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SiN Episodes: Emergence (Video Game)
- 124 statements
- 23 feature instances
- 6 referencing feature instances
SiN Episodes: Emergence (Video Game) | type |
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SiN Episodes: Emergence (Video Game) | label |
SiN Episodes: Emergence (Video Game) | |
SiN Episodes: Emergence (Video Game) | page |
SiNEpisodesEmergence | |
SiN Episodes: Emergence (Video Game) | comment |
SiN Episodes: Emergence is a 2006 First-Person Shooter developed by Ritual Entertainment. It's the fourth installment of the SiN franchise and is the canonical follow-up to the Wages of Sin Expansion Pack.It stars Colonel John Blade and his Mission Control J.C. Armack once more, however they're joined by newcomer Jessica Cannon, a rookie in HardCorps who's been assigned to rescue Blade after a mission gone wrong led him to being strapped into Elexis Sinclaire's laboratories. Elexis herself isn't alone this time, as she's joined by mafia boss Radek, who wants to use Elexis's discoveries for his own good.The game was developed using Valve Software's Source engine, even reusing code from Half-Life 2. However, this has a justification: at the same time Episodes (the first out of 9 planned episodes) was developed, Ritual Entertainment was developing an Expansion Pack for Quake IV called Awakening. However, said pack was aborted after the commercial failure of the game, leading this game to have a shorter budget and Ritual being sold to MumboJumbo, who put them to work with "casual games". As a result, the remaining eight episodes were scrapped. | |
SiN Episodes: Emergence (Video Game) | fetched |
2023-08-03T15:30:50Z | |
SiN Episodes: Emergence (Video Game) | parsed |
2023-08-03T15:30:50Z | |
SiN Episodes: Emergence (Video Game) | processingComment |
Dropped link to DroughtLevelOfDoom: Not a Feature - ITEM | |
SiN Episodes: Emergence (Video Game) | isPartOf |
DBTropes | |
SiN Episodes: Emergence (Video Game) / int_10b6b5f7 | type |
Cherry Tapping | |
SiN Episodes: Emergence (Video Game) / int_10b6b5f7 | comment |
Cherry Tapping: You can kill SinTEK troops by pistol-whipping them in the face. | |
SiN Episodes: Emergence (Video Game) / int_10b6b5f7 | featureApplicability |
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SiN Episodes: Emergence (Video Game) / int_10b6b5f7 | featureConfidence |
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SiN Episodes: Emergence (Video Game) | hasFeature |
SiN Episodes: Emergence (Video Game) / int_10b6b5f7 | |
SiN Episodes: Emergence (Video Game) / int_29a39f6 | type |
Easter Egg | |
SiN Episodes: Emergence (Video Game) / int_29a39f6 | comment |
Easter Egg: There are multiple secrets involving the Dopefish from Commander Keen. | |
SiN Episodes: Emergence (Video Game) / int_29a39f6 | featureApplicability |
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SiN Episodes: Emergence (Video Game) / int_29a39f6 | featureConfidence |
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SiN Episodes: Emergence (Video Game) | hasFeature |
SiN Episodes: Emergence (Video Game) / int_29a39f6 | |
SiN Episodes: Emergence (Video Game) / int_33ca811a | type |
Game-Breaking Bug | |
SiN Episodes: Emergence (Video Game) / int_33ca811a | comment |
Game-Breaking Bug: The game shipped with a rather nefarious bug with the dynamic difficulty feature. There are hidden triggers, scattered throughout the game, that tweak the difficulty based on, among other things, how much time it takes the player to progress through them. Two such triggers were accidentally created such that they would not disappear after being hit, meaning players who lingered around them would be unknowingly triggering them multiple times per second, causing the difficulty to skyrocket to Nintendo Hard and beyond, quite possibly to the point of being Unwinnable. | |
SiN Episodes: Emergence (Video Game) / int_33ca811a | featureApplicability |
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SiN Episodes: Emergence (Video Game) / int_33ca811a | featureConfidence |
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SiN Episodes: Emergence (Video Game) | hasFeature |
SiN Episodes: Emergence (Video Game) / int_33ca811a | |
SiN Episodes: Emergence (Video Game) / int_3bf7904f | type |
Vengeful Vending Machine | |
SiN Episodes: Emergence (Video Game) / int_3bf7904f | comment |
Vengeful Vending Machine: Vending Machines will eventually release 2 health items if the player keeps interacting with them, further using them will result in live grenades being dumped out instead. | |
SiN Episodes: Emergence (Video Game) / int_3bf7904f | featureApplicability |
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SiN Episodes: Emergence (Video Game) / int_3bf7904f | featureConfidence |
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SiN Episodes: Emergence (Video Game) | hasFeature |
SiN Episodes: Emergence (Video Game) / int_3bf7904f | |
SiN Episodes: Emergence (Video Game) / int_486466ee | type |
Dual Boss | |
SiN Episodes: Emergence (Video Game) / int_486466ee | comment |
Dual Boss: The finale pairs the land-based mutant you fought earlier with an helicopter. | |
SiN Episodes: Emergence (Video Game) / int_486466ee | featureApplicability |
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SiN Episodes: Emergence (Video Game) / int_486466ee | featureConfidence |
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SiN Episodes: Emergence (Video Game) | hasFeature |
SiN Episodes: Emergence (Video Game) / int_486466ee | |
SiN Episodes: Emergence (Video Game) / int_497bdeec | type |
Sexy Surfacing Shot | |
SiN Episodes: Emergence (Video Game) / int_497bdeec | comment |
Sexy Surfacing Shot: The game has a gratuitous fanservice moment of this early on, when Blade has a hallucination of Elexis in a lake, and she slowly surfaces from the water in a Barely-There Swimwear while Shaking the Rump. | |
SiN Episodes: Emergence (Video Game) / int_497bdeec | featureApplicability |
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SiN Episodes: Emergence (Video Game) / int_497bdeec | featureConfidence |
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SiN Episodes: Emergence (Video Game) | hasFeature |
SiN Episodes: Emergence (Video Game) / int_497bdeec | |
SiN Episodes: Emergence (Video Game) / int_4af55b78 | type |
Credits Gag | |
SiN Episodes: Emergence (Video Game) / int_4af55b78 | comment |
Credits Gag: Several characters appear at the end of the credits in order to deliver some goofy lines. These include Jessica, a hobo, a citizen, a SinTEK worker and Radek himself. | |
SiN Episodes: Emergence (Video Game) / int_4af55b78 | featureApplicability |
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SiN Episodes: Emergence (Video Game) / int_4af55b78 | featureConfidence |
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SiN Episodes: Emergence (Video Game) | hasFeature |
SiN Episodes: Emergence (Video Game) / int_4af55b78 | |
SiN Episodes: Emergence (Video Game) / int_63c6c615 | type |
Dynamic Difficulty | |
SiN Episodes: Emergence (Video Game) / int_63c6c615 | comment |
Dynamic Difficulty: The Personal Challenge System is designed to adapt itself to the player's skill level and varies the numbers and toughness of enemies faced in accordance with the player's performance. | |
SiN Episodes: Emergence (Video Game) / int_63c6c615 | featureApplicability |
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SiN Episodes: Emergence (Video Game) / int_63c6c615 | featureConfidence |
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SiN Episodes: Emergence (Video Game) | hasFeature |
SiN Episodes: Emergence (Video Game) / int_63c6c615 | |
SiN Episodes: Emergence (Video Game) / int_65163c3a | type |
Evil Tower of Ominousness | |
SiN Episodes: Emergence (Video Game) / int_65163c3a | comment |
Evil Tower of Ominousness: The SinTEK tower, which Jessica says looks down upon the city. It is first visible when you manage to escape the pit, and if you are at the position where you see explosions from the U4 Lab (and no-clip outside), you can see said tower to the right. Compare this visiblity to the chapter where you enter the U4 Lab, where the SiNTEK tower isn't visible. As everything is practically in walking distance, it would appear as if the tower underwent Ridiculously Fast Construction during the time Blade was underground. | |
SiN Episodes: Emergence (Video Game) / int_65163c3a | featureApplicability |
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SiN Episodes: Emergence (Video Game) / int_65163c3a | featureConfidence |
1.0 | |
SiN Episodes: Emergence (Video Game) | hasFeature |
SiN Episodes: Emergence (Video Game) / int_65163c3a | |
SiN Episodes: Emergence (Video Game) / int_72dd7026 | type |
What the Hell, Player? | |
SiN Episodes: Emergence (Video Game) / int_72dd7026 | comment |
What the Hell, Player?: Staring at Jessica's... assets will cause her to chastise Blade/the player for ogling. | |
SiN Episodes: Emergence (Video Game) / int_72dd7026 | featureApplicability |
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SiN Episodes: Emergence (Video Game) / int_72dd7026 | featureConfidence |
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SiN Episodes: Emergence (Video Game) | hasFeature |
SiN Episodes: Emergence (Video Game) / int_72dd7026 | |
SiN Episodes: Emergence (Video Game) / int_742a6e78 | type |
Gameplay Ally Immortality | |
SiN Episodes: Emergence (Video Game) / int_742a6e78 | comment |
Gameplay Ally Immortality: Jessica is fully invincible to enemy fire and cannot die. | |
SiN Episodes: Emergence (Video Game) / int_742a6e78 | featureApplicability |
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SiN Episodes: Emergence (Video Game) / int_742a6e78 | featureConfidence |
1.0 | |
SiN Episodes: Emergence (Video Game) | hasFeature |
SiN Episodes: Emergence (Video Game) / int_742a6e78 | |
SiN Episodes: Emergence (Video Game) / int_80b5924 | type |
Left Hanging | |
SiN Episodes: Emergence (Video Game) / int_80b5924 | comment |
Left Hanging: Due to its nature, there were more episodes planned after this one, however, the Episodes saga ended after this game, leaving Jessica Cannon's fate unclear. | |
SiN Episodes: Emergence (Video Game) / int_80b5924 | featureApplicability |
1.0 | |
SiN Episodes: Emergence (Video Game) / int_80b5924 | featureConfidence |
1.0 | |
SiN Episodes: Emergence (Video Game) | hasFeature |
SiN Episodes: Emergence (Video Game) / int_80b5924 | |
SiN Episodes: Emergence (Video Game) / int_969fd766 | type |
Theme Song Reveal | |
SiN Episodes: Emergence (Video Game) / int_969fd766 | comment |
Theme Song Reveal: Variants of the main characters' themes will play shortly before they appear. | |
SiN Episodes: Emergence (Video Game) / int_969fd766 | featureApplicability |
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SiN Episodes: Emergence (Video Game) / int_969fd766 | featureConfidence |
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SiN Episodes: Emergence (Video Game) | hasFeature |
SiN Episodes: Emergence (Video Game) / int_969fd766 | |
SiN Episodes: Emergence (Video Game) / int_98b1dc8f | type |
Luck-Based Mission | |
SiN Episodes: Emergence (Video Game) / int_98b1dc8f | comment |
Luck-Based Mission: The game's adaptive difficulty feature causes a lot of this, particularly in the last few levels, where enemy spawns can be regular goons or Elite Mooks completely at random. | |
SiN Episodes: Emergence (Video Game) / int_98b1dc8f | featureApplicability |
1.0 | |
SiN Episodes: Emergence (Video Game) / int_98b1dc8f | featureConfidence |
1.0 | |
SiN Episodes: Emergence (Video Game) | hasFeature |
SiN Episodes: Emergence (Video Game) / int_98b1dc8f | |
SiN Episodes: Emergence (Video Game) / int_a1f82f86 | type |
Enemy Chatter | |
SiN Episodes: Emergence (Video Game) / int_a1f82f86 | comment |
Enemy Chatter: The SinTEK troops will call out orders to each other as you engage them, and will noticeably freak out (to the point of calling in reports that they're taking heavy casualties) when you kill many of them. | |
SiN Episodes: Emergence (Video Game) / int_a1f82f86 | featureApplicability |
1.0 | |
SiN Episodes: Emergence (Video Game) / int_a1f82f86 | featureConfidence |
1.0 | |
SiN Episodes: Emergence (Video Game) | hasFeature |
SiN Episodes: Emergence (Video Game) / int_a1f82f86 | |
SiN Episodes: Emergence (Video Game) / int_a9cec1f1 | type |
Missing Secret | |
SiN Episodes: Emergence (Video Game) / int_a9cec1f1 | comment |
Missing Secret: There are additional Radio Calls for Jessica/JC when the player looks at certain environmental objects, however a large chunk of them (particulary in Sintek Tower) either don't play it all or bring up the radio call prompt, only for no dialogue to ensue once the player presses it. (Such as the findable files of Jessica or Blade's mother.) | |
SiN Episodes: Emergence (Video Game) / int_a9cec1f1 | featureApplicability |
1.0 | |
SiN Episodes: Emergence (Video Game) / int_a9cec1f1 | featureConfidence |
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SiN Episodes: Emergence (Video Game) | hasFeature |
SiN Episodes: Emergence (Video Game) / int_a9cec1f1 | |
SiN Episodes: Emergence (Video Game) / int_b0b8970e | type |
Recycled Animation | |
SiN Episodes: Emergence (Video Game) / int_b0b8970e | comment |
Recycled Animation: One of the ways the game saved on production budget was to reuse code base and even assets like animations and entity code from Half-Life 2, as can be seen in things like the rifle butt used by enemy soldiers, and the mutants' ability to whack physics objects at you. | |
SiN Episodes: Emergence (Video Game) / int_b0b8970e | featureApplicability |
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SiN Episodes: Emergence (Video Game) / int_b0b8970e | featureConfidence |
1.0 | |
SiN Episodes: Emergence (Video Game) | hasFeature |
SiN Episodes: Emergence (Video Game) / int_b0b8970e | |
SiN Episodes: Emergence (Video Game) / int_d7639dba | type |
Achilles' Heel | |
SiN Episodes: Emergence (Video Game) / int_d7639dba | comment |
Achilles' Heel: On the backs of smaller mutants, although this is a substitute for making head shots on normal mooks. | |
SiN Episodes: Emergence (Video Game) / int_d7639dba | featureApplicability |
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SiN Episodes: Emergence (Video Game) / int_d7639dba | featureConfidence |
1.0 | |
SiN Episodes: Emergence (Video Game) | hasFeature |
SiN Episodes: Emergence (Video Game) / int_d7639dba | |
SiN Episodes: Emergence (Video Game) / int_dfb71617 | type |
Male Gaze | |
SiN Episodes: Emergence (Video Game) / int_dfb71617 | comment |
Male Gaze: The opening sequence give us a first person view of Elexis's generous chest from below. | |
SiN Episodes: Emergence (Video Game) / int_dfb71617 | featureApplicability |
1.0 | |
SiN Episodes: Emergence (Video Game) / int_dfb71617 | featureConfidence |
1.0 | |
SiN Episodes: Emergence (Video Game) | hasFeature |
SiN Episodes: Emergence (Video Game) / int_dfb71617 | |
SiN Episodes: Emergence (Video Game) / int_e5898915 | type |
In-Vehicle Invulnerability | |
SiN Episodes: Emergence (Video Game) / int_e5898915 | comment |
In-Vehicle Invulnerability: There's a section where you take fire while in a car. You can lean out to attack, but there's no purpose to make yourself vulnerable to return attacks (aside from having to leave the vehicle to open a gate.) | |
SiN Episodes: Emergence (Video Game) / int_e5898915 | featureApplicability |
1.0 | |
SiN Episodes: Emergence (Video Game) / int_e5898915 | featureConfidence |
1.0 | |
SiN Episodes: Emergence (Video Game) | hasFeature |
SiN Episodes: Emergence (Video Game) / int_e5898915 | |
SiN Episodes: Emergence (Video Game) / int_ef42ca88 | type |
Emergency Weapon | |
SiN Episodes: Emergence (Video Game) / int_ef42ca88 | comment |
Emergency Weapon: There's a quick melee button. Enemies likewise use a melee attack, such as headbutting the player. | |
SiN Episodes: Emergence (Video Game) / int_ef42ca88 | featureApplicability |
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SiN Episodes: Emergence (Video Game) / int_ef42ca88 | featureConfidence |
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SiN Episodes: Emergence (Video Game) | hasFeature |
SiN Episodes: Emergence (Video Game) / int_ef42ca88 | |
SiN Episodes: Emergence (Video Game) / int_f88f2449 | type |
Downer Beginning | |
SiN Episodes: Emergence (Video Game) / int_f88f2449 | comment |
Downer Beginning: Blade starts the game captured by Elexis and at his mercy as she inject him with a drug to turn him into a mutant. | |
SiN Episodes: Emergence (Video Game) / int_f88f2449 | featureApplicability |
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SiN Episodes: Emergence (Video Game) / int_f88f2449 | featureConfidence |
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SiN Episodes: Emergence (Video Game) | hasFeature |
SiN Episodes: Emergence (Video Game) / int_f88f2449 | |
SiN Episodes: Emergence (Video Game) / int_name | type |
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SiN Episodes: Emergence (Video Game) / int_name | featureApplicability |
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SiN Episodes: Emergence (Video Game) |
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