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So Far (Video Game)

 So Far (Video Game)
type
TVTItem
 So Far (Video Game)
label
So Far (Video Game)
 So Far (Video Game)
page
SoFar
 So Far (Video Game)
comment
So Far is a freeware surreal fantasy Interactive Fiction game by Andrew Plotkin, published in 1996. As it starts, you are sitting in a sweltering theatre, waiting for Aessa, who's stood you up again. As you leave, you feel a mysterious draft of cool air. Following it will lead you to a series of strange shadows that serve as portals between several strange lands.Can be downloaded or played online here.
 So Far (Video Game)
fetched
2024-03-07T15:46:48Z
 So Far (Video Game)
parsed
2024-03-07T15:46:48Z
 So Far (Video Game)
isPartOf
DBTropes
 So Far (Video Game) / int_143e6c8d
type
Heroic Mime
 So Far (Video Game) / int_143e6c8d
comment
Heroic Mime: The protagonist is capable of speech, but any sapients you encounter in your journey are either hostile or simply unable to communicate with you. You get to speak once, at the very end.
 So Far (Video Game) / int_143e6c8d
featureApplicability
1.0
 So Far (Video Game) / int_143e6c8d
featureConfidence
1.0
 So Far (Video Game)
hasFeature
So Far (Video Game) / int_143e6c8d
 So Far (Video Game) / int_18d15922
type
Title Drop
 So Far (Video Game) / int_18d15922
comment
Title Drop: The title is dropped in Imita's monologue in Rito and Imita, where she bewails her fate. Like the game itself, Rito and Imita is the story of an unhappy relationship that ends in reconciliation.
 So Far (Video Game) / int_18d15922
featureApplicability
1.0
 So Far (Video Game) / int_18d15922
featureConfidence
1.0
 So Far (Video Game)
hasFeature
So Far (Video Game) / int_18d15922
 So Far (Video Game) / int_18eb5500
type
Beautiful Void
 So Far (Video Game) / int_18eb5500
comment
Beautiful Void: The majority of places you visit have no inhabitants, being either wilderness or crumbling ruins (in what may be After the End), all poetically and evocatively described. Even when you do meet other humans, you cannot communicate with them.
 So Far (Video Game) / int_18eb5500
featureApplicability
1.0
 So Far (Video Game) / int_18eb5500
featureConfidence
1.0
 So Far (Video Game)
hasFeature
So Far (Video Game) / int_18eb5500
 So Far (Video Game) / int_285f34c7
type
World of Symbolism
 So Far (Video Game) / int_285f34c7
comment
World of Symbolism: A possible interpretation of the game is that it is simply the protagonist symbolically working his way through his feelings and doubts about his relationship.
 So Far (Video Game) / int_285f34c7
featureApplicability
1.0
 So Far (Video Game) / int_285f34c7
featureConfidence
1.0
 So Far (Video Game)
hasFeature
So Far (Video Game) / int_285f34c7
 So Far (Video Game) / int_420081bf
type
Alien Sky
 So Far (Video Game) / int_420081bf
comment
Alien Sky: The game's starting area has two moons, and the same is true for every other place you visit through the shadows (the ones where you can see the sky, at any rate), implying that no matter how alien they seem, they are all set on the protagonist's home planet.
 So Far (Video Game) / int_420081bf
featureApplicability
1.0
 So Far (Video Game) / int_420081bf
featureConfidence
1.0
 So Far (Video Game)
hasFeature
So Far (Video Game) / int_420081bf
 So Far (Video Game) / int_5313c266
type
Bookends
 So Far (Video Game) / int_5313c266
comment
Book Ends: In the final scene, the line with which the protagonist reconciles with Aessa is the line Rito speaks to Imita in the play at the start.
 So Far (Video Game) / int_5313c266
featureApplicability
1.0
 So Far (Video Game) / int_5313c266
featureConfidence
1.0
 So Far (Video Game)
hasFeature
So Far (Video Game) / int_5313c266
 So Far (Video Game) / int_5db59a03
type
Brown Note
 So Far (Video Game) / int_5db59a03
comment
Brown Note: In the dark area, you come across a possibly sentient sound that follows you around, growing in intensity until it kills you. To survive, you have to find another note that resonates with it, cancelling it out.
 So Far (Video Game) / int_5db59a03
featureApplicability
1.0
 So Far (Video Game) / int_5db59a03
featureConfidence
1.0
 So Far (Video Game)
hasFeature
So Far (Video Game) / int_5db59a03
 So Far (Video Game) / int_62259825
type
Nintendo Hard
 So Far (Video Game) / int_62259825
comment
Nintendo Hard: One of Plotkin's most difficult games, primarily thanks to the ability to lose or destroy an item you need and not realise it until later.
 So Far (Video Game) / int_62259825
featureApplicability
1.0
 So Far (Video Game) / int_62259825
featureConfidence
1.0
 So Far (Video Game)
hasFeature
So Far (Video Game) / int_62259825
 So Far (Video Game) / int_66f763c0
type
Interface Screw
 So Far (Video Game) / int_66f763c0
comment
Interface Screw: If you lick the frozen metal pole, the game text will change so that it sounds like itf fpoken by fomeone wiv deir tobgue ftuck.
 So Far (Video Game) / int_66f763c0
featureApplicability
1.0
 So Far (Video Game) / int_66f763c0
featureConfidence
1.0
 So Far (Video Game)
hasFeature
So Far (Video Game) / int_66f763c0
 So Far (Video Game) / int_7836c43
type
Casting a Shadow
 So Far (Video Game) / int_7836c43
comment
Casting a Shadow: All shadows you come across are supernatural portals letting you travel between different areas. Like so much else in the game, the reason for this is left a mystery.
 So Far (Video Game) / int_7836c43
featureApplicability
1.0
 So Far (Video Game) / int_7836c43
featureConfidence
1.0
 So Far (Video Game)
hasFeature
So Far (Video Game) / int_7836c43
 So Far (Video Game) / int_7fd142ef
type
Shared Universe
 So Far (Video Game) / int_7fd142ef
comment
Shared Universe: With Spider and Web; the world in Spider and Web also has two moons, and a copy of Rito and Imita is on the interrogator's desk.
 So Far (Video Game) / int_7fd142ef
featureApplicability
1.0
 So Far (Video Game) / int_7fd142ef
featureConfidence
1.0
 So Far (Video Game)
hasFeature
So Far (Video Game) / int_7fd142ef
 So Far (Video Game) / int_8f4a4aad
type
Tongue on the Flagpole
 So Far (Video Game) / int_8f4a4aad
comment
Tongue on the Flagpole: You come across a metal pole in the icy realm. If you stay around long enough, the game text starts telling you to lick it. And if you do, the only way to free yourself involves using up an item that you will need later, so don't do it.
 So Far (Video Game) / int_8f4a4aad
featureApplicability
1.0
 So Far (Video Game) / int_8f4a4aad
featureConfidence
1.0
 So Far (Video Game)
hasFeature
So Far (Video Game) / int_8f4a4aad
 So Far (Video Game) / int_c145f69b
type
Subverted Trope
 So Far (Video Game) / int_c145f69b
comment
One area is in complete darkness. Unlike in most Interactive Fiction games with a dark area, bringing a light source isn't the answer. You'll need to navigate it by the different sounds you can hear.
 So Far (Video Game) / int_c145f69b
featureApplicability
1.0
 So Far (Video Game) / int_c145f69b
featureConfidence
1.0
 So Far (Video Game)
hasFeature
So Far (Video Game) / int_c145f69b
 So Far (Video Game) / int_c2393191
type
Show Within a Show
 So Far (Video Game) / int_c2393191
comment
Show Within a Show: You can choose to watch three performances in the game: the play at the start, the dance of the grasslands tribe, and the race.
 So Far (Video Game) / int_c2393191
featureApplicability
1.0
 So Far (Video Game) / int_c2393191
featureConfidence
1.0
 So Far (Video Game)
hasFeature
So Far (Video Game) / int_c2393191
 So Far (Video Game) / int_c75c63a3
type
Blackout Basement
 So Far (Video Game) / int_c75c63a3
comment
Blackout Basement: One area is in complete darkness. Unlike in most Interactive Fiction games with a dark area, bringing a light source isn't the answer. You'll need to navigate it by the different sounds you can hear. A different area gets progressively darker as you approach your destination, and in this case, you do need to bring a light source.
 So Far (Video Game) / int_c75c63a3
featureApplicability
1.0
 So Far (Video Game) / int_c75c63a3
featureConfidence
1.0
 So Far (Video Game)
hasFeature
So Far (Video Game) / int_c75c63a3
 So Far (Video Game) / int_name
type
ItemName
 So Far (Video Game) / int_name
comment
 So Far (Video Game) / int_name
featureApplicability
1.0
 So Far (Video Game) / int_name
featureConfidence
1.0
 So Far (Video Game)
hasFeature
So Far (Video Game) / int_name
 So Far (Video Game) / int_name
itemName
So Far (Video Game)

The following is a list of statements referring to the current page from other pages.

 So Far (Video Game)
hasFeature
Heroic Mime / int_d5b73ae8
 So Far (Video Game)
hasFeature
Interactive Fiction / int_d5b73ae8