Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Signs of the Sojourner (Video Game)

 Signs of the Sojourner (Video Game)
type
TVTItem
 Signs of the Sojourner (Video Game)
label
Signs of the Sojourner (Video Game)
 Signs of the Sojourner (Video Game)
page
SignsOfTheSojourner
 Signs of the Sojourner (Video Game)
comment
Signs of the Sojourner is a Deck Building Game by Echodog Games, released on PC via Steam in May 2020, and on PlayStation 4, Nintendo Switch, and Xbox One in March 2021.After your mother's funeral, you set out in your truck from the sleepy town of Bartow to travel the country and trade with the locals to keep the family store running. But the road trip isn't so easy, as Nadine and her Caravan group are expecting you to keep the store well-stocked, or else they'll remove Bartow from their trade route. You meet with a colorful cast of characters along your travels and engage in trade relations by making good conversations with them, but as you learn more about them and their previous relations with your mother, it becomes harder for you to communicate......Because the choices you make are determined by how well you play a card-matching game with your conversation partner. You start out with a deck of cards that easily match with the cards of your fellow Bartow residents, but after each conversation, you must choose a card from their deck to gain from the experience, and then replace a card from your deck with it to forget about the past. As you travel farther from home, you'll meet villagers with cards of varying symbols on hand, which represent their personalities, and you must build your deck accordingly so that your conversations with them will go well. There are also special cards that can help or hinder your talk by giving you or the other party Extra Turns, making matches easier, or even shuffling your deck.
 Signs of the Sojourner (Video Game)
fetched
2024-04-28T08:32:05Z
 Signs of the Sojourner (Video Game)
parsed
2024-04-28T08:32:05Z
 Signs of the Sojourner (Video Game)
isPartOf
DBTropes
 Signs of the Sojourner (Video Game) / int_1045c71a
type
Dying Town
 Signs of the Sojourner (Video Game) / int_1045c71a
comment
Dying Town: Bartow, where the protagonist lives and their mother's shop is, has been losing business ever since the railroad broke down.
 Signs of the Sojourner (Video Game) / int_1045c71a
featureApplicability
1.0
 Signs of the Sojourner (Video Game) / int_1045c71a
featureConfidence
1.0
 Signs of the Sojourner (Video Game)
hasFeature
Signs of the Sojourner (Video Game) / int_1045c71a
 Signs of the Sojourner (Video Game) / int_19209d54
type
Sibling Rivalry
 Signs of the Sojourner (Video Game) / int_19209d54
comment
Sibling Rivalry: Tosuto and his twin brother Haruto are at each other's throats over the competition between their food stalls, especially during the Aldhurst cook-off. Tosuto even requests you to confront Haruto about the stolen pickle ingredients if you succeed in your first conversation with the former.
 Signs of the Sojourner (Video Game) / int_19209d54
featureApplicability
1.0
 Signs of the Sojourner (Video Game) / int_19209d54
featureConfidence
1.0
 Signs of the Sojourner (Video Game)
hasFeature
Signs of the Sojourner (Video Game) / int_19209d54
 Signs of the Sojourner (Video Game) / int_1aa08f77
type
Multiple Endings
 Signs of the Sojourner (Video Game) / int_1aa08f77
comment
Multiple Endings: Present, and mostly dependent on the state of the family business. Additionally, completing certain characters' routes will give you special endings for them. If you fail to keep your mother's store well-stocked, it shuts down, and the Caravan cuts ties with Bartow and removes it from its route. Samuel considers moving out to greener pastures, and you and Elias do the same if you've maintained your friendship with him. Ten years later, you open a new store reminiscent of your mother's in another town, but this time, it becomes a hit with the customers. If you're able to keep the store well-stocked, Bartow stays on the Caravan route, and you're able to keep your family business thriving ten years later. Elias even drops by to reconnect with you after all those years.
 Signs of the Sojourner (Video Game) / int_1aa08f77
featureApplicability
1.0
 Signs of the Sojourner (Video Game) / int_1aa08f77
featureConfidence
1.0
 Signs of the Sojourner (Video Game)
hasFeature
Signs of the Sojourner (Video Game) / int_1aa08f77
 Signs of the Sojourner (Video Game) / int_29292e6d
type
Walking the Earth
 Signs of the Sojourner (Video Game) / int_29292e6d
comment
Walking the Earth: Ramir wants to leave Bartow because it reminds him too much of his rough family life and doesn't mind it if the town gets dropped from the Caravan route. You can find him traveling on his own in other towns, trying to start over in a new one.
 Signs of the Sojourner (Video Game) / int_29292e6d
featureApplicability
1.0
 Signs of the Sojourner (Video Game) / int_29292e6d
featureConfidence
1.0
 Signs of the Sojourner (Video Game)
hasFeature
Signs of the Sojourner (Video Game) / int_29292e6d
 Signs of the Sojourner (Video Game) / int_2dc3e97c
type
Ghost Town
 Signs of the Sojourner (Video Game) / int_2dc3e97c
comment
Ghost Town: Hara, where the protagonist's mother founded the Circle, used to be a thriving town, but the Rilkers stripped it of its precious metals after striking a deal with the Circle and its water dried up, forcing its people to move elsewhere. Nameless is the only resident left.
 Signs of the Sojourner (Video Game) / int_2dc3e97c
featureApplicability
1.0
 Signs of the Sojourner (Video Game) / int_2dc3e97c
featureConfidence
1.0
 Signs of the Sojourner (Video Game)
hasFeature
Signs of the Sojourner (Video Game) / int_2dc3e97c
 Signs of the Sojourner (Video Game) / int_3a6a7b0a
type
Starving Artist
 Signs of the Sojourner (Video Game) / int_3a6a7b0a
comment
Starving Artist: Tomas is desperate for money and is nervous about selling his art because he isn't as good as the other artists. He's also pressured by Marques' new vision for the Circle to only accept art of the highest quality.
 Signs of the Sojourner (Video Game) / int_3a6a7b0a
featureApplicability
1.0
 Signs of the Sojourner (Video Game) / int_3a6a7b0a
featureConfidence
1.0
 Signs of the Sojourner (Video Game)
hasFeature
Signs of the Sojourner (Video Game) / int_3a6a7b0a
 Signs of the Sojourner (Video Game) / int_40cc0c7e
type
Bittersweet Ending
 Signs of the Sojourner (Video Game) / int_40cc0c7e
comment
If you fail to keep your mother's store well-stocked, it shuts down, and the Caravan cuts ties with Bartow and removes it from its route. Samuel considers moving out to greener pastures, and you and Elias do the same if you've maintained your friendship with him. Ten years later, you open a new store reminiscent of your mother's in another town, but this time, it becomes a hit with the customers.
 Signs of the Sojourner (Video Game) / int_40cc0c7e
featureApplicability
1.0
 Signs of the Sojourner (Video Game) / int_40cc0c7e
featureConfidence
1.0
 Signs of the Sojourner (Video Game)
hasFeature
Signs of the Sojourner (Video Game) / int_40cc0c7e
 Signs of the Sojourner (Video Game) / int_43702f21
type
Bear Hug
 Signs of the Sojourner (Video Game) / int_43702f21
comment
Bear Hug: Samuel enjoys giving big hugs to the protagonist whenever they talk to him.
 Signs of the Sojourner (Video Game) / int_43702f21
featureApplicability
1.0
 Signs of the Sojourner (Video Game) / int_43702f21
featureConfidence
1.0
 Signs of the Sojourner (Video Game)
hasFeature
Signs of the Sojourner (Video Game) / int_43702f21
 Signs of the Sojourner (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Signs of the Sojourner (Video Game) / int_5049f19d
comment
Do Well, But Not Perfect: "Winning" a conversation isn't necessarily the best option. While you usually want to succeed so that you can acquire goods for your shop, learn new routes, and gather information about your mother, sometimes it's best to stonewall or ignore someone who doesn't have your best interests at heart - which means deliberately failing the conversation.
 Signs of the Sojourner (Video Game) / int_5049f19d
featureApplicability
1.0
 Signs of the Sojourner (Video Game) / int_5049f19d
featureConfidence
1.0
 Signs of the Sojourner (Video Game)
hasFeature
Signs of the Sojourner (Video Game) / int_5049f19d
 Signs of the Sojourner (Video Game) / int_504e271f
type
But Thou Must!
 Signs of the Sojourner (Video Game) / int_504e271f
comment
But Thou Must!: No matter how hard you try, you can't win your very first conversation with Elias because you don't have any card starting with a triangle to continue the chain when he plays a card that ends with one. This is so that your mother will step in to continue the game's tutorial, but despite your argument over the locket, you still remain friends with Elias in the main story.
 Signs of the Sojourner (Video Game) / int_504e271f
featureApplicability
1.0
 Signs of the Sojourner (Video Game) / int_504e271f
featureConfidence
1.0
 Signs of the Sojourner (Video Game)
hasFeature
Signs of the Sojourner (Video Game) / int_504e271f
 Signs of the Sojourner (Video Game) / int_539a54d
type
Ending Memorial Service
 Signs of the Sojourner (Video Game) / int_539a54d
comment
Ending Memorial Service: Miriam dies on your fifth and final trip, and you can attend her funeral, which is headed by Matilde.
 Signs of the Sojourner (Video Game) / int_539a54d
featureApplicability
1.0
 Signs of the Sojourner (Video Game) / int_539a54d
featureConfidence
1.0
 Signs of the Sojourner (Video Game)
hasFeature
Signs of the Sojourner (Video Game) / int_539a54d
 Signs of the Sojourner (Video Game) / int_59af9477
type
Delinquents
 Signs of the Sojourner (Video Game) / int_59af9477
comment
Delinquents: Big Basilio is worried about his brother Li'l Basilio, who joined some gangsters at a very young age to vandalize Anka. His gang will even steal one of your items if you win his staring contest since he lied about giving you Miriam's chocolates if you win. Big Basilio then apologizes to you for his brother's behavior, as he's his only family left after their father was long gone and their mother Mimi abandoned them and left for the Desert Oasis.
 Signs of the Sojourner (Video Game) / int_59af9477
featureApplicability
1.0
 Signs of the Sojourner (Video Game) / int_59af9477
featureConfidence
1.0
 Signs of the Sojourner (Video Game)
hasFeature
Signs of the Sojourner (Video Game) / int_59af9477
 Signs of the Sojourner (Video Game) / int_5aa8b4b6
type
Intrepid Merchant
 Signs of the Sojourner (Video Game) / int_5aa8b4b6
comment
Intrepid Merchant: You join a caravan that constantly travels between cities in order to exchange goods with other people and keep the Family Business running.
 Signs of the Sojourner (Video Game) / int_5aa8b4b6
featureApplicability
1.0
 Signs of the Sojourner (Video Game) / int_5aa8b4b6
featureConfidence
1.0
 Signs of the Sojourner (Video Game)
hasFeature
Signs of the Sojourner (Video Game) / int_5aa8b4b6
 Signs of the Sojourner (Video Game) / int_5b565147
type
Meaningful Background Event
 Signs of the Sojourner (Video Game) / int_5b565147
comment
Meaningful Background Event: When you first arrive in Old Marae, the port is full of fishing boats, but after the earthquake, there are fewer boats because the Rilkers controlled port entry by building the Towers.
 Signs of the Sojourner (Video Game) / int_5b565147
featureApplicability
1.0
 Signs of the Sojourner (Video Game) / int_5b565147
featureConfidence
1.0
 Signs of the Sojourner (Video Game)
hasFeature
Signs of the Sojourner (Video Game) / int_5b565147
 Signs of the Sojourner (Video Game) / int_5c81a18b
type
I Am Not My Father
 Signs of the Sojourner (Video Game) / int_5c81a18b
comment
I Am Not My Father: Big Basilio may look thuggish, but he refuses to take after his father when the latter worked for the Rilkers.
 Signs of the Sojourner (Video Game) / int_5c81a18b
featureApplicability
1.0
 Signs of the Sojourner (Video Game) / int_5c81a18b
featureConfidence
1.0
 Signs of the Sojourner (Video Game)
hasFeature
Signs of the Sojourner (Video Game) / int_5c81a18b
 Signs of the Sojourner (Video Game) / int_5f4ccb21
type
Choice-and-Consequence System
 Signs of the Sojourner (Video Game) / int_5f4ccb21
comment
Choice-and-Consequence System: The story changes not just depending on your conversations succeeding or failing, but also the routes you take; for example, taking a detour for a friend might annoy the rest of the caravan, and cut a trip short.
 Signs of the Sojourner (Video Game) / int_5f4ccb21
featureApplicability
1.0
 Signs of the Sojourner (Video Game) / int_5f4ccb21
featureConfidence
1.0
 Signs of the Sojourner (Video Game)
hasFeature
Signs of the Sojourner (Video Game) / int_5f4ccb21
 Signs of the Sojourner (Video Game) / int_61ce93fd
type
Big Disaster Plot
 Signs of the Sojourner (Video Game) / int_61ce93fd
comment
Big Disaster Plot: After a few months with the Caravan, an earthquake hits the area before the 4th trip, damaging infrastructure and destroying Anka's newly repaired railroad. Elias requests you to get some scrap material from Anka to repair his aunt's coffee shop, and some of the townsfolk play cards with spirals on them to grieve as they deal with the aftermath. The coastal towns also get flooded, and the villagers are trying to recover from it despite the Rilkers' negligence.
 Signs of the Sojourner (Video Game) / int_61ce93fd
featureApplicability
1.0
 Signs of the Sojourner (Video Game) / int_61ce93fd
featureConfidence
1.0
 Signs of the Sojourner (Video Game)
hasFeature
Signs of the Sojourner (Video Game) / int_61ce93fd
 Signs of the Sojourner (Video Game) / int_66dfe36a
type
Missing Mom
 Signs of the Sojourner (Video Game) / int_66dfe36a
comment
Missing Mom: The protagonist's mother has passed away, leaving them to take their place in a travelling caravan to restock the family store and keep it running.
 Signs of the Sojourner (Video Game) / int_66dfe36a
featureApplicability
1.0
 Signs of the Sojourner (Video Game) / int_66dfe36a
featureConfidence
1.0
 Signs of the Sojourner (Video Game)
hasFeature
Signs of the Sojourner (Video Game) / int_66dfe36a
 Signs of the Sojourner (Video Game) / int_6b11ff57
type
Soapbox Sadie
 Signs of the Sojourner (Video Game) / int_6b11ff57
comment
Soapbox Sadie: Tariq marches down the streets of Old Marae in protest against the Rilkers when they control port entry by building the Towers. His mother Talia is worried about him since he'll only get into trouble, but she understands that he wants to do what he believes is right as she used to be a protester herself.
 Signs of the Sojourner (Video Game) / int_6b11ff57
featureApplicability
1.0
 Signs of the Sojourner (Video Game) / int_6b11ff57
featureConfidence
1.0
 Signs of the Sojourner (Video Game)
hasFeature
Signs of the Sojourner (Video Game) / int_6b11ff57
 Signs of the Sojourner (Video Game) / int_6bd689ca
type
Meaningful Echo
 Signs of the Sojourner (Video Game) / int_6bd689ca
comment
Meaningful Echo: In the prologue, your mother advises you and Elias that it's okay if you don't always understand each other, and that a few miscommunications don't have to end your friendship. Elias echoes this in the epilogue when he reconnects with you.
 Signs of the Sojourner (Video Game) / int_6bd689ca
featureApplicability
1.0
 Signs of the Sojourner (Video Game) / int_6bd689ca
featureConfidence
1.0
 Signs of the Sojourner (Video Game)
hasFeature
Signs of the Sojourner (Video Game) / int_6bd689ca
 Signs of the Sojourner (Video Game) / int_7086b98
type
Port Town
 Signs of the Sojourner (Video Game) / int_7086b98
comment
Port Town: Old Marae is a fishing village along the Caravan route that holds a fishing competition on your third trip. You can buy fish products from the villagers here, but their direct and forceful personalities make them difficult to negotiate with without the right cards.
 Signs of the Sojourner (Video Game) / int_7086b98
featureApplicability
1.0
 Signs of the Sojourner (Video Game) / int_7086b98
featureConfidence
1.0
 Signs of the Sojourner (Video Game)
hasFeature
Signs of the Sojourner (Video Game) / int_7086b98
 Signs of the Sojourner (Video Game) / int_78217c5
type
Deck Clogger
 Signs of the Sojourner (Video Game) / int_78217c5
comment
Deck Clogger: Fatigue cards, which build up as you travel, have no symbols, and playing them automatically earns you two strikes at most to your conversation. To get rid of them, you have to end the in-game month at Bartow and unpack your things; play with Thunder if you befriended him; or get into a Random Event that removes one of those cards. During a conversation, Reconsider cards discard your current hand to draw new cards, including Fatigue cards, making them useful for temporarily removing them.
 Signs of the Sojourner (Video Game) / int_78217c5
featureApplicability
1.0
 Signs of the Sojourner (Video Game) / int_78217c5
featureConfidence
1.0
 Signs of the Sojourner (Video Game)
hasFeature
Signs of the Sojourner (Video Game) / int_78217c5
 Signs of the Sojourner (Video Game) / int_7b7f1657
type
Canine Companion
 Signs of the Sojourner (Video Game) / int_7b7f1657
comment
Canine Companion: Thunder the stray dog can tag along with you during your trip, and playing with him removes a Fatigue card. His love also makes it easy for you to talk to him because his cards will always match with yours except for Fatigue cards. He also occasionally finds items for you.
 Signs of the Sojourner (Video Game) / int_7b7f1657
featureApplicability
1.0
 Signs of the Sojourner (Video Game) / int_7b7f1657
featureConfidence
1.0
 Signs of the Sojourner (Video Game)
hasFeature
Signs of the Sojourner (Video Game) / int_7b7f1657
 Signs of the Sojourner (Video Game) / int_7db2e3e0
type
Invincibility Power-Up
 Signs of the Sojourner (Video Game) / int_7db2e3e0
comment
Invincibility Power-Up: Matching four symbols in a row will make you gain Accord, which protects you from a mismatch, which results in a negative reaction, once. Maintaining the chain extends the range of Accord, while your cards can be equipped with a single-use version of it that disappears when placed.
 Signs of the Sojourner (Video Game) / int_7db2e3e0
featureApplicability
1.0
 Signs of the Sojourner (Video Game) / int_7db2e3e0
featureConfidence
1.0
 Signs of the Sojourner (Video Game)
hasFeature
Signs of the Sojourner (Video Game) / int_7db2e3e0
 Signs of the Sojourner (Video Game) / int_890c8068
type
Extra Turn
 Signs of the Sojourner (Video Game) / int_890c8068
comment
Extra Turn: The Chatter card lets you immediately play another card, while the Listen card ends your turn and lets the other player play two cards on theirs.
 Signs of the Sojourner (Video Game) / int_890c8068
featureApplicability
1.0
 Signs of the Sojourner (Video Game) / int_890c8068
featureConfidence
1.0
 Signs of the Sojourner (Video Game)
hasFeature
Signs of the Sojourner (Video Game) / int_890c8068
 Signs of the Sojourner (Video Game) / int_8b568cb7
type
Posthumous Character
 Signs of the Sojourner (Video Game) / int_8b568cb7
comment
Posthumous Character: After your mother's death, you learn more about her as you travel and converse with the people you meet, who fondly remember her legacy in running the family business and founding the Circle (except for Marques, who resents her views on art as a form of enrichment instead of a steady source of income).
 Signs of the Sojourner (Video Game) / int_8b568cb7
featureApplicability
1.0
 Signs of the Sojourner (Video Game) / int_8b568cb7
featureConfidence
1.0
 Signs of the Sojourner (Video Game)
hasFeature
Signs of the Sojourner (Video Game) / int_8b568cb7
 Signs of the Sojourner (Video Game) / int_8fda1bee
type
Card Cycling
 Signs of the Sojourner (Video Game) / int_8fda1bee
comment
Card Cycling: After every conversation, regardless of how it went, the player is forced to replace one of their ten cards with one the other person was using. It symbolizes letting go of the past to grow from the new experience. The Reconsider card discards your entire hand to draw new cards.
 Signs of the Sojourner (Video Game) / int_8fda1bee
featureApplicability
1.0
 Signs of the Sojourner (Video Game) / int_8fda1bee
featureConfidence
1.0
 Signs of the Sojourner (Video Game)
hasFeature
Signs of the Sojourner (Video Game) / int_8fda1bee
 Signs of the Sojourner (Video Game) / int_97d54bb0
type
Tragic Keepsake
 Signs of the Sojourner (Video Game) / int_97d54bb0
comment
Tragic Keepsake: Elias gives the protagonist the latter's mother's locket when they return from their first trip, and they hold onto it dearly during their journey. If Elias helps the protagonist open it before the third trip, the latter will see that it contains a picture of their mom and her oldest friend Isabella when they were younger, surrounded by the members of the Circle. Some people the protagonist meets also recognize the locket during their trip, hinting at their previous connections with the protagonist's mother.
 Signs of the Sojourner (Video Game) / int_97d54bb0
featureApplicability
1.0
 Signs of the Sojourner (Video Game) / int_97d54bb0
featureConfidence
1.0
 Signs of the Sojourner (Video Game)
hasFeature
Signs of the Sojourner (Video Game) / int_97d54bb0
 Signs of the Sojourner (Video Game) / int_98a7ffba
type
Androids Are People, Too
 Signs of the Sojourner (Video Game) / int_98a7ffba
comment
Androids Are People, Too: Airat fights for robot worker's rights, believing that they're citizens, too, since they help in agriculture like real people. He knows the Three Laws of Robotics and is standing up against Rilker Farms' exploitation of them. After Tosende Canals gets flooded, Maya, a robot farmer, reprograms herself to protest against the Rilkers' mistreatment of their employees and lead her fellow workers in supporting unionization.
 Signs of the Sojourner (Video Game) / int_98a7ffba
featureApplicability
1.0
 Signs of the Sojourner (Video Game) / int_98a7ffba
featureConfidence
1.0
 Signs of the Sojourner (Video Game)
hasFeature
Signs of the Sojourner (Video Game) / int_98a7ffba
 Signs of the Sojourner (Video Game) / int_9ba53911
type
Stranger in a Familiar Land
 Signs of the Sojourner (Video Game) / int_9ba53911
comment
Stranger in a Familiar Land: The player starts the game with cards perfect for conversations with the other residents of Bartow. But as you explore and cards with different affinities replace the old, it becomes harder to talk with your kinsmen.
 Signs of the Sojourner (Video Game) / int_9ba53911
featureApplicability
1.0
 Signs of the Sojourner (Video Game) / int_9ba53911
featureConfidence
1.0
 Signs of the Sojourner (Video Game)
hasFeature
Signs of the Sojourner (Video Game) / int_9ba53911
 Signs of the Sojourner (Video Game) / int_9f93adcd
type
In-Universe Game Clock
 Signs of the Sojourner (Video Game) / int_9f93adcd
comment
In-Universe Game Clock: Of the "Event-Induced Time Advancement" sort; travelling to different towns takes in-game days, and you need to return home and restock the family store at the end of every month. There are also events on specific dates, like Anka's reopening of their railroad to Bukam Boro, which is tracked on an in-game calendar and can be attended if you're in-town on the appropriate date.
 Signs of the Sojourner (Video Game) / int_9f93adcd
featureApplicability
1.0
 Signs of the Sojourner (Video Game) / int_9f93adcd
featureConfidence
1.0
 Signs of the Sojourner (Video Game)
hasFeature
Signs of the Sojourner (Video Game) / int_9f93adcd
 Signs of the Sojourner (Video Game) / int_a1b27125
type
Nervous Wreck
 Signs of the Sojourner (Video Game) / int_a1b27125
comment
Nervous Wreck: Tomas is anxious about his sales not going well and often asks you in a hushed tone to buy his paintings. He also always inserts his Clarify cards between other cards instead of in front of the chain.
 Signs of the Sojourner (Video Game) / int_a1b27125
featureApplicability
1.0
 Signs of the Sojourner (Video Game) / int_a1b27125
featureConfidence
1.0
 Signs of the Sojourner (Video Game)
hasFeature
Signs of the Sojourner (Video Game) / int_a1b27125
 Signs of the Sojourner (Video Game) / int_a672255e
type
Doing It for the Art
 Signs of the Sojourner (Video Game) / int_a672255e
comment
Doing It for the Art: In-Universe. The Circle is an artist's organization that aims to enrich the world with their art instead of becoming rich through art. The protagonist's mother and Isabella advocated this and stood up against censorship and exploitation, but Marques opposed them because she believed that art is just a lucrative job.
 Signs of the Sojourner (Video Game) / int_a672255e
featureApplicability
1.0
 Signs of the Sojourner (Video Game) / int_a672255e
featureConfidence
1.0
 Signs of the Sojourner (Video Game)
hasFeature
Signs of the Sojourner (Video Game) / int_a672255e
 Signs of the Sojourner (Video Game) / int_a7c2a9fe
type
Match Maker Quest
 Signs of the Sojourner (Video Game) / int_a7c2a9fe
comment
Matchmaker Quest: There's an achievement for hooking up Mimi with Theo at the Desert Oasis.
 Signs of the Sojourner (Video Game) / int_a7c2a9fe
featureApplicability
1.0
 Signs of the Sojourner (Video Game) / int_a7c2a9fe
featureConfidence
1.0
 Signs of the Sojourner (Video Game)
hasFeature
Signs of the Sojourner (Video Game) / int_a7c2a9fe
 Signs of the Sojourner (Video Game) / int_b06ff73b
type
Variable Mix
 Signs of the Sojourner (Video Game) / int_b06ff73b
comment
Variable Mix: The instruments of each location's background music Fade In and out depending on who you're talking to and how they're feeling.
 Signs of the Sojourner (Video Game) / int_b06ff73b
featureApplicability
1.0
 Signs of the Sojourner (Video Game) / int_b06ff73b
featureConfidence
1.0
 Signs of the Sojourner (Video Game)
hasFeature
Signs of the Sojourner (Video Game) / int_b06ff73b
 Signs of the Sojourner (Video Game) / int_b9e82f09
type
Playable Epilogue
 Signs of the Sojourner (Video Game) / int_b9e82f09
comment
Playable Epilogue: After completing five trips, you speak with Elias one last time ten years later, reflecting on the journeys you had.
 Signs of the Sojourner (Video Game) / int_b9e82f09
featureApplicability
1.0
 Signs of the Sojourner (Video Game) / int_b9e82f09
featureConfidence
1.0
 Signs of the Sojourner (Video Game)
hasFeature
Signs of the Sojourner (Video Game) / int_b9e82f09
 Signs of the Sojourner (Video Game) / int_bb48f8ba
type
Timed Mission
 Signs of the Sojourner (Video Game) / int_bb48f8ba
comment
Timed Mission: The player has five in-game months to travel with the caravan, explore, and/or keep the family store running. They have 50 days a month to travel, and their truck breaks down on the last calendar day, forcing them to return to Bartow.
 Signs of the Sojourner (Video Game) / int_bb48f8ba
featureApplicability
1.0
 Signs of the Sojourner (Video Game) / int_bb48f8ba
featureConfidence
1.0
 Signs of the Sojourner (Video Game)
hasFeature
Signs of the Sojourner (Video Game) / int_bb48f8ba
 Signs of the Sojourner (Video Game) / int_c4e4e17f
type
Electronic Speech Impediment
 Signs of the Sojourner (Video Game) / int_c4e4e17f
comment
Electronic Speech Impediment: XN-220's dialogue shakes whenever he mentions something plot-important such as your mother's locket.
 Signs of the Sojourner (Video Game) / int_c4e4e17f
featureApplicability
1.0
 Signs of the Sojourner (Video Game) / int_c4e4e17f
featureConfidence
1.0
 Signs of the Sojourner (Video Game)
hasFeature
Signs of the Sojourner (Video Game) / int_c4e4e17f
 Signs of the Sojourner (Video Game) / int_c5fe6c81
type
Strong Family Resemblance
 Signs of the Sojourner (Video Game) / int_c5fe6c81
comment
Strong Family Resemblance: Aurora initially mistakes you for your mother when you first meet her. She also remarks in your second conversation with her that the resemblance is unmistakable.
 Signs of the Sojourner (Video Game) / int_c5fe6c81
featureApplicability
1.0
 Signs of the Sojourner (Video Game) / int_c5fe6c81
featureConfidence
1.0
 Signs of the Sojourner (Video Game)
hasFeature
Signs of the Sojourner (Video Game) / int_c5fe6c81
 Signs of the Sojourner (Video Game) / int_c9861848
type
Video Game Caring Potential
 Signs of the Sojourner (Video Game) / int_c9861848
comment
Video Game Caring Potential: You can befriend the townsfolk by listening to their perspective and literally playing your cards right...
 Signs of the Sojourner (Video Game) / int_c9861848
featureApplicability
1.0
 Signs of the Sojourner (Video Game) / int_c9861848
featureConfidence
1.0
 Signs of the Sojourner (Video Game)
hasFeature
Signs of the Sojourner (Video Game) / int_c9861848
 Signs of the Sojourner (Video Game) / int_cb0743c0
type
Lame Pun Reaction
 Signs of the Sojourner (Video Game) / int_cb0743c0
comment
Lame Pun Reaction: If Elias buys Tosuto's pickles, he'll say that he'll relish them, which the protagonist finds "awful".
 Signs of the Sojourner (Video Game) / int_cb0743c0
featureApplicability
1.0
 Signs of the Sojourner (Video Game) / int_cb0743c0
featureConfidence
1.0
 Signs of the Sojourner (Video Game)
hasFeature
Signs of the Sojourner (Video Game) / int_cb0743c0
 Signs of the Sojourner (Video Game) / int_e27e757e
type
Trauma Inn
 Signs of the Sojourner (Video Game) / int_e27e757e
comment
Trauma Inn: Bartow serves as your resting area to remove any Fatigue cards, which build up as you travel and don't match with any symbol, ending your conversation on a bad note if you're not careful with them. However, you must unpack your things in order to remove them, so you'll still have Fatigue cards if you talk to the residents before that. Additionally, some random events such as relaxing in your truck and playing with Thunder can also remove Fatigue cards.
 Signs of the Sojourner (Video Game) / int_e27e757e
featureApplicability
1.0
 Signs of the Sojourner (Video Game) / int_e27e757e
featureConfidence
1.0
 Signs of the Sojourner (Video Game)
hasFeature
Signs of the Sojourner (Video Game) / int_e27e757e
 Signs of the Sojourner (Video Game) / int_e2ccee25
type
Animal Motifs
 Signs of the Sojourner (Video Game) / int_e2ccee25
comment
Animal Motifs: The cynical, standoffish Ramir grew up with snakes as a child and can relate to them. As much as he wants to leave Bartow, he can't help but miss them there.
 Signs of the Sojourner (Video Game) / int_e2ccee25
featureApplicability
1.0
 Signs of the Sojourner (Video Game) / int_e2ccee25
featureConfidence
1.0
 Signs of the Sojourner (Video Game)
hasFeature
Signs of the Sojourner (Video Game) / int_e2ccee25
 Signs of the Sojourner (Video Game) / int_e3f34fb4
type
Featureless Protagonist
 Signs of the Sojourner (Video Game) / int_e3f34fb4
comment
Featureless Protagonist: Your character is always seen from behind, and wears an animal-eared hoodie that covers the back of their head.
 Signs of the Sojourner (Video Game) / int_e3f34fb4
featureApplicability
1.0
 Signs of the Sojourner (Video Game) / int_e3f34fb4
featureConfidence
1.0
 Signs of the Sojourner (Video Game)
hasFeature
Signs of the Sojourner (Video Game) / int_e3f34fb4
 Signs of the Sojourner (Video Game) / int_e53426b9
type
Desert Bandits
 Signs of the Sojourner (Video Game) / int_e53426b9
comment
Desert Bandits: When you first meet Klaus in Clifton, she gives you some roasted nuts if your conversation with her goes well. She tells you to keep her goods a secret or else people will flock to her to buy them. It turns out she stole them from Alexis' stall, and if you talk to her again and get on her good side, she'll steal one of your items and run away to the Desert Oasis. You can chase her there to try taking it back.
 Signs of the Sojourner (Video Game) / int_e53426b9
featureApplicability
1.0
 Signs of the Sojourner (Video Game) / int_e53426b9
featureConfidence
1.0
 Signs of the Sojourner (Video Game)
hasFeature
Signs of the Sojourner (Video Game) / int_e53426b9
 Signs of the Sojourner (Video Game) / int_ef20d7bc
type
A Minor Kidroduction
 Signs of the Sojourner (Video Game) / int_ef20d7bc
comment
A Minor Kidroduction: The prologue shows the protagonist and their Childhood Friend Elias arguing over the former's mother's locket, with her stepping in to teach them how to make good conversations with each other, serving as the game's tutorial. The story proper then begins 15 years later, after her funeral.
 Signs of the Sojourner (Video Game) / int_ef20d7bc
featureApplicability
1.0
 Signs of the Sojourner (Video Game) / int_ef20d7bc
featureConfidence
1.0
 Signs of the Sojourner (Video Game)
hasFeature
Signs of the Sojourner (Video Game) / int_ef20d7bc
 Signs of the Sojourner (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 Signs of the Sojourner (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: ...Or you can become enemies with them by intentionally mismatching with their cards to throw the conversation. Failing their conversations twice in a row will make them refuse to speak to you again. However, it's nearly impossible to mismatch with Thunder since his cards always match with yoursnote you have to mismatch with yourself using Chatter cards to give yourself extra turns, and somehow failing the conversation won't affect his friendship with you.
 Signs of the Sojourner (Video Game) / int_f87c42d4
featureApplicability
1.0
 Signs of the Sojourner (Video Game) / int_f87c42d4
featureConfidence
1.0
 Signs of the Sojourner (Video Game)
hasFeature
Signs of the Sojourner (Video Game) / int_f87c42d4
 Signs of the Sojourner (Video Game) / int_f9a49c92
type
Random Event
 Signs of the Sojourner (Video Game) / int_f9a49c92
comment
Random Event: Every run of the game is different due to some people, and their associated sidequests, not appearing at the same points all the time. You'll also encounter random events on the road such as spotting other travelers, who'll upgrade one of your cards if you join them.
 Signs of the Sojourner (Video Game) / int_f9a49c92
featureApplicability
1.0
 Signs of the Sojourner (Video Game) / int_f9a49c92
featureConfidence
1.0
 Signs of the Sojourner (Video Game)
hasFeature
Signs of the Sojourner (Video Game) / int_f9a49c92
 Signs of the Sojourner (Video Game) / int_fbba5e98
type
Gadgeteer Genius
 Signs of the Sojourner (Video Game) / int_fbba5e98
comment
Gadgeteer Genius: Big Basilio makes model trains for a living and is curious about the technology in Tosende Canals. He requests you to see the androids there after your first meeting with him.
 Signs of the Sojourner (Video Game) / int_fbba5e98
featureApplicability
1.0
 Signs of the Sojourner (Video Game) / int_fbba5e98
featureConfidence
1.0
 Signs of the Sojourner (Video Game)
hasFeature
Signs of the Sojourner (Video Game) / int_fbba5e98
 Signs of the Sojourner (Video Game) / int_fcbcc221
type
Robot Buddy
 Signs of the Sojourner (Video Game) / int_fcbcc221
comment
Robot Buddy: Haruto built XN-220 to help him with his vinegar business in Rimina.
 Signs of the Sojourner (Video Game) / int_fcbcc221
featureApplicability
1.0
 Signs of the Sojourner (Video Game) / int_fcbcc221
featureConfidence
1.0
 Signs of the Sojourner (Video Game)
hasFeature
Signs of the Sojourner (Video Game) / int_fcbcc221
 Signs of the Sojourner (Video Game) / int_fe6aff01
type
Somebody Named "Nobody"
 Signs of the Sojourner (Video Game) / int_fe6aff01
comment
Somebody Named "Nobody": Nameless, one of the co-founders of the Circle, removed his name after he and the protagonist's mother failed to save Hara from being exploited by the Rilkers.
 Signs of the Sojourner (Video Game) / int_fe6aff01
featureApplicability
1.0
 Signs of the Sojourner (Video Game) / int_fe6aff01
featureConfidence
1.0
 Signs of the Sojourner (Video Game)
hasFeature
Signs of the Sojourner (Video Game) / int_fe6aff01
 Signs of the Sojourner (Video Game) / int_name
type
ItemName
 Signs of the Sojourner (Video Game) / int_name
comment
 Signs of the Sojourner (Video Game) / int_name
featureApplicability
1.0
 Signs of the Sojourner (Video Game) / int_name
featureConfidence
1.0
 Signs of the Sojourner (Video Game)
hasFeature
Signs of the Sojourner (Video Game) / int_name
 Signs of the Sojourner (Video Game) / int_name
itemName
Signs of the Sojourner (Video Game)

The following is a list of statements referring to the current page from other pages.

 Signs of the Sojourner (Video Game)
hasFeature
A Minor Kidroduction / int_af2978e6
 Signs of the Sojourner (Video Game)
hasFeature
American Video Games / int_af2978e6
 Signs of the Sojourner (Video Game)
hasFeature
Androids Are People, Too / int_af2978e6
 Signs of the Sojourner (Video Game)
hasFeature
Card Cycling / int_af2978e6
 Signs of the Sojourner (Video Game)
hasFeature
Deck Clogger / int_af2978e6
 Signs of the Sojourner (Video Game)
hasFeature
Deckbuilding Game / int_af2978e6
 Signs of the Sojourner (Video Game)
hasFeature
Indie Game / int_af2978e6
 Signs of the Sojourner (Video Game)
hasFeature
Intrepid Merchant / int_af2978e6
 Signs of the Sojourner (Video Game)
hasFeature
Match Maker Quest / int_af2978e6
 Signs of the Sojourner (Video Game)
hasFeature
Permanent Placeholder / int_af2978e6
 Signs of the Sojourner (Video Game)
hasFeature
Working Title / int_af2978e6