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Sorry, We're Open (Video Game)

 Sorry, We're Open (Video Game)
type
TVTItem
 Sorry, We're Open (Video Game)
label
Sorry, We're Open (Video Game)
 Sorry, We're Open (Video Game)
page
SorryWereOpen
 Sorry, We're Open (Video Game)
comment
Sorry, We're Open is a horror RPG with Roguelike and Survival Horror elements, created by oates in RPG Maker MV. It was released on Steam and itch on February 17, 2023.Though a standalone game, it is a Spiritual Successor to his previous games No Delivery and One Night at the Steeze. The player controls the manager of a struggling megastore who has to hire employees, keep the shelves stocked, and discover the horrifying truths at the center of the corporation. Will you climb the Corporate Ladder, or will you be consumed by the company?
 Sorry, We're Open (Video Game)
fetched
2023-12-11T02:41:39Z
 Sorry, We're Open (Video Game)
parsed
2023-12-11T02:41:39Z
 Sorry, We're Open (Video Game)
isPartOf
DBTropes
 Sorry, We're Open (Video Game) / int_12c9bd5b
type
Workplace Horror
 Sorry, We're Open (Video Game) / int_12c9bd5b
comment
Workplace Horror: As with several of oates' previous games. You're a manager in a dilapidated store, trying to keep your employees alive in the face of strange things in the darkness.
 Sorry, We're Open (Video Game) / int_12c9bd5b
featureApplicability
1.0
 Sorry, We're Open (Video Game) / int_12c9bd5b
featureConfidence
1.0
 Sorry, We're Open (Video Game)
hasFeature
Sorry, We're Open (Video Game) / int_12c9bd5b
 Sorry, We're Open (Video Game) / int_143e6c8d
type
Heroic Mime
 Sorry, We're Open (Video Game) / int_143e6c8d
comment
Heroic Mime: Your character never speaks. In fact, they ''can't'' speak.
 Sorry, We're Open (Video Game) / int_143e6c8d
featureApplicability
1.0
 Sorry, We're Open (Video Game) / int_143e6c8d
featureConfidence
1.0
 Sorry, We're Open (Video Game)
hasFeature
Sorry, We're Open (Video Game) / int_143e6c8d
 Sorry, We're Open (Video Game) / int_1527d90d
type
Early Game Hell
 Sorry, We're Open (Video Game) / int_1527d90d
comment
Early Game Hell: In your first few shifts, you have very few employees, not much money, and few ways to reliably heal. As you pick up bags of money, get paid for your shifts, and hire more employees, it becomes easier to survive and explore.
 Sorry, We're Open (Video Game) / int_1527d90d
featureApplicability
1.0
 Sorry, We're Open (Video Game) / int_1527d90d
featureConfidence
1.0
 Sorry, We're Open (Video Game)
hasFeature
Sorry, We're Open (Video Game) / int_1527d90d
 Sorry, We're Open (Video Game) / int_18d15922
type
Title Drop
 Sorry, We're Open (Video Game) / int_18d15922
comment
Title Drop: After killing the Corporate Entity, you return through your now-closed store to face a horde of the General Public. When you confront them, you have two choices: tell them "Come in, we're open," in which case the customers take everything from you, including your very existence; or tell them "Sorry, we're closed," in which case they break into the store and trample you to death. Or, once you've regained your humanity, you can say "Sorry, We're Open," which causes you to fight them as the Final Boss.
 Sorry, We're Open (Video Game) / int_18d15922
featureApplicability
1.0
 Sorry, We're Open (Video Game) / int_18d15922
featureConfidence
1.0
 Sorry, We're Open (Video Game)
hasFeature
Sorry, We're Open (Video Game) / int_18d15922
 Sorry, We're Open (Video Game) / int_1b5c9c48
type
The Blank
 Sorry, We're Open (Video Game) / int_1b5c9c48
comment
The Blank: While initially it seems like the Manager is just a Featureless Protagonist, dialogue with Those Two Guys reveals that they really don't have eyes or a mouth. Apparently this is common to employees of the store, and is just an accepted fact of life.
 Sorry, We're Open (Video Game) / int_1b5c9c48
featureApplicability
1.0
 Sorry, We're Open (Video Game) / int_1b5c9c48
featureConfidence
1.0
 Sorry, We're Open (Video Game)
hasFeature
Sorry, We're Open (Video Game) / int_1b5c9c48
 Sorry, We're Open (Video Game) / int_1c79ae8c
type
Those Two Guys
 Sorry, We're Open (Video Game) / int_1c79ae8c
comment
Those Two Guys: In the parking lot of the Plaza, you meet two people hanging out and talking about donuts. They then show up at the other stores as well, providing some commentary on you and the company you work for.
 Sorry, We're Open (Video Game) / int_1c79ae8c
featureApplicability
1.0
 Sorry, We're Open (Video Game) / int_1c79ae8c
featureConfidence
1.0
 Sorry, We're Open (Video Game)
hasFeature
Sorry, We're Open (Video Game) / int_1c79ae8c
 Sorry, We're Open (Video Game) / int_2639f6eb
type
Status Effects
 Sorry, We're Open (Video Game) / int_2639f6eb
comment
Status Effects: Nausea (poisoned), Stunned, Marked, and Hidden (evade/vanish).
 Sorry, We're Open (Video Game) / int_2639f6eb
featureApplicability
1.0
 Sorry, We're Open (Video Game) / int_2639f6eb
featureConfidence
1.0
 Sorry, We're Open (Video Game)
hasFeature
Sorry, We're Open (Video Game) / int_2639f6eb
 Sorry, We're Open (Video Game) / int_3bd958f2
type
Cast from Money
 Sorry, We're Open (Video Game) / int_3bd958f2
comment
Cast from Money: Essentially the main mechanic of the game. You get paid at the end of every successful shift, but virtually every attack your employees can perform costs money; the only major move that doesn't, "Goof Off," hurts the enemy but also causes damage directly to the Manager.
 Sorry, We're Open (Video Game) / int_3bd958f2
featureApplicability
1.0
 Sorry, We're Open (Video Game) / int_3bd958f2
featureConfidence
1.0
 Sorry, We're Open (Video Game)
hasFeature
Sorry, We're Open (Video Game) / int_3bd958f2
 Sorry, We're Open (Video Game) / int_4de1a4f7
type
Improvised Weapon
 Sorry, We're Open (Video Game) / int_4de1a4f7
comment
Improvised Weapon: The "Trash" items you pick up can be discarded for a few dollars, or used in combat. In a fight, they either damage the enemy for a small amount (and possibly Nauseate them), heal the Manager, or give you a few dollars.
 Sorry, We're Open (Video Game) / int_4de1a4f7
featureApplicability
1.0
 Sorry, We're Open (Video Game) / int_4de1a4f7
featureConfidence
1.0
 Sorry, We're Open (Video Game)
hasFeature
Sorry, We're Open (Video Game) / int_4de1a4f7
 Sorry, We're Open (Video Game) / int_504a1991
type
Body Horror
 Sorry, We're Open (Video Game) / int_504a1991
comment
Body Horror: A truly faceless protagonist, skinned meat men, bleeding mannequins, human-shaped fruit that seems to breathe, and whatever the person in the basement of the Grocery Store has turned into.
 Sorry, We're Open (Video Game) / int_504a1991
featureApplicability
1.0
 Sorry, We're Open (Video Game) / int_504a1991
featureConfidence
1.0
 Sorry, We're Open (Video Game)
hasFeature
Sorry, We're Open (Video Game) / int_504a1991
 Sorry, We're Open (Video Game) / int_72d31973
type
Surreal Horror
 Sorry, We're Open (Video Game) / int_72d31973
comment
Surreal Horror: Some of the problems dealt with at the store are rather abnormal, such as having to trade raw meat for human-shaped fruit.
 Sorry, We're Open (Video Game) / int_72d31973
featureApplicability
1.0
 Sorry, We're Open (Video Game) / int_72d31973
featureConfidence
1.0
 Sorry, We're Open (Video Game)
hasFeature
Sorry, We're Open (Video Game) / int_72d31973
 Sorry, We're Open (Video Game) / int_8903fee3
type
Omega Ending
 Sorry, We're Open (Video Game) / int_8903fee3
comment
Omega Ending: After each of the "regular" endings, you earn a quarter. Earn five quarters, and you can ride the bus, which acts as the "final" ending.
 Sorry, We're Open (Video Game) / int_8903fee3
featureApplicability
1.0
 Sorry, We're Open (Video Game) / int_8903fee3
featureConfidence
1.0
 Sorry, We're Open (Video Game)
hasFeature
Sorry, We're Open (Video Game) / int_8903fee3
 Sorry, We're Open (Video Game) / int_8b60a09b
type
Capitalism Is Bad
 Sorry, We're Open (Video Game) / int_8b60a09b
comment
Capitalism Is Bad: The main theme of the game, with the struggle to manage a store becoming a literal life-or-death battle.
 Sorry, We're Open (Video Game) / int_8b60a09b
featureApplicability
1.0
 Sorry, We're Open (Video Game) / int_8b60a09b
featureConfidence
1.0
 Sorry, We're Open (Video Game)
hasFeature
Sorry, We're Open (Video Game) / int_8b60a09b
 Sorry, We're Open (Video Game) / int_970c790a
type
Big Bad
 Sorry, We're Open (Video Game) / int_970c790a
comment
Big Bad: The Corporate Entity, an Anthropomorphic Personification of the company you work for. You can kill it in three of the endings. However, doing so results in your own death shortly therafter.
 Sorry, We're Open (Video Game) / int_970c790a
featureApplicability
1.0
 Sorry, We're Open (Video Game) / int_970c790a
featureConfidence
1.0
 Sorry, We're Open (Video Game)
hasFeature
Sorry, We're Open (Video Game) / int_970c790a
 Sorry, We're Open (Video Game) / int_9b06e314
type
Greater-Scope Villain
 Sorry, We're Open (Video Game) / int_9b06e314
comment
Greater-Scope Villain: After killing the Corporate Entity, you then leave and head back through your own store, which is now more dark and sinister, with the lights failing and signs blocking other paths. Once you reach the main doors, you see a horde of people banging on the doors: the General Public. They're the last boss of one of the endings, and in a metaphorical sense they are the origin of all this horror—after all, a company can't exist unless they have someone to sell to.
 Sorry, We're Open (Video Game) / int_9b06e314
featureApplicability
1.0
 Sorry, We're Open (Video Game) / int_9b06e314
featureConfidence
1.0
 Sorry, We're Open (Video Game)
hasFeature
Sorry, We're Open (Video Game) / int_9b06e314
 Sorry, We're Open (Video Game) / int_9bee1a7f
type
Eldritch Location
 Sorry, We're Open (Video Game) / int_9bee1a7f
comment
Eldritch Location: Each store seems to connect via bizarre underground tunnels to the Mother Mall, the home of the Corporate Entity.
 Sorry, We're Open (Video Game) / int_9bee1a7f
featureApplicability
1.0
 Sorry, We're Open (Video Game) / int_9bee1a7f
featureConfidence
1.0
 Sorry, We're Open (Video Game)
hasFeature
Sorry, We're Open (Video Game) / int_9bee1a7f
 Sorry, We're Open (Video Game) / int_a9b15ce4
type
Deliberate VHS Quality
 Sorry, We're Open (Video Game) / int_a9b15ce4
comment
Deliberate VHS Quality: As with oates' other games, much of the game has a retro-VHS aesthetic applied to it. There's a default VHS filter over the entire game, which can be altered or turned off.
 Sorry, We're Open (Video Game) / int_a9b15ce4
featureApplicability
1.0
 Sorry, We're Open (Video Game) / int_a9b15ce4
featureConfidence
1.0
 Sorry, We're Open (Video Game)
hasFeature
Sorry, We're Open (Video Game) / int_a9b15ce4
 Sorry, We're Open (Video Game) / int_aa938aad
type
Remote Body
 Sorry, We're Open (Video Game) / int_aa938aad
comment
Remote Body: This is the case with the protagonist themselves, and every other Manager. When you go into your office, you see your own shriveled, motionless husk of a body behind the computer, just barely alive. The "Manager" you're controlling seems to be made out of something like plastic, possibly even one of the ubiquitous mannequins seen around the stores.
 Sorry, We're Open (Video Game) / int_aa938aad
featureApplicability
1.0
 Sorry, We're Open (Video Game) / int_aa938aad
featureConfidence
1.0
 Sorry, We're Open (Video Game)
hasFeature
Sorry, We're Open (Video Game) / int_aa938aad
 Sorry, We're Open (Video Game) / int_b47d95be
type
No OSHA Compliance
 Sorry, We're Open (Video Game) / int_b47d95be
comment
No OSHA Compliance: People dying on the job is treated as a normal consequence, rather than leading to the business being shut down.
 Sorry, We're Open (Video Game) / int_b47d95be
featureApplicability
1.0
 Sorry, We're Open (Video Game) / int_b47d95be
featureConfidence
1.0
 Sorry, We're Open (Video Game)
hasFeature
Sorry, We're Open (Video Game) / int_b47d95be
 Sorry, We're Open (Video Game) / int_baa2bf80
type
Amplified Animal Aptitude
 Sorry, We're Open (Video Game) / int_baa2bf80
comment
Amplified Animal Aptitude: As in No Delivery, one of the potential employees is the Mascot, a dog in a baseball cap who can fight as well as the human employees.
 Sorry, We're Open (Video Game) / int_baa2bf80
featureApplicability
1.0
 Sorry, We're Open (Video Game) / int_baa2bf80
featureConfidence
1.0
 Sorry, We're Open (Video Game)
hasFeature
Sorry, We're Open (Video Game) / int_baa2bf80
 Sorry, We're Open (Video Game) / int_bf020789
type
Developer's Room
 Sorry, We're Open (Video Game) / int_bf020789
comment
Developer's Room: Not a "room," exactly, but by obtaining a VHS player and the "Conditioning" tape, you can access an in-game webpage with oates' thoughts on some of the areas and enemies in the game.
 Sorry, We're Open (Video Game) / int_bf020789
featureApplicability
1.0
 Sorry, We're Open (Video Game) / int_bf020789
featureConfidence
1.0
 Sorry, We're Open (Video Game)
hasFeature
Sorry, We're Open (Video Game) / int_bf020789
 Sorry, We're Open (Video Game) / int_c6e0455d
type
Afterlife Express
 Sorry, We're Open (Video Game) / int_c6e0455d
comment
Afterlife Express: Possibly the case with the bus in the Omega Ending, though this might just be on a metaphorical level. On the bus, you meet every one of your employees, as well as the employee fired from the grocery store, who connects the idea of being on the lowest rung of the corporate ladder with being in Hell.
 Sorry, We're Open (Video Game) / int_c6e0455d
featureApplicability
1.0
 Sorry, We're Open (Video Game) / int_c6e0455d
featureConfidence
1.0
 Sorry, We're Open (Video Game)
hasFeature
Sorry, We're Open (Video Game) / int_c6e0455d
 Sorry, We're Open (Video Game) / int_cdfe12c3
type
Nothing Is Scarier
 Sorry, We're Open (Video Game) / int_cdfe12c3
comment
Nothing Is Scarier: Some of the monsters are never actually seen in the game, merely implied or spoken to.
 Sorry, We're Open (Video Game) / int_cdfe12c3
featureApplicability
1.0
 Sorry, We're Open (Video Game) / int_cdfe12c3
featureConfidence
1.0
 Sorry, We're Open (Video Game)
hasFeature
Sorry, We're Open (Video Game) / int_cdfe12c3
 Sorry, We're Open (Video Game) / int_d442f9d1
type
ToiletHumor
 Sorry, We're Open (Video Game) / int_d442f9d1
comment
Toilet Humor: The Mascot's "Nature Calls" attack, which is accompanied by a fart sound effect and can cause Nausea to the enemy.
 Sorry, We're Open (Video Game) / int_d442f9d1
featureApplicability
1.0
 Sorry, We're Open (Video Game) / int_d442f9d1
featureConfidence
1.0
 Sorry, We're Open (Video Game)
hasFeature
Sorry, We're Open (Video Game) / int_d442f9d1
 Sorry, We're Open (Video Game) / int_dae3999d
type
Action Bomb
 Sorry, We're Open (Video Game) / int_dae3999d
comment
Action Bomb: One of the pop-ups in the Corporate location will count down how much break time you have left. After three turns, it blows up in your face.
 Sorry, We're Open (Video Game) / int_dae3999d
featureApplicability
1.0
 Sorry, We're Open (Video Game) / int_dae3999d
featureConfidence
1.0
 Sorry, We're Open (Video Game)
hasFeature
Sorry, We're Open (Video Game) / int_dae3999d
 Sorry, We're Open (Video Game) / int_e003c829
type
History Repeats
 Sorry, We're Open (Video Game) / int_e003c829
comment
History Repeats: A secret item, the punch card for the "Riot of 199X", allows you to relive a particularly harrowing shift from years ago. You witness something very similar if you defeat the Corporate Entity and confront the General Public in the now-closed store.
 Sorry, We're Open (Video Game) / int_e003c829
featureApplicability
1.0
 Sorry, We're Open (Video Game) / int_e003c829
featureConfidence
1.0
 Sorry, We're Open (Video Game)
hasFeature
Sorry, We're Open (Video Game) / int_e003c829
 Sorry, We're Open (Video Game) / int_fd1b902c
type
Non-Malicious Monster
 Sorry, We're Open (Video Game) / int_fd1b902c
comment
Non-Malicious Monster: Beneath the grocery store is something hiding in absolute darkness, which asks you for meat. Raw meat. If you give it to them, they give you "Human-shaped fruit" in exchange. The fruit is creepy and seems to breathe, but it also heals you with no side effects. Give them enough, and they simply disappear, satisfied.
 Sorry, We're Open (Video Game) / int_fd1b902c
featureApplicability
1.0
 Sorry, We're Open (Video Game) / int_fd1b902c
featureConfidence
1.0
 Sorry, We're Open (Video Game)
hasFeature
Sorry, We're Open (Video Game) / int_fd1b902c
 Sorry, We're Open (Video Game) / int_fdad625e
type
Was Once a Man
 Sorry, We're Open (Video Game) / int_fdad625e
comment
Was Once a Man: The thing in the basement of the grocery store apparently used to be an employee like any other. Now it makes fruit. Human-shaped fruit.
 Sorry, We're Open (Video Game) / int_fdad625e
featureApplicability
1.0
 Sorry, We're Open (Video Game) / int_fdad625e
featureConfidence
1.0
 Sorry, We're Open (Video Game)
hasFeature
Sorry, We're Open (Video Game) / int_fdad625e
 Sorry, We're Open (Video Game) / int_name
type
ItemName
 Sorry, We're Open (Video Game) / int_name
comment
 Sorry, We're Open (Video Game) / int_name
featureApplicability
1.0
 Sorry, We're Open (Video Game) / int_name
featureConfidence
1.0
 Sorry, We're Open (Video Game)
hasFeature
Sorry, We're Open (Video Game) / int_name
 Sorry, We're Open (Video Game) / int_name
itemName
Sorry, We're Open (Video Game)

The following is a list of statements referring to the current page from other pages.

 Sorry, We're Open (Video Game)
hasFeature
Indie Game / int_e0890fb5
 Sorry, We're Open (Video Game)
hasFeature
Soul-Sucking Retail Job / int_e0890fb5
 Sorry, We're Open (Video Game)
hasFeature
Workplace Horror / int_e0890fb5