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So Far (Video Game)
- 88 statements
- 16 feature instances
- 2 referencing feature instances
So Far (Video Game) | type |
TVTItem | |
So Far (Video Game) | label |
So Far (Video Game) | |
So Far (Video Game) | page |
SoFar | |
So Far (Video Game) | comment |
So Far is a freeware surreal fantasy Interactive Fiction game by Andrew Plotkin, published in 1996. As it starts, you are sitting in a sweltering theatre, waiting for Aessa, who's stood you up again. As you leave, you feel a mysterious draft of cool air. Following it will lead you to a series of strange shadows that serve as portals between several strange lands.Can be downloaded or played online here. | |
So Far (Video Game) | fetched |
2024-03-07T15:46:48Z | |
So Far (Video Game) | parsed |
2024-03-07T15:46:48Z | |
So Far (Video Game) | isPartOf |
DBTropes | |
So Far (Video Game) / int_143e6c8d | type |
Heroic Mime | |
So Far (Video Game) / int_143e6c8d | comment |
Heroic Mime: The protagonist is capable of speech, but any sapients you encounter in your journey are either hostile or simply unable to communicate with you. You get to speak once, at the very end. | |
So Far (Video Game) / int_143e6c8d | featureApplicability |
1.0 | |
So Far (Video Game) / int_143e6c8d | featureConfidence |
1.0 | |
So Far (Video Game) | hasFeature |
So Far (Video Game) / int_143e6c8d | |
So Far (Video Game) / int_18d15922 | type |
Title Drop | |
So Far (Video Game) / int_18d15922 | comment |
Title Drop: The title is dropped in Imita's monologue in Rito and Imita, where she bewails her fate. Like the game itself, Rito and Imita is the story of an unhappy relationship that ends in reconciliation. | |
So Far (Video Game) / int_18d15922 | featureApplicability |
1.0 | |
So Far (Video Game) / int_18d15922 | featureConfidence |
1.0 | |
So Far (Video Game) | hasFeature |
So Far (Video Game) / int_18d15922 | |
So Far (Video Game) / int_18eb5500 | type |
Beautiful Void | |
So Far (Video Game) / int_18eb5500 | comment |
Beautiful Void: The majority of places you visit have no inhabitants, being either wilderness or crumbling ruins (in what may be After the End), all poetically and evocatively described. Even when you do meet other humans, you cannot communicate with them. | |
So Far (Video Game) / int_18eb5500 | featureApplicability |
1.0 | |
So Far (Video Game) / int_18eb5500 | featureConfidence |
1.0 | |
So Far (Video Game) | hasFeature |
So Far (Video Game) / int_18eb5500 | |
So Far (Video Game) / int_285f34c7 | type |
World of Symbolism | |
So Far (Video Game) / int_285f34c7 | comment |
World of Symbolism: A possible interpretation of the game is that it is simply the protagonist symbolically working his way through his feelings and doubts about his relationship. | |
So Far (Video Game) / int_285f34c7 | featureApplicability |
1.0 | |
So Far (Video Game) / int_285f34c7 | featureConfidence |
1.0 | |
So Far (Video Game) | hasFeature |
So Far (Video Game) / int_285f34c7 | |
So Far (Video Game) / int_420081bf | type |
Alien Sky | |
So Far (Video Game) / int_420081bf | comment |
Alien Sky: The game's starting area has two moons, and the same is true for every other place you visit through the shadows (the ones where you can see the sky, at any rate), implying that no matter how alien they seem, they are all set on the protagonist's home planet. | |
So Far (Video Game) / int_420081bf | featureApplicability |
1.0 | |
So Far (Video Game) / int_420081bf | featureConfidence |
1.0 | |
So Far (Video Game) | hasFeature |
So Far (Video Game) / int_420081bf | |
So Far (Video Game) / int_5313c266 | type |
Bookends | |
So Far (Video Game) / int_5313c266 | comment |
Book Ends: In the final scene, the line with which the protagonist reconciles with Aessa is the line Rito speaks to Imita in the play at the start. | |
So Far (Video Game) / int_5313c266 | featureApplicability |
1.0 | |
So Far (Video Game) / int_5313c266 | featureConfidence |
1.0 | |
So Far (Video Game) | hasFeature |
So Far (Video Game) / int_5313c266 | |
So Far (Video Game) / int_5db59a03 | type |
Brown Note | |
So Far (Video Game) / int_5db59a03 | comment |
Brown Note: In the dark area, you come across a possibly sentient sound that follows you around, growing in intensity until it kills you. To survive, you have to find another note that resonates with it, cancelling it out. | |
So Far (Video Game) / int_5db59a03 | featureApplicability |
1.0 | |
So Far (Video Game) / int_5db59a03 | featureConfidence |
1.0 | |
So Far (Video Game) | hasFeature |
So Far (Video Game) / int_5db59a03 | |
So Far (Video Game) / int_62259825 | type |
Nintendo Hard | |
So Far (Video Game) / int_62259825 | comment |
Nintendo Hard: One of Plotkin's most difficult games, primarily thanks to the ability to lose or destroy an item you need and not realise it until later. | |
So Far (Video Game) / int_62259825 | featureApplicability |
1.0 | |
So Far (Video Game) / int_62259825 | featureConfidence |
1.0 | |
So Far (Video Game) | hasFeature |
So Far (Video Game) / int_62259825 | |
So Far (Video Game) / int_66f763c0 | type |
Interface Screw | |
So Far (Video Game) / int_66f763c0 | comment |
Interface Screw: If you lick the frozen metal pole, the game text will change so that it sounds like itf fpoken by fomeone wiv deir tobgue ftuck. | |
So Far (Video Game) / int_66f763c0 | featureApplicability |
1.0 | |
So Far (Video Game) / int_66f763c0 | featureConfidence |
1.0 | |
So Far (Video Game) | hasFeature |
So Far (Video Game) / int_66f763c0 | |
So Far (Video Game) / int_7836c43 | type |
Casting a Shadow | |
So Far (Video Game) / int_7836c43 | comment |
Casting a Shadow: All shadows you come across are supernatural portals letting you travel between different areas. Like so much else in the game, the reason for this is left a mystery. | |
So Far (Video Game) / int_7836c43 | featureApplicability |
1.0 | |
So Far (Video Game) / int_7836c43 | featureConfidence |
1.0 | |
So Far (Video Game) | hasFeature |
So Far (Video Game) / int_7836c43 | |
So Far (Video Game) / int_7fd142ef | type |
Shared Universe | |
So Far (Video Game) / int_7fd142ef | comment |
Shared Universe: With Spider and Web; the world in Spider and Web also has two moons, and a copy of Rito and Imita is on the interrogator's desk. | |
So Far (Video Game) / int_7fd142ef | featureApplicability |
1.0 | |
So Far (Video Game) / int_7fd142ef | featureConfidence |
1.0 | |
So Far (Video Game) | hasFeature |
So Far (Video Game) / int_7fd142ef | |
So Far (Video Game) / int_8f4a4aad | type |
Tongue on the Flagpole | |
So Far (Video Game) / int_8f4a4aad | comment |
Tongue on the Flagpole: You come across a metal pole in the icy realm. If you stay around long enough, the game text starts telling you to lick it. And if you do, the only way to free yourself involves using up an item that you will need later, so don't do it. | |
So Far (Video Game) / int_8f4a4aad | featureApplicability |
1.0 | |
So Far (Video Game) / int_8f4a4aad | featureConfidence |
1.0 | |
So Far (Video Game) | hasFeature |
So Far (Video Game) / int_8f4a4aad | |
So Far (Video Game) / int_c145f69b | type |
Subverted Trope | |
So Far (Video Game) / int_c145f69b | comment |
One area is in complete darkness. Unlike in most Interactive Fiction games with a dark area, bringing a light source isn't the answer. You'll need to navigate it by the different sounds you can hear. | |
So Far (Video Game) / int_c145f69b | featureApplicability |
1.0 | |
So Far (Video Game) / int_c145f69b | featureConfidence |
1.0 | |
So Far (Video Game) | hasFeature |
So Far (Video Game) / int_c145f69b | |
So Far (Video Game) / int_c2393191 | type |
Show Within a Show | |
So Far (Video Game) / int_c2393191 | comment |
Show Within a Show: You can choose to watch three performances in the game: the play at the start, the dance of the grasslands tribe, and the race. | |
So Far (Video Game) / int_c2393191 | featureApplicability |
1.0 | |
So Far (Video Game) / int_c2393191 | featureConfidence |
1.0 | |
So Far (Video Game) | hasFeature |
So Far (Video Game) / int_c2393191 | |
So Far (Video Game) / int_c75c63a3 | type |
Blackout Basement | |
So Far (Video Game) / int_c75c63a3 | comment |
Blackout Basement: One area is in complete darkness. Unlike in most Interactive Fiction games with a dark area, bringing a light source isn't the answer. You'll need to navigate it by the different sounds you can hear. A different area gets progressively darker as you approach your destination, and in this case, you do need to bring a light source. | |
So Far (Video Game) / int_c75c63a3 | featureApplicability |
1.0 | |
So Far (Video Game) / int_c75c63a3 | featureConfidence |
1.0 | |
So Far (Video Game) | hasFeature |
So Far (Video Game) / int_c75c63a3 | |
So Far (Video Game) / int_name | type |
ItemName | |
So Far (Video Game) / int_name | comment |
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So Far (Video Game) / int_name | featureApplicability |
1.0 | |
So Far (Video Game) / int_name | featureConfidence |
1.0 | |
So Far (Video Game) | hasFeature |
So Far (Video Game) / int_name | |
So Far (Video Game) / int_name | itemName |
So Far (Video Game) |
The following is a list of statements referring to the current page from other pages.
So Far (Video Game) | hasFeature |
Heroic Mime / int_d5b73ae8 | |
So Far (Video Game) | hasFeature |
Interactive Fiction / int_d5b73ae8 |
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Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.