (Video Game) / int_3c26863b | comment |
Assist Character: In the third game, you can obtain the assistance of Mahadidekardi the wizard, who assists you by casting a variety of spells, either by blowing up all enemies onscreen, casting a Medusa's Gaze petrifying them, unleash a freezing mist turning enemies into ice, or turning them into frogs. But if he runs out of his Magic Level or if you lose a life, Mahadidekardi leaves. | |
Rastan (Video Game) / int_3c26863b | featureApplicability |
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Rastan (Video Game) | hasFeature |
Rastan (Video Game) / int_3c26863b | |
Rastan (Video Game) / int_3c689563 | type |
Interesting Situation Duel | |
Rastan (Video Game) / int_3c689563 | comment |
Interesting Situation Duel: The third game have a stage where Rastan, Dewey, and / or Sophia slides down a steep, ice-covered hill, just as they're pursued by hostile lizard men on their own sleds, at which point the heroes must fend off lizard men mooks while skidding downhill all the way. Every now and then there will be crevasses halfway through, that the players must jump over (while lizard-men enemies not killed by the players will instead fall into the cracks en masse to their demise), only for more lizard-men to appear. The entire stage keeps sliding downhill until the player reaches the foot of the hill. | |
Rastan (Video Game) / int_3c689563 | featureApplicability |
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Rastan (Video Game) | hasFeature |
Rastan (Video Game) / int_3c689563 | |
Rastan (Video Game) / int_406315e | type |
Shield-Bearing Mook | |
Rastan (Video Game) / int_406315e | comment |
Shield-Bearing Mook: Human warrior enemies tends to use shields and swords in tandem. It offers them slightly more defense than the lesser monsters, but they still go down without too much trouble, | |
Rastan (Video Game) / int_406315e | featureApplicability |
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Rastan (Video Game) / int_406315e | featureConfidence |
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Rastan (Video Game) | hasFeature |
Rastan (Video Game) / int_406315e | |
Rastan (Video Game) / int_40e2ac3f | type |
Flunky Boss | |
Rastan (Video Game) / int_40e2ac3f | comment |
Flunky Boss: The Final Boss of the second game, an Evil Wizard, alternates between blasting you with projectiles and casting summoning spells bringing mooks to fight you. King Zananstaff from the third game, being a Stationary Boss as a skeleton on a throne, couldn't move about, but instead will repeatedly summon skeletons while shooting blue fireballs at you from his throne. You'll need to bypass his attacks, fight off his skeletons, and hit him on his throne until he goes down. | |
Rastan (Video Game) / int_40e2ac3f | featureApplicability |
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Rastan (Video Game) | hasFeature |
Rastan (Video Game) / int_40e2ac3f | |
Rastan (Video Game) / int_41a48472 | type |
Bat Out of Hell | |
Rastan (Video Game) / int_41a48472 | comment |
Bat Out of Hell: Giant bats are a recurring Airborne Mook in all three games. | |
Rastan (Video Game) / int_41a48472 | featureApplicability |
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Rastan (Video Game) | hasFeature |
Rastan (Video Game) / int_41a48472 | |
Rastan (Video Game) / int_47d56aac | type |
Fish People | |
Rastan (Video Game) / int_47d56aac | comment |
Fish People: Fish men are another enemy in the series. Plenty of these shows up in III's harbour stage. | |
Rastan (Video Game) / int_47d56aac | featureApplicability |
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Rastan (Video Game) | hasFeature |
Rastan (Video Game) / int_47d56aac | |
Rastan (Video Game) / int_57a8305d | type |
Our Hydras Are Different | |
Rastan (Video Game) / int_57a8305d | comment |
Our Hydras Are Different: A green, five-headed hydra shows up as a boss in the first game. It can shoot fireballs from all five of its heads, and Rastan must decapitate all five of them to defeat said hydra. Interestingly, the Hydra Problem is averted, the monster dies once all five heads are cut. | |
Rastan (Video Game) / int_57a8305d | featureApplicability |
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Rastan (Video Game) | hasFeature |
Rastan (Video Game) / int_57a8305d | |
Rastan (Video Game) / int_64c8eea8 | type |
Wolverine Claws | |
Rastan (Video Game) / int_64c8eea8 | comment |
Wolverine Claws: The second game introduces clawed gautlets Rastan can use instead of his sword (it's in fact proudly depicted on the game's cover). These claws are among the fastest weapons in the game, though it's predictably limited in range compared to swords or axes. These claws return in the third game. | |
Rastan (Video Game) / int_64c8eea8 | featureApplicability |
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Rastan (Video Game) | hasFeature |
Rastan (Video Game) / int_64c8eea8 | |
Rastan (Video Game) / int_67f88923 | type |
Noodle People | |
Rastan (Video Game) / int_67f88923 | comment |
Noodle People: The monks, an enemy in the third game, are groups of impossibly skinny mooks who looks almost boneless when they're walking. They naturally have pathetic health, but can be quite fast on their feet as well as attacking with ranged projectiles. | |
Rastan (Video Game) / int_67f88923 | featureApplicability |
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Rastan (Video Game) | hasFeature |
Rastan (Video Game) / int_67f88923 | |
Rastan (Video Game) / int_6c4ed101 | type |
Breath Weapon | |
Rastan (Video Game) / int_6c4ed101 | comment |
Breath Weapon: Almost all the bosses and some lesser enemies can breathe ranged attacks on the heroes. The dragon and hydra from the original game breathes fire, unsurprisingly, while King Zananstaff from the third game breathes blue flaming skulls which damages you when hit... and spawns a new skeleton mook when hitting the ground. | |
Rastan (Video Game) / int_6c4ed101 | featureApplicability |
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Rastan (Video Game) | hasFeature |
Rastan (Video Game) / int_6c4ed101 | |
Rastan (Video Game) / int_6caf4f3f | type |
Attract Mode | |
Rastan (Video Game) / int_6caf4f3f | comment |
Attract Mode: The attract mode (in the first two games) covered the Excuse Plot in a few short blurbs and had a list showing what every item in the game did. | |
Rastan (Video Game) / int_6caf4f3f | featureApplicability |
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Rastan (Video Game) | hasFeature |
Rastan (Video Game) / int_6caf4f3f | |
Rastan (Video Game) / int_701a2ae9 | type |
Baphomet | |
Rastan (Video Game) / int_701a2ae9 | comment |
Baphomet: The third game has a boss being a Living Statue of a demon modelled exactly like Baphomet himself, a goat-headed monster sitting in a cross-legged pose as he sics monsters on you. | |
Rastan (Video Game) / int_701a2ae9 | featureApplicability |
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Rastan (Video Game) | hasFeature |
Rastan (Video Game) / int_701a2ae9 | |
Rastan (Video Game) / int_70ed9079 | type |
Creepy Centipedes | |
Rastan (Video Game) / int_70ed9079 | comment |
Creepy Centipedes: The second game have giant centipedes several times larger than Rastan, who crawls from underground and along walls to bite at the hero. | |
Rastan (Video Game) / int_70ed9079 | featureApplicability |
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Rastan (Video Game) | hasFeature |
Rastan (Video Game) / int_70ed9079 | |
Rastan (Video Game) / int_716c0b1b | type |
And the Adventure Continues | |
Rastan (Video Game) / int_716c0b1b | comment |
And the Adventure Continues: The endings of all three games have Rastan continuing his journey to become king after defeating the Final Boss. | |
Rastan (Video Game) / int_716c0b1b | featureApplicability |
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Rastan (Video Game) | hasFeature |
Rastan (Video Game) / int_716c0b1b | |
Rastan (Video Game) / int_7b21ef92 | type |
Later-Installment Weirdness | |
Rastan (Video Game) / int_7b21ef92 | comment |
Later-Installment Weirdness: For the third game, at least. It ditches all the single-player platforming elements from the previous two and turns it into a Hack and Slash actioner. Also, Rastan now has two companions, which the game treats like they're there all along, despite the first two games having Rastan going on his quest alone. | |
Rastan (Video Game) / int_7b21ef92 | featureApplicability |
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Rastan (Video Game) | hasFeature |
Rastan (Video Game) / int_7b21ef92 | |
Rastan (Video Game) / int_7b7f0141 | type |
Tentacled Terror | |
Rastan (Video Game) / int_7b7f0141 | comment |
Tentacled Terror: The captain of the pirate ship from the third game initially appears humanoid, but as you confront him, he reveals the multiple tentacles tucked in his back. And then the ship collapses, dropping the captain into the sea water and revealing his true form as a gigantic tentacled abomination. | |
Rastan (Video Game) / int_7b7f0141 | featureApplicability |
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Rastan (Video Game) | hasFeature |
Rastan (Video Game) / int_7b7f0141 | |
Rastan (Video Game) / int_83308c12 | type |
Spikes of Doom | |
Rastan (Video Game) / int_83308c12 | comment |
Spikes of Doom: Spikes make a regular appearance as jutting spears. They are also found on Smashing Hallway Traps of Doom. | |
Rastan (Video Game) / int_83308c12 | featureApplicability |
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Rastan (Video Game) | hasFeature |
Rastan (Video Game) / int_83308c12 | |
Rastan (Video Game) / int_8c97cf66 | type |
Stationary Boss | |
Rastan (Video Game) / int_8c97cf66 | comment |
King Zananstaff from the third game, being a Stationary Boss as a skeleton on a throne, couldn't move about, but instead will repeatedly summon skeletons while shooting blue fireballs at you from his throne. You'll need to bypass his attacks, fight off his skeletons, and hit him on his throne until he goes down. | |
Rastan (Video Game) / int_8c97cf66 | featureApplicability |
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Rastan (Video Game) | hasFeature |
Rastan (Video Game) / int_8c97cf66 | |
Rastan (Video Game) / int_8e9cf84e | type |
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Rastan (Video Game) / int_8e9cf84e | comment |
"Blind Idiot" Translation: The second game suffers from this a lot, at least in the arcade version. So is the third game, with typos all around. | |
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Rastan (Video Game) | hasFeature |
Rastan (Video Game) / int_8e9cf84e | |
Rastan (Video Game) / int_92cf3f7b | type |
Smashing Hallway Traps of Doom | |
Rastan (Video Game) / int_92cf3f7b | comment |
Smashing Hallway Traps of Doom: All three games in the series have these in the castle areas, in the form of spiked platforms lowered from the ceiling. | |
Rastan (Video Game) / int_92cf3f7b | featureApplicability |
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Rastan (Video Game) | hasFeature |
Rastan (Video Game) / int_92cf3f7b | |
Rastan (Video Game) / int_9fce3ba0 | type |
Throne Room Throwdown | |
Rastan (Video Game) / int_9fce3ba0 | comment |
Throne Room Throwdown: The boss, King Zananstaff from the third game, is fought in his throne room. Which the king, cursed into becoming a skeletal demon, must remain on his throne until he's killed. | |
Rastan (Video Game) / int_9fce3ba0 | featureApplicability |
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Rastan (Video Game) | hasFeature |
Rastan (Video Game) / int_9fce3ba0 | |
Rastan (Video Game) / int_a04eb363 | type |
Lizard Folk | |
Rastan (Video Game) / int_a04eb363 | comment |
Lizard Folk: Armed lizard men are a recurring enemy in all three games, which Rastan (and also Dewey and Sophia in III) slays by the ton. | |
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Rastan (Video Game) | hasFeature |
Rastan (Video Game) / int_a04eb363 | |
Rastan (Video Game) / int_a998ce5c | type |
Medusa | |
Rastan (Video Game) / int_a998ce5c | comment |
Medusa: Medusa the Gorgon shows up as a boss in the second game. Strangely enough she isn't depicted as a half-snake half-woman monster common in various media, but instead follows the more classical depictions in myths. She also has a Teleport Spam ability making her difficult to hit. | |
Rastan (Video Game) / int_a998ce5c | featureApplicability |
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Rastan (Video Game) | hasFeature |
Rastan (Video Game) / int_a998ce5c | |
Rastan (Video Game) / int_ad4a45be | type |
Final Boss | |
Rastan (Video Game) / int_ad4a45be | comment |
The Final Boss of the second game, an Evil Wizard, alternates between blasting you with projectiles and casting summoning spells bringing mooks to fight you. | |
Rastan (Video Game) / int_ad4a45be | featureApplicability |
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Rastan (Video Game) | hasFeature |
Rastan (Video Game) / int_ad4a45be | |
Rastan (Video Game) / int_b43217a5 | type |
Battle Boomerang | |
Rastan (Video Game) / int_b43217a5 | comment |
Battle Boomerang: The third game (only) have boomerang-throwing mooks, which they throw in an unlimited supply. | |
Rastan (Video Game) / int_b43217a5 | featureApplicability |
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Rastan (Video Game) | hasFeature |
Rastan (Video Game) / int_b43217a5 | |
Rastan (Video Game) / int_b51ffd20 | type |
To Be a Master | |
Rastan (Video Game) / int_b51ffd20 | comment |
To Be a Master: Rastan narrates at the end of the arcade version: "This is only part of my long story — only a part to become a king." | |
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Rastan (Video Game) | hasFeature |
Rastan (Video Game) / int_b51ffd20 | |
Rastan (Video Game) / int_b731fa6e | type |
I Cannot Self-Terminate | |
Rastan (Video Game) / int_b731fa6e | comment |
I Cannot Self-Terminate: King Zananstaff from the third game, when you confront him, is revealed to be cursed by a spell reducing him into a skeleton, incapable of even leaving his throne and must attack literally everyone who enters his throne room. For the entirety of the boss battle, as you cut down his skeletons, King Zananstaff will repeatedly plead, "Help me... kill me... help me..." | |
Rastan (Video Game) / int_b731fa6e | featureApplicability |
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Rastan (Video Game) | hasFeature |
Rastan (Video Game) / int_b731fa6e | |
Rastan (Video Game) / int_b97c1d0b | type |
Standard Hero Reward | |
Rastan (Video Game) / int_b97c1d0b | comment |
Standard Hero Reward: The Sega Master System version of Rastan (first game) ends with Rastan saving the princess and being offered her hand in marriage by the king of Chamois, as well as a large amount of treasure. However, he declines it on the grounds that "she's not the person to be the wife of a thief like me." | |
Rastan (Video Game) / int_b97c1d0b | featureApplicability |
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Rastan (Video Game) | hasFeature |
Rastan (Video Game) / int_b97c1d0b | |
Rastan (Video Game) / int_ba6baee1 | type |
High-Altitude Battle | |
Rastan (Video Game) / int_ba6baee1 | comment |
High-Altitude Battle: The third game have a level where Rastan (or the other two characters) rides a winged lizard and flies up a canyon, while battling enemy soldiers on their own steeds. | |
Rastan (Video Game) / int_ba6baee1 | featureApplicability |
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Rastan (Video Game) | hasFeature |
Rastan (Video Game) / int_ba6baee1 | |
Rastan (Video Game) / int_bb9e2f4a | type |
Horseback Heroism | |
Rastan (Video Game) / int_bb9e2f4a | comment |
Horseback Heroism: The third game have a stage where Rastan (or Dewey or Sophia, depending on which character the player is using) rides across a forest while fighting enemy bandits, similarly on horseback. Said stage is fittingly called "Horseman's Forest". | |
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Rastan (Video Game) | hasFeature |
Rastan (Video Game) / int_bb9e2f4a | |
Rastan (Video Game) / int_c3f6e68 | type |
Dem Bones | |
Rastan (Video Game) / int_c3f6e68 | comment |
Dem Bones: Skeletons are a recurring enemy in all three of the games, with the first game notably having King Graton, a halberd-wielding skeletal warrior as it's first boss. | |
Rastan (Video Game) / int_c3f6e68 | featureApplicability |
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Rastan (Video Game) | hasFeature |
Rastan (Video Game) / int_c3f6e68 | |
Rastan (Video Game) / int_d1814802 | type |
Big Red Devil | |
Rastan (Video Game) / int_d1814802 | comment |
Big Red Devil: The Final Boss of the third game, fought at the exit of the Temple of Gulestopalis. He first appears as a human, before casting a spell turning him One-Winged Angel; a horned, red-skinned, winged demon which is as difficult to defeat as he appears. Kill him and he'll turn back to human form in his dying throes. | |
Rastan (Video Game) / int_d1814802 | featureApplicability |
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Rastan (Video Game) | hasFeature |
Rastan (Video Game) / int_d1814802 | |
Rastan (Video Game) / int_d88e125e | type |
Our Dragons Are Different | |
Rastan (Video Game) / int_d88e125e | comment |
Our Dragons Are Different: A red, fire-breathing dragon is the Final Boss of the first game. | |
Rastan (Video Game) / int_d88e125e | featureApplicability |
1.0 | |
Rastan (Video Game) / int_d88e125e | featureConfidence |
1.0 | |
Rastan (Video Game) | hasFeature |
Rastan (Video Game) / int_d88e125e | |
Rastan (Video Game) / int_e87aed53 | type |
Classical Chimera | |
Rastan (Video Game) / int_e87aed53 | comment |
Classical Chimera: Chimaeras, resembling a lion with the heads of a goat and a snake growing from its shoulders as well as having a serpentine tail, are an enemy from the first game. It's not as tough as it looks though, a couple of slashes finishes it immediately. | |
Rastan (Video Game) / int_e87aed53 | featureApplicability |
1.0 | |
Rastan (Video Game) / int_e87aed53 | featureConfidence |
1.0 | |
Rastan (Video Game) | hasFeature |
Rastan (Video Game) / int_e87aed53 | |
Rastan (Video Game) / int_e899df79 | type |
Flame Spewer Obstacle | |
Rastan (Video Game) / int_e899df79 | comment |
Flame Spewer Obstacle: Later rounds in the first game feature wall traps that emit blue flames at regular intervals. | |
Rastan (Video Game) / int_e899df79 | featureApplicability |
1.0 | |
Rastan (Video Game) / int_e899df79 | featureConfidence |
1.0 | |
Rastan (Video Game) | hasFeature |
Rastan (Video Game) / int_e899df79 | |
Rastan (Video Game) / int_e913fe74 | type |
Epic Flail | |
Rastan (Video Game) / int_e913fe74 | comment |
Epic Flail: An available weapon in all three games, Rastan can collect a flail (in the form of a spiked ball on a chain) to use in place of his sword, which offers greater range. In the third game Sophia can collect a power-up that upgrades her whip into a flail. | |
Rastan (Video Game) / int_e913fe74 | featureApplicability |
1.0 | |
Rastan (Video Game) / int_e913fe74 | featureConfidence |
1.0 | |
Rastan (Video Game) | hasFeature |
Rastan (Video Game) / int_e913fe74 | |
Rastan (Video Game) / int_f1e837cc | type |
Mind over Matter | |
Rastan (Video Game) / int_f1e837cc | comment |
The third game have an unnamed, purple-clad sorceror as a boss who seems to have Mind over Matter abilities, levitating rocks and blades to be flung at you. He can also cast fireballs and Teleport Spam all over the place until you killed him. | |
Rastan (Video Game) / int_f1e837cc | featureApplicability |
1.0 | |
Rastan (Video Game) / int_f1e837cc | featureConfidence |
1.0 | |
Rastan (Video Game) | hasFeature |
Rastan (Video Game) / int_f1e837cc | |
Rastan (Video Game) / int_f71c4d2f | type |
Vine Swing | |
Rastan (Video Game) / int_f71c4d2f | comment |
Vine Swing: For the first two games, swinging on conveniently placed vines or ropes helps Rastan cross pits of obstacles. It's not quite clear what they're hanging from in some outdoor areas. | |
Rastan (Video Game) / int_f71c4d2f | featureApplicability |
1.0 | |
Rastan (Video Game) / int_f71c4d2f | featureConfidence |
1.0 | |
Rastan (Video Game) | hasFeature |
Rastan (Video Game) / int_f71c4d2f | |
Rastan (Video Game) / int_fe5ed7bf | type |
Our Gargoyles Rock | |
Rastan (Video Game) / int_fe5ed7bf | comment |
Our Gargoyles Rock: Gargoyles appears in all three games as an Airborne Mook enemy. | |
Rastan (Video Game) / int_fe5ed7bf | featureApplicability |
1.0 | |
Rastan (Video Game) / int_fe5ed7bf | featureConfidence |
1.0 | |
Rastan (Video Game) | hasFeature |
Rastan (Video Game) / int_fe5ed7bf | |
Rastan (Video Game) / int_name | type |
ItemName | |
Rastan (Video Game) / int_name | comment |
||
Rastan (Video Game) / int_name | featureApplicability |
1.0 | |
Rastan (Video Game) / int_name | featureConfidence |
1.0 | |
Rastan (Video Game) | hasFeature |
Rastan (Video Game) / int_name | |
Rastan (Video Game) / int_name | itemName |
Rastan (Video Game) |
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