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Take No Prisoners (Video Game)
- 131 statements
- 24 feature instances
- 5 referencing feature instances
Take No Prisoners (Video Game) | type |
TVTItem | |
Take No Prisoners (Video Game) | label |
Take No Prisoners (Video Game) | |
Take No Prisoners (Video Game) | page |
TakeNoPrisoners | |
Take No Prisoners (Video Game) | comment |
Take No prisoners is a 1997 top-down Third-Person Shooter developed by Raven Software, with a plot more or less "borrowed" from Escape from New York.2013, San Antonio, Texas was hit by a radiation leak that transforms most of the population into mindless mutants. The United States government, in an attempt to contain the outbreak, have the entire state walled up, turning the entirety of Texas into a giant prison facility called "The Dome".Slade, a mercenary working for Martech Industries, is sent into the Dome to retrieve a crystal in San Antonio, and must fight his way through hordes and hordes of irradiated mutants using a variety of weapons. | |
Take No Prisoners (Video Game) | fetched |
2024-03-04T18:31:13Z | |
Take No Prisoners (Video Game) | parsed |
2024-03-04T18:31:13Z | |
Take No Prisoners (Video Game) | processingComment |
Dropped link to LaserSword: Not a Feature - UNKNOWN | |
Take No Prisoners (Video Game) | processingComment |
Dropped link to PenalColony: Not a Feature - ITEM | |
Take No Prisoners (Video Game) | processingUnknown |
LaserSword | |
Take No Prisoners (Video Game) | isPartOf |
DBTropes | |
Take No Prisoners (Video Game) / int_128e4ba8 | type |
Gatling Good | |
Take No Prisoners (Video Game) / int_128e4ba8 | comment |
Gatling Good: The chaingun can be used on both sides, firing bullets on full-auto at everything in sight. Also, the Megachaingun. | |
Take No Prisoners (Video Game) / int_128e4ba8 | featureApplicability |
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Take No Prisoners (Video Game) / int_128e4ba8 | featureConfidence |
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Take No Prisoners (Video Game) | hasFeature |
Take No Prisoners (Video Game) / int_128e4ba8 | |
Take No Prisoners (Video Game) / int_2e5ada89 | type |
Grenade Launcher | |
Take No Prisoners (Video Game) / int_2e5ada89 | comment |
Grenade Launcher: There are enemies armed with these to attack Slade, firing ranged, exploding projectiles dealing extra damage. Slade himself can obtain grenade launchers of his own (including a nuclear grenade launcher whose explosion is green and covers a huge radius). | |
Take No Prisoners (Video Game) / int_2e5ada89 | featureApplicability |
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Take No Prisoners (Video Game) / int_2e5ada89 | featureConfidence |
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Take No Prisoners (Video Game) | hasFeature |
Take No Prisoners (Video Game) / int_2e5ada89 | |
Take No Prisoners (Video Game) / int_3273ebb9 | type |
Cut-and-Paste Environments | |
Take No Prisoners (Video Game) / int_3273ebb9 | comment |
Cut and Paste Environments: The game is somewhat guilty of this; every prison interior looks absolutely identical, and the city streets tends to repeat themselves in every new area. Most of the differences comes from the type of mooks Slade needs to kill, weapon pickups and upgrades, and occasional turrets he can control. | |
Take No Prisoners (Video Game) / int_3273ebb9 | featureApplicability |
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Take No Prisoners (Video Game) / int_3273ebb9 | featureConfidence |
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Take No Prisoners (Video Game) | hasFeature |
Take No Prisoners (Video Game) / int_3273ebb9 | |
Take No Prisoners (Video Game) / int_334e48a1 | type |
After the End | |
Take No Prisoners (Video Game) / int_334e48a1 | comment |
After the End: The game is set after a radiation leak wipes out most of San Antonio and turning the rest of the city into a chaotic hellhole that the government decides to wall up. | |
Take No Prisoners (Video Game) / int_334e48a1 | featureApplicability |
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Take No Prisoners (Video Game) / int_334e48a1 | featureConfidence |
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Take No Prisoners (Video Game) | hasFeature |
Take No Prisoners (Video Game) / int_334e48a1 | |
Take No Prisoners (Video Game) / int_392ccbc9 | type |
Close-Range Combatant | |
Take No Prisoners (Video Game) / int_392ccbc9 | comment |
Close-Range Combatant: There's an uncommon mutant enemy type whose hands are oversized claws, and can only attack by slashing. However they're extremely agile and tends to leap circles around Slade, making them dangerous Elite Mooks. Some of the mooks who use the same Laser Sword as Slade's also counts. | |
Take No Prisoners (Video Game) / int_392ccbc9 | featureApplicability |
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Take No Prisoners (Video Game) / int_392ccbc9 | featureConfidence |
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Take No Prisoners (Video Game) | hasFeature |
Take No Prisoners (Video Game) / int_392ccbc9 | |
Take No Prisoners (Video Game) / int_3ac2a3e3 | type |
Deadly Gas | |
Take No Prisoners (Video Game) / int_3ac2a3e3 | comment |
Deadly Gas: More than one area in the game are contaminated by toxic smoke and gases, and Slade needs to collect gasmasks before entering those levels. They're often staffed with Gas Mask Mooks, too. | |
Take No Prisoners (Video Game) / int_3ac2a3e3 | featureApplicability |
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Take No Prisoners (Video Game) / int_3ac2a3e3 | featureConfidence |
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Take No Prisoners (Video Game) | hasFeature |
Take No Prisoners (Video Game) / int_3ac2a3e3 | |
Take No Prisoners (Video Game) / int_49d18492 | type |
Scenery Gorn | |
Take No Prisoners (Video Game) / int_49d18492 | comment |
Scenery Gorn: Outside the prison walls when Slade made it into the city, San Antonio isn't a pleasant sight after the radiation outbreak, from damaged buildings to burning fires, wrecked cars and rioters everywhere. | |
Take No Prisoners (Video Game) / int_49d18492 | featureApplicability |
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Take No Prisoners (Video Game) / int_49d18492 | featureConfidence |
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Take No Prisoners (Video Game) | hasFeature |
Take No Prisoners (Video Game) / int_49d18492 | |
Take No Prisoners (Video Game) / int_70d8269d | type |
Excuse Plot | |
Take No Prisoners (Video Game) / int_70d8269d | comment |
Excuse Plot: You'll probably forget the plot about Slade being tasked with obtaining a MacGuffin between the massive amount of enemies he massacres roughly half an hour into gameplay. | |
Take No Prisoners (Video Game) / int_70d8269d | featureApplicability |
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Take No Prisoners (Video Game) / int_70d8269d | featureConfidence |
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Take No Prisoners (Video Game) | hasFeature |
Take No Prisoners (Video Game) / int_70d8269d | |
Take No Prisoners (Video Game) / int_87e661e8 | type |
Absurdly Spacious Sewer | |
Take No Prisoners (Video Game) / int_87e661e8 | comment |
Absurdly-Spacious Sewer: There's a stage set inside San Antonio's sewer system, large enough to hold plenty of mooks Slade needs to kill while navigating across. | |
Take No Prisoners (Video Game) / int_87e661e8 | featureApplicability |
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Take No Prisoners (Video Game) / int_87e661e8 | featureConfidence |
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Take No Prisoners (Video Game) | hasFeature |
Take No Prisoners (Video Game) / int_87e661e8 | |
Take No Prisoners (Video Game) / int_937fc70c | type |
Chalk Outline | |
Take No Prisoners (Video Game) / int_937fc70c | comment |
Chalk Outline: The streets of San Antonio and prison floors are often decorated with chalk outlines for no discernible reason, other than to highlight the crapsack environment. | |
Take No Prisoners (Video Game) / int_937fc70c | featureApplicability |
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Take No Prisoners (Video Game) / int_937fc70c | featureConfidence |
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Take No Prisoners (Video Game) | hasFeature |
Take No Prisoners (Video Game) / int_937fc70c | |
Take No Prisoners (Video Game) / int_9a117348 | type |
Idiosyncratic Difficulty Levels | |
Take No Prisoners (Video Game) / int_9a117348 | comment |
Idiosyncratic Difficulty Levels: Four to choose from: Recruit Mercenary Commando Legionnaire | |
Take No Prisoners (Video Game) / int_9a117348 | featureApplicability |
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Take No Prisoners (Video Game) / int_9a117348 | featureConfidence |
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Take No Prisoners (Video Game) | hasFeature |
Take No Prisoners (Video Game) / int_9a117348 | |
Take No Prisoners (Video Game) / int_9e943076 | type |
One-Man Army | |
Take No Prisoners (Video Game) / int_9e943076 | comment |
One-Man Army: Slade is the only person badass enough to venture into San Antonio alone and back, killing mutants and punks by the hundreds. | |
Take No Prisoners (Video Game) / int_9e943076 | featureApplicability |
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Take No Prisoners (Video Game) / int_9e943076 | featureConfidence |
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Take No Prisoners (Video Game) | hasFeature |
Take No Prisoners (Video Game) / int_9e943076 | |
Take No Prisoners (Video Game) / int_9edbda07 | type |
Elite Mooks | |
Take No Prisoners (Video Game) / int_9edbda07 | comment |
There's an uncommon mutant enemy type whose hands are oversized claws, and can only attack by slashing. However they're extremely agile and tends to leap circles around Slade, making them dangerous Elite Mooks. | |
Take No Prisoners (Video Game) / int_9edbda07 | featureApplicability |
1.0 | |
Take No Prisoners (Video Game) / int_9edbda07 | featureConfidence |
1.0 | |
Take No Prisoners (Video Game) | hasFeature |
Take No Prisoners (Video Game) / int_9edbda07 | |
Take No Prisoners (Video Game) / int_a0df7ffe | type |
Power-Up Mount | |
Take No Prisoners (Video Game) / int_a0df7ffe | comment |
Power-Up Mount: Should Slade get on a hover-platform with automatic turrets attached, he can use it to kick far more ass than usual until it's either destroyed or he needs to dismount to enter a new area. They're usually piloted by enemy mooks though, requiring Slade to aim for the operator. | |
Take No Prisoners (Video Game) / int_a0df7ffe | featureApplicability |
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Take No Prisoners (Video Game) / int_a0df7ffe | featureConfidence |
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Take No Prisoners (Video Game) | hasFeature |
Take No Prisoners (Video Game) / int_a0df7ffe | |
Take No Prisoners (Video Game) / int_b2cdd776 | type |
Bottomless Magazines | |
Take No Prisoners (Video Game) / int_b2cdd776 | comment |
Bottomless Magazines: Mounted Gatling turrets can't be carried around, but can spam bullets on automatic without stopping. Hijacking one quickly leads the game into Slade's favour. | |
Take No Prisoners (Video Game) / int_b2cdd776 | featureApplicability |
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Take No Prisoners (Video Game) / int_b2cdd776 | featureConfidence |
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Take No Prisoners (Video Game) | hasFeature |
Take No Prisoners (Video Game) / int_b2cdd776 | |
Take No Prisoners (Video Game) / int_b4ac1655 | type |
Molotov Cocktail | |
Take No Prisoners (Video Game) / int_b4ac1655 | comment |
Molotov Cocktail: Common inmates in the earlier stages will use petrol bombs to attack everyone on sight. It leaves a burning fire that causes extra damage on contact. Of course, Slade can obtain Molotov Cocktails in a few areas. | |
Take No Prisoners (Video Game) / int_b4ac1655 | featureApplicability |
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Take No Prisoners (Video Game) / int_b4ac1655 | featureConfidence |
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Take No Prisoners (Video Game) | hasFeature |
Take No Prisoners (Video Game) / int_b4ac1655 | |
Take No Prisoners (Video Game) / int_c2f7db18 | type |
Alien Blood | |
Take No Prisoners (Video Game) / int_c2f7db18 | comment |
Alien Blood: Human-based enemies like inmates bleeds red, but when Slade encounter mutants? They bleed plenty of green when slain. | |
Take No Prisoners (Video Game) / int_c2f7db18 | featureApplicability |
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Take No Prisoners (Video Game) / int_c2f7db18 | featureConfidence |
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Take No Prisoners (Video Game) | hasFeature |
Take No Prisoners (Video Game) / int_c2f7db18 | |
Take No Prisoners (Video Game) / int_c75c63a3 | type |
Blackout Basement | |
Take No Prisoners (Video Game) / int_c75c63a3 | comment |
Blackout Basement: One of the indoor stages set at night have visibility being imited to a circle around Slade. The next area is in complete darkness too, until he enters and sees every enemy waiting for him. | |
Take No Prisoners (Video Game) / int_c75c63a3 | featureApplicability |
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Take No Prisoners (Video Game) / int_c75c63a3 | featureConfidence |
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Take No Prisoners (Video Game) | hasFeature |
Take No Prisoners (Video Game) / int_c75c63a3 | |
Take No Prisoners (Video Game) / int_d0447c7b | type |
Lightning Gun | |
Take No Prisoners (Video Game) / int_d0447c7b | comment |
Lightning Gun: A weapon Slade can collect in later stages, although it doesn't fire a beam of electricity ahead but instead creates a sphere of electric energy from the barrel which tazes enemies in contact. | |
Take No Prisoners (Video Game) / int_d0447c7b | featureApplicability |
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Take No Prisoners (Video Game) / int_d0447c7b | featureConfidence |
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Take No Prisoners (Video Game) | hasFeature |
Take No Prisoners (Video Game) / int_d0447c7b | |
Take No Prisoners (Video Game) / int_dae3999d | type |
Action Bomb | |
Take No Prisoners (Video Game) / int_dae3999d | comment |
Action Bomb: The "Psycho" prisoners are Mad Bomber enemies with wrapped bundles of dynamites around their straitjackets, and will trigger them to take down Slade. | |
Take No Prisoners (Video Game) / int_dae3999d | featureApplicability |
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Take No Prisoners (Video Game) / int_dae3999d | featureConfidence |
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Take No Prisoners (Video Game) | hasFeature |
Take No Prisoners (Video Game) / int_dae3999d | |
Take No Prisoners (Video Game) / int_e303d198 | type |
Whole-Plot Reference | |
Take No Prisoners (Video Game) / int_e303d198 | comment |
Whole-Plot Reference: The story revolves around a post-apocalyptic state converted into a penal colony, with a lone mercenary tasked with infiltrating the colony's walls to retrieve an important MacGuffin. It's pretty much Escape from New York but replaced with Texas. | |
Take No Prisoners (Video Game) / int_e303d198 | featureApplicability |
1.0 | |
Take No Prisoners (Video Game) / int_e303d198 | featureConfidence |
1.0 | |
Take No Prisoners (Video Game) | hasFeature |
Take No Prisoners (Video Game) / int_e303d198 | |
Take No Prisoners (Video Game) / int_ead31b1b | type |
Splash Damage | |
Take No Prisoners (Video Game) / int_ead31b1b | comment |
Splash Damage: Applies to all explosion-based weapons - every time Slade firesa grenade, he risks hurting himself thanks to the blast radius. It makes some truly powerful weapons like the nuclear grenade launcher Awesome, but Impractical. | |
Take No Prisoners (Video Game) / int_ead31b1b | featureApplicability |
1.0 | |
Take No Prisoners (Video Game) / int_ead31b1b | featureConfidence |
1.0 | |
Take No Prisoners (Video Game) | hasFeature |
Take No Prisoners (Video Game) / int_ead31b1b | |
Take No Prisoners (Video Game) / int_f0001923 | type |
Fire-Breathing Weapon | |
Take No Prisoners (Video Game) / int_f0001923 | comment |
Fire-Breathing Weapon: The flamethrower can be used to incinerate large number of enemies at once, and mooks killed by said weapon collapses into piles of ash. Be wary for certain enemies attempting an Infernal Retaliation though. | |
Take No Prisoners (Video Game) / int_f0001923 | featureApplicability |
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Take No Prisoners (Video Game) / int_f0001923 | featureConfidence |
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Take No Prisoners (Video Game) | hasFeature |
Take No Prisoners (Video Game) / int_f0001923 | |
Take No Prisoners (Video Game) / int_name | type |
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Take No Prisoners (Video Game) / int_name | featureApplicability |
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Take No Prisoners (Video Game) / int_name | featureConfidence |
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Take No Prisoners (Video Game) | hasFeature |
Take No Prisoners (Video Game) / int_name | |
Take No Prisoners (Video Game) / int_name | itemName |
Take No Prisoners (Video Game) |
The following is a list of statements referring to the current page from other pages.
Chalk Outline | processingUnknown |
Take No Prisoners (Video Game) | |
Take No Prisoners (Video Game) | hasFeature |
Idiosyncratic Difficulty Levels / int_c47c8fc0 | |
Take No Prisoners (Video Game) | hasFeature |
Mutant Media / int_c47c8fc0 | |
Prison | processingUnknown |
Take No Prisoners (Video Game) | |
Take No Prisoners (Video Game) | hasFeature |
Sword and Gun / int_c47c8fc0 |
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Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.