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Rolling Thunder (Video Game)
- 238 statements
- 46 feature instances
- 22 referencing feature instances
Rolling Thunder (Video Game) | type |
TVTItem | |
Rolling Thunder (Video Game) | label |
Rolling Thunder (Video Game) | |
Rolling Thunder (Video Game) | page |
RollingThunder | |
Rolling Thunder (Video Game) | comment |
Rolling Thunder is an arcade game released in 1986 by Namco. It is a side-scrolling action game where players control "Albatross", a member of WCPO's "Rolling Thunder" espionage unit, who infiltrates the hideout of a terrorist cult named Geldra, led by a green-skinned humanoid alien named Maboo. Unlike other action titles, it is a little more slower paced, and is more about taking cover from enemy fire and conserving ammo than mindless running and gunning. You often have to find cover, hide behind doors (some which hold more ammo for your weapons) and leap up and down between floors.A Famicom/NES port was released in 1989. Although the Famicom version was an official release in Japan, the NES version was one of the few Namco games that were localized in the U.S. by Tengen without Nintendo's license along with Pac-Man and RBI Baseball (a localization of Namco's Family Stadium), resulting the game being released as one of Tengen's black cartridges. The original arcade version has also been re-released in various Namco Museum compilations.Two sequels were released: Rolling Thunder 2, an arcade sequel released in 1990 that featured better graphics than the original and 2-player co-op (with Leila as Player 1 and Albatross as Player 2) with a Sega Genesis port in 1991; and Rolling Thunder 3, a Genesis-exclusive final entry centered around a new agent named Jay.There is also an officially sanctioned webcomic, Rapid Thunder, that continues the plot of the games.Not to be confused with the unrelated 1977 action film of the same name. See also its Spiritual Successor, Time Crisis. | |
Rolling Thunder (Video Game) | fetched |
2024-03-15T03:32:58Z | |
Rolling Thunder (Video Game) | parsed |
2024-03-15T03:32:58Z | |
Rolling Thunder (Video Game) | isPartOf |
DBTropes | |
Rolling Thunder (Video Game) / int_105f4bd9 | type |
Villain: Exit, Stage Left | |
Rolling Thunder (Video Game) / int_105f4bd9 | comment |
Villain: Exit, Stage Left: Applies to Gimdo in Rolling Thunder 2, where he gets away in a sub at the end of the first half. Dread does this a couple of times to Jay in Rolling Thunder 3 as well. | |
Rolling Thunder (Video Game) / int_105f4bd9 | featureApplicability |
1.0 | |
Rolling Thunder (Video Game) / int_105f4bd9 | featureConfidence |
1.0 | |
Rolling Thunder (Video Game) | hasFeature |
Rolling Thunder (Video Game) / int_105f4bd9 | |
Rolling Thunder (Video Game) / int_1467a30c | type |
Unexpected Gameplay Change | |
Rolling Thunder (Video Game) / int_1467a30c | comment |
Unexpected Gameplay Change: Stages 3 and 6 of Rolling Thunder 3 take place on a motorcycle and a jetski, respectively. | |
Rolling Thunder (Video Game) / int_1467a30c | featureApplicability |
1.0 | |
Rolling Thunder (Video Game) / int_1467a30c | featureConfidence |
1.0 | |
Rolling Thunder (Video Game) | hasFeature |
Rolling Thunder (Video Game) / int_1467a30c | |
Rolling Thunder (Video Game) / int_175543cd | type |
Blatant Item Placement | |
Rolling Thunder (Video Game) / int_175543cd | comment |
Blatant Item Placement: The doors that supply you with more ammo when you enter them. You can easily tell there's one when a sign is nearby. Some doors also hold time bonuses and extra health, but those are less obvious. | |
Rolling Thunder (Video Game) / int_175543cd | featureApplicability |
1.0 | |
Rolling Thunder (Video Game) / int_175543cd | featureConfidence |
1.0 | |
Rolling Thunder (Video Game) | hasFeature |
Rolling Thunder (Video Game) / int_175543cd | |
Rolling Thunder (Video Game) / int_19b89d63 | type |
Hard Mode Filler | |
Rolling Thunder (Video Game) / int_19b89d63 | comment |
Hard Mode Filler: The latter half of the first game, which feature redesigned versions of the first five stages with more elaborate traps (except for Area 9, which is entirely original). | |
Rolling Thunder (Video Game) / int_19b89d63 | featureApplicability |
1.0 | |
Rolling Thunder (Video Game) / int_19b89d63 | featureConfidence |
1.0 | |
Rolling Thunder (Video Game) | hasFeature |
Rolling Thunder (Video Game) / int_19b89d63 | |
Rolling Thunder (Video Game) / int_1ca6727d | type |
Actually a Doombot | |
Rolling Thunder (Video Game) / int_1ca6727d | comment |
Actually a Doombot: Dread pulls this on you in the third game when you face him for the first time in the underground base. It's not until you beat Stage 9 do you find out he's still alive. | |
Rolling Thunder (Video Game) / int_1ca6727d | featureApplicability |
1.0 | |
Rolling Thunder (Video Game) / int_1ca6727d | featureConfidence |
1.0 | |
Rolling Thunder (Video Game) | hasFeature |
Rolling Thunder (Video Game) / int_1ca6727d | |
Rolling Thunder (Video Game) / int_1da01dce | type |
The Computer Is a Lying Bastard | |
Rolling Thunder (Video Game) / int_1da01dce | comment |
The Computer Is a Lying Bastard: The original game. You see that 8-segment Life Meter? You only ever lose 4 or 8 HP at a time, so in practice you only have two hit points. The NES version is more honest about it, showing a two-segment meter instead. | |
Rolling Thunder (Video Game) / int_1da01dce | featureApplicability |
1.0 | |
Rolling Thunder (Video Game) / int_1da01dce | featureConfidence |
1.0 | |
Rolling Thunder (Video Game) | hasFeature |
Rolling Thunder (Video Game) / int_1da01dce | |
Rolling Thunder (Video Game) / int_1fffccf7 | type |
No Plot? No Problem! | |
Rolling Thunder (Video Game) / int_1fffccf7 | comment |
No Plot? No Problem!: Playing as Ellen in the third game has no cutscenes and the ending remains unchanged. | |
Rolling Thunder (Video Game) / int_1fffccf7 | featureApplicability |
1.0 | |
Rolling Thunder (Video Game) / int_1fffccf7 | featureConfidence |
1.0 | |
Rolling Thunder (Video Game) | hasFeature |
Rolling Thunder (Video Game) / int_1fffccf7 | |
Rolling Thunder (Video Game) / int_23473ae7 | type |
Adaptation Expansion | |
Rolling Thunder (Video Game) / int_23473ae7 | comment |
Adaptation Expansion: The Genesis version of Rolling Thunder 2 added three extra stages where you get exclusive new weapons and fight new bosses. | |
Rolling Thunder (Video Game) / int_23473ae7 | featureApplicability |
1.0 | |
Rolling Thunder (Video Game) / int_23473ae7 | featureConfidence |
1.0 | |
Rolling Thunder (Video Game) | hasFeature |
Rolling Thunder (Video Game) / int_23473ae7 | |
Rolling Thunder (Video Game) / int_25b5600 | type |
Captain Ersatz | |
Rolling Thunder (Video Game) / int_25b5600 | comment |
Captain Ersatz: Maboo looks a bit too much like Piccolo Daimaoh, while his successor Dread resembles the reincarnated Piccolo wearing a monocle. | |
Rolling Thunder (Video Game) / int_25b5600 | featureApplicability |
1.0 | |
Rolling Thunder (Video Game) / int_25b5600 | featureConfidence |
1.0 | |
Rolling Thunder (Video Game) | hasFeature |
Rolling Thunder (Video Game) / int_25b5600 | |
Rolling Thunder (Video Game) / int_27b418da | type |
A Winner Is You | |
Rolling Thunder (Video Game) / int_27b418da | comment |
A Winner Is You: The first game's ending when you finally kill Maboo. The second game is a little better, but not by much. The 3rd game averts this trope. | |
Rolling Thunder (Video Game) / int_27b418da | featureApplicability |
1.0 | |
Rolling Thunder (Video Game) / int_27b418da | featureConfidence |
1.0 | |
Rolling Thunder (Video Game) | hasFeature |
Rolling Thunder (Video Game) / int_27b418da | |
Rolling Thunder (Video Game) / int_2bcd6fc8 | type |
Character Select Forcing | |
Rolling Thunder (Video Game) / int_2bcd6fc8 | comment |
Character Select Forcing: In 2, whether you control Albatross or Leila depends on whether you're player 1 or player 2. | |
Rolling Thunder (Video Game) / int_2bcd6fc8 | featureApplicability |
1.0 | |
Rolling Thunder (Video Game) / int_2bcd6fc8 | featureConfidence |
1.0 | |
Rolling Thunder (Video Game) | hasFeature |
Rolling Thunder (Video Game) / int_2bcd6fc8 | |
Rolling Thunder (Video Game) / int_2bdae2ae | type |
Awesome, but Impractical | |
Rolling Thunder (Video Game) / int_2bdae2ae | comment |
Awesome, but Impractical: Hiding behind doors. Besides wasting time, enemies will keep appearing and sometimes they will stay around the door until you come out. The second game required this in the last level, but that's only because you need to conserve ammo for Gimdo, the final boss. Unless you like firing Painfully Slow Bullets that is... | |
Rolling Thunder (Video Game) / int_2bdae2ae | featureApplicability |
1.0 | |
Rolling Thunder (Video Game) / int_2bdae2ae | featureConfidence |
1.0 | |
Rolling Thunder (Video Game) | hasFeature |
Rolling Thunder (Video Game) / int_2bdae2ae | |
Rolling Thunder (Video Game) / int_39b8d3d6 | type |
Boring, but Practical | |
Rolling Thunder (Video Game) / int_39b8d3d6 | comment |
Boring, but Practical: The knife in 3 may be a downgrade compared to your other weapons, even the pistol, but it does have infinite uses and allows you to save your special weapons for later stages. | |
Rolling Thunder (Video Game) / int_39b8d3d6 | featureApplicability |
1.0 | |
Rolling Thunder (Video Game) / int_39b8d3d6 | featureConfidence |
1.0 | |
Rolling Thunder (Video Game) | hasFeature |
Rolling Thunder (Video Game) / int_39b8d3d6 | |
Rolling Thunder (Video Game) / int_434c3481 | type |
Crosshair Aware | |
Rolling Thunder (Video Game) / int_434c3481 | comment |
Crosshair Aware: The sniper and spider robot in the third game. There's also the first and third bosses of the Genesis version of Rolling Thunder 2. For really good and obvious reasons, this is averted in the third game's bike level, jetski level, and plane level (you're on a hijacked plane and you can virtually see the whole plane interior). | |
Rolling Thunder (Video Game) / int_434c3481 | featureApplicability |
-1.0 | |
Rolling Thunder (Video Game) / int_434c3481 | featureConfidence |
1.0 | |
Rolling Thunder (Video Game) | hasFeature |
Rolling Thunder (Video Game) / int_434c3481 | |
Rolling Thunder (Video Game) / int_47ef424c | type |
FloatingTimeline | |
Rolling Thunder (Video Game) / int_47ef424c | comment |
Floating Timeline: A weird example. The first game was an intentional period piece set in the late 1960's, but Rolling Thunder 2 moved the game's setting to the 1990's. The sequel even establishes that it's the same Leila and Albatross from the original game, not just different agents who inherited the codenames. | |
Rolling Thunder (Video Game) / int_47ef424c | featureApplicability |
1.0 | |
Rolling Thunder (Video Game) / int_47ef424c | featureConfidence |
1.0 | |
Rolling Thunder (Video Game) | hasFeature |
Rolling Thunder (Video Game) / int_47ef424c | |
Rolling Thunder (Video Game) / int_4c96aa00 | type |
Denial of Diagonal Attack | |
Rolling Thunder (Video Game) / int_4c96aa00 | comment |
Denial of Diagonal Attack: Subverted in 3, where you can fire at an angle upwards and in midair. This only works with your pistol, though. | |
Rolling Thunder (Video Game) / int_4c96aa00 | featureApplicability |
-0.3 | |
Rolling Thunder (Video Game) / int_4c96aa00 | featureConfidence |
1.0 | |
Rolling Thunder (Video Game) | hasFeature |
Rolling Thunder (Video Game) / int_4c96aa00 | |
Rolling Thunder (Video Game) / int_54ec2f0c | type |
Not Completely Useless | |
Rolling Thunder (Video Game) / int_54ec2f0c | comment |
Not Completely Useless: The knife in 3. Not only is it helpful for close range combat, but it's helpful against Dread's second phase in your final battle with him.note You can jump over the first two lasers which fires low and duck under the next two which fires high, and he'll repeat the pattern over again, allowing you to slash him at close range. Using the knife also spares your special weapons, as completing a stage with a particular special weapon prevents it from being chosen again for the rest of the game. | |
Rolling Thunder (Video Game) / int_54ec2f0c | featureApplicability |
1.0 | |
Rolling Thunder (Video Game) / int_54ec2f0c | featureConfidence |
1.0 | |
Rolling Thunder (Video Game) | hasFeature |
Rolling Thunder (Video Game) / int_54ec2f0c | |
Rolling Thunder (Video Game) / int_56b5a6b7 | type |
Nostalgia Level | |
Rolling Thunder (Video Game) / int_56b5a6b7 | comment |
Nostalgia Level: In Rolling Thunder 3, one of the secret stages is an abandoned cobweb filled version of the first level warehouse from the original Rolling Thunder. | |
Rolling Thunder (Video Game) / int_56b5a6b7 | featureApplicability |
1.0 | |
Rolling Thunder (Video Game) / int_56b5a6b7 | featureConfidence |
1.0 | |
Rolling Thunder (Video Game) | hasFeature |
Rolling Thunder (Video Game) / int_56b5a6b7 | |
Rolling Thunder (Video Game) / int_679d7cc7 | type |
Goomba Stomp | |
Rolling Thunder (Video Game) / int_679d7cc7 | comment |
Goomba Stomp: Starting in the second game, jumping onto an enemy will knock him back and briefly stun him without damaging you, making this a semi-legitimate attack. | |
Rolling Thunder (Video Game) / int_679d7cc7 | featureApplicability |
1.0 | |
Rolling Thunder (Video Game) / int_679d7cc7 | featureConfidence |
1.0 | |
Rolling Thunder (Video Game) | hasFeature |
Rolling Thunder (Video Game) / int_679d7cc7 | |
Rolling Thunder (Video Game) / int_68068108 | type |
Evil Laugh | |
Rolling Thunder (Video Game) / int_68068108 | comment |
Evil Laugh: Maboo does this when you either get a Game Over or complete the first five levels. | |
Rolling Thunder (Video Game) / int_68068108 | featureApplicability |
1.0 | |
Rolling Thunder (Video Game) / int_68068108 | featureConfidence |
1.0 | |
Rolling Thunder (Video Game) | hasFeature |
Rolling Thunder (Video Game) / int_68068108 | |
Rolling Thunder (Video Game) / int_692c48c4 | type |
Navel-Deep Neckline | |
Rolling Thunder (Video Game) / int_692c48c4 | comment |
Navel-Deep Neckline: Ellen in RT3 if you use a cheat code to make her playable, her outfit has a plunging neckline. | |
Rolling Thunder (Video Game) / int_692c48c4 | featureApplicability |
1.0 | |
Rolling Thunder (Video Game) / int_692c48c4 | featureConfidence |
1.0 | |
Rolling Thunder (Video Game) | hasFeature |
Rolling Thunder (Video Game) / int_692c48c4 | |
Rolling Thunder (Video Game) / int_6f3498bc | type |
Collision Damage | |
Rolling Thunder (Video Game) / int_6f3498bc | comment |
Collision Damage: The only damage you can take that isn't a One-Hit Kill. Averted in sequels, where the enemy has to actually strike you to do damage, otherwise you just bump off of him with no damage. | |
Rolling Thunder (Video Game) / int_6f3498bc | featureApplicability |
-1.0 | |
Rolling Thunder (Video Game) / int_6f3498bc | featureConfidence |
1.0 | |
Rolling Thunder (Video Game) | hasFeature |
Rolling Thunder (Video Game) / int_6f3498bc | |
Rolling Thunder (Video Game) / int_71d17dff | type |
Everything Fades | |
Rolling Thunder (Video Game) / int_71d17dff | comment |
Everything Fades: The mooks in the first game melt. | |
Rolling Thunder (Video Game) / int_71d17dff | featureApplicability |
1.0 | |
Rolling Thunder (Video Game) / int_71d17dff | featureConfidence |
1.0 | |
Rolling Thunder (Video Game) | hasFeature |
Rolling Thunder (Video Game) / int_71d17dff | |
Rolling Thunder (Video Game) / int_7d561d58 | type |
Too Awesome to Use | |
Rolling Thunder (Video Game) / int_7d561d58 | comment |
Too Awesome to Use: 3 has this problem with its special weapons, because once you take a special weapon into a stage, you cannot use it anymore for the rest of the game. You might find that a weapon will be useful for the next stage, but you may find it more useful for a later stage, so you look at another weapon instead...or just forego special weapons altogether and use the knife, which can never be "used up". | |
Rolling Thunder (Video Game) / int_7d561d58 | featureApplicability |
1.0 | |
Rolling Thunder (Video Game) / int_7d561d58 | featureConfidence |
1.0 | |
Rolling Thunder (Video Game) | hasFeature |
Rolling Thunder (Video Game) / int_7d561d58 | |
Rolling Thunder (Video Game) / int_832c45c4 | type |
Stalked by the Bell | |
Rolling Thunder (Video Game) / int_832c45c4 | comment |
Stalked by the Bell: In Rolling Thunder 3, a sniper appears and fires at you if you take too long to finish a level. The sniper stays until you lose all of your lives, beat the level, or reach the boss. Jay also won't hide behind doors and will step out as soon as opens one. | |
Rolling Thunder (Video Game) / int_832c45c4 | featureApplicability |
1.0 | |
Rolling Thunder (Video Game) / int_832c45c4 | featureConfidence |
1.0 | |
Rolling Thunder (Video Game) | hasFeature |
Rolling Thunder (Video Game) / int_832c45c4 | |
Rolling Thunder (Video Game) / int_84e189a8 | type |
Life Meter | |
Rolling Thunder (Video Game) / int_84e189a8 | comment |
Life Meter: The arcade version's was pretty ridiculous. Your life gauge had eight bars when your character actually had only two hit points. Getting shot once killed you, and touching an enemy decreased the life gauge in half. This was corrected in the arcade sequel and, with the exception of emulated re-releases, all the console versions. In Rolling Thunder 3, you get three hit points if you play on the normal setting, but the harder difficulty gives you the standard two hit points. Some unmarked doors actually have life expansions, or the special weapon door if you didn't pick an alternate weapon in the pre-mission menu. | |
Rolling Thunder (Video Game) / int_84e189a8 | featureApplicability |
1.0 | |
Rolling Thunder (Video Game) / int_84e189a8 | featureConfidence |
1.0 | |
Rolling Thunder (Video Game) | hasFeature |
Rolling Thunder (Video Game) / int_84e189a8 | |
Rolling Thunder (Video Game) / int_8df14c99 | type |
One-Hit-Point Wonder | |
Rolling Thunder (Video Game) / int_8df14c99 | comment |
One-Hit-Point Wonder: Played With. Getting shot even once kills you, but you can take two physical attacks before dying. In the third game it's two shots and three punches unless you play on the Hard setting. | |
Rolling Thunder (Video Game) / int_8df14c99 | featureApplicability |
1.0 | |
Rolling Thunder (Video Game) / int_8df14c99 | featureConfidence |
1.0 | |
Rolling Thunder (Video Game) | hasFeature |
Rolling Thunder (Video Game) / int_8df14c99 | |
Rolling Thunder (Video Game) / int_970c790a | type |
Big Bad | |
Rolling Thunder (Video Game) / int_970c790a | comment |
Big Bad: Maboo in the first game. Gimdo in the second game. | |
Rolling Thunder (Video Game) / int_970c790a | featureApplicability |
1.0 | |
Rolling Thunder (Video Game) / int_970c790a | featureConfidence |
1.0 | |
Rolling Thunder (Video Game) | hasFeature |
Rolling Thunder (Video Game) / int_970c790a | |
Rolling Thunder (Video Game) / int_99ab4e84 | type |
Hand Blast | |
Rolling Thunder (Video Game) / int_99ab4e84 | comment |
Hand Blast: Maboo in the NES version of the original, Gimdo in the Genesis version of Rolling Thunder 2 and Dread in Rolling Thunder 3 does this in the second phase of his final battle. | |
Rolling Thunder (Video Game) / int_99ab4e84 | featureApplicability |
1.0 | |
Rolling Thunder (Video Game) / int_99ab4e84 | featureConfidence |
1.0 | |
Rolling Thunder (Video Game) | hasFeature |
Rolling Thunder (Video Game) / int_99ab4e84 | |
Rolling Thunder (Video Game) / int_9c1f758a | type |
Kill It with Fire | |
Rolling Thunder (Video Game) / int_9c1f758a | comment |
Kill It with Fire: The Flamethrower weapon in the Genesis version of Rolling Thunder 2 and Rolling Thunder 3. | |
Rolling Thunder (Video Game) / int_9c1f758a | featureApplicability |
1.0 | |
Rolling Thunder (Video Game) / int_9c1f758a | featureConfidence |
1.0 | |
Rolling Thunder (Video Game) | hasFeature |
Rolling Thunder (Video Game) / int_9c1f758a | |
Rolling Thunder (Video Game) / int_9c9e4682 | type |
Blush Sticker | |
Rolling Thunder (Video Game) / int_9c9e4682 | comment |
Blush Sticker: This happens in the NES version of the first game when Leila kisses Albatross on the New Game Plus. | |
Rolling Thunder (Video Game) / int_9c9e4682 | featureApplicability |
1.0 | |
Rolling Thunder (Video Game) / int_9c9e4682 | featureConfidence |
1.0 | |
Rolling Thunder (Video Game) | hasFeature |
Rolling Thunder (Video Game) / int_9c9e4682 | |
Rolling Thunder (Video Game) / int_a121abc7 | type |
Respawning Enemies | |
Rolling Thunder (Video Game) / int_a121abc7 | comment |
Respawning Enemies: The Maskers keep coming out of doors constantly. | |
Rolling Thunder (Video Game) / int_a121abc7 | featureApplicability |
1.0 | |
Rolling Thunder (Video Game) / int_a121abc7 | featureConfidence |
1.0 | |
Rolling Thunder (Video Game) | hasFeature |
Rolling Thunder (Video Game) / int_a121abc7 | |
Rolling Thunder (Video Game) / int_b032e4ed | type |
Ms. Fanservice | |
Rolling Thunder (Video Game) / int_b032e4ed | comment |
Ms. Fanservice: Leila in the first few games. Even more so with Ellen in the third game, where making her a playable character has her dressed in a rather revealing outfit. For example, look at her animations as well as her Game Over screen. | |
Rolling Thunder (Video Game) / int_b032e4ed | featureApplicability |
1.0 | |
Rolling Thunder (Video Game) / int_b032e4ed | featureConfidence |
1.0 | |
Rolling Thunder (Video Game) | hasFeature |
Rolling Thunder (Video Game) / int_b032e4ed | |
Rolling Thunder (Video Game) / int_b2cdd776 | type |
Bottomless Magazines | |
Rolling Thunder (Video Game) / int_b2cdd776 | comment |
Bottomless Magazines: Averted with everything but your pistol. If your pistol runs out of ammo, you'll fire slower "ghost bullets" until you find more ammo or die. | |
Rolling Thunder (Video Game) / int_b2cdd776 | featureApplicability |
-1.0 | |
Rolling Thunder (Video Game) / int_b2cdd776 | featureConfidence |
1.0 | |
Rolling Thunder (Video Game) | hasFeature |
Rolling Thunder (Video Game) / int_b2cdd776 | |
Rolling Thunder (Video Game) / int_b8f8b892 | type |
Promoted to Playable | |
Rolling Thunder (Video Game) / int_b8f8b892 | comment |
Promoted to Playable: Leila, the Damsel in Distress in the first game that Albatross is tasked with rescuing, becomes one of the player characters in Rolling Thunder 2. | |
Rolling Thunder (Video Game) / int_b8f8b892 | featureApplicability |
1.0 | |
Rolling Thunder (Video Game) / int_b8f8b892 | featureConfidence |
1.0 | |
Rolling Thunder (Video Game) | hasFeature |
Rolling Thunder (Video Game) / int_b8f8b892 | |
Rolling Thunder (Video Game) / int_c36cba70 | type |
Mooks | |
Rolling Thunder (Video Game) / int_c36cba70 | comment |
Mooks: The Maskers in all three games. The sequels turned them into Mecha-Mooks. | |
Rolling Thunder (Video Game) / int_c36cba70 | featureApplicability |
1.0 | |
Rolling Thunder (Video Game) / int_c36cba70 | featureConfidence |
1.0 | |
Rolling Thunder (Video Game) | hasFeature |
Rolling Thunder (Video Game) / int_c36cba70 | |
Rolling Thunder (Video Game) / int_c3d60914 | type |
Continuing is Painful | |
Rolling Thunder (Video Game) / int_c3d60914 | comment |
Continuing is Painful: Woe to you if you die, you'll go back to your pistol and lose any extra ammo and your machine gun (if you had one) when you restart from a checkpoint, or worse, the whole level. Rolling Thunder 3 subverts this problem by resuming from where you die, thankfully, and you keep everything you have unless all your lives are lost, in that case you start the stage over from the beginning. | |
Rolling Thunder (Video Game) / int_c3d60914 | featureApplicability |
1.0 | |
Rolling Thunder (Video Game) / int_c3d60914 | featureConfidence |
1.0 | |
Rolling Thunder (Video Game) | hasFeature |
Rolling Thunder (Video Game) / int_c3d60914 | |
Rolling Thunder (Video Game) / int_c7270d1c | type |
With This Herring | |
Rolling Thunder (Video Game) / int_c7270d1c | comment |
With This Herring: You always start with a pistol with limited ammo, and have to find more ammo or other weapons (usually a Machine Gun) behind doors. Rolling Thunder 3 gave you a knife if you chose not to start a round with any special weapons. | |
Rolling Thunder (Video Game) / int_c7270d1c | featureApplicability |
1.0 | |
Rolling Thunder (Video Game) / int_c7270d1c | featureConfidence |
1.0 | |
Rolling Thunder (Video Game) | hasFeature |
Rolling Thunder (Video Game) / int_c7270d1c | |
Rolling Thunder (Video Game) / int_cea7fc1 | type |
Bottomless Pits | |
Rolling Thunder (Video Game) / int_cea7fc1 | comment |
Bottomless Pits: The first two games have them. | |
Rolling Thunder (Video Game) / int_cea7fc1 | featureApplicability |
1.0 | |
Rolling Thunder (Video Game) / int_cea7fc1 | featureConfidence |
1.0 | |
Rolling Thunder (Video Game) | hasFeature |
Rolling Thunder (Video Game) / int_cea7fc1 | |
Rolling Thunder (Video Game) / int_d64cb8b6 | type |
The Computer Shall Taunt You | |
Rolling Thunder (Video Game) / int_d64cb8b6 | comment |
The Computer Shall Taunt You: Maboo laughing derisively when you have lost, encouraging you to put more coins in and try again. | |
Rolling Thunder (Video Game) / int_d64cb8b6 | featureApplicability |
1.0 | |
Rolling Thunder (Video Game) / int_d64cb8b6 | featureConfidence |
1.0 | |
Rolling Thunder (Video Game) | hasFeature |
Rolling Thunder (Video Game) / int_d64cb8b6 | |
Rolling Thunder (Video Game) / int_daef39ee | type |
Elaborate Underground Base | |
Rolling Thunder (Video Game) / int_daef39ee | comment |
Elaborate Underground Base: All games have at least one, but the first one was pretty much where it took place. | |
Rolling Thunder (Video Game) / int_daef39ee | featureApplicability |
1.0 | |
Rolling Thunder (Video Game) / int_daef39ee | featureConfidence |
1.0 | |
Rolling Thunder (Video Game) | hasFeature |
Rolling Thunder (Video Game) / int_daef39ee | |
Rolling Thunder (Video Game) / int_dd51740f | type |
P.O.V. Sequel | |
Rolling Thunder (Video Game) / int_dd51740f | comment |
P.O.V. Sequel: Rolling Thunder 3 takes place during the second game, where Jay goes after Dread, Gimdo's second-in-command. | |
Rolling Thunder (Video Game) / int_dd51740f | featureApplicability |
1.0 | |
Rolling Thunder (Video Game) / int_dd51740f | featureConfidence |
1.0 | |
Rolling Thunder (Video Game) | hasFeature |
Rolling Thunder (Video Game) / int_dd51740f | |
Rolling Thunder (Video Game) / int_e4cf1ef0 | type |
Load-Bearing Boss | |
Rolling Thunder (Video Game) / int_e4cf1ef0 | comment |
Load-Bearing Boss: After killing Dread in the last level of Rolling Thunder 3, he tells Jay that a self-destruction mechanism is wired to his heart and will destroy everything in the base, including Jay. When you beat the game on the "Hard" difficulty, it's confirmed that Jay survives, through you can probably tell from the silhouette during the credits where he rises from the rubble. | |
Rolling Thunder (Video Game) / int_e4cf1ef0 | featureApplicability |
1.0 | |
Rolling Thunder (Video Game) / int_e4cf1ef0 | featureConfidence |
1.0 | |
Rolling Thunder (Video Game) | hasFeature |
Rolling Thunder (Video Game) / int_e4cf1ef0 | |
Rolling Thunder (Video Game) / int_ef42ca88 | type |
Emergency Weapon | |
Rolling Thunder (Video Game) / int_ef42ca88 | comment |
Emergency Weapon: If you run out of bullets, you can actually still fire. The catch is that the emergency bullets are snails compared to your normal bullets. | |
Rolling Thunder (Video Game) / int_ef42ca88 | featureApplicability |
1.0 | |
Rolling Thunder (Video Game) / int_ef42ca88 | featureConfidence |
1.0 | |
Rolling Thunder (Video Game) | hasFeature |
Rolling Thunder (Video Game) / int_ef42ca88 | |
Rolling Thunder (Video Game) / int_f4a0408f | type |
Wake-Up Call Boss | |
Rolling Thunder (Video Game) / int_f4a0408f | comment |
Wake-Up Call Boss: The robot boss in the Genesis version of Rolling Thunder 2. His crosshair will slowly move back and forth and fire at you. Unless you can take advantage of a certain blind spot close to him early on in the battle, you'll lose a few lives and see the continue screen once or twice until you figure it out. The third game's first boss isn't any better. It'll move back and forth and fire shots at you, and will also jump in the spot where you're currently standing. What's worse is that when half of it's health is gone, it'll switch to a crosshair which fires explosive shots. | |
Rolling Thunder (Video Game) / int_f4a0408f | featureApplicability |
1.0 | |
Rolling Thunder (Video Game) / int_f4a0408f | featureConfidence |
1.0 | |
Rolling Thunder (Video Game) | hasFeature |
Rolling Thunder (Video Game) / int_f4a0408f | |
Rolling Thunder (Video Game) / int_name | type |
ItemName | |
Rolling Thunder (Video Game) / int_name | comment |
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Rolling Thunder (Video Game) / int_name | featureApplicability |
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Rolling Thunder (Video Game) / int_name | featureConfidence |
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Rolling Thunder (Video Game) | hasFeature |
Rolling Thunder (Video Game) / int_name | |
Rolling Thunder (Video Game) / int_name | itemName |
Rolling Thunder (Video Game) |
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