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Storyteller (Video Game)

 Storyteller (Video Game)
type
TVTItem
 Storyteller (Video Game)
label
Storyteller (Video Game)
 Storyteller (Video Game)
page
Storyteller
 Storyteller (Video Game)
comment
Storyteller is a Puzzle Game developed by Daniel Benmergui and published by Annapurna Interactive. The player is presented with a series of plotline prompts (such as "Heartbroken Spouses are Reunited") and must arrange the provided scenes and characters into comic panels in order to complete that prompt.The key part of the puzzle is that each character's state is altered by the events that came before. If a character experiences an emotion (anger, jealousy, heartbreak), that emotion persists until something replaces it. If two characters are married, they'll refuse to marry again so long as their spouse is alive. Dead characters become ghosts and can still influence the living world. The comic panels are mostly wordless, with the story told through Pictorial Speech Bubbles, actions, and body language.Although it can be amusing to change around the panels to see the characters' reactions, the goal is still to correctly fulfill each prompt. Given the game's emphasis on classic stories, most of the stories involve Overdosed Tropes.The game's official website can be found here.
 Storyteller (Video Game)
fetched
2024-01-26T16:47:25Z
 Storyteller (Video Game)
parsed
2024-01-26T16:47:25Z
 Storyteller (Video Game)
isPartOf
DBTropes
 Storyteller (Video Game) / int_1456c90
type
Pictorial Speech-Bubble
 Storyteller (Video Game) / int_1456c90
comment
Pictorial Speech-Bubble: With the sole exception of "I am your parent", all speech is rendered with pictoral speech bubbles. Combined with the body language, the speech bubbles often include a character's face, object, or emotion, such that the context is easily guessed as something like "I love Edgar", or "I want the crown", or "I saw the Butler holding a gun".
 Storyteller (Video Game) / int_1456c90
featureApplicability
1.0
 Storyteller (Video Game) / int_1456c90
featureConfidence
1.0
 Storyteller (Video Game)
hasFeature
Storyteller (Video Game) / int_1456c90
 Storyteller (Video Game) / int_149f7447
type
Rescue Romance
 Storyteller (Video Game) / int_149f7447
comment
Rescue Romance: The knight is besotted with the queen, but she normally has no interest in him. This will change if you have her kidnapped and let him rescue her. The baron also disguises himself and kidnaps her so he can "rescue" her to win her hand.
 Storyteller (Video Game) / int_149f7447
featureApplicability
1.0
 Storyteller (Video Game) / int_149f7447
featureConfidence
1.0
 Storyteller (Video Game)
hasFeature
Storyteller (Video Game) / int_149f7447
 Storyteller (Video Game) / int_19a293e6
type
Programming Game
 Storyteller (Video Game) / int_19a293e6
comment
Programming Game: Downplayed in that you get to see the results in real time, but most puzzles do involve laying out a specific sequence of instructions, some of which can dramatically alter a character's preexisting functions.
 Storyteller (Video Game) / int_19a293e6
featureApplicability
1.0
 Storyteller (Video Game) / int_19a293e6
featureConfidence
1.0
 Storyteller (Video Game)
hasFeature
Storyteller (Video Game) / int_19a293e6
 Storyteller (Video Game) / int_2200d9ec
type
Engineered Heroics
 Storyteller (Video Game) / int_2200d9ec
comment
Engineered Heroics: In "Suitor", the Baron disguises himself as a dragon, captures the Queen, then removes the disguise and rescues the Queen. It's also valid to reverse it, having the Baron capture the Queen and then rescuing her while wearing the dragon disguise.
 Storyteller (Video Game) / int_2200d9ec
featureApplicability
1.0
 Storyteller (Video Game) / int_2200d9ec
featureConfidence
1.0
 Storyteller (Video Game)
hasFeature
Storyteller (Video Game) / int_2200d9ec
 Storyteller (Video Game) / int_2317bc85
type
Tampering with Food and Drink
 Storyteller (Video Game) / int_2317bc85
comment
Tampering with Food and Drink: Angry characters are willing to use poison on wine in an attempt to kill the subject of their anger. Anyone who drinks the wine afterward will die.
 Storyteller (Video Game) / int_2317bc85
featureApplicability
1.0
 Storyteller (Video Game) / int_2317bc85
featureConfidence
1.0
 Storyteller (Video Game)
hasFeature
Storyteller (Video Game) / int_2317bc85
 Storyteller (Video Game) / int_259d5879
type
Anachronism Stew
 Storyteller (Video Game) / int_259d5879
comment
Anachronism Stew: Downplayed; for the most part, the game appears to be set in a medieval fantasy setting. However... There are a few stories where characters from such a setting need to interact with a Sherlock Homes-style detective, or to use a gun. There's one story where Friedrich Nietzsche is in the Garden of Eden, then somehow enters a mansion, grabs a gun, and shoots God with it. The Devil is perfectly happy to use a spray paint or sunglasses regardless of what time period he's in.
 Storyteller (Video Game) / int_259d5879
featureApplicability
1.0
 Storyteller (Video Game) / int_259d5879
featureConfidence
1.0
 Storyteller (Video Game)
hasFeature
Storyteller (Video Game) / int_259d5879
 Storyteller (Video Game) / int_29a39f6
type
Easter Egg
 Storyteller (Video Game) / int_29a39f6
comment
Easter Egg: Certain arrangements not even close to fulfilling the prompt will result in some unique outcomes. Some of them were made into achievements at launch, while the September 2023 update added a "Secret Stamps" system that encourages finding as many as you can. A few examples include: In any story involving wine, you can have Edgar, Lenora, or Isobel just repeatedly drink wine. Edgar and Lenora will start drinking straight from the bottle, while Isobel will pass out drunk. In "Deceit", you can get two bewitched frogs to kiss each other. In most stories involving the Butler, you can have him just attempt to serve drinks, but the recipient keeps asking for a different drink. If the recipient has witnessed the Butler flaunting a gun (and he put it back), then they'll accept the drink, terrified that they'll be shot if they refuse.
 Storyteller (Video Game) / int_29a39f6
featureApplicability
1.0
 Storyteller (Video Game) / int_29a39f6
featureConfidence
1.0
 Storyteller (Video Game)
hasFeature
Storyteller (Video Game) / int_29a39f6
 Storyteller (Video Game) / int_2b50986a
type
Arrange Mode
 Storyteller (Video Game) / int_2b50986a
comment
Arrange Mode: The demo had jester hats, which were alternate goals for existing levels. As of the September 2023 update, completing the game will award you a set of Devil Levels, which introduce a Devil character who meddles in existing stories to achieve completely different goals.
 Storyteller (Video Game) / int_2b50986a
featureApplicability
1.0
 Storyteller (Video Game) / int_2b50986a
featureConfidence
1.0
 Storyteller (Video Game)
hasFeature
Storyteller (Video Game) / int_2b50986a
 Storyteller (Video Game) / int_2e8441c9
type
The Bad Guy Wins
 Storyteller (Video Game) / int_2e8441c9
comment
The Bad Guy Wins: Some of the stories require you to arrange for a villainous character like the baron to triumph.
 Storyteller (Video Game) / int_2e8441c9
featureApplicability
1.0
 Storyteller (Video Game) / int_2e8441c9
featureConfidence
1.0
 Storyteller (Video Game)
hasFeature
Storyteller (Video Game) / int_2e8441c9
 Storyteller (Video Game) / int_373e2b9f
type
Murder the Hypotenuse
 Storyteller (Video Game) / int_373e2b9f
comment
Murder the Hypotenuse: Certain characters are naturally vindictive and will become angry when spurned by a potential love interest. This is enough to spur them to murder the competitor.
 Storyteller (Video Game) / int_373e2b9f
featureApplicability
1.0
 Storyteller (Video Game) / int_373e2b9f
featureConfidence
1.0
 Storyteller (Video Game)
hasFeature
Storyteller (Video Game) / int_373e2b9f
 Storyteller (Video Game) / int_4179d411
type
Spooky Séance
 Storyteller (Video Game) / int_4179d411
comment
Spooky Séance: The Seance scene allows a character to speak with a ghost, typically so the ghost can reveal the identity of their murderer.
 Storyteller (Video Game) / int_4179d411
featureApplicability
1.0
 Storyteller (Video Game) / int_4179d411
featureConfidence
1.0
 Storyteller (Video Game)
hasFeature
Storyteller (Video Game) / int_4179d411
 Storyteller (Video Game) / int_48b9731f
type
Paper-Thin Disguise
 Storyteller (Video Game) / int_48b9731f
comment
Paper-Thin Disguise: The baron can dress up in a dragon costume that is obviously felt and has very visible seams. It will 100% fool everyone.
 Storyteller (Video Game) / int_48b9731f
featureApplicability
1.0
 Storyteller (Video Game) / int_48b9731f
featureConfidence
1.0
 Storyteller (Video Game)
hasFeature
Storyteller (Video Game) / int_48b9731f
 Storyteller (Video Game) / int_5067fd81
type
Everyone Is Bi
 Storyteller (Video Game) / int_5067fd81
comment
Everyone Is Bi: Only the King and the Witch are explicitly heterosexual; he speaks a female symbol if you try to hook him up with another man while she speaks a male symbol. While some other characters happen to have only heterosexual pairings available, their reasons are more specific. For example, the Baron is only interested in marrying royalty; if paired with the King, the King rejects him due to incompatibility and the Baron is angry, indicating he was willing to marry the King and is reacting to being spurned. Nobody else objects to a same-sex pairing for the same reason as the King.
 Storyteller (Video Game) / int_5067fd81
featureApplicability
1.0
 Storyteller (Video Game) / int_5067fd81
featureConfidence
1.0
 Storyteller (Video Game)
hasFeature
Storyteller (Video Game) / int_5067fd81
 Storyteller (Video Game) / int_52488c54
type
Drowning My Sorrows
 Storyteller (Video Game) / int_52488c54
comment
Drowning My Sorrows: While no character needs an excuse to drink wine, heartbroken characters will drink with a sad expression while thinking of heartbreak.
 Storyteller (Video Game) / int_52488c54
featureApplicability
1.0
 Storyteller (Video Game) / int_52488c54
featureConfidence
1.0
 Storyteller (Video Game)
hasFeature
Storyteller (Video Game) / int_52488c54
 Storyteller (Video Game) / int_54cbd0cb
type
This Is Unforgivable!
 Storyteller (Video Game) / int_54cbd0cb
comment
This Is Unforgivable!: The Knight is a mellow character and is not easily angered. However, he loves the Queen; if he discovers that any adverse action has been taken against the Queen, he will do anything in retribution. He also holds a grudge for being murdered, but this fact only appears in "Rivals".
 Storyteller (Video Game) / int_54cbd0cb
featureApplicability
1.0
 Storyteller (Video Game) / int_54cbd0cb
featureConfidence
1.0
 Storyteller (Video Game)
hasFeature
Storyteller (Video Game) / int_54cbd0cb
 Storyteller (Video Game) / int_599f943f
type
Karma Houdini Warranty
 Storyteller (Video Game) / int_599f943f
comment
Karma Houdini Warranty: If you have extra panels you can potentially tell a story where you complete the goal of The Bad Guy Wins, but then have something afterward that invokes this. For example; the Baron poisons someone to get their lover? Put the now dead character back in after he gets married, now Baron looks on in horror as he now has an angry ghost on his hands.
 Storyteller (Video Game) / int_599f943f
featureApplicability
1.0
 Storyteller (Video Game) / int_599f943f
featureConfidence
1.0
 Storyteller (Video Game)
hasFeature
Storyteller (Video Game) / int_599f943f
 Storyteller (Video Game) / int_5b47c8c7
type
Magic Mirror
 Storyteller (Video Game) / int_5b47c8c7
comment
Magic Mirror: "Competitor" and "Inclusive" feature a magic mirror who is implied to reveal who is the most beautiful person around. It has a particularly amusing reaction if approached by a ghost, even though this doesn't help with any story prompts.
 Storyteller (Video Game) / int_5b47c8c7
featureApplicability
1.0
 Storyteller (Video Game) / int_5b47c8c7
featureConfidence
1.0
 Storyteller (Video Game)
hasFeature
Storyteller (Video Game) / int_5b47c8c7
 Storyteller (Video Game) / int_5bb56482
type
Contractual Boss Immunity
 Storyteller (Video Game) / int_5bb56482
comment
Contractual Boss Immunity: The Devil cannot be killed by anything that normally kills other characters, the only exception being the Judgment scene, where God will smite him without provocation.
 Storyteller (Video Game) / int_5bb56482
featureApplicability
1.0
 Storyteller (Video Game) / int_5bb56482
featureConfidence
1.0
 Storyteller (Video Game)
hasFeature
Storyteller (Video Game) / int_5bb56482
 Storyteller (Video Game) / int_5bca5a56
type
Surprise Incest
 Storyteller (Video Game) / int_5bca5a56
comment
Surprise Incest: In "Oedipus", the prompt is to have Hatey marry his mother. The marriage must occur before the familial reveal, otherwise the characters will refuse any romance on the basis of being blood relatives. This is a reference to Oedipus the King.
 Storyteller (Video Game) / int_5bca5a56
featureApplicability
1.0
 Storyteller (Video Game) / int_5bca5a56
featureConfidence
1.0
 Storyteller (Video Game)
hasFeature
Storyteller (Video Game) / int_5bca5a56
 Storyteller (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Storyteller (Video Game) / int_66479d0
comment
Our Ghosts Are Different: Any dead character can still participate in future panels as a ghost. In most cases, this is not useful as they only provoke a fear reaction. However, they can reveal their murderer in the Seance scene, and they can also commit murder in the Cliff scene by scaring someone into taking a long fall (if they have a reason to do so; a ghost won't intentionally scare someone they have no grudge against).
 Storyteller (Video Game) / int_66479d0
featureApplicability
1.0
 Storyteller (Video Game) / int_66479d0
featureConfidence
1.0
 Storyteller (Video Game)
hasFeature
Storyteller (Video Game) / int_66479d0
 Storyteller (Video Game) / int_6d332aea
type
Driven to Suicide
 Storyteller (Video Game) / int_6d332aea
comment
Driven to Suicide: Characters experiencing guilt or heartbreak are willing to drink poison to kill themselves.
 Storyteller (Video Game) / int_6d332aea
featureApplicability
1.0
 Storyteller (Video Game) / int_6d332aea
featureConfidence
1.0
 Storyteller (Video Game)
hasFeature
Storyteller (Video Game) / int_6d332aea
 Storyteller (Video Game) / int_6ec989d8
type
Guide Dang It!
 Storyteller (Video Game) / int_6ec989d8
comment
Guide Dang It!: Most of the stories aren't too hard to figure out, but the final one is very thorny, requiring the knight and maid to murder the king and queen after having affairs with them. The knight is completely pacifistic and the queen normally rejects him even if she has no other romantic options. Figuring out how to completely change their personalities while pulling off everything else required is quite a challenge.
 Storyteller (Video Game) / int_6ec989d8
featureApplicability
1.0
 Storyteller (Video Game) / int_6ec989d8
featureConfidence
1.0
 Storyteller (Video Game)
hasFeature
Storyteller (Video Game) / int_6ec989d8
 Storyteller (Video Game) / int_704d7e91
type
No Ontological Inertia
 Storyteller (Video Game) / int_704d7e91
comment
No Ontological Inertia: In "Vampire", killing Dracula will restore anyone he bit back into normal human form.
 Storyteller (Video Game) / int_704d7e91
featureApplicability
1.0
 Storyteller (Video Game) / int_704d7e91
featureConfidence
1.0
 Storyteller (Video Game)
hasFeature
Storyteller (Video Game) / int_704d7e91
 Storyteller (Video Game) / int_71e8a5c5
type
Trauma Conga Line
 Storyteller (Video Game) / int_71e8a5c5
comment
Trauma Conga Line: In "Misfortune", the objective is to have the Queen suffer four tragedies. Specifically, those tragedies are being kidnapped, having her crown authority usurped, the death of her lover, and her own death. All of this happens in six panels.
 Storyteller (Video Game) / int_71e8a5c5
featureApplicability
1.0
 Storyteller (Video Game) / int_71e8a5c5
featureConfidence
1.0
 Storyteller (Video Game)
hasFeature
Storyteller (Video Game) / int_71e8a5c5
 Storyteller (Video Game) / int_7c862b8a
type
Chronic Backstabbing Disorder
 Storyteller (Video Game) / int_7c862b8a
comment
Chronic Backstabbing Disorder: Most characters need a reason to murder someone. The Baron will happily kill anyone at any time.
 Storyteller (Video Game) / int_7c862b8a
featureApplicability
1.0
 Storyteller (Video Game) / int_7c862b8a
featureConfidence
1.0
 Storyteller (Video Game)
hasFeature
Storyteller (Video Game) / int_7c862b8a
 Storyteller (Video Game) / int_7e6c0522
type
Off with His Head!
 Storyteller (Video Game) / int_7e6c0522
comment
Off with His Head!: The Execute scene allows a character with monarch power to execute another character by guillotine. They also need a reason, such as anger or jealousy, to perform the execution.
 Storyteller (Video Game) / int_7e6c0522
featureApplicability
1.0
 Storyteller (Video Game) / int_7e6c0522
featureConfidence
1.0
 Storyteller (Video Game)
hasFeature
Storyteller (Video Game) / int_7e6c0522
 Storyteller (Video Game) / int_8967e17f
type
Back from the Dead
 Storyteller (Video Game) / int_8967e17f
comment
Back from the Dead: The Revive scene brings a dead character back to life.
 Storyteller (Video Game) / int_8967e17f
featureApplicability
1.0
 Storyteller (Video Game) / int_8967e17f
featureConfidence
1.0
 Storyteller (Video Game)
hasFeature
Storyteller (Video Game) / int_8967e17f
 Storyteller (Video Game) / int_898ff050
type
Villain Protagonist
 Storyteller (Video Game) / int_898ff050
comment
Villain Protagonist: Some of the stories have a villain as the primary character and the goal is to help them win.
 Storyteller (Video Game) / int_898ff050
featureApplicability
1.0
 Storyteller (Video Game) / int_898ff050
featureConfidence
1.0
 Storyteller (Video Game)
hasFeature
Storyteller (Video Game) / int_898ff050
 Storyteller (Video Game) / int_91e7082a
type
Remarried to the Mistress
 Storyteller (Video Game) / int_91e7082a
comment
Remarried to the Mistress: In "Promotion", the Queen witnesses an affair between the King and Maid. After a certain series of events, the King executes the Queen and marries the Maid.
 Storyteller (Video Game) / int_91e7082a
featureApplicability
1.0
 Storyteller (Video Game) / int_91e7082a
featureConfidence
1.0
 Storyteller (Video Game)
hasFeature
Storyteller (Video Game) / int_91e7082a
 Storyteller (Video Game) / int_92f674e5
type
Revenge
 Storyteller (Video Game) / int_92f674e5
comment
Revenge: One recurring motive for murder, even for the characters not predisposed to murder for petty reasons.
 Storyteller (Video Game) / int_92f674e5
featureApplicability
1.0
 Storyteller (Video Game) / int_92f674e5
featureConfidence
1.0
 Storyteller (Video Game)
hasFeature
Storyteller (Video Game) / int_92f674e5
 Storyteller (Video Game) / int_9ed6761e
type
Death by Woman Scorned
 Storyteller (Video Game) / int_9ed6761e
comment
Death by Woman Scorned: One possible outcome of "Spite" is for the Queen to witness an affair between the King and Maid, and she executes them both.
 Storyteller (Video Game) / int_9ed6761e
featureApplicability
1.0
 Storyteller (Video Game) / int_9ed6761e
featureConfidence
1.0
 Storyteller (Video Game)
hasFeature
Storyteller (Video Game) / int_9ed6761e
 Storyteller (Video Game) / int_a2492aff
type
Dogged Nice Guy
 Storyteller (Video Game) / int_a2492aff
comment
Dogged Nice Guy: Implied between the Knight and Queen. In all stories, the Knight is in love with the Queen, but the Queen begins stories either in love with the King (if present) or herself (if not). Regardless of whether the Queen ends up returning his affections, the Knight always refuses to take any adverse action against the Queen and will become angry if he finds out anyone has hurt the Queen.
 Storyteller (Video Game) / int_a2492aff
featureApplicability
1.0
 Storyteller (Video Game) / int_a2492aff
featureConfidence
1.0
 Storyteller (Video Game)
hasFeature
Storyteller (Video Game) / int_a2492aff
 Storyteller (Video Game) / int_a431b0e6
type
The Butler Did It
 Storyteller (Video Game) / int_a431b0e6
comment
The Butler Did It: The Butler has several stories involving stealing a gun and murdering the Duke and/or Duchess. He's the only one who will do so without any prior provocation.
 Storyteller (Video Game) / int_a431b0e6
featureApplicability
1.0
 Storyteller (Video Game) / int_a431b0e6
featureConfidence
1.0
 Storyteller (Video Game)
hasFeature
Storyteller (Video Game) / int_a431b0e6
 Storyteller (Video Game) / int_a91078ea
type
Adaptational Jerkass
 Storyteller (Video Game) / int_a91078ea
comment
Adaptational Jerkass: The Genesis chapter has a puzzle where the player must recreate the story of Adam and Eve eating the forbidden fruit. In the Bible, God kicks Adam and Eve out of the Garden of Eden after eating of the fruit, but lets them live with hope of redemption. Here He just smites them.
 Storyteller (Video Game) / int_a91078ea
featureApplicability
1.0
 Storyteller (Video Game) / int_a91078ea
featureConfidence
1.0
 Storyteller (Video Game)
hasFeature
Storyteller (Video Game) / int_a91078ea
 Storyteller (Video Game) / int_ab5eea65
type
Dramatic Irony
 Storyteller (Video Game) / int_ab5eea65
comment
Dramatic Irony: Characters tend to not have information unless they explicitly participated in it, witnessed it, or were otherwise informed (such as by seance). This results in several marriages where one spouse has secretly murdered the other's previous lover. "Love Revolution" takes the logical next step by having the Knight and Maid become lovers after both have secretly murdered their partner's previous lover.
 Storyteller (Video Game) / int_ab5eea65
featureApplicability
1.0
 Storyteller (Video Game) / int_ab5eea65
featureConfidence
1.0
 Storyteller (Video Game)
hasFeature
Storyteller (Video Game) / int_ab5eea65
 Storyteller (Video Game) / int_afe698ea
type
Plot-Inciting Infidelity
 Storyteller (Video Game) / int_afe698ea
comment
Plot-Inciting Infidelity: Some stories, such as "Spite", are kicked off by the Affair scene, where a third party can secretly witness two other characters romancing.
 Storyteller (Video Game) / int_afe698ea
featureApplicability
1.0
 Storyteller (Video Game) / int_afe698ea
featureConfidence
1.0
 Storyteller (Video Game)
hasFeature
Storyteller (Video Game) / int_afe698ea
 Storyteller (Video Game) / int_b0cac376
type
The Usurper
 Storyteller (Video Game) / int_b0cac376
comment
The Usurper: The Baron will take any opportunity to kill the monarchs or marry into royalty. Stories such as "Usurper" have him kill the Queen and claim the empty throne.
 Storyteller (Video Game) / int_b0cac376
featureApplicability
1.0
 Storyteller (Video Game) / int_b0cac376
featureConfidence
1.0
 Storyteller (Video Game)
hasFeature
Storyteller (Video Game) / int_b0cac376
 Storyteller (Video Game) / int_c02925f0
type
Wingding Eyes
 Storyteller (Video Game) / int_c02925f0
comment
Wingding Eyes: Dead characters have an X for their visible eye.
 Storyteller (Video Game) / int_c02925f0
featureApplicability
1.0
 Storyteller (Video Game) / int_c02925f0
featureConfidence
1.0
 Storyteller (Video Game)
hasFeature
Storyteller (Video Game) / int_c02925f0
 Storyteller (Video Game) / int_c49d8da4
type
Portrait Painting Peephole
 Storyteller (Video Game) / int_c49d8da4
comment
Portrait Painting Peephole: The Witness scene allows a character to secretly spy on what happens in the Ballroom.
 Storyteller (Video Game) / int_c49d8da4
featureApplicability
1.0
 Storyteller (Video Game) / int_c49d8da4
featureConfidence
1.0
 Storyteller (Video Game)
hasFeature
Storyteller (Video Game) / int_c49d8da4
 Storyteller (Video Game) / int_c83a589c
type
Luke, I Am Your Father
 Storyteller (Video Game) / int_c83a589c
comment
Luke, I Am Your Father: The "Family" scene lets a character tell another he or she is their parent. This can be used at the beginning of a story to establish relations, but can also be sprung as a surprise at the end, causing an appropriate reaction if it reveals Surprise Incest.
 Storyteller (Video Game) / int_c83a589c
featureApplicability
1.0
 Storyteller (Video Game) / int_c83a589c
featureConfidence
1.0
 Storyteller (Video Game)
hasFeature
Storyteller (Video Game) / int_c83a589c
 Storyteller (Video Game) / int_cad80e66
type
Blame the Paramour
 Storyteller (Video Game) / int_cad80e66
comment
Blame the Paramour: In "Loose End", the plot is kicked off by the Duke secretly witnessing the Duchess flirting with the King, who appears uncomfortable. The Duke is angry enough to murder the King even though the King didn't really do anything objectionable. The story can also be completed by having the Duke murder the Duchess, which at least has a thread of logic.
 Storyteller (Video Game) / int_cad80e66
featureApplicability
1.0
 Storyteller (Video Game) / int_cad80e66
featureConfidence
1.0
 Storyteller (Video Game)
hasFeature
Storyteller (Video Game) / int_cad80e66
 Storyteller (Video Game) / int_d6d05fba
type
The Help Helping Themselves
 Storyteller (Video Game) / int_d6d05fba
comment
The Help Helping Themselves: Many scenarios involve the butler stealing the Duke's gun to murder the Duke and Duchess. This is downplayed in one story, where the butler simply picks it up and returns it, making the Duke happy to see it's still in its place.
 Storyteller (Video Game) / int_d6d05fba
featureApplicability
1.0
 Storyteller (Video Game) / int_d6d05fba
featureConfidence
1.0
 Storyteller (Video Game)
hasFeature
Storyteller (Video Game) / int_d6d05fba
 Storyteller (Video Game) / int_d88e125e
type
Our Dragons Are Different
 Storyteller (Video Game) / int_d88e125e
comment
Our Dragons Are Different: Played for Laughs. The Dragon is really just the Baron wearing a cheap dragon suit that somehow manages to fool everyone.
 Storyteller (Video Game) / int_d88e125e
featureApplicability
1.0
 Storyteller (Video Game) / int_d88e125e
featureConfidence
1.0
 Storyteller (Video Game)
hasFeature
Storyteller (Video Game) / int_d88e125e
 Storyteller (Video Game) / int_e7b0229a
type
Laser-Guided Amnesia
 Storyteller (Video Game) / int_e7b0229a
comment
Laser-Guided Amnesia: The Amnesia scene results in a character forgetting anything else that happened before in the story.
 Storyteller (Video Game) / int_e7b0229a
featureApplicability
1.0
 Storyteller (Video Game) / int_e7b0229a
featureConfidence
1.0
 Storyteller (Video Game)
hasFeature
Storyteller (Video Game) / int_e7b0229a
 Storyteller (Video Game) / int_eaa2b8f8
type
Bewitched Amphibians
 Storyteller (Video Game) / int_eaa2b8f8
comment
Bewitched Amphibians: As first demonstrated in "Curse", the Witch can turn other characters into frogs, who can be returned to normal form with a kiss. For the record, any kiss will do, not just a true love's kiss.
 Storyteller (Video Game) / int_eaa2b8f8
featureApplicability
1.0
 Storyteller (Video Game) / int_eaa2b8f8
featureConfidence
1.0
 Storyteller (Video Game)
hasFeature
Storyteller (Video Game) / int_eaa2b8f8
 Storyteller (Video Game) / int_ecac4c42
type
Why Won't You Die?
 Storyteller (Video Game) / int_ecac4c42
comment
Why Won't You Die?: In "Rivals", having the Knight or Baron kill their rival twice will show the killer with a dismayed expression the second time onward, implying confusion as to why they need to kill someone twice.
 Storyteller (Video Game) / int_ecac4c42
featureApplicability
1.0
 Storyteller (Video Game) / int_ecac4c42
featureConfidence
1.0
 Storyteller (Video Game)
hasFeature
Storyteller (Video Game) / int_ecac4c42
 Storyteller (Video Game) / int_f6624c30
type
Together in Death
 Storyteller (Video Game) / int_f6624c30
comment
Together in Death: The prompt for "Reunion" is Heartbroken Spouses are Reunited, ending with the two ghost characters reunited in love, after both having been married and seeing each other die in life (with some Back from the Dead shenanigans in between).
 Storyteller (Video Game) / int_f6624c30
featureApplicability
1.0
 Storyteller (Video Game) / int_f6624c30
featureConfidence
1.0
 Storyteller (Video Game)
hasFeature
Storyteller (Video Game) / int_f6624c30
 Storyteller (Video Game) / int_fb3576b2
type
The Dog Bites Back
 Storyteller (Video Game) / int_fb3576b2
comment
The Dog Bites Back: The goal of the final Devil Level is to finally make the Knight angry at the Queen.
 Storyteller (Video Game) / int_fb3576b2
featureApplicability
1.0
 Storyteller (Video Game) / int_fb3576b2
featureConfidence
1.0
 Storyteller (Video Game)
hasFeature
Storyteller (Video Game) / int_fb3576b2
 Storyteller (Video Game) / int_name
type
ItemName
 Storyteller (Video Game) / int_name
comment
 Storyteller (Video Game) / int_name
featureApplicability
1.0
 Storyteller (Video Game) / int_name
featureConfidence
1.0
 Storyteller (Video Game)
hasFeature
Storyteller (Video Game) / int_name
 Storyteller (Video Game) / int_name
itemName
Storyteller (Video Game)

The following is a list of statements referring to the current page from other pages.

 Storyteller (Video Game)
hasFeature
Argentine Media / int_32e22b60
 Storyteller (Video Game)
hasFeature
Extremely Lengthy Creation / int_32e22b60
 Story Teller
seeAlso
Storyteller (Video Game)
 Storyteller (Video Game)
hasFeature
The Help Helping Themselves / int_32e22b60