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Sorry, We're Open (Video Game)
- 153 statements
- 29 feature instances
- 3 referencing feature instances
Sorry, We're Open (Video Game) | type |
TVTItem | |
Sorry, We're Open (Video Game) | label |
Sorry, We're Open (Video Game) | |
Sorry, We're Open (Video Game) | page |
SorryWereOpen | |
Sorry, We're Open (Video Game) | comment |
Sorry, We're Open is a horror RPG with Roguelike and Survival Horror elements, created by oates in RPG Maker MV. It was released on Steam and itch on February 17, 2023.Though a standalone game, it is a Spiritual Successor to his previous games No Delivery and One Night at the Steeze. The player controls the manager of a struggling megastore who has to hire employees, keep the shelves stocked, and discover the horrifying truths at the center of the corporation. Will you climb the Corporate Ladder, or will you be consumed by the company? | |
Sorry, We're Open (Video Game) | fetched |
2023-12-11T02:41:39Z | |
Sorry, We're Open (Video Game) | parsed |
2023-12-11T02:41:39Z | |
Sorry, We're Open (Video Game) | isPartOf |
DBTropes | |
Sorry, We're Open (Video Game) / int_12c9bd5b | type |
Workplace Horror | |
Sorry, We're Open (Video Game) / int_12c9bd5b | comment |
Workplace Horror: As with several of oates' previous games. You're a manager in a dilapidated store, trying to keep your employees alive in the face of strange things in the darkness. | |
Sorry, We're Open (Video Game) / int_12c9bd5b | featureApplicability |
1.0 | |
Sorry, We're Open (Video Game) / int_12c9bd5b | featureConfidence |
1.0 | |
Sorry, We're Open (Video Game) | hasFeature |
Sorry, We're Open (Video Game) / int_12c9bd5b | |
Sorry, We're Open (Video Game) / int_143e6c8d | type |
Heroic Mime | |
Sorry, We're Open (Video Game) / int_143e6c8d | comment |
Heroic Mime: Your character never speaks. In fact, they ''can't'' speak. | |
Sorry, We're Open (Video Game) / int_143e6c8d | featureApplicability |
1.0 | |
Sorry, We're Open (Video Game) / int_143e6c8d | featureConfidence |
1.0 | |
Sorry, We're Open (Video Game) | hasFeature |
Sorry, We're Open (Video Game) / int_143e6c8d | |
Sorry, We're Open (Video Game) / int_1527d90d | type |
Early Game Hell | |
Sorry, We're Open (Video Game) / int_1527d90d | comment |
Early Game Hell: In your first few shifts, you have very few employees, not much money, and few ways to reliably heal. As you pick up bags of money, get paid for your shifts, and hire more employees, it becomes easier to survive and explore. | |
Sorry, We're Open (Video Game) / int_1527d90d | featureApplicability |
1.0 | |
Sorry, We're Open (Video Game) / int_1527d90d | featureConfidence |
1.0 | |
Sorry, We're Open (Video Game) | hasFeature |
Sorry, We're Open (Video Game) / int_1527d90d | |
Sorry, We're Open (Video Game) / int_18d15922 | type |
Title Drop | |
Sorry, We're Open (Video Game) / int_18d15922 | comment |
Title Drop: After killing the Corporate Entity, you return through your now-closed store to face a horde of the General Public. When you confront them, you have two choices: tell them "Come in, we're open," in which case the customers take everything from you, including your very existence; or tell them "Sorry, we're closed," in which case they break into the store and trample you to death. Or, once you've regained your humanity, you can say "Sorry, We're Open," which causes you to fight them as the Final Boss. | |
Sorry, We're Open (Video Game) / int_18d15922 | featureApplicability |
1.0 | |
Sorry, We're Open (Video Game) / int_18d15922 | featureConfidence |
1.0 | |
Sorry, We're Open (Video Game) | hasFeature |
Sorry, We're Open (Video Game) / int_18d15922 | |
Sorry, We're Open (Video Game) / int_1b5c9c48 | type |
The Blank | |
Sorry, We're Open (Video Game) / int_1b5c9c48 | comment |
The Blank: While initially it seems like the Manager is just a Featureless Protagonist, dialogue with Those Two Guys reveals that they really don't have eyes or a mouth. Apparently this is common to employees of the store, and is just an accepted fact of life. | |
Sorry, We're Open (Video Game) / int_1b5c9c48 | featureApplicability |
1.0 | |
Sorry, We're Open (Video Game) / int_1b5c9c48 | featureConfidence |
1.0 | |
Sorry, We're Open (Video Game) | hasFeature |
Sorry, We're Open (Video Game) / int_1b5c9c48 | |
Sorry, We're Open (Video Game) / int_1c79ae8c | type |
Those Two Guys | |
Sorry, We're Open (Video Game) / int_1c79ae8c | comment |
Those Two Guys: In the parking lot of the Plaza, you meet two people hanging out and talking about donuts. They then show up at the other stores as well, providing some commentary on you and the company you work for. | |
Sorry, We're Open (Video Game) / int_1c79ae8c | featureApplicability |
1.0 | |
Sorry, We're Open (Video Game) / int_1c79ae8c | featureConfidence |
1.0 | |
Sorry, We're Open (Video Game) | hasFeature |
Sorry, We're Open (Video Game) / int_1c79ae8c | |
Sorry, We're Open (Video Game) / int_2639f6eb | type |
Status Effects | |
Sorry, We're Open (Video Game) / int_2639f6eb | comment |
Status Effects: Nausea (poisoned), Stunned, Marked, and Hidden (evade/vanish). | |
Sorry, We're Open (Video Game) / int_2639f6eb | featureApplicability |
1.0 | |
Sorry, We're Open (Video Game) / int_2639f6eb | featureConfidence |
1.0 | |
Sorry, We're Open (Video Game) | hasFeature |
Sorry, We're Open (Video Game) / int_2639f6eb | |
Sorry, We're Open (Video Game) / int_3bd958f2 | type |
Cast from Money | |
Sorry, We're Open (Video Game) / int_3bd958f2 | comment |
Cast from Money: Essentially the main mechanic of the game. You get paid at the end of every successful shift, but virtually every attack your employees can perform costs money; the only major move that doesn't, "Goof Off," hurts the enemy but also causes damage directly to the Manager. | |
Sorry, We're Open (Video Game) / int_3bd958f2 | featureApplicability |
1.0 | |
Sorry, We're Open (Video Game) / int_3bd958f2 | featureConfidence |
1.0 | |
Sorry, We're Open (Video Game) | hasFeature |
Sorry, We're Open (Video Game) / int_3bd958f2 | |
Sorry, We're Open (Video Game) / int_4de1a4f7 | type |
Improvised Weapon | |
Sorry, We're Open (Video Game) / int_4de1a4f7 | comment |
Improvised Weapon: The "Trash" items you pick up can be discarded for a few dollars, or used in combat. In a fight, they either damage the enemy for a small amount (and possibly Nauseate them), heal the Manager, or give you a few dollars. | |
Sorry, We're Open (Video Game) / int_4de1a4f7 | featureApplicability |
1.0 | |
Sorry, We're Open (Video Game) / int_4de1a4f7 | featureConfidence |
1.0 | |
Sorry, We're Open (Video Game) | hasFeature |
Sorry, We're Open (Video Game) / int_4de1a4f7 | |
Sorry, We're Open (Video Game) / int_504a1991 | type |
Body Horror | |
Sorry, We're Open (Video Game) / int_504a1991 | comment |
Body Horror: A truly faceless protagonist, skinned meat men, bleeding mannequins, human-shaped fruit that seems to breathe, and whatever the person in the basement of the Grocery Store has turned into. | |
Sorry, We're Open (Video Game) / int_504a1991 | featureApplicability |
1.0 | |
Sorry, We're Open (Video Game) / int_504a1991 | featureConfidence |
1.0 | |
Sorry, We're Open (Video Game) | hasFeature |
Sorry, We're Open (Video Game) / int_504a1991 | |
Sorry, We're Open (Video Game) / int_72d31973 | type |
Surreal Horror | |
Sorry, We're Open (Video Game) / int_72d31973 | comment |
Surreal Horror: Some of the problems dealt with at the store are rather abnormal, such as having to trade raw meat for human-shaped fruit. | |
Sorry, We're Open (Video Game) / int_72d31973 | featureApplicability |
1.0 | |
Sorry, We're Open (Video Game) / int_72d31973 | featureConfidence |
1.0 | |
Sorry, We're Open (Video Game) | hasFeature |
Sorry, We're Open (Video Game) / int_72d31973 | |
Sorry, We're Open (Video Game) / int_8903fee3 | type |
Omega Ending | |
Sorry, We're Open (Video Game) / int_8903fee3 | comment |
Omega Ending: After each of the "regular" endings, you earn a quarter. Earn five quarters, and you can ride the bus, which acts as the "final" ending. | |
Sorry, We're Open (Video Game) / int_8903fee3 | featureApplicability |
1.0 | |
Sorry, We're Open (Video Game) / int_8903fee3 | featureConfidence |
1.0 | |
Sorry, We're Open (Video Game) | hasFeature |
Sorry, We're Open (Video Game) / int_8903fee3 | |
Sorry, We're Open (Video Game) / int_8b60a09b | type |
Capitalism Is Bad | |
Sorry, We're Open (Video Game) / int_8b60a09b | comment |
Capitalism Is Bad: The main theme of the game, with the struggle to manage a store becoming a literal life-or-death battle. | |
Sorry, We're Open (Video Game) / int_8b60a09b | featureApplicability |
1.0 | |
Sorry, We're Open (Video Game) / int_8b60a09b | featureConfidence |
1.0 | |
Sorry, We're Open (Video Game) | hasFeature |
Sorry, We're Open (Video Game) / int_8b60a09b | |
Sorry, We're Open (Video Game) / int_970c790a | type |
Big Bad | |
Sorry, We're Open (Video Game) / int_970c790a | comment |
Big Bad: The Corporate Entity, an Anthropomorphic Personification of the company you work for. You can kill it in three of the endings. However, doing so results in your own death shortly therafter. | |
Sorry, We're Open (Video Game) / int_970c790a | featureApplicability |
1.0 | |
Sorry, We're Open (Video Game) / int_970c790a | featureConfidence |
1.0 | |
Sorry, We're Open (Video Game) | hasFeature |
Sorry, We're Open (Video Game) / int_970c790a | |
Sorry, We're Open (Video Game) / int_9b06e314 | type |
Greater-Scope Villain | |
Sorry, We're Open (Video Game) / int_9b06e314 | comment |
Greater-Scope Villain: After killing the Corporate Entity, you then leave and head back through your own store, which is now more dark and sinister, with the lights failing and signs blocking other paths. Once you reach the main doors, you see a horde of people banging on the doors: the General Public. They're the last boss of one of the endings, and in a metaphorical sense they are the origin of all this horror—after all, a company can't exist unless they have someone to sell to. | |
Sorry, We're Open (Video Game) / int_9b06e314 | featureApplicability |
1.0 | |
Sorry, We're Open (Video Game) / int_9b06e314 | featureConfidence |
1.0 | |
Sorry, We're Open (Video Game) | hasFeature |
Sorry, We're Open (Video Game) / int_9b06e314 | |
Sorry, We're Open (Video Game) / int_9bee1a7f | type |
Eldritch Location | |
Sorry, We're Open (Video Game) / int_9bee1a7f | comment |
Eldritch Location: Each store seems to connect via bizarre underground tunnels to the Mother Mall, the home of the Corporate Entity. | |
Sorry, We're Open (Video Game) / int_9bee1a7f | featureApplicability |
1.0 | |
Sorry, We're Open (Video Game) / int_9bee1a7f | featureConfidence |
1.0 | |
Sorry, We're Open (Video Game) | hasFeature |
Sorry, We're Open (Video Game) / int_9bee1a7f | |
Sorry, We're Open (Video Game) / int_a9b15ce4 | type |
Deliberate VHS Quality | |
Sorry, We're Open (Video Game) / int_a9b15ce4 | comment |
Deliberate VHS Quality: As with oates' other games, much of the game has a retro-VHS aesthetic applied to it. There's a default VHS filter over the entire game, which can be altered or turned off. | |
Sorry, We're Open (Video Game) / int_a9b15ce4 | featureApplicability |
1.0 | |
Sorry, We're Open (Video Game) / int_a9b15ce4 | featureConfidence |
1.0 | |
Sorry, We're Open (Video Game) | hasFeature |
Sorry, We're Open (Video Game) / int_a9b15ce4 | |
Sorry, We're Open (Video Game) / int_aa938aad | type |
Remote Body | |
Sorry, We're Open (Video Game) / int_aa938aad | comment |
Remote Body: This is the case with the protagonist themselves, and every other Manager. When you go into your office, you see your own shriveled, motionless husk of a body behind the computer, just barely alive. The "Manager" you're controlling seems to be made out of something like plastic, possibly even one of the ubiquitous mannequins seen around the stores. | |
Sorry, We're Open (Video Game) / int_aa938aad | featureApplicability |
1.0 | |
Sorry, We're Open (Video Game) / int_aa938aad | featureConfidence |
1.0 | |
Sorry, We're Open (Video Game) | hasFeature |
Sorry, We're Open (Video Game) / int_aa938aad | |
Sorry, We're Open (Video Game) / int_b47d95be | type |
No OSHA Compliance | |
Sorry, We're Open (Video Game) / int_b47d95be | comment |
No OSHA Compliance: People dying on the job is treated as a normal consequence, rather than leading to the business being shut down. | |
Sorry, We're Open (Video Game) / int_b47d95be | featureApplicability |
1.0 | |
Sorry, We're Open (Video Game) / int_b47d95be | featureConfidence |
1.0 | |
Sorry, We're Open (Video Game) | hasFeature |
Sorry, We're Open (Video Game) / int_b47d95be | |
Sorry, We're Open (Video Game) / int_baa2bf80 | type |
Amplified Animal Aptitude | |
Sorry, We're Open (Video Game) / int_baa2bf80 | comment |
Amplified Animal Aptitude: As in No Delivery, one of the potential employees is the Mascot, a dog in a baseball cap who can fight as well as the human employees. | |
Sorry, We're Open (Video Game) / int_baa2bf80 | featureApplicability |
1.0 | |
Sorry, We're Open (Video Game) / int_baa2bf80 | featureConfidence |
1.0 | |
Sorry, We're Open (Video Game) | hasFeature |
Sorry, We're Open (Video Game) / int_baa2bf80 | |
Sorry, We're Open (Video Game) / int_bf020789 | type |
Developer's Room | |
Sorry, We're Open (Video Game) / int_bf020789 | comment |
Developer's Room: Not a "room," exactly, but by obtaining a VHS player and the "Conditioning" tape, you can access an in-game webpage with oates' thoughts on some of the areas and enemies in the game. | |
Sorry, We're Open (Video Game) / int_bf020789 | featureApplicability |
1.0 | |
Sorry, We're Open (Video Game) / int_bf020789 | featureConfidence |
1.0 | |
Sorry, We're Open (Video Game) | hasFeature |
Sorry, We're Open (Video Game) / int_bf020789 | |
Sorry, We're Open (Video Game) / int_c6e0455d | type |
Afterlife Express | |
Sorry, We're Open (Video Game) / int_c6e0455d | comment |
Afterlife Express: Possibly the case with the bus in the Omega Ending, though this might just be on a metaphorical level. On the bus, you meet every one of your employees, as well as the employee fired from the grocery store, who connects the idea of being on the lowest rung of the corporate ladder with being in Hell. | |
Sorry, We're Open (Video Game) / int_c6e0455d | featureApplicability |
1.0 | |
Sorry, We're Open (Video Game) / int_c6e0455d | featureConfidence |
1.0 | |
Sorry, We're Open (Video Game) | hasFeature |
Sorry, We're Open (Video Game) / int_c6e0455d | |
Sorry, We're Open (Video Game) / int_cdfe12c3 | type |
Nothing Is Scarier | |
Sorry, We're Open (Video Game) / int_cdfe12c3 | comment |
Nothing Is Scarier: Some of the monsters are never actually seen in the game, merely implied or spoken to. | |
Sorry, We're Open (Video Game) / int_cdfe12c3 | featureApplicability |
1.0 | |
Sorry, We're Open (Video Game) / int_cdfe12c3 | featureConfidence |
1.0 | |
Sorry, We're Open (Video Game) | hasFeature |
Sorry, We're Open (Video Game) / int_cdfe12c3 | |
Sorry, We're Open (Video Game) / int_d442f9d1 | type |
ToiletHumor | |
Sorry, We're Open (Video Game) / int_d442f9d1 | comment |
Toilet Humor: The Mascot's "Nature Calls" attack, which is accompanied by a fart sound effect and can cause Nausea to the enemy. | |
Sorry, We're Open (Video Game) / int_d442f9d1 | featureApplicability |
1.0 | |
Sorry, We're Open (Video Game) / int_d442f9d1 | featureConfidence |
1.0 | |
Sorry, We're Open (Video Game) | hasFeature |
Sorry, We're Open (Video Game) / int_d442f9d1 | |
Sorry, We're Open (Video Game) / int_dae3999d | type |
Action Bomb | |
Sorry, We're Open (Video Game) / int_dae3999d | comment |
Action Bomb: One of the pop-ups in the Corporate location will count down how much break time you have left. After three turns, it blows up in your face. | |
Sorry, We're Open (Video Game) / int_dae3999d | featureApplicability |
1.0 | |
Sorry, We're Open (Video Game) / int_dae3999d | featureConfidence |
1.0 | |
Sorry, We're Open (Video Game) | hasFeature |
Sorry, We're Open (Video Game) / int_dae3999d | |
Sorry, We're Open (Video Game) / int_e003c829 | type |
History Repeats | |
Sorry, We're Open (Video Game) / int_e003c829 | comment |
History Repeats: A secret item, the punch card for the "Riot of 199X", allows you to relive a particularly harrowing shift from years ago. You witness something very similar if you defeat the Corporate Entity and confront the General Public in the now-closed store. | |
Sorry, We're Open (Video Game) / int_e003c829 | featureApplicability |
1.0 | |
Sorry, We're Open (Video Game) / int_e003c829 | featureConfidence |
1.0 | |
Sorry, We're Open (Video Game) | hasFeature |
Sorry, We're Open (Video Game) / int_e003c829 | |
Sorry, We're Open (Video Game) / int_fd1b902c | type |
Non-Malicious Monster | |
Sorry, We're Open (Video Game) / int_fd1b902c | comment |
Non-Malicious Monster: Beneath the grocery store is something hiding in absolute darkness, which asks you for meat. Raw meat. If you give it to them, they give you "Human-shaped fruit" in exchange. The fruit is creepy and seems to breathe, but it also heals you with no side effects. Give them enough, and they simply disappear, satisfied. | |
Sorry, We're Open (Video Game) / int_fd1b902c | featureApplicability |
1.0 | |
Sorry, We're Open (Video Game) / int_fd1b902c | featureConfidence |
1.0 | |
Sorry, We're Open (Video Game) | hasFeature |
Sorry, We're Open (Video Game) / int_fd1b902c | |
Sorry, We're Open (Video Game) / int_fdad625e | type |
Was Once a Man | |
Sorry, We're Open (Video Game) / int_fdad625e | comment |
Was Once a Man: The thing in the basement of the grocery store apparently used to be an employee like any other. Now it makes fruit. Human-shaped fruit. | |
Sorry, We're Open (Video Game) / int_fdad625e | featureApplicability |
1.0 | |
Sorry, We're Open (Video Game) / int_fdad625e | featureConfidence |
1.0 | |
Sorry, We're Open (Video Game) | hasFeature |
Sorry, We're Open (Video Game) / int_fdad625e | |
Sorry, We're Open (Video Game) / int_name | type |
ItemName | |
Sorry, We're Open (Video Game) / int_name | comment |
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Sorry, We're Open (Video Game) / int_name | featureApplicability |
1.0 | |
Sorry, We're Open (Video Game) / int_name | featureConfidence |
1.0 | |
Sorry, We're Open (Video Game) | hasFeature |
Sorry, We're Open (Video Game) / int_name | |
Sorry, We're Open (Video Game) / int_name | itemName |
Sorry, We're Open (Video Game) |
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Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.