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Super Hexagon (Video Game)
- 128 statements
- 24 feature instances
- 14 referencing feature instances
Super Hexagon (Video Game) | type |
TVTItem | |
Super Hexagon (Video Game) | label |
Super Hexagon (Video Game) | |
Super Hexagon (Video Game) | page |
SuperHexagon | |
Super Hexagon (Video Game) | comment |
Super Hexagon is a game designed by Terry Cavanagh as an expansion of Hexagon, a browser-based Flash game made for Pirate Kart V, a 48-hour community game-building project.The rules are simple. You control a small triangle attached to the edge of the central hexagon. Your goal is to avoid being caught by the onrushing waves of walls coming in from the edge of the screen by dodging clockwise and counterclockwise around the perimeter of the hexagon for as long as possible. Watching the trailer will give you a reasonably good idea of what this is like.The game is currently available on iPhone and iPad via iTunes, on Windows, Mac, and Linux via Steam, on Android via Google Play or the Amazon App Store, on Windows, Mac, Linux, Android, and Steam via the Humble Store, and on Blackberry 10 devices via Blackberry World.The soundtrack, by Northern Irish chiptune musician Chipzel, is available for purchase on her Bandcamp page.See also RFLEX for simplistic yet difficult and reflex-oriented gameplay.Begin! | |
Super Hexagon (Video Game) | fetched |
2023-06-24T15:15:21Z | |
Super Hexagon (Video Game) | parsed |
2023-06-24T15:15:21Z | |
Super Hexagon (Video Game) | isPartOf |
DBTropes | |
Super Hexagon (Video Game) / int_18d15922 | type |
Title Drop | |
Super Hexagon (Video Game) / int_18d15922 | comment |
Title Drop: The final rank in Hexagon. | |
Super Hexagon (Video Game) / int_18d15922 | featureApplicability |
1.0 | |
Super Hexagon (Video Game) / int_18d15922 | featureConfidence |
1.0 | |
Super Hexagon (Video Game) | hasFeature |
Super Hexagon (Video Game) / int_18d15922 | |
Super Hexagon (Video Game) / int_29428ef | type |
Difficulty Levels | |
Super Hexagon (Video Game) / int_29428ef | comment |
Difficulty Levels: The three regular levels — "Hexagon", "Hexagoner" and "Hexagonest" — are indicated to be "Hard", "Harder", and "Hardest", respectively. | |
Super Hexagon (Video Game) / int_29428ef | featureApplicability |
1.0 | |
Super Hexagon (Video Game) / int_29428ef | featureConfidence |
1.0 | |
Super Hexagon (Video Game) | hasFeature |
Super Hexagon (Video Game) / int_29428ef | |
Super Hexagon (Video Game) / int_3d27bdc0 | type |
Color Contrast | |
Super Hexagon (Video Game) / int_3d27bdc0 | comment |
Color Contrast: The regular levels to their Hyper counterparts. Hexagon uses warm background colors (red, orange, yellow), while Hyper Hexagon inverts their hues into cool background colors (cyan, azure, blue), then into magenta, salmon, and vermilion after sixty seconds. Hexagoner has a black background and green/yellow walls, while Hyper Hexagoner is the complete RGB inverse with a white background and pink/blue walls. Another sixty seconds and the background/wall colours switch places. Hexagonest cycles through all kinds of colors, while Hyper Hexagonest is completely grayscale. And then it goes into black-and-white mode... | |
Super Hexagon (Video Game) / int_3d27bdc0 | featureApplicability |
1.0 | |
Super Hexagon (Video Game) / int_3d27bdc0 | featureConfidence |
1.0 | |
Super Hexagon (Video Game) | hasFeature |
Super Hexagon (Video Game) / int_3d27bdc0 | |
Super Hexagon (Video Game) / int_41d0e801 | type |
Endless Game | |
Super Hexagon (Video Game) / int_41d0e801 | comment |
Endless Game: Modes are completed for unlocking purposes after 60 seconds, but the game continues until you die. The changing backgrounds goes like this: The level you picked -> That level's hyper mode -> The next level's hyper mode until you reach Hyper Hexagonest, and finally the black and white Hexagon. | |
Super Hexagon (Video Game) / int_41d0e801 | featureApplicability |
1.0 | |
Super Hexagon (Video Game) / int_41d0e801 | featureConfidence |
1.0 | |
Super Hexagon (Video Game) | hasFeature |
Super Hexagon (Video Game) / int_41d0e801 | |
Super Hexagon (Video Game) / int_42a62962 | type |
Title Scream | |
Super Hexagon (Video Game) / int_42a62962 | comment |
Title Scream: "SUPER Hexagon!" | |
Super Hexagon (Video Game) / int_42a62962 | featureApplicability |
1.0 | |
Super Hexagon (Video Game) / int_42a62962 | featureConfidence |
1.0 | |
Super Hexagon (Video Game) | hasFeature |
Super Hexagon (Video Game) / int_42a62962 | |
Super Hexagon (Video Game) / int_62259825 | type |
Nintendo Hard | |
Super Hexagon (Video Game) / int_62259825 | comment |
Nintendo Hard: Most people survive for around 5 seconds on their first few runs. (One of the screenshots on the PC Gamer review shows a score of 3.18 seconds, captioned "For a while, this was my best time.") To reach the maximum rank for a difficulty level, you need to last a minute. | |
Super Hexagon (Video Game) / int_62259825 | featureApplicability |
1.0 | |
Super Hexagon (Video Game) / int_62259825 | featureConfidence |
1.0 | |
Super Hexagon (Video Game) | hasFeature |
Super Hexagon (Video Game) / int_62259825 | |
Super Hexagon (Video Game) / int_66f763c0 | type |
Interface Screw | |
Super Hexagon (Video Game) / int_66f763c0 | comment |
Interface Screw: Part of the difficulty comes from the way the screen is constantly moving — sometimes very quickly. Hexagonest in particular will suddenly spin very quickly, basically requiring you to react to the patterns with memories. | |
Super Hexagon (Video Game) / int_66f763c0 | featureApplicability |
1.0 | |
Super Hexagon (Video Game) / int_66f763c0 | featureConfidence |
1.0 | |
Super Hexagon (Video Game) | hasFeature |
Super Hexagon (Video Game) / int_66f763c0 | |
Super Hexagon (Video Game) / int_7228d0cb | type |
Game Over | |
Super Hexagon (Video Game) / int_7228d0cb | comment |
GAME. OVER. | |
Super Hexagon (Video Game) / int_7228d0cb | featureApplicability |
1.0 | |
Super Hexagon (Video Game) / int_7228d0cb | featureConfidence |
1.0 | |
Super Hexagon (Video Game) | hasFeature |
Super Hexagon (Video Game) / int_7228d0cb | |
Super Hexagon (Video Game) / int_8aeccf04 | type |
Bullet Hell | |
Super Hexagon (Video Game) / int_8aeccf04 | comment |
Bullet Hell: The waves and waves of walls coming in at dizzying speeds, and common player reactions create an effect not too different from the genre. | |
Super Hexagon (Video Game) / int_8aeccf04 | featureApplicability |
1.0 | |
Super Hexagon (Video Game) / int_8aeccf04 | featureConfidence |
1.0 | |
Super Hexagon (Video Game) | hasFeature |
Super Hexagon (Video Game) / int_8aeccf04 | |
Super Hexagon (Video Game) / int_8df14c99 | type |
One-Hit-Point Wonder | |
Super Hexagon (Video Game) / int_8df14c99 | comment |
One-Hit-Point Wonder: As Nintendo Hard games tend to have your character be. | |
Super Hexagon (Video Game) / int_8df14c99 | featureApplicability |
1.0 | |
Super Hexagon (Video Game) / int_8df14c99 | featureConfidence |
1.0 | |
Super Hexagon (Video Game) | hasFeature |
Super Hexagon (Video Game) / int_8df14c99 | |
Super Hexagon (Video Game) / int_958aa273 | type |
Deadly Walls | |
Super Hexagon (Video Game) / int_958aa273 | comment |
Deadly Walls: The entire point of the game. You can, however, bump into the sides of walls without getting killed, which will prove VERY helpful for spiral patterns. | |
Super Hexagon (Video Game) / int_958aa273 | featureApplicability |
1.0 | |
Super Hexagon (Video Game) / int_958aa273 | featureConfidence |
1.0 | |
Super Hexagon (Video Game) | hasFeature |
Super Hexagon (Video Game) / int_958aa273 | |
Super Hexagon (Video Game) / int_9a117348 | type |
Idiosyncratic Difficulty Levels | |
Super Hexagon (Video Game) / int_9a117348 | comment |
Idiosyncratic Difficulty Levels: The three Hyper levels: Hardester, Hardestest, and Hardestestest! | |
Super Hexagon (Video Game) / int_9a117348 | featureApplicability |
1.0 | |
Super Hexagon (Video Game) / int_9a117348 | featureConfidence |
1.0 | |
Super Hexagon (Video Game) | hasFeature |
Super Hexagon (Video Game) / int_9a117348 | |
Super Hexagon (Video Game) / int_9e0c3153 | type |
Punctuated! For! Emphasis! | |
Super Hexagon (Video Game) / int_9e0c3153 | comment |
Punctuated! For! Emphasis!: SUPER. Hexagon. GAME. OVER. | |
Super Hexagon (Video Game) / int_9e0c3153 | featureApplicability |
1.0 | |
Super Hexagon (Video Game) / int_9e0c3153 | featureConfidence |
1.0 | |
Super Hexagon (Video Game) | hasFeature |
Super Hexagon (Video Game) / int_9e0c3153 | |
Super Hexagon (Video Game) / int_9fe075b0 | type |
High-Tech Hexagons | |
Super Hexagon (Video Game) / int_9fe075b0 | comment |
High-Tech Hexagons: As the above screenshot makes obvious, although Hexagon and Hyper Hexagon occasionally switch to pentagons and squares. | |
Super Hexagon (Video Game) / int_9fe075b0 | featureApplicability |
1.0 | |
Super Hexagon (Video Game) / int_9fe075b0 | featureConfidence |
1.0 | |
Super Hexagon (Video Game) | hasFeature |
Super Hexagon (Video Game) / int_9fe075b0 | |
Super Hexagon (Video Game) / int_a0b2a1a8 | type |
Amazing Technicolor Battlefield | |
Super Hexagon (Video Game) / int_a0b2a1a8 | comment |
Amazing Technicolor Battlefield: The "Battlefield" part is debatable, but there's no doubt about "Amazing" and "Technicolor". | |
Super Hexagon (Video Game) / int_a0b2a1a8 | featureApplicability |
1.0 | |
Super Hexagon (Video Game) / int_a0b2a1a8 | featureConfidence |
1.0 | |
Super Hexagon (Video Game) | hasFeature |
Super Hexagon (Video Game) / int_a0b2a1a8 | |
Super Hexagon (Video Game) / int_a456a8a9 | type |
Randomly Generated Levels | |
Super Hexagon (Video Game) / int_a456a8a9 | comment |
Randomly Generated Levels: Each level consists of a family of patterns which are strung together in a random order. | |
Super Hexagon (Video Game) / int_a456a8a9 | featureApplicability |
1.0 | |
Super Hexagon (Video Game) / int_a456a8a9 | featureConfidence |
1.0 | |
Super Hexagon (Video Game) | hasFeature |
Super Hexagon (Video Game) / int_a456a8a9 | |
Super Hexagon (Video Game) / int_a5e998f0 | type |
Hitbox Dissonance | |
Super Hexagon (Video Game) / int_a5e998f0 | comment |
Hitbox Dissonance: In the original Hexagon, the entire triangle was the hitbox — now, it's only the tip. (You can use this at your advantage.) | |
Super Hexagon (Video Game) / int_a5e998f0 | featureApplicability |
1.0 | |
Super Hexagon (Video Game) / int_a5e998f0 | featureConfidence |
1.0 | |
Super Hexagon (Video Game) | hasFeature |
Super Hexagon (Video Game) / int_a5e998f0 | |
Super Hexagon (Video Game) / int_ad54ff39 | type |
Hiroshima as a Unit of Measure | |
Super Hexagon (Video Game) / int_ad54ff39 | comment |
Hiroshima as a Unit of Measure: The sub-seconds place in the game timer does not actually display hundreths of a second, but rather 1/60ths of a second, based on the refresh rate of televisions and monitors in NTSC-based countries. This may not make as much sense if you're not using a screen with a multiple of 60 as the refresh rate. | |
Super Hexagon (Video Game) / int_ad54ff39 | featureApplicability |
1.0 | |
Super Hexagon (Video Game) / int_ad54ff39 | featureConfidence |
1.0 | |
Super Hexagon (Video Game) | hasFeature |
Super Hexagon (Video Game) / int_ad54ff39 | |
Super Hexagon (Video Game) / int_b0218885 | type |
Mickey Mousing | |
Super Hexagon (Video Game) / int_b0218885 | comment |
Mickey Mousing: The screen will often pulse on the beat. | |
Super Hexagon (Video Game) / int_b0218885 | featureApplicability |
1.0 | |
Super Hexagon (Video Game) / int_b0218885 | featureConfidence |
1.0 | |
Super Hexagon (Video Game) | hasFeature |
Super Hexagon (Video Game) / int_b0218885 | |
Super Hexagon (Video Game) / int_b76b6362 | type |
Endless Running Game | |
Super Hexagon (Video Game) / int_b76b6362 | comment |
Endless Running Game: You aren't actually running anywhere far, you're just moving around a central hexagon, but it's still one in spirit since the goal is to avoid Deadly Walls as long as possible. Just imagine a traditional ERG, but with wrap-around. | |
Super Hexagon (Video Game) / int_b76b6362 | featureApplicability |
1.0 | |
Super Hexagon (Video Game) / int_b76b6362 | featureConfidence |
1.0 | |
Super Hexagon (Video Game) | hasFeature |
Super Hexagon (Video Game) / int_b76b6362 | |
Super Hexagon (Video Game) / int_c513249 | type |
Harder Than Hard | |
Super Hexagon (Video Game) / int_c513249 | comment |
Harder Than Hard: Every level beyond the first onenote Harder, Hardest — and the Hyper modes take it up to elevennote Hardester, Hardestest, Hardestestest. | |
Super Hexagon (Video Game) / int_c513249 | featureApplicability |
1.0 | |
Super Hexagon (Video Game) / int_c513249 | featureConfidence |
1.0 | |
Super Hexagon (Video Game) | hasFeature |
Super Hexagon (Video Game) / int_c513249 | |
Super Hexagon (Video Game) / int_d6f284a3 | type |
Anti-Frustration Features | |
Super Hexagon (Video Game) / int_d6f284a3 | comment |
Anti-Frustration Features: Played with. The game can still be pretty frustrating, but you can go against the sides of the incoming walls without killing yourself, and your hitbox is the tip of the triangle you're playing as, which are features that were not implemented in the prototype, Hexagon. | |
Super Hexagon (Video Game) / int_d6f284a3 | featureApplicability |
1.0 | |
Super Hexagon (Video Game) / int_d6f284a3 | featureConfidence |
1.0 | |
Super Hexagon (Video Game) | hasFeature |
Super Hexagon (Video Game) / int_d6f284a3 | |
Super Hexagon (Video Game) / int_d94a0b6 | type |
Unlockable Content | |
Super Hexagon (Video Game) / int_d94a0b6 | comment |
Unlockable Content: The three "Hyper" levels are unlocked as their corresponding regular levels are beaten (or when Arcade mode is turned on). | |
Super Hexagon (Video Game) / int_d94a0b6 | featureApplicability |
1.0 | |
Super Hexagon (Video Game) / int_d94a0b6 | featureConfidence |
1.0 | |
Super Hexagon (Video Game) | hasFeature |
Super Hexagon (Video Game) / int_d94a0b6 | |
Super Hexagon (Video Game) / int_name | type |
ItemName | |
Super Hexagon (Video Game) / int_name | comment |
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Super Hexagon (Video Game) / int_name | featureApplicability |
1.0 | |
Super Hexagon (Video Game) / int_name | featureConfidence |
1.0 | |
Super Hexagon (Video Game) | hasFeature |
Super Hexagon (Video Game) / int_name | |
Super Hexagon (Video Game) / int_name | itemName |
Super Hexagon (Video Game) |
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