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Roll Away (Video Game)
- 158 statements
- 30 feature instances
- 11 referencing feature instances
Roll Away (Video Game) | type |
TVTItem | |
Roll Away (Video Game) | label |
Roll Away (Video Game) | |
Roll Away (Video Game) | page |
RollAway | |
Roll Away (Video Game) | comment |
Roll Away is a PlayStation game in which you roll a beach ball through various three-dimensional block constructs suspended hundreds of feet above various exotic locales, collecting x number of keys to open the exit to the next level whilst also collecting fruits, coins and other shiny trinkets.Released in the PAL region first (it was developed in Sweden, after all) under the name Kula World. In Japan, the game is known as Kula Quest note This was the originally-intended worldwide title (see Market-Based Title below). Roll Away was never a massive hit when it first came out, but thanks to its rarity, inclusion on various demo discs and sheer uniqueness, it still goes for over the odds on eBay long after being released as a download.The game is said to have influenced the creators of Super Monkey Ball, and some of the original designers would go on to make Puzzle Dimension, a game based around a very similar idea. | |
Roll Away (Video Game) | fetched |
2023-11-29T10:46:13Z | |
Roll Away (Video Game) | parsed |
2023-11-29T10:46:13Z | |
Roll Away (Video Game) | isPartOf |
DBTropes | |
Roll Away (Video Game) / int_12f70f7b | type |
Regional Bonus | |
Roll Away (Video Game) / int_12f70f7b | comment |
Regional Bonus: Kula Quest has the most features, including a tutorial level, custom balls and really strange ending videos, but somewhat glitched controls. Also, each release of the game has a different order for some of the levels. | |
Roll Away (Video Game) / int_12f70f7b | featureApplicability |
1.0 | |
Roll Away (Video Game) / int_12f70f7b | featureConfidence |
1.0 | |
Roll Away (Video Game) | hasFeature |
Roll Away (Video Game) / int_12f70f7b | |
Roll Away (Video Game) / int_1664fe9f | type |
Temporary Platform | |
Roll Away (Video Game) / int_1664fe9f | comment |
Temporary Platform: Of the timed and crumbling varieties. | |
Roll Away (Video Game) / int_1664fe9f | featureApplicability |
1.0 | |
Roll Away (Video Game) / int_1664fe9f | featureConfidence |
1.0 | |
Roll Away (Video Game) | hasFeature |
Roll Away (Video Game) / int_1664fe9f | |
Roll Away (Video Game) / int_18da3c47 | type |
Underwater Ruins | |
Roll Away (Video Game) / int_18da3c47 | comment |
Underwater Ruins: Levels 76-90, where just about everything world-specific is blue. | |
Roll Away (Video Game) / int_18da3c47 | featureApplicability |
1.0 | |
Roll Away (Video Game) / int_18da3c47 | featureConfidence |
1.0 | |
Roll Away (Video Game) | hasFeature |
Roll Away (Video Game) / int_18da3c47 | |
Roll Away (Video Game) / int_19c852ae | type |
Gravity Barrier | |
Roll Away (Video Game) / int_19c852ae | comment |
Gravity Barrier: You can only change orientation downwards on a one-square-wide path. If you hit something that's not with Frictionless Ice, you'll fall, though.note This restriction does not apply to an upwards shift. | |
Roll Away (Video Game) / int_19c852ae | featureApplicability |
1.0 | |
Roll Away (Video Game) / int_19c852ae | featureConfidence |
1.0 | |
Roll Away (Video Game) | hasFeature |
Roll Away (Video Game) / int_19c852ae | |
Roll Away (Video Game) / int_19ebe383 | type |
Never Trust a Trailer | |
Roll Away (Video Game) / int_19ebe383 | comment |
Never Trust A Demo: On the demo of the game on console pack-in discs and magazine cover-mounts, there was a level which never made it into the game proper. This level contained sunglasses, which don't appear until really late into the game. | |
Roll Away (Video Game) / int_19ebe383 | featureApplicability |
1.0 | |
Roll Away (Video Game) / int_19ebe383 | featureConfidence |
1.0 | |
Roll Away (Video Game) | hasFeature |
Roll Away (Video Game) / int_19ebe383 | |
Roll Away (Video Game) / int_2864490b | type |
Gravity Screw | |
Roll Away (Video Game) / int_2864490b | comment |
Gravity Screw: Every surface has its own gravity - jump, and you'll fall to the nearest surface "down" from your current orientation. If there is one. | |
Roll Away (Video Game) / int_2864490b | featureApplicability |
1.0 | |
Roll Away (Video Game) / int_2864490b | featureConfidence |
1.0 | |
Roll Away (Video Game) | hasFeature |
Roll Away (Video Game) / int_2864490b | |
Roll Away (Video Game) / int_2af0378f | type |
Mayincatec | |
Roll Away (Video Game) / int_2af0378f | comment |
Mayincatec: Levels 31-45. | |
Roll Away (Video Game) / int_2af0378f | featureApplicability |
1.0 | |
Roll Away (Video Game) / int_2af0378f | featureConfidence |
1.0 | |
Roll Away (Video Game) | hasFeature |
Roll Away (Video Game) / int_2af0378f | |
Roll Away (Video Game) / int_30a57d1a | type |
Stock Video Game Puzzle | |
Roll Away (Video Game) / int_30a57d1a | comment |
Stock Video Game Puzzles: Of the Hamiltonian, Invisible Floor, and Conveyor Belt varieties. | |
Roll Away (Video Game) / int_30a57d1a | featureApplicability |
1.0 | |
Roll Away (Video Game) / int_30a57d1a | featureConfidence |
1.0 | |
Roll Away (Video Game) | hasFeature |
Roll Away (Video Game) / int_30a57d1a | |
Roll Away (Video Game) / int_334e48a1 | type |
After the End | |
Roll Away (Video Game) / int_334e48a1 | comment |
After the End: Levels 135-150. | |
Roll Away (Video Game) / int_334e48a1 | featureApplicability |
1.0 | |
Roll Away (Video Game) / int_334e48a1 | featureConfidence |
1.0 | |
Roll Away (Video Game) | hasFeature |
Roll Away (Video Game) / int_334e48a1 | |
Roll Away (Video Game) / int_34ffa400 | type |
Bonus Dungeon | |
Roll Away (Video Game) / int_34ffa400 | comment |
Bonus Dungeon: The Final, aka Levels 151-170. | |
Roll Away (Video Game) / int_34ffa400 | featureApplicability |
1.0 | |
Roll Away (Video Game) / int_34ffa400 | featureConfidence |
1.0 | |
Roll Away (Video Game) | hasFeature |
Roll Away (Video Game) / int_34ffa400 | |
Roll Away (Video Game) / int_4536fd29 | type |
Energy Weapon | |
Roll Away (Video Game) / int_4536fd29 | comment |
Energy Weapon: Lasers behave as they would in real life - an instant continuous beam of instant continuous death. | |
Roll Away (Video Game) / int_4536fd29 | featureApplicability |
1.0 | |
Roll Away (Video Game) / int_4536fd29 | featureConfidence |
1.0 | |
Roll Away (Video Game) | hasFeature |
Roll Away (Video Game) / int_4536fd29 | |
Roll Away (Video Game) / int_50727f8d | type |
Death Is a Slap on the Wrist | |
Roll Away (Video Game) / int_50727f8d | comment |
Death Is a Slap on the Wrist: Unless you're low on points. Every time you die, you are hit with a score penalty which is however many points you'd scored in that level so far plus an amount based on the level number. Drop below 0 and game over. | |
Roll Away (Video Game) / int_50727f8d | featureApplicability |
1.0 | |
Roll Away (Video Game) / int_50727f8d | featureConfidence |
1.0 | |
Roll Away (Video Game) | hasFeature |
Roll Away (Video Game) / int_50727f8d | |
Roll Away (Video Game) / int_5914d5dd | type |
Slippy-Slidey Ice World | |
Roll Away (Video Game) / int_5914d5dd | comment |
Slippy-Slidey Ice World: Levels 46-60. | |
Roll Away (Video Game) / int_5914d5dd | featureApplicability |
1.0 | |
Roll Away (Video Game) / int_5914d5dd | featureConfidence |
1.0 | |
Roll Away (Video Game) | hasFeature |
Roll Away (Video Game) / int_5914d5dd | |
Roll Away (Video Game) / int_5c1ec068 | type |
Big Red Button | |
Roll Away (Video Game) / int_5c1ec068 | comment |
Big Colour-Coded Button: Activates and de-activates lasers and teleporters of the corresponding colour. | |
Roll Away (Video Game) / int_5c1ec068 | featureApplicability |
1.0 | |
Roll Away (Video Game) / int_5c1ec068 | featureConfidence |
1.0 | |
Roll Away (Video Game) | hasFeature |
Roll Away (Video Game) / int_5c1ec068 | |
Roll Away (Video Game) / int_66f763c0 | type |
Interface Screw | |
Roll Away (Video Game) / int_66f763c0 | comment |
Interface Screw: Red-and-yellow Lethargy Pills slow you down, speed the timer up, and cause the camera to wobble around. Blue-and-purple pills instead cause the ball to jump continuously, making your normal move distance a 2-square jump and your jump distance 3 squares and stopping the ball from moving along a change in gravity. | |
Roll Away (Video Game) / int_66f763c0 | featureApplicability |
1.0 | |
Roll Away (Video Game) / int_66f763c0 | featureConfidence |
1.0 | |
Roll Away (Video Game) | hasFeature |
Roll Away (Video Game) / int_66f763c0 | |
Roll Away (Video Game) / int_7022b0e3 | type |
In-Scene Title Text | |
Roll Away (Video Game) / int_7022b0e3 | comment |
In-Scene Title Text: Some levels have text written in large block formations, such as level 117, aka "JUMP!". | |
Roll Away (Video Game) / int_7022b0e3 | featureApplicability |
1.0 | |
Roll Away (Video Game) / int_7022b0e3 | featureConfidence |
1.0 | |
Roll Away (Video Game) | hasFeature |
Roll Away (Video Game) / int_7022b0e3 | |
Roll Away (Video Game) / int_7315fd38 | type |
Covers Always Lie | |
Roll Away (Video Game) / int_7315fd38 | comment |
Covers Always Lie: Some of the screenshots on the back of the cover were from development builds containing levels and backdrops never ultimately used. | |
Roll Away (Video Game) / int_7315fd38 | featureApplicability |
1.0 | |
Roll Away (Video Game) / int_7315fd38 | featureConfidence |
1.0 | |
Roll Away (Video Game) | hasFeature |
Roll Away (Video Game) / int_7315fd38 | |
Roll Away (Video Game) / int_8df14c99 | type |
One-Hit-Point Wonder | |
Roll Away (Video Game) / int_8df14c99 | comment |
One-Hit-Point Wonder | |
Roll Away (Video Game) / int_8df14c99 | featureApplicability |
1.0 | |
Roll Away (Video Game) / int_8df14c99 | featureConfidence |
1.0 | |
Roll Away (Video Game) | hasFeature |
Roll Away (Video Game) / int_8df14c99 | |
Roll Away (Video Game) / int_999be790 | type |
Tech-Demo Game | |
Roll Away (Video Game) / int_999be790 | comment |
Tech-Demo Game: Not only did it show off the Variable Gravity Chamber in three dimensions, but it was one of the earliest PS1 games to make use of force feedback. Also, the interview cited in Market-Based Title above reveals that the developers used the full capacity of the hardware without really trying. | |
Roll Away (Video Game) / int_999be790 | featureApplicability |
1.0 | |
Roll Away (Video Game) / int_999be790 | featureConfidence |
1.0 | |
Roll Away (Video Game) | hasFeature |
Roll Away (Video Game) / int_999be790 | |
Roll Away (Video Game) / int_a4cb54b4 | type |
Shifting Sand Land | |
Roll Away (Video Game) / int_a4cb54b4 | comment |
Shifting Sand Land: Levels 1-15, in the sky above what is obviously Egypt. | |
Roll Away (Video Game) / int_a4cb54b4 | featureApplicability |
1.0 | |
Roll Away (Video Game) / int_a4cb54b4 | featureConfidence |
1.0 | |
Roll Away (Video Game) | hasFeature |
Roll Away (Video Game) / int_a4cb54b4 | |
Roll Away (Video Game) / int_aa5d87af | type |
Secret Level | |
Roll Away (Video Game) / int_aa5d87af | comment |
Secret Level: A whole 40 of them. 30 can be reached by collecting five kinds of fruit and change the goal so that you have to hit every block to win, while 10 act like normal levels except flying through space and can be found in secret exits. | |
Roll Away (Video Game) / int_aa5d87af | featureApplicability |
1.0 | |
Roll Away (Video Game) / int_aa5d87af | featureConfidence |
1.0 | |
Roll Away (Video Game) | hasFeature |
Roll Away (Video Game) / int_aa5d87af | |
Roll Away (Video Game) / int_b6c46f43 | type |
Space-Filling Path | |
Roll Away (Video Game) / int_b6c46f43 | comment |
Space-Filling Path: The fruit bonus levels are the Q*Bert Floor variety. | |
Roll Away (Video Game) / int_b6c46f43 | featureApplicability |
1.0 | |
Roll Away (Video Game) / int_b6c46f43 | featureConfidence |
1.0 | |
Roll Away (Video Game) | hasFeature |
Roll Away (Video Game) / int_b6c46f43 | |
Roll Away (Video Game) / int_b8f8de7d | type |
Treasure Is Bigger in Fiction | |
Roll Away (Video Game) / int_b8f8de7d | comment |
Treasure Is Bigger in Fiction: Coins, gems and other items are roughly the same size as the ball. | |
Roll Away (Video Game) / int_b8f8de7d | featureApplicability |
1.0 | |
Roll Away (Video Game) / int_b8f8de7d | featureConfidence |
1.0 | |
Roll Away (Video Game) | hasFeature |
Roll Away (Video Game) / int_b8f8de7d | |
Roll Away (Video Game) / int_b9c673a6 | type |
Market-Based Title | |
Roll Away (Video Game) / int_b9c673a6 | comment |
Market-Based Title: Enforced. Creator Johannes Söderqvist has stated in interviews that the title of the game was changed to Roll Away in America to avoid a lawsuit with the band Kula Shaker. | |
Roll Away (Video Game) / int_b9c673a6 | featureApplicability |
1.0 | |
Roll Away (Video Game) / int_b9c673a6 | featureConfidence |
1.0 | |
Roll Away (Video Game) | hasFeature |
Roll Away (Video Game) / int_b9c673a6 | |
Roll Away (Video Game) / int_bb48f8ba | type |
Timed Mission | |
Roll Away (Video Game) / int_bb48f8ba | comment |
Timed Mission: All levels have a timer (typically 90 seconds). Certain tiles pause the timer (allowing you to look around), and hourglass powerups "flip" the timer (inverting how much time has elapsed or is left). | |
Roll Away (Video Game) / int_bb48f8ba | featureApplicability |
1.0 | |
Roll Away (Video Game) / int_bb48f8ba | featureConfidence |
1.0 | |
Roll Away (Video Game) | hasFeature |
Roll Away (Video Game) / int_bb48f8ba | |
Roll Away (Video Game) / int_be11f605 | type |
Invisible Block | |
Roll Away (Video Game) / int_be11f605 | comment |
Invisible Block: You can see them either if you're pretty much on them or if you're sufficiently far away, but never both at once. | |
Roll Away (Video Game) / int_be11f605 | featureApplicability |
1.0 | |
Roll Away (Video Game) / int_be11f605 | featureConfidence |
1.0 | |
Roll Away (Video Game) | hasFeature |
Roll Away (Video Game) / int_be11f605 | |
Roll Away (Video Game) / int_cdca7d73 | type |
Frictionless Ice | |
Roll Away (Video Game) / int_cdca7d73 | comment |
Frictionless Ice: When the ball touches this, it moves forward until it reaches the end, but it can bounce while sliding. | |
Roll Away (Video Game) / int_cdca7d73 | featureApplicability |
1.0 | |
Roll Away (Video Game) / int_cdca7d73 | featureConfidence |
1.0 | |
Roll Away (Video Game) | hasFeature |
Roll Away (Video Game) / int_cdca7d73 | |
Roll Away (Video Game) / int_e63317eb | type |
Green Hill Zone | |
Roll Away (Video Game) / int_e63317eb | comment |
Green Hill Zone: Levels 16-30. | |
Roll Away (Video Game) / int_e63317eb | featureApplicability |
1.0 | |
Roll Away (Video Game) / int_e63317eb | featureConfidence |
1.0 | |
Roll Away (Video Game) | hasFeature |
Roll Away (Video Game) / int_e63317eb | |
Roll Away (Video Game) / int_ffd816e7 | type |
Everything Trying to Kill You | |
Roll Away (Video Game) / int_ffd816e7 | comment |
Everything Trying to Kill You: Spikes, lasers, "Captivators" of several varieties, fire, retractable spikes, and the timer. | |
Roll Away (Video Game) / int_ffd816e7 | featureApplicability |
1.0 | |
Roll Away (Video Game) / int_ffd816e7 | featureConfidence |
1.0 | |
Roll Away (Video Game) | hasFeature |
Roll Away (Video Game) / int_ffd816e7 | |
Roll Away (Video Game) / int_name | type |
ItemName | |
Roll Away (Video Game) / int_name | comment |
||
Roll Away (Video Game) / int_name | featureApplicability |
1.0 | |
Roll Away (Video Game) / int_name | featureConfidence |
1.0 | |
Roll Away (Video Game) | hasFeature |
Roll Away (Video Game) / int_name | |
Roll Away (Video Game) / int_name | itemName |
Roll Away (Video Game) |
The following is a list of statements referring to the current page from other pages.
Roll Away (Video Game) | hasFeature |
Bonus Dungeon / int_2f2d7e1e | |
Roll Away (Video Game) | hasFeature |
Gravity Screw / int_2f2d7e1e | |
Roll Away (Video Game) | hasFeature |
Interface Screw / int_2f2d7e1e | |
Roll Away (Video Game) | hasFeature |
One-Hit-Point Wonder / int_2f2d7e1e | |
Roll Away (Video Game) | hasFeature |
One-Hit Wonder / int_2f2d7e1e | |
Roll Away (Video Game) | hasFeature |
Regional Bonus / int_2f2d7e1e | |
Roll Away (Video Game) | hasFeature |
Scoring Points / int_2f2d7e1e | |
Roll Away (Video Game) | hasFeature |
Secret Level / int_2f2d7e1e | |
Roll Away (Video Game) | hasFeature |
Tech-Demo Game / int_2f2d7e1e | |
Roll Away (Video Game) | hasFeature |
Temporary Platform / int_2f2d7e1e | |
Roll Away (Video Game) | hasFeature |
Timed Mission / int_2f2d7e1e |
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Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.