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Slave Zero (Video Game)

 Slave Zero (Video Game)
type
TVTItem
 Slave Zero (Video Game)
label
Slave Zero (Video Game)
 Slave Zero (Video Game)
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SlaveZero
 Slave Zero (Video Game)
comment
It's 500 years in the future, and the world is ruled by SovKhan, whose base of operations is in the vast city complex known as Megacity S1-9. Out to stop his tyrannical rule is a group of resistance warriors descended from an ancient group of warriors called the Guardians. This fight seems rather one-sided, since SovKhan's forces are bolstered heavily by the use of 60-foot tall biomechanical Humongous Mechas known as Evangeli- sorry, "Slaves", grown from cybernetic embryos and a piece of Applied Phlebotinum known as NTR95879, or "dark matter". However, hope arrives to the guardians by way of a captured Slave unit called "Slave Zero", who is not only the original Slave that all the other slaves have been cloned from, but has also had a resistance member's mind permanently uploaded into its brain.What follows is an urban rampage through various assorted cyberpunk cityscapes, with a nice assortment of gun combat, shoulder-mounted missiles, and plenty of terrain destruction.Such is the story of Slave Zero, a Mecha Game heavily influenced by the style of shows such as Neon Genesis Evangelion. Released originally in 1999 by Infogrames, with development helmed by Accolade, the game was originally marketed on the technology behind Accolade's "Ecstasy" engine, but was a commercial flop in the wake of the game's initially lukewarm reception, and ended up being the only game made with the engine.The PC version of the game has since been released on GOG by Tommo, Inc., and on Steam by Nightdive Studios.A side-scrolling action prequel developed by Poppy Works, titled Slave Zero X, was announced June 15th, 2022 by Ziggurat Interactive, who have become the series' new owners, and was released on February 21st, 2024. Additionally, Slave Zero X has a prequel itself in Episode Enyo, a short first-person shooter campaign following one of the game's antagonists that released on January 16th, 2024. Mind you, this is a campaign made for Quake.
 Slave Zero (Video Game)
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2024-02-29T20:08:07Z
 Slave Zero (Video Game)
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2024-02-29T20:08:07Z
 Slave Zero (Video Game)
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Dropped link to ShogoMobileArmorDivision: Not a Feature - ITEM
 Slave Zero (Video Game)
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DBTropes
 Slave Zero (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 Slave Zero (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: Throwing cars as a means of attack, especially considering Slave Zero already has a missile launcher. The first person perspective, since it's obvious the game was designed with a third person in mind, and the first-person perspective merely comes across as an attempt to ape Shogo: Mobile Armor Division.
 Slave Zero (Video Game) / int_2bdae2ae
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Slave Zero (Video Game) / int_2bdae2ae
 Slave Zero (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Slave Zero (Video Game) / int_33ca811a
comment
Game-Breaking Bug: Like several other games in this era, the initial release was hard-coded to assume that D: was the optical drive used to install the game, and would give a "no disc" error if the drive had any other letter. Fortunately, this was corrected in a patch, and it's naturally a non-issue with the GOG version.
 Slave Zero (Video Game) / int_33ca811a
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 Slave Zero (Video Game) / int_3ac5110b
type
Unintentionally Unwinnable
 Slave Zero (Video Game) / int_3ac5110b
comment
Unintentionally Unwinnable: Unless one pick up the Valhalla rocket launchernote which most players are likely not to, as the game defaults to "only pick up upgrades" for weapon selection and the Valhalla is superseded by the homing Zulu rocket launcher., the Final Boss is unbeatable on hard mode as he has more health than there is ammo available. There is additional ammunition embedded in the walls, and supply drops that should provide ammo but instead are passive decorations that can be walked through, both of which would have helped.
 Slave Zero (Video Game) / int_3ac5110b
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Slave Zero (Video Game) / int_3ac5110b
 Slave Zero (Video Game) / int_3babae20
type
Degraded Boss
 Slave Zero (Video Game) / int_3babae20
comment
Degraded Boss: The Piranha Sentinel is treated as a boss in the first level, complete with boss healthbar and introductory cutscenes, but it becomes a generic enemy as early as the third level.
 Slave Zero (Video Game) / int_3babae20
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 Slave Zero (Video Game) / int_4b4ac0ca
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Homing Projectile
 Slave Zero (Video Game) / int_4b4ac0ca
comment
Homing Projectile: The Stone Dog Guided Missile System and Zulu Engagement Missile System. They do less damage than their non-homing counterparts but are very useful for knocking out raider sentinels from the sky.
 Slave Zero (Video Game) / int_4b4ac0ca
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Slave Zero (Video Game) / int_4b4ac0ca
 Slave Zero (Video Game) / int_548bd053
type
Guns Akimbo
 Slave Zero (Video Game) / int_548bd053
comment
Guns Akimbo: Slave Zero is depicted wielding two of the initial machine guns, though you can't do this in-game.
 Slave Zero (Video Game) / int_548bd053
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 Slave Zero (Video Game) / int_5561eef8
type
Suspicious Video-Game Generosity
 Slave Zero (Video Game) / int_5561eef8
comment
Suspicious Video-Game Generosity: All bosses are preceded with a whole bunch of of ammo pickups and health packs. Sovkhan also has a small armory prior to him allowing you to choose whatever weapon you prefer to fight him with.
 Slave Zero (Video Game) / int_5561eef8
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Slave Zero (Video Game) / int_5561eef8
 Slave Zero (Video Game) / int_5874eb12
type
Organic Technology
 Slave Zero (Video Game) / int_5874eb12
comment
Organic Technology: The Slave units are this trope, given the fact that they're said to be "grown" rather than simply "manufactured".
 Slave Zero (Video Game) / int_5874eb12
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Slave Zero (Video Game) / int_5874eb12
 Slave Zero (Video Game) / int_59848cd4
type
Mecha-Enabling Phlebotinum
 Slave Zero (Video Game) / int_59848cd4
comment
Mecha-Enabling Phlebotinum: Dark Matter. Slaves can't be made without it, and they need it to function.
 Slave Zero (Video Game) / int_59848cd4
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Slave Zero (Video Game) / int_59848cd4
 Slave Zero (Video Game) / int_6916aa69
type
Homing Lasers
 Slave Zero (Video Game) / int_6916aa69
comment
Homing Lasers: Both Sanguinar and the SovKhan are capable of delivering these, and this usually signifies an instant game over if you let them catch you. To avoid the former you have to keep shooting him and make him fall before he can make the attack (since his arena offers no place to hide) and for the later you just have put some obstacle between you and it.
 Slave Zero (Video Game) / int_6916aa69
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 Slave Zero (Video Game)
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Slave Zero (Video Game) / int_6916aa69
 Slave Zero (Video Game) / int_6ec03ba1
type
Mook Maker
 Slave Zero (Video Game) / int_6ec03ba1
comment
Mook Maker: The Slave unit lifts, which can be destroyed to stop spawning in enemies.
 Slave Zero (Video Game) / int_6ec03ba1
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Slave Zero (Video Game) / int_6ec03ba1
 Slave Zero (Video Game) / int_73ebfe34
type
Boss Arena Urgency
 Slave Zero (Video Game) / int_73ebfe34
comment
Boss Arena Urgency: The fight against Revenant prime takes place on a series of platforms which they regularly destroy one by one.
 Slave Zero (Video Game) / int_73ebfe34
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Slave Zero (Video Game) / int_73ebfe34
 Slave Zero (Video Game) / int_82108e3d
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Attack Its Weak Point
 Slave Zero (Video Game) / int_82108e3d
comment
Attack Its Weak Point: The final boss can only be damaged by shooting it in the face (where Sovkahn is piloting it from) - You did bring the Hellspike cannon right?
 Slave Zero (Video Game) / int_82108e3d
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Slave Zero (Video Game) / int_82108e3d
 Slave Zero (Video Game) / int_a0f61fe2
type
Power-Up Letdown
 Slave Zero (Video Game) / int_a0f61fe2
comment
Power-Up Letdown: The fourth-tier Energy Weapon fires a continuous laser beam that eats through your entire ammo store in seconds and does far less than its predecessor, a powerful sniper rifle that can two-shot a Titan-class Sentinel while using hardly any ammo at all and is also the only weapon capable of reliable damaging the final boss. Similarly, the third-tier Machine Gun does heavy damage, but rapidly chews through your ammo. And its fourth tier (siege cannon) is a single-shot cannon that, while doing descent damage, fires in an arc, making incredibly difficult to hit distant targets.
 Slave Zero (Video Game) / int_a0f61fe2
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 Slave Zero (Video Game) / int_a247c4bf
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A Mech by Any Other Name
 Slave Zero (Video Game) / int_a247c4bf
comment
A Mech by Any Other Name: "Slaves" which are living beings whose flesh is grafted in an armor not unlike an Evangelion.
 Slave Zero (Video Game) / int_a247c4bf
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 Slave Zero (Video Game) / int_a7372109
type
Rewarding Vandalism
 Slave Zero (Video Game) / int_a7372109
comment
Rewarding Vandalism: Ammo and health can be found by destroying small buildings.
 Slave Zero (Video Game) / int_a7372109
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 Slave Zero (Video Game) / int_a7372109
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Slave Zero (Video Game) / int_a7372109
 Slave Zero (Video Game) / int_bfc872db
type
Rise to the Challenge
 Slave Zero (Video Game) / int_bfc872db
comment
Rise to the Challenge: Memorably, the fight against Sanguinar takes place inside a big tube that's slowly filling with acid which also consumes ammo/health packs unless you grab them quickly enough.
 Slave Zero (Video Game) / int_bfc872db
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 Slave Zero (Video Game) / int_c27ad3cc
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Everything Breaks
 Slave Zero (Video Game) / int_c27ad3cc
comment
Everything Breaks: Certain buildings can be destroyed to reveal pickups.
 Slave Zero (Video Game) / int_c27ad3cc
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Slave Zero (Video Game) / int_c27ad3cc
 Slave Zero (Video Game) / int_d2567b76
type
Knockback
 Slave Zero (Video Game) / int_d2567b76
comment
Knockback: The hellspike wielding Titan-class Sentinel causes this, very annoying if you happen to be next to a Bottomless Pit.
 Slave Zero (Video Game) / int_d2567b76
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1.0
 Slave Zero (Video Game) / int_d2567b76
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 Slave Zero (Video Game)
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Slave Zero (Video Game) / int_d2567b76
 Slave Zero (Video Game) / int_e0ce2471
type
Absurdly Sharp Claws
 Slave Zero (Video Game) / int_e0ce2471
comment
Absurdly Sharp Claws: Slave Zero itself, although more for decoration than as a weapon.
 Slave Zero (Video Game) / int_e0ce2471
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 Slave Zero (Video Game) / int_e0ce2471
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 Slave Zero (Video Game)
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Slave Zero (Video Game) / int_e0ce2471
 Slave Zero (Video Game) / int_e2cbeee9
type
Gangsta Style
 Slave Zero (Video Game) / int_e2cbeee9
comment
Gangsta Style: How Slave Zero wields the one-handed guns.
 Slave Zero (Video Game) / int_e2cbeee9
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 Slave Zero (Video Game) / int_e2cbeee9
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 Slave Zero (Video Game)
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Slave Zero (Video Game) / int_e2cbeee9
 Slave Zero (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 Slave Zero (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: Aside from the two main weapons and rocket launcher, another means of attack is the ability to pick up cars and pedestrians and throw them.
 Slave Zero (Video Game) / int_f87c42d4
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 Slave Zero (Video Game)
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Slave Zero (Video Game) / int_f87c42d4
 Slave Zero (Video Game) / int_faf36236
type
Cyberpunk
 Slave Zero (Video Game) / int_faf36236
comment
Cyberpunk: Darkened cityscapes, neon billboards and all.
 Slave Zero (Video Game) / int_faf36236
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Slave Zero (Video Game)

The following is a list of statements referring to the current page from other pages.

 Slave Zero (Video Game)
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American Video Games / int_e03d466c
 Slave Zero (Video Game)
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Mook Maker / int_e03d466c
 Slave Zero (Video Game)
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Rewarding Vandalism / int_e03d466c
 Slave Zero (Video Game)
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Shoulder Cannon / int_e03d466c
 Slave Zero (Video Game)
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Unintentionally Unwinnable / int_e03d466c