...it's like TV Tropes, but LINKED DATA!
Robotron: 2084 (Video Game)
- 130 statements
- 24 feature instances
- 19 referencing feature instances
Robotron: 2084 (Video Game) | type |
TVTItem | |
Robotron: 2084 (Video Game) | label |
Robotron: 2084 (Video Game) | |
Robotron: 2084 (Video Game) | page |
Robotron2084 | |
Robotron: 2084 (Video Game) | comment |
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Robotron: 2084 (often called simply Robotron) is an arcade game created in 1982 by the company Vid Kidz (Eugene Jarvis and Larry DeMar) for Williams Electronics. It was unique at the time in that the controls were two 8-way joysticks (one for running, one for shooting) rather than the more typical single joystick and fire button.Each level, or "wave", of Robotron consists of a small humanoid mutant ("the last hope of mankind"), representing the player, in the center of a swarm of enemy robots. The player uses the two joysticks to simultaneously move away from the enemies and dodge their shots with one, while firing back at them in the direction of the other. Once all the destructible enemies are eliminated, the player progresses to the next wave, facing increasingly faster and more numerous enemies. Like Tempest, it mixes brutal, high-speed gameplay and psychedelic graphics.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })Scattered around the playfield are slow-moving "humanoids" to rescue, clones of the last human family consisting of Mommy, Daddy, and Mikey. Touching each of these clones before they are killed by Hulks or Brains earns the player 1,000 to 5,000 points, progressively in steps of 1.000, which resets to 1.000 points if the player dies or the "wave" changes. The game is not winnable so death is an eventual certainty, but an extra life is earned every 25,000 points, making rescuing humanoids an important objective. This is especially true in levels featuring Brains, which can grab onto the humanoids and mutate them into super-fast death machines.The inspiration for the dual-joystick control (left to move, right to fire) came from an injury Jarvis sustained to his right hand in a car accident. The game "Berzerk" also played a role, for Jarvis envisioned being able to move and shoot without having to stop (Berzerk uses a single joystick, the player has to stop moving to aim and fire).Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_3'); })Robotron 2084 has two spritual successors in 1990's Smash TV and 1992's Total Carnage, not to mention being the precursor to the move/aim controls in First Person Shooters and Flash games. The game also received a direct sequel titled Blaster, but it doesn't play anything like the original. | |
Robotron: 2084 (Video Game) | fetched |
2023-01-11T01:44:03Z | |
Robotron: 2084 (Video Game) | parsed |
2023-01-11T01:44:03Z | |
Robotron: 2084 (Video Game) | processingComment |
Dropped link to TheDeterminator: Not a Feature - UNKNOWN | |
Robotron: 2084 (Video Game) | processingUnknown |
TheDeterminator | |
Robotron: 2084 (Video Game) | isPartOf |
DBTropes | |
Robotron: 2084 (Video Game) / int_12478d23 | type |
Damage Discrimination | |
Robotron: 2084 (Video Game) / int_12478d23 | comment |
Damage Discrimination: Averted in two circumstances. Both the hero and GRUNTs die upon stepping on a mine. With the exception of Brains and Tanks, the Humans are immune to damage from all enemies and their projectiles. | |
Robotron: 2084 (Video Game) / int_12478d23 | featureApplicability |
-1.0 | |
Robotron: 2084 (Video Game) / int_12478d23 | featureConfidence |
1.0 | |
Robotron: 2084 (Video Game) | hasFeature |
Robotron: 2084 (Video Game) / int_12478d23 | |
Robotron: 2084 (Video Game) / int_26ba32a3 | type |
Ascended Glitch | |
Robotron: 2084 (Video Game) / int_26ba32a3 | comment |
Ascended Glitch: The deadly Enforcer bots sometimes get stuck in corners. The development team admitted this was a glitch, but liked it so they kept it in. | |
Robotron: 2084 (Video Game) / int_26ba32a3 | featureApplicability |
1.0 | |
Robotron: 2084 (Video Game) / int_26ba32a3 | featureConfidence |
1.0 | |
Robotron: 2084 (Video Game) | hasFeature |
Robotron: 2084 (Video Game) / int_26ba32a3 | |
Robotron: 2084 (Video Game) / int_334e48a1 | type |
After the End | |
Robotron: 2084 (Video Game) / int_334e48a1 | comment |
After the End: Not really emphasized, but it's made explicit that the hero is defending the last human family left on Earth. | |
Robotron: 2084 (Video Game) / int_334e48a1 | featureApplicability |
1.0 | |
Robotron: 2084 (Video Game) / int_334e48a1 | featureConfidence |
1.0 | |
Robotron: 2084 (Video Game) | hasFeature |
Robotron: 2084 (Video Game) / int_334e48a1 | |
Robotron: 2084 (Video Game) / int_41d0e801 | type |
Endless Game | |
Robotron: 2084 (Video Game) / int_41d0e801 | comment |
Endless Game: The original arcade game, like most arcade games of its era, had no win condition. You play wave after wave until you run out of lives (or quarters). | |
Robotron: 2084 (Video Game) / int_41d0e801 | featureApplicability |
1.0 | |
Robotron: 2084 (Video Game) / int_41d0e801 | featureConfidence |
1.0 | |
Robotron: 2084 (Video Game) | hasFeature |
Robotron: 2084 (Video Game) / int_41d0e801 | |
Robotron: 2084 (Video Game) / int_41dd77d | type |
Zerg Rush | |
Robotron: 2084 (Video Game) / int_41dd77d | comment |
Zerg Rush: The standard tactic of the enemies, particularly the GRUNTs. | |
Robotron: 2084 (Video Game) / int_41dd77d | featureApplicability |
1.0 | |
Robotron: 2084 (Video Game) / int_41dd77d | featureConfidence |
1.0 | |
Robotron: 2084 (Video Game) | hasFeature |
Robotron: 2084 (Video Game) / int_41dd77d | |
Robotron: 2084 (Video Game) / int_420c50b7 | type |
A.I. Is a Crapshoot | |
Robotron: 2084 (Video Game) / int_420c50b7 | comment |
A.I. Is a Crapshoot: The Excuse Plot, as revealed during the Attract Mode: | |
Robotron: 2084 (Video Game) / int_420c50b7 | featureApplicability |
1.0 | |
Robotron: 2084 (Video Game) / int_420c50b7 | featureConfidence |
1.0 | |
Robotron: 2084 (Video Game) | hasFeature |
Robotron: 2084 (Video Game) / int_420c50b7 | |
Robotron: 2084 (Video Game) / int_4e3d253b | type |
Downer Ending | |
Robotron: 2084 (Video Game) / int_4e3d253b | comment |
Downer Ending: According to Blaster, the last human family will inevitably be killed off. Averted in Robotron 64, where, after beating the game, it's said the last human family will live to see 2085. | |
Robotron: 2084 (Video Game) / int_4e3d253b | featureApplicability |
-1.0 | |
Robotron: 2084 (Video Game) / int_4e3d253b | featureConfidence |
1.0 | |
Robotron: 2084 (Video Game) | hasFeature |
Robotron: 2084 (Video Game) / int_4e3d253b | |
Robotron: 2084 (Video Game) / int_5ec15a79 | type |
Genetic Engineering Is the New Nuke | |
Robotron: 2084 (Video Game) / int_5ec15a79 | comment |
Genetic Engineering Is the New Nuke: Part of the Excuse Plot in how the controllable character got its attacks. | |
Robotron: 2084 (Video Game) / int_5ec15a79 | featureApplicability |
1.0 | |
Robotron: 2084 (Video Game) / int_5ec15a79 | featureConfidence |
1.0 | |
Robotron: 2084 (Video Game) | hasFeature |
Robotron: 2084 (Video Game) / int_5ec15a79 | |
Robotron: 2084 (Video Game) / int_62259825 | type |
Nintendo Hard | |
Robotron: 2084 (Video Game) / int_62259825 | comment |
Nintendo Hard: Continues the "kick the player's ass" standard set by Defender. You're lucky if you get past level two on your first try. | |
Robotron: 2084 (Video Game) / int_62259825 | featureApplicability |
1.0 | |
Robotron: 2084 (Video Game) / int_62259825 | featureConfidence |
1.0 | |
Robotron: 2084 (Video Game) | hasFeature |
Robotron: 2084 (Video Game) / int_62259825 | |
Robotron: 2084 (Video Game) / int_6b7a6c55 | type |
Face–Monster Turn | |
Robotron: 2084 (Video Game) / int_6b7a6c55 | comment |
Face–Monster Turn: Progs, what becomes of humans who are caught by Brains. | |
Robotron: 2084 (Video Game) / int_6b7a6c55 | featureApplicability |
1.0 | |
Robotron: 2084 (Video Game) / int_6b7a6c55 | featureConfidence |
1.0 | |
Robotron: 2084 (Video Game) | hasFeature |
Robotron: 2084 (Video Game) / int_6b7a6c55 | |
Robotron: 2084 (Video Game) / int_70321789 | type |
Video Game Remake | |
Robotron: 2084 (Video Game) / int_70321789 | comment |
Video Game Remake: Robotron X on the Playstation and Robotron 64. | |
Robotron: 2084 (Video Game) / int_70321789 | featureApplicability |
1.0 | |
Robotron: 2084 (Video Game) / int_70321789 | featureConfidence |
1.0 | |
Robotron: 2084 (Video Game) | hasFeature |
Robotron: 2084 (Video Game) / int_70321789 | |
Robotron: 2084 (Video Game) / int_834427cd | type |
Cap | |
Robotron: 2084 (Video Game) / int_834427cd | comment |
Cap: 256 lives, 256 waves, 9,999,975 points. Exceeding these loop their respective counters. | |
Robotron: 2084 (Video Game) / int_834427cd | featureApplicability |
1.0 | |
Robotron: 2084 (Video Game) / int_834427cd | featureConfidence |
1.0 | |
Robotron: 2084 (Video Game) | hasFeature |
Robotron: 2084 (Video Game) / int_834427cd | |
Robotron: 2084 (Video Game) / int_8aeccf04 | type |
Bullet Hell | |
Robotron: 2084 (Video Game) / int_8aeccf04 | comment |
Bullet Hell: A very early example, considering several enemy projectiles can be visible at any one time. | |
Robotron: 2084 (Video Game) / int_8aeccf04 | featureApplicability |
1.0 | |
Robotron: 2084 (Video Game) / int_8aeccf04 | featureConfidence |
1.0 | |
Robotron: 2084 (Video Game) | hasFeature |
Robotron: 2084 (Video Game) / int_8aeccf04 | |
Robotron: 2084 (Video Game) / int_8b1a664 | type |
Kill All Humans | |
Robotron: 2084 (Video Game) / int_8b1a664 | comment |
Kill All Humans: The singular goal of the Robotrons. | |
Robotron: 2084 (Video Game) / int_8b1a664 | featureApplicability |
1.0 | |
Robotron: 2084 (Video Game) / int_8b1a664 | featureConfidence |
1.0 | |
Robotron: 2084 (Video Game) | hasFeature |
Robotron: 2084 (Video Game) / int_8b1a664 | |
Robotron: 2084 (Video Game) / int_907fc128 | type |
EveryTenThousandPoints | |
Robotron: 2084 (Video Game) / int_907fc128 | comment |
Every 25,000 Points: It's not uncommon for expert players earn two extra lives within any given level. | |
Robotron: 2084 (Video Game) / int_907fc128 | featureApplicability |
1.0 | |
Robotron: 2084 (Video Game) / int_907fc128 | featureConfidence |
1.0 | |
Robotron: 2084 (Video Game) | hasFeature |
Robotron: 2084 (Video Game) / int_907fc128 | |
Robotron: 2084 (Video Game) / int_92bd6627 | type |
Invincible Minor Minion | |
Robotron: 2084 (Video Game) / int_92bd6627 | comment |
Invincible Minor Minion: The Hulks, who can only be shoved back with blasts. | |
Robotron: 2084 (Video Game) / int_92bd6627 | featureApplicability |
1.0 | |
Robotron: 2084 (Video Game) / int_92bd6627 | featureConfidence |
1.0 | |
Robotron: 2084 (Video Game) | hasFeature |
Robotron: 2084 (Video Game) / int_92bd6627 | |
Robotron: 2084 (Video Game) / int_98b1dc8f | type |
Luck-Based Mission | |
Robotron: 2084 (Video Game) / int_98b1dc8f | comment |
Luck-Based Mission: The placement of Hulks, Brains, and human family members is completely randomized at the start of each wave and each life. This means that, while one turn can result in scoring thousands of points and several lives, the next might result in few points and several quick deaths. | |
Robotron: 2084 (Video Game) / int_98b1dc8f | featureApplicability |
1.0 | |
Robotron: 2084 (Video Game) / int_98b1dc8f | featureConfidence |
1.0 | |
Robotron: 2084 (Video Game) | hasFeature |
Robotron: 2084 (Video Game) / int_98b1dc8f | |
Robotron: 2084 (Video Game) / int_b58b4e3c | type |
Too Dumb to Live | |
Robotron: 2084 (Video Game) / int_b58b4e3c | comment |
Too Dumb to Live: The humanoids the player has to save, who will happily run into crowds of enemies and get slain. | |
Robotron: 2084 (Video Game) / int_b58b4e3c | featureApplicability |
1.0 | |
Robotron: 2084 (Video Game) / int_b58b4e3c | featureConfidence |
1.0 | |
Robotron: 2084 (Video Game) | hasFeature |
Robotron: 2084 (Video Game) / int_b58b4e3c | |
Robotron: 2084 (Video Game) / int_c25c7890 | type |
Fun with Acronyms | |
Robotron: 2084 (Video Game) / int_c25c7890 | comment |
Fun with Acronyms: The fearsome-sounding Ground Roving Unit Network Terminators. | |
Robotron: 2084 (Video Game) / int_c25c7890 | featureApplicability |
1.0 | |
Robotron: 2084 (Video Game) / int_c25c7890 | featureConfidence |
1.0 | |
Robotron: 2084 (Video Game) | hasFeature |
Robotron: 2084 (Video Game) / int_c25c7890 | |
Robotron: 2084 (Video Game) / int_c36cba70 | type |
Mooks | |
Robotron: 2084 (Video Game) / int_c36cba70 | comment |
Mooks: GRUNTs, who appear in large numbers, have no special traits, and are destroyed with one hit. | |
Robotron: 2084 (Video Game) / int_c36cba70 | featureApplicability |
1.0 | |
Robotron: 2084 (Video Game) / int_c36cba70 | featureConfidence |
1.0 | |
Robotron: 2084 (Video Game) | hasFeature |
Robotron: 2084 (Video Game) / int_c36cba70 | |
Robotron: 2084 (Video Game) / int_d0ea147f | type |
A.I. Breaker | |
Robotron: 2084 (Video Game) / int_d0ea147f | comment |
A.I. Breaker: The "Mikey bug" on level 5. There's one Mikey which the Brain robotrons all follow, and a bunch of Mommies which they all ignore, so you can shoot most of the Brains and then go save the Mommies pretty easily. | |
Robotron: 2084 (Video Game) / int_d0ea147f | featureApplicability |
1.0 | |
Robotron: 2084 (Video Game) / int_d0ea147f | featureConfidence |
1.0 | |
Robotron: 2084 (Video Game) | hasFeature |
Robotron: 2084 (Video Game) / int_d0ea147f | |
Robotron: 2084 (Video Game) / int_d355ba37 | type |
Turned Against Their Masters | |
Robotron: 2084 (Video Game) / int_d355ba37 | comment |
Turned Against Their Masters: The Robotrons as a whole were created by humanity, but concluded that humans are inferior and rebelled against them. | |
Robotron: 2084 (Video Game) / int_d355ba37 | featureApplicability |
1.0 | |
Robotron: 2084 (Video Game) / int_d355ba37 | featureConfidence |
1.0 | |
Robotron: 2084 (Video Game) | hasFeature |
Robotron: 2084 (Video Game) / int_d355ba37 | |
Robotron: 2084 (Video Game) / int_d9cf40fa | type |
Screw This, I'm Outta Here | |
Robotron: 2084 (Video Game) / int_d9cf40fa | comment |
Screw This, I'm Outta Here: The plot to Blaster in a nutshell, with the protagonist swiping a Space Shuttle to fly to "Paradise" after the Robotrons kill the entire human race. | |
Robotron: 2084 (Video Game) / int_d9cf40fa | featureApplicability |
1.0 | |
Robotron: 2084 (Video Game) / int_d9cf40fa | featureConfidence |
1.0 | |
Robotron: 2084 (Video Game) | hasFeature |
Robotron: 2084 (Video Game) / int_d9cf40fa | |
Robotron: 2084 (Video Game) / int_name | type |
ItemName | |
Robotron: 2084 (Video Game) / int_name | comment |
||
Robotron: 2084 (Video Game) / int_name | featureApplicability |
1.0 | |
Robotron: 2084 (Video Game) / int_name | featureConfidence |
1.0 | |
Robotron: 2084 (Video Game) | hasFeature |
Robotron: 2084 (Video Game) / int_name | |
Robotron: 2084 (Video Game) / int_name | itemName |
Robotron: 2084 (Video Game) |
The following is a list of statements referring to the current page from other pages.
Copyright of DBTropes.org wrapper 2009-2013 DFKI Knowledge Management. Imprint. - Thanks to Bakken&Baeck for hosting. Contact.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.