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Ratchet & Clank (2002) (Video Game)
- 1089 statements
- 215 feature instances
- 137 referencing feature instances
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Ratchet & Clank (2002) (Video Game) | |
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RatchetAndClank2002 | |
Ratchet & Clank (2002) (Video Game) | comment |
The first game in the Ratchet & Clank series, and a modest hit for the PlayStation 2.Ratchet is a young mechanic on the planet Veldin who's built his own ship to travel to new planets, but he can't actually use it without a robotic ignition system. But things change when he finds a small robot he later names Clank, who escaped from a robot factory and crash-landed on Veldin. Clank brings bad news: he's learned that Chairman Drek and the Blarg plan to destroy planets across the galaxy in order to build themselves a new homeworld to replace their polluted old one. In exchange for a chance to see the galaxy via Clank's robotic ignition system, Ratchet decides to help Clank look for the great hero, Captain Qwark, and get him to stop Drek's plot.A re-imagining of this game has been released, complete with updated gameplay, and it ties into the film of the same name. | |
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Ratchet & Clank (2002) (Video Game) / int_10c393f5 | type |
Video-Game Flamethrowers Suck | |
Ratchet & Clank (2002) (Video Game) / int_10c393f5 | comment |
Video Game Flamethrowers Suck: The Pyrocitor, a weapon you can acquire very early in the game. It's good for crowd-controlling small enemies, but its flame has a short range and the damage is mediocre. Fortunately, getting the Gold upgrade makes it a much more effective weapon, as it has a longer range and does more damage. The PAL version of the game curiously averts this by unwittingly made it one of the strongest weapons in the game due to a design oversight when converting the game to 50hz. | |
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Ratchet & Clank (2002) (Video Game) / int_10c393f5 | |
Ratchet & Clank (2002) (Video Game) / int_112f8ee1 | type |
Look Behind You | |
Ratchet & Clank (2002) (Video Game) / int_112f8ee1 | comment |
Look Behind You: When Clank warns Ratchet that robots aren't easily fooled after watching a video promoting the Hologuise, he tricks Clank into looking back at nothing. | |
Ratchet & Clank (2002) (Video Game) / int_112f8ee1 | featureApplicability |
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Ratchet & Clank (2002) (Video Game) / int_13a9273f | type |
Gassy Gastronomy | |
Ratchet & Clank (2002) (Video Game) / int_13a9273f | comment |
Gassy Gastronomy: When Ratchet drinks a soda-like beverage that increases his maximum health, he lets out a belch. | |
Ratchet & Clank (2002) (Video Game) / int_13a9273f | featureApplicability |
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Ratchet & Clank (2002) (Video Game) / int_13a9273f | |
Ratchet & Clank (2002) (Video Game) / int_13dcb20b | type |
Antepiece | |
Ratchet & Clank (2002) (Video Game) / int_13dcb20b | comment |
Antepiece: On the early planets, where your weapon roster is limited, the game eases you into the basic mechanics through subtly instructive level design, only gradually starting to move on from the basics from Eudora and on. According the YouTube developers' commentary, the Electroid enemies on Veldin were designed to encourage the player to use the Bomb Glove, due to the distance and mobility of their electric attack making it risky to attack them with your wrench. They do acknowledge that the Comet Strike (throwing your wrench) works as well. Earlier, the gap where Ratchet has to jump directly into two Horny Toads was also meant to encourage use of the Bomb Glove, since its easy to get bitten by the toads if you use your wrench, and there are also some boxes blocking your path. According to designer Brian Allgeier, the first enemies you fight on Metropolis are meant to encourage use of the newly acquired Blaster due to their long range attacks, and the helicopter is meant to teach players how to aim in first person mode due to the inherent difficulty in attacking it. Also, the area immediately beyond Big Al's Roboshack, where you buy the Heli-Pack upgrade, is a quick crash course that immediately forces the player to get acquainted with all three of its functions in a relatively safe environment before throwing you back into combat and further platforming vignettes that involve it. The end of the Blarg Station immediately throws you onto a short and easy grindrail segment after buying them to give the player a safe basic idea of how they work before you get to try them out on Batalia a bit later. | |
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Ratchet & Clank (2002) (Video Game) / int_1439161f | type |
Heroic BSoD | |
Ratchet & Clank (2002) (Video Game) / int_1439161f | comment |
Heroic BSoD: Ratchet gets one after Qwark's betrayal, becoming a major Jerkass as a result. At this point, the only thing keeping him from dumping Clank and packing it all in is a need for mutual cooperation. He does become determined to get back at Qwark, though, and gets better after he defeats him. | |
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Ratchet & Clank (2002) (Video Game) / int_14e569d5 | type |
Crate Expectations | |
Ratchet & Clank (2002) (Video Game) / int_14e569d5 | comment |
Crate Expectations: There are wooden crates lying around in many places, waiting to be destroyed. | |
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Ratchet & Clank (2002) (Video Game) / int_15264ac9 | type |
Unexpectedly Realistic Gameplay | |
Ratchet & Clank (2002) (Video Game) / int_15264ac9 | comment |
Unexpectedly Realistic Gameplay: You can use the Gadgetron PDA to order ammo on the go if you can't access ammo crates or a regular vendor. However, what the game does not tell you is that the ammo will be more expensive, which you won't realize until you actually activate it. This is presumably because you are being charged for shipping and handling. | |
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Ratchet & Clank (2002) (Video Game) / int_15264ac9 | |
Ratchet & Clank (2002) (Video Game) / int_15756c9d | type |
Where It All Began | |
Ratchet & Clank (2002) (Video Game) / int_15756c9d | comment |
Where It All Began: The final battle with Drek takes place on Veldin—the first level of the game and Ratchet's home planet. | |
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Ratchet & Clank (2002) (Video Game) / int_15fa54bf | type |
Final Dungeon Preview | |
Ratchet & Clank (2002) (Video Game) / int_15fa54bf | comment |
Final Dungeon Preview: The game starts peacefully on Veldin, when suddenly Clank crashes there, Ratchet notices it and goes to check what the hell happened. The only enemies are some frogs and robots that followed Clank, all quite easy to dispatch. However, over the course of the game, the Big Bad decides to destroy Veldin and station his Deplanetizer there, so you must trek over on this place, except you now can and have to continue well beyond Clank's crash site and the enemies are Elite Mooks and Dropships. | |
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Ratchet & Clank (2002) (Video Game) / int_15fa54bf | |
Ratchet & Clank (2002) (Video Game) / int_188668f2 | type |
Redemption Quest | |
Ratchet & Clank (2002) (Video Game) / int_188668f2 | comment |
Redemption Quest: Once Ratchet sees the ravaged remains of Gorda City and has a Heel Realization, he spends the remainder of the game swearing to set things right, and redeem himself from nearly becoming a villain in the public eyes. | |
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Ratchet & Clank (2002) (Video Game) / int_1888979e | type |
Not-So-Well-Intentioned Extremist | |
Ratchet & Clank (2002) (Video Game) / int_1888979e | comment |
Not-So-Well-Intentioned Extremist: Chairman Drek's actions are horrid, but at least vaguely understandable since he is trying to create a new planet for his species due to Orxon becoming uninhabitable. Over time, this excuse becomes more and more hollow, as he starts waging war on planets like Batalia and Pokitaru for their resources and plans to blow up Hoven purely because it was in an orbit he wanted his new planet to be in. Towards the end of the final boss fight he drops all pretenses and admits the new planet is just a money-making scheme, planning to pollute it just like he did with Orxon so he can continually profit. | |
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Ratchet & Clank (2002) (Video Game) / int_1888979e | |
Ratchet & Clank (2002) (Video Game) / int_19028da | type |
Eternal Engine | |
Ratchet & Clank (2002) (Video Game) / int_19028da | comment |
Eternal Engine: Quartu is home to the Robot Plant, where Drek Industries' Mecha-Mooks are produced and where Clank was born. Ratchet infiltrates the factory using the Hologuise to finally locate Drek's whereabouts. | |
Ratchet & Clank (2002) (Video Game) / int_19028da | featureApplicability |
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Ratchet & Clank (2002) (Video Game) / int_19028da | |
Ratchet & Clank (2002) (Video Game) / int_191a3673 | type |
Graceful Loser | |
Ratchet & Clank (2002) (Video Game) / int_191a3673 | comment |
Graceful Loser: Played with. At the very end of the Gemlik Base boss fight, Qwark, in a pathetic and ineffectual attempt to sway Ratchet into sparing him, drops his usually cocky attitude and tries to make him call off the fight and let bygones be bygones, to the extent that he congratulates Ratchet for defeating him as his ship goes down in flames. And when they meet one more time on Oltanis, Qwark oddly isn't hostile to Ratchet's presence and even sells him a Gadgetron PDA, though it's implied this is a passive-aggressive act done to scam bolts off of Ratchet with a questionable gadget to subtly spite him. | |
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Ratchet & Clank (2002) (Video Game) / int_191a3673 | |
Ratchet & Clank (2002) (Video Game) / int_19da80d3 | type |
Hypocrite Has a Point | |
Ratchet & Clank (2002) (Video Game) / int_19da80d3 | comment |
It's incredibly rich for Ratchet to get angry at Clank and thinking him as being stupid for falling for Qwark's trick when Ratchet himself also fell for the same trick. While Ratchet does start to realize that something is wrong while the naive Clank was completely oblivious to it, he still went along with what Clank wanted anyway until it was too late. | |
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Ratchet & Clank (2002) (Video Game) / int_1ce9e3fb | type |
Cowardly Mooks | |
Ratchet & Clank (2002) (Video Game) / int_1ce9e3fb | comment |
Cowardly Mooks: The Mine Layers are a robotic enemies that runs away from Ratchet whenever he gets close. During their run, they will deploy 6 stationary mines per interval. | |
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Ratchet & Clank (2002) (Video Game) / int_1e0878c2 | type |
Palmtree Panic | |
Ratchet & Clank (2002) (Video Game) / int_1e0878c2 | comment |
Palmtree Panic: Pokitaru's Jowai Resort is an oceanside vacation site with several beaches and docks. The Blarg's intrusion scared away all the vacationers and mutated the local sealife, so the resort's owners requests that Ratchet and Clank fend them off in exchange for an O2 Mask. | |
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Ratchet & Clank (2002) (Video Game) / int_1e0878c2 | |
Ratchet & Clank (2002) (Video Game) / int_21d70919 | type |
Crapsack World | |
Ratchet & Clank (2002) (Video Game) / int_21d70919 | comment |
As an added bonus, when Qwark welcomes Ratchet and Clank to his base on Umbris, he's riding the same kind of helicopter the Blarg troopers use. That's to say nothing of Umbris itself—what famous superhero in his right mind would station his HQ in what amounts to a desolate warzone? | |
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Ratchet & Clank (2002) (Video Game) / int_21d70919 | |
Ratchet & Clank (2002) (Video Game) / int_22cf536c | type |
Chekhov's Gun | |
Ratchet & Clank (2002) (Video Game) / int_22cf536c | comment |
Chekhov's Gun: After the Gadgetron hoverboard race, Ratchet asks if he can get a discount in Gadgetron gear only to be told that the employee discount only kicks in after two years with the company. In Up Your Arsenal (released two years later), you can import a Ratchet and Clank save to get that discount. | |
Ratchet & Clank (2002) (Video Game) / int_22cf536c | featureApplicability |
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Ratchet & Clank (2002) (Video Game) / int_22cf536c | |
Ratchet & Clank (2002) (Video Game) / int_25dffed2 | type |
Headbutting Heroes | |
Ratchet & Clank (2002) (Video Game) / int_25dffed2 | comment |
Headbutting Heroes: Ratchet and Clank suddenly end up at each other's throats in Umbris because Ratchet has chosen to put his single-mined goal of finding Qwark ahead of the safety of countless worlds under the threat of Drek, and is coldly dismissive towards Clank's goal of stopping Drek. Ratchet does mellow out eventually when he sees Gorda City in ruins, and he and Clank become genuine friends. | |
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Ratchet & Clank (2002) (Video Game) / int_25dffed2 | |
Ratchet & Clank (2002) (Video Game) / int_263bb4ec | type |
Wave-Motion Gun | |
Ratchet & Clank (2002) (Video Game) / int_263bb4ec | comment |
The Ultra Mech Unlimited, a series of 40 foot tall robots made into giants by an enlarging machine, armed with missile launchers and mace-flails armed on their shoulders. Amusingly, they are marketed as a personal defense system when they are clearly weapons for the Blarg. Fortunately, Clank uses their enlarging machine to turn himself into Giant Clank, capable of punching, firing missiles and a Wave-Motion Gun blast, and mopping the floor with all of the Ultra-Mechs while the Enlarging Machines inventor sabotages it to ensure it will only work for Clank. | |
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Ratchet & Clank (2002) (Video Game) / int_26ac510e | type |
Mythology Gag | |
Ratchet & Clank (2002) (Video Game) / int_26ac510e | comment |
Mythology Gag: Some of the trees on planet Eudora are directly recycled from a previous Insomniac game, Spyro 2: Ripto's Rage!. | |
Ratchet & Clank (2002) (Video Game) / int_26ac510e | featureApplicability |
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Ratchet & Clank (2002) (Video Game) / int_26e5c183 | type |
Polluted Wasteland | |
Ratchet & Clank (2002) (Video Game) / int_26e5c183 | comment |
Polluted Wasteland: Planet Orxon, to the point where it has become horrifically mutated in numerous ways, requires the O2 Mask when playing as Ratchet, and has flesh-melting toxic sludge wherever water should be. Worse yet, Chairman Drek is planning to turn who-knows-how-many more of the Ratchet & Clank universe's planets into what Orxon has become in this game. | |
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Ratchet & Clank (2002) (Video Game) / int_26e5c183 | |
Ratchet & Clank (2002) (Video Game) / int_26f41623 | type |
Kill Sat | |
Ratchet & Clank (2002) (Video Game) / int_26f41623 | comment |
Kill Sat: Drek's Deplanetizer, built to destroy Veldin after the failure of the Planet Buster Maximus. | |
Ratchet & Clank (2002) (Video Game) / int_26f41623 | featureApplicability |
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Ratchet & Clank (2002) (Video Game) / int_26f41623 | |
Ratchet & Clank (2002) (Video Game) / int_2764d432 | type |
Bitch in Sheep's Clothing | |
Ratchet & Clank (2002) (Video Game) / int_2764d432 | comment |
Bitch in Sheep's Clothing: Qwark is this, big time. He presents himself as a noble, altruistic and brave superhero who rescues lives and protects the peace, however, he is revealed to be the complete opposite of that. In reality, he is an amoral, selfish, callous, narcissistic sociopath of the first order who only became a superhero purely for the fame and fortune, only does heroics when it benefits him, and he shamelessly allies himself with villains if he has something to gain from it. | |
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Ratchet & Clank (2002) (Video Game) / int_2764d432 | |
Ratchet & Clank (2002) (Video Game) / int_29338986 | type |
Sidequest | |
Ratchet & Clank (2002) (Video Game) / int_29338986 | comment |
Side Quest: Surprisingly big parts of some planets can be skipped without blocking your process. For example, only one path of Gorda City Ruins leading up to grind rails has to be explored. Similarly, a path on Eudora not blocked by a Trespasser puzzle leads only to the Suck Cannon which, while useful, can be ignored. | |
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Ratchet & Clank (2002) (Video Game) / int_29a39f6 | type |
Easter Egg | |
Ratchet & Clank (2002) (Video Game) / int_29a39f6 | comment |
Easter Egg: Level designer Dan Johnson's face is on every tree mushroom on Eudora, and you can see his face on the small computer monitors in the Blarg Research Station. | |
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Ratchet & Clank (2002) (Video Game) / int_29f44d3a | type |
Adam Smith Hates Your Guts | |
Ratchet & Clank (2002) (Video Game) / int_29f44d3a | comment |
The game has a bolt economy that is not at all generous, to say the least, so the dev team throws the player a few bones here and there. The Persuader gadget, which can be acquired by an easy sidequest midway through the game, gives players a generous discount on all vendor weapons, with only the PDA, the R.Y.N.O. and the Gold Weapons being excluded from its benefits. The Metal Detector, an optional gadget that can be acquired on Batalia, is a big help for finding extra bolts as well. | |
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Ratchet & Clank (2002) (Video Game) / int_29f44d3a | |
Ratchet & Clank (2002) (Video Game) / int_2c1f1138 | type |
He Who Fights Monsters | |
Ratchet & Clank (2002) (Video Game) / int_2c1f1138 | comment |
He Who Fights Monsters: Ratchet's obsession with getting revenge on Qwark makes him apathetic to the billions of lives in danger by Drek; even if he had the knowledge and proof to bring Qwark down lawfully, Ratchet would rather kill Qwark with his own two hands. Such an action would most certainly make Qwark look like a martyr, and Ratchet an irredeemable villain, to the public. Fortunately, Ratchet is brought to his senses when he sees Gorda City in ruins. | |
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Ratchet & Clank (2002) (Video Game) / int_2dbc1855 | type |
Ghost City | |
Ratchet & Clank (2002) (Video Game) / int_2dbc1855 | comment |
Ghost City: The Gorda City Ruins on Oltanis. The city was destroyed by Drek's army with only a few people still sticking around, and the thunderstorms normally regulated by lightning rods are left rampant, preventing Clank from stepping outside the ship. | |
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Ratchet & Clank (2002) (Video Game) / int_2dbc1855 | |
Ratchet & Clank (2002) (Video Game) / int_2e5ada89 | type |
Grenade Launcher | |
Ratchet & Clank (2002) (Video Game) / int_2e5ada89 | comment |
Bomb Glove - Grenade Launcher + Power Palms | |
Ratchet & Clank (2002) (Video Game) / int_2e5ada89 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_2e5ada89 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_2e5ada89 | |
Ratchet & Clank (2002) (Video Game) / int_3121f1e6 | type |
Noob Cave | |
Ratchet & Clank (2002) (Video Game) / int_3121f1e6 | comment |
Noob Cave: The Kyzil Plateau on Veldin is where the game starts, with Ratchet wandering away from his home to find Clank's crash site. It's a brief level where he learns how to platform and use his starting weaponry, and afterward, the duo sets off to Novalis for the game's first proper level. | |
Ratchet & Clank (2002) (Video Game) / int_3121f1e6 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_3121f1e6 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_3121f1e6 | |
Ratchet & Clank (2002) (Video Game) / int_316d4c91 | type |
Auto-Save | |
Ratchet & Clank (2002) (Video Game) / int_316d4c91 | comment |
Autosave: The games save in between levels. | |
Ratchet & Clank (2002) (Video Game) / int_316d4c91 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_316d4c91 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_316d4c91 | |
Ratchet & Clank (2002) (Video Game) / int_33351187 | type |
Asteroids Monster | |
Ratchet & Clank (2002) (Video Game) / int_33351187 | comment |
Asteroids Monster: The Ameboids infesting Blackwater City, annoyingly enough. | |
Ratchet & Clank (2002) (Video Game) / int_33351187 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_33351187 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_33351187 | |
Ratchet & Clank (2002) (Video Game) / int_33ca811a | type |
Game-Breaking Bug | |
Ratchet & Clank (2002) (Video Game) / int_33ca811a | comment |
Game-Breaking Bug: A minor example can occur on rare occasions on Umbris. During the water pool part of Qwark's obstacle course, one of the Sharkigators in the third pool can randomly become invincible to your entire arsenal (including the R.Y.N.O.) making it impossible to complete the level, as part of the puzzle requires you to kill the otherwise invincible creature when the pool is drained by the Hydrodisplacer. Fortunately, dying, quitting and returning or resetting the game fixes this. | |
Ratchet & Clank (2002) (Video Game) / int_33ca811a | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_33ca811a | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_33ca811a | |
Ratchet & Clank (2002) (Video Game) / int_34dcfc96 | type |
Kick the Dog | |
Ratchet & Clank (2002) (Video Game) / int_34dcfc96 | comment |
Kick the Dog: Captain Qwark plays right into Ratchet and Clank's eagerness to seek him out (especially Clank), and once he's lined them both up like ducks, he sarcastically thanks Clank for helping him, drops them right into a Snagglebeast pit, reveals his allegiance to Drek, and rubs in their faces the fact that they were tricked by him and are about to be killed by his Snagglebeast. Clank is heartbroken over it, and Ratchet is royally pissed that he was played for a sap and that their journey was all for nothing. Ratchet frequently does this to Clank after the above event, threatening to sell him for scrap and just acting rude and obnoxious towards him because he basically dragged him into an adventure that got him tricked and humiliated by the very guy they looked up to and made their entire quest up to then a pointless wild goose chase, even though Clank had absolutely no way of knowing Qwark's true intentions. Ratchet eventually lightens up on him after he defeats Qwark and owes up to what an irresponsible jackass he was once he sees Oltanis being ravaged by the Blarg. | |
Ratchet & Clank (2002) (Video Game) / int_34dcfc96 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_34dcfc96 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_34dcfc96 | |
Ratchet & Clank (2002) (Video Game) / int_39b8d3d6 | type |
Boring, but Practical | |
Ratchet & Clank (2002) (Video Game) / int_39b8d3d6 | comment |
Boring, but Practical: Some of the weapons, notably the early ones. Bomb Glove: your default weapon along with the Wrench. It has a large ammo capacity and deals decent damage, but has a short range and is somewhat slow. Pyrocitor: a Flamethrower acquired early in the game, useful for crowd controlling small enemies, but suffers from short range and unremarkable damage. Blaster: Another early weapon, a simple handgun that deals moderate damage and has an auto-targeting function, but it chews up its ammo fast, and its bullets only have a short range. Mine Glove: A homing mine that functions similar to the Bomb Glove and Glove of Doom, but many can be deployed at one time. The mines have short range and move somewhat slow, but combining it with the Taunter makes it even more useful, as the noise increases the mines homing range significantly. Drone Device: A series of floating orbs that protect Ratchet from most incoming attacks (sans melee attacks and projectiles). They also home in and self-destruct on enemies if you get close to them, and they have a large ammo capacity. Devastator: A rocket launcher with decent kick and fairly impressive range. Its slow rate of fire and limited ammo capacity means it's fairly useless in close combat, but since its range is bigger than most enemies' you can just stand back and snipe them with its homing rockets. | |
Ratchet & Clank (2002) (Video Game) / int_39b8d3d6 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_39b8d3d6 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_39b8d3d6 | |
Ratchet & Clank (2002) (Video Game) / int_3b113b7 | type |
Character Development | |
Ratchet & Clank (2002) (Video Game) / int_3b113b7 | comment |
Character Development: Ratchet starts off as a selfish jerk, nearly becomes a Villain Protagonist in the second act due to this, and finally grows into a hero once he sees the results of his selfish actions and learns to be nicer and get his priorities straight. | |
Ratchet & Clank (2002) (Video Game) / int_3b113b7 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_3b113b7 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_3b113b7 | |
Ratchet & Clank (2002) (Video Game) / int_3c54703 | type |
Weapons That Suck | |
Ratchet & Clank (2002) (Video Game) / int_3c54703 | comment |
Weapons That Suck: The Suck Cannon, which is one of the most useful weapons in the game, since it uses small enemies as ammunition! | |
Ratchet & Clank (2002) (Video Game) / int_3c54703 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_3c54703 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_3c54703 | |
Ratchet & Clank (2002) (Video Game) / int_3d1d5186 | type |
Bubblegloop Swamp | |
Ratchet & Clank (2002) (Video Game) / int_3d1d5186 | comment |
Bubblegloop Swamp: Orxon, the Blarg's original planet, has been turned into a desolate boggy Garden of Evil due to overpollution, with the abandoned Kogor Refinery being taken over by mutant wildlife. | |
Ratchet & Clank (2002) (Video Game) / int_3d1d5186 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_3d1d5186 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_3d1d5186 | |
Ratchet & Clank (2002) (Video Game) / int_3dcc914f | type |
Took a Level in Kindness | |
Ratchet & Clank (2002) (Video Game) / int_3dcc914f | comment |
Took a Level in Kindness: Fortunately, Ratchet comes around in the third act when he sees the consequences of being such an asshole unfold before his eyes (i.e. Oltanis being devastated by the Blarg due to Ratchet not being there to stop them) and starts acting nicer and more responsible after that. | |
Ratchet & Clank (2002) (Video Game) / int_3dcc914f | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_3dcc914f | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_3dcc914f | |
Ratchet & Clank (2002) (Video Game) / int_407d3e6d | type |
Morton's Fork | |
Ratchet & Clank (2002) (Video Game) / int_407d3e6d | comment |
Morton's Fork: It's stated that the conflict between Qwark and Ratchet would've had nasty consequences for the winner if the other is killed. If Ratchet died, Qwark would've eventually been found out as a fraud for working with Drek and for disposing of witnesses. If Qwark died, he'd be seen as a martyr while Ratchet's Protagonist Journey to Villain would be complete, potentially with him being killed, imprisoned, or handed over to Tachyon. | |
Ratchet & Clank (2002) (Video Game) / int_407d3e6d | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_407d3e6d | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_407d3e6d | |
Ratchet & Clank (2002) (Video Game) / int_4280d1fd | type |
Spock Speak | |
Ratchet & Clank (2002) (Video Game) / int_4280d1fd | comment |
In addition, Clank also uses contractions fairly regularly, something that is dropped almost entirely by the next game. | |
Ratchet & Clank (2002) (Video Game) / int_4280d1fd | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_4280d1fd | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_4280d1fd | |
Ratchet & Clank (2002) (Video Game) / int_4348c929 | type |
Early Installment Character-Design Difference | |
Ratchet & Clank (2002) (Video Game) / int_4348c929 | comment |
Early Installment Character-Design Difference: It is the only Insomniac Games Ratchet game (Secret Agent Clank and Ratchet & Clank: Size Matters both have the same Ratchet design but are made by High Impact Games) to have Ratchet with no shirt and no shoes (unless you equip the Magneboots or Grindboots from the items menu for a cosmetic effect). In every other game he has some sort of armor or clothing that covers those bits. | |
Ratchet & Clank (2002) (Video Game) / int_4348c929 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_4348c929 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_4348c929 | |
Ratchet & Clank (2002) (Video Game) / int_4427c24f | type |
Earn Your Fun | |
Ratchet & Clank (2002) (Video Game) / int_4427c24f | comment |
Earn Your Fun: The R.Y.N.O. sidequest operates on this idea, as the dev team specifically designed it so that you had to play through the entire game twice at minimum in order to get enough bolts to buy it, as they figured that by the time you would be able to afford it, you would have likely completed every other challenge in the game already (not that it stopped players from discovering shortcuts to getting it anyway). | |
Ratchet & Clank (2002) (Video Game) / int_4427c24f | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_4427c24f | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_4427c24f | |
Ratchet & Clank (2002) (Video Game) / int_450a63b5 | type |
Player Nudge | |
Ratchet & Clank (2002) (Video Game) / int_450a63b5 | comment |
Player Nudge: If a player reaches a roadblock that they don't have the proper gadget to bypass, the Gadgetron Helpdesk will prompt you about what item you need, sometimes even giving a hint as to where to find it. An example is if you go to Aridia immediately after Novalis instead of Metropolis, which results in the player finding a segment that needs the Swingshot to be completed, which the Helpdesk hints has to be found on Metropolis first. | |
Ratchet & Clank (2002) (Video Game) / int_450a63b5 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_450a63b5 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_450a63b5 | |
Ratchet & Clank (2002) (Video Game) / int_464dd7cc | type |
The Unfought | |
Ratchet & Clank (2002) (Video Game) / int_464dd7cc | comment |
The Unfought: Drek's Robot Lieutenant is properly introduced in Eudora's Infobot cutscene, commanding the Blarg's robot forces to harvest lumber from the planet. A cutscene upon flying to Eudora suggests that he'll need to be fought, but when you encounter him, he drops the Blarg Station Infobot and runs away, exiting the story aside from a few more Infobot videos later on. According to developer commentary, he was supposed to be the first boss, but the artists didn't have time to finish all his animations and the fight was cut from the game. | |
Ratchet & Clank (2002) (Video Game) / int_464dd7cc | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_464dd7cc | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_464dd7cc | |
Ratchet & Clank (2002) (Video Game) / int_4832a3bb | type |
Always Chaotic Evil | |
Ratchet & Clank (2002) (Video Game) / int_4832a3bb | comment |
Always Chaotic Evil: The Blarg are assumed to be this, due to them all willingly serving as soldiers in Drek's army or as scientists and mechanics working on Drek Industries superweapons. The game doesn't elaborate on whether they know that Drek's goals aren't even slightly noble, or whether they would care. | |
Ratchet & Clank (2002) (Video Game) / int_4832a3bb | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_4832a3bb | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_4832a3bb | |
Ratchet & Clank (2002) (Video Game) / int_48b9731f | type |
Paper-Thin Disguise | |
Ratchet & Clank (2002) (Video Game) / int_48b9731f | comment |
Paper-Thin Disguise: On Oltanis, Ratchet finds a now disgraced Captain Qwark holed up at an impromptu "vendor" shilling a Gadgetron PDA, with his disguise being...the mere nom de plume of Steve McQwark. | |
Ratchet & Clank (2002) (Video Game) / int_48b9731f | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_48b9731f | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_48b9731f | |
Ratchet & Clank (2002) (Video Game) / int_4977d7b8 | type |
Body Double | |
Ratchet & Clank (2002) (Video Game) / int_4977d7b8 | comment |
Decoy Glove - Produces inflatable Body Double(s) that draw all enemy attention | |
Ratchet & Clank (2002) (Video Game) / int_4977d7b8 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_4977d7b8 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_4977d7b8 | |
Ratchet & Clank (2002) (Video Game) / int_4a852458 | type |
Big Good | |
Ratchet & Clank (2002) (Video Game) / int_4a852458 | comment |
Big Good: Captain Qwark for the first third of the game, only to be knocked off his pedestal midway through when it's revealed that he aligned himself with Drek, who is sponsoring his big comeback. | |
Ratchet & Clank (2002) (Video Game) / int_4a852458 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_4a852458 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_4a852458 | |
Ratchet & Clank (2002) (Video Game) / int_4aa98555 | type |
Evil All Along | |
Ratchet & Clank (2002) (Video Game) / int_4aa98555 | comment |
Evil All Along: Captain Qwark, who Ratchet and Clank were seeking out to help them fight Drek, starts off seeming like the noble hero they need—until they finish the training course on Umbris, where Qwark proceeds to pull the rug out on them both by revealing that he's been in league with Drek the whole time. | |
Ratchet & Clank (2002) (Video Game) / int_4aa98555 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_4aa98555 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_4aa98555 | |
Ratchet & Clank (2002) (Video Game) / int_4b4ac0ca | type |
Homing Projectile | |
Ratchet & Clank (2002) (Video Game) / int_4b4ac0ca | comment |
Devastator - Homing Projectile | |
Ratchet & Clank (2002) (Video Game) / int_4b4ac0ca | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_4b4ac0ca | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_4b4ac0ca | |
Ratchet & Clank (2002) (Video Game) / int_4bc2a19c | type |
Villain Forgot to Level Grind | |
Ratchet & Clank (2002) (Video Game) / int_4bc2a19c | comment |
Villain Forgot to Level Grind: Captain Qwark gets hit with this pretty hard in the climax of the second act. While he was cunning and resourceful enough to nearly off the duo on Umbris, its later made clear that Qwark is too washed up to even consider taking on Ratchet, who has been angrily gunning for Qwark and building up an impressive arsenal on the way, in a one on one fight at this point, so Drek loans him a large and heavily armed starfighter with an entire squadron of Blarg Saucers backing it up...which Ratchet proceeds to chase down and utterly eviscerate with a run of the mill starfighter. | |
Ratchet & Clank (2002) (Video Game) / int_4bc2a19c | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_4bc2a19c | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_4bc2a19c | |
Ratchet & Clank (2002) (Video Game) / int_4c095112 | type |
Call to Adventure | |
Ratchet & Clank (2002) (Video Game) / int_4c095112 | comment |
Call to Adventure: Ratchet is already finished building his own ship when Clank crash lands on Veldin, and upon awakening tells Ratchet about Drek's plans and that he needs his help to find Captain Qwark so they can stop Drek, offering to supply the ship's missing robotic ignition system so it can take off. Upon seeing Blarg ships landing near his garage, Ratchet doesn't even hesitate to accept Clank's offer—but finally being able to get off Veldin helps seal the deal, too. | |
Ratchet & Clank (2002) (Video Game) / int_4c095112 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_4c095112 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_4c095112 | |
Ratchet & Clank (2002) (Video Game) / int_4ccfcfa9 | type |
Weapons and Wielding Tropes | |
Ratchet & Clank (2002) (Video Game) / int_4ccfcfa9 | comment |
Weapons and Wielding Tropes: OmniWrench 8000 - Wrench Whack Bomb Glove - Grenade Launcher + Power Palms Pyrocitor - Fire-Breathing Weapon Blaster - Handgun Glove of Doom - Produces Action Bomb robot minions Mine Glove - Produces Space Mine-style floating mines Suck Cannon - Weapons That Suck (and blow, incidentally) Taunter - Practical Taunt R.Y.N.O. - Macross Missile Massacre Devastator - Homing Projectile Walloper - Power Fist Visibomb Gun - Player-Guided Missile Decoy Glove - Produces inflatable Body Double(s) that draw all enemy attention Drone Device - Produces an Orbiting Particle Shield of drones Tesla Claw - Chain Lightning Lightning Gun Morph-O-Ray - Shapeshifting gun that transforms enemies into harmless animals | |
Ratchet & Clank (2002) (Video Game) / int_4ccfcfa9 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_4ccfcfa9 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_4ccfcfa9 | |
Ratchet & Clank (2002) (Video Game) / int_4d1ac25b | type |
Villains Want Mercy | |
Ratchet & Clank (2002) (Video Game) / int_4d1ac25b | comment |
Villains Want Mercy: Throughout the fight against him at Gemlik Base, Qwark acts extremely cocky and constantly insults and patronizes Ratchet throughout it. But as Ratchet whittles down Qwark's starfighter into practically nothing, Qwark finally realizes the chips are down and tries in vain to appeal to Ratchet's good side by saying they should let bygones be bygones and call it a day, which the vengeful Ratchet is having none of. He even pitifully congratulates Ratchet for defeating him in an attempt to do this as his now running on fumes ship is sent careening towards Oltanis. | |
Ratchet & Clank (2002) (Video Game) / int_4d1ac25b | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_4d1ac25b | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_4d1ac25b | |
Ratchet & Clank (2002) (Video Game) / int_4e053a94 | type |
Pickup Hierarchy | |
Ratchet & Clank (2002) (Video Game) / int_4e053a94 | comment |
Pickup Hierarchy: Primary: Gadgets, Infobots Secondary: Gold/Platinum/Titanium Bolts, Trophies (in Up Your Arsenal) Tertiary: Bolts Extra: Skill Points | |
Ratchet & Clank (2002) (Video Game) / int_4e053a94 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_4e053a94 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_4e053a94 | |
Ratchet & Clank (2002) (Video Game) / int_4f4372e9 | type |
Early-Installment Weirdness | |
Ratchet & Clank (2002) (Video Game) / int_4f4372e9 | comment |
Early-Installment Weirdness: The original game is drastically different from its sequels in a plethora of ways. While its clearly aiming to be a third person shooter, its whole gameplay style can be summed up as "Spyro the Dragon with guns": Due to the games story basically being made up as it went by the dev team, the all around tone and story is much more comedic and episodic than the Future-era games, and there is more emphasis on blatantly cartoonish, whimsical sci-fi and satirical anti-capitalist elements that the series would gradually downplay and move on from over time, as there were no real plans at giving the series a consistent lore, much less a serious tone, at this point. The art direction is somewhat different. The lighting is brighter and the design and general aesthetic are more cartoony and industrial in look, unlike the sleeker, more retro-futuristic look the series quickly adopted. Ratchet is more of a Half-Dressed Cartoon Animal only really wearing blue jeans. Later games have him fully dressed and in more sci-fi gear. The gameplay is slower paced, with less emphasis on combat and more on strategy, platforming and puzzles. Due to Ratchet's slightly slower movement, the lack of strafing and the inability to upgrade weapons (barring buying the golden versions) and only having four hit points (which can be upgraded to eight), the game can be a bit harder to some—even the creators noted that the design of the game was more around the difficulty of using the weapons than about fighting the enemies, which the sequels eschewed. The game also puts some emphasis put on Backtracking and branching routes, something that was heavily downplayed in the sequels. The weapons are much more simplistic and nowhere near as plentiful as they are in the sequels, and the enemies are likewise much less numerous and threatening. There are also unusual gimmick weapons like the Taunter, which on its own has no real offensive capabilities at all, something the series would never have again afterward. The arsenal you amass also lacks a shotgun-like weapon, something that would never happen in any other game. Ratchet in this game is noticeably mean and unlikable, constantly picking on Clank and not caring about saving the galaxy from Drek. In fact, he makes it clear that he'd rather be hoverboarding and getting revenge on Qwark than spend his time helping people. The Thruster Pack has a distinct moveset from the Heli-Pack, including a hover strafe and slam move—whereas the sequels just treated it as cosmetically different. You have to earn your Heli-Pack, Thruster-Pack, Hydro-Pack, and O2 Mask, whereas those are equipped by default in the later games. The Magneboots force Ratchet to walk at half his normal pace, only use his wrench and won't allow him to jump, in sharp contrast to the Gravity Boots that every other game uses. Ratchet's voice actor in this game is not James Arnold Taylor, it's Mikey Kelly. While the game has a fairly large cast of characters, several of whom would become recurring extras, many of them only appear briefly, and outside of Ratchet, Clank, Qwark and Drek, there are no other major characters you interact with. Clank's voice is more monotone and he's more of a know-it-all. In addition, Clank also uses contractions fairly regularly, something that is dropped almost entirely by the next game. Qwark is a much darker character in this game compared to how he is portrayed the sequels as a buffoonish and incompetent anti-hero. Here, he is an irredeemable asshole who is Faux Affably Evil, has a sadistic streak and is overall a lot more cunning than how he is in the sequels. There is not a tournament in this game; Going Commando had the first two in the series. The Goodies/Extras menu doesn't show up until you beat the game. The games bolt economy is notably more stingy than later installments, making it much harder to rack up large quantities of bolts. The Challenge Mode multiplier also works a bit differently—rather than it starting at none and increasing as you kill enemies, all bolts are simply worth 2x more. The game doesn't pause when you enter the Quick Select menu. While some of the other games allow you to toggle this on or off, the pause defaults to "on" in every other game. Buying ammo is different. When you first buy a new weapon, it only comes half-loaded, and when you go to buy ammo, it starts at 1 and you have to scroll to the right to get to the highest amount you can purchase. Going Commando would do this differently, starting the counter at whatever you need to fill your gun's ammo to the max, and Up Your Arsenal would introduce the "buy max ammo for all weapons that don't have it" choice. On the note of shops, this game is the only one to have a video of someone talking to you when you're in the shop. The Future games and the re-imagining do have someone talk to you, but there's no video. The Charge Boots don't exist; the only boots are the Grindboots and Magneboots. In this game and the next one, you need to manually equip the Swingshot to use it. UYA was the first game that would allow you to jump off a ledge and swing from a target without having to do the extra step of equipping the Swingshot. As a holdover from Insomniac's previous game series, this game has prominent use of Cash Gates to stall the players progress while also keeping players from buying new weapons too quickly. While this was held over for the sequel, all of the games afterward completely abandoned this concept for the players benefit. Giant Clank moves noticeably slower and jumps far less high than he does in the next two games. | |
Ratchet & Clank (2002) (Video Game) / int_4f4372e9 | featureApplicability |
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Ratchet & Clank (2002) (Video Game) / int_4f4372e9 | |
Ratchet & Clank (2002) (Video Game) / int_5037b961 | type |
Et Tu, Brute? | |
Ratchet & Clank (2002) (Video Game) / int_5037b961 | comment |
Et Tu, Brute?: Clank is completely shocked after Qwark, who he and Ratchet spent a good part of the game searching for, turns out to be in cahoots with Chairman Drek. All he can do is utter a despondent "But... why?" in response. | |
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Ratchet & Clank (2002) (Video Game) / int_5037b961 | |
Ratchet & Clank (2002) (Video Game) / int_515eeccc | type |
Sampling | |
Ratchet & Clank (2002) (Video Game) / int_515eeccc | comment |
Sampling: The music for the Umbris level samples some vocals from Sonic CD, specifically the Japanese theme for Quartz Quadrant's Bad Future. | |
Ratchet & Clank (2002) (Video Game) / int_515eeccc | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_515eeccc | featureConfidence |
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Ratchet & Clank (2002) (Video Game) / int_515eeccc | |
Ratchet & Clank (2002) (Video Game) / int_52b36340 | type |
What Measure Is a Mook? | |
Ratchet & Clank (2002) (Video Game) / int_52b36340 | comment |
What Measure Is a Mook?: The Blarg may be fighting for the creation of their new planet, but they do not know that their leader actually polluted their own original planet and is making money off of them in the process. | |
Ratchet & Clank (2002) (Video Game) / int_52b36340 | featureApplicability |
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Ratchet & Clank (2002) (Video Game) / int_52b36340 | |
Ratchet & Clank (2002) (Video Game) / int_5313c266 | type |
Bookends | |
Ratchet & Clank (2002) (Video Game) / int_5313c266 | comment |
Book Ends: The game begins and ends on Planet Veldin. | |
Ratchet & Clank (2002) (Video Game) / int_5313c266 | featureApplicability |
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Ratchet & Clank (2002) (Video Game) / int_5313c266 | |
Ratchet & Clank (2002) (Video Game) / int_53f5119f | type |
The Dragon | |
Ratchet & Clank (2002) (Video Game) / int_53f5119f | comment |
The Dragon: The Robot Lieutenant is this to Drek early on in the game, but he promptly disappears after the duo encounters him in the logging site on Eudora and gets replaced by Qwark. | |
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Ratchet & Clank (2002) (Video Game) / int_53f5119f | |
Ratchet & Clank (2002) (Video Game) / int_5554487f | type |
PurposefullyOverpowered | |
Ratchet & Clank (2002) (Video Game) / int_5554487f | comment |
Purposefully Overpowered: The R.Y.N.O. is a ludicrously overpowered weapon that can instantly turn the tides in any situation due to its very hard-hitting and accurate rockets and high ammo stock and all but superannuates the rest of your arsenal once you get it. It was specifically designed to be a weapon you earned after you had beaten the game at least twice, since the dev team figured by the time you would've scraped together enough of the 150,000 bolts needed to get it, you had probably accomplished everything else in the game anyway. The Gold Weapons likewise fall into this, especially in regards to the Gold Tesla Claw, which rivals even the R.Y.N.O. in game-breaking nature. Hence, half of the Gold Weapons are off limits until Challenge Mode (the first half can be found in a secret area at Gemlik Base) and you need a substantial amount of bolts along with 4 gold bolts apiece to buy even one of them, much less all 10, which altogether will set you back 250,000 bolts, a price even higher than that of the R.Y.N.O. | |
Ratchet & Clank (2002) (Video Game) / int_5554487f | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_5554487f | featureConfidence |
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Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_5554487f | |
Ratchet & Clank (2002) (Video Game) / int_564caaae | type |
Plot-Mandated Friendship Failure | |
Ratchet & Clank (2002) (Video Game) / int_564caaae | comment |
Plot-Mandated Friendship Failure: Ratchet and Clank are on good terms until they complete Qwark's obstacle course on Umbris and defeat the Blargian Snagglebeast. After which, they both start arguing about whether stopping Drek from destroying the galaxy or getting revenge on Qwark is more important. Once Qwark has been defeated, they both see that Oltanis has been destroyed by Drek's attack, which causes Ratchet to realize how selfish he was and they both work together to stop Drek. | |
Ratchet & Clank (2002) (Video Game) / int_564caaae | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_564caaae | featureConfidence |
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Ratchet & Clank (2002) (Video Game) / int_564caaae | |
Ratchet & Clank (2002) (Video Game) / int_5914d5dd | type |
Slippy-Slidey Ice World | |
Ratchet & Clank (2002) (Video Game) / int_5914d5dd | comment |
Slippy-Slidey Ice World: Hoven is a snow-covered planet with slippery ice and evergreen trees. Drek sets up the Bomb Factory there so he can destroy it with a Planetbuster warhead, which Ratchet and Clank stop to get the coordinates to Gemlik Base. | |
Ratchet & Clank (2002) (Video Game) / int_5914d5dd | featureApplicability |
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Ratchet & Clank (2002) (Video Game) / int_5914d5dd | featureConfidence |
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Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_5914d5dd | |
Ratchet & Clank (2002) (Video Game) / int_59907e4f | type |
Police Are Useless | |
Ratchet & Clank (2002) (Video Game) / int_59907e4f | comment |
Police Are Useless: The Extermibots on Rilgar usually lose to the amoeboids, and are hostile toward you. | |
Ratchet & Clank (2002) (Video Game) / int_59907e4f | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_59907e4f | featureConfidence |
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Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_59907e4f | |
Ratchet & Clank (2002) (Video Game) / int_5b81ca8d | type |
Disc-One Nuke | |
Ratchet & Clank (2002) (Video Game) / int_5b81ca8d | comment |
Considering the R.Y.N.O. was purposefully priced high enough to ensure that you need to play the game at least twice to get it, the Infinite Bolt glitch on Rilgar (especially the one you can pull off in the sewers as soon as you land on the planet, giving you early access to it with patience) counts as this. | |
Ratchet & Clank (2002) (Video Game) / int_5b81ca8d | featureApplicability |
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Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_5b81ca8d | |
Ratchet & Clank (2002) (Video Game) / int_5ca80293 | type |
Pragmatic Villainy | |
Ratchet & Clank (2002) (Video Game) / int_5ca80293 | comment |
Pragmatic Villainy: After defeating Qwark on Gemlik Base, Ratchet confronts him again in Gorda City on planet Oltanis, where he offers to sell Ratchet the Gadgetron PDA. While this sounds like a rather nice thing of Qwark to do, despite everything that previously happened, keep in mind he is only doing this to get money off of Ratchet, considering his pitiful disposition by that point due to losing Drek's endorsement deal. Considering the PDA actually increases the price of weapons and ammo ten times, it's entirely possible Qwark sold a bogus (or, barring that, flawed) gadget to Ratchet as a passive-aggressive way of getting back at him, which isn't at all out of character for him. | |
Ratchet & Clank (2002) (Video Game) / int_5ca80293 | featureApplicability |
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Ratchet & Clank (2002) (Video Game) / int_5ca80293 | featureConfidence |
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Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_5ca80293 | |
Ratchet & Clank (2002) (Video Game) / int_5ed3ace2 | type |
Batman Can Breathe in Space | |
Ratchet & Clank (2002) (Video Game) / int_5ed3ace2 | comment |
Batman Can Breathe in Space: In the Gemlik Base, Captain Qwark is inexplicably able to breathe and talk in the open vacuum of space when confronting Ratchet, the latter needing an O2 mask just to transverse the level. The Blarg Troopers in the level don't have breathing masks, either. | |
Ratchet & Clank (2002) (Video Game) / int_5ed3ace2 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_5ed3ace2 | featureConfidence |
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Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_5ed3ace2 | |
Ratchet & Clank (2002) (Video Game) / int_5f3bb274 | type |
Late-Arrival Spoiler | |
Ratchet & Clank (2002) (Video Game) / int_5f3bb274 | comment |
Late-Arrival Spoiler: The numerous, numerous sequels give away that Ratchet and Clank move on from their initial falling out and succeed in stopping Drek. Likewise, Going Commando and Up Your Arsenal spoil Qwark being a villain, since his fall from grace became major plot points in both of them. | |
Ratchet & Clank (2002) (Video Game) / int_5f3bb274 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_5f3bb274 | featureConfidence |
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Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_5f3bb274 | |
Ratchet & Clank (2002) (Video Game) / int_5f4d158d | type |
Space Zone | |
Ratchet & Clank (2002) (Video Game) / int_5f4d158d | comment |
Space Zone: Gemlik Base, which resides Oltanis' orbit, is entirely exposed to outer space, thought it has enough gravity for Ratchet to navigate it without the Magneboots. | |
Ratchet & Clank (2002) (Video Game) / int_5f4d158d | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_5f4d158d | featureConfidence |
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Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_5f4d158d | |
Ratchet & Clank (2002) (Video Game) / int_6320eced | type |
Gameplay and Story Segregation | |
Ratchet & Clank (2002) (Video Game) / int_6320eced | comment |
Gameplay and Story Segregation: When our heroes visit planet Novalis early in the game, it is already being torn apart by Drek's forces and the previous cutscene even has Drek himself stating that the damage done to the planet will cause it to go off-orbit and crash into its sun. Still, nothing prevents the player from going back to Novalis at any point, even just before the final battle with Drek, when a large chunk of the planet has already been cannibalized and its flora destroyed. Leaving Novalis accessible for the entire game was most likely an Anti-Frustration Feature to prevent the player from missing out on secrets they could have overlooked on their first visit. The good part of falling out between Clank and Ratchet is the latter doesn't prioritize chasing Drek and instead either chases new gadgets or later prioritizes revenge on Qwark. Gameplay-wise you can't ignore most of gadgets with exception of Metal Detector (which ironically get for one completing mission Clank pushes you into) - even Hoverboard is required to advance the story. | |
Ratchet & Clank (2002) (Video Game) / int_6320eced | featureApplicability |
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Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_6320eced | |
Ratchet & Clank (2002) (Video Game) / int_6375f746 | type |
Drill Sergeant Nasty | |
Ratchet & Clank (2002) (Video Game) / int_6375f746 | comment |
Drill Sergeant Nasty: The guy the duo encounters on Batalia is one, though since his whole squad apparently went AWOL on him and left him to fight the Blarg alone, it's pretty understandable. | |
Ratchet & Clank (2002) (Video Game) / int_6375f746 | featureApplicability |
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Ratchet & Clank (2002) (Video Game) / int_6375f746 | featureConfidence |
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Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_6375f746 | |
Ratchet & Clank (2002) (Video Game) / int_637ef67 | type |
New Game Plus | |
Ratchet & Clank (2002) (Video Game) / int_637ef67 | comment |
In Challenge Mode, you can use the Invincibility Cheat to exploit a glitch in Drek's fleet that allows you to bypass the giant laser cannons and skip the starfighter segment. It's also possible, but very difficult, to bypass it normally by carefully weaving through the volley of lasers. | |
Ratchet & Clank (2002) (Video Game) / int_637ef67 | featureApplicability |
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Ratchet & Clank (2002) (Video Game) / int_637ef67 | featureConfidence |
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Ratchet & Clank (2002) (Video Game) / int_637ef67 | |
Ratchet & Clank (2002) (Video Game) / int_63c6c615 | type |
Dynamic Difficulty | |
Ratchet & Clank (2002) (Video Game) / int_63c6c615 | comment |
Dynamic Difficulty: Dying in battle against Captain Qwark, which is done using Blarg Jet Fighter, makes your attacks do more damage on your next attempt. | |
Ratchet & Clank (2002) (Video Game) / int_63c6c615 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_63c6c615 | featureConfidence |
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Ratchet & Clank (2002) (Video Game) / int_63c6c615 | |
Ratchet & Clank (2002) (Video Game) / int_66ea7e5c | type |
Brought Down to Normal | |
Ratchet & Clank (2002) (Video Game) / int_66ea7e5c | comment |
Chairman Drek uses a giant flying Mecha during the final boss battle, which is briefly fought against by Giant Clank, only for Drek to use a built-in cannon to shrink him back down, and the rest of the fight is fought on foot. | |
Ratchet & Clank (2002) (Video Game) / int_66ea7e5c | featureApplicability |
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Ratchet & Clank (2002) (Video Game) / int_66ea7e5c | |
Ratchet & Clank (2002) (Video Game) / int_6a56f32c | type |
Orbiting Particle Shield | |
Ratchet & Clank (2002) (Video Game) / int_6a56f32c | comment |
Drone Device - Produces an Orbiting Particle Shield of drones | |
Ratchet & Clank (2002) (Video Game) / int_6a56f32c | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_6a56f32c | featureConfidence |
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Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_6a56f32c | |
Ratchet & Clank (2002) (Video Game) / int_6b2b3b59 | type |
The Reveal | |
Ratchet & Clank (2002) (Video Game) / int_6b2b3b59 | comment |
The Reveal: Three: Captain Qwark is actually working for Chairman Drek. Veldin is the planet Drek intends to destroy to make room for the new Blarg homeworld. Drek was the one who polluted Orxon in the first place and the whole thing was just a giant real estate scam that he plans on performing over and over again. | |
Ratchet & Clank (2002) (Video Game) / int_6b2b3b59 | featureApplicability |
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Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_6b2b3b59 | |
Ratchet & Clank (2002) (Video Game) / int_6b7c9f96 | type |
The Lost Woods | |
Ratchet & Clank (2002) (Video Game) / int_6b7c9f96 | comment |
The Lost Woods: Eudora is a heavily forested planet, with the Logging Site being located on top of several cliffs. | |
Ratchet & Clank (2002) (Video Game) / int_6b7c9f96 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_6b7c9f96 | featureConfidence |
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Ratchet & Clank (2002) (Video Game) / int_6b7c9f96 | |
Ratchet & Clank (2002) (Video Game) / int_6c3d1777 | type |
Magic A Is Magic A | |
Ratchet & Clank (2002) (Video Game) / int_6c3d1777 | comment |
Magic A Is Magic A: The Persuador gives you a discount on any and all weapons you have not yet purchased, but has no effect on the pricing of ammo. | |
Ratchet & Clank (2002) (Video Game) / int_6c3d1777 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_6c3d1777 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_6c3d1777 | |
Ratchet & Clank (2002) (Video Game) / int_6e0a57d6 | type |
Like an Old Married Couple | |
Ratchet & Clank (2002) (Video Game) / int_6e0a57d6 | comment |
Like an Old Married Couple: Ratchet and Clank act like this in Umbris when bickering over finding Qwark or Drek, which causes Clank to resort to blackmailing. This lasts until Qwark is defeated, due to Ratchet's Heel Realization. | |
Ratchet & Clank (2002) (Video Game) / int_6e0a57d6 | featureApplicability |
1.0 | |
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Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_6e0a57d6 | |
Ratchet & Clank (2002) (Video Game) / int_6ff1a0bd | type |
Minimalist Run | |
Ratchet & Clank (2002) (Video Game) / int_6ff1a0bd | comment |
Minimalist Run: Completing the game with only the minimum number of weapons (you get the Wrench and Bomb Glove by default, you need the Visibomb Gun to destroy certain targets, and the Blaster is needed to fight Drek) and no health upgrades. Its also been proven possible, but extremely tedious and difficult, to beat the game using only the wrench if you exploit certain glitches. | |
Ratchet & Clank (2002) (Video Game) / int_6ff1a0bd | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_6ff1a0bd | featureConfidence |
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Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_6ff1a0bd | |
Ratchet & Clank (2002) (Video Game) / int_70d8269d | type |
Excuse Plot | |
Ratchet & Clank (2002) (Video Game) / int_70d8269d | comment |
Excuse Plot: As elaborate as it gets, the story at its core is just a thinly veiled excuse to go hopping around from planet to planet and blowing up stuff. Tim Trzepacz, one of the game's programmers, recalled being told that "story wasn't important at all" during the game's creation. | |
Ratchet & Clank (2002) (Video Game) / int_70d8269d | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_70d8269d | featureConfidence |
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Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_70d8269d | |
Ratchet & Clank (2002) (Video Game) / int_71038217 | type |
Wrench Wench | |
Ratchet & Clank (2002) (Video Game) / int_71038217 | comment |
Wrench Wench: Clank gets the Hydro-Pack upgrade from one on planet Hoven. | |
Ratchet & Clank (2002) (Video Game) / int_71038217 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_71038217 | featureConfidence |
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Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_71038217 | |
Ratchet & Clank (2002) (Video Game) / int_7104ae6a | type |
Wrench Whack | |
Ratchet & Clank (2002) (Video Game) / int_7104ae6a | comment |
OmniWrench 8000 - Wrench Whack | |
Ratchet & Clank (2002) (Video Game) / int_7104ae6a | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_7104ae6a | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_7104ae6a | |
Ratchet & Clank (2002) (Video Game) / int_72c04e0d | type |
Door to Before | |
Ratchet & Clank (2002) (Video Game) / int_72c04e0d | comment |
Door to Before: To keep the player from having to do too much back and forth travelling through levels, the dev team purposefully designed the linear level paths to either loop around in a circle or, barring that, have teliporter pads or flying taxi cabs to quickly return you to the ship. | |
Ratchet & Clank (2002) (Video Game) / int_72c04e0d | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_72c04e0d | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_72c04e0d | |
Ratchet & Clank (2002) (Video Game) / int_7570a10c | type |
Bond Villain Stupidity | |
Ratchet & Clank (2002) (Video Game) / int_7570a10c | comment |
Bond Villain Stupidity: Qwark could have easily killed Ratchet and Clank directly with his trap, but he decides to flee and leave them in the maws of his pet Blargian Snagglebeast instead, and they end up killing it and stealing one of Qwark's ships to escape. In the next scene, Drek reams out Qwark for doing this. | |
Ratchet & Clank (2002) (Video Game) / int_7570a10c | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_7570a10c | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_7570a10c | |
Ratchet & Clank (2002) (Video Game) / int_78270847 | type |
Curse Cut Short | |
Ratchet & Clank (2002) (Video Game) / int_78270847 | comment |
Curse Cut Short: During the ship battle on Gemlik Base: During the Novalis infobot: | |
Ratchet & Clank (2002) (Video Game) / int_78270847 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_78270847 | featureConfidence |
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Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_78270847 | |
Ratchet & Clank (2002) (Video Game) / int_7c4ba0e0 | type |
Red Sky, Take Warning | |
Ratchet & Clank (2002) (Video Game) / int_7c4ba0e0 | comment |
Red Sky, Take Warning: Veldin's skies when revisited at the end are an ominous shade of red, underscoring the planet's imminent fate if Ratchet doesn't put a stop to Drek's plans once and for all. | |
Ratchet & Clank (2002) (Video Game) / int_7c4ba0e0 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_7c4ba0e0 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_7c4ba0e0 | |
Ratchet & Clank (2002) (Video Game) / int_7c7589af | type |
Earth-Shattering Kaboom | |
Ratchet & Clank (2002) (Video Game) / int_7c7589af | comment |
Earth-Shattering Kaboom Drek mentions this as an eventual side-effect of his planet looting. When a large portion of a planet is extracted to be added to Drek's new world, the sudden change of mass would cause the crippled planet to "spin out of control and drift into the sun where it will explode in a flaming ball of gas." Drek intends to pull this off on Ratchet's homeworld Veldin by using the Planet Buster bomb and eventually the Deplanetizer superlaser, although this ironically ends up happening to his own planet instead, via the very weapon that was meant to destroy Veldin. | |
Ratchet & Clank (2002) (Video Game) / int_7c7589af | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_7c7589af | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_7c7589af | |
Ratchet & Clank (2002) (Video Game) / int_7f93c22e | type |
Chain Lightning | |
Ratchet & Clank (2002) (Video Game) / int_7f93c22e | comment |
Tesla Claw - Chain Lightning Lightning Gun | |
Ratchet & Clank (2002) (Video Game) / int_7f93c22e | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_7f93c22e | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_7f93c22e | |
Ratchet & Clank (2002) (Video Game) / int_7febc23b | type |
Establishing Character Moment | |
Ratchet & Clank (2002) (Video Game) / int_7febc23b | comment |
The monster Qwark fights in the Big Al's Roboshack ad is a Blargian Snagglebeast, and if you look carefully in the background, you can see health boxes and ammo crates, which is a hint that foreshadows Ratchet's fight with the Snagglebeast. Also in the Roboshack ad, which is the first time we actually get to see Qwark in action, he's immediately established as something of a smarmy Attention Whore, insensitively mugging the spotlight from Big Al the whole time. Also, the fact that a celebrity superhero like Qwark is shilling out his image to something as mundane as a repair shop in the first place just reeks of him being the marketing whore he pretends not to be, which is something Ratchet snidely remarks on and is proven correct about later on. | |
Ratchet & Clank (2002) (Video Game) / int_7febc23b | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_7febc23b | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_7febc23b | |
Ratchet & Clank (2002) (Video Game) / int_8319aaea | type |
Compensating for Something | |
Ratchet & Clank (2002) (Video Game) / int_8319aaea | comment |
Compensating for Something: Drek's height is disproportionate to his ego, so he does this almost as much as Lord Farquaad. All of the rooms in his ships (heck, even the ships themselves) are huge, he proudly stands right next to the Planetbuster Maximus (tilted upward) and when he fights Ratchet and Clank one-on-one, he pilots a mech that's roughly as big as Giant Clank. | |
Ratchet & Clank (2002) (Video Game) / int_8319aaea | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_8319aaea | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_8319aaea | |
Ratchet & Clank (2002) (Video Game) / int_83f101d3 | type |
Can-Crushing Cranium | |
Ratchet & Clank (2002) (Video Game) / int_83f101d3 | comment |
Can-Crushing Cranium: In the cutscene after you buy the Ultra Nanotech, to demonstrate your newfound strength. | |
Ratchet & Clank (2002) (Video Game) / int_83f101d3 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_83f101d3 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_83f101d3 | |
Ratchet & Clank (2002) (Video Game) / int_863fa679 | type |
What Happened to the Mouse? | |
Ratchet & Clank (2002) (Video Game) / int_863fa679 | comment |
What Happened to the Mouse?: Drek's lackey, the Robot Lieutenant, vanishes from the game after you meet him on Eudora. Per Word of God, he was meant to be a boss fight, but was scrapped due to time constraints. | |
Ratchet & Clank (2002) (Video Game) / int_863fa679 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_863fa679 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_863fa679 | |
Ratchet & Clank (2002) (Video Game) / int_87bb6874 | type |
Villain with Good Publicity | |
Ratchet & Clank (2002) (Video Game) / int_87bb6874 | comment |
Villain with Good Publicity: Captain Qwark. However, after getting his ass kicked by Ratchet, Qwark's good publicity is shattered, which is what leads to Qwark becoming the Big Bad of the second game. | |
Ratchet & Clank (2002) (Video Game) / int_87bb6874 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_87bb6874 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_87bb6874 | |
Ratchet & Clank (2002) (Video Game) / int_895ec17 | type |
Only in It for the Money | |
Ratchet & Clank (2002) (Video Game) / int_895ec17 | comment |
Qwark's situation of falling out of the public limelight is immediately established from the very first mention of him when Clank explains to Ratchet his desire to seek him out for help in stopping Drek, with Ratchet looking at a poster of him in his garage and mentioning he's on the radio every once in a while, which later leads into his motivation of why he would even side with Drek in the first place—for a highly paid PR comeback deal. | |
Ratchet & Clank (2002) (Video Game) / int_895ec17 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_895ec17 | featureConfidence |
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Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_895ec17 | |
Ratchet & Clank (2002) (Video Game) / int_899bb0bf | type |
Space Mines | |
Ratchet & Clank (2002) (Video Game) / int_899bb0bf | comment |
Mine Glove - Produces Space Mine-style floating mines | |
Ratchet & Clank (2002) (Video Game) / int_899bb0bf | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_899bb0bf | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_899bb0bf | |
Ratchet & Clank (2002) (Video Game) / int_8b93a168 | type |
Macross Missile Massacre | |
Ratchet & Clank (2002) (Video Game) / int_8b93a168 | comment |
R.Y.N.O. - Macross Missile Massacre | |
Ratchet & Clank (2002) (Video Game) / int_8b93a168 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_8b93a168 | featureConfidence |
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Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_8b93a168 | |
Ratchet & Clank (2002) (Video Game) / int_8b9c512e | type |
Down the Drain | |
Ratchet & Clank (2002) (Video Game) / int_8b9c512e | comment |
Down the Drain: The main path through Rilgar is Blackwater City's sewer system, which gets flooded with water as Ratchet explores it. There's also an optional, much cleaner Absurdly Spacious Sewer on Pokitaru. | |
Ratchet & Clank (2002) (Video Game) / int_8b9c512e | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_8b9c512e | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_8b9c512e | |
Ratchet & Clank (2002) (Video Game) / int_8cb1a369 | type |
Took a Level in Jerkass | |
Ratchet & Clank (2002) (Video Game) / int_8cb1a369 | comment |
Took a Level in Jerkass: Ratchet starts off as abrasive for the first third of the game, and becomes a total jerk in the second act due to becoming obsessed with revenge and blaming Clank for roping him into this mess to begin with. Overall, he spends about 80% of the game being a selfish twat. | |
Ratchet & Clank (2002) (Video Game) / int_8cb1a369 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_8cb1a369 | featureConfidence |
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Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_8cb1a369 | |
Ratchet & Clank (2002) (Video Game) / int_8d0785d5 | type |
Didn't Think This Through | |
Ratchet & Clank (2002) (Video Game) / int_8d0785d5 | comment |
Didn't Think This Through: To say Captain Qwark's comeback plan was poorly thought out is like saying getting shot with the R.Y.N.O. is mildly hazardous to your health. Even if he had succeeded in killing Ratchet, he'd have to contend with the fact that he knowingly took sides with a genocidal warmonger who rendered billions homeless by destroying planets for the new blarg homeworld and possibly even killed countless people when everyone was expecting Qwark to defeat Drek, meaning that he'd be just as reviled as Drek himself once it'd inevitably come to light that he was in league with him. On top of that, it becomes clear that Qwark is completely in over his head, what with his dimwitted personality and being too washed up to even try fighting Ratchet on foot and being forced to cowtow to Drek in order to get sponsorship for his comeback, and the failure of his first attempt at killing Ratchet blows up in his face when it causes Drek to ream him out for not following his orders to the letter and causes a vengeful Ratchet to gun for him and eventually hand him his ass during the games second act, resulting in his comeback and reputation going down in flames. | |
Ratchet & Clank (2002) (Video Game) / int_8d0785d5 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_8d0785d5 | featureConfidence |
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Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_8d0785d5 | |
Ratchet & Clank (2002) (Video Game) / int_8d2f6f03 | type |
Backtracking | |
Ratchet & Clank (2002) (Video Game) / int_8d2f6f03 | comment |
The gameplay is slower paced, with less emphasis on combat and more on strategy, platforming and puzzles. Due to Ratchet's slightly slower movement, the lack of strafing and the inability to upgrade weapons (barring buying the golden versions) and only having four hit points (which can be upgraded to eight), the game can be a bit harder to some—even the creators noted that the design of the game was more around the difficulty of using the weapons than about fighting the enemies, which the sequels eschewed. The game also puts some emphasis put on Backtracking and branching routes, something that was heavily downplayed in the sequels. | |
Ratchet & Clank (2002) (Video Game) / int_8d2f6f03 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_8d2f6f03 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_8d2f6f03 | |
Ratchet & Clank (2002) (Video Game) / int_8d4fcaa5 | type |
Self-Imposed Challenge | |
Ratchet & Clank (2002) (Video Game) / int_8d4fcaa5 | comment |
Self-Imposed Challenge: Beating the game with the bare minimum of required weaponry: the Omniwrench, Blaster, and Visibomb Gun. Beating the game with only the Omniwrench, which was long thought to be impossible, even by the dev team themselves (who had purposefully designed the game to be impossible to beat with only the wrench), due to obstacles like the Towers on Gemlik Base and Rocket Tanks and Flying Transports on Veldin (which usually need the Devastator, Visibomb Gun or Suck Cannon to be destroyed) until Tealgamemaster successfully completed the challenge, using tricks like a very difficult wall jump exploit to bypass the aforementioned towers on Gemlik Base. Another is the "No Ammo Run" challenge, where you avoid buying ammo from any vendors and only get it from crates. | |
Ratchet & Clank (2002) (Video Game) / int_8d4fcaa5 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_8d4fcaa5 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_8d4fcaa5 | |
Ratchet & Clank (2002) (Video Game) / int_8e9cf84e | type |
||
Ratchet & Clank (2002) (Video Game) / int_8e9cf84e | comment |
"Blind Idiot" Translation: Although the French version of the game is globally excellent from the translation itself to the voice acting, when Clank is reunited with his "mother" on planet Quartu, he departs saying he will do his best to make her proud. She responds with "you already have", which was translated to "Tu l'as déjà ". While it is a grammatically correct literal translation, it just sounds awkward. A more accurate translation would have been "Tu l'as déjà fait" or "Je le suis déjà ". | |
Ratchet & Clank (2002) (Video Game) / int_8e9cf84e | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_8e9cf84e | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_8e9cf84e | |
Ratchet & Clank (2002) (Video Game) / int_8ed5c6e4 | type |
Asshole Victim | |
Ratchet & Clank (2002) (Video Game) / int_8ed5c6e4 | comment |
Asshole Victim: Drek frequently verbally abuses and talks down to Qwark whenever he fails him. However, given what a low-life sell-out Qwark is, it's pretty satisfying to watch Drek do so. While his attitude to the situation was totally wrong, Ratchet mopping the floor with Qwark at Gemlik Base was a fate the captain long had coming to him and is quite gratifying to watch unfold as Qwark is pathetically reduced to begging Ratchet for mercy as his starfighter falls apart. Though Ratchet is somewhat nicer to Qwark when they meet on Oltanis and even buys a Gadgetron PDA from him, since he's moved on from his grudge against him and realizes Qwark has hit rock bottom as is. | |
Ratchet & Clank (2002) (Video Game) / int_8ed5c6e4 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_8ed5c6e4 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_8ed5c6e4 | |
Ratchet & Clank (2002) (Video Game) / int_8f5247eb | type |
Arrow Cam | |
Ratchet & Clank (2002) (Video Game) / int_8f5247eb | comment |
Arrow Cam: The Visibomb Gun works like this, as you can guide the bomb via a POV camera. | |
Ratchet & Clank (2002) (Video Game) / int_8f5247eb | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_8f5247eb | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_8f5247eb | |
Ratchet & Clank (2002) (Video Game) / int_8f900ccd | type |
Overly Long Name | |
Ratchet & Clank (2002) (Video Game) / int_8f900ccd | comment |
Overly Long Name: Clank's "real" name, which is a very long serial number that he doesn't get to finish before Ratchet cuts him off and gives him his nickname. | |
Ratchet & Clank (2002) (Video Game) / int_8f900ccd | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_8f900ccd | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_8f900ccd | |
Ratchet & Clank (2002) (Video Game) / int_90e31482 | type |
Laser-Guided Karma | |
Ratchet & Clank (2002) (Video Game) / int_90e31482 | comment |
Laser-Guided Karma: Drek's actions end up leading to his well deserved defeat and DEATH. He is defeated by Ratchet-whom he incited to attack him (presumably with the intent of removing him off the equation) by making the Planetizer's target Ratchet's homeworld. Clank is also a robot created by the program that oversees his own robot factory in his home planet with the very purpose of stopping him. Finally, he is utterly decimated along with the scam planet he created from pillaging at the hands of the same weapon he intended to destroy Veldin. Qwark's actions eventually lead to Ratchet handing him his butt on a silver platter at Gemlik Base, leading to Drek calling off the lucrative endorsement deal planned for him, leaving Qwark a penniless has-been who is reduced to selling junk merch via Holovid ads just to get by. | |
Ratchet & Clank (2002) (Video Game) / int_90e31482 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_90e31482 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_90e31482 | |
Ratchet & Clank (2002) (Video Game) / int_91526ff7 | type |
Absurdly High Level Cap | |
Ratchet & Clank (2002) (Video Game) / int_91526ff7 | comment |
Absurdly High Level Cap: The maximum number of bolts you can hold is 9,999,999, but getting anywhere close to this Cap is easier said than done and requires a truly herculean amount of effort, multiple playthroughs and patience due to Anti-Grinding being in effect. However, only 600,000 of them are needed to complete the game (with an additional 400,000 needed to get the "Bolt Collector" achievement in the HD port) effectively making the grind to maxing out your bolts Empty Levels. | |
Ratchet & Clank (2002) (Video Game) / int_91526ff7 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_91526ff7 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_91526ff7 | |
Ratchet & Clank (2002) (Video Game) / int_9183215d | type |
Last Disc Magic | |
Ratchet & Clank (2002) (Video Game) / int_9183215d | comment |
Last Disc Magic: The Tesla Claw, the games strongest weapon next to the R.Y.N.O., isnt available until you reach Gorda City Ruins, and it costs a whopping 40,000 bolts to get (30,000 with the Persuader equipped). The Morph-O-Ray also appears in this level, but that weapon can be found for free. The first five Gold Weapons (Bomb Glove, Pyrociter, Blaster, Glove of Doom and Suck Cannon) are made available right at the start of the games third act on Gemlik Base provided youre aware of the secret area, though their fairly high price tags will make it unlikely youll nab them by the end of the first playthrough. The other five Gold Weapons (Devastator, Morph-o-Ray, Tesla Claw, Mine Glove and Decoy Glove) are unlocked to buy upon reaching Novalis in Challenge Mode. The R.Y.N.O. is technically available as early as Rilgar, but its insane 150,000 bolt price tag guarantees you wont be getting it until you play through the game at least two or three times—unless youre willing to exploit the Infinite Bolts glitch, anyway, which turns it into a Disc-One Nuke. | |
Ratchet & Clank (2002) (Video Game) / int_9183215d | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_9183215d | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_9183215d | |
Ratchet & Clank (2002) (Video Game) / int_92d6110b | type |
Grenade Hot Potato | |
Ratchet & Clank (2002) (Video Game) / int_92d6110b | comment |
Grenade Hot Potato: Ratchet does this in the Bomb Glove demonstration animation. However, Ratchet's weapons have never ever been able to harm himself, making it more jarring. | |
Ratchet & Clank (2002) (Video Game) / int_92d6110b | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_92d6110b | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_92d6110b | |
Ratchet & Clank (2002) (Video Game) / int_9323741 | type |
Planet Looters | |
Ratchet & Clank (2002) (Video Game) / int_9323741 | comment |
Planet Looters: The Blarg, or at least Drek. | |
Ratchet & Clank (2002) (Video Game) / int_9323741 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_9323741 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_9323741 | |
Ratchet & Clank (2002) (Video Game) / int_940a5958 | type |
Artificial Stupidity | |
Ratchet & Clank (2002) (Video Game) / int_940a5958 | comment |
Artificial Stupidity: The enemy A.I. in this game isn't all that great, and due to the way it was coded, almost any enemy (unless it's an enemy with long range attacks like the Blarg Commandos and Rocket Tanks) will pretty much forget about you as soon as you move a small distance away from them. The Birdbots on Novalis and the Blarg Paratroopers on Batalia and Gaspar both have brain dead AI, even by the standards of the game's enemies. They just mindlessly shoot their guns in a narrow path while standing frozen in place, even if Ratchet is standing right next to them. They'll occasionally fly or flip around to reorient themselves, but they have the reaction time of a sloth and will more than likely be smashed to pieces by your wrench before then. They'll even mindlessly shoot their own comrades if they stand between you. The Chomper enemies on Gaspar sometimes love to walk into lava while pursuing you. Orxon occasionally has a glitch where a Blarg Space Commando will just stand idle and not attack Ratchet. The Gemlik Base Blarg Troopers' AI amounts to, "If Ratchet is in line of sight, shoot." This leads to a hilarious scenario when you go behind them, hop right into their gun nest, stand right on top of their gun in front of their eyes and watch as they mindlessly fire away at nothing. The Gadgebots have awful AI. You often lose one or two of them because the way they follow you is spotty, slow, and clunky. | |
Ratchet & Clank (2002) (Video Game) / int_940a5958 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_940a5958 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_940a5958 | |
Ratchet & Clank (2002) (Video Game) / int_95b7c400 | type |
Faux Affably Evil | |
Ratchet & Clank (2002) (Video Game) / int_95b7c400 | comment |
Faux Affably Evil: Chairman Drek. He seems to come off as humorous or composed, but he has a very short fuse when things don't go his way, and it's clear by the end of the game just how much of a greedy, genocidal monster he really is. Also, Qwark. He comes across as charismatic and friendly at first, however when he is revealed to be on Drek's side, he shows his true nature as a cruel and dishonest scumbag who even goes as far as to rub it in Ratchet's face after luring him in to be killed off. | |
Ratchet & Clank (2002) (Video Game) / int_95b7c400 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_95b7c400 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_95b7c400 | |
Ratchet & Clank (2002) (Video Game) / int_96a2363c | type |
Bathos | |
Ratchet & Clank (2002) (Video Game) / int_96a2363c | comment |
Bathos: Drek's destruction of planets is a legitimate concern and Ratchet and Clank's falling out is played as serious as expected. But by and large, the game is a juvenile satire that knows better than to take itself too seriously. Much of the game's humor comes from the ludicrous nature of the galaxy the heroes live in, with nearly everyone they encounter being comically self-centered and ignorant, and to say nothing of the numerous scenes of morbid death being juxtaposed with straight-faced news or feel-good advertising. And the gameplay gets very over the top with its weaponry and boss battles. A good example: a merchant on Oltanis sells an Infobot for a new planet. Oltanis is bombed to hell and the place is in ruins, and the merchant is suffering from some combination of shock and deafness from the bombs, but they still manage to shove in a few jokes about how the merchant can barely understand Ratchet at best and has a few non-sequiturs. | |
Ratchet & Clank (2002) (Video Game) / int_96a2363c | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_96a2363c | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_96a2363c | |
Ratchet & Clank (2002) (Video Game) / int_970c790a | type |
Big Bad | |
Ratchet & Clank (2002) (Video Game) / int_970c790a | comment |
Big Bad: Chairman Drek, the ruler of the Blarg, in the game's primary antagonist, threatening the galaxy with his planet-breaking activities and antagonizing numerous areas to gather resources for his artificial planet. | |
Ratchet & Clank (2002) (Video Game) / int_970c790a | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_970c790a | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_970c790a | |
Ratchet & Clank (2002) (Video Game) / int_973d220f | type |
Never My Fault | |
Ratchet & Clank (2002) (Video Game) / int_973d220f | comment |
Never My Fault: Ratchet keeps blaming Clank for getting them to fall into Qwark's trap, despite Ratchet himself going along with going into Qwark's base as well, only realizing it a little sooner than Clank what they got themselves into. | |
Ratchet & Clank (2002) (Video Game) / int_973d220f | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_973d220f | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_973d220f | |
Ratchet & Clank (2002) (Video Game) / int_97926168 | type |
Rewatch Bonus | |
Ratchet & Clank (2002) (Video Game) / int_97926168 | comment |
Rewatch Bonus: After completing the game, you realize that in the cutscene after Ratchet leaves Veldin, Chairman Drek is telling none other than Captain Qwark to take care of him. | |
Ratchet & Clank (2002) (Video Game) / int_97926168 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_97926168 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_97926168 | |
Ratchet & Clank (2002) (Video Game) / int_97928805 | type |
Barefoot Cartoon Animal | |
Ratchet & Clank (2002) (Video Game) / int_97928805 | comment |
Barefoot Cartoon Animal: This is the only game where Ratchet doesn't have shoes aside from Size Matters and Secret Agent Clank, as well as some unlockable skins in other games. He can equip the Grind Boots or the Magneboots for both cosmetic and practical effects, however. | |
Ratchet & Clank (2002) (Video Game) / int_97928805 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_97928805 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_97928805 | |
Ratchet & Clank (2002) (Video Game) / int_97d97c28 | type |
Revenge Before Reason | |
Ratchet & Clank (2002) (Video Game) / int_97d97c28 | comment |
Ratchet's flaw is wrath. When Qwark betrays him, getting revenge becomes Ratchet's sole objective, and has no care on the countless lives at risk that he can easily protect. It's not until he complete his goal that he realizes how his blind rage caused a whole city to be destroyed, and he becomes The Atoner. | |
Ratchet & Clank (2002) (Video Game) / int_97d97c28 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_97d97c28 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_97d97c28 | |
Ratchet & Clank (2002) (Video Game) / int_9a004414 | type |
Industrial World | |
Ratchet & Clank (2002) (Video Game) / int_9a004414 | comment |
Industrial World: Orxon, the Blarg's homeworld, has become so polluted due to Drek's overindustralization, it is practically uninhabitable to any non-mutated organic species. Quartu is home to the robot factory where Clank was "born". Drek's new planet was planned to become this so he can repeat the same planet plundering process once it became too toxic to inhabit safely. | |
Ratchet & Clank (2002) (Video Game) / int_9a004414 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_9a004414 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_9a004414 | |
Ratchet & Clank (2002) (Video Game) / int_9a11f9cf | type |
Informed Species | |
Ratchet & Clank (2002) (Video Game) / int_9a11f9cf | comment |
Informed Species: The Sand Mice that Ratchet can summon via the Sonic Summoner don't have the slightest resemblance to a mouse, looking more like Smurf-esque Muppets with goggles and antennae. | |
Ratchet & Clank (2002) (Video Game) / int_9a11f9cf | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_9a11f9cf | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_9a11f9cf | |
Ratchet & Clank (2002) (Video Game) / int_9a3b7208 | type |
The Needs of the Many | |
Ratchet & Clank (2002) (Video Game) / int_9a3b7208 | comment |
The Needs of the Many: There is some justification in Drek's actions in trying to make a new home for the Blarg, and Clank is sympathetic to it. Averted when Drek spells out to Clank that he couldn't care less about his race or any of the planetary populations he renders homeless, having overpolluted Orxon on purpose and only caring about the cash he'll get from milking the real estate of his new franken-planet for all its worth and then pollute that world as well to repeat the scheme all over again, and so on. Clank is absolutely livid upon discovering this. | |
Ratchet & Clank (2002) (Video Game) / int_9a3b7208 | featureApplicability |
-1.0 | |
Ratchet & Clank (2002) (Video Game) / int_9a3b7208 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_9a3b7208 | |
Ratchet & Clank (2002) (Video Game) / int_9b9435d0 | type |
AntiFrustrationFeature | |
Ratchet & Clank (2002) (Video Game) / int_9b9435d0 | comment |
When our heroes visit planet Novalis early in the game, it is already being torn apart by Drek's forces and the previous cutscene even has Drek himself stating that the damage done to the planet will cause it to go off-orbit and crash into its sun. Still, nothing prevents the player from going back to Novalis at any point, even just before the final battle with Drek, when a large chunk of the planet has already been cannibalized and its flora destroyed. Leaving Novalis accessible for the entire game was most likely an Anti-Frustration Feature to prevent the player from missing out on secrets they could have overlooked on their first visit. | |
Ratchet & Clank (2002) (Video Game) / int_9b9435d0 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_9b9435d0 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_9b9435d0 | |
Ratchet & Clank (2002) (Video Game) / int_9d12bbc1 | type |
Foreshadowing | |
Ratchet & Clank (2002) (Video Game) / int_9d12bbc1 | comment |
Foreshadowing: The game's first act all but spells out to you from the get-go that Qwark is in league with Drek. Qwark's situation of falling out of the public limelight is immediately established from the very first mention of him when Clank explains to Ratchet his desire to seek him out for help in stopping Drek, with Ratchet looking at a poster of him in his garage and mentioning he's on the radio every once in a while, which later leads into his motivation of why he would even side with Drek in the first place—for a highly paid PR comeback deal. When Ratchet & Clank first leave Veldin, Drek is seen observing them and asking one of his subordinates to deal with them. All we can see of said subordinate is just his silhouette—the game drops a Red Herring by making you think it's the Lieutenant robot due to his similar large frame, but once you've played the entire game, you'll immediately recognize Qwark's head and antenna. When Drek is meeting the Mayor of Novalis, he laughs off the idea of Captain Qwark coming to stop him. Now, why again would he be so cocky about Qwark when he previously showed concern over a mere mechanic and a defective robot being a potential threat? Also worth noting is that The Plumber mentions working class folk have to wait for people like Captain Qwark to rescue them. Guess who we don't see springing into action this whole time while gladly taking part in trivial PR stunts like the Big Al's Roboshack ad and a Hoverboard event instead. The monster Qwark fights in the Big Al's Roboshack ad is a Blargian Snagglebeast, and if you look carefully in the background, you can see health boxes and ammo crates, which is a hint that foreshadows Ratchet's fight with the Snagglebeast. Also in the Roboshack ad, which is the first time we actually get to see Qwark in action, he's immediately established as something of a smarmy Attention Whore, insensitively mugging the spotlight from Big Al the whole time. Also, the fact that a celebrity superhero like Qwark is shilling out his image to something as mundane as a repair shop in the first place just reeks of him being the marketing whore he pretends not to be, which is something Ratchet snidely remarks on and is proven correct about later on. The Qwark-Bot the duo find at the Metropolis fitness course casually mentions that Qwark enterprises is "not responsible for broken bones, bruised egos or accidental death while taking the challenge". It just seems like a joke at first that isnt at all out of place with the satirical anti-capitalist and dark comedy undertones, but it also foreshadows Qwark's true nature as a slimy and amoral person who would gladly kill or sell out countless lives for money. Qwark's fitness trainer (retroactively named Helga in the third game) tells Ratchet that Qwark is already aware of who they are and entices them with a gift Swingshot. At first it makes you think he does want to help them, but think about it—we just saw Drek ordering a guy to take care of a nobody and his robot from a backwater planet, and how would someone as famous and busy as Qwark even know—much less care—about these guys who have just started off on an adventure? He wanted them to find him so he could discreetly lure them into a trap without risking his public image. The two people who directly work with Qwark—Helga and the Bouncer—have a rather low opinion of him. Helga openly dismisses him as a fool, and the bouncer describes him as a patronizing cheapskate. While it just seems like them griping, it subtly hints that Qwark may not be the noble paragon he's portrayed to be. When Ratchet and Clank finally get to meet Qwark, something about the way he talks to them just feels...off. His overdramatic body language and insincere tone of voice give away that he's just playing along with them. That he uses a mic to narrate over the Infobot he gives them (and suddenly hides it when it's noticeable) is a microgag that subtly shows that he has a big ego and is willing to use deceitful methods to get an advantage. As an added bonus, when Qwark welcomes Ratchet and Clank to his base on Umbris, he's riding the same kind of helicopter the Blarg troopers use. That's to say nothing of Umbris itself—what famous superhero in his right mind would station his HQ in what amounts to a desolate warzone? Besides that, the game drops numerous hints that despite the surface motive of Drek trying to find a new planet for the Blarg, the game spells out from the get go and in numerous cutscenes that Drek is a totally ruthless and greedy warmonger and sociopath who could care less about anyone but himself, much less his people or the billions he leaves homeless by tearing apart their planets. If his incredibly callous and condescending attitude towards the people who work for him doesn't spell out what kind of person he really is despite his supposedly noble intentions, then the fact that Darla Gratch reveals in a news report on Gorda City that Drek is, in fact, destroying planets for his own selfish needs certainly does. | |
Ratchet & Clank (2002) (Video Game) / int_9d12bbc1 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_9d12bbc1 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_9d12bbc1 | |
Ratchet & Clank (2002) (Video Game) / int_a0db7803 | type |
It's Personal | |
Ratchet & Clank (2002) (Video Game) / int_a0db7803 | comment |
It's Personal: Once Ratchet finds out Drek is preparing to destroy Veldin, he is absolutely furious and completely dead set on stopping him. He was already concerned about Drek blowing up other planets as early as Orxon and set on stopping him by the time he reached Quartu, but finding out his homeworld is a target just sealed the deal. | |
Ratchet & Clank (2002) (Video Game) / int_a0db7803 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_a0db7803 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_a0db7803 | |
Ratchet & Clank (2002) (Video Game) / int_a0f61fe2 | type |
Power-Up Letdown | |
Ratchet & Clank (2002) (Video Game) / int_a0f61fe2 | comment |
Power-Up Letdown: The Drone Device is a neat concept for a weapon but the execution feels undercooked. It doesn't always block damage and only attacks enemies in very close proximity to Ratchet. As such, the weapon essentially functions as a melee weapon, though one that has paid ammunition, unlike the OmniWrench or Walloper. It can only block damage six times, and it has a small ammo stock, meaning a player has to constantly reload it and use it with discretion. Also, despite what the Help Menu description states, the drones don't protect Ratchet from incoming projectiles that aren't bullets. The Morph-O-Ray allows you to turn enemies too large for the Suck Cannon into chickens, allowing you to stock up on Suck Cannon ammo whenever you want. The giant chickens produced by the Gold Morph-O-Ray, however, are too big for the Suck Cannon. Plus, thanks to a Good Bad Bug, morphing and then sucking up an enemy will give you more bolts than just killing it. The Gadgetron PDA is a neat idea in concept, basically being a vendor you can access anywhere on the go. The downside is that the ammo gets more expensive if you buy it this way. It should only be used when low on ammo during a boss fight or otherwise in situations where you need ammo and are unable to access ammo crates or a regular vendor. | |
Ratchet & Clank (2002) (Video Game) / int_a0f61fe2 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_a0f61fe2 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_a0f61fe2 | |
Ratchet & Clank (2002) (Video Game) / int_a236dd4c | type |
Half-Dressed Cartoon Animal | |
Ratchet & Clank (2002) (Video Game) / int_a236dd4c | comment |
Ratchet is more of a Half-Dressed Cartoon Animal only really wearing blue jeans. Later games have him fully dressed and in more sci-fi gear. | |
Ratchet & Clank (2002) (Video Game) / int_a236dd4c | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_a236dd4c | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_a236dd4c | |
Ratchet & Clank (2002) (Video Game) / int_a34c7bb8 | type |
Player-Guided Missile | |
Ratchet & Clank (2002) (Video Game) / int_a34c7bb8 | comment |
Visibomb Gun - Player-Guided Missile | |
Ratchet & Clank (2002) (Video Game) / int_a34c7bb8 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_a34c7bb8 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_a34c7bb8 | |
Ratchet & Clank (2002) (Video Game) / int_a4cb54b4 | type |
Shifting Sand Land | |
Ratchet & Clank (2002) (Video Game) / int_a4cb54b4 | comment |
Shifting Sand Land: Aridia is a dry desert planet filled with mud pits and deadly Sandsharks. Ratchet and Clank land at Outpost X11 to assist Skidd McMarx and his agent, who crash-landed there after a Blarg attack. | |
Ratchet & Clank (2002) (Video Game) / int_a4cb54b4 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_a4cb54b4 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_a4cb54b4 | |
Ratchet & Clank (2002) (Video Game) / int_a55ab01e | type |
Jerkass Realization | |
Ratchet & Clank (2002) (Video Game) / int_a55ab01e | comment |
Jerkass Realization: Once Ratchet gets his revenge on Qwark, he soon finds out that Drek got away with attacking and ruining Oltanis because he was too focused on stopping Qwark rather than protecting the planet and learns to be much nicer and selfless. | |
Ratchet & Clank (2002) (Video Game) / int_a55ab01e | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_a55ab01e | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_a55ab01e | |
Ratchet & Clank (2002) (Video Game) / int_a5e02e9e | type |
Infinity +1 Sword | |
Ratchet & Clank (2002) (Video Game) / int_a5e02e9e | comment |
The R.Y.N.O. is a ludicrously overpowered weapon that can instantly turn the tides in any situation due to its very hard-hitting and accurate rockets and high ammo stock and all but superannuates the rest of your arsenal once you get it. It was specifically designed to be a weapon you earned after you had beaten the game at least twice, since the dev team figured by the time you would've scraped together enough of the 150,000 bolts needed to get it, you had probably accomplished everything else in the game anyway. | |
Ratchet & Clank (2002) (Video Game) / int_a5e02e9e | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_a5e02e9e | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_a5e02e9e | |
Ratchet & Clank (2002) (Video Game) / int_a65288e2 | type |
Ascended Extra | |
Ratchet & Clank (2002) (Video Game) / int_a65288e2 | comment |
While the game has a fairly large cast of characters, several of whom would become recurring extras, many of them only appear briefly, and outside of Ratchet, Clank, Qwark and Drek, there are no other major characters you interact with. | |
Ratchet & Clank (2002) (Video Game) / int_a65288e2 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_a65288e2 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_a65288e2 | |
Ratchet & Clank (2002) (Video Game) / int_a7372109 | type |
Rewarding Vandalism | |
Ratchet & Clank (2002) (Video Game) / int_a7372109 | comment |
Rewarding Vandalism: So much that Ratchet's destruction of Drek's planet is seen as a good thing. | |
Ratchet & Clank (2002) (Video Game) / int_a7372109 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_a7372109 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_a7372109 | |
Ratchet & Clank (2002) (Video Game) / int_a73c2eaf | type |
Expository Gameplay Limitation | |
Ratchet & Clank (2002) (Video Game) / int_a73c2eaf | comment |
Expository Gameplay Limitation: Oltanis is in the middle of a big thunderstorm which shocks Clank when he steps outside of the ship, so Ratchet has to navigate the city without him. | |
Ratchet & Clank (2002) (Video Game) / int_a73c2eaf | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_a73c2eaf | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_a73c2eaf | |
Ratchet & Clank (2002) (Video Game) / int_a7850fbf | type |
Only Known by Their Nickname | |
Ratchet & Clank (2002) (Video Game) / int_a7850fbf | comment |
Only Known by Their Nickname: Clank, the alias given to him by Ratchet in lieu of his long serial number name. | |
Ratchet & Clank (2002) (Video Game) / int_a7850fbf | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_a7850fbf | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_a7850fbf | |
Ratchet & Clank (2002) (Video Game) / int_a9708f7e | type |
Practical Taunt | |
Ratchet & Clank (2002) (Video Game) / int_a9708f7e | comment |
Taunter - Practical Taunt | |
Ratchet & Clank (2002) (Video Game) / int_a9708f7e | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_a9708f7e | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_a9708f7e | |
Ratchet & Clank (2002) (Video Game) / int_aa2bd65c | type |
Mordor | |
Ratchet & Clank (2002) (Video Game) / int_aa2bd65c | comment |
Mordor: Umbris is a harsh planet covered in mud and filled with gnarled trees, a suspiciously odd place for Qwark's HQ to be located. | |
Ratchet & Clank (2002) (Video Game) / int_aa2bd65c | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_aa2bd65c | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_aa2bd65c | |
Ratchet & Clank (2002) (Video Game) / int_aa3d3d1a | type |
Motive Misidentification | |
Ratchet & Clank (2002) (Video Game) / int_aa3d3d1a | comment |
Motive Misidentification: When Ratchet and Clank corner Drek on top of the Deplanetizer: | |
Ratchet & Clank (2002) (Video Game) / int_aa3d3d1a | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_aa3d3d1a | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_aa3d3d1a | |
Ratchet & Clank (2002) (Video Game) / int_aa8db5e2 | type |
Mega City | |
Ratchet & Clank (2002) (Video Game) / int_aa8db5e2 | comment |
Mega City: Metropolis, located on the planet Kerwan, is a massive Skyscraper City where citizens get around on flying vehicles. Gorda City on Oltanis looks similar, but was reduced to ruins from Drek's attack on the planet. | |
Ratchet & Clank (2002) (Video Game) / int_aa8db5e2 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_aa8db5e2 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_aa8db5e2 | |
Ratchet & Clank (2002) (Video Game) / int_aa8dcc21 | type |
MegaCorp | |
Ratchet & Clank (2002) (Video Game) / int_aa8dcc21 | comment |
MegaCorp: Gadgetron, the company that manufactures most of the weapons and tools that Ratchet uses on his adventure. They're a galaxy-wide operation with shops on every planet, and one of the last areas visited in the game is their headquarters on Kalebo III, a futuristic factory standing high above the water with plenty of product-testing rooms. | |
Ratchet & Clank (2002) (Video Game) / int_aa8dcc21 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_aa8dcc21 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_aa8dcc21 | |
Ratchet & Clank (2002) (Video Game) / int_ab777ed9 | type |
Derivative Differentiation | |
Ratchet & Clank (2002) (Video Game) / int_ab777ed9 | comment |
Derivative Differentiation: According to an interview with Ted Price, after making a trilogy of collect-a-thon games in the vein of Super Mario 64 and its many other imitators, Insomniac Games realized that making yet another game like that would be a dead end in the long run, so for Ratchet and Clank they tried to start playing up the combat aspects of the game over just jumping around and collecting things, and they even tried to avoid calling it a platformer in development, insisting that its a third person shooter with platforming elements sandwiched in (which didn't stop critics from calling it one anyway). The sequels would continue playing up the combat aspects over the platforming more and more. | |
Ratchet & Clank (2002) (Video Game) / int_ab777ed9 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_ab777ed9 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_ab777ed9 | |
Ratchet & Clank (2002) (Video Game) / int_aba8065b | type |
Fatal Flaw | |
Ratchet & Clank (2002) (Video Game) / int_aba8065b | comment |
Fatal Flaw: All three central characters have one. Ratchet's flaw is wrath. When Qwark betrays him, getting revenge becomes Ratchet's sole objective, and has no care on the countless lives at risk that he can easily protect. It's not until he complete his goal that he realizes how his blind rage caused a whole city to be destroyed, and he becomes The Atoner. Clank's flaw is naivety. He failed to realize that Qwark had set him in a blatant trap, and foolishly pulled Ratchet into it, breaking their friendship. In spite of that, he continued to stay along with a hostile Ratchet, thinking he could be redeemed when the more realistic thing to do is find another hero and have Ratchet thrown in jail. And in the end, he shows pity for Drek for trying to find his race another home, when he isn't. Qwark's flaw is Pride. He sells himself out to Drek for good publicity, and pulls a Bait the Dog on them to off them, causing their own flaws to emerge in the process. This continues on in subsequent games, and by the third, Ratchet calls Qwark out on it when he bails out on the fight against Dr. Nefarious out of cowardice. | |
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1.0 | |
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Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_aba8065b | |
Ratchet & Clank (2002) (Video Game) / int_ac8cc568 | type |
Acronym Confusion | |
Ratchet & Clank (2002) (Video Game) / int_ac8cc568 | comment |
Acronym Confusion: When Captain Qwark (under the alias Steve) offers Ratchet a Gadgetron PDA on Oltanis. | |
Ratchet & Clank (2002) (Video Game) / int_ac8cc568 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_ac8cc568 | featureConfidence |
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Ratchet & Clank (2002) (Video Game) / int_ac8cc568 | |
Ratchet & Clank (2002) (Video Game) / int_add14bc2 | type |
Orcus on His Throne | |
Ratchet & Clank (2002) (Video Game) / int_add14bc2 | comment |
Orcus on His Throne: Drek spends almost all of the game on his giant ship giving others. It isn't until the final battle that he finally decides to take matters into his own hands and fight Ratchet and Clank personally, albeit with the protection of a giant robot he's piloting. | |
Ratchet & Clank (2002) (Video Game) / int_add14bc2 | featureApplicability |
1.0 | |
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Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_add14bc2 | |
Ratchet & Clank (2002) (Video Game) / int_ae3d6438 | type |
Deadpan Snarker | |
Ratchet & Clank (2002) (Video Game) / int_ae3d6438 | comment |
Deadpan Snarker: Drek. | |
Ratchet & Clank (2002) (Video Game) / int_ae3d6438 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_ae3d6438 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_ae3d6438 | |
Ratchet & Clank (2002) (Video Game) / int_aed65980 | type |
All for Nothing | |
Ratchet & Clank (2002) (Video Game) / int_aed65980 | comment |
All for Nothing: After spending the first act of the game traveling across the galaxy to find Captain Qwark to aid them in the fight against Drek, it turns out Qwark was on Drek's side the whole time and was baiting them to find him so he could discreetly kill them off, making their initial quest a fruitless wild goose chase that only serves to tear a large wound in Ratchet and Clank's friendship. | |
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Ratchet & Clank (2002) (Video Game) / int_aed65980 | featureConfidence |
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Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_aed65980 | |
Ratchet & Clank (2002) (Video Game) / int_af3ea0e3 | type |
Face–Heel Turn | |
Ratchet & Clank (2002) (Video Game) / int_af3ea0e3 | comment |
Face–Heel Turn: Ratchet becomes so obsessed with killing Qwark and letting Drek kill millions of innocent people that he comes a hair's breadth away from being a Villain Protagonist until his Heel Realization in the Oltanis Orbit. Clank is the only thing that keeps him from completely going over the edge. | |
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1.0 | |
Ratchet & Clank (2002) (Video Game) / int_af3ea0e3 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_af3ea0e3 | |
Ratchet & Clank (2002) (Video Game) / int_affa0e5d | type |
Bling-Bling-BANG! | |
Ratchet & Clank (2002) (Video Game) / int_affa0e5d | comment |
Bling-Bling-BANG!: Ten of Ratchet's weapons can be upgraded (for 4 gold bolts and 10,000-60,000 regular bolts, depending on the weapon in question) to a golden form that gives bonuses such as increased damage, improved range and ricocheting shots. Getting all of these gold weapons will unlock some bonus content on the goodies menu. | |
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1.0 | |
Ratchet & Clank (2002) (Video Game) / int_affa0e5d | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_affa0e5d | |
Ratchet & Clank (2002) (Video Game) / int_b3a49cdb | type |
Satire | |
Ratchet & Clank (2002) (Video Game) / int_b3a49cdb | comment |
Satire: A large chunk of the game's humor, when its not relying on Bathos or Black Comedy, is what can best be described as what a kids' video game made by Paul Verhoeven would be like. The game's writing is absolutely bursting with Anti-Capitalistic undertones (many of the game's NPCs demonstrate this, being by and large selfish, self-serving opportunists who refuse to stick their neck out to stop the Blarg, much less help Ratchet unless they can profit from it themselves. Ratchet's own personality is arguably a byproduct of this kind of cutthroat environment) and very on-the-nose social commentary that spells out that media is inherently deceitful and dishonest bupkis dressed up in a shiny coat of paint. The entire story is driven by two villains who are so greedy that they're willing to doom billions of lives (in Drek's case, he's willing to risk his entire species) not only for the sake of lining his pockets, but for the sake of public image (in Qwark's case). To say nothing of the fact that the environments of some worlds are a byproduct of unchecked capitalism and callous disregard for life gone rampant, with military grade weapons being publicly hocked and sold at vendors across the galaxy with all the discretion and responsibility of selling a hamburger with fries. | |
Ratchet & Clank (2002) (Video Game) / int_b3a49cdb | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_b3a49cdb | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_b3a49cdb | |
Ratchet & Clank (2002) (Video Game) / int_b4a6ae4c | type |
Everyone Has Standards | |
Ratchet & Clank (2002) (Video Game) / int_b4a6ae4c | comment |
Everyone Has Standards: Even at his worst, Ratchet is still horrified to learn that Drek plans to destroy an entire planet when he learns about the Planetbuster weapon on Orxon. | |
Ratchet & Clank (2002) (Video Game) / int_b4a6ae4c | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_b4a6ae4c | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_b4a6ae4c | |
Ratchet & Clank (2002) (Video Game) / int_b53077b3 | type |
Take That! | |
Ratchet & Clank (2002) (Video Game) / int_b53077b3 | comment |
Take That!: In a video playthrough, Insomniac CEO Ted Price said that Drek's appearance and personality was based off of executives he encountered while he made games with Universal as their distributor. He also added that Drek is his favorite villain in the series because of that. | |
Ratchet & Clank (2002) (Video Game) / int_b53077b3 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_b53077b3 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_b53077b3 | |
Ratchet & Clank (2002) (Video Game) / int_b8ab7dc4 | type |
Treacherous Advisor | |
Ratchet & Clank (2002) (Video Game) / int_b8ab7dc4 | comment |
Treacherous Advisor: Captain Qwark. | |
Ratchet & Clank (2002) (Video Game) / int_b8ab7dc4 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_b8ab7dc4 | featureConfidence |
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Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_b8ab7dc4 | |
Ratchet & Clank (2002) (Video Game) / int_b97a2fa7 | type |
Forced Transformation | |
Ratchet & Clank (2002) (Video Game) / int_b97a2fa7 | comment |
Morph-O-Ray - Shapeshifting gun that transforms enemies into harmless animals | |
Ratchet & Clank (2002) (Video Game) / int_b97a2fa7 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_b97a2fa7 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_b97a2fa7 | |
Ratchet & Clank (2002) (Video Game) / int_bc74ef27 | type |
Berserk Button | |
Ratchet & Clank (2002) (Video Game) / int_bc74ef27 | comment |
Berserk Button: Although Ratchet was already starting to gravitate to Clank's side of things by the time they had infiltrated the robot factory on Quartu, Drek threatening to destroy Veldin is what seals the deal. | |
Ratchet & Clank (2002) (Video Game) / int_bc74ef27 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_bc74ef27 | featureConfidence |
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Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_bc74ef27 | |
Ratchet & Clank (2002) (Video Game) / int_beb9a361 | type |
Anti-Hero | |
Ratchet & Clank (2002) (Video Game) / int_beb9a361 | comment |
Anti-Hero: It's safe to say that while Ratchet is the hero of the game, he is not a nice guy for the first two-thirds of it. His reasons for going off on the adventure are purely self-serving (i.e. he wants to get off of Veldin to have some fun, with the Blarg just being an obstacle) and he acts rude and abrasive towards Clank, who is dead set on trying to stop Drek's plans and save the galaxy. Once Captain Qwark betrays him, he becomes a borderline Hero In Name Only due to his obsession with getting even with Qwark taking priority over saving the galaxy and souring his relationship with Clank. He eventually comes around once he sees the consequences of his actions unfold (i.e. Oltanis getting ravaged by the Blarg because he was too busy fighting Qwark when he could have stopped them) and learns to be nicer to Clank and more responsible from there on. | |
Ratchet & Clank (2002) (Video Game) / int_beb9a361 | featureApplicability |
1.0 | |
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Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_beb9a361 | |
Ratchet & Clank (2002) (Video Game) / int_c02f148d | type |
Both Sides Have a Point | |
Ratchet & Clank (2002) (Video Game) / int_c02f148d | comment |
Both Sides Have a Point: While Ratchet was totally wrong in treating Clank so cruelly and putting personal revenge before saving the galaxy (which was Clank's entire motivation) in the games second act, he is right to call out Clank on being gullible enough to fall for Qwark's trick, which nearly got both of them killed (hypocritically, Ratchet fell for it himself, but at least started wising up to it before the trap was sprung, whereas Clank didn't). On top of that, Qwark is a major threat that was worth dealing with and would have wound up crossing their paths again anyway due to his affiliation with Drek, even if Ratchet was pursuing him for the wrong reasons. | |
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Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_c02f148d | |
Ratchet & Clank (2002) (Video Game) / int_c0c54000 | type |
JokeWeapon | |
Ratchet & Clank (2002) (Video Game) / int_c0c54000 | comment |
By proxy, this also turns the otherwise near-useless Taunter (available as early as the Blarg Station) into a useful weapon, since the aforementioned glitch allows you to use it to stack up on loads of bolts in a relatively short span of timenote the game requires spending a whopping 600,000 bolts total for 100% completion, easily letting you bypass all the cash gates and giving you much quicker access to all the other weapons (and their pricey gold counterparts). | |
Ratchet & Clank (2002) (Video Game) / int_c0c54000 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_c0c54000 | featureConfidence |
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Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_c0c54000 | |
Ratchet & Clank (2002) (Video Game) / int_c335b9ec | type |
Irony | |
Ratchet & Clank (2002) (Video Game) / int_c335b9ec | comment |
Irony: The story starts with two guys who set off to find a hero to stop Drek, only to go on a journey that forces them to become the heroes who stop Drek themselves. It's clear from the beginning that Ratchet wants nothing more than to get off of a backwater planet like Veldin so he can explore the galaxy. And what's the final step that leads him to become dead set on stopping Drek? Finding out that Drek plans to blow up Veldin and replace it with his new planet. | |
Ratchet & Clank (2002) (Video Game) / int_c335b9ec | featureApplicability |
1.0 | |
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Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_c335b9ec | |
Ratchet & Clank (2002) (Video Game) / int_c3648b87 | type |
Teeth-Clenched Teamwork | |
Ratchet & Clank (2002) (Video Game) / int_c3648b87 | comment |
Teeth-Clenched Teamwork: While Ratchet and Clank's relationship starts out without much in the way of conflict (aside from Ratchet repeatedly steering the adventure away from getting Captain Qwark to stop Drek and towards his own desires), once Qwark backstabs them, Ratchet becomes pissed with Clank for dragging him into a trap, since Clank wanted the Lombax's help in finding Qwark to begin with. After this, he and Clank constantly butt heads throughout a good chunk of the game afterwards, since Ratchet's desire to get even with Qwark above all else conflicts with Clank wanting to help others and stop Drek before he causes too much damage. However, the duo doesn't split up at this point because without Clank's robotic ignition system, Ratchet can't start a ship, allowing Clank to force him into doing the right thing. After getting his payback on Qwark, however, Ratchet discovers what his selfishness brought about, starts caring more about Clank, and ultimately agrees with him that Drek must be stopped, which leads the two to work better together and even strike up a friendship in the end. | |
Ratchet & Clank (2002) (Video Game) / int_c3648b87 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_c3648b87 | featureConfidence |
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Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_c3648b87 | |
Ratchet & Clank (2002) (Video Game) / int_c39846a3 | type |
Pride | |
Ratchet & Clank (2002) (Video Game) / int_c39846a3 | comment |
Qwark's flaw is Pride. He sells himself out to Drek for good publicity, and pulls a Bait the Dog on them to off them, causing their own flaws to emerge in the process. This continues on in subsequent games, and by the third, Ratchet calls Qwark out on it when he bails out on the fight against Dr. Nefarious out of cowardice. | |
Ratchet & Clank (2002) (Video Game) / int_c39846a3 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_c39846a3 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_c39846a3 | |
Ratchet & Clank (2002) (Video Game) / int_c5330897 | type |
Naïve Everygirl | |
Ratchet & Clank (2002) (Video Game) / int_c5330897 | comment |
Clank's flaw is naivety. He failed to realize that Qwark had set him in a blatant trap, and foolishly pulled Ratchet into it, breaking their friendship. In spite of that, he continued to stay along with a hostile Ratchet, thinking he could be redeemed when the more realistic thing to do is find another hero and have Ratchet thrown in jail. And in the end, he shows pity for Drek for trying to find his race another home, when he isn't. | |
Ratchet & Clank (2002) (Video Game) / int_c5330897 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_c5330897 | featureConfidence |
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Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_c5330897 | |
Ratchet & Clank (2002) (Video Game) / int_c75df49a | type |
Shout-Out | |
Ratchet & Clank (2002) (Video Game) / int_c75df49a | comment |
Shout-Out: The music for Qwark's base on Umbris samples some vocals from the japanese soundtrack of Sonic the Hedgehog CD.note Specifically those of the game's composer, Naofumi Hataya, who has a small vocal cameo in Quartz Quadrant's Bad Future music. | |
Ratchet & Clank (2002) (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_c75df49a | |
Ratchet & Clank (2002) (Video Game) / int_ca7f68c4 | type |
Power Fist | |
Ratchet & Clank (2002) (Video Game) / int_ca7f68c4 | comment |
Walloper - Power Fist | |
Ratchet & Clank (2002) (Video Game) / int_ca7f68c4 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_ca7f68c4 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_ca7f68c4 | |
Ratchet & Clank (2002) (Video Game) / int_cbe687ab | type |
Corrupt Corporate Executive | |
Ratchet & Clank (2002) (Video Game) / int_cbe687ab | comment |
Corrupt Corporate Executive: Chairman Drek directs Drek Industries, which amounts to a corporate army that manufactures tools of war and planet-destroying technology. As the Blarg's dictator, he even rules in a corporate fashion, advertising his new planet as if it were a product and planning to pollute it just has he did with Orxon in the name of profit. | |
Ratchet & Clank (2002) (Video Game) / int_cbe687ab | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_cbe687ab | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_cbe687ab | |
Ratchet & Clank (2002) (Video Game) / int_ce380920 | type |
Coat Full of Contraband | |
Ratchet & Clank (2002) (Video Game) / int_ce380920 | comment |
Coat Full of Contraband: The RYNO Salesman apparently keeps the RYNO in there, although we don't actually see it. He only tells Ratchet it was there after he buys it. | |
Ratchet & Clank (2002) (Video Game) / int_ce380920 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_ce380920 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_ce380920 | |
Ratchet & Clank (2002) (Video Game) / int_cf3a870 | type |
Remilitarized Zone | |
Ratchet & Clank (2002) (Video Game) / int_cf3a870 | comment |
Remilitarized Zone: Krontos Fort on Batalia is the site of a battle between the Blarg and the planet's army located in a Jungle Japes setting. The planet's main mission is to enter the fort and use a turret to fend off the invaders. | |
Ratchet & Clank (2002) (Video Game) / int_cf3a870 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_cf3a870 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_cf3a870 | |
Ratchet & Clank (2002) (Video Game) / int_d1439d39 | type |
Disposable Decoy Doppelgänger | |
Ratchet & Clank (2002) (Video Game) / int_d1439d39 | comment |
Disposable Decoy Doppelgänger: The Decoy Glove throws out an inflatable decoy with Ratchet's face on it that will briefly draw enemy attacks until they destroy it. | |
Ratchet & Clank (2002) (Video Game) / int_d1439d39 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_d1439d39 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_d1439d39 | |
Ratchet & Clank (2002) (Video Game) / int_d24ed873 | type |
Developer's Foresight | |
Ratchet & Clank (2002) (Video Game) / int_d24ed873 | comment |
Developer's Foresight: Normally, when you load a save, you get a brief cinematic of your ship flying to a planet. However, if you load a save on the first Veldin or your initial visit to Novalis (before you actually have a ship), you instead get a picture from space of the planet you're on, without a ship flying towards it. | |
Ratchet & Clank (2002) (Video Game) / int_d24ed873 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_d24ed873 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_d24ed873 | |
Ratchet & Clank (2002) (Video Game) / int_d397657d | type |
Hoist by His Own Petard | |
Ratchet & Clank (2002) (Video Game) / int_d397657d | comment |
Drek intends to pull this off on Ratchet's homeworld Veldin by using the Planet Buster bomb and eventually the Deplanetizer superlaser, although this ironically ends up happening to his own planet instead, via the very weapon that was meant to destroy Veldin. | |
Ratchet & Clank (2002) (Video Game) / int_d397657d | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_d397657d | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_d397657d | |
Ratchet & Clank (2002) (Video Game) / int_d4055b8b | type |
Square-Cube Law | |
Ratchet & Clank (2002) (Video Game) / int_d4055b8b | comment |
Going by Square-Cube Law physics, the Ultra Mech Unlimiteds couldn't possibly stand or walk of their own power, having proportionally small, thin legs with very top heavy bodies mounted on that would've collapsed in on themselves as is. While Giant Clank probably wouldn't have the same trouble just standing due to his much more wide and sturdy legs and moves about as slowly as you'd expect something his size would (though the sequels did away with this by making him far more nimble than anything his size has any business being), its likewise very unlikely his (proportionally) smaller legs would be able to hold his top heavy, gorilla like body up without falling over while taking a step. And it would be flat out impossible for something of Giant Clank's size to even jump at all. | |
Ratchet & Clank (2002) (Video Game) / int_d4055b8b | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_d4055b8b | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_d4055b8b | |
Ratchet & Clank (2002) (Video Game) / int_d4bb4e51 | type |
Walking Shirtless Scene | |
Ratchet & Clank (2002) (Video Game) / int_d4bb4e51 | comment |
Walking Shirtless Scene: Ratchet, only in this game and Size Matters. | |
Ratchet & Clank (2002) (Video Game) / int_d4bb4e51 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_d4bb4e51 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_d4bb4e51 | |
Ratchet & Clank (2002) (Video Game) / int_d52d28b6 | type |
Hypocrite | |
Ratchet & Clank (2002) (Video Game) / int_d52d28b6 | comment |
Hypocrite: It's incredibly rich for Ratchet to get angry at Clank and thinking him as being stupid for falling for Qwark's trick when Ratchet himself also fell for the same trick. While Ratchet does start to realize that something is wrong while the naive Clank was completely oblivious to it, he still went along with what Clank wanted anyway until it was too late. On Batalia, Ratchet calls out Clank for being obsessed with Drek, despite his own obsession with getting revenge on Qwark. | |
Ratchet & Clank (2002) (Video Game) / int_d52d28b6 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_d52d28b6 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_d52d28b6 | |
Ratchet & Clank (2002) (Video Game) / int_d59dd886 | type |
Metal Detector Puzzle | |
Ratchet & Clank (2002) (Video Game) / int_d59dd886 | comment |
Metal Detector Puzzle: The Metal Detector Gadget allows you to find a few extra bolts, but it's never required to complete the game. | |
Ratchet & Clank (2002) (Video Game) / int_d59dd886 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_d59dd886 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_d59dd886 | |
Ratchet & Clank (2002) (Video Game) / int_d67e900a | type |
Fallen-on-Hard-Times Job | |
Ratchet & Clank (2002) (Video Game) / int_d67e900a | comment |
Fallen-on-Hard-Times Job: Ratchet's last encounter with Qwark sees the ruined ex-hero shucking gadgets from a ramshackled stand on the sidewalk under the name "Steve". The Stinger after the credits shows Qwark in an infomercial. | |
Ratchet & Clank (2002) (Video Game) / int_d67e900a | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_d67e900a | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_d67e900a | |
Ratchet & Clank (2002) (Video Game) / int_d6f284a3 | type |
Anti-Frustration Features | |
Ratchet & Clank (2002) (Video Game) / int_d6f284a3 | comment |
Anti-Frustration Features: The game has a bolt economy that is not at all generous, to say the least, so the dev team throws the player a few bones here and there. The Persuader gadget, which can be acquired by an easy sidequest midway through the game, gives players a generous discount on all vendor weapons, with only the PDA, the R.Y.N.O. and the Gold Weapons being excluded from its benefits. The Metal Detector, an optional gadget that can be acquired on Batalia, is a big help for finding extra bolts as well. The Sonic Summoner, a gadget that can be earned on Aridia via a sidequest, gives players access to Sand Mice, where, upon finding their small houses, they pop out and aid the player in the games trickier combat while also saving them on ammo. The Gadgetron PDA, a gadget that can be acquired at the start of the games third act, makes it so you don't have to stop by vendors to fill up on ammo. The downside is that buying ammo is more expensive due to shipping and handling costs. The game also includes beneficial late-game gadgets like the Map-o-Matic and Bolt Grabber, which makes it easier to find secret areas and makes picking up bolts much quicker. Challenge Mode allows you to keep all of your weapons along with a few of the non-essential gadgets and items so players don't have to waste time getting them all over again. It also automatically doubles the amount of bolts you can earn to make it slightly easier to buy the unlocked Gold Weapons. | |
Ratchet & Clank (2002) (Video Game) / int_d6f284a3 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_d6f284a3 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_d6f284a3 | |
Ratchet & Clank (2002) (Video Game) / int_d7d588c8 | type |
Lethal Lava Land | |
Ratchet & Clank (2002) (Video Game) / int_d7d588c8 | comment |
Lethal Lava Land: Gaspar is a craggy planet with lava surrounding all of its land, complete with Convection, Schmonvection. The Blarg Depot there is used to develop and test Blarg technology, so Ratchet visits it to steal a helmet he can use to pilot fighter ships. | |
Ratchet & Clank (2002) (Video Game) / int_d7d588c8 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_d7d588c8 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_d7d588c8 | |
Ratchet & Clank (2002) (Video Game) / int_d8fad039 | type |
Weird Currency | |
Ratchet & Clank (2002) (Video Game) / int_d8fad039 | comment |
Weird Currency: Bolts, nuts, and gears (only referred to as "bolts") are the primary currency of the game. | |
Ratchet & Clank (2002) (Video Game) / int_d8fad039 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_d8fad039 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_d8fad039 | |
Ratchet & Clank (2002) (Video Game) / int_da3043c5 | type |
Fake Ultimate Hero | |
Ratchet & Clank (2002) (Video Game) / int_da3043c5 | comment |
Fake Ultimate Hero: Captain Qwark. He's a legendary hero throughout the galaxy, but in reality he's a slimy, air-headed coward who sold out to Drek so he could make a big comeback. He's too washed-up to even be able to fight Ratchet on foot, so he uses a starfighter instead, and given the fact that the fight isn't very hard and ends with Qwark getting his ass handed to him on a silver platter, it shows that when push comes to shove, Qwark is all talk and no show. | |
Ratchet & Clank (2002) (Video Game) / int_da3043c5 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_da3043c5 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_da3043c5 | |
Ratchet & Clank (2002) (Video Game) / int_dae3999d | type |
Action Bomb | |
Ratchet & Clank (2002) (Video Game) / int_dae3999d | comment |
Glove of Doom - Produces Action Bomb robot minions | |
Ratchet & Clank (2002) (Video Game) / int_dae3999d | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_dae3999d | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_dae3999d | |
Ratchet & Clank (2002) (Video Game) / int_dba5a4f8 | type |
LethalJokeWeapon | |
Ratchet & Clank (2002) (Video Game) / int_dba5a4f8 | comment |
Lethal Joke Weapon: The Taunter. On it's own, it seems like an obnoxious noise-maker that can't even directly harm your opponents, and just leads them in your direction and smashes crates. However, certain situations such as an electric force field between you and an enemy (one situation where you perform this will get you a skill point and another is needed to obtain a Gold Bolt), and combining the Taunter with the Mine Glove weapon (which the Taunter can automatically activate and increase its homing ability) turns it into a fairly useful item. Mundane Utility: Its sound waves can be used to destroy boxes, especially detonating the explosive ones from safe distance, which is useful due to absence of the Box Breaker in this game. | |
Ratchet & Clank (2002) (Video Game) / int_dba5a4f8 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_dba5a4f8 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_dba5a4f8 | |
Ratchet & Clank (2002) (Video Game) / int_dbb414ed | type |
Hand Wave | |
Ratchet & Clank (2002) (Video Game) / int_dbb414ed | comment |
Hand Wave: Even pretty much lampshaded by Drek doing a literal hand wave at the camera when explaining his plan to construct a new planet made from chunks torn out from others. How exactly does the completely physics-breaking technology that would allow this to even be possible work? Ehh, the people watching wouldn't and couldn't possibly understand so why bother. | |
Ratchet & Clank (2002) (Video Game) / int_dbb414ed | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_dbb414ed | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_dbb414ed | |
Ratchet & Clank (2002) (Video Game) / int_dbbba507 | type |
Handguns | |
Ratchet & Clank (2002) (Video Game) / int_dbbba507 | comment |
Blaster - Handgun | |
Ratchet & Clank (2002) (Video Game) / int_dbbba507 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_dbbba507 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_dbbba507 | |
Ratchet & Clank (2002) (Video Game) / int_dbca2c99 | type |
Red Herring | |
Ratchet & Clank (2002) (Video Game) / int_dbca2c99 | comment |
When Ratchet & Clank first leave Veldin, Drek is seen observing them and asking one of his subordinates to deal with them. All we can see of said subordinate is just his silhouette—the game drops a Red Herring by making you think it's the Lieutenant robot due to his similar large frame, but once you've played the entire game, you'll immediately recognize Qwark's head and antenna. | |
Ratchet & Clank (2002) (Video Game) / int_dbca2c99 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_dbca2c99 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_dbca2c99 | |
Ratchet & Clank (2002) (Video Game) / int_dd078783 | type |
Cash Gate | |
Ratchet & Clank (2002) (Video Game) / int_dd078783 | comment |
Cash Gate: Infobots (which open up new planets) and essential upgrades all cost high amounts of Bolts. At one point you even have to bribe Qwark's Bodyguard to be able to see him. | |
Ratchet & Clank (2002) (Video Game) / int_dd078783 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_dd078783 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_dd078783 | |
Ratchet & Clank (2002) (Video Game) / int_e0ecb7b3 | type |
Space Station | |
Ratchet & Clank (2002) (Video Game) / int_e0ecb7b3 | comment |
Space Station: The Blarg Tactical Research Station in Nebula G34, the first of the many Blarg research and development locations visited. It is home to a decommissioned Blarg ship with an infobot on it, an open-space portion traversed by Clank, and an alien breeding facility. | |
Ratchet & Clank (2002) (Video Game) / int_e0ecb7b3 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_e0ecb7b3 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_e0ecb7b3 | |
Ratchet & Clank (2002) (Video Game) / int_e2f13529 | type |
World of Jerkass | |
Ratchet & Clank (2002) (Video Game) / int_e2f13529 | comment |
World of Jerkass: With a few exceptions, many of the people Ratchet and Clank meet throughout the game are self-centered or shady jerks who are interested in their own agendas rather than helping out Ratchet and Clank to save the galaxy on principle. Ratchet himself, being brought up in this kind of pro-capitalistic environment, likewise starts off as a selfish jerk, but gradually mellows out of it by the end of the game. | |
Ratchet & Clank (2002) (Video Game) / int_e2f13529 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_e2f13529 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_e2f13529 | |
Ratchet & Clank (2002) (Video Game) / int_e3bd37f2 | type |
Scared of What's Behind You | |
Ratchet & Clank (2002) (Video Game) / int_e3bd37f2 | comment |
Scared of What's Behind You: On Planet Eudora, when Ratchet and Clank confront the Robot Lieutenant, the big robot looks as though he's going to attack Clank, so he does a kung-fu pose, prompting the Lieutenant to run away. We then get to see that Ratchet was behind Clank, holding his wrench and looking very threateningly at the Lieutenant. | |
Ratchet & Clank (2002) (Video Game) / int_e3bd37f2 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_e3bd37f2 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_e3bd37f2 | |
Ratchet & Clank (2002) (Video Game) / int_e4e86215 | type |
Fake Difficulty | |
Ratchet & Clank (2002) (Video Game) / int_e4e86215 | comment |
Fake Difficulty: The dev team noted that a lot of the game's challenge was built around the fact that it was just hard to control and use your weapons, since there's neither a strafe function (other than the borderline useless one the Thruster Pack offers), nor a proper lock-on function to help you aim your weapons (although a very loose one exists for a couple of them) and you can't pause the game with your quickselect—and Ratchet also has a noticeable delay in his movement, which can make combat slower and more frustrating than it needs to be, forcing the player to fall back on either strategy or just bullrushing their enemies and hoping for the best. On top of that, Ratchet only has four hit points (four more can be bought with two pricey upgrades) and his Mercy Invincibility only lasts 1 second. The sequels and the 2016 reimagining deliberately rectified these issues. | |
Ratchet & Clank (2002) (Video Game) / int_e4e86215 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_e4e86215 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_e4e86215 | |
Ratchet & Clank (2002) (Video Game) / int_e543a655 | type |
Light Is Not Good | |
Ratchet & Clank (2002) (Video Game) / int_e543a655 | comment |
Light Is Not Good: Captain Qwark, who looks like a typical superhero, but is revealed to be anything but. | |
Ratchet & Clank (2002) (Video Game) / int_e543a655 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_e543a655 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_e543a655 | |
Ratchet & Clank (2002) (Video Game) / int_e563bf09 | type |
Insistent Terminology | |
Ratchet & Clank (2002) (Video Game) / int_e563bf09 | comment |
Insistent Terminology: Insomniac Games head Ted Price made it clear in an episode of Devs Play that the game is a third person shooter with some platforming elements, but Insomniac Games does not consider the game a platformer and even avoided calling it one in production, although that didn't stop critics and audiences from referring to it as a platformer since it most definitely is one whether the devs wish to admit it or not. | |
Ratchet & Clank (2002) (Video Game) / int_e563bf09 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_e563bf09 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_e563bf09 | |
Ratchet & Clank (2002) (Video Game) / int_e5fd8bc2 | type |
Hate Sink | |
Ratchet & Clank (2002) (Video Game) / int_e5fd8bc2 | comment |
Hate Sink: Chairman Drek and Captain Qwark. | |
Ratchet & Clank (2002) (Video Game) / int_e5fd8bc2 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_e5fd8bc2 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_e5fd8bc2 | |
Ratchet & Clank (2002) (Video Game) / int_e63317eb | type |
Green Hill Zone | |
Ratchet & Clank (2002) (Video Game) / int_e63317eb | comment |
Green Hill Zone: Novalis, the first planet visited after Veldin, mostly takes place within Tobruk Crater, a grassy riverside trench being raided by Drek's army. There's also a factory and a cavern in the upper levels of the regions. | |
Ratchet & Clank (2002) (Video Game) / int_e63317eb | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_e63317eb | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_e63317eb | |
Ratchet & Clank (2002) (Video Game) / int_e6f18344 | type |
Humongous Mecha | |
Ratchet & Clank (2002) (Video Game) / int_e6f18344 | comment |
Humongous Mecha: The Ultra Mech Unlimited, a series of 40 foot tall robots made into giants by an enlarging machine, armed with missile launchers and mace-flails armed on their shoulders. Amusingly, they are marketed as a personal defense system when they are clearly weapons for the Blarg. Fortunately, Clank uses their enlarging machine to turn himself into Giant Clank, capable of punching, firing missiles and a Wave-Motion Gun blast, and mopping the floor with all of the Ultra-Mechs while the Enlarging Machines inventor sabotages it to ensure it will only work for Clank. Chairman Drek uses a giant flying Mecha during the final boss battle, which is briefly fought against by Giant Clank, only for Drek to use a built-in cannon to shrink him back down, and the rest of the fight is fought on foot. | |
Ratchet & Clank (2002) (Video Game) / int_e6f18344 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_e6f18344 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_e6f18344 | |
Ratchet & Clank (2002) (Video Game) / int_ea2353d3 | type |
Weak Turret Gun | |
Ratchet & Clank (2002) (Video Game) / int_ea2353d3 | comment |
Weak Turret Gun: Umbris has several mini-machine gun turrets that fire a non-stop spray of fire. They can be stunned, but oddly not destroyed. The guns themselves arent particularly threatening on their own due to their slow movement and predictable attack pattern, but the cramped and narrow environments of Qwark's HQ combined with their strategic placement makes it more difficult to evade them than it should be. Gorda City Ruins features another variant of the turret that, unlike its Umbris counterpart, are triggered by sentry alarms and can be destroyed. | |
Ratchet & Clank (2002) (Video Game) / int_ea2353d3 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_ea2353d3 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_ea2353d3 | |
Ratchet & Clank (2002) (Video Game) / int_eb8ec7c8 | type |
Jerkass | |
Ratchet & Clank (2002) (Video Game) / int_eb8ec7c8 | comment |
Jerkass: Ratchet was already a self-centered and arrogant thrill seeker, but after Qwark betrays them on Umbris, Ratchet's worst traits bloom into a petty, vindictive and revenge-obsessed hothead who acts very cruel towards Clank. At one point, when told that billions of lives are at stake, Ratchet states that he has "his own fish to fry." | |
Ratchet & Clank (2002) (Video Game) / int_eb8ec7c8 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_eb8ec7c8 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_eb8ec7c8 | |
Ratchet & Clank (2002) (Video Game) / int_ecf76ce6 | type |
Decapitated Army | |
Ratchet & Clank (2002) (Video Game) / int_ecf76ce6 | comment |
Decapitated Army: Just defeating Chairman Drek is enough to completely thwart the Blarg's invasion plan, and blowing up Drek's ill-gotten new world along with him sure helps. | |
Ratchet & Clank (2002) (Video Game) / int_ecf76ce6 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_ecf76ce6 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_ecf76ce6 | |
Ratchet & Clank (2002) (Video Game) / int_eff83d77 | type |
Mundane Utility | |
Ratchet & Clank (2002) (Video Game) / int_eff83d77 | comment |
Mundane Utility: Its sound waves can be used to destroy boxes, especially detonating the explosive ones from safe distance, which is useful due to absence of the Box Breaker in this game. | |
Ratchet & Clank (2002) (Video Game) / int_eff83d77 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_eff83d77 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_eff83d77 | |
Ratchet & Clank (2002) (Video Game) / int_f0001923 | type |
Fire-Breathing Weapon | |
Ratchet & Clank (2002) (Video Game) / int_f0001923 | comment |
Pyrocitor - Fire-Breathing Weapon | |
Ratchet & Clank (2002) (Video Game) / int_f0001923 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_f0001923 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_f0001923 | |
Ratchet & Clank (2002) (Video Game) / int_f1029720 | type |
Rising Water, Rising Tension | |
Ratchet & Clank (2002) (Video Game) / int_f1029720 | comment |
Rising Water, Rising Tension: One moment has the titular duo traverse a Rilgar City Sewer System. Cue a small button that opens the door you need to advance through, but also a pipe that starts pouring water in. While you can't outrun the water, you must stay underwater as little as possible so Ratchet won't run out of his breath. | |
Ratchet & Clank (2002) (Video Game) / int_f1029720 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_f1029720 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_f1029720 | |
Ratchet & Clank (2002) (Video Game) / int_f11c3835 | type |
Anti-Grinding | |
Ratchet & Clank (2002) (Video Game) / int_f11c3835 | comment |
Anti-Grinding: Each level is designed to have a "quota" of bolts you can earn from each one before you can earn next to nothing from the level from then on, and each crate is coded to give you a set amount of bolts in the order you smash them in, in order to keep the player from spending too much time in one level or area farming for bolts. | |
Ratchet & Clank (2002) (Video Game) / int_f11c3835 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_f11c3835 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_f11c3835 | |
Ratchet & Clank (2002) (Video Game) / int_f19e8a55 | type |
Bad "Bad Acting" | |
Ratchet & Clank (2002) (Video Game) / int_f19e8a55 | comment |
When Ratchet and Clank finally get to meet Qwark, something about the way he talks to them just feels...off. His overdramatic body language and insincere tone of voice give away that he's just playing along with them. That he uses a mic to narrate over the Infobot he gives them (and suddenly hides it when it's noticeable) is a microgag that subtly shows that he has a big ego and is willing to use deceitful methods to get an advantage. | |
Ratchet & Clank (2002) (Video Game) / int_f19e8a55 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_f19e8a55 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_f19e8a55 | |
Ratchet & Clank (2002) (Video Game) / int_f41b26d | type |
Breast Expansion | |
Ratchet & Clank (2002) (Video Game) / int_f41b26d | comment |
Breast Expansion: Performing a few sideways flips in front of the girl who gets you into the hoverboard race in Blackwater City will make this happen to her. | |
Ratchet & Clank (2002) (Video Game) / int_f41b26d | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_f41b26d | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_f41b26d | |
Ratchet & Clank (2002) (Video Game) / int_f52ae5d8 | type |
Enemy Civil War | |
Ratchet & Clank (2002) (Video Game) / int_f52ae5d8 | comment |
Enemy Civil War: The Extermibots and amoeboids on Rilgar will attack each other. The Extermibots are actually a police force sent to stop the amoeboids, but are hostile toward Ratchet for reasons unknown. | |
Ratchet & Clank (2002) (Video Game) / int_f52ae5d8 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_f52ae5d8 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_f52ae5d8 | |
Ratchet & Clank (2002) (Video Game) / int_f55a1990 | type |
Disc-One Final Dungeon | |
Ratchet & Clank (2002) (Video Game) / int_f55a1990 | comment |
Disc-One Final Dungeon: Gemlik Base, a massive Blarg space station attacking Oltanis from orbit, is set up as potentially the final level of the game. However, Drek has already fled by the time Ratchet and Clank get through it, so while they get to take out Captain Qwark, there's still five more levels to go through afterwards. | |
Ratchet & Clank (2002) (Video Game) / int_f55a1990 | featureApplicability |
1.0 | |
Ratchet & Clank (2002) (Video Game) / int_f55a1990 | featureConfidence |
1.0 | |
Ratchet & Clank (2002) (Video Game) | hasFeature |
Ratchet & Clank (2002) (Video Game) / int_f55a1990 | |
Ratchet & Clank (2002) (Video Game) / int_f6f6adeb | type |
Railroading | |
Ratchet & Clank (2002) (Video Game) / int_f6f6adeb | comment |
Railroading: The game forces you to complete certain levels in order to finish others, and backtrack to finish previous levels. For example, in order for Ratchet to go outside on Orxon, he needs the O2 Mask from Pokitaru. But in order to get the O2 mask from Pokitaru, he has to complete a flight mission—but in order to pilot the ship, you need the Pilot's Helmet, which is located on Gaspar. And to get to Gaspar, you need to obtain its coordinates on Batalia, which in turn requires Grindboots that are located on Blarg Tactical Station. And before that, you're forced to get the Magneboots with Clank on your first visit to Orxon in order to complete Batalia, since the Anti-Air Defense Cannon is only accessible by a magneboot pathway. | |
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Ratchet & Clank (2002) (Video Game) / int_f933e594 | type |
How the Mighty Have Fallen | |
Ratchet & Clank (2002) (Video Game) / int_f933e594 | comment |
Qwark's actions eventually lead to Ratchet handing him his butt on a silver platter at Gemlik Base, leading to Drek calling off the lucrative endorsement deal planned for him, leaving Qwark a penniless has-been who is reduced to selling junk merch via Holovid ads just to get by. | |
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Ratchet & Clank (2002) (Video Game) / int_fb111d49 | type |
Sequence Breaking | |
Ratchet & Clank (2002) (Video Game) / int_fb111d49 | comment |
Sequence Breaking: On Metropolis, there's an out-of-reach area with a lot of extra bolts that you need the Heli-Pack upgrade to reach. By wall jumping off a nearby tree, however, Ratchet can get just high enough to grab a ledge, giving him early access to these bolts. There is a huge shortcut on Aridia. After defeating all the sandsharks, when you leave the ship using the crane of the vehicle, instead of going down you can get to the gold bolt area using the Heli-Pack and then go right to Skidd's Agent, skipping a third of the level. By exploiting a very hard to execute wall jump glitch, its possible to bypass the shield towers (and a big chunk of the level) without having to use the Devastator or Visibomb Gun on Gemlik Base. Also on Gemlik Base, if you use a wall jump on the tower at the very end of the level, you can find an elevator to a secret area that gives you early access to five of the games Gold Weapons. On Kalebo III, it's possible to skip the bulk of the level by carefully using the Visibomb Gun to bypass the laser gate in the Gadgetron lobby and detonate it near the button that shuts it off, giving you instant access to the Gadgetron CEO. Barring this, its also possible to clip your way over there by using the Heli-Pack in a certain way on the nearby roof. In Challenge Mode, you can use the Invincibility Cheat to exploit a glitch in Drek's fleet that allows you to bypass the giant laser cannons and skip the starfighter segment. It's also possible, but very difficult, to bypass it normally by carefully weaving through the volley of lasers. Considering the R.Y.N.O. was purposefully priced high enough to ensure that you need to play the game at least twice to get it, the Infinite Bolt glitch on Rilgar (especially the one you can pull off in the sewers as soon as you land on the planet, giving you early access to it with patience) counts as this. Using the Infinite Long Jump glitch allows you to bypass huge chunks of a level and even lets you completely bypass the final boss fight, skipping right to the game-ending Thruster-Pack switch on the Deplanetizer. | |
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Artistic License – Physics | |
Ratchet & Clank (2002) (Video Game) / int_fc225bec | comment |
Artistic License – Physics: Due to the game operating on Rule of Cool and Rule of Funny, the game plays fast and loose with physics at points. The Heli-Pack's small propellers couldn't possibly be able to even lift Ratchet off of the ground, much less allow him to glide in mid-air. While it makes sense that the Blarg Research Station and the Gemlik moon base has some form of artificial gravity, the lack of atmosphere (which prompts the need of an O2 mask through them) makes one wonder how the Heli-Pack and Thruster Pack could possibly work in an environment where there is no air. Even if the Magneboots are strong enough to attach Ratchet to the right surfaces, Ratchet would need to be incredibly strong to be able to move with them at all (though this game does acknowledge how slow and plodding Ratchet is forced to move with them and can't jump with them, the sequels threw this aspect of weight out the window), and that's not taking into account that it would be extremely difficult if not impossible for Ratchet to move on a vertical or upside down surface without his body teetering over and snapping his ankles (whereas he's able to stand perfectly upright the whole time as if gravity also conveniently changes for him) or a leg flailing loose. Going by Square-Cube Law physics, the Ultra Mech Unlimiteds couldn't possibly stand or walk of their own power, having proportionally small, thin legs with very top heavy bodies mounted on that would've collapsed in on themselves as is. While Giant Clank probably wouldn't have the same trouble just standing due to his much more wide and sturdy legs and moves about as slowly as you'd expect something his size would (though the sequels did away with this by making him far more nimble than anything his size has any business being), its likewise very unlikely his (proportionally) smaller legs would be able to hold his top heavy, gorilla like body up without falling over while taking a step. And it would be flat out impossible for something of Giant Clank's size to even jump at all. Even ignoring the idea that planets can be ripped apart like Lego pieces with the right tech in the first place, Drek's over the top franken-planet scheme simply wouldn't work at all in real life due to the way planets are formed in the first place and the numerous incompatible biomes of each world, to say nothing of the fact that adding a breathable atmosphere would take thousands if not millions of years to do. The thing would just be an uninhabitable husk that wouldn't hold together at all. Then again, the whole thing was just a gigantic real estate scam, so its entirely possible Drek knew this but didn't care since the planet was going to be overpolluted in the future anyway. A planet like Gaspar couldn't possibly support any kind of vegetation, much less a breathable atmosphere, due to the complete lack of moisture in the air. | |
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Ratchet & Clank (2002) (Video Game) / int_fd4f8299 | type |
Well-Intentioned Extremist | |
Ratchet & Clank (2002) (Video Game) / int_fd4f8299 | comment |
Well-Intentioned Extremist: Chairman Drek is not one of these, as he is really just trying to exploit his own people at the cost of millions of lives, all for the money. | |
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Brick Joke | |
Ratchet & Clank (2002) (Video Game) / int_fe0330fb | comment |
Brick Joke: Ratchet when he sees the Plumber again on Batalia: "Hey, the plumber's back!" | |
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Pet the Dog | |
Ratchet & Clank (2002) (Video Game) / int_ff7f34c5 | comment |
Pet the Dog: For all his unreasonable cruelty towards Clank in the second act, Ratchet does lighten up on him now and then and finally comes to accept him as a friend after Qwark is defeated. When Clank gets fried by lightning upon landing on Oltanis, he's genuinely concerned for his safety and allows him to stay on the ship while he treks out alone. And then there's the ending, where it seems like Ratchet has abandoned Clank for good—only for Ratchet to call for him, invite Clank back to his garage, and offer to fix him. | |
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