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Sonic.EXE: Project Eclipse (Video Game)

 Sonic.EXE: Project Eclipse (Video Game)
type
TVTItem
 Sonic.EXE: Project Eclipse (Video Game)
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Sonic.EXE: Project Eclipse (Video Game)
 Sonic.EXE: Project Eclipse (Video Game)
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SonicExeProjectEclipse
 Sonic.EXE: Project Eclipse (Video Game)
comment
Sonic.EXE: Project Eclipse (referred to as Project Eclipse in-game) is a fangame based on the Sonic.exe creepypasta by Poyomakepe, serving as a combined remaster of all of their prior fangames related to the creepypasta.The main focus of the game is to avert the classic tropes related to Sonic.exe, instead having survival in full focus instead of the Controllable Helplessness players are forced into in most games.The game's demo saw release on October 27th 2023, and can be played here.There are four major modes available to access in the game:
 Sonic.EXE: Project Eclipse (Video Game)
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2023-11-05T10:15:25Z
 Sonic.EXE: Project Eclipse (Video Game)
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2023-11-05T10:15:25Z
 Sonic.EXE: Project Eclipse (Video Game)
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Dropped link to AdaptationalPersonalityChange: Not a Feature - UNKNOWN
 Sonic.EXE: Project Eclipse (Video Game)
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Dropped link to SonicExeForever: Not a Feature - UNKNOWN
 Sonic.EXE: Project Eclipse (Video Game)
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Dropped link to SonicReclassified: Not a Feature - ITEM
 Sonic.EXE: Project Eclipse (Video Game)
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Dropped link to SonicTheHedgehog3AndKnuckles: Not a Feature - UNKNOWN
 Sonic.EXE: Project Eclipse (Video Game)
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AdaptationalPersonalityChange
 Sonic.EXE: Project Eclipse (Video Game)
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SonicExeForever
 Sonic.EXE: Project Eclipse (Video Game)
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SonicTheHedgehog3AndKnuckles
 Sonic.EXE: Project Eclipse (Video Game)
isPartOf
DBTropes
 Sonic.EXE: Project Eclipse (Video Game) / int_15aed120
type
Shows Damage
 Sonic.EXE: Project Eclipse (Video Game) / int_15aed120
comment
Shows Damage: While neither Tails nor Knuckles show any injuries when taking damage, by the time they're down to a single health point in Arcade Mode, they'll start showing exhaustion in their idle animations instead of their battle-ready stances.
 Sonic.EXE: Project Eclipse (Video Game) / int_15aed120
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1.0
 Sonic.EXE: Project Eclipse (Video Game) / int_15aed120
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 Sonic.EXE: Project Eclipse (Video Game)
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Sonic.EXE: Project Eclipse (Video Game) / int_15aed120
 Sonic.EXE: Project Eclipse (Video Game) / int_1b65dfad
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The Cameo
 Sonic.EXE: Project Eclipse (Video Game) / int_1b65dfad
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The Cameo: Shadow is briefly mentioned by Tails during Chapter 1's intro, mentioning that he's temporarily working with Eggman to uncover stuff about the elusive Project Eclipse.
 Sonic.EXE: Project Eclipse (Video Game) / int_1b65dfad
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1.0
 Sonic.EXE: Project Eclipse (Video Game) / int_1b65dfad
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Sonic.EXE: Project Eclipse (Video Game) / int_1b65dfad
 Sonic.EXE: Project Eclipse (Video Game) / int_26ac510e
type
Mythology Gag
 Sonic.EXE: Project Eclipse (Video Game) / int_26ac510e
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Mythology Gag: In Story Mode's opening, the whole sequence plays out akin to Hill Act 1 from the original creepypasta, including reusing Tails's Sonic the Hedgehog 3 & Knuckles sprites as the call-back. At two points in Chapter 1 Act I, flashbacks occur to Hill Act 1 and ... when Tails is at certain sections, starting with the normal levels, then where things go Off the Rails, and finally the fateful encounters with Sonic.exe when Sonic seems to show up in each area.
 Sonic.EXE: Project Eclipse (Video Game) / int_26ac510e
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1.0
 Sonic.EXE: Project Eclipse (Video Game) / int_26ac510e
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Sonic.EXE: Project Eclipse (Video Game) / int_26ac510e
 Sonic.EXE: Project Eclipse (Video Game) / int_33d5b7f2
type
Adapted Out
 Sonic.EXE: Project Eclipse (Video Game) / int_33d5b7f2
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Adapted Out: Story Mode has Amy, Cream and Sally completely absent, mainly in part due to Sally.exe never happening in the Project Eclipse universe. This pretty much means that only the male protagonists (even if Amy is an honorary member of Team Sonic) have a major role in the game's story.
 Sonic.EXE: Project Eclipse (Video Game) / int_33d5b7f2
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1.0
 Sonic.EXE: Project Eclipse (Video Game) / int_33d5b7f2
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 Sonic.EXE: Project Eclipse (Video Game)
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Sonic.EXE: Project Eclipse (Video Game) / int_33d5b7f2
 Sonic.EXE: Project Eclipse (Video Game) / int_4e7f703c
type
Wham Shot
 Sonic.EXE: Project Eclipse (Video Game) / int_4e7f703c
comment
Wham Shot: Tails assumes throughout Chapter 1 Act I that Eggman's underground base is all but abandoned in Green Hill. However, once he finally gets inside, he discovers that it was not abandoned; rather, it was in full use as an underground shipyard for Eggman's super frigates.
 Sonic.EXE: Project Eclipse (Video Game) / int_4e7f703c
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1.0
 Sonic.EXE: Project Eclipse (Video Game) / int_4e7f703c
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1.0
 Sonic.EXE: Project Eclipse (Video Game)
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Sonic.EXE: Project Eclipse (Video Game) / int_4e7f703c
 Sonic.EXE: Project Eclipse (Video Game) / int_504e271f
type
But Thou Must!
 Sonic.EXE: Project Eclipse (Video Game) / int_504e271f
comment
But Thou Must!: In the cutscene preceding the Test Map in Arcade Mode, Sonic.exe boasts this as such to the survivor when they ask if it's necessary to jump into the digital pit. Either way, Sonic.exe (stretching quite wide as he does so) pushes the survivor down anyway, kickstarting the level's events.
 Sonic.EXE: Project Eclipse (Video Game) / int_504e271f
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1.0
 Sonic.EXE: Project Eclipse (Video Game) / int_504e271f
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1.0
 Sonic.EXE: Project Eclipse (Video Game)
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Sonic.EXE: Project Eclipse (Video Game) / int_504e271f
 Sonic.EXE: Project Eclipse (Video Game) / int_5c0fc07b
type
Nightmare Sequence
 Sonic.EXE: Project Eclipse (Video Game) / int_5c0fc07b
comment
Nightmare Sequence: Story Mode kicks off with one, depicting Tails in Green Hill Zone, but the world around him is frozen in time, and there is no other life around aside from him.
 Sonic.EXE: Project Eclipse (Video Game) / int_5c0fc07b
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1.0
 Sonic.EXE: Project Eclipse (Video Game) / int_5c0fc07b
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 Sonic.EXE: Project Eclipse (Video Game)
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Sonic.EXE: Project Eclipse (Video Game) / int_5c0fc07b
 Sonic.EXE: Project Eclipse (Video Game) / int_5d753b19
type
The Smurfette Principle
 Sonic.EXE: Project Eclipse (Video Game) / int_5d753b19
comment
The Smurfette Principle: As of the demo, Puroto is the only female EXE that's playable in EXE Mode.
 Sonic.EXE: Project Eclipse (Video Game) / int_5d753b19
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1.0
 Sonic.EXE: Project Eclipse (Video Game) / int_5d753b19
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1.0
 Sonic.EXE: Project Eclipse (Video Game)
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Sonic.EXE: Project Eclipse (Video Game) / int_5d753b19
 Sonic.EXE: Project Eclipse (Video Game) / int_60eac4ba
type
Off the Rails
 Sonic.EXE: Project Eclipse (Video Game) / int_60eac4ba
comment
At two points in Chapter 1 Act I, flashbacks occur to Hill Act 1 and ... when Tails is at certain sections, starting with the normal levels, then where things go Off the Rails, and finally the fateful encounters with Sonic.exe when Sonic seems to show up in each area.
 Sonic.EXE: Project Eclipse (Video Game) / int_60eac4ba
featureApplicability
1.0
 Sonic.EXE: Project Eclipse (Video Game) / int_60eac4ba
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1.0
 Sonic.EXE: Project Eclipse (Video Game)
hasFeature
Sonic.EXE: Project Eclipse (Video Game) / int_60eac4ba
 Sonic.EXE: Project Eclipse (Video Game) / int_735b967c
type
Forced Tutorial
 Sonic.EXE: Project Eclipse (Video Game) / int_735b967c
comment
Forced Tutorial / Justified Tutorial: When you first play the game, you'll be sent straight to the tutorial to get used to how the game's mechanics work. On subsequent playthroughs, you'll go right to the Main Menu instead.
 Sonic.EXE: Project Eclipse (Video Game) / int_735b967c
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1.0
 Sonic.EXE: Project Eclipse (Video Game) / int_735b967c
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1.0
 Sonic.EXE: Project Eclipse (Video Game)
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Sonic.EXE: Project Eclipse (Video Game) / int_735b967c
 Sonic.EXE: Project Eclipse (Video Game) / int_7e6c0522
type
Off with His Head!
 Sonic.EXE: Project Eclipse (Video Game) / int_7e6c0522
comment
Off with His Head!: Should you refuse to continue with Tails or Knuckles in the current Arcade Mode levels, Exegod will personally decapitate them brutally.
 Sonic.EXE: Project Eclipse (Video Game) / int_7e6c0522
featureApplicability
1.0
 Sonic.EXE: Project Eclipse (Video Game) / int_7e6c0522
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1.0
 Sonic.EXE: Project Eclipse (Video Game)
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Sonic.EXE: Project Eclipse (Video Game) / int_7e6c0522
 Sonic.EXE: Project Eclipse (Video Game) / int_8797239c
type
Bait-and-Switch
 Sonic.EXE: Project Eclipse (Video Game) / int_8797239c
comment
Bait-and-Switch: When Tails first encounters "Sonic" in Green Hill Zone, one would expect things to play out as they have many times before. However, when Tails does approach, he discovers, to his shock, that the Sonic in front of him was a hologram, and that he had just stepped into a trap. Cue the boss fight straight after.
 Sonic.EXE: Project Eclipse (Video Game) / int_8797239c
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1.0
 Sonic.EXE: Project Eclipse (Video Game) / int_8797239c
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 Sonic.EXE: Project Eclipse (Video Game)
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Sonic.EXE: Project Eclipse (Video Game) / int_8797239c
 Sonic.EXE: Project Eclipse (Video Game) / int_9255105a
type
To Be Continued
 Sonic.EXE: Project Eclipse (Video Game) / int_9255105a
comment
To Be Continued: At the end of Chapter 1 Act I in the demo, the Iron Curtain still takes off, confirming Sonic failed to stop it. A card with the namesake is seen before a "WARNING!" prompt appears, mentioning that reality has been compromised and that an invasion (likely by the real Big Bad himself) is inevitable. Finally, there's a cut to the game's end credits with Eggman deploying his Badniks to combat the incoming threat.
 Sonic.EXE: Project Eclipse (Video Game) / int_9255105a
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1.0
 Sonic.EXE: Project Eclipse (Video Game) / int_9255105a
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1.0
 Sonic.EXE: Project Eclipse (Video Game)
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Sonic.EXE: Project Eclipse (Video Game) / int_9255105a
 Sonic.EXE: Project Eclipse (Video Game) / int_96b89043
type
Not So Above It All
 Sonic.EXE: Project Eclipse (Video Game) / int_96b89043
comment
Not So Above It All: Whilst overall an intimidating and deadly character, one of Corrupt's taunts has him doing the Monkey Dance, complete with a goofy smile on his face.
 Sonic.EXE: Project Eclipse (Video Game) / int_96b89043
featureApplicability
1.0
 Sonic.EXE: Project Eclipse (Video Game) / int_96b89043
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1.0
 Sonic.EXE: Project Eclipse (Video Game)
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Sonic.EXE: Project Eclipse (Video Game) / int_96b89043
 Sonic.EXE: Project Eclipse (Video Game) / int_a7b324e
type
Handicapped Badass
 Sonic.EXE: Project Eclipse (Video Game) / int_a7b324e
comment
Handicapped Badass: Ever since the decade has passed, one of Miles' twin tails is long gone, likely because of Sonic.exe a while back. Despite no longer being able to fly, however, he still has a double jump and dash ability to make up for it.
 Sonic.EXE: Project Eclipse (Video Game) / int_a7b324e
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1.0
 Sonic.EXE: Project Eclipse (Video Game) / int_a7b324e
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1.0
 Sonic.EXE: Project Eclipse (Video Game)
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Sonic.EXE: Project Eclipse (Video Game) / int_a7b324e
 Sonic.EXE: Project Eclipse (Video Game) / int_bb48f8ba
type
Timed Mission
 Sonic.EXE: Project Eclipse (Video Game) / int_bb48f8ba
comment
Timed Mission: In Chapter 1 Act I in Story Mode, Tails only has a couple of minutes to defeat the attacking Eggrobo before they reach the ground. Arcade Mode gives players a few minutes to complete their tasks and then get away. EXE Mode puts around 3-4 minutes on the clock to slay as many souls as you can find.
 Sonic.EXE: Project Eclipse (Video Game) / int_bb48f8ba
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1.0
 Sonic.EXE: Project Eclipse (Video Game) / int_bb48f8ba
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 Sonic.EXE: Project Eclipse (Video Game)
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Sonic.EXE: Project Eclipse (Video Game) / int_bb48f8ba
 Sonic.EXE: Project Eclipse (Video Game) / int_bbb6c059
type
I Shall Taunt You
 Sonic.EXE: Project Eclipse (Video Game) / int_bbb6c059
comment
I Shall Taunt You: Most of the available EXEs in EXE Mode have various taunts they can pull during gameplay.
 Sonic.EXE: Project Eclipse (Video Game) / int_bbb6c059
featureApplicability
1.0
 Sonic.EXE: Project Eclipse (Video Game) / int_bbb6c059
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 Sonic.EXE: Project Eclipse (Video Game)
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Sonic.EXE: Project Eclipse (Video Game) / int_bbb6c059
 Sonic.EXE: Project Eclipse (Video Game) / int_c75df49a
type
Shout-Out
 Sonic.EXE: Project Eclipse (Video Game) / int_c75df49a
comment
Shout-Out: The EXEPedia used to read about the killers present in this game seems to take its name based on Wikipedia.
 Sonic.EXE: Project Eclipse (Video Game) / int_c75df49a
featureApplicability
1.0
 Sonic.EXE: Project Eclipse (Video Game) / int_c75df49a
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1.0
 Sonic.EXE: Project Eclipse (Video Game)
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Sonic.EXE: Project Eclipse (Video Game) / int_c75df49a
 Sonic.EXE: Project Eclipse (Video Game) / int_cdfe12c3
type
Nothing Is Scarier
 Sonic.EXE: Project Eclipse (Video Game) / int_cdfe12c3
comment
Nothing Is Scarier: The Nightmare Sequence, Green Hill's second half and the underground shipyard embrace this in full, keeping suspension high with no sign of life anywhere aside from Tails. No Badniks, no dead critters, no darkening halls... nothing but an uneasy walk through the area before the sequence ends.
 Sonic.EXE: Project Eclipse (Video Game) / int_cdfe12c3
featureApplicability
1.0
 Sonic.EXE: Project Eclipse (Video Game) / int_cdfe12c3
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1.0
 Sonic.EXE: Project Eclipse (Video Game)
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Sonic.EXE: Project Eclipse (Video Game) / int_cdfe12c3
 Sonic.EXE: Project Eclipse (Video Game) / int_d24ed873
type
Developer's Foresight
 Sonic.EXE: Project Eclipse (Video Game) / int_d24ed873
comment
Developer's Foresight: Should you not kill a single creature in EXE Mode by the time the mode ends, the EXE you're playing as, instead of striking a victory pose, will show utter embarrassment at this Epic Fail. You don't even get a single point for this, and instead of stating that the killer "destroyed the level" as it usually does, the results screen states that they failed. For bonus embarrassment, the game uses the Game Over theme from Sonic the Hedgehog CD (specifically its JP soundtrack).
 Sonic.EXE: Project Eclipse (Video Game) / int_d24ed873
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1.0
 Sonic.EXE: Project Eclipse (Video Game) / int_d24ed873
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 Sonic.EXE: Project Eclipse (Video Game)
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Sonic.EXE: Project Eclipse (Video Game) / int_d24ed873
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Sonic.EXE: Project Eclipse (Video Game)

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