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Songs for a Hero (Video Game)
- 151 statements
- 28 feature instances
- 22 referencing feature instances
Songs for a Hero (Video Game) | type |
TVTItem | |
Songs for a Hero (Video Game) | label |
Songs for a Hero (Video Game) | |
Songs for a Hero (Video Game) | page |
SongsForAHero | |
Songs for a Hero (Video Game) | comment |
Songs For A Hero (translated from its Portuguese title, "A Lenda Do Herói") is a Brazilian sidescrolling platformer by Dumativa Game Studio, an Affectionate Parody of 8-16 bits platform games based on the eponymous Web Animation shorts made by the YouTube channel Castro Brothers. It's a classic fantasy story with a twist: the knight who's questing to save a princess narrates everything he does in song, including the player's specific actions: from finding secret paths to staying for too long at the same spot, everything is commented in song form.The game's English localization was released in May 2020; the original Portuguese version was released in March 2016.In 2022, a sequel called Songs for a Hero 2: March of Malachi (A Lenda do Herói: A Marcha de Malaquias) was announced, featuring the Internet humourist and musician Lucas Inutilismo. The story is set to happen many years after the events of the first game and will have different protagonists, although the musical narration and mechanics will continue. | |
Songs for a Hero (Video Game) | fetched |
2023-11-23T01:46:06Z | |
Songs for a Hero (Video Game) | parsed |
2023-11-23T01:46:06Z | |
Songs for a Hero (Video Game) | processingComment |
Dropped link to AffectionateParody: Not a Feature - ITEM | |
Songs for a Hero (Video Game) | processingComment |
Dropped link to Yeti: Not a Feature - UNKNOWN | |
Songs for a Hero (Video Game) | processingUnknown |
Yeti | |
Songs for a Hero (Video Game) | isPartOf |
DBTropes | |
Songs for a Hero (Video Game) / int_23473ae7 | type |
Adaptation Expansion | |
Songs for a Hero (Video Game) / int_23473ae7 | comment |
Adaptation Expansion: The entire game can be considered this to the four original Castro Brothers' web videos, dividing each of the levels into three acts and providing a full story, characterization, additional levels, world building, lyrics etc.. | |
Songs for a Hero (Video Game) / int_23473ae7 | featureApplicability |
1.0 | |
Songs for a Hero (Video Game) / int_23473ae7 | featureConfidence |
1.0 | |
Songs for a Hero (Video Game) | hasFeature |
Songs for a Hero (Video Game) / int_23473ae7 | |
Songs for a Hero (Video Game) / int_26ac510e | type |
Mythology Gag | |
Songs for a Hero (Video Game) / int_26ac510e | comment |
Mythology Gag: In the earlier versions of the game, the minimalist avatar in the World Map looked like the Hero's original design from the web videos. | |
Songs for a Hero (Video Game) / int_26ac510e | featureApplicability |
1.0 | |
Songs for a Hero (Video Game) / int_26ac510e | featureConfidence |
1.0 | |
Songs for a Hero (Video Game) | hasFeature |
Songs for a Hero (Video Game) / int_26ac510e | |
Songs for a Hero (Video Game) / int_2a090d00 | type |
Lampshade Hanging | |
Songs for a Hero (Video Game) / int_2a090d00 | comment |
Lampshade Hanging: The subject of much of the hero's singing is the many strange things he encounters along his journey. | |
Songs for a Hero (Video Game) / int_2a090d00 | featureApplicability |
1.0 | |
Songs for a Hero (Video Game) / int_2a090d00 | featureConfidence |
1.0 | |
Songs for a Hero (Video Game) | hasFeature |
Songs for a Hero (Video Game) / int_2a090d00 | |
Songs for a Hero (Video Game) / int_3b06f9b5 | type |
Floating Platforms | |
Songs for a Hero (Video Game) / int_3b06f9b5 | comment |
Floating Platforms: The Hero finds several floating platforms throughout the game, which shocks him. | |
Songs for a Hero (Video Game) / int_3b06f9b5 | featureApplicability |
1.0 | |
Songs for a Hero (Video Game) / int_3b06f9b5 | featureConfidence |
1.0 | |
Songs for a Hero (Video Game) | hasFeature |
Songs for a Hero (Video Game) / int_3b06f9b5 | |
Songs for a Hero (Video Game) / int_409d3c07 | type |
Advancing Boss of Doom | |
Songs for a Hero (Video Game) / int_409d3c07 | comment |
Advancing Boss of Doom: The Giant Scorpian boss battle. It involves the boss chasing the Hero through a linear path, full of traps and enemies the player must avoid. If the Hero is too slow, the boss causes damage. | |
Songs for a Hero (Video Game) / int_409d3c07 | featureApplicability |
1.0 | |
Songs for a Hero (Video Game) / int_409d3c07 | featureConfidence |
1.0 | |
Songs for a Hero (Video Game) | hasFeature |
Songs for a Hero (Video Game) / int_409d3c07 | |
Songs for a Hero (Video Game) / int_476d2edb | type |
Snakes Are Sinister | |
Songs for a Hero (Video Game) / int_476d2edb | comment |
Snakes Are Sinister: The only enemies in the opening levels are various types of snakes and their boss, the fire-spitting Queen Cobra. Dart traps are also decorated with stone serpents, implying the snakes built them somehow. | |
Songs for a Hero (Video Game) / int_476d2edb | featureApplicability |
1.0 | |
Songs for a Hero (Video Game) / int_476d2edb | featureConfidence |
1.0 | |
Songs for a Hero (Video Game) | hasFeature |
Songs for a Hero (Video Game) / int_476d2edb | |
Songs for a Hero (Video Game) / int_4be1f279 | type |
Weredragon | |
Songs for a Hero (Video Game) / int_4be1f279 | comment |
Weredragon: The Terrible Villain shapeshifts into a dragon as the final part of his boss battle, now called, appropriately enough, Terrible Dragon. He turns into a human once again when he is defeated. | |
Songs for a Hero (Video Game) / int_4be1f279 | featureApplicability |
1.0 | |
Songs for a Hero (Video Game) / int_4be1f279 | featureConfidence |
1.0 | |
Songs for a Hero (Video Game) | hasFeature |
Songs for a Hero (Video Game) / int_4be1f279 | |
Songs for a Hero (Video Game) / int_54d5074 | type |
Speaking Simlish | |
Songs for a Hero (Video Game) / int_54d5074 | comment |
Speaking Simlish: Minor characters 'speak' in indecipherable bubble-sounds that are subtitled. The hero lampshades that he can't hear the words, but understands their meaning anyway. He himself is obligated to speak in this way after being stricken by a red lightining in the eighth level. | |
Songs for a Hero (Video Game) / int_54d5074 | featureApplicability |
1.0 | |
Songs for a Hero (Video Game) / int_54d5074 | featureConfidence |
1.0 | |
Songs for a Hero (Video Game) | hasFeature |
Songs for a Hero (Video Game) / int_54d5074 | |
Songs for a Hero (Video Game) / int_5924ccb2 | type |
"I Am Great!" Song | |
Songs for a Hero (Video Game) / int_5924ccb2 | comment |
"I Am Great!" Song: The hero mostly sings about how courageous and clever he is. | |
Songs for a Hero (Video Game) / int_5924ccb2 | featureApplicability |
1.0 | |
Songs for a Hero (Video Game) / int_5924ccb2 | featureConfidence |
1.0 | |
Songs for a Hero (Video Game) | hasFeature |
Songs for a Hero (Video Game) / int_5924ccb2 | |
Songs for a Hero (Video Game) / int_617f0563 | type |
Heel–Face Turn | |
Songs for a Hero (Video Game) / int_617f0563 | comment |
Heel–Face Turn: The final boss of the main game helps in the epilogue levels. | |
Songs for a Hero (Video Game) / int_617f0563 | featureApplicability |
1.0 | |
Songs for a Hero (Video Game) / int_617f0563 | featureConfidence |
1.0 | |
Songs for a Hero (Video Game) | hasFeature |
Songs for a Hero (Video Game) / int_617f0563 | |
Songs for a Hero (Video Game) / int_6dcbe9aa | type |
Deconstructive Parody | |
Songs for a Hero (Video Game) / int_6dcbe9aa | comment |
Deconstructive Parody: Many video game cliches are portrayed with the character remarking on their existence and absurdity, but eventually, a ridiculous reason is given for them near the end: aliens using powerful alien technology were using Earth as a laboratory and creating these battle snakes, floating platforms, causing people to speak in bubble-sounds, and doing other things. | |
Songs for a Hero (Video Game) / int_6dcbe9aa | featureApplicability |
1.0 | |
Songs for a Hero (Video Game) / int_6dcbe9aa | featureConfidence |
1.0 | |
Songs for a Hero (Video Game) | hasFeature |
Songs for a Hero (Video Game) / int_6dcbe9aa | |
Songs for a Hero (Video Game) / int_6e7a3cd | type |
Underground Monkey | |
Songs for a Hero (Video Game) / int_6e7a3cd | comment |
Underground Monkey: The basic green snakes from the first level have many variations, abilities and colors across the game: fire-breathing red ones, more resilient armor-wearing yellow ones, flying serpents with a darker tone of green, ice-breathing blue ones and Aztec-esque purple ones in the epilogue, not to mention the larger barrel-spitting ones and their leaders, the Queen and King Cobra. The variations are implied in the fifth level to be the green snakes modified by mysterious red lightings later revealed to be caused by the aliens. | |
Songs for a Hero (Video Game) / int_6e7a3cd | featureApplicability |
1.0 | |
Songs for a Hero (Video Game) / int_6e7a3cd | featureConfidence |
1.0 | |
Songs for a Hero (Video Game) | hasFeature |
Songs for a Hero (Video Game) / int_6e7a3cd | |
Songs for a Hero (Video Game) / int_81b53a1a | type |
The Great Serpent | |
Songs for a Hero (Video Game) / int_81b53a1a | comment |
The Great Serpent: The first boss is the gigantic Queen Cobra who can spit fireballs and repeatedly tunnels in and out of the arena trying to chomp on the hero. | |
Songs for a Hero (Video Game) / int_81b53a1a | featureApplicability |
1.0 | |
Songs for a Hero (Video Game) / int_81b53a1a | featureConfidence |
1.0 | |
Songs for a Hero (Video Game) | hasFeature |
Songs for a Hero (Video Game) / int_81b53a1a | |
Songs for a Hero (Video Game) / int_82108e3d | type |
Attack Its Weak Point | |
Songs for a Hero (Video Game) / int_82108e3d | comment |
Attack Its Weak Point: This is the standard way of defeating several Bosses in the game, with the Hero waiting until the Boss is vulnerable to cause damage on a weak point. | |
Songs for a Hero (Video Game) / int_82108e3d | featureApplicability |
1.0 | |
Songs for a Hero (Video Game) / int_82108e3d | featureConfidence |
1.0 | |
Songs for a Hero (Video Game) | hasFeature |
Songs for a Hero (Video Game) / int_82108e3d | |
Songs for a Hero (Video Game) / int_8e13875c | type |
Death Mountain | |
Songs for a Hero (Video Game) / int_8e13875c | comment |
Death Mountain: World 5 is this as it is at a mountain which is home to boars, eagles and other critters you’d find on the mountain top. | |
Songs for a Hero (Video Game) / int_8e13875c | featureApplicability |
1.0 | |
Songs for a Hero (Video Game) / int_8e13875c | featureConfidence |
1.0 | |
Songs for a Hero (Video Game) | hasFeature |
Songs for a Hero (Video Game) / int_8e13875c | |
Songs for a Hero (Video Game) / int_970c790a | type |
Big Bad | |
Songs for a Hero (Video Game) / int_970c790a | comment |
Big Bad: The Terrible Villain is a powerful evil sorcerer responsible for kidnapping the princess and creating some of the adversities the Hero faces. Subverted Trope when he turns out to also be manipulated as a part of an alien experiment orchestrated by the true main antagonist, Papa Bidi. | |
Songs for a Hero (Video Game) / int_970c790a | featureApplicability |
-0.3 | |
Songs for a Hero (Video Game) / int_970c790a | featureConfidence |
1.0 | |
Songs for a Hero (Video Game) | hasFeature |
Songs for a Hero (Video Game) / int_970c790a | |
Songs for a Hero (Video Game) / int_9a11f9cf | type |
Informed Species | |
Songs for a Hero (Video Game) / int_9a11f9cf | comment |
Informed Species: The Queen Cobra looks nothing like a cobra (she doesn't have a hood, for starters). She looks more like a generic serpent. | |
Songs for a Hero (Video Game) / int_9a11f9cf | featureApplicability |
1.0 | |
Songs for a Hero (Video Game) / int_9a11f9cf | featureConfidence |
1.0 | |
Songs for a Hero (Video Game) | hasFeature |
Songs for a Hero (Video Game) / int_9a11f9cf | |
Songs for a Hero (Video Game) / int_9af10b44 | type |
Double Jump | |
Songs for a Hero (Video Game) / int_9af10b44 | comment |
Double Jump: The Hero gains this ability after finding a scripture in act two of the fifth level, being capable of giving one extra jump in mid air with half the height of the normal one. | |
Songs for a Hero (Video Game) / int_9af10b44 | featureApplicability |
1.0 | |
Songs for a Hero (Video Game) / int_9af10b44 | featureConfidence |
1.0 | |
Songs for a Hero (Video Game) | hasFeature |
Songs for a Hero (Video Game) / int_9af10b44 | |
Songs for a Hero (Video Game) / int_9be7c205 | type |
Giant Spider | |
Songs for a Hero (Video Game) / int_9be7c205 | comment |
Giant Spider: The Lava Spider, a plus-sized arachnid boss fought in a volcano. | |
Songs for a Hero (Video Game) / int_9be7c205 | featureApplicability |
1.0 | |
Songs for a Hero (Video Game) / int_9be7c205 | featureConfidence |
1.0 | |
Songs for a Hero (Video Game) | hasFeature |
Songs for a Hero (Video Game) / int_9be7c205 | |
Songs for a Hero (Video Game) / int_a4cb54b4 | type |
Shifting Sand Land | |
Songs for a Hero (Video Game) / int_a4cb54b4 | comment |
Shifting Sand Land: World 4 is a desert that’s got cacti and you’ll come across a mirage of an oasis. There’s even a Egyptian pyramid in the middle of said desert, which contains (You guessed it) mummies. | |
Songs for a Hero (Video Game) / int_a4cb54b4 | featureApplicability |
1.0 | |
Songs for a Hero (Video Game) / int_a4cb54b4 | featureConfidence |
1.0 | |
Songs for a Hero (Video Game) | hasFeature |
Songs for a Hero (Video Game) / int_a4cb54b4 | |
Songs for a Hero (Video Game) / int_a836c7fb | type |
Forest of Perpetual Autumn | |
Songs for a Hero (Video Game) / int_a836c7fb | comment |
Forest of Perpetual Autumn: The second act of the first level "Not so Greenish Hills" is set in a bush with autumn-based vegetation, with a color palette much more inclined to orange than the other acts. This is lampshaded by the Hero himself, who wonders in song form how could so much time have passed since he passed through the last phase, which was still green. He gets confused again in the third act "Venomous Fortress", where the foliage is green once more. | |
Songs for a Hero (Video Game) / int_a836c7fb | featureApplicability |
1.0 | |
Songs for a Hero (Video Game) / int_a836c7fb | featureConfidence |
1.0 | |
Songs for a Hero (Video Game) | hasFeature |
Songs for a Hero (Video Game) / int_a836c7fb | |
Songs for a Hero (Video Game) / int_be2a5b42 | type |
Anthropomorphic Shift | |
Songs for a Hero (Video Game) / int_be2a5b42 | comment |
Anthropomorphic Shift: The Giant Scorpian boss from the fourth level was simply a normal, if giant scorpion in the original web videos. However, he got a more anthropomorphic look in the game proper, where he gets a visible human-like face and looks more like Scorpion People. | |
Songs for a Hero (Video Game) / int_be2a5b42 | featureApplicability |
1.0 | |
Songs for a Hero (Video Game) / int_be2a5b42 | featureConfidence |
1.0 | |
Songs for a Hero (Video Game) | hasFeature |
Songs for a Hero (Video Game) / int_be2a5b42 | |
Songs for a Hero (Video Game) / int_e63317eb | type |
Green Hill Zone | |
Songs for a Hero (Video Game) / int_e63317eb | comment |
Green Hill Zone: The first world is this as it’s first and second levels are called "Greenish Hill" and Not-So-Greenish Hill". | |
Songs for a Hero (Video Game) / int_e63317eb | featureApplicability |
1.0 | |
Songs for a Hero (Video Game) / int_e63317eb | featureConfidence |
1.0 | |
Songs for a Hero (Video Game) | hasFeature |
Songs for a Hero (Video Game) / int_e63317eb | |
Songs for a Hero (Video Game) / int_eb4086e3 | type |
Big Creepy-Crawlies | |
Songs for a Hero (Video Game) / int_eb4086e3 | comment |
Big Creepy-Crawlies: The Lava Spider and the Giant Scorpian are both giant arachnids that are the main threat of their respective levels. | |
Songs for a Hero (Video Game) / int_eb4086e3 | featureApplicability |
1.0 | |
Songs for a Hero (Video Game) / int_eb4086e3 | featureConfidence |
1.0 | |
Songs for a Hero (Video Game) | hasFeature |
Songs for a Hero (Video Game) / int_eb4086e3 | |
Songs for a Hero (Video Game) / int_f3c2fec5 | type |
Jungle Japes | |
Songs for a Hero (Video Game) / int_f3c2fec5 | comment |
Jungle Japes: World 2 is a jungle with a whole lot of trees. It’s also home to a lot of critters that call this place home. | |
Songs for a Hero (Video Game) / int_f3c2fec5 | featureApplicability |
1.0 | |
Songs for a Hero (Video Game) / int_f3c2fec5 | featureConfidence |
1.0 | |
Songs for a Hero (Video Game) | hasFeature |
Songs for a Hero (Video Game) / int_f3c2fec5 | |
Songs for a Hero (Video Game) / int_f6614cfe | type |
Cute Slime Mook | |
Songs for a Hero (Video Game) / int_f6614cfe | comment |
Cute Slime Mook: Smiling green slimes are one of the enemies in the game from the third level and beyond, hurting by contact. They can be frozen into ice cubes to be used as platforms in the sixth level and put on fire to lighten dark places (though they are immune to fire attacks on themselves). | |
Songs for a Hero (Video Game) / int_f6614cfe | featureApplicability |
1.0 | |
Songs for a Hero (Video Game) / int_f6614cfe | featureConfidence |
1.0 | |
Songs for a Hero (Video Game) | hasFeature |
Songs for a Hero (Video Game) / int_f6614cfe | |
Songs for a Hero (Video Game) / int_fc33ff16 | type |
One-Winged Angel | |
Songs for a Hero (Video Game) / int_fc33ff16 | comment |
One-Winged Angel: The Terrible Villain turns into a dragon during the second phase of his boss battle. | |
Songs for a Hero (Video Game) / int_fc33ff16 | featureApplicability |
1.0 | |
Songs for a Hero (Video Game) / int_fc33ff16 | featureConfidence |
1.0 | |
Songs for a Hero (Video Game) | hasFeature |
Songs for a Hero (Video Game) / int_fc33ff16 | |
Songs for a Hero (Video Game) / int_name | type |
ItemName | |
Songs for a Hero (Video Game) / int_name | comment |
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Songs for a Hero (Video Game) / int_name | featureApplicability |
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Songs for a Hero (Video Game) / int_name | featureConfidence |
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Songs for a Hero (Video Game) | hasFeature |
Songs for a Hero (Video Game) / int_name | |
Songs for a Hero (Video Game) / int_name | itemName |
Songs for a Hero (Video Game) |
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