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Realmz (Video Game)

 Realmz (Video Game)
type
TVTItem
 Realmz (Video Game)
label
Realmz (Video Game)
 Realmz (Video Game)
page
Realmz
 Realmz (Video Game)
comment
An old Macintosh shareware RPG developed by Fantasoft in 1994. It consistently had new scenarios added until 2002.Scenarios "City Of Bywater" "Prelude To Pestilence" "Assault On Giant Mountain" "Castle in The Clouds" "Destroy The Necronomicon" "White Dragon" "Grilochs Revenge" "Twin Sands of Time" "Trouble in the Sword Lands" "Mithril Vault" "Half Truth" "War in the Sword Lands" "Wrath of the Mind Lords"
 Realmz (Video Game)
fetched
2024-03-01T05:45:28Z
 Realmz (Video Game)
parsed
2024-03-01T05:45:28Z
 Realmz (Video Game)
isPartOf
DBTropes
 Realmz (Video Game) / int_29320413
type
Faux First-Person 3D
 Realmz (Video Game) / int_29320413
comment
Faux First Person 3D: The game originally just had an overhead automap that controlled like this for indoor areas, but an optional 3D feature was added in 4.0. The twist? Scenarios are then updated so that some dungeons permeated with especially sinister magic would disable the overhead view unless you cast a certain spell.
 Realmz (Video Game) / int_29320413
featureApplicability
1.0
 Realmz (Video Game) / int_29320413
featureConfidence
1.0
 Realmz (Video Game)
hasFeature
Realmz (Video Game) / int_29320413
 Realmz (Video Game) / int_42ae39e5
type
Enough to Go Around
 Realmz (Video Game) / int_42ae39e5
comment
Enough to Go Around: While the game is single-player, it still has some exceptionally powerful items tagged as "Unique." Multiple copies of these items are present across various scenarios, but if you try to pick another up when you are already carrying one, the game would note that you already have it, causing the item to retroactively vanish.
 Realmz (Video Game) / int_42ae39e5
featureApplicability
1.0
 Realmz (Video Game) / int_42ae39e5
featureConfidence
1.0
 Realmz (Video Game)
hasFeature
Realmz (Video Game) / int_42ae39e5
 Realmz (Video Game) / int_4a321697
type
No Stat Atrophy
 Realmz (Video Game) / int_4a321697
comment
No Stat Atrophy: The game has a character aging feature that initially doesn't have any effect. In version 5, each race is given age groups (youth, young, prime, adult, senior) which alter stats when a character enters that age group. In order to avert whining from players, characters past their race's maximum age don't die, but instead, merely get a large penalty on XP gains as a hint that the character should be retired.
 Realmz (Video Game) / int_4a321697
featureApplicability
1.0
 Realmz (Video Game) / int_4a321697
featureConfidence
1.0
 Realmz (Video Game)
hasFeature
Realmz (Video Game) / int_4a321697
 Realmz (Video Game) / int_74db4c6e
type
Wallet of Holding
 Realmz (Video Game) / int_74db4c6e
comment
Wallet of Holding: Money has weight, and for this reason, it can be exchanged from gold to gems for a fee at any business.note There's also an even more valuable monetary denomination, jewelry (separate from actual equipment like rings, necklaces, and circlets), which can be readily converted to gems or gold, but is only obtainable as loot This is rendered less dire by the introduction of banking, which allows excess money to be stored at certain businesses, whereupon it can be obtained at any other banking business in the scenario, but it's still necessary to load up all your net worth in order to play the same characters in a new scenario.
 Realmz (Video Game) / int_74db4c6e
featureApplicability
1.0
 Realmz (Video Game) / int_74db4c6e
featureConfidence
1.0
 Realmz (Video Game)
hasFeature
Realmz (Video Game) / int_74db4c6e
 Realmz (Video Game) / int_8d5b5a98
type
Useless Useful Non-Combat Abilities
 Realmz (Video Game) / int_8d5b5a98
comment
Useless Useful Non-Combat Abilities: Early versions have a large number of skills like Break-Bars/Gate/Door, Climb-Wall, Hear-Noise, Hide In Shadows, Move Silently, and Pick-Pocket that are practically never used, as well as heaps of oddball spells such as Dig, Hold Portal, Locate Object, Ventriloquism and Wizard Eye, and items like iron spikes, mirrors and wine. Most of these are removed in later versions, long before the Divinity scenario editor was released.
 Realmz (Video Game) / int_8d5b5a98
featureApplicability
1.0
 Realmz (Video Game) / int_8d5b5a98
featureConfidence
1.0
 Realmz (Video Game)
hasFeature
Realmz (Video Game) / int_8d5b5a98
 Realmz (Video Game) / int_970c790a
type
Big Bad
 Realmz (Video Game) / int_970c790a
comment
In Assault on Giant Mountain, you must acquire the powerful greatsword Giant Slayer in order to proceed...but the reason it's necessary isn't so that you can wield it, but because the Big Bad's fortress is magically inaccessible until you destroy it on the Anvil of Pain. This is difficult to do since it's probably become your fighter's favorite weapon.
 Realmz (Video Game) / int_970c790a
featureApplicability
1.0
 Realmz (Video Game) / int_970c790a
featureConfidence
1.0
 Realmz (Video Game)
hasFeature
Realmz (Video Game) / int_970c790a
 Realmz (Video Game) / int_9712e10
type
Sword of Plot Advancement
 Realmz (Video Game) / int_9712e10
comment
Sword of Plot Advancement: In Assault on Giant Mountain, you must acquire the powerful greatsword Giant Slayer in order to proceed...but the reason it's necessary isn't so that you can wield it, but because the Big Bad's fortress is magically inaccessible until you destroy it on the Anvil of Pain. This is difficult to do since it's probably become your fighter's favorite weapon. This trope pops up in other scenarios too, like the obsidian scimitars from Destroy the Necronomicon and the Spear of Light from Griloch's Revenge.
 Realmz (Video Game) / int_9712e10
featureApplicability
1.0
 Realmz (Video Game) / int_9712e10
featureConfidence
1.0
 Realmz (Video Game)
hasFeature
Realmz (Video Game) / int_9712e10
 Realmz (Video Game) / int_9ab2d4a
type
The Blade Always Lands Pointy End In
 Realmz (Video Game) / int_9ab2d4a
comment
The Blade Always Lands Pointy End In: In Castle in the Clouds, your party notices a blue dragon far overhead losing a fight to some reds attempting to find something it had. Later, you can discover a powerful quarterstaff planted in the ground, having split a large bush's trunk in two top to bottom.
 Realmz (Video Game) / int_9ab2d4a
featureApplicability
1.0
 Realmz (Video Game) / int_9ab2d4a
featureConfidence
1.0
 Realmz (Video Game)
hasFeature
Realmz (Video Game) / int_9ab2d4a
 Realmz (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 Realmz (Video Game) / int_ee828827
comment
Wizard Needs Food Badly: While food is not strictly necessary, having "Iron Rations" in any party member's inventory gives a bonus to health regained while resting, consuming them in the process.
 Realmz (Video Game) / int_ee828827
featureApplicability
1.0
 Realmz (Video Game) / int_ee828827
featureConfidence
1.0
 Realmz (Video Game)
hasFeature
Realmz (Video Game) / int_ee828827
 Realmz (Video Game) / int_name
type
ItemName
 Realmz (Video Game) / int_name
comment
 Realmz (Video Game) / int_name
featureApplicability
1.0
 Realmz (Video Game) / int_name
featureConfidence
1.0
 Realmz (Video Game)
hasFeature
Realmz (Video Game) / int_name
 Realmz (Video Game) / int_name
itemName
Realmz (Video Game)

The following is a list of statements referring to the current page from other pages.

 Realmz (Video Game)
hasFeature
American Video Games / int_defacd9e
 Realmz (Video Game)
hasFeature
Enough to Go Around / int_defacd9e
 Realmz (Video Game)
hasFeature
Shareware / int_defacd9e
 Realmz (Video Game)
hasFeature
Sword of Plot Advancement / int_defacd9e
 Realmz (Video Game)
hasFeature
The Blade Always Lands Pointy End In / int_defacd9e
 Useless Useful Non-Combat Abilities
processingUnknown
Realmz (Video Game)
 Realmz (Video Game)
hasFeature
Video Games of 1990–1994 / int_defacd9e
 Realmz (Video Game)
hasFeature
Video Games of 2000-2004 / int_defacd9e
 Wallet of Holding
processingUnknown
Realmz (Video Game)