| Scooby-Doo Mystery (Sega Genesis) (Video Game) |
type |
TVTItem |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) |
label |
Scooby-Doo Mystery (Sega Genesis) (Video Game) |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) |
page |
ScoobyDooMysterySegaGenesis |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) |
comment |
Scooby-Doo Mystery is a Sega Genesis video game based on the long-running ''Scooby-Doo'' franchise. The game was developed by Illusions Game Company and published by Acclaim and Sunsoft, and belongs to the adventure genre, with a point-and-click interface.The game is divided into two separate episodes (or "mysteries"), with no connection to each other. The first one is Blake's Hotel: Daphne's uncle owns a hotel that is being haunted by the ghost of a long dead Native American chieftain. The second one is Ha-Ha Carnival: a local amusement park is being sabotaged, and the main suspect is a ghost clown. |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) |
fetched |
2023-08-15T04:44:29Z |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) |
parsed |
2023-08-15T04:44:29Z |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) |
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Dropped link to ChristmasTropes: Not a Feature - IGNORE |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) |
isPartOf |
DBTropes |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_1604c69a |
type |
Secret Path |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_1604c69a |
comment |
Secret Path: A secret trapdoor in Uncle Blake's office leads to the basement. |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_1604c69a |
featureApplicability |
1.0 |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_1604c69a |
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1.0 |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) |
hasFeature |
Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_1604c69a |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_17afe894 |
type |
Spectacular Spinning |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_17afe894 |
comment |
Spectacular Spinning: Inside the clown-faced funhouse, Shaggy and Scooby find themselves on a spinning wheel. Behind them, there are three exits: one leads to the bumper cars, another to the hall of mirrors, and the third to a mad scientist's laboratory with a sleeping Frankenstein's monster on a gurney. |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_17afe894 |
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1.0 |
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1.0 |
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Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_17afe894 |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_1bc0ca82 |
type |
Abandoned Mine |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_1bc0ca82 |
comment |
Abandoned Mine: Behind the wine rack in the basement, there is an abandoned mine that leads further into a maze entrance. |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_1bc0ca82 |
featureApplicability |
1.0 |
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Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_1bc0ca82 |
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type |
Dumbwaiter Ride |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_32c76085 |
comment |
Dumbwaiter Ride: During the chase sequence on the second floor, Shaggy and Scooby use a dumbwaiter as a hiding spot. The dumbwaiter is also used to access the back portion of the kitchen, where there are a fridge, the microwave and the oven. |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_32c76085 |
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1.0 |
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Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_32c76085 |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_4a6aa650 |
type |
Bridge Logic |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_4a6aa650 |
comment |
Bridge Logic: After a bear scratches its back on a nearby totem pole, the pole is struck down and serves as a makeshift bridge for Shaggy to access a small wharf with a fishing rod. |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_4a6aa650 |
featureApplicability |
1.0 |
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| Scooby-Doo Mystery (Sega Genesis) (Video Game) |
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Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_4a6aa650 |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_55c9afee |
type |
Point-and-Click Game |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_55c9afee |
comment |
Point-and-Click Game: Although it was developed for the Genesis and the player can use the 4-direction cursor to control Shaggy, the interface is akin to a point-and-click game, with a section containing commands (like "use", "talk" and "take"), and an inventory space accessible via the "C" button on the controller. |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_55c9afee |
featureApplicability |
1.0 |
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1.0 |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) |
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Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_55c9afee |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_660d1f3e |
type |
Amusement Park of Doom |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_660d1f3e |
comment |
Amusement Park of Doom: The main setting of the mystery is an amusement park. |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_660d1f3e |
featureApplicability |
1.0 |
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Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_660d1f3e |
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type |
Interface Screw |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_66f763c0 |
comment |
Interface Screw: On the funhouse's spinning platform, the player's directional controls are inverted: "right" leads to the left exit; "down" to the middle exit; and "left" to the right one. |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_66f763c0 |
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1.0 |
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| Scooby-Doo Mystery (Sega Genesis) (Video Game) |
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Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_66f763c0 |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_74ab25a4 |
type |
Secret Underground Passage |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_74ab25a4 |
comment |
Secret Underground Passage: In the hotel's basement, Scooby and Shaggy discover a hidden passageway behind a wine bottle rack. |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_74ab25a4 |
featureApplicability |
1.0 |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_74ab25a4 |
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1.0 |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) |
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Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_74ab25a4 |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_7c5960bf |
type |
Hall of Mirrors |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_7c5960bf |
comment |
Hall of Mirrors: Part of the amusement park setting and one of the places where the ghost clown appears. |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_7c5960bf |
featureApplicability |
1.0 |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_7c5960bf |
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| Scooby-Doo Mystery (Sega Genesis) (Video Game) |
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Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_7c5960bf |
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type |
Scooby-Dooby Doors |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_85ce4a76 |
comment |
Scooby-Dooby Doors: Scooby and Shaggy are chased by the ghost chieftain on the second floor. After this sequence, the door to the gardener's room, at the end of the hall, is open to explore. |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_85ce4a76 |
featureApplicability |
1.0 |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_85ce4a76 |
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| Scooby-Doo Mystery (Sega Genesis) (Video Game) |
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Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_85ce4a76 |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_8e3b5b4d |
type |
Minimalist Cast |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_8e3b5b4d |
comment |
Minimalist Cast: The player controls Shaggy, while Scooby wanders about the screen pointing to possible clues. The rest of the gang (Daphne, Fred and Velma) disappear off screen and only return in the mystery's resolution. Apart from them, the only characters that appear during the mystery are either a Red Herring or the Big Bad. |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_8e3b5b4d |
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1.0 |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_8e3b5b4d |
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1.0 |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) |
hasFeature |
Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_8e3b5b4d |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_932da128 |
type |
Monster Clown |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_932da128 |
comment |
Monster Clown: The main villain is a ghost clown. |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_932da128 |
featureApplicability |
1.0 |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_932da128 |
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1.0 |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) |
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Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_932da128 |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_95974d1d |
type |
Password Save |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_95974d1d |
comment |
Password Save: The game provides the player with overly long passwords full of letters and symbols. Some specific passwords lead directly to the finale of each mystery, and the player just has to perform a certain action to finish the game. |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_95974d1d |
featureApplicability |
1.0 |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_95974d1d |
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| Scooby-Doo Mystery (Sega Genesis) (Video Game) |
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Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_95974d1d |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_9f4bec33 |
type |
Destroy the Evidence |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_9f4bec33 |
comment |
Destroy the Evidence: In the kitchen, Shaggy spies through a peephole people in front of the fireplace, a fat man and a tall, thin man. The thin man gives the fat man a piece of paper, which the latter crumples and tosses it into the fire. The crumpled note is used to open the wine rack in the basement. |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_9f4bec33 |
featureApplicability |
1.0 |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_9f4bec33 |
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1.0 |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) |
hasFeature |
Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_9f4bec33 |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_a23613f9 |
type |
Inconvenient Itch |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_a23613f9 |
comment |
Inconvenient Itch: Shaggy disturbs a hibernating bear with a heater, then uses a poison oak leaf on it. The bear becomes afflicted with a sudden itch and scratches its back on a nearby totem pole. |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_a23613f9 |
featureApplicability |
1.0 |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_a23613f9 |
featureConfidence |
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| Scooby-Doo Mystery (Sega Genesis) (Video Game) |
hasFeature |
Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_a23613f9 |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_bccf8613 |
type |
Lost at Sea |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_bccf8613 |
comment |
Lost at Sea: Of a minor scale. Daphne, Fred and Velma are on a boat adrift just some miles away from the amusement park's wharf. |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_bccf8613 |
featureApplicability |
1.0 |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_bccf8613 |
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1.0 |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) |
hasFeature |
Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_bccf8613 |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_c2d978fe |
type |
Car Fu |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_c2d978fe |
comment |
Car Fu: More like bumper car fu: in a minigame, the ghost clown drives a bumper car against the player. The player must bump their car against the clown's and win the minigame. |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_c2d978fe |
featureApplicability |
1.0 |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_c2d978fe |
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1.0 |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) |
hasFeature |
Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_c2d978fe |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_c75df49a |
type |
Shout-Out |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_c75df49a |
comment |
Shout-Out: The magic word used to activate the statue is 'XYZZY'. |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_c75df49a |
featureApplicability |
1.0 |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_c75df49a |
featureConfidence |
1.0 |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) |
hasFeature |
Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_c75df49a |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_ca4569bd |
type |
"Test Your Strength" Game |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_ca4569bd |
comment |
"Test Your Strength" Game: Right next to the beginning of the episode, a "test your strength" is available. Shaggy (the player) has to break the game by using a pole, since it is already rigged to begin with (by a hidden magnet). |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_ca4569bd |
featureApplicability |
1.0 |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_ca4569bd |
featureConfidence |
1.0 |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) |
hasFeature |
Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_ca4569bd |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_d397657d |
type |
Hoist by His Own Petard |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_d397657d |
comment |
Hoist by His Own Petard: In the mirror funhouse, the player can use a mirror to frighten the ghost clown with its own reflection. |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_d397657d |
featureApplicability |
1.0 |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_d397657d |
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1.0 |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) |
hasFeature |
Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_d397657d |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_dd608032 |
type |
Hell Hotel |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_dd608032 |
comment |
Hell Hotel: Invoked by the villains. The hotel was not haunted at first, but sightings of a dead Native chieftain have begun to scare away the guests. |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_dd608032 |
featureApplicability |
1.0 |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_dd608032 |
featureConfidence |
1.0 |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) |
hasFeature |
Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_dd608032 |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_f2a5f7f2 |
type |
Expospeak Gag |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_f2a5f7f2 |
comment |
Expospeak Gag: Examining the snowman outside the hotel will prompt Shaggy to call it 'an accreted crystalline water homologue'. He also calls some gasoline 'liquid petroleum product'. |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_f2a5f7f2 |
featureApplicability |
1.0 |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_f2a5f7f2 |
featureConfidence |
1.0 |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) |
hasFeature |
Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_f2a5f7f2 |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_f9e16ef |
type |
Distressed Dude |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_f9e16ef |
comment |
Distressed Dude: The carnival/amusement park's administrator was captured and placed inside a coffin in the Haunted House attraction wrapped in mummy bandages. |
| Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_f9e16ef |
featureApplicability |
1.0 |
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Scooby-Doo Mystery (Sega Genesis) (Video Game) / int_f9e16ef |
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Scooby-Doo Mystery (Sega Genesis) (Video Game) |