Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Roll Away (Video Game)

 Roll Away (Video Game)
type
TVTItem
 Roll Away (Video Game)
label
Roll Away (Video Game)
 Roll Away (Video Game)
page
RollAway
 Roll Away (Video Game)
comment
Roll Away is a PlayStation game in which you roll a beach ball through various three-dimensional block constructs suspended hundreds of feet above various exotic locales, collecting x number of keys to open the exit to the next level whilst also collecting fruits, coins and other shiny trinkets.Released in the PAL region first (it was developed in Sweden, after all) under the name Kula World. In Japan, the game is known as Kula Quest note This was the originally-intended worldwide title (see Market-Based Title below). Roll Away was never a massive hit when it first came out, but thanks to its rarity, inclusion on various demo discs and sheer uniqueness, it still goes for over the odds on eBay long after being released as a download.The game is said to have influenced the creators of Super Monkey Ball, and some of the original designers would go on to make Puzzle Dimension, a game based around a very similar idea.
 Roll Away (Video Game)
fetched
2023-11-29T10:46:13Z
 Roll Away (Video Game)
parsed
2023-11-29T10:46:13Z
 Roll Away (Video Game)
isPartOf
DBTropes
 Roll Away (Video Game) / int_12f70f7b
type
Regional Bonus
 Roll Away (Video Game) / int_12f70f7b
comment
Regional Bonus: Kula Quest has the most features, including a tutorial level, custom balls and really strange ending videos, but somewhat glitched controls. Also, each release of the game has a different order for some of the levels.
 Roll Away (Video Game) / int_12f70f7b
featureApplicability
1.0
 Roll Away (Video Game) / int_12f70f7b
featureConfidence
1.0
 Roll Away (Video Game)
hasFeature
Roll Away (Video Game) / int_12f70f7b
 Roll Away (Video Game) / int_1664fe9f
type
Temporary Platform
 Roll Away (Video Game) / int_1664fe9f
comment
Temporary Platform: Of the timed and crumbling varieties.
 Roll Away (Video Game) / int_1664fe9f
featureApplicability
1.0
 Roll Away (Video Game) / int_1664fe9f
featureConfidence
1.0
 Roll Away (Video Game)
hasFeature
Roll Away (Video Game) / int_1664fe9f
 Roll Away (Video Game) / int_18da3c47
type
Underwater Ruins
 Roll Away (Video Game) / int_18da3c47
comment
Underwater Ruins: Levels 76-90, where just about everything world-specific is blue.
 Roll Away (Video Game) / int_18da3c47
featureApplicability
1.0
 Roll Away (Video Game) / int_18da3c47
featureConfidence
1.0
 Roll Away (Video Game)
hasFeature
Roll Away (Video Game) / int_18da3c47
 Roll Away (Video Game) / int_19c852ae
type
Gravity Barrier
 Roll Away (Video Game) / int_19c852ae
comment
Gravity Barrier: You can only change orientation downwards on a one-square-wide path. If you hit something that's not with Frictionless Ice, you'll fall, though.note This restriction does not apply to an upwards shift.
 Roll Away (Video Game) / int_19c852ae
featureApplicability
1.0
 Roll Away (Video Game) / int_19c852ae
featureConfidence
1.0
 Roll Away (Video Game)
hasFeature
Roll Away (Video Game) / int_19c852ae
 Roll Away (Video Game) / int_19ebe383
type
Never Trust a Trailer
 Roll Away (Video Game) / int_19ebe383
comment
Never Trust A Demo: On the demo of the game on console pack-in discs and magazine cover-mounts, there was a level which never made it into the game proper. This level contained sunglasses, which don't appear until really late into the game.
 Roll Away (Video Game) / int_19ebe383
featureApplicability
1.0
 Roll Away (Video Game) / int_19ebe383
featureConfidence
1.0
 Roll Away (Video Game)
hasFeature
Roll Away (Video Game) / int_19ebe383
 Roll Away (Video Game) / int_2864490b
type
Gravity Screw
 Roll Away (Video Game) / int_2864490b
comment
Gravity Screw: Every surface has its own gravity - jump, and you'll fall to the nearest surface "down" from your current orientation. If there is one.
 Roll Away (Video Game) / int_2864490b
featureApplicability
1.0
 Roll Away (Video Game) / int_2864490b
featureConfidence
1.0
 Roll Away (Video Game)
hasFeature
Roll Away (Video Game) / int_2864490b
 Roll Away (Video Game) / int_2af0378f
type
Mayincatec
 Roll Away (Video Game) / int_2af0378f
comment
Mayincatec: Levels 31-45.
 Roll Away (Video Game) / int_2af0378f
featureApplicability
1.0
 Roll Away (Video Game) / int_2af0378f
featureConfidence
1.0
 Roll Away (Video Game)
hasFeature
Roll Away (Video Game) / int_2af0378f
 Roll Away (Video Game) / int_30a57d1a
type
Stock Video Game Puzzle
 Roll Away (Video Game) / int_30a57d1a
comment
Stock Video Game Puzzles: Of the Hamiltonian, Invisible Floor, and Conveyor Belt varieties.
 Roll Away (Video Game) / int_30a57d1a
featureApplicability
1.0
 Roll Away (Video Game) / int_30a57d1a
featureConfidence
1.0
 Roll Away (Video Game)
hasFeature
Roll Away (Video Game) / int_30a57d1a
 Roll Away (Video Game) / int_334e48a1
type
After the End
 Roll Away (Video Game) / int_334e48a1
comment
After the End: Levels 135-150.
 Roll Away (Video Game) / int_334e48a1
featureApplicability
1.0
 Roll Away (Video Game) / int_334e48a1
featureConfidence
1.0
 Roll Away (Video Game)
hasFeature
Roll Away (Video Game) / int_334e48a1
 Roll Away (Video Game) / int_34ffa400
type
Bonus Dungeon
 Roll Away (Video Game) / int_34ffa400
comment
Bonus Dungeon: The Final, aka Levels 151-170.
 Roll Away (Video Game) / int_34ffa400
featureApplicability
1.0
 Roll Away (Video Game) / int_34ffa400
featureConfidence
1.0
 Roll Away (Video Game)
hasFeature
Roll Away (Video Game) / int_34ffa400
 Roll Away (Video Game) / int_4536fd29
type
Energy Weapon
 Roll Away (Video Game) / int_4536fd29
comment
Energy Weapon: Lasers behave as they would in real life - an instant continuous beam of instant continuous death.
 Roll Away (Video Game) / int_4536fd29
featureApplicability
1.0
 Roll Away (Video Game) / int_4536fd29
featureConfidence
1.0
 Roll Away (Video Game)
hasFeature
Roll Away (Video Game) / int_4536fd29
 Roll Away (Video Game) / int_50727f8d
type
Death Is a Slap on the Wrist
 Roll Away (Video Game) / int_50727f8d
comment
Death Is a Slap on the Wrist: Unless you're low on points. Every time you die, you are hit with a score penalty which is however many points you'd scored in that level so far plus an amount based on the level number. Drop below 0 and game over.
 Roll Away (Video Game) / int_50727f8d
featureApplicability
1.0
 Roll Away (Video Game) / int_50727f8d
featureConfidence
1.0
 Roll Away (Video Game)
hasFeature
Roll Away (Video Game) / int_50727f8d
 Roll Away (Video Game) / int_5914d5dd
type
Slippy-Slidey Ice World
 Roll Away (Video Game) / int_5914d5dd
comment
Slippy-Slidey Ice World: Levels 46-60.
 Roll Away (Video Game) / int_5914d5dd
featureApplicability
1.0
 Roll Away (Video Game) / int_5914d5dd
featureConfidence
1.0
 Roll Away (Video Game)
hasFeature
Roll Away (Video Game) / int_5914d5dd
 Roll Away (Video Game) / int_5c1ec068
type
Big Red Button
 Roll Away (Video Game) / int_5c1ec068
comment
Big Colour-Coded Button: Activates and de-activates lasers and teleporters of the corresponding colour.
 Roll Away (Video Game) / int_5c1ec068
featureApplicability
1.0
 Roll Away (Video Game) / int_5c1ec068
featureConfidence
1.0
 Roll Away (Video Game)
hasFeature
Roll Away (Video Game) / int_5c1ec068
 Roll Away (Video Game) / int_66f763c0
type
Interface Screw
 Roll Away (Video Game) / int_66f763c0
comment
Interface Screw: Red-and-yellow Lethargy Pills slow you down, speed the timer up, and cause the camera to wobble around. Blue-and-purple pills instead cause the ball to jump continuously, making your normal move distance a 2-square jump and your jump distance 3 squares and stopping the ball from moving along a change in gravity.
 Roll Away (Video Game) / int_66f763c0
featureApplicability
1.0
 Roll Away (Video Game) / int_66f763c0
featureConfidence
1.0
 Roll Away (Video Game)
hasFeature
Roll Away (Video Game) / int_66f763c0
 Roll Away (Video Game) / int_7022b0e3
type
In-Scene Title Text
 Roll Away (Video Game) / int_7022b0e3
comment
In-Scene Title Text: Some levels have text written in large block formations, such as level 117, aka "JUMP!".
 Roll Away (Video Game) / int_7022b0e3
featureApplicability
1.0
 Roll Away (Video Game) / int_7022b0e3
featureConfidence
1.0
 Roll Away (Video Game)
hasFeature
Roll Away (Video Game) / int_7022b0e3
 Roll Away (Video Game) / int_7315fd38
type
Covers Always Lie
 Roll Away (Video Game) / int_7315fd38
comment
Covers Always Lie: Some of the screenshots on the back of the cover were from development builds containing levels and backdrops never ultimately used.
 Roll Away (Video Game) / int_7315fd38
featureApplicability
1.0
 Roll Away (Video Game) / int_7315fd38
featureConfidence
1.0
 Roll Away (Video Game)
hasFeature
Roll Away (Video Game) / int_7315fd38
 Roll Away (Video Game) / int_8df14c99
type
One-Hit-Point Wonder
 Roll Away (Video Game) / int_8df14c99
comment
One-Hit-Point Wonder
 Roll Away (Video Game) / int_8df14c99
featureApplicability
1.0
 Roll Away (Video Game) / int_8df14c99
featureConfidence
1.0
 Roll Away (Video Game)
hasFeature
Roll Away (Video Game) / int_8df14c99
 Roll Away (Video Game) / int_999be790
type
Tech-Demo Game
 Roll Away (Video Game) / int_999be790
comment
Tech-Demo Game: Not only did it show off the Variable Gravity Chamber in three dimensions, but it was one of the earliest PS1 games to make use of force feedback. Also, the interview cited in Market-Based Title above reveals that the developers used the full capacity of the hardware without really trying.
 Roll Away (Video Game) / int_999be790
featureApplicability
1.0
 Roll Away (Video Game) / int_999be790
featureConfidence
1.0
 Roll Away (Video Game)
hasFeature
Roll Away (Video Game) / int_999be790
 Roll Away (Video Game) / int_a4cb54b4
type
Shifting Sand Land
 Roll Away (Video Game) / int_a4cb54b4
comment
Shifting Sand Land: Levels 1-15, in the sky above what is obviously Egypt.
 Roll Away (Video Game) / int_a4cb54b4
featureApplicability
1.0
 Roll Away (Video Game) / int_a4cb54b4
featureConfidence
1.0
 Roll Away (Video Game)
hasFeature
Roll Away (Video Game) / int_a4cb54b4
 Roll Away (Video Game) / int_aa5d87af
type
Secret Level
 Roll Away (Video Game) / int_aa5d87af
comment
Secret Level: A whole 40 of them. 30 can be reached by collecting five kinds of fruit and change the goal so that you have to hit every block to win, while 10 act like normal levels except flying through space and can be found in secret exits.
 Roll Away (Video Game) / int_aa5d87af
featureApplicability
1.0
 Roll Away (Video Game) / int_aa5d87af
featureConfidence
1.0
 Roll Away (Video Game)
hasFeature
Roll Away (Video Game) / int_aa5d87af
 Roll Away (Video Game) / int_b6c46f43
type
Space-Filling Path
 Roll Away (Video Game) / int_b6c46f43
comment
Space-Filling Path: The fruit bonus levels are the Q*Bert Floor variety.
 Roll Away (Video Game) / int_b6c46f43
featureApplicability
1.0
 Roll Away (Video Game) / int_b6c46f43
featureConfidence
1.0
 Roll Away (Video Game)
hasFeature
Roll Away (Video Game) / int_b6c46f43
 Roll Away (Video Game) / int_b8f8de7d
type
Treasure Is Bigger in Fiction
 Roll Away (Video Game) / int_b8f8de7d
comment
Treasure Is Bigger in Fiction: Coins, gems and other items are roughly the same size as the ball.
 Roll Away (Video Game) / int_b8f8de7d
featureApplicability
1.0
 Roll Away (Video Game) / int_b8f8de7d
featureConfidence
1.0
 Roll Away (Video Game)
hasFeature
Roll Away (Video Game) / int_b8f8de7d
 Roll Away (Video Game) / int_b9c673a6
type
Market-Based Title
 Roll Away (Video Game) / int_b9c673a6
comment
Market-Based Title: Enforced. Creator Johannes Söderqvist has stated in interviews that the title of the game was changed to Roll Away in America to avoid a lawsuit with the band Kula Shaker.
 Roll Away (Video Game) / int_b9c673a6
featureApplicability
1.0
 Roll Away (Video Game) / int_b9c673a6
featureConfidence
1.0
 Roll Away (Video Game)
hasFeature
Roll Away (Video Game) / int_b9c673a6
 Roll Away (Video Game) / int_bb48f8ba
type
Timed Mission
 Roll Away (Video Game) / int_bb48f8ba
comment
Timed Mission: All levels have a timer (typically 90 seconds). Certain tiles pause the timer (allowing you to look around), and hourglass powerups "flip" the timer (inverting how much time has elapsed or is left).
 Roll Away (Video Game) / int_bb48f8ba
featureApplicability
1.0
 Roll Away (Video Game) / int_bb48f8ba
featureConfidence
1.0
 Roll Away (Video Game)
hasFeature
Roll Away (Video Game) / int_bb48f8ba
 Roll Away (Video Game) / int_be11f605
type
Invisible Block
 Roll Away (Video Game) / int_be11f605
comment
Invisible Block: You can see them either if you're pretty much on them or if you're sufficiently far away, but never both at once.
 Roll Away (Video Game) / int_be11f605
featureApplicability
1.0
 Roll Away (Video Game) / int_be11f605
featureConfidence
1.0
 Roll Away (Video Game)
hasFeature
Roll Away (Video Game) / int_be11f605
 Roll Away (Video Game) / int_cdca7d73
type
Frictionless Ice
 Roll Away (Video Game) / int_cdca7d73
comment
Frictionless Ice: When the ball touches this, it moves forward until it reaches the end, but it can bounce while sliding.
 Roll Away (Video Game) / int_cdca7d73
featureApplicability
1.0
 Roll Away (Video Game) / int_cdca7d73
featureConfidence
1.0
 Roll Away (Video Game)
hasFeature
Roll Away (Video Game) / int_cdca7d73
 Roll Away (Video Game) / int_e63317eb
type
Green Hill Zone
 Roll Away (Video Game) / int_e63317eb
comment
Green Hill Zone: Levels 16-30.
 Roll Away (Video Game) / int_e63317eb
featureApplicability
1.0
 Roll Away (Video Game) / int_e63317eb
featureConfidence
1.0
 Roll Away (Video Game)
hasFeature
Roll Away (Video Game) / int_e63317eb
 Roll Away (Video Game) / int_ffd816e7
type
Everything Trying to Kill You
 Roll Away (Video Game) / int_ffd816e7
comment
Everything Trying to Kill You: Spikes, lasers, "Captivators" of several varieties, fire, retractable spikes, and the timer.
 Roll Away (Video Game) / int_ffd816e7
featureApplicability
1.0
 Roll Away (Video Game) / int_ffd816e7
featureConfidence
1.0
 Roll Away (Video Game)
hasFeature
Roll Away (Video Game) / int_ffd816e7
 Roll Away (Video Game) / int_name
type
ItemName
 Roll Away (Video Game) / int_name
comment
 Roll Away (Video Game) / int_name
featureApplicability
1.0
 Roll Away (Video Game) / int_name
featureConfidence
1.0
 Roll Away (Video Game)
hasFeature
Roll Away (Video Game) / int_name
 Roll Away (Video Game) / int_name
itemName
Roll Away (Video Game)

The following is a list of statements referring to the current page from other pages.

 Roll Away (Video Game)
hasFeature
Bonus Dungeon / int_2f2d7e1e
 Roll Away (Video Game)
hasFeature
Gravity Screw / int_2f2d7e1e
 Roll Away (Video Game)
hasFeature
Interface Screw / int_2f2d7e1e
 Roll Away (Video Game)
hasFeature
One-Hit-Point Wonder / int_2f2d7e1e
 Roll Away (Video Game)
hasFeature
One-Hit Wonder / int_2f2d7e1e
 Roll Away (Video Game)
hasFeature
Regional Bonus / int_2f2d7e1e
 Roll Away (Video Game)
hasFeature
Scoring Points / int_2f2d7e1e
 Roll Away (Video Game)
hasFeature
Secret Level / int_2f2d7e1e
 Roll Away (Video Game)
hasFeature
Tech-Demo Game / int_2f2d7e1e
 Roll Away (Video Game)
hasFeature
Temporary Platform / int_2f2d7e1e
 Roll Away (Video Game)
hasFeature
Timed Mission / int_2f2d7e1e