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SCP: Secret Laboratory (Video Game)
- 271 statements
- 52 feature instances
- 50 referencing feature instances
SCP: Secret Laboratory (Video Game) | type |
TVTItem | |
SCP: Secret Laboratory (Video Game) | label |
SCP: Secret Laboratory (Video Game) | |
SCP: Secret Laboratory (Video Game) | page |
SCPSecretLaboratory | |
SCP: Secret Laboratory (Video Game) | comment |
SCP: Secret Laboratory is a spinoff game to SCP – Containment Breach developed by Northwoods Studios. The game takes place within the same setting as Containment Breach and assumes the same backstory that led to the events, but with the added twist that all scientists, guards, D-Class, Chaos Insurgent intruders and even SCPs are now controlled by the players.Players must work together to either escape the facility or to kill anyone stranded underground by any means necessary. In the wake of the chaos that'll happen, alliances between the factions will be formed and backs will be stabbed as the situation escalates for either survival or for fun.Currently, there are 5 human roles to assume and 6 playable SCPs plus several anomalous tool that all human factions seek to harness. For the humans, these are: | |
SCP: Secret Laboratory (Video Game) | fetched |
2024-01-24T15:15:49Z | |
SCP: Secret Laboratory (Video Game) | parsed |
2024-01-24T15:15:49Z | |
SCP: Secret Laboratory (Video Game) | processingComment |
Dropped link to DroughtLevelOfDoom: Not a Feature - ITEM | |
SCP: Secret Laboratory (Video Game) | processingComment |
Dropped link to FriendlyFire: Not a Feature - UNKNOWN | |
SCP: Secret Laboratory (Video Game) | processingUnknown |
FriendlyFire | |
SCP: Secret Laboratory (Video Game) | isPartOf |
DBTropes | |
SCP: Secret Laboratory (Video Game) / int_16720859 | type |
More Predators Than Prey | |
SCP: Secret Laboratory (Video Game) / int_16720859 | comment |
More Predators Than Prey: The Heavy Containment Zone houses all but one of the playable SCPs, is the location for practically every objective a round has to offer, and becomes the stomping grounds for even the Chaos and MTF looking for their kill targets once Light Containment is locked down. Passing through here without firepower or stealth is a foolish or unfortunate circumstance for any Human player. | |
SCP: Secret Laboratory (Video Game) / int_16720859 | featureApplicability |
1.0 | |
SCP: Secret Laboratory (Video Game) / int_16720859 | featureConfidence |
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SCP: Secret Laboratory (Video Game) | hasFeature |
SCP: Secret Laboratory (Video Game) / int_16720859 | |
SCP: Secret Laboratory (Video Game) / int_16b658ca | type |
Elevator Action Sequence | |
SCP: Secret Laboratory (Video Game) / int_16b658ca | comment |
Elevator Action Sequence: More common than you think in the elevators to Surface/Heavy Containment/the Nuke Silo/SCP-049 and 173's containment. Although it's usually done by the SCPs. | |
SCP: Secret Laboratory (Video Game) / int_16b658ca | featureApplicability |
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SCP: Secret Laboratory (Video Game) / int_16b658ca | featureConfidence |
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SCP: Secret Laboratory (Video Game) | hasFeature |
SCP: Secret Laboratory (Video Game) / int_16b658ca | |
SCP: Secret Laboratory (Video Game) / int_1f48abcd | type |
Skeleton Key | |
SCP: Secret Laboratory (Video Game) / int_1f48abcd | comment |
Skeleton Key: The O5 card. It opens EVERYTHING. And when we say everything, we mean it. From gates, to doors, to even being one of the two cards able to unveil the button to activate the Alpha Warhead.note The other one's the Facility Manager card, which opens everything except armories. And only one of 3 to get into the room with the Micro HID.note The other two are the MTF Commander card, and the Chaos Insurgency card, which share the exact same access levels, being able to open almost everything, except the nuke button and... ...we guess tier 3 containment? | |
SCP: Secret Laboratory (Video Game) / int_1f48abcd | featureApplicability |
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SCP: Secret Laboratory (Video Game) / int_1f48abcd | featureConfidence |
1.0 | |
SCP: Secret Laboratory (Video Game) | hasFeature |
SCP: Secret Laboratory (Video Game) / int_1f48abcd | |
SCP: Secret Laboratory (Video Game) / int_25afd4a3 | type |
Good Guns, Bad Guns | |
SCP: Secret Laboratory (Video Game) / int_25afd4a3 | comment |
Good Guns, Bad Guns: Played straight. Foundation weapons clearly are based off of NATO firearms, with Facility Guards getting an SMG based off of the MP7, MTF Privates also get an SMG, this time based off of the KRISS Vector. Sergeants get MTF-E11-SRs, which are based off of the Maxim Defense MDX series of AR-15 rifles, and the Captains, they get the almighty FR-MG-0, which is just plainly a H&K G36. Hell, the COM-18 used to be based off of the H&K USP. Chaos Insurgents also irregular patterns. The AKs of their Riflemen and Conscripts are a Mishmash of various real-world AKs, Marauders get a S&W Model 500 chambered in .44 Magnum, and carry a DP-12, and the Repressors get Logicers, which are based off of the H&K MG5. Both the COM-15 and Micro H.I.D are a unique case, there's only one of each, and the COM-15 spawns in an unlocked room in light, and the Micro H.I.D is in its own room locked behind a Tier 3 Armory lock. Whichever side they're on, well, it depends on who gets it first. | |
SCP: Secret Laboratory (Video Game) / int_25afd4a3 | featureApplicability |
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SCP: Secret Laboratory (Video Game) / int_25afd4a3 | featureConfidence |
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SCP: Secret Laboratory (Video Game) | hasFeature |
SCP: Secret Laboratory (Video Game) / int_25afd4a3 | |
SCP: Secret Laboratory (Video Game) / int_2745f935 | type |
Gas Mask Mooks | |
SCP: Secret Laboratory (Video Game) / int_2745f935 | comment |
Gas Mask Mooks: Chaos Insurgency players all come with gas masks with green lenses, and by the late stages of the game there's going to be a lot of them. | |
SCP: Secret Laboratory (Video Game) / int_2745f935 | featureApplicability |
1.0 | |
SCP: Secret Laboratory (Video Game) / int_2745f935 | featureConfidence |
1.0 | |
SCP: Secret Laboratory (Video Game) | hasFeature |
SCP: Secret Laboratory (Video Game) / int_2745f935 | |
SCP: Secret Laboratory (Video Game) / int_2902d076 | type |
Support Party Member | |
SCP: Secret Laboratory (Video Game) / int_2902d076 | comment |
Support Party Member: SCP-079 is one for the SCPs. While it cannot harm directly, it's capable of trapping humans inside a room with no way out with other monsters, spying on the locations of potential prey to coordinate attacks and shutting the lights off in an area to help SCP-173 and SCP-939 kill targets easier (the former is allowed to move freely in the darkness and the latter is unaffected by the darkness on account of having movement-based vision). | |
SCP: Secret Laboratory (Video Game) / int_2902d076 | featureApplicability |
1.0 | |
SCP: Secret Laboratory (Video Game) / int_2902d076 | featureConfidence |
1.0 | |
SCP: Secret Laboratory (Video Game) | hasFeature |
SCP: Secret Laboratory (Video Game) / int_2902d076 | |
SCP: Secret Laboratory (Video Game) / int_2b706ca | type |
More Dakka | |
SCP: Secret Laboratory (Video Game) / int_2b706ca | comment |
More Dakka: Chaos Insurgency players come armed with AKs, Shotguns, and Light Machine Guns that can tear down anyone within their effective range very easily. This comes at the cost of being poor for mid-long range engagements thanks to their heavy recoil and low bullet accuracy. As of the 13.2 update, MTF Captains get a Light Machine Gun called the FR-MG-0, which can very easily shred through an entire spawn wave of MTF or Chaos, or an SCP. | |
SCP: Secret Laboratory (Video Game) / int_2b706ca | featureApplicability |
1.0 | |
SCP: Secret Laboratory (Video Game) / int_2b706ca | featureConfidence |
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SCP: Secret Laboratory (Video Game) | hasFeature |
SCP: Secret Laboratory (Video Game) / int_2b706ca | |
SCP: Secret Laboratory (Video Game) / int_2bdae2ae | type |
Awesome, but Impractical | |
SCP: Secret Laboratory (Video Game) / int_2bdae2ae | comment |
Awesome, but Impractical: The Micro H.I.D. can make absolute mincemeat of any player, both human and SCP, that comes in contact with its beam. Just two problems: it takes 6 seconds before it can fire, and it has very limited charge. Better use it wisely. | |
SCP: Secret Laboratory (Video Game) / int_2bdae2ae | featureApplicability |
1.0 | |
SCP: Secret Laboratory (Video Game) / int_2bdae2ae | featureConfidence |
1.0 | |
SCP: Secret Laboratory (Video Game) | hasFeature |
SCP: Secret Laboratory (Video Game) / int_2bdae2ae | |
SCP: Secret Laboratory (Video Game) / int_38449aae | type |
Magnetic Weapons | |
SCP: Secret Laboratory (Video Game) / int_38449aae | comment |
The 3-X Particle Disruptor is a railgun with five shots. Sounds simple, right? Well, it can blow up doors, locked ones included, hit through the hume shield of an SCP, and, if you just so happen to die to it, you instantly get vaporized. Thank goodness it's a whole mess to make in 914. | |
SCP: Secret Laboratory (Video Game) / int_38449aae | featureApplicability |
1.0 | |
SCP: Secret Laboratory (Video Game) / int_38449aae | featureConfidence |
1.0 | |
SCP: Secret Laboratory (Video Game) | hasFeature |
SCP: Secret Laboratory (Video Game) / int_38449aae | |
SCP: Secret Laboratory (Video Game) / int_3d1f2cae | type |
Barrier-Busting Blow | |
SCP: Secret Laboratory (Video Game) / int_3d1f2cae | comment |
Barrier-Busting Blow: Did you or someone near you just look at 096 long enough to send him into an Unstoppable Rage? You had better find an elevator, because nothing short of it is going to stop him from just tearing the door down to reach you. | |
SCP: Secret Laboratory (Video Game) / int_3d1f2cae | featureApplicability |
1.0 | |
SCP: Secret Laboratory (Video Game) / int_3d1f2cae | featureConfidence |
1.0 | |
SCP: Secret Laboratory (Video Game) | hasFeature |
SCP: Secret Laboratory (Video Game) / int_3d1f2cae | |
SCP: Secret Laboratory (Video Game) / int_3fdac1c6 | type |
Literally Shattered Lives | |
SCP: Secret Laboratory (Video Game) / int_3fdac1c6 | comment |
Literally Shattered Lives: When SCP-173 dies, it shatters into a pile of rubble. | |
SCP: Secret Laboratory (Video Game) / int_3fdac1c6 | featureApplicability |
1.0 | |
SCP: Secret Laboratory (Video Game) / int_3fdac1c6 | featureConfidence |
1.0 | |
SCP: Secret Laboratory (Video Game) | hasFeature |
SCP: Secret Laboratory (Video Game) / int_3fdac1c6 | |
SCP: Secret Laboratory (Video Game) / int_407d3e6d | type |
Morton's Fork | |
SCP: Secret Laboratory (Video Game) / int_407d3e6d | comment |
Morton's Fork: It is possible to have a player spawn as SCP-173, and another as SCP-096. As the two players will likely flock to each other to create the mother of all Bash Brothers when this is discovered, this creates a near-impossible situation for unarmed Human players to deal with: either look at SCP-173 and incur SCP-096's wrath, or avoid looking at SCP-096 and let SCP-173 snap your neck. | |
SCP: Secret Laboratory (Video Game) / int_407d3e6d | featureApplicability |
1.0 | |
SCP: Secret Laboratory (Video Game) / int_407d3e6d | featureConfidence |
1.0 | |
SCP: Secret Laboratory (Video Game) | hasFeature |
SCP: Secret Laboratory (Video Game) / int_407d3e6d | |
SCP: Secret Laboratory (Video Game) / int_41d128e4 | type |
Non-Lethal K.O. | |
SCP: Secret Laboratory (Video Game) / int_41d128e4 | comment |
The Mimicry update changed his toolkit entirely, including allowing him to enter rage mode whenever he wants upon his face being seen, as well as the person who triggered him being highlighted as the key priority. In addition, depleting all his health will result in him being put in a fetal pose rather than killed outright. | |
SCP: Secret Laboratory (Video Game) / int_41d128e4 | featureApplicability |
1.0 | |
SCP: Secret Laboratory (Video Game) / int_41d128e4 | featureConfidence |
1.0 | |
SCP: Secret Laboratory (Video Game) | hasFeature |
SCP: Secret Laboratory (Video Game) / int_41d128e4 | |
SCP: Secret Laboratory (Video Game) / int_4c08ef5 | type |
Gun Accessories | |
SCP: Secret Laboratory (Video Game) / int_4c08ef5 | comment |
Gun Accessories: Should a player find a Workbench, they can add a variety of attachments to their weapons, such as gun sights, ammo counters, and silencers, to name some. | |
SCP: Secret Laboratory (Video Game) / int_4c08ef5 | featureApplicability |
1.0 | |
SCP: Secret Laboratory (Video Game) / int_4c08ef5 | featureConfidence |
1.0 | |
SCP: Secret Laboratory (Video Game) | hasFeature |
SCP: Secret Laboratory (Video Game) / int_4c08ef5 | |
SCP: Secret Laboratory (Video Game) / int_4f0b6445 | type |
Announcer Chatter | |
SCP: Secret Laboratory (Video Game) / int_4f0b6445 | comment |
Announcer Chatter: C.A.S.S.I.E. will announce spawning MTF units, deaths of SCPs, activated Generators, the activation/cancellation/re-activation of the Alpha Warhead and the status of the Decontamination Process during a round. The text-to-speech system used for this can be used to make custom announcements. | |
SCP: Secret Laboratory (Video Game) / int_4f0b6445 | featureApplicability |
1.0 | |
SCP: Secret Laboratory (Video Game) / int_4f0b6445 | featureConfidence |
1.0 | |
SCP: Secret Laboratory (Video Game) | hasFeature |
SCP: Secret Laboratory (Video Game) / int_4f0b6445 | |
SCP: Secret Laboratory (Video Game) / int_5979acea | type |
Fragile Speedster | |
SCP: Secret Laboratory (Video Game) / int_5979acea | comment |
Fragile Speedster: Arguably 173 can be considered one among the SCPs. SCP-173 can move at high speeds and rush into a room and behind someone's back for an instant kill and zoom back out, but thanks to its habit of standing completely still when viewed, a squad of MTF or Chaos can easily gun down a 173 player caught in the open. This hindrance can become fatal should someone find the Micro H.I.D. | |
SCP: Secret Laboratory (Video Game) / int_5979acea | featureApplicability |
1.0 | |
SCP: Secret Laboratory (Video Game) / int_5979acea | featureConfidence |
1.0 | |
SCP: Secret Laboratory (Video Game) | hasFeature |
SCP: Secret Laboratory (Video Game) / int_5979acea | |
SCP: Secret Laboratory (Video Game) / int_61a503a7 | type |
Hell Is That Noise | |
SCP: Secret Laboratory (Video Game) / int_61a503a7 | comment |
Hell Is That Noise: Your survival as a human depends on listening for the noises that your enemies make. Hearing footsteps as a scientist can easily make you paranoid in wondering if MTF has come to rescue you, or if it's SCP-939 patrolling the only path to freedom. On the SCP side of things, hearing the sounds of 173's stone body sliding against the floor, 096's constant sobbing and screaming, and 049's slow but sharp footsteps closing in on you is bound to get some people anxious. On a less (or more) horrific note, there's the sound of some asshole (read: nearly everyone who gets the chance) playing extremely loud music over the facility intercom and blowing out the eardrums of the entire server. | |
SCP: Secret Laboratory (Video Game) / int_61a503a7 | featureApplicability |
1.0 | |
SCP: Secret Laboratory (Video Game) / int_61a503a7 | featureConfidence |
1.0 | |
SCP: Secret Laboratory (Video Game) | hasFeature |
SCP: Secret Laboratory (Video Game) / int_61a503a7 | |
SCP: Secret Laboratory (Video Game) / int_6320eced | type |
Gameplay and Story Segregation | |
SCP: Secret Laboratory (Video Game) / int_6320eced | comment |
Gameplay and Story Segregation: The overall power of various aspects of the SCP Foundation was changed to better balance the game for multiplayer. These changes include: SCP-096's in the original document stated that any amount of viewing, no matter how brief, will send it into a nigh-unstoppable rage that has it chase down whoever viewed its face to [DATA EXPUNGED] them, with walls and landscape being torn straight through to reach the target(s). In game, this state is only maintained for 15-20 seconds (increasing depending on how many people look at it) before it becomes docile again, but during which he can kill anyone he pleases (even spare the original viewer) with a simple swipe (every player who didn't look becomes invisible to 096, however). This state can also be triggered by dealing damage to 096, without ever seeing its face. Also unlike the document, 096 can be put down by gunfire, though it does take an entire armory's worth of weapons to put him down if it's raging. The Mimicry update changed his toolkit entirely, including allowing him to enter rage mode whenever he wants upon his face being seen, as well as the person who triggered him being highlighted as the key priority. In addition, depleting all his health will result in him being put in a fetal pose rather than killed outright. To avoid SCP-173 being completely helpless with 2 or more people in the same room (and thus EXTREMELY easy for the guards to take out), when multiple people are in the same room as SCP-173, everyone blinks at the exact same time to allow 173 to move for a split second. Interestingly, this is the only time players ever blink in the entire game. SCP-106's Pocket Dimension is described as a labyrinth of mazes where 106 watches his victims suffer, occasionally stepping in to torture them personally. In game, it is but a simple choice between several pathways that'll instantly kill someone who picks the wrong path. Somewhat alleviated by the fact that inspecting a dead player in the Pocket Dimension reads 'Lost in the Pocket Dimension,' implying they may have suffered the Fate Worse than Death. 049 is capable of speaking fluent English. However, since that isn't his main gimmick (see 939 above instead), he can't talk to players in-game. Consumable SCP objects are apparently just sitting around the facility in little glass stands rather than being contained or locked in a proper storage. This is done for all Human players to have a chance scavenging the various objects to use to their advantage. SCP-079's containment chamber contains a hefty amount of equipment, giving players a reason to go for the generators even if 079 didn't spawn/disconnected. SCP-914 is noted to affect biological material, but in-game, players are safely teleported from input to output, no matter which setting the machine is on. | |
SCP: Secret Laboratory (Video Game) / int_6320eced | featureApplicability |
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SCP: Secret Laboratory (Video Game) / int_6320eced | featureConfidence |
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SCP: Secret Laboratory (Video Game) | hasFeature |
SCP: Secret Laboratory (Video Game) / int_6320eced | |
SCP: Secret Laboratory (Video Game) / int_6439de78 | type |
Heroic Sacrifice | |
SCP: Secret Laboratory (Video Game) / int_6439de78 | comment |
Heroic Sacrifice: Before the Mimicry update sealed off the chamber, anyone could volunteer to sacrifice themselves to the femur breaker and exchange their own life to recontain 106. Assuming someone else didn't trick them into stepping into the weird looking tube... | |
SCP: Secret Laboratory (Video Game) / int_6439de78 | featureApplicability |
1.0 | |
SCP: Secret Laboratory (Video Game) / int_6439de78 | featureConfidence |
1.0 | |
SCP: Secret Laboratory (Video Game) | hasFeature |
SCP: Secret Laboratory (Video Game) / int_6439de78 | |
SCP: Secret Laboratory (Video Game) / int_6ec989d8 | type |
Guide Dang It! | |
SCP: Secret Laboratory (Video Game) / int_6ec989d8 | comment |
Guide Dang It!: Subverted. Before the Refracted Reality update added a guide that detailed everything in the game to the main menu, all that was covered was the concept behind keycards and how to use SCP-914, so players used to rely only on their own experience with the anomalies or the wiki. | |
SCP: Secret Laboratory (Video Game) / int_6ec989d8 | featureApplicability |
-0.3 | |
SCP: Secret Laboratory (Video Game) / int_6ec989d8 | featureConfidence |
1.0 | |
SCP: Secret Laboratory (Video Game) | hasFeature |
SCP: Secret Laboratory (Video Game) / int_6ec989d8 | |
SCP: Secret Laboratory (Video Game) / int_73ef9ef3 | type |
Almighty Janitor | |
SCP: Secret Laboratory (Video Game) / int_73ef9ef3 | comment |
Almighty Janitor: Averted. The Janitor Keycard has almost no privileges in the facility other than opening some locked doors that lead nowhere in particular. It's essentially just a template for stranded D-Class / Scientists to work with by upgrading it into a higher-ranked Card via SCP-914. | |
SCP: Secret Laboratory (Video Game) / int_73ef9ef3 | featureApplicability |
-1.0 | |
SCP: Secret Laboratory (Video Game) / int_73ef9ef3 | featureConfidence |
1.0 | |
SCP: Secret Laboratory (Video Game) | hasFeature |
SCP: Secret Laboratory (Video Game) / int_73ef9ef3 | |
SCP: Secret Laboratory (Video Game) / int_76c0e85d | type |
High-Voltage Death | |
SCP: Secret Laboratory (Video Game) / int_76c0e85d | comment |
High-Voltage Death: The tesla gates are built around Heavy Containment, and will activate when a player approaches them. They emit a powerful burst of arcing electricity every 3 seconds, so players must wait before walking through. Getting shocked by it is almost always an instant kill, and better yet, SCP-079 can control its activation to Bait-and-Switch anyone passing by who thought they were safe to a cheap death. | |
SCP: Secret Laboratory (Video Game) / int_76c0e85d | featureApplicability |
1.0 | |
SCP: Secret Laboratory (Video Game) / int_76c0e85d | featureConfidence |
1.0 | |
SCP: Secret Laboratory (Video Game) | hasFeature |
SCP: Secret Laboratory (Video Game) / int_76c0e85d | |
SCP: Secret Laboratory (Video Game) / int_7c61a2d4 | type |
ShmuckBait | |
SCP: Secret Laboratory (Video Game) / int_7c61a2d4 | comment |
Shmuck Bait: None of the SCPs can communicate with the humans... except 939. | |
SCP: Secret Laboratory (Video Game) / int_7c61a2d4 | featureApplicability |
1.0 | |
SCP: Secret Laboratory (Video Game) / int_7c61a2d4 | featureConfidence |
1.0 | |
SCP: Secret Laboratory (Video Game) | hasFeature |
SCP: Secret Laboratory (Video Game) / int_7c61a2d4 | |
SCP: Secret Laboratory (Video Game) / int_7d561d58 | type |
Too Awesome to Use | |
SCP: Secret Laboratory (Video Game) / int_7d561d58 | comment |
Too Awesome to Use: The Micro H.I.D is extremely powerful and can quickly kill anything in its path, even SCP-106, in a few seconds. But there's only one found naturally on the map, it requires 6 seconds to charge, its energy blast is just as blinding to the operator as it is to the victim, has a relatively short range, and can only be recharged at SCP-914 (whose access will be barred in the middle of the game from an automatic lockdown). While, in theory, it can kill any SCP with a full charge, in practice its only real use is either decimating SCP-096 and SCP-106, who are the most vulnerable to this beam and cannot easily outrun the user or, as a scientist or a D-Class, scaring away any SCP camping the escape path. The Jailbird is a 914 exclusive weapon, as well as the only melee option for humans. Although it has a limited amount of uses, it has a charge attack, which blinds your target, and, in the case of SCPs, hit them through their hume shield. And if you use it all up, well, let's just say that you two are going to have a nice talk in spectator chat. The 3-X Particle Disruptor is a railgun with five shots. Sounds simple, right? Well, it can blow up doors, locked ones included, hit through the hume shield of an SCP, and, if you just so happen to die to it, you instantly get vaporized. Thank goodness it's a whole mess to make in 914. The COM-45. For more info, see Lethal Joke Item above. | |
SCP: Secret Laboratory (Video Game) / int_7d561d58 | featureApplicability |
1.0 | |
SCP: Secret Laboratory (Video Game) / int_7d561d58 | featureConfidence |
1.0 | |
SCP: Secret Laboratory (Video Game) | hasFeature |
SCP: Secret Laboratory (Video Game) / int_7d561d58 | |
SCP: Secret Laboratory (Video Game) / int_832c45c4 | type |
Stalked by the Bell | |
SCP: Secret Laboratory (Video Game) / int_832c45c4 | comment |
Stalked by the Bell: Light Containment can be relatively secure in certain areas like 914 unless you're unfortunate enough to come across an eager SCP or a trigger-happy Scientist/D-Class. However, stay there for around 12 minutes and the Decontamination Process will start, forcing you to evacuate to the Heavy Containment Zone. Fail to escape in time? The elevator doors will close and gas will start pouring out of the vents, killing everyone who didn't make it, humans and SCPs alike. | |
SCP: Secret Laboratory (Video Game) / int_832c45c4 | featureApplicability |
1.0 | |
SCP: Secret Laboratory (Video Game) / int_832c45c4 | featureConfidence |
1.0 | |
SCP: Secret Laboratory (Video Game) | hasFeature |
SCP: Secret Laboratory (Video Game) / int_832c45c4 | |
SCP: Secret Laboratory (Video Game) / int_98b1dc8f | type |
Luck-Based Mission | |
SCP: Secret Laboratory (Video Game) / int_98b1dc8f | comment |
Luck-Based Mission: What surviving 106's Pocket Dimension amounts to. There's just no telling which path is the correct one, as they're all identical and randomized each time someone dies (or escapes) in the pocket dimension. | |
SCP: Secret Laboratory (Video Game) / int_98b1dc8f | featureApplicability |
1.0 | |
SCP: Secret Laboratory (Video Game) / int_98b1dc8f | featureConfidence |
1.0 | |
SCP: Secret Laboratory (Video Game) | hasFeature |
SCP: Secret Laboratory (Video Game) / int_98b1dc8f | |
SCP: Secret Laboratory (Video Game) / int_9b06c1d4 | type |
Sense-Impaired Monster | |
SCP: Secret Laboratory (Video Game) / int_9b06c1d4 | comment |
Sense-Impaired Monster: SCP-939 players have impaired vision, but make up for it by being able to detect and track human players by the sounds they make (whether that be walking, sprinting or shooting). | |
SCP: Secret Laboratory (Video Game) / int_9b06c1d4 | featureApplicability |
1.0 | |
SCP: Secret Laboratory (Video Game) / int_9b06c1d4 | featureConfidence |
1.0 | |
SCP: Secret Laboratory (Video Game) | hasFeature |
SCP: Secret Laboratory (Video Game) / int_9b06c1d4 | |
SCP: Secret Laboratory (Video Game) / int_9b9397bb | type |
Difficult, but Awesome | |
SCP: Secret Laboratory (Video Game) / int_9b9397bb | comment |
Difficult, but Awesome: A risky, but very quick method of escaping the facility as a Scientist/D-Class entails using a Zone Manager card to get to Heavy Containment, then using a Scientist card (either taken from Light Containment or the server room in Heavy Containment) to get the MTF Sergeant card in 106's room you need to escape. You'll have to go through both Heavy Containment and Entrance Zone without armory access or SCP items from pedestals before getting the Sergeant card, but if you succeed, you're all but guaranteed to escape before the first spawn wave. | |
SCP: Secret Laboratory (Video Game) / int_9b9397bb | featureApplicability |
1.0 | |
SCP: Secret Laboratory (Video Game) / int_9b9397bb | featureConfidence |
1.0 | |
SCP: Secret Laboratory (Video Game) | hasFeature |
SCP: Secret Laboratory (Video Game) / int_9b9397bb | |
SCP: Secret Laboratory (Video Game) / int_a5fb0d24 | type |
Healing Factor | |
SCP: Secret Laboratory (Video Game) / int_a5fb0d24 | comment |
Healing Factor: Players who ingest SCP-500 will be granted health regeneration for a few seconds along with being healed completely, a handy edge to have in a gun fight. | |
SCP: Secret Laboratory (Video Game) / int_a5fb0d24 | featureApplicability |
1.0 | |
SCP: Secret Laboratory (Video Game) / int_a5fb0d24 | featureConfidence |
1.0 | |
SCP: Secret Laboratory (Video Game) | hasFeature |
SCP: Secret Laboratory (Video Game) / int_a5fb0d24 | |
SCP: Secret Laboratory (Video Game) / int_a73cfb7f | type |
Animate Inanimate Object | |
SCP: Secret Laboratory (Video Game) / int_a73cfb7f | comment |
Animate Inanimate Object: SCP-1507, a large group of lawn flamingos that mean trouble for everyone. | |
SCP: Secret Laboratory (Video Game) / int_a73cfb7f | featureApplicability |
1.0 | |
SCP: Secret Laboratory (Video Game) / int_a73cfb7f | featureConfidence |
1.0 | |
SCP: Secret Laboratory (Video Game) | hasFeature |
SCP: Secret Laboratory (Video Game) / int_a73cfb7f | |
SCP: Secret Laboratory (Video Game) / int_a939a527 | type |
Red Eyes, Take Warning | |
SCP: Secret Laboratory (Video Game) / int_a939a527 | comment |
Red Eyes, Take Warning: Inverted. SCP-079 can control cameras, and when it decides to spy on you, the security camera will turn blue to indicate this, but will be red and deactivated if it's not in the room. If the cameras are red, it's usually safe for you to advance, but if it's blue, then you're being watched and probably shouldn't try to walk through that tesla gate. | |
SCP: Secret Laboratory (Video Game) / int_a939a527 | featureApplicability |
1.0 | |
SCP: Secret Laboratory (Video Game) / int_a939a527 | featureConfidence |
1.0 | |
SCP: Secret Laboratory (Video Game) | hasFeature |
SCP: Secret Laboratory (Video Game) / int_a939a527 | |
SCP: Secret Laboratory (Video Game) / int_ac320c0e | type |
Nuke 'em | |
SCP: Secret Laboratory (Video Game) / int_ac320c0e | comment |
Nuke 'em: The on-site nuclear warhead can be detonated to completely destroy the entire map save for the surface, but it requires the activation of said warhead in Heavy Containment, the confirmation of the action up on the surface with a Containment Engineer or O5 Keycard, and a countdown to detonation. If you hear the sirens go off and the announcer begin the countdown, you had better be near an exit or have a plan to stop the nuke, or else you're not getting out of that base alive. | |
SCP: Secret Laboratory (Video Game) / int_ac320c0e | featureApplicability |
1.0 | |
SCP: Secret Laboratory (Video Game) / int_ac320c0e | featureConfidence |
1.0 | |
SCP: Secret Laboratory (Video Game) | hasFeature |
SCP: Secret Laboratory (Video Game) / int_ac320c0e | |
SCP: Secret Laboratory (Video Game) / int_b1346878 | type |
Fate Worse than Death | |
SCP: Secret Laboratory (Video Game) / int_b1346878 | comment |
SCP-106's Pocket Dimension is described as a labyrinth of mazes where 106 watches his victims suffer, occasionally stepping in to torture them personally. In game, it is but a simple choice between several pathways that'll instantly kill someone who picks the wrong path. Somewhat alleviated by the fact that inspecting a dead player in the Pocket Dimension reads 'Lost in the Pocket Dimension,' implying they may have suffered the Fate Worse than Death. | |
SCP: Secret Laboratory (Video Game) / int_b1346878 | featureApplicability |
1.0 | |
SCP: Secret Laboratory (Video Game) / int_b1346878 | featureConfidence |
1.0 | |
SCP: Secret Laboratory (Video Game) | hasFeature |
SCP: Secret Laboratory (Video Game) / int_b1346878 | |
SCP: Secret Laboratory (Video Game) / int_b2f7c60a | type |
Living Motion Detector | |
SCP: Secret Laboratory (Video Game) / int_b2f7c60a | comment |
Living Motion Detector: Instances of SCP-939 see in a black and white filter that allows them to see players through walls when they're moving quickly, but targets become effectively invisible to them when they stand still or sneak to move slowly and quietly. | |
SCP: Secret Laboratory (Video Game) / int_b2f7c60a | featureApplicability |
1.0 | |
SCP: Secret Laboratory (Video Game) / int_b2f7c60a | featureConfidence |
1.0 | |
SCP: Secret Laboratory (Video Game) | hasFeature |
SCP: Secret Laboratory (Video Game) / int_b2f7c60a | |
SCP: Secret Laboratory (Video Game) / int_b5043180 | type |
Don't Look At Me | |
SCP: Secret Laboratory (Video Game) / int_b5043180 | comment |
SCP-096 and SCP-173, for obvious reasons. | |
SCP: Secret Laboratory (Video Game) / int_b5043180 | featureApplicability |
1.0 | |
SCP: Secret Laboratory (Video Game) / int_b5043180 | featureConfidence |
1.0 | |
SCP: Secret Laboratory (Video Game) | hasFeature |
SCP: Secret Laboratory (Video Game) / int_b5043180 | |
SCP: Secret Laboratory (Video Game) / int_b552b24 | type |
Truer to the Text | |
SCP: Secret Laboratory (Video Game) / int_b552b24 | comment |
Truer to the Text: Before the Mimicry update, SCP-939 instances could talk to human players with no time limit and with any words they liked, despite the official document limiting their speech to their last consumed prey's words. Since then, they can replay the last 4 seconds of their victim's mic. | |
SCP: Secret Laboratory (Video Game) / int_b552b24 | featureApplicability |
1.0 | |
SCP: Secret Laboratory (Video Game) / int_b552b24 | featureConfidence |
1.0 | |
SCP: Secret Laboratory (Video Game) | hasFeature |
SCP: Secret Laboratory (Video Game) / int_b552b24 | |
SCP: Secret Laboratory (Video Game) / int_b769b9df | type |
Ammo-Using Melee Weapon | |
SCP: Secret Laboratory (Video Game) / int_b769b9df | comment |
The Jailbird is a 914 exclusive weapon, as well as the only melee option for humans. Although it has a limited amount of uses, it has a charge attack, which blinds your target, and, in the case of SCPs, hit them through their hume shield. And if you use it all up, well, let's just say that you two are going to have a nice talk in spectator chat. | |
SCP: Secret Laboratory (Video Game) / int_b769b9df | featureApplicability |
1.0 | |
SCP: Secret Laboratory (Video Game) / int_b769b9df | featureConfidence |
1.0 | |
SCP: Secret Laboratory (Video Game) | hasFeature |
SCP: Secret Laboratory (Video Game) / int_b769b9df | |
SCP: Secret Laboratory (Video Game) / int_bebf0356 | type |
Mission Control | |
SCP: Secret Laboratory (Video Game) / int_bebf0356 | comment |
Mission Control: SCP-079'a role in an SCP team amounts to this. See Support Party Member below for more details. | |
SCP: Secret Laboratory (Video Game) / int_bebf0356 | featureApplicability |
1.0 | |
SCP: Secret Laboratory (Video Game) / int_bebf0356 | featureConfidence |
1.0 | |
SCP: Secret Laboratory (Video Game) | hasFeature |
SCP: Secret Laboratory (Video Game) / int_bebf0356 | |
SCP: Secret Laboratory (Video Game) / int_c3648b87 | type |
Teeth-Clenched Teamwork | |
SCP: Secret Laboratory (Video Game) / int_c3648b87 | comment |
Teeth-Clenched Teamwork: D-Class and Scientists are practically forced to work together to escape the first floors of the building despite the fact that they're enemies. It will likely turn into a bloodbath once one of their supportive armies locate them, or if one of them finds a gun to dispose of their rivals. Rarely, MTF and Chaos players may choose to work with each other if there is a threat too great to ignore, usually an SCP that's too skilled and powerful and is wiping out everyone. SCPs can get in on this action too if they can communicate they'd rather ally themselves with a faction to wipe out another — this is typically done if SCP-939 can act as the middle-man between the parties. Humorously, this can result in the supposedly defenseless D-Class/Scientists suddenly siccing their entourage of SCPs on their enemies who thought they found their kill target. | |
SCP: Secret Laboratory (Video Game) / int_c3648b87 | featureApplicability |
1.0 | |
SCP: Secret Laboratory (Video Game) / int_c3648b87 | featureConfidence |
1.0 | |
SCP: Secret Laboratory (Video Game) | hasFeature |
SCP: Secret Laboratory (Video Game) / int_c3648b87 | |
SCP: Secret Laboratory (Video Game) / int_c3f6e68 | type |
Dem Bones | |
SCP: Secret Laboratory (Video Game) / int_c3f6e68 | comment |
Dem Bones: SCP-3114. A trickster skeleton who absorbs human bodies, and strangles their prey. | |
SCP: Secret Laboratory (Video Game) / int_c3f6e68 | featureApplicability |
1.0 | |
SCP: Secret Laboratory (Video Game) / int_c3f6e68 | featureConfidence |
1.0 | |
SCP: Secret Laboratory (Video Game) | hasFeature |
SCP: Secret Laboratory (Video Game) / int_c3f6e68 | |
SCP: Secret Laboratory (Video Game) / int_c6695a49 | type |
Mêlée à Trois | |
SCP: Secret Laboratory (Video Game) / int_c6695a49 | comment |
Mêlée à Trois: D-Class and Chaos vs The Foundation vs SCPs (note that the Scientists and D-Class are usually working together in the early stages of the game, but once their respective militaries hook up with them, it's likely that they'll turn their guns on each other). | |
SCP: Secret Laboratory (Video Game) / int_c6695a49 | featureApplicability |
1.0 | |
SCP: Secret Laboratory (Video Game) / int_c6695a49 | featureConfidence |
1.0 | |
SCP: Secret Laboratory (Video Game) | hasFeature |
SCP: Secret Laboratory (Video Game) / int_c6695a49 | |
SCP: Secret Laboratory (Video Game) / int_c81e2bba | type |
Necromancer | |
SCP: Secret Laboratory (Video Game) / int_c81e2bba | comment |
Necromancer: SCP-049's role in the game to swell the numbers for the SCP faction by reviving recent kills as zombies. Due to the fact that players playing as zombies cannot respawn as MTF/Chaos until killed, this is extremely helpful in bringing an SCP victory. | |
SCP: Secret Laboratory (Video Game) / int_c81e2bba | featureApplicability |
1.0 | |
SCP: Secret Laboratory (Video Game) / int_c81e2bba | featureConfidence |
1.0 | |
SCP: Secret Laboratory (Video Game) | hasFeature |
SCP: Secret Laboratory (Video Game) / int_c81e2bba | |
SCP: Secret Laboratory (Video Game) / int_cadf2d2a | type |
Death of a Thousand Cuts | |
SCP: Secret Laboratory (Video Game) / int_cadf2d2a | comment |
Death of a Thousand Cuts: SCP-1507's peck doesn't deal much damage, but if you get caught in the middle of a flock of them death is pretty much guaranteed. | |
SCP: Secret Laboratory (Video Game) / int_cadf2d2a | featureApplicability |
1.0 | |
SCP: Secret Laboratory (Video Game) / int_cadf2d2a | featureConfidence |
1.0 | |
SCP: Secret Laboratory (Video Game) | hasFeature |
SCP: Secret Laboratory (Video Game) / int_cadf2d2a | |
SCP: Secret Laboratory (Video Game) / int_cc884fdf | type |
Hyper-Destructive Bouncing Ball | |
SCP: Secret Laboratory (Video Game) / int_cc884fdf | comment |
Hyper-Destructive Bouncing Ball: SCP-018 is an anomalous toy rubber ball with double the bounce efficiency, and once it gets bouncing, it'll eventually turn into a dangerous projectile. It can be found and used by players as a bizarre weapon that can smash windows, hurt/kill groups of players, and even smash through doors that normally only SCP-096 can destroy. Note that eventually it will gain enough velocity to straight-up explode through the facility and vanish through an impact hole, so make that throw count. | |
SCP: Secret Laboratory (Video Game) / int_cc884fdf | featureApplicability |
1.0 | |
SCP: Secret Laboratory (Video Game) / int_cc884fdf | featureConfidence |
1.0 | |
SCP: Secret Laboratory (Video Game) | hasFeature |
SCP: Secret Laboratory (Video Game) / int_cc884fdf | |
SCP: Secret Laboratory (Video Game) / int_d0447c7b | type |
Lightning Gun | |
SCP: Secret Laboratory (Video Game) / int_d0447c7b | comment |
Lightning Gun: The Micro H.I.D. shoots massive amounts of electricity in a straight and devastating beam. | |
SCP: Secret Laboratory (Video Game) / int_d0447c7b | featureApplicability |
1.0 | |
SCP: Secret Laboratory (Video Game) / int_d0447c7b | featureConfidence |
1.0 | |
SCP: Secret Laboratory (Video Game) | hasFeature |
SCP: Secret Laboratory (Video Game) / int_d0447c7b | |
SCP: Secret Laboratory (Video Game) / int_d6f284a3 | type |
Anti-Frustration Features | |
SCP: Secret Laboratory (Video Game) / int_d6f284a3 | comment |
Anti-Frustration Features: Did you get the short end of the stick and, for whatever reason, find yourself without a keycard sufficient enough to open the Light Containment Zone checkpoint doors? When there's only 30 seconds left until the area gets decontaminated, the doors will automatically open and allow any stuck players to escape. | |
SCP: Secret Laboratory (Video Game) / int_d6f284a3 | featureApplicability |
1.0 | |
SCP: Secret Laboratory (Video Game) / int_d6f284a3 | featureConfidence |
1.0 | |
SCP: Secret Laboratory (Video Game) | hasFeature |
SCP: Secret Laboratory (Video Game) / int_d6f284a3 | |
SCP: Secret Laboratory (Video Game) / int_da1c64ef | type |
Lethal Joke Item | |
SCP: Secret Laboratory (Video Game) / int_da1c64ef | comment |
The COM-45. For more info, see Lethal Joke Item above. | |
SCP: Secret Laboratory (Video Game) / int_da1c64ef | featureApplicability |
1.0 | |
SCP: Secret Laboratory (Video Game) / int_da1c64ef | featureConfidence |
1.0 | |
SCP: Secret Laboratory (Video Game) | hasFeature |
SCP: Secret Laboratory (Video Game) / int_da1c64ef | |
SCP: Secret Laboratory (Video Game) / int_db6230b7 | type |
Lightning Bruiser | |
SCP: Secret Laboratory (Video Game) / int_db6230b7 | comment |
Lightning Bruiser: SCP-939 by default is just barely fast enough to catch up to humans who are sprinting and deals a high amount of damage that can 2-hit kill a fully healed player. When enraged, SCP-096 is one of the fastest, sturdiest, and most lethal of all SCPs, but this comes at the cost of being docile the rest of the time and lacking the stealthiness other SCPs have with his constant sobbing and screaming. | |
SCP: Secret Laboratory (Video Game) / int_db6230b7 | featureApplicability |
1.0 | |
SCP: Secret Laboratory (Video Game) / int_db6230b7 | featureConfidence |
1.0 | |
SCP: Secret Laboratory (Video Game) | hasFeature |
SCP: Secret Laboratory (Video Game) / int_db6230b7 | |
SCP: Secret Laboratory (Video Game) / int_e3d06d0c | type |
Bash Brothers | |
SCP: Secret Laboratory (Video Game) / int_e3d06d0c | comment |
Bash Brothers: Before the Mimicry update, instances of SCP-939 often came in pairs, so seeing two reptiles from the same pack fighting alongside each other was a common occurrence. SCP-096 and SCP-173, for obvious reasons. | |
SCP: Secret Laboratory (Video Game) / int_e3d06d0c | featureApplicability |
1.0 | |
SCP: Secret Laboratory (Video Game) / int_e3d06d0c | featureConfidence |
1.0 | |
SCP: Secret Laboratory (Video Game) | hasFeature |
SCP: Secret Laboratory (Video Game) / int_e3d06d0c | |
SCP: Secret Laboratory (Video Game) / int_e8147834 | type |
Elevator Escape | |
SCP: Secret Laboratory (Video Game) / int_e8147834 | comment |
Elevator Escape: A very common scenario for all factions: Is there an unholy abomination or ruthless gunmen on your tail? Duck into an elevator to the surface/the next floor of the facility and close the doors in their face, even armor-piercing machine guns and wall phasing specters can't penetrate those doors, giving you time to escape. This can also be turned against you — for example, you examine a dead body in the elevator and move in to loot its items, only for the doors to close behind you and bring you up/down into the waiting grasp of an SCP or rival army. | |
SCP: Secret Laboratory (Video Game) / int_e8147834 | featureApplicability |
1.0 | |
SCP: Secret Laboratory (Video Game) / int_e8147834 | featureConfidence |
1.0 | |
SCP: Secret Laboratory (Video Game) | hasFeature |
SCP: Secret Laboratory (Video Game) / int_e8147834 | |
SCP: Secret Laboratory (Video Game) / int_f62cc38a | type |
Stone Wall | |
SCP: Secret Laboratory (Video Game) / int_f62cc38a | comment |
Stone Wall: SCP-106 isn't as instantly lethal as other SCPs and moves at a steady striding pace, but he has an obscenely high amount of health that soon teaches players that when facing 106, your best bet is to just run unless you think he's wounded enough to be put down with conventional firearms. | |
SCP: Secret Laboratory (Video Game) / int_f62cc38a | featureApplicability |
1.0 | |
SCP: Secret Laboratory (Video Game) / int_f62cc38a | featureConfidence |
1.0 | |
SCP: Secret Laboratory (Video Game) | hasFeature |
SCP: Secret Laboratory (Video Game) / int_f62cc38a | |
SCP: Secret Laboratory (Video Game) / int_name | type |
ItemName | |
SCP: Secret Laboratory (Video Game) / int_name | comment |
||
SCP: Secret Laboratory (Video Game) / int_name | featureApplicability |
1.0 | |
SCP: Secret Laboratory (Video Game) / int_name | featureConfidence |
1.0 | |
SCP: Secret Laboratory (Video Game) | hasFeature |
SCP: Secret Laboratory (Video Game) / int_name | |
SCP: Secret Laboratory (Video Game) / int_name | itemName |
SCP: Secret Laboratory (Video Game) |
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