...it's like TV Tropes, but LINKED DATA!
Sonic.EXE: Project Eclipse (Video Game)
- 120 statements
- 21 feature instances
- 0 referencing feature instances
Sonic.EXE: Project Eclipse (Video Game) | type |
TVTItem | |
Sonic.EXE: Project Eclipse (Video Game) | label |
Sonic.EXE: Project Eclipse (Video Game) | |
Sonic.EXE: Project Eclipse (Video Game) | page |
SonicExeProjectEclipse | |
Sonic.EXE: Project Eclipse (Video Game) | comment |
Sonic.EXE: Project Eclipse (referred to as Project Eclipse in-game) is a fangame based on the Sonic.exe creepypasta by Poyomakepe, serving as a combined remaster of all of their prior fangames related to the creepypasta.The main focus of the game is to avert the classic tropes related to Sonic.exe, instead having survival in full focus instead of the Controllable Helplessness players are forced into in most games.The game's demo saw release on October 27th 2023, and can be played here.There are four major modes available to access in the game: | |
Sonic.EXE: Project Eclipse (Video Game) | fetched |
2023-11-05T10:15:25Z | |
Sonic.EXE: Project Eclipse (Video Game) | parsed |
2023-11-05T10:15:25Z | |
Sonic.EXE: Project Eclipse (Video Game) | processingComment |
Dropped link to AdaptationalPersonalityChange: Not a Feature - UNKNOWN | |
Sonic.EXE: Project Eclipse (Video Game) | processingComment |
Dropped link to SonicExeForever: Not a Feature - UNKNOWN | |
Sonic.EXE: Project Eclipse (Video Game) | processingComment |
Dropped link to SonicReclassified: Not a Feature - ITEM | |
Sonic.EXE: Project Eclipse (Video Game) | processingComment |
Dropped link to SonicTheHedgehog3AndKnuckles: Not a Feature - UNKNOWN | |
Sonic.EXE: Project Eclipse (Video Game) | processingUnknown |
AdaptationalPersonalityChange | |
Sonic.EXE: Project Eclipse (Video Game) | processingUnknown |
SonicExeForever | |
Sonic.EXE: Project Eclipse (Video Game) | processingUnknown |
SonicTheHedgehog3AndKnuckles | |
Sonic.EXE: Project Eclipse (Video Game) | isPartOf |
DBTropes | |
Sonic.EXE: Project Eclipse (Video Game) / int_15aed120 | type |
Shows Damage | |
Sonic.EXE: Project Eclipse (Video Game) / int_15aed120 | comment |
Shows Damage: While neither Tails nor Knuckles show any injuries when taking damage, by the time they're down to a single health point in Arcade Mode, they'll start showing exhaustion in their idle animations instead of their battle-ready stances. | |
Sonic.EXE: Project Eclipse (Video Game) / int_15aed120 | featureApplicability |
1.0 | |
Sonic.EXE: Project Eclipse (Video Game) / int_15aed120 | featureConfidence |
1.0 | |
Sonic.EXE: Project Eclipse (Video Game) | hasFeature |
Sonic.EXE: Project Eclipse (Video Game) / int_15aed120 | |
Sonic.EXE: Project Eclipse (Video Game) / int_1b65dfad | type |
The Cameo | |
Sonic.EXE: Project Eclipse (Video Game) / int_1b65dfad | comment |
The Cameo: Shadow is briefly mentioned by Tails during Chapter 1's intro, mentioning that he's temporarily working with Eggman to uncover stuff about the elusive Project Eclipse. | |
Sonic.EXE: Project Eclipse (Video Game) / int_1b65dfad | featureApplicability |
1.0 | |
Sonic.EXE: Project Eclipse (Video Game) / int_1b65dfad | featureConfidence |
1.0 | |
Sonic.EXE: Project Eclipse (Video Game) | hasFeature |
Sonic.EXE: Project Eclipse (Video Game) / int_1b65dfad | |
Sonic.EXE: Project Eclipse (Video Game) / int_26ac510e | type |
Mythology Gag | |
Sonic.EXE: Project Eclipse (Video Game) / int_26ac510e | comment |
Mythology Gag: In Story Mode's opening, the whole sequence plays out akin to Hill Act 1 from the original creepypasta, including reusing Tails's Sonic the Hedgehog 3 & Knuckles sprites as the call-back. At two points in Chapter 1 Act I, flashbacks occur to Hill Act 1 and ... when Tails is at certain sections, starting with the normal levels, then where things go Off the Rails, and finally the fateful encounters with Sonic.exe when Sonic seems to show up in each area. | |
Sonic.EXE: Project Eclipse (Video Game) / int_26ac510e | featureApplicability |
1.0 | |
Sonic.EXE: Project Eclipse (Video Game) / int_26ac510e | featureConfidence |
1.0 | |
Sonic.EXE: Project Eclipse (Video Game) | hasFeature |
Sonic.EXE: Project Eclipse (Video Game) / int_26ac510e | |
Sonic.EXE: Project Eclipse (Video Game) / int_33d5b7f2 | type |
Adapted Out | |
Sonic.EXE: Project Eclipse (Video Game) / int_33d5b7f2 | comment |
Adapted Out: Story Mode has Amy, Cream and Sally completely absent, mainly in part due to Sally.exe never happening in the Project Eclipse universe. This pretty much means that only the male protagonists (even if Amy is an honorary member of Team Sonic) have a major role in the game's story. | |
Sonic.EXE: Project Eclipse (Video Game) / int_33d5b7f2 | featureApplicability |
1.0 | |
Sonic.EXE: Project Eclipse (Video Game) / int_33d5b7f2 | featureConfidence |
1.0 | |
Sonic.EXE: Project Eclipse (Video Game) | hasFeature |
Sonic.EXE: Project Eclipse (Video Game) / int_33d5b7f2 | |
Sonic.EXE: Project Eclipse (Video Game) / int_4e7f703c | type |
Wham Shot | |
Sonic.EXE: Project Eclipse (Video Game) / int_4e7f703c | comment |
Wham Shot: Tails assumes throughout Chapter 1 Act I that Eggman's underground base is all but abandoned in Green Hill. However, once he finally gets inside, he discovers that it was not abandoned; rather, it was in full use as an underground shipyard for Eggman's super frigates. | |
Sonic.EXE: Project Eclipse (Video Game) / int_4e7f703c | featureApplicability |
1.0 | |
Sonic.EXE: Project Eclipse (Video Game) / int_4e7f703c | featureConfidence |
1.0 | |
Sonic.EXE: Project Eclipse (Video Game) | hasFeature |
Sonic.EXE: Project Eclipse (Video Game) / int_4e7f703c | |
Sonic.EXE: Project Eclipse (Video Game) / int_504e271f | type |
But Thou Must! | |
Sonic.EXE: Project Eclipse (Video Game) / int_504e271f | comment |
But Thou Must!: In the cutscene preceding the Test Map in Arcade Mode, Sonic.exe boasts this as such to the survivor when they ask if it's necessary to jump into the digital pit. Either way, Sonic.exe (stretching quite wide as he does so) pushes the survivor down anyway, kickstarting the level's events. | |
Sonic.EXE: Project Eclipse (Video Game) / int_504e271f | featureApplicability |
1.0 | |
Sonic.EXE: Project Eclipse (Video Game) / int_504e271f | featureConfidence |
1.0 | |
Sonic.EXE: Project Eclipse (Video Game) | hasFeature |
Sonic.EXE: Project Eclipse (Video Game) / int_504e271f | |
Sonic.EXE: Project Eclipse (Video Game) / int_5c0fc07b | type |
Nightmare Sequence | |
Sonic.EXE: Project Eclipse (Video Game) / int_5c0fc07b | comment |
Nightmare Sequence: Story Mode kicks off with one, depicting Tails in Green Hill Zone, but the world around him is frozen in time, and there is no other life around aside from him. | |
Sonic.EXE: Project Eclipse (Video Game) / int_5c0fc07b | featureApplicability |
1.0 | |
Sonic.EXE: Project Eclipse (Video Game) / int_5c0fc07b | featureConfidence |
1.0 | |
Sonic.EXE: Project Eclipse (Video Game) | hasFeature |
Sonic.EXE: Project Eclipse (Video Game) / int_5c0fc07b | |
Sonic.EXE: Project Eclipse (Video Game) / int_5d753b19 | type |
The Smurfette Principle | |
Sonic.EXE: Project Eclipse (Video Game) / int_5d753b19 | comment |
The Smurfette Principle: As of the demo, Puroto is the only female EXE that's playable in EXE Mode. | |
Sonic.EXE: Project Eclipse (Video Game) / int_5d753b19 | featureApplicability |
1.0 | |
Sonic.EXE: Project Eclipse (Video Game) / int_5d753b19 | featureConfidence |
1.0 | |
Sonic.EXE: Project Eclipse (Video Game) | hasFeature |
Sonic.EXE: Project Eclipse (Video Game) / int_5d753b19 | |
Sonic.EXE: Project Eclipse (Video Game) / int_60eac4ba | type |
Off the Rails | |
Sonic.EXE: Project Eclipse (Video Game) / int_60eac4ba | comment |
At two points in Chapter 1 Act I, flashbacks occur to Hill Act 1 and ... when Tails is at certain sections, starting with the normal levels, then where things go Off the Rails, and finally the fateful encounters with Sonic.exe when Sonic seems to show up in each area. | |
Sonic.EXE: Project Eclipse (Video Game) / int_60eac4ba | featureApplicability |
1.0 | |
Sonic.EXE: Project Eclipse (Video Game) / int_60eac4ba | featureConfidence |
1.0 | |
Sonic.EXE: Project Eclipse (Video Game) | hasFeature |
Sonic.EXE: Project Eclipse (Video Game) / int_60eac4ba | |
Sonic.EXE: Project Eclipse (Video Game) / int_735b967c | type |
Forced Tutorial | |
Sonic.EXE: Project Eclipse (Video Game) / int_735b967c | comment |
Forced Tutorial / Justified Tutorial: When you first play the game, you'll be sent straight to the tutorial to get used to how the game's mechanics work. On subsequent playthroughs, you'll go right to the Main Menu instead. | |
Sonic.EXE: Project Eclipse (Video Game) / int_735b967c | featureApplicability |
1.0 | |
Sonic.EXE: Project Eclipse (Video Game) / int_735b967c | featureConfidence |
1.0 | |
Sonic.EXE: Project Eclipse (Video Game) | hasFeature |
Sonic.EXE: Project Eclipse (Video Game) / int_735b967c | |
Sonic.EXE: Project Eclipse (Video Game) / int_7e6c0522 | type |
Off with His Head! | |
Sonic.EXE: Project Eclipse (Video Game) / int_7e6c0522 | comment |
Off with His Head!: Should you refuse to continue with Tails or Knuckles in the current Arcade Mode levels, Exegod will personally decapitate them brutally. | |
Sonic.EXE: Project Eclipse (Video Game) / int_7e6c0522 | featureApplicability |
1.0 | |
Sonic.EXE: Project Eclipse (Video Game) / int_7e6c0522 | featureConfidence |
1.0 | |
Sonic.EXE: Project Eclipse (Video Game) | hasFeature |
Sonic.EXE: Project Eclipse (Video Game) / int_7e6c0522 | |
Sonic.EXE: Project Eclipse (Video Game) / int_8797239c | type |
Bait-and-Switch | |
Sonic.EXE: Project Eclipse (Video Game) / int_8797239c | comment |
Bait-and-Switch: When Tails first encounters "Sonic" in Green Hill Zone, one would expect things to play out as they have many times before. However, when Tails does approach, he discovers, to his shock, that the Sonic in front of him was a hologram, and that he had just stepped into a trap. Cue the boss fight straight after. | |
Sonic.EXE: Project Eclipse (Video Game) / int_8797239c | featureApplicability |
1.0 | |
Sonic.EXE: Project Eclipse (Video Game) / int_8797239c | featureConfidence |
1.0 | |
Sonic.EXE: Project Eclipse (Video Game) | hasFeature |
Sonic.EXE: Project Eclipse (Video Game) / int_8797239c | |
Sonic.EXE: Project Eclipse (Video Game) / int_9255105a | type |
To Be Continued | |
Sonic.EXE: Project Eclipse (Video Game) / int_9255105a | comment |
To Be Continued: At the end of Chapter 1 Act I in the demo, the Iron Curtain still takes off, confirming Sonic failed to stop it. A card with the namesake is seen before a "WARNING!" prompt appears, mentioning that reality has been compromised and that an invasion (likely by the real Big Bad himself) is inevitable. Finally, there's a cut to the game's end credits with Eggman deploying his Badniks to combat the incoming threat. | |
Sonic.EXE: Project Eclipse (Video Game) / int_9255105a | featureApplicability |
1.0 | |
Sonic.EXE: Project Eclipse (Video Game) / int_9255105a | featureConfidence |
1.0 | |
Sonic.EXE: Project Eclipse (Video Game) | hasFeature |
Sonic.EXE: Project Eclipse (Video Game) / int_9255105a | |
Sonic.EXE: Project Eclipse (Video Game) / int_96b89043 | type |
Not So Above It All | |
Sonic.EXE: Project Eclipse (Video Game) / int_96b89043 | comment |
Not So Above It All: Whilst overall an intimidating and deadly character, one of Corrupt's taunts has him doing the Monkey Dance, complete with a goofy smile on his face. | |
Sonic.EXE: Project Eclipse (Video Game) / int_96b89043 | featureApplicability |
1.0 | |
Sonic.EXE: Project Eclipse (Video Game) / int_96b89043 | featureConfidence |
1.0 | |
Sonic.EXE: Project Eclipse (Video Game) | hasFeature |
Sonic.EXE: Project Eclipse (Video Game) / int_96b89043 | |
Sonic.EXE: Project Eclipse (Video Game) / int_a7b324e | type |
Handicapped Badass | |
Sonic.EXE: Project Eclipse (Video Game) / int_a7b324e | comment |
Handicapped Badass: Ever since the decade has passed, one of Miles' twin tails is long gone, likely because of Sonic.exe a while back. Despite no longer being able to fly, however, he still has a double jump and dash ability to make up for it. | |
Sonic.EXE: Project Eclipse (Video Game) / int_a7b324e | featureApplicability |
1.0 | |
Sonic.EXE: Project Eclipse (Video Game) / int_a7b324e | featureConfidence |
1.0 | |
Sonic.EXE: Project Eclipse (Video Game) | hasFeature |
Sonic.EXE: Project Eclipse (Video Game) / int_a7b324e | |
Sonic.EXE: Project Eclipse (Video Game) / int_bb48f8ba | type |
Timed Mission | |
Sonic.EXE: Project Eclipse (Video Game) / int_bb48f8ba | comment |
Timed Mission: In Chapter 1 Act I in Story Mode, Tails only has a couple of minutes to defeat the attacking Eggrobo before they reach the ground. Arcade Mode gives players a few minutes to complete their tasks and then get away. EXE Mode puts around 3-4 minutes on the clock to slay as many souls as you can find. | |
Sonic.EXE: Project Eclipse (Video Game) / int_bb48f8ba | featureApplicability |
1.0 | |
Sonic.EXE: Project Eclipse (Video Game) / int_bb48f8ba | featureConfidence |
1.0 | |
Sonic.EXE: Project Eclipse (Video Game) | hasFeature |
Sonic.EXE: Project Eclipse (Video Game) / int_bb48f8ba | |
Sonic.EXE: Project Eclipse (Video Game) / int_bbb6c059 | type |
I Shall Taunt You | |
Sonic.EXE: Project Eclipse (Video Game) / int_bbb6c059 | comment |
I Shall Taunt You: Most of the available EXEs in EXE Mode have various taunts they can pull during gameplay. | |
Sonic.EXE: Project Eclipse (Video Game) / int_bbb6c059 | featureApplicability |
1.0 | |
Sonic.EXE: Project Eclipse (Video Game) / int_bbb6c059 | featureConfidence |
1.0 | |
Sonic.EXE: Project Eclipse (Video Game) | hasFeature |
Sonic.EXE: Project Eclipse (Video Game) / int_bbb6c059 | |
Sonic.EXE: Project Eclipse (Video Game) / int_c75df49a | type |
Shout-Out | |
Sonic.EXE: Project Eclipse (Video Game) / int_c75df49a | comment |
Shout-Out: The EXEPedia used to read about the killers present in this game seems to take its name based on Wikipedia. | |
Sonic.EXE: Project Eclipse (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
Sonic.EXE: Project Eclipse (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
Sonic.EXE: Project Eclipse (Video Game) | hasFeature |
Sonic.EXE: Project Eclipse (Video Game) / int_c75df49a | |
Sonic.EXE: Project Eclipse (Video Game) / int_cdfe12c3 | type |
Nothing Is Scarier | |
Sonic.EXE: Project Eclipse (Video Game) / int_cdfe12c3 | comment |
Nothing Is Scarier: The Nightmare Sequence, Green Hill's second half and the underground shipyard embrace this in full, keeping suspension high with no sign of life anywhere aside from Tails. No Badniks, no dead critters, no darkening halls... nothing but an uneasy walk through the area before the sequence ends. | |
Sonic.EXE: Project Eclipse (Video Game) / int_cdfe12c3 | featureApplicability |
1.0 | |
Sonic.EXE: Project Eclipse (Video Game) / int_cdfe12c3 | featureConfidence |
1.0 | |
Sonic.EXE: Project Eclipse (Video Game) | hasFeature |
Sonic.EXE: Project Eclipse (Video Game) / int_cdfe12c3 | |
Sonic.EXE: Project Eclipse (Video Game) / int_d24ed873 | type |
Developer's Foresight | |
Sonic.EXE: Project Eclipse (Video Game) / int_d24ed873 | comment |
Developer's Foresight: Should you not kill a single creature in EXE Mode by the time the mode ends, the EXE you're playing as, instead of striking a victory pose, will show utter embarrassment at this Epic Fail. You don't even get a single point for this, and instead of stating that the killer "destroyed the level" as it usually does, the results screen states that they failed. For bonus embarrassment, the game uses the Game Over theme from Sonic the Hedgehog CD (specifically its JP soundtrack). | |
Sonic.EXE: Project Eclipse (Video Game) / int_d24ed873 | featureApplicability |
1.0 | |
Sonic.EXE: Project Eclipse (Video Game) / int_d24ed873 | featureConfidence |
1.0 | |
Sonic.EXE: Project Eclipse (Video Game) | hasFeature |
Sonic.EXE: Project Eclipse (Video Game) / int_d24ed873 | |
Sonic.EXE: Project Eclipse (Video Game) / int_name | type |
ItemName | |
Sonic.EXE: Project Eclipse (Video Game) / int_name | comment |
||
Sonic.EXE: Project Eclipse (Video Game) / int_name | featureApplicability |
1.0 | |
Sonic.EXE: Project Eclipse (Video Game) / int_name | featureConfidence |
1.0 | |
Sonic.EXE: Project Eclipse (Video Game) | hasFeature |
Sonic.EXE: Project Eclipse (Video Game) / int_name | |
Sonic.EXE: Project Eclipse (Video Game) / int_name | itemName |
Sonic.EXE: Project Eclipse (Video Game) |
The following is a list of statements referring to the current page from other pages.
(none found)
Copyright of DBTropes.org wrapper 2009-2013 DFKI Knowledge Management. Imprint. - Thanks to Bakken&Baeck for hosting. Contact.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.