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Street Fighter X Mega Man (Video Game)
- 416 statements
- 79 feature instances
- 22 referencing feature instances
Street Fighter X Mega Man (Video Game) | type |
TVTItem | |
Street Fighter X Mega Man (Video Game) | label |
Street Fighter X Mega Man (Video Game) | |
Street Fighter X Mega Man (Video Game) | page |
StreetFighterXMegaman | |
Street Fighter X Mega Man (Video Game) | comment |
Street Fighter X Mega Man began life as a fan game by Seow Zong Hui. He created the game in a similar style to the NES era of Mega Man and the retro-styled Mega Man 9 and Mega Man 10. After showing the game off to Capcom executives, the company offered him official support and released the finished product December 17th, 2012 — the date of the 25th anniversary of Mega Man's release — as a free, PC-only game. Capcom has said that it could end up released for other platforms. Capcom has also released a patch that fixes some bugs in the game, adds in a Mega Man 2-style password system and adds a new challenger.Rather than Robot Masters, Mega Man faces the following World Warriors as bosses: | |
Street Fighter X Mega Man (Video Game) | fetched |
2023-11-28T19:16:20Z | |
Street Fighter X Mega Man (Video Game) | parsed |
2023-11-28T19:16:20Z | |
Street Fighter X Mega Man (Video Game) | processingComment |
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Street Fighter X Mega Man (Video Game) | isPartOf |
DBTropes | |
Street Fighter X Mega Man (Video Game) / int_12c65d9b | type |
Abnormal Ammo | |
Street Fighter X Mega Man (Video Game) / int_12c65d9b | comment |
Abnormal Ammo: Blanka summons watermelons that drop from the sky. When Mega Man obtains his power, it allows him to fire out a watermelon that can be used for different purposes. | |
Street Fighter X Mega Man (Video Game) / int_12c65d9b | featureApplicability |
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Street Fighter X Mega Man (Video Game) / int_12c65d9b | featureConfidence |
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Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_12c65d9b | |
Street Fighter X Mega Man (Video Game) / int_18a84025 | type |
Only Six Faces | |
Street Fighter X Mega Man (Video Game) / int_18a84025 | comment |
Only Six Faces: Many of the Street Fighters have their character model based on Mega Man's. | |
Street Fighter X Mega Man (Video Game) / int_18a84025 | featureApplicability |
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Street Fighter X Mega Man (Video Game) / int_18a84025 | featureConfidence |
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Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_18a84025 | |
Street Fighter X Mega Man (Video Game) / int_1cc9f5e5 | type |
Playing with Fire | |
Street Fighter X Mega Man (Video Game) / int_1cc9f5e5 | comment |
Playing with Fire: Dhalsim has his Yoga Flame and Yoga Inferno specials. Mega Man gains the latter after beating him. | |
Street Fighter X Mega Man (Video Game) / int_1cc9f5e5 | featureApplicability |
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Street Fighter X Mega Man (Video Game) / int_1cc9f5e5 | featureConfidence |
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Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_1cc9f5e5 | |
Street Fighter X Mega Man (Video Game) / int_246bf15b | type |
AscendedFanFic | |
Street Fighter X Mega Man (Video Game) / int_246bf15b | comment |
Ascended Fan Fic: Well, technically, this counts as "Ascended Fan Game." | |
Street Fighter X Mega Man (Video Game) / int_246bf15b | featureApplicability |
1.0 | |
Street Fighter X Mega Man (Video Game) / int_246bf15b | featureConfidence |
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Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_246bf15b | |
Street Fighter X Mega Man (Video Game) / int_26ac510e | type |
Mythology Gag | |
Street Fighter X Mega Man (Video Game) / int_26ac510e | comment |
Mythology Gag: This isn't the first time Mega Man has faced against Ryu, Chun-Li, Dhalsim, Dan Hibiki, M. Bison and Akuma. And the Hadoken was previously used by another Mega Man incarnation. | |
Street Fighter X Mega Man (Video Game) / int_26ac510e | featureApplicability |
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Street Fighter X Mega Man (Video Game) / int_26ac510e | featureConfidence |
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Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_26ac510e | |
Street Fighter X Mega Man (Video Game) / int_27b418da | type |
A Winner Is You | |
Street Fighter X Mega Man (Video Game) / int_27b418da | comment |
A Winner Is You: See Riding into the Sunset. | |
Street Fighter X Mega Man (Video Game) / int_27b418da | featureApplicability |
1.0 | |
Street Fighter X Mega Man (Video Game) / int_27b418da | featureConfidence |
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Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_27b418da | |
Street Fighter X Mega Man (Video Game) / int_294ed981 | type |
Bilingual Bonus | |
Street Fighter X Mega Man (Video Game) / int_294ed981 | comment |
Bilingual Bonus: The wall scrolls in Ryu's stage read "一九八七" (One, Nine, Eight, Seven). 1987 was the release year of both the first Mega Man and the first Street Fighter game. | |
Street Fighter X Mega Man (Video Game) / int_294ed981 | featureApplicability |
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Street Fighter X Mega Man (Video Game) / int_294ed981 | featureConfidence |
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Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_294ed981 | |
Street Fighter X Mega Man (Video Game) / int_29a39f6 | type |
Easter Egg | |
Street Fighter X Mega Man (Video Game) / int_29a39f6 | comment |
Easter Egg: Several. It's possible to make Mega Man helmetless note at the Stage Select screen, place the cursor over Ryu, hold Shoot, and press Right, Right, Right, Left; simply repeat the process to regain Mega Man's helmet, change all of the music to Guile's Theme note at the pause screen, press Up, Down, Down, Down while holding the Jump button, and even obtain the Sei'ei Enbu and an alternate version of the Hadoken fired exactly like the real deal note hold down both Shoot and Jump at the title screen for about 5-6 seconds; you'll hear a chime if you did it correctly. | |
Street Fighter X Mega Man (Video Game) / int_29a39f6 | featureApplicability |
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Street Fighter X Mega Man (Video Game) / int_29a39f6 | featureConfidence |
1.0 | |
Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_29a39f6 | |
Street Fighter X Mega Man (Video Game) / int_2afb1a9 | type |
Limit Break | |
Street Fighter X Mega Man (Video Game) / int_2afb1a9 | comment |
Limit Break: Staying true to the spirit of Street Fighter, all of the bosses have their own Super Meter that fills up as they incur damage (similar to the Revenge Gauge in IV). Once the meter fills up, the bosses can unleash Super Combos. Getting killed by the Super Combo even results in the signature yellow and orange starburst background. Defeating a boss with the Sei'ei Enbu active also nets you one. | |
Street Fighter X Mega Man (Video Game) / int_2afb1a9 | featureApplicability |
1.0 | |
Street Fighter X Mega Man (Video Game) / int_2afb1a9 | featureConfidence |
1.0 | |
Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_2afb1a9 | |
Street Fighter X Mega Man (Video Game) / int_2b5a796d | type |
Shotoclone | |
Street Fighter X Mega Man (Video Game) / int_2b5a796d | comment |
As expected, Ryu's Tatsumaki Senpukyaku makes an appearance here as well. While it provides Ryu with invulnerability, Mega Man can also slide underneath it. | |
Street Fighter X Mega Man (Video Game) / int_2b5a796d | featureApplicability |
1.0 | |
Street Fighter X Mega Man (Video Game) / int_2b5a796d | featureConfidence |
1.0 | |
Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_2b5a796d | |
Street Fighter X Mega Man (Video Game) / int_2b694b8 | type |
Flawless Victory | |
Street Fighter X Mega Man (Video Game) / int_2b694b8 | comment |
Flawless Victory: You can do this to bosses, and the screen will show "PERFECT!" when you do. Bosses can do this to you as well. You need at least four Perfects on the first 8 bosses to fight Akuma at the end, and in Version 2 you need 4 of them on the Shadaloo bosses and the rematches in the Boss Rush stage to fight Sagat. Note: You don't necessarily have to not get hit to get the "PERFECT!" Just have full energy at the end of the match. You can E-Tank it up and land that last hit to get it. | |
Street Fighter X Mega Man (Video Game) / int_2b694b8 | featureApplicability |
1.0 | |
Street Fighter X Mega Man (Video Game) / int_2b694b8 | featureConfidence |
1.0 | |
Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_2b694b8 | |
Street Fighter X Mega Man (Video Game) / int_2c4bfb76 | type |
Psycho Electric Eel | |
Street Fighter X Mega Man (Video Game) / int_2c4bfb76 | comment |
Psycho Electric Eel: One of the Mooks in Blanka's stage looks like these, a likely nod to Blanka's origins (he was taught how to harness his bio-electricity as a weapon by watching eels). | |
Street Fighter X Mega Man (Video Game) / int_2c4bfb76 | featureApplicability |
1.0 | |
Street Fighter X Mega Man (Video Game) / int_2c4bfb76 | featureConfidence |
1.0 | |
Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_2c4bfb76 | |
Street Fighter X Mega Man (Video Game) / int_33ca811a | type |
Game-Breaking Bug | |
Street Fighter X Mega Man (Video Game) / int_33ca811a | comment |
Game-Breaking Bug: Some people have found the game to lag extremely badly on their computers. Specifically, if there isn't an Xbox 360 pad plugged into the computer, then the game runs at half speed. Luckily, they have said there's a patch coming for this. | |
Street Fighter X Mega Man (Video Game) / int_33ca811a | featureApplicability |
1.0 | |
Street Fighter X Mega Man (Video Game) / int_33ca811a | featureConfidence |
1.0 | |
Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_33ca811a | |
Street Fighter X Mega Man (Video Game) / int_348c1707 | type |
Sword Beam | |
Street Fighter X Mega Man (Video Game) / int_348c1707 | comment |
Sword Beam: There's an enemy in Ryu's stage that fires these out. | |
Street Fighter X Mega Man (Video Game) / int_348c1707 | featureApplicability |
1.0 | |
Street Fighter X Mega Man (Video Game) / int_348c1707 | featureConfidence |
1.0 | |
Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_348c1707 | |
Street Fighter X Mega Man (Video Game) / int_36e63b81 | type |
Rule of Cool | |
Street Fighter X Mega Man (Video Game) / int_36e63b81 | comment |
Rule of Cool/Rule of Fun: Why are Mega Man and the Street Fighters at war? How is Mega Man's Weapon Copy compatible with humans? Where did all the robot mooks come from? Why would the Blood Knight-inclined Street Fighter cast hide behind a bunch of robotic mooks in the first place? Why can Mega Man fire his weapon at humans? These are all valid questions which very likely have a sound and solid reason behind... y'know what? Just shut up and play the game. | |
Street Fighter X Mega Man (Video Game) / int_36e63b81 | featureApplicability |
1.0 | |
Street Fighter X Mega Man (Video Game) / int_36e63b81 | featureConfidence |
1.0 | |
Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_36e63b81 | |
Street Fighter X Mega Man (Video Game) / int_36ed3e1e | type |
Ascended Meme | |
Street Fighter X Mega Man (Video Game) / int_36ed3e1e | comment |
Ascended Meme: Enter a code at the pause screen to change ALL OF THE MUSIC IN THE GAME to Guile's theme.note Pause the game, hold Jump, and press Up, Down, Down, Down. A_Rival even titled the track "Goes With Everything." | |
Street Fighter X Mega Man (Video Game) / int_36ed3e1e | featureApplicability |
1.0 | |
Street Fighter X Mega Man (Video Game) / int_36ed3e1e | featureConfidence |
1.0 | |
Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_36ed3e1e | |
Street Fighter X Mega Man (Video Game) / int_39b8d3d6 | type |
Boring, but Practical | |
Street Fighter X Mega Man (Video Game) / int_39b8d3d6 | comment |
Boring, but Practical: A skilled player can defeat any boss in the game with charged shots from the Mega Buster. Note the word "skilled": although charge shots will do a lot of damage compared to the normal Mega Buster shots or non-weakness weapons, the bosses still present a formidable challenge. | |
Street Fighter X Mega Man (Video Game) / int_39b8d3d6 | featureApplicability |
1.0 | |
Street Fighter X Mega Man (Video Game) / int_39b8d3d6 | featureConfidence |
1.0 | |
Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_39b8d3d6 | |
Street Fighter X Mega Man (Video Game) / int_3fe13b23 | type |
Bootstrapped Theme | |
Street Fighter X Mega Man (Video Game) / int_3fe13b23 | comment |
Bootstrapped Theme: Averted; while the usual Street Fighter suspects show up, they're used as they were intended: for the stages. Chiptune artist A_Rival even went a step further and mashed up famous Street Fighter themes with Mega Man themes. The boss fights use "Volcanic Rim", the theme of Street Fighter IV — which has become something of a Bootstrapped Theme for the Street Fighter series as a whole in recent times. | |
Street Fighter X Mega Man (Video Game) / int_3fe13b23 | featureApplicability |
-1.0 | |
Street Fighter X Mega Man (Video Game) / int_3fe13b23 | featureConfidence |
1.0 | |
Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_3fe13b23 | |
Street Fighter X Mega Man (Video Game) / int_406315e | type |
Shield-Bearing Mook | |
Street Fighter X Mega Man (Video Game) / int_406315e | comment |
Shield-Bearing Mook: Three instances. The first appears in Ryu's stage (and one in Dhalsim's) and fires out sword beams. Its shield will deflect weaker projectiles, but a Charged Attack is too much for it to handle. The second is a Optic Laser-shooting Sniper Joe enemy in C. Viper's stage, whose shield will reflect all projectiles. The third is a drone with an energy reflector moving around it, found in Urien's stage. Shooting the reflector will cause your own projectiles to reflect back to you! | |
Street Fighter X Mega Man (Video Game) / int_406315e | featureApplicability |
1.0 | |
Street Fighter X Mega Man (Video Game) / int_406315e | featureConfidence |
1.0 | |
Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_406315e | |
Street Fighter X Mega Man (Video Game) / int_409d3c07 | type |
Advancing Boss of Doom | |
Street Fighter X Mega Man (Video Game) / int_409d3c07 | comment |
Advancing Boss of Doom: Balrog will keep punching towards you, and you have to keep moving right or he'll kill you in one hit. And then, he falls into a pit. | |
Street Fighter X Mega Man (Video Game) / int_409d3c07 | featureApplicability |
1.0 | |
Street Fighter X Mega Man (Video Game) / int_409d3c07 | featureConfidence |
1.0 | |
Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_409d3c07 | |
Street Fighter X Mega Man (Video Game) / int_4292ebbf | type |
Doppelgänger Attack | |
Street Fighter X Mega Man (Video Game) / int_4292ebbf | comment |
Doppelgänger Attack: Holding down Attack and Jump during the start screen for 6 seconds or so allows Mega Man to use Sei'ei Enbu (one of Yang's Super Arts), which creates a clone silhouette that attacks with him. | |
Street Fighter X Mega Man (Video Game) / int_4292ebbf | featureApplicability |
1.0 | |
Street Fighter X Mega Man (Video Game) / int_4292ebbf | featureConfidence |
1.0 | |
Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_4292ebbf | |
Street Fighter X Mega Man (Video Game) / int_42d9daf9 | type |
No Fair Cheating | |
Street Fighter X Mega Man (Video Game) / int_42d9daf9 | comment |
No Fair Cheating: Using a cheating device such as Cheat Engine will turn the screen black. You can't undo this without restarting the game. | |
Street Fighter X Mega Man (Video Game) / int_42d9daf9 | featureApplicability |
1.0 | |
Street Fighter X Mega Man (Video Game) / int_42d9daf9 | featureConfidence |
1.0 | |
Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_42d9daf9 | |
Street Fighter X Mega Man (Video Game) / int_479ea2c1 | type |
A.I. Roulette | |
Street Fighter X Mega Man (Video Game) / int_479ea2c1 | comment |
A.I. Roulette: All the bosses (except Balrog) tend to use attacks randomly. This can get annoying at times, especially if Ryu decides to spam his invulnerable Hurricane Kick. | |
Street Fighter X Mega Man (Video Game) / int_479ea2c1 | featureApplicability |
1.0 | |
Street Fighter X Mega Man (Video Game) / int_479ea2c1 | featureConfidence |
1.0 | |
Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_479ea2c1 | |
Street Fighter X Mega Man (Video Game) / int_47fea76b | type |
Butt-Monkey | |
Street Fighter X Mega Man (Video Game) / int_47fea76b | comment |
Butt-Monkey: On the traditional Acquired Weapon screen, Mega Man tests his new abilities on Dan. | |
Street Fighter X Mega Man (Video Game) / int_47fea76b | featureApplicability |
1.0 | |
Street Fighter X Mega Man (Video Game) / int_47fea76b | featureConfidence |
1.0 | |
Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_47fea76b | |
Street Fighter X Mega Man (Video Game) / int_4c24a9ed | type |
Power Copying | |
Street Fighter X Mega Man (Video Game) / int_4c24a9ed | comment |
Power Copying: Hey, Capcom couldn't call it a Mega Man game without this trope. | |
Street Fighter X Mega Man (Video Game) / int_4c24a9ed | featureApplicability |
1.0 | |
Street Fighter X Mega Man (Video Game) / int_4c24a9ed | featureConfidence |
1.0 | |
Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_4c24a9ed | |
Street Fighter X Mega Man (Video Game) / int_4c798fd5 | type |
Shock and Awe | |
Street Fighter X Mega Man (Video Game) / int_4c798fd5 | comment |
Shock and Awe: Blanka counts, of course. | |
Street Fighter X Mega Man (Video Game) / int_4c798fd5 | featureApplicability |
1.0 | |
Street Fighter X Mega Man (Video Game) / int_4c798fd5 | featureConfidence |
1.0 | |
Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_4c798fd5 | |
Street Fighter X Mega Man (Video Game) / int_4e5abab2 | type |
Hurricane Kick | |
Street Fighter X Mega Man (Video Game) / int_4e5abab2 | comment |
Hurricane Kick: As expected, Ryu's Tatsumaki Senpukyaku makes an appearance here as well. While it provides Ryu with invulnerability, Mega Man can also slide underneath it. Likewise, Chun-Li has her Spinning Bird Kick, which Mega Man can also slide under. | |
Street Fighter X Mega Man (Video Game) / int_4e5abab2 | featureApplicability |
1.0 | |
Street Fighter X Mega Man (Video Game) / int_4e5abab2 | featureConfidence |
1.0 | |
Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_4e5abab2 | |
Street Fighter X Mega Man (Video Game) / int_4ffde1e0 | type |
Luckily, My Shield Will Protect Me | |
Street Fighter X Mega Man (Video Game) / int_4ffde1e0 | comment |
Luckily, My Shield Will Protect Me: Interestingly enough, both played straight and averted. While the Aegis Reflector will reflect most projectiles back at your enemies, the Reflector itself will disappear if your enemy so much as sneezes on it. | |
Street Fighter X Mega Man (Video Game) / int_4ffde1e0 | featureApplicability |
-1.0 | |
Street Fighter X Mega Man (Video Game) / int_4ffde1e0 | featureConfidence |
1.0 | |
Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_4ffde1e0 | |
Street Fighter X Mega Man (Video Game) / int_5098e87 | type |
Unexpected Shmup Level | |
Street Fighter X Mega Man (Video Game) / int_5098e87 | comment |
Unexpected Shmup Level: Rose's stage. | |
Street Fighter X Mega Man (Video Game) / int_5098e87 | featureApplicability |
1.0 | |
Street Fighter X Mega Man (Video Game) / int_5098e87 | featureConfidence |
1.0 | |
Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_5098e87 | |
Street Fighter X Mega Man (Video Game) / int_5a5de5ca | type |
Boss Rush | |
Street Fighter X Mega Man (Video Game) / int_5a5de5ca | comment |
In Version 2, if you get 4 Perfects in the Shadaloo stages, including the Boss Rush, Sagat will challenge you before the final battle with Bison. This is indicated by additional rain effects when you enter Bison's stage. | |
Street Fighter X Mega Man (Video Game) / int_5a5de5ca | featureApplicability |
1.0 | |
Street Fighter X Mega Man (Video Game) / int_5a5de5ca | featureConfidence |
1.0 | |
Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_5a5de5ca | |
Street Fighter X Mega Man (Video Game) / int_5aa5145 | type |
Rubber Man | |
Street Fighter X Mega Man (Video Game) / int_5aa5145 | comment |
Rubber Man: Another staple ability of Dhalsim's makes an appearance here. | |
Street Fighter X Mega Man (Video Game) / int_5aa5145 | featureApplicability |
1.0 | |
Street Fighter X Mega Man (Video Game) / int_5aa5145 | featureConfidence |
1.0 | |
Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_5aa5145 | |
Street Fighter X Mega Man (Video Game) / int_5f55ee96 | type |
Spam Attack | |
Street Fighter X Mega Man (Video Game) / int_5f55ee96 | comment |
Spam Attack: Chun-Li uses the Lightning Kick in this game, and Mega Man earns the move for beating her. Its short range compensates for the fact that it bypasses Mercy Invincibility. | |
Street Fighter X Mega Man (Video Game) / int_5f55ee96 | featureApplicability |
1.0 | |
Street Fighter X Mega Man (Video Game) / int_5f55ee96 | featureConfidence |
1.0 | |
Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_5f55ee96 | |
Street Fighter X Mega Man (Video Game) / int_60f37373 | type |
Attack Reflector | |
Street Fighter X Mega Man (Video Game) / int_60f37373 | comment |
Attack Reflector: Mega Man acquires one in the Aegis Reflector when he defeats Urien. Rose utilizes one in the form of her Soul Reflect. An enemy in Urien's stage also has this power. | |
Street Fighter X Mega Man (Video Game) / int_60f37373 | featureApplicability |
1.0 | |
Street Fighter X Mega Man (Video Game) / int_60f37373 | featureConfidence |
1.0 | |
Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_60f37373 | |
Street Fighter X Mega Man (Video Game) / int_613ecc2d | type |
Riding into the Sunset | |
Street Fighter X Mega Man (Video Game) / int_613ecc2d | comment |
Riding into the Sunset: The ending of the game just consists of Ryu and Mega Man walking into it. | |
Street Fighter X Mega Man (Video Game) / int_613ecc2d | featureApplicability |
1.0 | |
Street Fighter X Mega Man (Video Game) / int_613ecc2d | featureConfidence |
1.0 | |
Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_613ecc2d | |
Street Fighter X Mega Man (Video Game) / int_62259825 | type |
Nintendo Hard | |
Street Fighter X Mega Man (Video Game) / int_62259825 | comment |
Nintendo Hard: But of course. It is Mega Man, after all. Some examples: No password or save system in the initial release. You do get infinite continues, though. E-Tanks do not respawn. At all. | |
Street Fighter X Mega Man (Video Game) / int_62259825 | featureApplicability |
1.0 | |
Street Fighter X Mega Man (Video Game) / int_62259825 | featureConfidence |
1.0 | |
Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_62259825 | |
Street Fighter X Mega Man (Video Game) / int_67e9f779 | type |
Teleport Spam | |
Street Fighter X Mega Man (Video Game) / int_67e9f779 | comment |
Teleport Spam: Rose and Dhalsim use this frequently on you. | |
Street Fighter X Mega Man (Video Game) / int_67e9f779 | featureApplicability |
1.0 | |
Street Fighter X Mega Man (Video Game) / int_67e9f779 | featureConfidence |
1.0 | |
Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_67e9f779 | |
Street Fighter X Mega Man (Video Game) / int_69f4d99b | type |
Shockwave Stomp | |
Street Fighter X Mega Man (Video Game) / int_69f4d99b | comment |
Shockwave Stomp: C. Viper's Seismic Hammer and Blanka's modified Tropical Hazard fall under this trope. | |
Street Fighter X Mega Man (Video Game) / int_69f4d99b | featureApplicability |
1.0 | |
Street Fighter X Mega Man (Video Game) / int_69f4d99b | featureConfidence |
1.0 | |
Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_69f4d99b | |
Street Fighter X Mega Man (Video Game) / int_6a2ae11f | type |
Improbable Weapon User | |
Street Fighter X Mega Man (Video Game) / int_6a2ae11f | comment |
Improbable Weapon User: A number of Blanka's attacks use watermelons as weapons; this serves as a nod to his Tropical Hazard Super in Street Fighter Alpha 3. Mega Man gains the Tropical Hazard after beating Blanka, which gives him the ability to spawn watermelons to use as either a weapon or a temporary springboard for a super-jump. Rose counts, as she infuses her stole with Soul Power to mold it into a versatile and surprisingly deadly weapon. | |
Street Fighter X Mega Man (Video Game) / int_6a2ae11f | featureApplicability |
1.0 | |
Street Fighter X Mega Man (Video Game) / int_6a2ae11f | featureConfidence |
1.0 | |
Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_6a2ae11f | |
Street Fighter X Mega Man (Video Game) / int_6a56f32c | type |
Orbiting Particle Shield | |
Street Fighter X Mega Man (Video Game) / int_6a56f32c | comment |
Orbiting Particle Shield: Rose's Soul Satellite from SSFIV makes an appearance here. When she uses the Ultra, she summons two spheres of Soul Power that orbit around her body and deal collision damage. Mega Man gets this move when he defeats her. | |
Street Fighter X Mega Man (Video Game) / int_6a56f32c | featureApplicability |
1.0 | |
Street Fighter X Mega Man (Video Game) / int_6a56f32c | featureConfidence |
1.0 | |
Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_6a56f32c | |
Street Fighter X Mega Man (Video Game) / int_6b6ac319 | type |
Painfully Slow Projectile | |
Street Fighter X Mega Man (Video Game) / int_6b6ac319 | comment |
Painfully Slow Projectile: Ryu's Hadoken and his Metsu Hadoken are extremely slow. His Shakunetsu Hadoken is not, however. Dhalsim's Yoga Catastrophe is also extremely slow, if not slower than Ryu's Metsu Hadoken. And of course, Dan's Ultra Combo, Shinku Gadoken, makes an appearance when you get the Aegis Reflector. | |
Street Fighter X Mega Man (Video Game) / int_6b6ac319 | featureApplicability |
1.0 | |
Street Fighter X Mega Man (Video Game) / int_6b6ac319 | featureConfidence |
1.0 | |
Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_6b6ac319 | |
Street Fighter X Mega Man (Video Game) / int_6e5287f4 | type |
Lady of Black Magic | |
Street Fighter X Mega Man (Video Game) / int_6e5287f4 | comment |
Rose counts, as she infuses her stole with Soul Power to mold it into a versatile and surprisingly deadly weapon. | |
Street Fighter X Mega Man (Video Game) / int_6e5287f4 | featureApplicability |
1.0 | |
Street Fighter X Mega Man (Video Game) / int_6e5287f4 | featureConfidence |
1.0 | |
Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_6e5287f4 | |
Street Fighter X Mega Man (Video Game) / int_6ec989d8 | type |
Guide Dang It! | |
Street Fighter X Mega Man (Video Game) / int_6ec989d8 | comment |
Guide Dang It!: Even when you know the order of the weapons in advance, you would still be scratching your head at two of the bosses, at least in the original version. To wit: Rolento is weak against only the Soul Satellites that rotate around you, not the ones that you fire afterwards. As for Urien, he's weak not to the Mine Sweeper itself but rather the splash damage from the explosions. Granted, there's some precedent for the latter in other Mega Man games, but it's still perplexing at first. | |
Street Fighter X Mega Man (Video Game) / int_6ec989d8 | featureApplicability |
1.0 | |
Street Fighter X Mega Man (Video Game) / int_6ec989d8 | featureConfidence |
1.0 | |
Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_6ec989d8 | |
Street Fighter X Mega Man (Video Game) / int_71bd62b9 | type |
Calling Your Attacks | |
Street Fighter X Mega Man (Video Game) / int_71bd62b9 | comment |
Calling Your Attacks: Though since the game mimics the NES titles, it just sounds like bleeps. Particularly noticeable against Chun-Li. | |
Street Fighter X Mega Man (Video Game) / int_71bd62b9 | featureApplicability |
1.0 | |
Street Fighter X Mega Man (Video Game) / int_71bd62b9 | featureConfidence |
1.0 | |
Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_71bd62b9 | |
Street Fighter X Mega Man (Video Game) / int_7448cc4c | type |
Kamehame Hadoken | |
Street Fighter X Mega Man (Video Game) / int_7448cc4c | comment |
Kamehame Hadoken: Ryu has this in the form of his Shinku Hadoken, though in this game, he uses the usual ball of ki instead of the energy beam associated with the Vs. series. Mega Man obtains the Hadoken after defeating him, and he can charge it up into the Shinku Hadoken. By the way: this doesn't mark the first time a Mega Man has used the Hadoken. It is the first time for the original, though. By holding down Attack and Jump at the start screen for about 6 seconds, you can let Mega Man learn this early (do the quarter circle forward motion and attack). He even charges it up just like Ryu if you do this. | |
Street Fighter X Mega Man (Video Game) / int_7448cc4c | featureApplicability |
1.0 | |
Street Fighter X Mega Man (Video Game) / int_7448cc4c | featureConfidence |
1.0 | |
Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_7448cc4c | |
Street Fighter X Mega Man (Video Game) / int_75f38750 | type |
Kaizo Trap | |
Street Fighter X Mega Man (Video Game) / int_75f38750 | comment |
Kaizo Trap: One of the game's extremely rare energy tanks is found at the end of Balrog's Advancing Boss of Doom, but you only have a split second to nab it before the victory animation takes control of Mega Man. At that point, it's far too late to kill yourself to restart the level, and you can't go back for it once the next stage starts. | |
Street Fighter X Mega Man (Video Game) / int_75f38750 | featureApplicability |
1.0 | |
Street Fighter X Mega Man (Video Game) / int_75f38750 | featureConfidence |
1.0 | |
Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_75f38750 | |
Street Fighter X Mega Man (Video Game) / int_77494699 | type |
Iaijutsu Practitioner | |
Street Fighter X Mega Man (Video Game) / int_77494699 | comment |
Iaijutsu Practitioner: One of the mooks in Ryu's stage. You have a very small time frame where you can actually hit it. | |
Street Fighter X Mega Man (Video Game) / int_77494699 | featureApplicability |
1.0 | |
Street Fighter X Mega Man (Video Game) / int_77494699 | featureConfidence |
1.0 | |
Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_77494699 | |
Street Fighter X Mega Man (Video Game) / int_8029fa50 | type |
True Final Boss | |
Street Fighter X Mega Man (Video Game) / int_8029fa50 | comment |
True Final Boss: If you get a Perfect on 4 of the first 8 World Warriors (the Boss Rush does not count), Akuma will challenge you by interrupting your fight with Bison, killing him with Misogi as "HERE COMES A NEW CHALLENGER!" flashes on the screen. In Version 2, if you get 4 Perfects in the Shadaloo stages, including the Boss Rush, Sagat will challenge you before the final battle with Bison. This is indicated by additional rain effects when you enter Bison's stage. | |
Street Fighter X Mega Man (Video Game) / int_8029fa50 | featureApplicability |
1.0 | |
Street Fighter X Mega Man (Video Game) / int_8029fa50 | featureConfidence |
1.0 | |
Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_8029fa50 | |
Street Fighter X Mega Man (Video Game) / int_83308c12 | type |
Spikes of Doom | |
Street Fighter X Mega Man (Video Game) / int_83308c12 | comment |
Spikes of Doom: Compared to other Mega Man games, SFxMM goes light on this one. Bonus points for Blanka's stage using Bamboo punji pits instead of the traditional spikes. | |
Street Fighter X Mega Man (Video Game) / int_83308c12 | featureApplicability |
1.0 | |
Street Fighter X Mega Man (Video Game) / int_83308c12 | featureConfidence |
1.0 | |
Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_83308c12 | |
Street Fighter X Mega Man (Video Game) / int_83641c73 | type |
Logical Weakness | |
Street Fighter X Mega Man (Video Game) / int_83641c73 | comment |
Logical Weakness: Blanka, being a Wild Man from the jungle (whom you fight in a jungle), probably wouldn't take too well to fire attacks. Likewise, the very nude Urien probably doesn't like explosives all that much. C. Viper's special attacks are all tech-based, so it makes sense that the Lightning Kick would do her in. Rose has a low blood pressure, and watermelons lower blood pressure, meaning that it makes sense for her to be weak to Tropical Hazard. | |
Street Fighter X Mega Man (Video Game) / int_83641c73 | featureApplicability |
1.0 | |
Street Fighter X Mega Man (Video Game) / int_83641c73 | featureConfidence |
1.0 | |
Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_83641c73 | |
Street Fighter X Mega Man (Video Game) / int_83b89a9c | type |
Elemental Rock-Paper-Scissors | |
Street Fighter X Mega Man (Video Game) / int_83b89a9c | comment |
Elemental Rock-Paper-Scissors: Ryu > Chun-Li > C. Viper > Dhalsim > Blanka > Rose > Rolento > Urien > Ryu. Chun-Li > Vega (Claw), C. Viper > M. Bison (Dictator), Urien > Akuma. In version 2, Ryu > Sagat and M. Bison. | |
Street Fighter X Mega Man (Video Game) / int_83b89a9c | featureApplicability |
1.0 | |
Street Fighter X Mega Man (Video Game) / int_83b89a9c | featureConfidence |
1.0 | |
Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_83b89a9c | |
Street Fighter X Mega Man (Video Game) / int_8871bbd8 | type |
Eye Beams | |
Street Fighter X Mega Man (Video Game) / int_8871bbd8 | comment |
Eye Beams: C. Viper's Optic Laser. | |
Street Fighter X Mega Man (Video Game) / int_8871bbd8 | featureApplicability |
1.0 | |
Street Fighter X Mega Man (Video Game) / int_8871bbd8 | featureConfidence |
1.0 | |
Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_8871bbd8 | |
Street Fighter X Mega Man (Video Game) / int_92dfffae | type |
Retraux | |
Street Fighter X Mega Man (Video Game) / int_92dfffae | comment |
Retraux: Much like Mega Man 9 and Mega Man 10, SFxMM homages the 8-bit presentation of the earlier Mega Man titles. Unlike those two games, however, SFxMM merely mimics the look, as numerous sprites surpass the limits of NES graphics. | |
Street Fighter X Mega Man (Video Game) / int_92dfffae | featureApplicability |
1.0 | |
Street Fighter X Mega Man (Video Game) / int_92dfffae | featureConfidence |
1.0 | |
Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_92dfffae | |
Street Fighter X Mega Man (Video Game) / int_950329d8 | type |
Dynamic Entry | |
Street Fighter X Mega Man (Video Game) / int_950329d8 | comment |
Dynamic Entry: Mega Man gets Hadoken'd by Ryu in the trailer — right at the end of the intro from Mega Man 2, no less. | |
Street Fighter X Mega Man (Video Game) / int_950329d8 | featureApplicability |
1.0 | |
Street Fighter X Mega Man (Video Game) / int_950329d8 | featureConfidence |
1.0 | |
Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_950329d8 | |
Street Fighter X Mega Man (Video Game) / int_963086ce | type |
Damn You, Muscle Memory! | |
Street Fighter X Mega Man (Video Game) / int_963086ce | comment |
Damn You, Muscle Memory!: In most PC games, the escape key goes to the pause menu. In Street Fighter X Mega Man, the escape key instantly quits the game. In the v2 update, pressing the escape key causes a window to pop up asking if you want to exit the game, circumventing this by a bit. | |
Street Fighter X Mega Man (Video Game) / int_963086ce | featureApplicability |
1.0 | |
Street Fighter X Mega Man (Video Game) / int_963086ce | featureConfidence |
1.0 | |
Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_963086ce | |
Street Fighter X Mega Man (Video Game) / int_a121abc7 | type |
Respawning Enemies | |
Street Fighter X Mega Man (Video Game) / int_a121abc7 | comment |
Respawning Enemies: Exaggerated in Chun-Li's stage, where the Metool cars and Pandas keep coming in from off-screen endlessly. You can take advantage of this to get lives, though. | |
Street Fighter X Mega Man (Video Game) / int_a121abc7 | featureApplicability |
1.0 | |
Street Fighter X Mega Man (Video Game) / int_a121abc7 | featureConfidence |
1.0 | |
Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_a121abc7 | |
Street Fighter X Mega Man (Video Game) / int_a1bb23ab | type |
Wild Man | |
Street Fighter X Mega Man (Video Game) / int_a1bb23ab | comment |
Blanka, being a Wild Man from the jungle (whom you fight in a jungle), probably wouldn't take too well to fire attacks. | |
Street Fighter X Mega Man (Video Game) / int_a1bb23ab | featureApplicability |
1.0 | |
Street Fighter X Mega Man (Video Game) / int_a1bb23ab | featureConfidence |
1.0 | |
Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_a1bb23ab | |
Street Fighter X Mega Man (Video Game) / int_a414c3f0 | type |
One-Hit Kill | |
Street Fighter X Mega Man (Video Game) / int_a414c3f0 | comment |
One-Hit Kill: Balrog's punches, as well as Akuma's Shun Goku Satsu, definitely fall under this trope. | |
Street Fighter X Mega Man (Video Game) / int_a414c3f0 | featureApplicability |
1.0 | |
Street Fighter X Mega Man (Video Game) / int_a414c3f0 | featureConfidence |
1.0 | |
Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_a414c3f0 | |
Street Fighter X Mega Man (Video Game) / int_a9f549fe | type |
Emergency Energy Tank | |
Street Fighter X Mega Man (Video Game) / int_a9f549fe | comment |
E-Tanks do not respawn. At all. | |
Street Fighter X Mega Man (Video Game) / int_a9f549fe | featureApplicability |
1.0 | |
Street Fighter X Mega Man (Video Game) / int_a9f549fe | featureConfidence |
1.0 | |
Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_a9f549fe | |
Street Fighter X Mega Man (Video Game) / int_b0cd3349 | type |
Fridge Brilliance | |
Street Fighter X Mega Man (Video Game) / int_b0cd3349 | comment |
This is perhaps a great example of Shown Their Work. Said individual has low blood pressure. Watermelons lower blood pressure, so for someone like Rose, that could possibly lead to full-blown hypotension. | |
Street Fighter X Mega Man (Video Game) / int_b0cd3349 | featureApplicability |
1.0 | |
Street Fighter X Mega Man (Video Game) / int_b0cd3349 | featureConfidence |
1.0 | |
Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_b0cd3349 | |
Street Fighter X Mega Man (Video Game) / int_b6060b7 | type |
Run or Die | |
Street Fighter X Mega Man (Video Game) / int_b6060b7 | comment |
Run or Die: The fight against Balrog (Boxer). Getting hit by him is a One-Hit Kill, so the only thing you can do is run away from him until he falls into a pit. | |
Street Fighter X Mega Man (Video Game) / int_b6060b7 | featureApplicability |
1.0 | |
Street Fighter X Mega Man (Video Game) / int_b6060b7 | featureConfidence |
1.0 | |
Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_b6060b7 | |
Street Fighter X Mega Man (Video Game) / int_b7c53a22 | type |
Blood Knight | |
Street Fighter X Mega Man (Video Game) / int_b7c53a22 | comment |
Blood Knight: All the Street Fighters. Why are they attacking Mega Man? Just because they can, but also because they want to fight him before their own anniversary finishes up and they don't want him to relax just yet for his own. | |
Street Fighter X Mega Man (Video Game) / int_b7c53a22 | featureApplicability |
1.0 | |
Street Fighter X Mega Man (Video Game) / int_b7c53a22 | featureConfidence |
1.0 | |
Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_b7c53a22 | |
Street Fighter X Mega Man (Video Game) / int_b8e3f20a | type |
Demoted to Extra | |
Street Fighter X Mega Man (Video Game) / int_b8e3f20a | comment |
Demoted to Extra: Rush doesn't even appear as a power like Rush Coil — he only appears in the shoot 'em up segment in Rose's stage, and that's it. | |
Street Fighter X Mega Man (Video Game) / int_b8e3f20a | featureApplicability |
1.0 | |
Street Fighter X Mega Man (Video Game) / int_b8e3f20a | featureConfidence |
1.0 | |
Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_b8e3f20a | |
Street Fighter X Mega Man (Video Game) / int_bd50ec63 | type |
Battle in the Rain | |
Street Fighter X Mega Man (Video Game) / int_bd50ec63 | comment |
Battle in the Rain: The landscape for the final battle against M. Bison is the Australia stage from Street Fighter Alpha 2, which contains heavy rain and thunder in the background. In version 2, if you see extra rain in the foreground, it means you have successfully met the conditions to fight Sagat. | |
Street Fighter X Mega Man (Video Game) / int_bd50ec63 | featureApplicability |
1.0 | |
Street Fighter X Mega Man (Video Game) / int_bd50ec63 | featureConfidence |
1.0 | |
Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_bd50ec63 | |
Street Fighter X Mega Man (Video Game) / int_bf5fc089 | type |
Tarot Motifs | |
Street Fighter X Mega Man (Video Game) / int_bf5fc089 | comment |
Tarot Motifs: Rose's stage has enemies based off the Minor Arcana (coins, swords, cups), as well as "The Fool" card as a physical barrier numerous times in the stage. Given that Rose is a fortune teller, this is very apropos. | |
Street Fighter X Mega Man (Video Game) / int_bf5fc089 | featureApplicability |
1.0 | |
Street Fighter X Mega Man (Video Game) / int_bf5fc089 | featureConfidence |
1.0 | |
Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_bf5fc089 | |
Street Fighter X Mega Man (Video Game) / int_c09dbbbb | type |
Weaksauce Weakness | |
Street Fighter X Mega Man (Video Game) / int_c09dbbbb | comment |
Weaksauce Weakness: Rose is weak against watermelons. This is perhaps a great example of Shown Their Work. Said individual has low blood pressure. Watermelons lower blood pressure, so for someone like Rose, that could possibly lead to full-blown hypotension. | |
Street Fighter X Mega Man (Video Game) / int_c09dbbbb | featureApplicability |
1.0 | |
Street Fighter X Mega Man (Video Game) / int_c09dbbbb | featureConfidence |
1.0 | |
Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_c09dbbbb | |
Street Fighter X Mega Man (Video Game) / int_c75df49a | type |
Shout-Out | |
Street Fighter X Mega Man (Video Game) / int_c75df49a | comment |
Shout-Out: The Tropical Hazard weapon is pretty much the Mega Ball from Mega Man 8, except it sticks to gravity. The panda enemies in Chun-Li's stage are based off Yun and Yang, right down to their clothing and their way of skating. note For a possible added layer, in SSFIV: Arcade Edition Chun-Li knows the twins on a personal level and could even be considered their martial arts elder sister. Rolento's pogo makes the same sound as Scrooge's in Capcom's DuckTales. Vega's weakness is the Lightning Kick, which is a nod to Street Fighter II: The Animated Movie, where Chun-Li uses it to send him crashing through a wall. The flower enemies in Blanka's stage are obvious ones of the flower enemies in Solar Man's stage. Bison's stage is a twofold one. It's a stormy grassland in Australia, a direct recreation of the backdrop for the Ryu vs. Sagat opener of Street Fighter II: The Animated Movie and the stage it inspired in Street Fighter Alpha 2, but could also be seen as a nod to Bison's stage in Alpha 3, which had a similar atmosphere (despite being set in Thailand instead). Another layer is added if you fight Sagat in version 2, as the stage was actually his own to begin with. The music for the Shadaloo stages is called "DESCEND TRANSFER", referencing another Capcom game. | |
Street Fighter X Mega Man (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
Street Fighter X Mega Man (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_c75df49a | |
Street Fighter X Mega Man (Video Game) / int_cfe72499 | type |
Shoot the Bullet | |
Street Fighter X Mega Man (Video Game) / int_cfe72499 | comment |
Shoot the Bullet/Destructible Projectiles: Many enemy projectiles are destructible. | |
Street Fighter X Mega Man (Video Game) / int_cfe72499 | featureApplicability |
1.0 | |
Street Fighter X Mega Man (Video Game) / int_cfe72499 | featureConfidence |
1.0 | |
Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_cfe72499 | |
Street Fighter X Mega Man (Video Game) / int_cfeb01b3 | type |
Title Confusion | |
Street Fighter X Mega Man (Video Game) / int_cfeb01b3 | comment |
Title Confusion: You might think this is a Capcom vs. game, along the lines of Street Fighter X Tekken. Nope, it's a Mega Man game with Street Fighter characters as bosses. The original title was going to be Mega Man X Street Fighter, but Capcom noticed a different series uses the same name... | |
Street Fighter X Mega Man (Video Game) / int_cfeb01b3 | featureApplicability |
1.0 | |
Street Fighter X Mega Man (Video Game) / int_cfeb01b3 | featureConfidence |
1.0 | |
Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_cfeb01b3 | |
Street Fighter X Mega Man (Video Game) / int_d15c1086 | type |
Boss-Only Level | |
Street Fighter X Mega Man (Video Game) / int_d15c1086 | comment |
Boss-Only Level: Balrog's, which is rather unusual for a Mega Man game. | |
Street Fighter X Mega Man (Video Game) / int_d15c1086 | featureApplicability |
1.0 | |
Street Fighter X Mega Man (Video Game) / int_d15c1086 | featureConfidence |
1.0 | |
Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_d15c1086 | |
Street Fighter X Mega Man (Video Game) / int_d397657d | type |
Hoist by His Own Petard | |
Street Fighter X Mega Man (Video Game) / int_d397657d | comment |
Hoist by His Own Petard: Ryu's weakness is his own Hadokens reflected back at him (the same applies for Akuma, but with his Shakunetsu Hadokens instead). Balrog's Violent Buffalo eventually sends him into a pit. | |
Street Fighter X Mega Man (Video Game) / int_d397657d | featureApplicability |
1.0 | |
Street Fighter X Mega Man (Video Game) / int_d397657d | featureConfidence |
1.0 | |
Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_d397657d | |
Street Fighter X Mega Man (Video Game) / int_df1793de | type |
Updated Re-release | |
Street Fighter X Mega Man (Video Game) / int_df1793de | comment |
Updated Re-release: Street Fighter X Mega Man v.2 which fixes some bugs, buffs M. Bison, adds a password system similar to the one in Mega Man 2 and adds a brand-new boss: Sagat. | |
Street Fighter X Mega Man (Video Game) / int_df1793de | featureApplicability |
1.0 | |
Street Fighter X Mega Man (Video Game) / int_df1793de | featureConfidence |
1.0 | |
Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_df1793de | |
Street Fighter X Mega Man (Video Game) / int_e243ae29 | type |
Training Dummy | |
Street Fighter X Mega Man (Video Game) / int_e243ae29 | comment |
Training Dummy: Just like he is in Street Fighter IV, Dan is the training dummy that Mega Man practices his newly acquired moves on. He even does his Super Rolling Taunt as his introduction. | |
Street Fighter X Mega Man (Video Game) / int_e243ae29 | featureApplicability |
1.0 | |
Street Fighter X Mega Man (Video Game) / int_e243ae29 | featureConfidence |
1.0 | |
Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_e243ae29 | |
Street Fighter X Mega Man (Video Game) / int_e3034e3f | type |
Beating a Dead Player | |
Street Fighter X Mega Man (Video Game) / int_e3034e3f | comment |
Beating A Dead Player: Bosses will continue to run around and attack even after Mega Man has been defeated. | |
Street Fighter X Mega Man (Video Game) / int_e3034e3f | featureApplicability |
1.0 | |
Street Fighter X Mega Man (Video Game) / int_e3034e3f | featureConfidence |
1.0 | |
Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_e3034e3f | |
Street Fighter X Mega Man (Video Game) / int_e4965307 | type |
Composite Character | |
Street Fighter X Mega Man (Video Game) / int_e4965307 | comment |
Composite Character: Blanka's Ultra Combo is equal parts Shout of Earth from the EX series and Super Street Fighter IV and Tropical Hazard from Street Fighter Alpha 3. C. Viper's moveset is mostly her moves from Super Street Fighter IV, including her Burning Dance Ultra, but she also has the Optic Laser from Ultimate Marvel vs. Capcom 3. Akuma has this three ways: you fight him in a cave with an eight-armed statue, his Ultra is the Shin Shun Goku Satsu, and he uses Misogi to one-hit Bison, and later while fighting you. | |
Street Fighter X Mega Man (Video Game) / int_e4965307 | featureApplicability |
1.0 | |
Street Fighter X Mega Man (Video Game) / int_e4965307 | featureConfidence |
1.0 | |
Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_e4965307 | |
Street Fighter X Mega Man (Video Game) / int_e4e86215 | type |
Fake Difficulty | |
Street Fighter X Mega Man (Video Game) / int_e4e86215 | comment |
Fake Difficulty: The game features a number of sections that pull this off. Enemies will respawn the moment they go off-screen (meaning they can still attack you), you can get locked into going down a hallway filled with one projectile spamming enemy and two enemies that reflect your shots, bosses have mountains of HP... In the original release, there was no save function or password system, forcing you to play through the entire game in one sitting. Now, there is a password system in V2. | |
Street Fighter X Mega Man (Video Game) / int_e4e86215 | featureApplicability |
1.0 | |
Street Fighter X Mega Man (Video Game) / int_e4e86215 | featureConfidence |
1.0 | |
Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_e4e86215 | |
Street Fighter X Mega Man (Video Game) / int_e57198a4 | type |
Advancing Wall of Doom | |
Street Fighter X Mega Man (Video Game) / int_e57198a4 | comment |
Advancing Wall of Doom: C. Viper's stage has a laser wall of doom that will kill you in one hit if you don't keep moving forward and destroying the laser barriers. | |
Street Fighter X Mega Man (Video Game) / int_e57198a4 | featureApplicability |
1.0 | |
Street Fighter X Mega Man (Video Game) / int_e57198a4 | featureConfidence |
1.0 | |
Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_e57198a4 | |
Street Fighter X Mega Man (Video Game) / int_eb7c34cf | type |
Crossover | |
Street Fighter X Mega Man (Video Game) / int_eb7c34cf | comment |
Crossover: Between the Street Fighter and Mega Man series. | |
Street Fighter X Mega Man (Video Game) / int_eb7c34cf | featureApplicability |
1.0 | |
Street Fighter X Mega Man (Video Game) / int_eb7c34cf | featureConfidence |
1.0 | |
Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_eb7c34cf | |
Street Fighter X Mega Man (Video Game) / int_ec90f86f | type |
Bomb-Throwing Anarchists | |
Street Fighter X Mega Man (Video Game) / int_ec90f86f | comment |
Bomb-Throwing Anarchists: Rolento counts, given his characterization in other games. Mega Man gains the power to Throw Down the Bomblet after defeating him. | |
Street Fighter X Mega Man (Video Game) / int_ec90f86f | featureApplicability |
1.0 | |
Street Fighter X Mega Man (Video Game) / int_ec90f86f | featureConfidence |
1.0 | |
Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_ec90f86f | |
Street Fighter X Mega Man (Video Game) / int_name | type |
ItemName | |
Street Fighter X Mega Man (Video Game) / int_name | comment |
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Street Fighter X Mega Man (Video Game) / int_name | featureApplicability |
1.0 | |
Street Fighter X Mega Man (Video Game) / int_name | featureConfidence |
1.0 | |
Street Fighter X Mega Man (Video Game) | hasFeature |
Street Fighter X Mega Man (Video Game) / int_name | |
Street Fighter X Mega Man (Video Game) / int_name | itemName |
Street Fighter X Mega Man (Video Game) |
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