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Take No Prisoners (Video Game)

 Take No Prisoners (Video Game)
type
TVTItem
 Take No Prisoners (Video Game)
label
Take No Prisoners (Video Game)
 Take No Prisoners (Video Game)
page
TakeNoPrisoners
 Take No Prisoners (Video Game)
comment
Take No prisoners is a 1997 top-down Third-Person Shooter developed by Raven Software, with a plot more or less "borrowed" from Escape from New York.2013, San Antonio, Texas was hit by a radiation leak that transforms most of the population into mindless mutants. The United States government, in an attempt to contain the outbreak, have the entire state walled up, turning the entirety of Texas into a giant prison facility called "The Dome".Slade, a mercenary working for Martech Industries, is sent into the Dome to retrieve a crystal in San Antonio, and must fight his way through hordes and hordes of irradiated mutants using a variety of weapons.
 Take No Prisoners (Video Game)
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2024-03-04T18:31:13Z
 Take No Prisoners (Video Game)
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2024-03-04T18:31:13Z
 Take No Prisoners (Video Game)
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Dropped link to LaserSword: Not a Feature - UNKNOWN
 Take No Prisoners (Video Game)
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Dropped link to PenalColony: Not a Feature - ITEM
 Take No Prisoners (Video Game)
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LaserSword
 Take No Prisoners (Video Game)
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DBTropes
 Take No Prisoners (Video Game) / int_128e4ba8
type
Gatling Good
 Take No Prisoners (Video Game) / int_128e4ba8
comment
Gatling Good: The chaingun can be used on both sides, firing bullets on full-auto at everything in sight. Also, the Megachaingun.
 Take No Prisoners (Video Game) / int_128e4ba8
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Take No Prisoners (Video Game) / int_128e4ba8
 Take No Prisoners (Video Game) / int_2e5ada89
type
Grenade Launcher
 Take No Prisoners (Video Game) / int_2e5ada89
comment
Grenade Launcher: There are enemies armed with these to attack Slade, firing ranged, exploding projectiles dealing extra damage. Slade himself can obtain grenade launchers of his own (including a nuclear grenade launcher whose explosion is green and covers a huge radius).
 Take No Prisoners (Video Game) / int_2e5ada89
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 Take No Prisoners (Video Game) / int_3273ebb9
type
Cut-and-Paste Environments
 Take No Prisoners (Video Game) / int_3273ebb9
comment
Cut and Paste Environments: The game is somewhat guilty of this; every prison interior looks absolutely identical, and the city streets tends to repeat themselves in every new area. Most of the differences comes from the type of mooks Slade needs to kill, weapon pickups and upgrades, and occasional turrets he can control.
 Take No Prisoners (Video Game) / int_3273ebb9
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 Take No Prisoners (Video Game) / int_334e48a1
type
After the End
 Take No Prisoners (Video Game) / int_334e48a1
comment
After the End: The game is set after a radiation leak wipes out most of San Antonio and turning the rest of the city into a chaotic hellhole that the government decides to wall up.
 Take No Prisoners (Video Game) / int_334e48a1
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 Take No Prisoners (Video Game) / int_392ccbc9
type
Close-Range Combatant
 Take No Prisoners (Video Game) / int_392ccbc9
comment
Close-Range Combatant: There's an uncommon mutant enemy type whose hands are oversized claws, and can only attack by slashing. However they're extremely agile and tends to leap circles around Slade, making them dangerous Elite Mooks. Some of the mooks who use the same Laser Sword as Slade's also counts.
 Take No Prisoners (Video Game) / int_392ccbc9
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 Take No Prisoners (Video Game) / int_3ac2a3e3
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Deadly Gas
 Take No Prisoners (Video Game) / int_3ac2a3e3
comment
Deadly Gas: More than one area in the game are contaminated by toxic smoke and gases, and Slade needs to collect gasmasks before entering those levels. They're often staffed with Gas Mask Mooks, too.
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 Take No Prisoners (Video Game) / int_49d18492
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Scenery Gorn
 Take No Prisoners (Video Game) / int_49d18492
comment
Scenery Gorn: Outside the prison walls when Slade made it into the city, San Antonio isn't a pleasant sight after the radiation outbreak, from damaged buildings to burning fires, wrecked cars and rioters everywhere.
 Take No Prisoners (Video Game) / int_49d18492
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 Take No Prisoners (Video Game) / int_70d8269d
type
Excuse Plot
 Take No Prisoners (Video Game) / int_70d8269d
comment
Excuse Plot: You'll probably forget the plot about Slade being tasked with obtaining a MacGuffin between the massive amount of enemies he massacres roughly half an hour into gameplay.
 Take No Prisoners (Video Game) / int_70d8269d
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Absurdly Spacious Sewer
 Take No Prisoners (Video Game) / int_87e661e8
comment
Absurdly-Spacious Sewer: There's a stage set inside San Antonio's sewer system, large enough to hold plenty of mooks Slade needs to kill while navigating across.
 Take No Prisoners (Video Game) / int_87e661e8
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 Take No Prisoners (Video Game) / int_937fc70c
type
Chalk Outline
 Take No Prisoners (Video Game) / int_937fc70c
comment
Chalk Outline: The streets of San Antonio and prison floors are often decorated with chalk outlines for no discernible reason, other than to highlight the crapsack environment.
 Take No Prisoners (Video Game) / int_937fc70c
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 Take No Prisoners (Video Game) / int_9a117348
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Idiosyncratic Difficulty Levels
 Take No Prisoners (Video Game) / int_9a117348
comment
Idiosyncratic Difficulty Levels: Four to choose from: Recruit Mercenary Commando Legionnaire
 Take No Prisoners (Video Game) / int_9a117348
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 Take No Prisoners (Video Game) / int_9e943076
type
One-Man Army
 Take No Prisoners (Video Game) / int_9e943076
comment
One-Man Army: Slade is the only person badass enough to venture into San Antonio alone and back, killing mutants and punks by the hundreds.
 Take No Prisoners (Video Game) / int_9e943076
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 Take No Prisoners (Video Game) / int_9edbda07
type
Elite Mooks
 Take No Prisoners (Video Game) / int_9edbda07
comment
There's an uncommon mutant enemy type whose hands are oversized claws, and can only attack by slashing. However they're extremely agile and tends to leap circles around Slade, making them dangerous Elite Mooks.
 Take No Prisoners (Video Game) / int_9edbda07
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1.0
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 Take No Prisoners (Video Game) / int_a0df7ffe
type
Power-Up Mount
 Take No Prisoners (Video Game) / int_a0df7ffe
comment
Power-Up Mount: Should Slade get on a hover-platform with automatic turrets attached, he can use it to kick far more ass than usual until it's either destroyed or he needs to dismount to enter a new area. They're usually piloted by enemy mooks though, requiring Slade to aim for the operator.
 Take No Prisoners (Video Game) / int_a0df7ffe
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 Take No Prisoners (Video Game) / int_b2cdd776
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Bottomless Magazines
 Take No Prisoners (Video Game) / int_b2cdd776
comment
Bottomless Magazines: Mounted Gatling turrets can't be carried around, but can spam bullets on automatic without stopping. Hijacking one quickly leads the game into Slade's favour.
 Take No Prisoners (Video Game) / int_b2cdd776
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 Take No Prisoners (Video Game) / int_b4ac1655
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Molotov Cocktail
 Take No Prisoners (Video Game) / int_b4ac1655
comment
Molotov Cocktail: Common inmates in the earlier stages will use petrol bombs to attack everyone on sight. It leaves a burning fire that causes extra damage on contact. Of course, Slade can obtain Molotov Cocktails in a few areas.
 Take No Prisoners (Video Game) / int_b4ac1655
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 Take No Prisoners (Video Game) / int_c2f7db18
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Alien Blood
 Take No Prisoners (Video Game) / int_c2f7db18
comment
Alien Blood: Human-based enemies like inmates bleeds red, but when Slade encounter mutants? They bleed plenty of green when slain.
 Take No Prisoners (Video Game) / int_c2f7db18
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 Take No Prisoners (Video Game) / int_c75c63a3
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Blackout Basement
 Take No Prisoners (Video Game) / int_c75c63a3
comment
Blackout Basement: One of the indoor stages set at night have visibility being imited to a circle around Slade. The next area is in complete darkness too, until he enters and sees every enemy waiting for him.
 Take No Prisoners (Video Game) / int_c75c63a3
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 Take No Prisoners (Video Game) / int_d0447c7b
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Lightning Gun
 Take No Prisoners (Video Game) / int_d0447c7b
comment
Lightning Gun: A weapon Slade can collect in later stages, although it doesn't fire a beam of electricity ahead but instead creates a sphere of electric energy from the barrel which tazes enemies in contact.
 Take No Prisoners (Video Game) / int_d0447c7b
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 Take No Prisoners (Video Game) / int_dae3999d
type
Action Bomb
 Take No Prisoners (Video Game) / int_dae3999d
comment
Action Bomb: The "Psycho" prisoners are Mad Bomber enemies with wrapped bundles of dynamites around their straitjackets, and will trigger them to take down Slade.
 Take No Prisoners (Video Game) / int_dae3999d
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 Take No Prisoners (Video Game) / int_e303d198
type
Whole-Plot Reference
 Take No Prisoners (Video Game) / int_e303d198
comment
Whole-Plot Reference: The story revolves around a post-apocalyptic state converted into a penal colony, with a lone mercenary tasked with infiltrating the colony's walls to retrieve an important MacGuffin. It's pretty much Escape from New York but replaced with Texas.
 Take No Prisoners (Video Game) / int_e303d198
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 Take No Prisoners (Video Game) / int_ead31b1b
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Splash Damage
 Take No Prisoners (Video Game) / int_ead31b1b
comment
Splash Damage: Applies to all explosion-based weapons - every time Slade firesa grenade, he risks hurting himself thanks to the blast radius. It makes some truly powerful weapons like the nuclear grenade launcher Awesome, but Impractical.
 Take No Prisoners (Video Game) / int_ead31b1b
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 Take No Prisoners (Video Game) / int_f0001923
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Fire-Breathing Weapon
 Take No Prisoners (Video Game) / int_f0001923
comment
Fire-Breathing Weapon: The flamethrower can be used to incinerate large number of enemies at once, and mooks killed by said weapon collapses into piles of ash. Be wary for certain enemies attempting an Infernal Retaliation though.
 Take No Prisoners (Video Game) / int_f0001923
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Take No Prisoners (Video Game)

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Take No Prisoners (Video Game)
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