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Rollcage (Video Game)

 Rollcage (Video Game)
type
TVTItem
 Rollcage (Video Game)
label
Rollcage (Video Game)
 Rollcage (Video Game)
page
Rollcage
 Rollcage (Video Game)
comment
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })A futuristic racing game series (of the Vehicular Combat sort) developed by Attention To Detail in the late nineties and published by Psygnosis on the PlayStation and PC.Unlike the Wipeout series, the vehicles involved are still cars and subject to gravity, they're just huge and built with wheels on their sides big enough for the car to continue to drive either way up. And they can move at insanely high speeds.The tracks contained a lot of destroyable elements, including being able to bring down entire buildings onto the track. The high speeds of the cars also allowed them to drive on the ceilings of tunnels.It was followed by a sequel, Rollcage Stage II, which discarded what little plot the original had in favor of more cars and tracks. It also added in a whole bunch of single and multiplayer mingames including a devious puzzle mode called Scramble with a look quite similar to TrackMania. Stage 2 also appeared on the PC, but under the name Death Track Racing for reasons never explained.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })A Lighter and Softer version was later released called Firebugs. This was aimed at the newly emerged 'children given a PlayStation now that their older siblings have a PlayStation 2' market.It never quite sold as well as it could've, thanks mainly to having to compete with Wipeout for advertising budget. Nobody really knows who owns the IP rights, but a Spiritual Successor made by two of the original devs entitled GRIP: Combat Racing is on Steam.Recently, one of the original devs dug up the source code for the games and recompiled them for modern systems. You can download them here and here.
 Rollcage (Video Game)
fetched
2021-11-01T15:09:31Z
 Rollcage (Video Game)
parsed
2021-11-01T15:09:31Z
 Rollcage (Video Game)
isPartOf
DBTropes
 Rollcage (Video Game) / int_14848fa3
type
Multinational Team
 Rollcage (Video Game) / int_14848fa3
comment
Multinational Team: The available racer characters. A Brit, Russian, Italian, German, Irish American and a Japanese duo.
 Rollcage (Video Game) / int_14848fa3
featureApplicability
1.0
 Rollcage (Video Game) / int_14848fa3
featureConfidence
1.0
 Rollcage (Video Game)
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Rollcage (Video Game) / int_14848fa3
 Rollcage (Video Game) / int_2344d3d6
type
Post-Cyberpunk
 Rollcage (Video Game) / int_2344d3d6
comment
Post-Cyberpunk: The general flavor of the future setting.
 Rollcage (Video Game) / int_2344d3d6
featureApplicability
1.0
 Rollcage (Video Game) / int_2344d3d6
featureConfidence
1.0
 Rollcage (Video Game)
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Rollcage (Video Game) / int_2344d3d6
 Rollcage (Video Game) / int_2557e3a9
type
Palette Swap
 Rollcage (Video Game) / int_2557e3a9
comment
Palette Swap: In stage 2 the Type 2 and Type 3 cars are palette swapped versions of the type 1 cars, with slightly better stats and more weapons.
 Rollcage (Video Game) / int_2557e3a9
featureApplicability
1.0
 Rollcage (Video Game) / int_2557e3a9
featureConfidence
1.0
 Rollcage (Video Game)
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Rollcage (Video Game) / int_2557e3a9
 Rollcage (Video Game) / int_2f253c94
type
Glass Cannon
 Rollcage (Video Game) / int_2f253c94
comment
Glass Cannon: Vostok cars generally have a lot of firepower and tend to fly off the track with even the slightest nudge.
 Rollcage (Video Game) / int_2f253c94
featureApplicability
1.0
 Rollcage (Video Game) / int_2f253c94
featureConfidence
1.0
 Rollcage (Video Game)
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Rollcage (Video Game) / int_2f253c94
 Rollcage (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Rollcage (Video Game) / int_33ca811a
comment
Game-Breaking Bug: The teleporter doesn't update your lap number when you use it, forcing you to drive an extra lap if you happen to skip the finish line.
 Rollcage (Video Game) / int_33ca811a
featureApplicability
1.0
 Rollcage (Video Game) / int_33ca811a
featureConfidence
1.0
 Rollcage (Video Game)
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Rollcage (Video Game) / int_33ca811a
 Rollcage (Video Game) / int_3a4898fb
type
Power-Up
 Rollcage (Video Game) / int_3a4898fb
comment
Power-Up: How you get the weapons. They're spawned by passing spaceships.
 Rollcage (Video Game) / int_3a4898fb
featureApplicability
1.0
 Rollcage (Video Game) / int_3a4898fb
featureConfidence
1.0
 Rollcage (Video Game)
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Rollcage (Video Game) / int_3a4898fb
 Rollcage (Video Game) / int_3b06f9b5
type
Floating Platforms
 Rollcage (Video Game) / int_3b06f9b5
comment
Floating Platforms: The Skyway tracks and Scramble mode in Stage 2.
 Rollcage (Video Game) / int_3b06f9b5
featureApplicability
1.0
 Rollcage (Video Game) / int_3b06f9b5
featureConfidence
1.0
 Rollcage (Video Game)
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Rollcage (Video Game) / int_3b06f9b5
 Rollcage (Video Game) / int_3ec10530
type
Wacky Racing
 Rollcage (Video Game) / int_3ec10530
comment
Wacky Racing: Cars driving on the ceiling at over 300mph definitely counts.
 Rollcage (Video Game) / int_3ec10530
featureApplicability
1.0
 Rollcage (Video Game) / int_3ec10530
featureConfidence
1.0
 Rollcage (Video Game)
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Rollcage (Video Game) / int_3ec10530
 Rollcage (Video Game) / int_480c69ba
type
Infinity -1 Sword
 Rollcage (Video Game) / int_480c69ba
comment
Infinity -1 Sword: The Scorpion and the Wolf in the second game.
 Rollcage (Video Game) / int_480c69ba
featureApplicability
1.0
 Rollcage (Video Game) / int_480c69ba
featureConfidence
1.0
 Rollcage (Video Game)
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Rollcage (Video Game) / int_480c69ba
 Rollcage (Video Game) / int_4b4ac0ca
type
Homing Projectile
 Rollcage (Video Game) / int_4b4ac0ca
comment
Homing Projectile: The 'leader missile' pickup is basically the same as the blue shell in Mario Kart. The regular missiles can be used to target the cars as well.
 Rollcage (Video Game) / int_4b4ac0ca
featureApplicability
1.0
 Rollcage (Video Game) / int_4b4ac0ca
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1.0
 Rollcage (Video Game)
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Rollcage (Video Game) / int_4b4ac0ca
 Rollcage (Video Game) / int_4b86a724
type
Getting Crap Past the Radar
 Rollcage (Video Game) / int_4b86a724
comment
Getting Crap Past the Radar: In the first game, the song Gotta Learn by Danmass features the lyrics "Tear shit up." repeated through the backend of the song, completely uncensored.
 Rollcage (Video Game) / int_4b86a724
featureApplicability
1.0
 Rollcage (Video Game) / int_4b86a724
featureConfidence
1.0
 Rollcage (Video Game)
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Rollcage (Video Game) / int_4b86a724
 Rollcage (Video Game) / int_5832e916
type
Die, Chair, Die!
 Rollcage (Video Game) / int_5832e916
comment
Die, Chair, Die!: Most of the plants, signs, buildings, etc can be destroyed. Stage 2 also has the "Annihilation" game mode where you have to destroy every object on the track in the shortest time possible.
 Rollcage (Video Game) / int_5832e916
featureApplicability
1.0
 Rollcage (Video Game) / int_5832e916
featureConfidence
1.0
 Rollcage (Video Game)
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Rollcage (Video Game) / int_5832e916
 Rollcage (Video Game) / int_61ff365d
type
Deflector Shields
 Rollcage (Video Game) / int_61ff365d
comment
Deflector Shields: One of the pickups. In stage 2 having a double shield active makes the leader missiles ignore you on their first pass.
 Rollcage (Video Game) / int_61ff365d
featureApplicability
1.0
 Rollcage (Video Game) / int_61ff365d
featureConfidence
1.0
 Rollcage (Video Game)
hasFeature
Rollcage (Video Game) / int_61ff365d
 Rollcage (Video Game) / int_62259825
type
Nintendo Hard
 Rollcage (Video Game) / int_62259825
comment
Nintendo Hard: While the regular races certainly aren't the easiest, the scramble game mode in stage 2 can be downright ridiculous at times. Finishing it with all gold medals will make you feel like a badass driving god.
 Rollcage (Video Game) / int_62259825
featureApplicability
1.0
 Rollcage (Video Game) / int_62259825
featureConfidence
1.0
 Rollcage (Video Game)
hasFeature
Rollcage (Video Game) / int_62259825
 Rollcage (Video Game) / int_6ec989d8
type
Guide Dang It!
 Rollcage (Video Game) / int_6ec989d8
comment
Guide Dang It!: Some of the longer scramble tracks in stage 2 have shortcuts, some of which can save you up to a minute on your time. None of these are marked in any way, and some may have been entirely unintentional. Fortunately you can get gold on all tracks without using the shortcuts.
 Rollcage (Video Game) / int_6ec989d8
featureApplicability
1.0
 Rollcage (Video Game) / int_6ec989d8
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1.0
 Rollcage (Video Game)
hasFeature
Rollcage (Video Game) / int_6ec989d8
 Rollcage (Video Game) / int_70e34c75
type
Player Versus Player
 Rollcage (Video Game) / int_70e34c75
comment
Player Versus Player: Up to four players via splitscreen or lan.
 Rollcage (Video Game) / int_70e34c75
featureApplicability
1.0
 Rollcage (Video Game) / int_70e34c75
featureConfidence
1.0
 Rollcage (Video Game)
hasFeature
Rollcage (Video Game) / int_70e34c75
 Rollcage (Video Game) / int_79b02b5c
type
DuelingGames
 Rollcage (Video Game) / int_79b02b5c
comment
Dueling Games: Wipeout XL/2097 and Dethkarz.
 Rollcage (Video Game) / int_79b02b5c
featureApplicability
1.0
 Rollcage (Video Game) / int_79b02b5c
featureConfidence
1.0
 Rollcage (Video Game)
hasFeature
Rollcage (Video Game) / int_79b02b5c
 Rollcage (Video Game) / int_7cb1cbb5
type
Herd-Hitting Attack
 Rollcage (Video Game) / int_7cb1cbb5
comment
Herd-Hitting Attack: One of the weapons in stage 2 will hit all nearby cars, in both games the driller missile will curve along the track launching everything in it's path and most other weapons can be used to take out multiple cars, directly and indirectly.
 Rollcage (Video Game) / int_7cb1cbb5
featureApplicability
1.0
 Rollcage (Video Game) / int_7cb1cbb5
featureConfidence
1.0
 Rollcage (Video Game)
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Rollcage (Video Game) / int_7cb1cbb5
 Rollcage (Video Game) / int_7fc4e9ce
type
Freeze Ray
 Rollcage (Video Game) / int_7fc4e9ce
comment
Freeze Ray: The laserblades cause cars driving next to you to lose grip. The upgraded ones have a turbo boost effect to hit as many cars as possible.
 Rollcage (Video Game) / int_7fc4e9ce
featureApplicability
1.0
 Rollcage (Video Game) / int_7fc4e9ce
featureConfidence
1.0
 Rollcage (Video Game)
hasFeature
Rollcage (Video Game) / int_7fc4e9ce
 Rollcage (Video Game) / int_83364794
type
Asteroid Miners
 Rollcage (Video Game) / int_83364794
comment
Asteroid Miners: Leviathan Mining Corp, plundering the galaxy for you◊.
 Rollcage (Video Game) / int_83364794
featureApplicability
1.0
 Rollcage (Video Game) / int_83364794
featureConfidence
1.0
 Rollcage (Video Game)
hasFeature
Rollcage (Video Game) / int_83364794
 Rollcage (Video Game) / int_88d770dc
type
One-Hit Polykill
 Rollcage (Video Game) / int_88d770dc
comment
One Hit Poly Kill: Most of the more powerful weapons can hit ( and take out ) multiple targets when used correctly. It's not even all that difficcult to take out several cars and a building in one shot.
 Rollcage (Video Game) / int_88d770dc
featureApplicability
1.0
 Rollcage (Video Game) / int_88d770dc
featureConfidence
1.0
 Rollcage (Video Game)
hasFeature
Rollcage (Video Game) / int_88d770dc
 Rollcage (Video Game) / int_8a295a46
type
Cool Car
 Rollcage (Video Game) / int_8a295a46
comment
Cool Car: All of them.
 Rollcage (Video Game) / int_8a295a46
featureApplicability
1.0
 Rollcage (Video Game) / int_8a295a46
featureConfidence
1.0
 Rollcage (Video Game)
hasFeature
Rollcage (Video Game) / int_8a295a46
 Rollcage (Video Game) / int_8ae7eb89
type
Real Song Theme Tune
 Rollcage (Video Game) / int_8ae7eb89
comment
Real Song Theme Tune: Much like Wipeout the games had contemporary dance music sound tracks. Stage II specifically uses Breakbeat Generation by the EZ Rollers as it's title theme.
 Rollcage (Video Game) / int_8ae7eb89
featureApplicability
1.0
 Rollcage (Video Game) / int_8ae7eb89
featureConfidence
1.0
 Rollcage (Video Game)
hasFeature
Rollcage (Video Game) / int_8ae7eb89
 Rollcage (Video Game) / int_95f972d2
type
Nitro Boost
 Rollcage (Video Game) / int_95f972d2
comment
Nitro Boost: Both a powerup, and dash pads on the tracks. The upgraded laserblades do this as well.
 Rollcage (Video Game) / int_95f972d2
featureApplicability
1.0
 Rollcage (Video Game) / int_95f972d2
featureConfidence
1.0
 Rollcage (Video Game)
hasFeature
Rollcage (Video Game) / int_95f972d2
 Rollcage (Video Game) / int_a5e02e9e
type
Infinity +1 Sword
 Rollcage (Video Game) / int_a5e02e9e
comment
Infinity +1 Sword: Yuri's car in the first game and the genesis in the second. Unfortunately the genesis is so insanely fast that it's almost impossible to use on most tracks.
 Rollcage (Video Game) / int_a5e02e9e
featureApplicability
1.0
 Rollcage (Video Game) / int_a5e02e9e
featureConfidence
1.0
 Rollcage (Video Game)
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Rollcage (Video Game) / int_a5e02e9e
 Rollcage (Video Game) / int_ac9f78d9
type
Jack of All Stats
 Rollcage (Video Game) / int_ac9f78d9
comment
Jack-of-All-Stats: In the second game unity cars generally have the most balanced stats.
 Rollcage (Video Game) / int_ac9f78d9
featureApplicability
1.0
 Rollcage (Video Game) / int_ac9f78d9
featureConfidence
1.0
 Rollcage (Video Game)
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Rollcage (Video Game) / int_ac9f78d9
 Rollcage (Video Game) / int_bbca7a41
type
Mirror Match
 Rollcage (Video Game) / int_bbca7a41
comment
Mirror Match: In stage 2 using the best car at the start of a masters league will cause all opponents to use the same car.
 Rollcage (Video Game) / int_bbca7a41
featureApplicability
1.0
 Rollcage (Video Game) / int_bbca7a41
featureConfidence
1.0
 Rollcage (Video Game)
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Rollcage (Video Game) / int_bbca7a41
 Rollcage (Video Game) / int_c27ad3cc
type
Everything Breaks
 Rollcage (Video Game) / int_c27ad3cc
comment
Everything Breaks: Well, not quite everything, but lots of the trackside scenery can be taken out.
 Rollcage (Video Game) / int_c27ad3cc
featureApplicability
1.0
 Rollcage (Video Game) / int_c27ad3cc
featureConfidence
1.0
 Rollcage (Video Game)
hasFeature
Rollcage (Video Game) / int_c27ad3cc
 Rollcage (Video Game) / int_c30f7c4a
type
Vehicular Combat
 Rollcage (Video Game) / int_c30f7c4a
comment
Vehicular Combat: Weapons, insane speeds and precision driving, yay.
 Rollcage (Video Game) / int_c30f7c4a
featureApplicability
1.0
 Rollcage (Video Game) / int_c30f7c4a
featureConfidence
1.0
 Rollcage (Video Game)
hasFeature
Rollcage (Video Game) / int_c30f7c4a
 Rollcage (Video Game) / int_c5e42cbd
type
Cutscene Incompetence
 Rollcage (Video Game) / int_c5e42cbd
comment
Cutscene Incompetence: After the race ends the AI controlling your car will crash into something, usually within half a lap. Strangely the regular AI doesn't do this as much.
 Rollcage (Video Game) / int_c5e42cbd
featureApplicability
1.0
 Rollcage (Video Game) / int_c5e42cbd
featureConfidence
1.0
 Rollcage (Video Game)
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Rollcage (Video Game) / int_c5e42cbd
 Rollcage (Video Game) / int_c64bdacd
type
Scoring Points
 Rollcage (Video Game) / int_c64bdacd
comment
Scoring Points: In stage 2 you have the option to choose between "classic racing" and "total racing". Classic racing let's you play with just the tournament points you get for finishing a race. Total racing requires you to score points during the race by destroying stuff, staying in first place and harassing your opponents as well as actually finishing in a good position. the final ranking is determined by who has the most points, then you get tournament points.
 Rollcage (Video Game) / int_c64bdacd
featureApplicability
1.0
 Rollcage (Video Game) / int_c64bdacd
featureConfidence
1.0
 Rollcage (Video Game)
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Rollcage (Video Game) / int_c64bdacd
 Rollcage (Video Game) / int_d0ea147f
type
A.I. Breaker
 Rollcage (Video Game) / int_d0ea147f
comment
A.I. Breaker: In stage 2 one of the tracks has a short loop in it, because of this loop the game won't always know exactly who is in the lead, this means the leader missiles will keep circling the loop until the leader is long gone, making it very unlikely that they will actually hit something.
 Rollcage (Video Game) / int_d0ea147f
featureApplicability
1.0
 Rollcage (Video Game) / int_d0ea147f
featureConfidence
1.0
 Rollcage (Video Game)
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Rollcage (Video Game) / int_d0ea147f
 Rollcage (Video Game) / int_e078a82
type
Gameplay Automation
 Rollcage (Video Game) / int_e078a82
comment
Gameplay Automation: After finishing you can watch your car drive around the track until you decide to end the race.
 Rollcage (Video Game) / int_e078a82
featureApplicability
1.0
 Rollcage (Video Game) / int_e078a82
featureConfidence
1.0
 Rollcage (Video Game)
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Rollcage (Video Game) / int_e078a82
 Rollcage (Video Game) / int_e96e7845
type
Ramp Jump
 Rollcage (Video Game) / int_e96e7845
comment
Ramp Jump: There are plenty of ramps in this game.
 Rollcage (Video Game) / int_e96e7845
featureApplicability
1.0
 Rollcage (Video Game) / int_e96e7845
featureConfidence
1.0
 Rollcage (Video Game)
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Rollcage (Video Game) / int_e96e7845
 Rollcage (Video Game) / int_f96f188c
type
Drives Like Crazy
 Rollcage (Video Game) / int_f96f188c
comment
Drives Like Crazy: You.
 Rollcage (Video Game) / int_f96f188c
featureApplicability
1.0
 Rollcage (Video Game) / int_f96f188c
featureConfidence
1.0
 Rollcage (Video Game)
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Rollcage (Video Game) / int_f96f188c
 Rollcage (Video Game) / int_fd807d08
type
New Neo City
 Rollcage (Video Game) / int_fd807d08
comment
New Neo City: Some tracks are based in Neoto, a Tokyo inspired level.
 Rollcage (Video Game) / int_fd807d08
featureApplicability
1.0
 Rollcage (Video Game) / int_fd807d08
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Rollcage (Video Game) / int_fd807d08
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Rollcage (Video Game)

The following is a list of statements referring to the current page from other pages.

 Rollcage (Video Game)
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British Video Games / int_2f3ca0cc
 Rollcage (Video Game)
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Fictional Sport / int_2f3ca0cc
 Rollcage (Video Game)
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Post-Cyberpunk / int_2f3ca0cc
 Rollcage (Video Game)
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Roboteching / int_ff9d70ec
 Rollcage (Video Game)
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Scrappy Mechanic / int_2f3ca0cc
 Rollcage (Video Game)
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Shark Tunnel / int_2f3ca0cc
 Rollcage (Video Game)
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Vehicular Combat / int_2f3ca0cc
 Rollcage (Video Game)
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Video Games of 2000-2004 / int_2f3ca0cc
 Rollcage (Video Game)
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Wacky Racing / int_2f3ca0cc
 Rollcage
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Rollcage (Video Game)