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Shobon no Action (Video Game)
- 226 statements
- 43 feature instances
- 2 referencing feature instances
Shobon no Action (Video Game) | type |
TVTItem | |
Shobon no Action (Video Game) | label |
Shobon no Action (Video Game) | |
Shobon no Action (Video Game) | page |
ShobonnoAction | |
Shobon no Action (Video Game) | comment |
Shobon no Action (also known as Cat Mario,note Completely unrelated to the real Cat Mario from Super Mario 3D World Neko Mario, Dongs.exe, and historically Syobon Action) is a Japanese Platform Hell freeware game developed by "Chiku". It basically takes Super Mario Bros. and cranks the difficulty up to eleven. It has tons of cruel deaths, from platforms falling immediately when touched, to being shot out of pipes, to the freaking clouds killing you. In addition to having a lot of skill, a player must memorize the only safe way to get through the level and avoid all of the many death traps.The game is considered very similar in gameplay to I Wanna Be the Guy, but not as brutal on the difficulty. The game has also garnered a number of unofficial sequels, such as Syobon Action 2.The game has become fairly popular for Let's Players on YouTube because the extreme difficulty of the game causes players to die repeatedly, often causing rage, fails, hilarity, or some combination of those.You can download or play an official Java-embedded version of the original game here. Since Adobe Flash player is no longer supported, it can alternatively be played here. For those interested in playing Syobon Action 2, this page, as well as Open Syobon Action includes it in its entirety.The same lead developer would go on to make Eryi's Action, a Spiritual Successor to this game. | |
Shobon no Action (Video Game) | fetched |
2023-11-30T10:06:08Z | |
Shobon no Action (Video Game) | parsed |
2023-11-30T10:06:08Z | |
Shobon no Action (Video Game) | processingComment |
Dropped link to Action52: Not a Feature - ITEM | |
Shobon no Action (Video Game) | processingComment |
Dropped link to OneLastTrap: Not a Feature - UNKNOWN | |
Shobon no Action (Video Game) | processingUnknown |
OneLastTrap | |
Shobon no Action (Video Game) | isPartOf |
DBTropes | |
Shobon no Action (Video Game) / int_135b9977 | type |
Bloodless Carnage | |
Shobon no Action (Video Game) / int_135b9977 | comment |
Bloodless Carnage: No blood or gore, although you die over and over. | |
Shobon no Action (Video Game) / int_135b9977 | featureApplicability |
1.0 | |
Shobon no Action (Video Game) / int_135b9977 | featureConfidence |
1.0 | |
Shobon no Action (Video Game) | hasFeature |
Shobon no Action (Video Game) / int_135b9977 | |
Shobon no Action (Video Game) / int_17ce80aa | type |
All There in the Manual | |
Shobon no Action (Video Game) / int_17ce80aa | comment |
All There in the Manual: Apparently, you're out to retrieve the Sacred Artichoke from the Muscular Evil Chicken, as said in the description of the game. | |
Shobon no Action (Video Game) / int_17ce80aa | featureApplicability |
1.0 | |
Shobon no Action (Video Game) / int_17ce80aa | featureConfidence |
1.0 | |
Shobon no Action (Video Game) | hasFeature |
Shobon no Action (Video Game) / int_17ce80aa | |
Shobon no Action (Video Game) / int_1a2dc1fd | type |
Mission-Pack Sequel | |
Shobon no Action (Video Game) / int_1a2dc1fd | comment |
Mission-Pack Sequel: Syobon Action 2 is just the original game but with five extra levels. The ninth level can only be accessed through the level select code. | |
Shobon no Action (Video Game) / int_1a2dc1fd | featureApplicability |
1.0 | |
Shobon no Action (Video Game) / int_1a2dc1fd | featureConfidence |
1.0 | |
Shobon no Action (Video Game) | hasFeature |
Shobon no Action (Video Game) / int_1a2dc1fd | |
Shobon no Action (Video Game) / int_1b2b1d2c | type |
Violation of Common Sense | |
Shobon no Action (Video Game) / int_1b2b1d2c | comment |
Violation of Common Sense: And you thought that clouds, pipes, flagpoles, and floors were harmless.... | |
Shobon no Action (Video Game) / int_1b2b1d2c | featureApplicability |
1.0 | |
Shobon no Action (Video Game) / int_1b2b1d2c | featureConfidence |
1.0 | |
Shobon no Action (Video Game) | hasFeature |
Shobon no Action (Video Game) / int_1b2b1d2c | |
Shobon no Action (Video Game) / int_2179db6b | type |
Emoticon | |
Shobon no Action (Video Game) / int_2179db6b | comment |
Emoticon: Shobon, Buun, and Kuma are in fact 2ch emoticons given life. See Memetic Mutation in the YMMV tab. | |
Shobon no Action (Video Game) / int_2179db6b | featureApplicability |
1.0 | |
Shobon no Action (Video Game) / int_2179db6b | featureConfidence |
1.0 | |
Shobon no Action (Video Game) | hasFeature |
Shobon no Action (Video Game) / int_2179db6b | |
Shobon no Action (Video Game) / int_222dc873 | type |
Black Comedy | |
Shobon no Action (Video Game) / int_222dc873 | comment |
Black Comedy: Many seemingly harmless objects in the game can kill you, and there are horribly creative death traps everywhere. | |
Shobon no Action (Video Game) / int_222dc873 | featureApplicability |
1.0 | |
Shobon no Action (Video Game) / int_222dc873 | featureConfidence |
1.0 | |
Shobon no Action (Video Game) | hasFeature |
Shobon no Action (Video Game) / int_222dc873 | |
Shobon no Action (Video Game) / int_27b418da | type |
A Winner Is You | |
Shobon no Action (Video Game) / int_27b418da | comment |
A Winner Is You: Clearing the game results in you coming a halt in front of the Sacred Artichoke, and the player is greeted with the message "Game clear. Thank you for playing." (translated from Japanese). Roll credits. | |
Shobon no Action (Video Game) / int_27b418da | featureApplicability |
1.0 | |
Shobon no Action (Video Game) / int_27b418da | featureConfidence |
1.0 | |
Shobon no Action (Video Game) | hasFeature |
Shobon no Action (Video Game) / int_27b418da | |
Shobon no Action (Video Game) / int_29c50e28 | type |
Trial-and-Error Gameplay | |
Shobon no Action (Video Game) / int_29c50e28 | comment |
Trial-and-Error Gameplay: Players need to memorize what will kill them and safe routes to get around everything deadly. Some of the puzzles require some trial and error, too. | |
Shobon no Action (Video Game) / int_29c50e28 | featureApplicability |
1.0 | |
Shobon no Action (Video Game) / int_29c50e28 | featureConfidence |
1.0 | |
Shobon no Action (Video Game) | hasFeature |
Shobon no Action (Video Game) / int_29c50e28 | |
Shobon no Action (Video Game) / int_37fcf16 | type |
Death Is Cheap | |
Shobon no Action (Video Game) / int_37fcf16 | comment |
Death Is Cheap: You start the level with two lives, but after you lose them, in your life counter will appear negative numbers showing the times you die, so you can try all the times you want. You will need it. | |
Shobon no Action (Video Game) / int_37fcf16 | featureApplicability |
1.0 | |
Shobon no Action (Video Game) / int_37fcf16 | featureConfidence |
1.0 | |
Shobon no Action (Video Game) | hasFeature |
Shobon no Action (Video Game) / int_37fcf16 | |
Shobon no Action (Video Game) / int_3ac5110b | type |
Unintentionally Unwinnable | |
Shobon no Action (Video Game) / int_3ac5110b | comment |
Unintentionally Unwinnable: If you hit those blue with orange circle blocks (those who appeared in Super Mario World that gives you quotes), you can't close the textbox, so you're completely stuck in it and you're forced to restart the game. | |
Shobon no Action (Video Game) / int_3ac5110b | featureApplicability |
1.0 | |
Shobon no Action (Video Game) / int_3ac5110b | featureConfidence |
1.0 | |
Shobon no Action (Video Game) | hasFeature |
Shobon no Action (Video Game) / int_3ac5110b | |
Shobon no Action (Video Game) / int_40bb59d0 | type |
Blatant Lies | |
Shobon no Action (Video Game) / int_40bb59d0 | comment |
Blatant Lies: While many hint boxes are technically true, some are blatantly lying. Stage 4, for example, says: | |
Shobon no Action (Video Game) / int_40bb59d0 | featureApplicability |
1.0 | |
Shobon no Action (Video Game) / int_40bb59d0 | featureConfidence |
1.0 | |
Shobon no Action (Video Game) | hasFeature |
Shobon no Action (Video Game) / int_40bb59d0 | |
Shobon no Action (Video Game) / int_45bf382b | type |
Game Mod | |
Shobon no Action (Video Game) / int_45bf382b | comment |
Game Mod: Most mods typically alter the graphics and sound effects since they're .bmps and .wavs that can easily be replaced in the game's files. | |
Shobon no Action (Video Game) / int_45bf382b | featureApplicability |
1.0 | |
Shobon no Action (Video Game) / int_45bf382b | featureConfidence |
1.0 | |
Shobon no Action (Video Game) | hasFeature |
Shobon no Action (Video Game) / int_45bf382b | |
Shobon no Action (Video Game) / int_560fd3cb | type |
Fan Sequel | |
Shobon no Action (Video Game) / int_560fd3cb | comment |
Fan Sequel: There are many "sequels" to this game out there, and some have difficulty that far exceeds the original's. Their quality and accuracy to the original varies. | |
Shobon no Action (Video Game) / int_560fd3cb | featureApplicability |
1.0 | |
Shobon no Action (Video Game) / int_560fd3cb | featureConfidence |
1.0 | |
Shobon no Action (Video Game) | hasFeature |
Shobon no Action (Video Game) / int_560fd3cb | |
Shobon no Action (Video Game) / int_5914d5dd | type |
Slippy-Slidey Ice World | |
Shobon no Action (Video Game) / int_5914d5dd | comment |
Slippy-Slidey Ice World: The ninth level. | |
Shobon no Action (Video Game) / int_5914d5dd | featureApplicability |
1.0 | |
Shobon no Action (Video Game) / int_5914d5dd | featureConfidence |
1.0 | |
Shobon no Action (Video Game) | hasFeature |
Shobon no Action (Video Game) / int_5914d5dd | |
Shobon no Action (Video Game) / int_62259825 | type |
Nintendo Hard | |
Shobon no Action (Video Game) / int_62259825 | comment |
Nintendo Hard: And that's just the first level. The rest are pure Platform Hell. | |
Shobon no Action (Video Game) / int_62259825 | featureApplicability |
1.0 | |
Shobon no Action (Video Game) / int_62259825 | featureConfidence |
1.0 | |
Shobon no Action (Video Game) | hasFeature |
Shobon no Action (Video Game) / int_62259825 | |
Shobon no Action (Video Game) / int_65df51a8 | type |
That Poor Cat | |
Shobon no Action (Video Game) / int_65df51a8 | comment |
That Poor Cat: Shobon, by virtue of all the obstacles he has to run through. | |
Shobon no Action (Video Game) / int_65df51a8 | featureApplicability |
1.0 | |
Shobon no Action (Video Game) / int_65df51a8 | featureConfidence |
1.0 | |
Shobon no Action (Video Game) | hasFeature |
Shobon no Action (Video Game) / int_65df51a8 | |
Shobon no Action (Video Game) / int_66c725b6 | type |
Inconsistent Spelling | |
Shobon no Action (Video Game) / int_66c725b6 | comment |
Inconsistent Spelling: Officially, the game is called Shobon no Action. That's what the title screen says, and everyone in Japan calls it that... in kana, at least. Chiku's GeoCities blog uses a form of Japanese Romanization called Kunrei-shiki, which basically means Shobon became Syobon. So why was it called Syobon Action? It stems from the aforementioned blog itself: on the URL for the development anecdotes page, it's labelled as "syobon_action_description". This dropped the no kana, and thus the game was misinterpreted as being "Syobon Action". This title would later be used in various fan projects. | |
Shobon no Action (Video Game) / int_66c725b6 | featureApplicability |
1.0 | |
Shobon no Action (Video Game) / int_66c725b6 | featureConfidence |
1.0 | |
Shobon no Action (Video Game) | hasFeature |
Shobon no Action (Video Game) / int_66c725b6 | |
Shobon no Action (Video Game) / int_70321789 | type |
Video Game Remake | |
Shobon no Action (Video Game) / int_70321789 | comment |
Video Game Remake: It got many remakes. Along others, "Open Syobon Action" and the countless Game Maker remakes of varying quality. | |
Shobon no Action (Video Game) / int_70321789 | featureApplicability |
1.0 | |
Shobon no Action (Video Game) / int_70321789 | featureConfidence |
1.0 | |
Shobon no Action (Video Game) | hasFeature |
Shobon no Action (Video Game) / int_70321789 | |
Shobon no Action (Video Game) / int_75f38750 | type |
Kaizo Trap | |
Shobon no Action (Video Game) / int_75f38750 | comment |
Kaizo Trap: Immediately jumping onto the flagpole or picking up the sword at the end of castle levels is often a bad sign, as something will leap on-screen or otherwise affect the level while you lose control of Shobon to the point where you can't finish the level. | |
Shobon no Action (Video Game) / int_75f38750 | featureApplicability |
1.0 | |
Shobon no Action (Video Game) / int_75f38750 | featureConfidence |
1.0 | |
Shobon no Action (Video Game) | hasFeature |
Shobon no Action (Video Game) / int_75f38750 | |
Shobon no Action (Video Game) / int_7d0b5cb5 | type |
Platform Hell | |
Shobon no Action (Video Game) / int_7d0b5cb5 | comment |
Why else does this game dish out dozens of sadistic traps? | |
Shobon no Action (Video Game) / int_7d0b5cb5 | featureApplicability |
1.0 | |
Shobon no Action (Video Game) / int_7d0b5cb5 | featureConfidence |
1.0 | |
Shobon no Action (Video Game) | hasFeature |
Shobon no Action (Video Game) / int_7d0b5cb5 | |
Shobon no Action (Video Game) / int_7eaf99d | type |
Malevolent Architecture | |
Shobon no Action (Video Game) / int_7eaf99d | comment |
Malevolent Architecture | |
Shobon no Action (Video Game) / int_7eaf99d | featureApplicability |
1.0 | |
Shobon no Action (Video Game) / int_7eaf99d | featureConfidence |
1.0 | |
Shobon no Action (Video Game) | hasFeature |
Shobon no Action (Video Game) / int_7eaf99d | |
Shobon no Action (Video Game) / int_83308c12 | type |
Spikes of Doom | |
Shobon no Action (Video Game) / int_83308c12 | comment |
Spikes of Doom: Level 6 introduces spikes that hang from the ceiling and instantly kill the player on contact. | |
Shobon no Action (Video Game) / int_83308c12 | featureApplicability |
1.0 | |
Shobon no Action (Video Game) / int_83308c12 | featureConfidence |
1.0 | |
Shobon no Action (Video Game) | hasFeature |
Shobon no Action (Video Game) / int_83308c12 | |
Shobon no Action (Video Game) / int_8b5db38b | type |
They Killed Kenny Again | |
Shobon no Action (Video Game) / int_8b5db38b | comment |
They Killed Kenny Again: You can keep throwing yourself into traps and hazards with no worry of a Game Over, allowing you to die as many times as you like trying to progress through each level. | |
Shobon no Action (Video Game) / int_8b5db38b | featureApplicability |
1.0 | |
Shobon no Action (Video Game) / int_8b5db38b | featureConfidence |
1.0 | |
Shobon no Action (Video Game) | hasFeature |
Shobon no Action (Video Game) / int_8b5db38b | |
Shobon no Action (Video Game) / int_8b6a1576 | type |
Meaningless Lives | |
Shobon no Action (Video Game) / int_8b6a1576 | comment |
Meaningless Lives: Played literally. If you die on your last life, your counter just goes negative and acts as a death counter from there on out. Of course, these can be also used as a "score". | |
Shobon no Action (Video Game) / int_8b6a1576 | featureApplicability |
1.0 | |
Shobon no Action (Video Game) / int_8b6a1576 | featureConfidence |
1.0 | |
Shobon no Action (Video Game) | hasFeature |
Shobon no Action (Video Game) / int_8b6a1576 | |
Shobon no Action (Video Game) / int_8df14c99 | type |
One-Hit-Point Wonder | |
Shobon no Action (Video Game) / int_8df14c99 | comment |
One-Hit-Point Wonder: You die in one hit from anything. Even power-ups. | |
Shobon no Action (Video Game) / int_8df14c99 | featureApplicability |
1.0 | |
Shobon no Action (Video Game) / int_8df14c99 | featureConfidence |
1.0 | |
Shobon no Action (Video Game) | hasFeature |
Shobon no Action (Video Game) / int_8df14c99 | |
Shobon no Action (Video Game) / int_a60e3252 | type |
Rule of Funny | |
Shobon no Action (Video Game) / int_a60e3252 | comment |
Rule of Funny: Why else does this game dish out dozens of sadistic traps? Your life counter before you start playing starts at x2 lives... and after losing your "last life," it will go infinitely into negative numbers. Many players die hundreds of times. | |
Shobon no Action (Video Game) / int_a60e3252 | featureApplicability |
1.0 | |
Shobon no Action (Video Game) / int_a60e3252 | featureConfidence |
1.0 | |
Shobon no Action (Video Game) | hasFeature |
Shobon no Action (Video Game) / int_a60e3252 | |
Shobon no Action (Video Game) / int_a7325f9e | type |
The Many Deaths of You | |
Shobon no Action (Video Game) / int_a7325f9e | comment |
The Many Deaths of You: Not only is Everything Trying to Kill You, but you will be dying constantly in many different ways since you get infinite retries. As soon as you avoid one trap, you often fall right into the next. | |
Shobon no Action (Video Game) / int_a7325f9e | featureApplicability |
1.0 | |
Shobon no Action (Video Game) / int_a7325f9e | featureConfidence |
1.0 | |
Shobon no Action (Video Game) | hasFeature |
Shobon no Action (Video Game) / int_a7325f9e | |
Shobon no Action (Video Game) / int_aa92a5d2 | type |
Mega Neko | |
Shobon no Action (Video Game) / int_aa92a5d2 | comment |
Mega Neko: The cat may be one of these — he's the same size as Mario would be. A mushroom in the second level turns you into a bigger, muscular cat. So big and muscular, in fact, that the floor immediately collapses underneath you and you fall to your death. | |
Shobon no Action (Video Game) / int_aa92a5d2 | featureApplicability |
1.0 | |
Shobon no Action (Video Game) / int_aa92a5d2 | featureConfidence |
1.0 | |
Shobon no Action (Video Game) | hasFeature |
Shobon no Action (Video Game) / int_aa92a5d2 | |
Shobon no Action (Video Game) / int_abad35b4 | type |
Soundtrack Dissonance | |
Shobon no Action (Video Game) / int_abad35b4 | comment |
Soundtrack Dissonance: The Cheetahmen theme (or an excerpt) is the Overworld theme, and it sounds as a mocking of the frailty of Shobon with the song of strong humanoid leopards. | |
Shobon no Action (Video Game) / int_abad35b4 | featureApplicability |
1.0 | |
Shobon no Action (Video Game) / int_abad35b4 | featureConfidence |
1.0 | |
Shobon no Action (Video Game) | hasFeature |
Shobon no Action (Video Game) / int_abad35b4 | |
Shobon no Action (Video Game) / int_be11f605 | type |
Invisible Block | |
Shobon no Action (Video Game) / int_be11f605 | comment |
Invisible Block: Placed in the most frustrating areas and will kill you, naturally. | |
Shobon no Action (Video Game) / int_be11f605 | featureApplicability |
1.0 | |
Shobon no Action (Video Game) / int_be11f605 | featureConfidence |
1.0 | |
Shobon no Action (Video Game) | hasFeature |
Shobon no Action (Video Game) / int_be11f605 | |
Shobon no Action (Video Game) / int_c4db6423 | type |
Yank the Dog's Chain | |
Shobon no Action (Video Game) / int_c4db6423 | comment |
Yank the Dog's Chain: The game loves doing this to you. | |
Shobon no Action (Video Game) / int_c4db6423 | featureApplicability |
1.0 | |
Shobon no Action (Video Game) / int_c4db6423 | featureConfidence |
1.0 | |
Shobon no Action (Video Game) | hasFeature |
Shobon no Action (Video Game) / int_c4db6423 | |
Shobon no Action (Video Game) / int_c75df49a | type |
Shout-Out | |
Shobon no Action (Video Game) / int_c75df49a | comment |
Shout-Out: The game is a parody of the old Super Mario Bros. games. The music in the game is taken from The Cheetahmen, Spelunker, Ghosts 'n Goblins, and Puyo Puyo. | |
Shobon no Action (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
Shobon no Action (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
Shobon no Action (Video Game) | hasFeature |
Shobon no Action (Video Game) / int_c75df49a | |
Shobon no Action (Video Game) / int_cb5cf4a5 | type |
Poison Mushroom | |
Shobon no Action (Video Game) / int_cb5cf4a5 | comment |
Poison Mushroom: Every Power-Up is thisnote except for one of the Mushrooms in Level 1, which has no effect — either they turn you into a hulking beast that's so powerful that you break through all solid ground and plummet to your doom, or they kill you on the spot. | |
Shobon no Action (Video Game) / int_cb5cf4a5 | featureApplicability |
1.0 | |
Shobon no Action (Video Game) / int_cb5cf4a5 | featureConfidence |
1.0 | |
Shobon no Action (Video Game) | hasFeature |
Shobon no Action (Video Game) / int_cb5cf4a5 | |
Shobon no Action (Video Game) / int_cfda0ecb | type |
Escort Mission | |
Shobon no Action (Video Game) / int_cfda0ecb | comment |
Escort Mission: In order to beat level 5 (the intended way), you have to guide a spiny enemy that jumps when you do through an upper path, while you travel along the lower path, which is naturally filled with traps. You need him to eat a mushroom and break through a wall. Of course you can just go on the collapsing floor directly under the wall and jump onto safe ground at the last second. | |
Shobon no Action (Video Game) / int_cfda0ecb | featureApplicability |
1.0 | |
Shobon no Action (Video Game) / int_cfda0ecb | featureConfidence |
1.0 | |
Shobon no Action (Video Game) | hasFeature |
Shobon no Action (Video Game) / int_cfda0ecb | |
Shobon no Action (Video Game) / int_d17d7135 | type |
Death by Genre Savviness | |
Shobon no Action (Video Game) / int_d17d7135 | comment |
Death by Genre Savviness: The player, assuming that he/she is familiar with the general gameplay of Super Mario Bros., will die over and over again precisely because the entire game is devoted to subverting that Genre Savviness and killing you. For example, that pipe that should lead to a secret area? Kills you. That star that should make you invincible? Kills you. That invisible block that should contain a 1-up mushroom? Contains poison mushrooms and kills you. | |
Shobon no Action (Video Game) / int_d17d7135 | featureApplicability |
1.0 | |
Shobon no Action (Video Game) / int_d17d7135 | featureConfidence |
1.0 | |
Shobon no Action (Video Game) | hasFeature |
Shobon no Action (Video Game) / int_d17d7135 | |
Shobon no Action (Video Game) / int_d24ed873 | type |
Developer's Foresight | |
Shobon no Action (Video Game) / int_d24ed873 | comment |
Developer's Foresight: Nearly every possible route through the levels was foreseen by the developers, and then all but one of those routes were all filled with unavoidable death traps to limit the player to using only a single precise route. For example, in the fourth level, there's a place where you need to jump over a lava pit. Jump too close to the ledge? You hit an invisible block. Try to jump onto that invisible block and then jump over the lava pit? The invisible cloud kills you. | |
Shobon no Action (Video Game) / int_d24ed873 | featureApplicability |
1.0 | |
Shobon no Action (Video Game) / int_d24ed873 | featureConfidence |
1.0 | |
Shobon no Action (Video Game) | hasFeature |
Shobon no Action (Video Game) / int_d24ed873 | |
Shobon no Action (Video Game) / int_d91700a7 | type |
Minus World | |
Shobon no Action (Video Game) / int_d91700a7 | comment |
Minus World: Press the 0 key on the title screen. We dare you. | |
Shobon no Action (Video Game) / int_d91700a7 | featureApplicability |
1.0 | |
Shobon no Action (Video Game) / int_d91700a7 | featureConfidence |
1.0 | |
Shobon no Action (Video Game) | hasFeature |
Shobon no Action (Video Game) / int_d91700a7 | |
Shobon no Action (Video Game) / int_dbca2c99 | type |
Red Herring | |
Shobon no Action (Video Game) / int_dbca2c99 | comment |
Red Herring: The Bowser Expy and poison mushroom at the end of the last level. Either one kills you, but eventually you'll figure out that you're supposed to use the mushroom to kill "Bowser" instead... but, if you do so, all that does is lead you straight into one last unavoidable Kaizo Trap in the form of a giant chicken man standing in for Toad. To beat the game, forget about "Bowser" and the poison mushroom and instead let the throwing robot enemy carry you above the level, allowing you to bypass "Bowser" and "Toad" and find the real ending. If on the other hand you're playing Syobon Action 2, taking the "Bowser" route leads to you stopping directly in front of the giant chicken man, preventing you from being killed by him and triggering the original game's ending. If you take the upper path leading to the melon, you instead wind up in Level 5, and the game continues until Level 8. | |
Shobon no Action (Video Game) / int_dbca2c99 | featureApplicability |
1.0 | |
Shobon no Action (Video Game) / int_dbca2c99 | featureConfidence |
1.0 | |
Shobon no Action (Video Game) | hasFeature |
Shobon no Action (Video Game) / int_dbca2c99 | |
Shobon no Action (Video Game) / int_dfa40c1b | type |
Didn't See That Coming | |
Shobon no Action (Video Game) / int_dfa40c1b | comment |
Didn't See That Coming: Many traps are well-hidden and come out of nowhere, such as jumping off a ledge, hitting an invisible block, and falling to your death. Invisible clouds! —UNDERGROUND!! | |
Shobon no Action (Video Game) / int_dfa40c1b | featureApplicability |
1.0 | |
Shobon no Action (Video Game) / int_dfa40c1b | featureConfidence |
1.0 | |
Shobon no Action (Video Game) | hasFeature |
Shobon no Action (Video Game) / int_dfa40c1b | |
Shobon no Action (Video Game) / int_e4e86215 | type |
Fake Difficulty | |
Shobon no Action (Video Game) / int_e4e86215 | comment |
Fake Difficulty: A lot of the difficulty comes from all of the traps. However, the game does require quite a bit of skill and patience, so it's definitely not all fake difficulty. | |
Shobon no Action (Video Game) / int_e4e86215 | featureApplicability |
1.0 | |
Shobon no Action (Video Game) / int_e4e86215 | featureConfidence |
1.0 | |
Shobon no Action (Video Game) | hasFeature |
Shobon no Action (Video Game) / int_e4e86215 | |
Shobon no Action (Video Game) / int_e5421161 | type |
Expy | |
Shobon no Action (Video Game) / int_e5421161 | comment |
Expy: Given that this is a Super Mario Bros. parody, most enemies are expies of Mario enemies such as Goombas, Spinies, Thwomps, and Bowser himself. Generally, they're cat-themed. | |
Shobon no Action (Video Game) / int_e5421161 | featureApplicability |
1.0 | |
Shobon no Action (Video Game) / int_e5421161 | featureConfidence |
1.0 | |
Shobon no Action (Video Game) | hasFeature |
Shobon no Action (Video Game) / int_e5421161 | |
Shobon no Action (Video Game) / int_ffd816e7 | type |
Everything Trying to Kill You | |
Shobon no Action (Video Game) / int_ffd816e7 | comment |
Everything Trying to Kill You: Even the clouds want you dead. Even the stars want you dead. Even the pipes want you dead. Even the floor wants you dead! | |
Shobon no Action (Video Game) / int_ffd816e7 | featureApplicability |
1.0 | |
Shobon no Action (Video Game) / int_ffd816e7 | featureConfidence |
1.0 | |
Shobon no Action (Video Game) | hasFeature |
Shobon no Action (Video Game) / int_ffd816e7 | |
Shobon no Action (Video Game) / int_name | type |
ItemName | |
Shobon no Action (Video Game) / int_name | comment |
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Shobon no Action (Video Game) / int_name | featureApplicability |
1.0 | |
Shobon no Action (Video Game) / int_name | featureConfidence |
1.0 | |
Shobon no Action (Video Game) | hasFeature |
Shobon no Action (Video Game) / int_name | |
Shobon no Action (Video Game) / int_name | itemName |
Shobon no Action (Video Game) |
The following is a list of statements referring to the current page from other pages.
Shobon no Action (Video Game) | hasFeature |
Japanese Video Games / int_dcaab211 | |
ShobonNoAction | sameAs |
Shobon no Action (Video Game) |
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Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.