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Team Fortress Classic (Video Game)
- 385 statements
- 74 feature instances
- 67 referencing feature instances
Team Fortress Classic (Video Game) | type |
TVTItem | |
Team Fortress Classic (Video Game) | label |
Team Fortress Classic (Video Game) | |
Team Fortress Classic (Video Game) | page |
TeamFortressClassic | |
Team Fortress Classic (Video Game) | comment |
Team Fortress Classic, also known as Team Fortress 1.5 from June 2000 to its Steam release, is a 1999 multiplayer First-Person Shooter by Valve Software. It's an official, improved port of the original Quake mod, dubbed Team Fortress, and was released to ease the wait between it and Team Fortress 2, its soon-to-be-released sequel (which, considering Valve Time, was naturally released eight years later), and was often packaged with Half-Life, which it is a modification of. It was also free on the disc for anyone who owned the original WON version of Half-Life.Unlike its cartoonier sequel, Team Fortress Classic cribbed the bulk of its visuals directly from Half-Life, and had no backstory at all. Two teams, Red and Blue, either try to steal each others' flags, assassinate a scared-looking fellow, or impede their progress through a desert or Italian town. No corporation civil wars, no Multinational Team of misfits ... just nails and bullets and grenades.There are three basic gameplay types: Control Point, Capture the Flag, and Assassination/Escort The Control Point gametype works on the premise of seizing territory to shift the focus of battle. Both teams compete for control points—platforms with a team logo and/or team-colored flag in the center — which must be captured by standing on them or with a flag. The team who forces their enemies into submission and captures all the points wins. In most control point maps, the points need to be captured in a linear fashion, but some allow a more open-ended approach. Variants include Standard Control, where maps play symmetrically. Both teams start within their own base, and Attack/Defense, where The Red team begins with all the control points taken, and wins if time runs out before the other side captures all three control points. To capture a control point, a teammate must have a flag for the blue team. In Capture the Flag, the goal for both teams is to capture the enemy's flag until the point limit is reached or the time-limit expires while preventing their enemy from achieving the same. Variants include Reverse Capture the Flag maps, which involve taking a flag from your base and pushing it onto the enemy's capture point within the enemy base while attempting to prevent the enemy from achieving the same and Football Capture the Flag features a common flag, or in most cases ball, that has to be pushed onto an enemy capture point. In Assassination/Escort, there is a unique three team style gameplay. The first team is typically the VIP. The second team is a series of Bodyguards that protect the VIP. The third team are the Assassins who attempt to eliminate the VIP. Scoring is based on if the Assassins eliminate the VIP or if the VIP escapes. This is the only official gameplay mode where the 10th class, the Civilian, is used.It was later inducted into the canon of Team Fortress 2, placing the Classic teams between TF2's teams and the original 1850's teams, as Mann. Co's 1930s paramilitary fighting force. | |
Team Fortress Classic (Video Game) | fetched |
2023-10-15T23:37:40Z | |
Team Fortress Classic (Video Game) | parsed |
2023-10-15T23:37:41Z | |
Team Fortress Classic (Video Game) | processingComment |
Dropped link to DoNotRunWithAGun: Not a Feature - ITEM | |
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Dropped link to ElectroMagneticPulse: Not a Feature - UNKNOWN | |
Team Fortress Classic (Video Game) | processingComment |
Dropped link to HalfLife: Not a Feature - ITEM | |
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Dropped link to TeleFrag: Not a Feature - ITEM | |
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Dropped link to UnorthodoxReload: Not a Feature - ITEM | |
Team Fortress Classic (Video Game) | processingUnknown |
ElectroMagneticPulse | |
Team Fortress Classic (Video Game) | isPartOf |
DBTropes | |
Team Fortress Classic (Video Game) / int_10b6b5f7 | type |
Cherry Tapping | |
Team Fortress Classic (Video Game) / int_10b6b5f7 | comment |
Cherry Tapping: On some servers, killing someone with a melee weapon would play the Quake III: Arena humiliation sound clip. Managing to kill someone with the Nailgun. Doing it with the Super Nailgun is a bit easier, but still quite difficult. The Tranquilizer Gun is one of the weakest guns in the game. Managing to kill someone with it would end with the player never living it down for the rest of the match. | |
Team Fortress Classic (Video Game) / int_10b6b5f7 | featureApplicability |
1.0 | |
Team Fortress Classic (Video Game) / int_10b6b5f7 | featureConfidence |
1.0 | |
Team Fortress Classic (Video Game) | hasFeature |
Team Fortress Classic (Video Game) / int_10b6b5f7 | |
Team Fortress Classic (Video Game) / int_10c393f5 | type |
Video-Game Flamethrowers Suck | |
Team Fortress Classic (Video Game) / int_10c393f5 | comment |
Video Game Flamethrowers Suck: The Pyro is infamously underpowered. Her flamethrower deals average damage with horrible reach, and the lingering flames deal a whopping eight damage; most classes have 100 health. The Incendiary Cannon is like the Soldier's Rocket Launcher, but about 40% weaker. She's got average armor, decent speed, but most damningly doesn't have the Double Shotgun that so many other middle-of-the-road classes can fall back on. | |
Team Fortress Classic (Video Game) / int_10c393f5 | featureApplicability |
1.0 | |
Team Fortress Classic (Video Game) / int_10c393f5 | featureConfidence |
1.0 | |
Team Fortress Classic (Video Game) | hasFeature |
Team Fortress Classic (Video Game) / int_10c393f5 | |
Team Fortress Classic (Video Game) / int_143e6c8d | type |
Heroic Mime | |
Team Fortress Classic (Video Game) / int_143e6c8d | comment |
Heroic Mime: Except for "MEDIC" or "EXCUSE ME! I AM IN NEED OF MEDICAL ATTENTION!", the characters are mostly silent. | |
Team Fortress Classic (Video Game) / int_143e6c8d | featureApplicability |
1.0 | |
Team Fortress Classic (Video Game) / int_143e6c8d | featureConfidence |
1.0 | |
Team Fortress Classic (Video Game) | hasFeature |
Team Fortress Classic (Video Game) / int_143e6c8d | |
Team Fortress Classic (Video Game) / int_259d5879 | type |
Anachronism Stew | |
Team Fortress Classic (Video Game) / int_259d5879 | comment |
Anachronism Stew: A given due to the fact that neither the base game itself nor any add-on made for it were made with the idea that it took place in the 1930s. | |
Team Fortress Classic (Video Game) / int_259d5879 | featureApplicability |
1.0 | |
Team Fortress Classic (Video Game) / int_259d5879 | featureConfidence |
1.0 | |
Team Fortress Classic (Video Game) | hasFeature |
Team Fortress Classic (Video Game) / int_259d5879 | |
Team Fortress Classic (Video Game) / int_26ba32a3 | type |
Ascended Glitch | |
Team Fortress Classic (Video Game) / int_26ba32a3 | comment |
Ascended Glitch: Players love to Bunnyhop, strafe jump, and Rocket Jump, all of which were regarded to be glitches in the original Team Fortress and its parent game, Quake. The Spy class originated from a glitch in the original Team Fortress that had players sometimes spawn with the wrong team colors. | |
Team Fortress Classic (Video Game) / int_26ba32a3 | featureApplicability |
1.0 | |
Team Fortress Classic (Video Game) / int_26ba32a3 | featureConfidence |
1.0 | |
Team Fortress Classic (Video Game) | hasFeature |
Team Fortress Classic (Video Game) / int_26ba32a3 | |
Team Fortress Classic (Video Game) / int_2745f935 | type |
Gas Mask Mooks | |
Team Fortress Classic (Video Game) / int_2745f935 | comment |
Gas Mask Mooks: The Pyro's and Medic's updated models (the previous ones had the pyro with a hood and visor, while the medic simply had a surgical mask). | |
Team Fortress Classic (Video Game) / int_2745f935 | featureApplicability |
1.0 | |
Team Fortress Classic (Video Game) / int_2745f935 | featureConfidence |
1.0 | |
Team Fortress Classic (Video Game) | hasFeature |
Team Fortress Classic (Video Game) / int_2745f935 | |
Team Fortress Classic (Video Game) / int_28c502f6 | type |
Tactical Rock–Paper–Scissors | |
Team Fortress Classic (Video Game) / int_28c502f6 | comment |
Tactical Rock–Paper–Scissors | |
Team Fortress Classic (Video Game) / int_28c502f6 | featureApplicability |
1.0 | |
Team Fortress Classic (Video Game) / int_28c502f6 | featureConfidence |
1.0 | |
Team Fortress Classic (Video Game) | hasFeature |
Team Fortress Classic (Video Game) / int_28c502f6 | |
Team Fortress Classic (Video Game) / int_2b706ca | type |
More Dakka | |
Team Fortress Classic (Video Game) / int_2b706ca | comment |
More Dakka: The Heavy's minigun of course. Also, the Medic's Super Nailgun, which is basically a Tommy Gun with Bottomless Magazines. That shoots nails. | |
Team Fortress Classic (Video Game) / int_2b706ca | featureApplicability |
1.0 | |
Team Fortress Classic (Video Game) / int_2b706ca | featureConfidence |
1.0 | |
Team Fortress Classic (Video Game) | hasFeature |
Team Fortress Classic (Video Game) / int_2b706ca | |
Team Fortress Classic (Video Game) / int_2bdae2ae | type |
Awesome, but Impractical | |
Team Fortress Classic (Video Game) / int_2bdae2ae | comment |
Awesome, but Impractical: The Spy's tranquilizer gun makes backstabbing players much, much easier, but the dart is so slow and it takes so long to fire that most Spies don't use it much, as it automatically removes your disguise. Holding onto a grenade until it explodes rockets you to an extreme height, letting you reach areas of the level that you couldn't normally get to... and leaves you nearly dead. | |
Team Fortress Classic (Video Game) / int_2bdae2ae | featureApplicability |
1.0 | |
Team Fortress Classic (Video Game) / int_2bdae2ae | featureConfidence |
1.0 | |
Team Fortress Classic (Video Game) | hasFeature |
Team Fortress Classic (Video Game) / int_2bdae2ae | |
Team Fortress Classic (Video Game) / int_31a2a33c | type |
Stuff Blowing Up | |
Team Fortress Classic (Video Game) / int_31a2a33c | comment |
Stuff Blowing Up: Soldier rockets, grenades, Engineer buildings, the characters... | |
Team Fortress Classic (Video Game) / int_31a2a33c | featureApplicability |
1.0 | |
Team Fortress Classic (Video Game) / int_31a2a33c | featureConfidence |
1.0 | |
Team Fortress Classic (Video Game) | hasFeature |
Team Fortress Classic (Video Game) / int_31a2a33c | |
Team Fortress Classic (Video Game) / int_3346eb29 | type |
Overdrawn at the Blood Bank | |
Team Fortress Classic (Video Game) / int_3346eb29 | comment |
Overdrawn at the Blood Bank | |
Team Fortress Classic (Video Game) / int_3346eb29 | featureApplicability |
1.0 | |
Team Fortress Classic (Video Game) / int_3346eb29 | featureConfidence |
1.0 | |
Team Fortress Classic (Video Game) | hasFeature |
Team Fortress Classic (Video Game) / int_3346eb29 | |
Team Fortress Classic (Video Game) / int_357ae9b4 | type |
Suspiciously Cracked Wall | |
Team Fortress Classic (Video Game) / int_357ae9b4 | comment |
Suspiciously Cracked Wall: An easy sign of where to place a Detpack for a new entrance. | |
Team Fortress Classic (Video Game) / int_357ae9b4 | featureApplicability |
1.0 | |
Team Fortress Classic (Video Game) / int_357ae9b4 | featureConfidence |
1.0 | |
Team Fortress Classic (Video Game) | hasFeature |
Team Fortress Classic (Video Game) / int_357ae9b4 | |
Team Fortress Classic (Video Game) / int_378476a2 | type |
Abandoned Laboratory | |
Team Fortress Classic (Video Game) / int_378476a2 | comment |
Abandoned Laboratory: Due to it being a mod of Half-Life, most maps like destroy_1 and Shutdown look as inhabited as the Black Mesa complex. | |
Team Fortress Classic (Video Game) / int_378476a2 | featureApplicability |
1.0 | |
Team Fortress Classic (Video Game) / int_378476a2 | featureConfidence |
1.0 | |
Team Fortress Classic (Video Game) | hasFeature |
Team Fortress Classic (Video Game) / int_378476a2 | |
Team Fortress Classic (Video Game) / int_38c98481 | type |
Ranged Emergency Weapon | |
Team Fortress Classic (Video Game) / int_38c98481 | comment |
Ranged Emergency Weapon: The Engineer's railgun. Terrible damage output and rate of fire, but it has a unique ammo supply and extreme accuracy. There's also the Sniper's secondary fire, which uses up precious sniper ammo and is only meant to damage an ambusher while getting away. | |
Team Fortress Classic (Video Game) / int_38c98481 | featureApplicability |
1.0 | |
Team Fortress Classic (Video Game) / int_38c98481 | featureConfidence |
1.0 | |
Team Fortress Classic (Video Game) | hasFeature |
Team Fortress Classic (Video Game) / int_38c98481 | |
Team Fortress Classic (Video Game) / int_45bf382b | type |
Game Mod | |
Team Fortress Classic (Video Game) / int_45bf382b | comment |
Game Mod: The game is one to Half-Life and the sequel to the original Quake mod. Team Fortress Classic later received its own Game Mod in the form of NeoTF, a side-server plug-in mod that takes the insanity up to eleven by giving all classes new abilities.note Snipers can throw Flash Grenades, build anti-rocket shields and laser rope ladders, and control guided rockets; Pyros can perform a Double Jump with a jetpack and use a Freeze Ray; Scouts can use a radar to detect nearby players and buildings, teleport back to a placed disc, and turn invisible to Sentry Guns for a brief period of time; Spies can eavesdrop on a enemy team's private chat, fly around on a hoverboard, provide all nearby allies with a partial cloak, and call in airstrikes; Soldiers can summon in remote-controlled helicopters to blow everything into smithereens and can also build Surface-To-Air Missile Launchers to counter a enemy Soldier's remote chopper as well as tripmines; Medics can detect nearby infected allies, build Anti-Grenade Pods (actually just a recycled Hivehand prop) that heal allies, and can permanently upgrade a Dispenser to make it heal allies, as well as throwing Snarks to serve as a distraction; Demomen can throw Landmines, Sensormines and Razor Discs; Heavies can grant nearby allies a armor buff, get a powerup on a killstreak or with enough cells, and build mortars and pilotable airpods; and Engineers can build Bounce Pads and Multi-Guns, which are initially inert but upgrade into a specific turret when a teammate touches it (Soldiers make it into a Rocket Turret, Pyros make it into a Flame Turret, Medics make it into a Plague Gun that can even infect enemy Medics, Snipers make it into a Laser-Guided Missile Launcher, Scouts make it into a Displacer Gun that teleports enemies to a random location for a period of time, Demomen make it into a super-powered Grenade Launcher, Spies make it into a electrifying Tesla Coil, and Heavies make it into a fucking explosive crowbar shooter. | |
Team Fortress Classic (Video Game) / int_45bf382b | featureApplicability |
1.0 | |
Team Fortress Classic (Video Game) / int_45bf382b | featureConfidence |
1.0 | |
Team Fortress Classic (Video Game) | hasFeature |
Team Fortress Classic (Video Game) / int_45bf382b | |
Team Fortress Classic (Video Game) / int_461038e6 | type |
Mistaken for Spies | |
Team Fortress Classic (Video Game) / int_461038e6 | comment |
Mistaken for Spies: Even more so than in TF2 because the spy's disguise appears the same for all teams. | |
Team Fortress Classic (Video Game) / int_461038e6 | featureApplicability |
1.0 | |
Team Fortress Classic (Video Game) / int_461038e6 | featureConfidence |
1.0 | |
Team Fortress Classic (Video Game) | hasFeature |
Team Fortress Classic (Video Game) / int_461038e6 | |
Team Fortress Classic (Video Game) / int_47fea76b | type |
Butt-Monkey | |
Team Fortress Classic (Video Game) / int_47fea76b | comment |
Butt-Monkey/Chew Toy: The Civilian. He wields a short range umbrella for a weapon, moves slowly, and has very little health. He was often ridiculed in the fanbase. | |
Team Fortress Classic (Video Game) / int_47fea76b | featureApplicability |
1.0 | |
Team Fortress Classic (Video Game) / int_47fea76b | featureConfidence |
1.0 | |
Team Fortress Classic (Video Game) | hasFeature |
Team Fortress Classic (Video Game) / int_47fea76b | |
Team Fortress Classic (Video Game) / int_4d20a148 | type |
New Work, Recycled Graphics | |
Team Fortress Classic (Video Game) / int_4d20a148 | comment |
New Work, Recycled Graphics: The engine and mechanics, plus the majority of the sounds, weapon models, animations, objects, and textures, are taken directly from Half-Life. The Crowbar is the same, the Medkit is a standard Medkit pickup without a string, the Knife is a remodel of the one from Opposing Force, the Double-Barrel Shotgun is the SPAS-12, the Rocket Launcher and Incendiary Cannon are just the RPG, the Flamethrower is a slightly modified Gluon Gun, the Tranquilizer Gun was a cut weapon from the original Half-Life, and the Hand Grenade reuses the standard Grenade model. Pretty much all the other weapons and assets, though, are entirely original. | |
Team Fortress Classic (Video Game) / int_4d20a148 | featureApplicability |
1.0 | |
Team Fortress Classic (Video Game) / int_4d20a148 | featureConfidence |
1.0 | |
Team Fortress Classic (Video Game) | hasFeature |
Team Fortress Classic (Video Game) / int_4d20a148 | |
Team Fortress Classic (Video Game) / int_4f0b6445 | type |
Announcer Chatter | |
Team Fortress Classic (Video Game) / int_4f0b6445 | comment |
Announcer Chatter: A formerly common server-side mod would make the game announce a "KILLING SPREE!!!", a "M-m-m-m-monster kill!!!", a "Headshot!", or a "HUMILIATION!!!" (knife, crowbar, med-kit, or wrench kill), taken from Quake and Unreal Tournament. | |
Team Fortress Classic (Video Game) / int_4f0b6445 | featureApplicability |
1.0 | |
Team Fortress Classic (Video Game) / int_4f0b6445 | featureConfidence |
1.0 | |
Team Fortress Classic (Video Game) | hasFeature |
Team Fortress Classic (Video Game) / int_4f0b6445 | |
Team Fortress Classic (Video Game) / int_500ecfb7 | type |
The Big Guy | |
Team Fortress Classic (Video Game) / int_500ecfb7 | comment |
The Big Guy: The Heavy Weapons Guy (HW Guy). Even though he's the same height as the other models, he's visibly ripped as much as 90s graphics will allow. | |
Team Fortress Classic (Video Game) / int_500ecfb7 | featureApplicability |
1.0 | |
Team Fortress Classic (Video Game) / int_500ecfb7 | featureConfidence |
1.0 | |
Team Fortress Classic (Video Game) | hasFeature |
Team Fortress Classic (Video Game) / int_500ecfb7 | |
Team Fortress Classic (Video Game) / int_51327c74 | type |
Drop-In-Drop-Out Multiplayer | |
Team Fortress Classic (Video Game) / int_51327c74 | comment |
Drop-In-Drop-Out Multiplayer: Players can normally come and go as they please. Some servers even replace absent human players with bots. | |
Team Fortress Classic (Video Game) / int_51327c74 | featureApplicability |
1.0 | |
Team Fortress Classic (Video Game) / int_51327c74 | featureConfidence |
1.0 | |
Team Fortress Classic (Video Game) | hasFeature |
Team Fortress Classic (Video Game) / int_51327c74 | |
Team Fortress Classic (Video Game) / int_51c5ea2c | type |
Sniper Duel | |
Team Fortress Classic (Video Game) / int_51c5ea2c | comment |
Sniper Duel: A major problem with people who play Sniper is that they start focusing on gibbing each other to the exclusion of all else—such as, say, winning the mission. In the end, a lot of servers just limited how many people could play Sniper at one time, except for, of course, servers that hosted exclusive Sniper Duel maps. | |
Team Fortress Classic (Video Game) / int_51c5ea2c | featureApplicability |
1.0 | |
Team Fortress Classic (Video Game) / int_51c5ea2c | featureConfidence |
1.0 | |
Team Fortress Classic (Video Game) | hasFeature |
Team Fortress Classic (Video Game) / int_51c5ea2c | |
Team Fortress Classic (Video Game) / int_589e54d3 | type |
Charged Attack | |
Team Fortress Classic (Video Game) / int_589e54d3 | comment |
Charged Attack: The Sniper Rifle does this. Hold it down long enough, and a simple body shot will suffice to One-Hit Kill targets. | |
Team Fortress Classic (Video Game) / int_589e54d3 | featureApplicability |
1.0 | |
Team Fortress Classic (Video Game) / int_589e54d3 | featureConfidence |
1.0 | |
Team Fortress Classic (Video Game) | hasFeature |
Team Fortress Classic (Video Game) / int_589e54d3 | |
Team Fortress Classic (Video Game) / int_5a08d0ae | type |
Back Stab | |
Team Fortress Classic (Video Game) / int_5a08d0ae | comment |
Back Stab: The Spy's knife is an instant kill, but only if you hit the opponent in the back. | |
Team Fortress Classic (Video Game) / int_5a08d0ae | featureApplicability |
1.0 | |
Team Fortress Classic (Video Game) / int_5a08d0ae | featureConfidence |
1.0 | |
Team Fortress Classic (Video Game) | hasFeature |
Team Fortress Classic (Video Game) / int_5a08d0ae | |
Team Fortress Classic (Video Game) / int_5fff364d | type |
Combat Medic | |
Team Fortress Classic (Video Game) / int_5fff364d | comment |
Combat Medic: Far more so than his distant German cousin. The Medic, while not able to heal from a distance, had a shotgun, a BFG Nailgun far, far superior to its normal counterpart, mobility comparable to that of the Scout's (including the ability to conc-jump), and worst of all, the ability to hit enemies with an infection attack. It's like being on fire, except there's higher DPS, it spreads to your teammates, and it can never, ever be put out, except by an allied Medic. (Or death.) There was even a popular binded message for this: "Infected? Go to Resupply and tell your friends!". | |
Team Fortress Classic (Video Game) / int_5fff364d | featureApplicability |
1.0 | |
Team Fortress Classic (Video Game) / int_5fff364d | featureConfidence |
1.0 | |
Team Fortress Classic (Video Game) | hasFeature |
Team Fortress Classic (Video Game) / int_5fff364d | |
Team Fortress Classic (Video Game) / int_6320eced | type |
Gameplay and Story Segregation | |
Team Fortress Classic (Video Game) / int_6320eced | comment |
Gameplay and Story Segregation: The Pyro is canonically female, but due to that being established years after the game's release, her in-game voice is the same masculine voice the other classes have. | |
Team Fortress Classic (Video Game) / int_6320eced | featureApplicability |
1.0 | |
Team Fortress Classic (Video Game) / int_6320eced | featureConfidence |
1.0 | |
Team Fortress Classic (Video Game) | hasFeature |
Team Fortress Classic (Video Game) / int_6320eced | |
Team Fortress Classic (Video Game) / int_66f763c0 | type |
Interface Screw | |
Team Fortress Classic (Video Game) / int_66f763c0 | comment |
Interface Screw: Being set on fire will have the 2d sprite flames cover your screen if you are moving slowly or standing still. A spy's gas grenade can make you see and hear things that aren't there, such as grenades or bullet marks on the walls. Getting tranquilized dims the screen. | |
Team Fortress Classic (Video Game) / int_66f763c0 | featureApplicability |
1.0 | |
Team Fortress Classic (Video Game) / int_66f763c0 | featureConfidence |
1.0 | |
Team Fortress Classic (Video Game) | hasFeature |
Team Fortress Classic (Video Game) / int_66f763c0 | |
Team Fortress Classic (Video Game) / int_8344209e | type |
BFG | |
Team Fortress Classic (Video Game) / int_8344209e | comment |
BFG: The Heavy's Assault Cannon, the Medic's Super Nailgun, the Soldier's Rocket Launcher, and the Pyro's Napalm Cannon. | |
Team Fortress Classic (Video Game) / int_8344209e | featureApplicability |
1.0 | |
Team Fortress Classic (Video Game) / int_8344209e | featureConfidence |
1.0 | |
Team Fortress Classic (Video Game) | hasFeature |
Team Fortress Classic (Video Game) / int_8344209e | |
Team Fortress Classic (Video Game) / int_87e661e8 | type |
Absurdly Spacious Sewer | |
Team Fortress Classic (Video Game) / int_87e661e8 | comment |
Absurdly-Spacious Sewer: Rock2's underground's passage counts as this. | |
Team Fortress Classic (Video Game) / int_87e661e8 | featureApplicability |
1.0 | |
Team Fortress Classic (Video Game) / int_87e661e8 | featureConfidence |
1.0 | |
Team Fortress Classic (Video Game) | hasFeature |
Team Fortress Classic (Video Game) / int_87e661e8 | |
Team Fortress Classic (Video Game) / int_8ea8b80f | type |
Stock Control Settings | |
Team Fortress Classic (Video Game) / int_8ea8b80f | comment |
Stock Control Settings: They can be changed. | |
Team Fortress Classic (Video Game) / int_8ea8b80f | featureApplicability |
1.0 | |
Team Fortress Classic (Video Game) / int_8ea8b80f | featureConfidence |
1.0 | |
Team Fortress Classic (Video Game) | hasFeature |
Team Fortress Classic (Video Game) / int_8ea8b80f | |
Team Fortress Classic (Video Game) / int_964c8ef4 | type |
Death Is Not Permanent | |
Team Fortress Classic (Video Game) / int_964c8ef4 | comment |
Death Is Not Permanent: Unlike in Counter-Strike, you respawn immediately after you die. | |
Team Fortress Classic (Video Game) / int_964c8ef4 | featureApplicability |
1.0 | |
Team Fortress Classic (Video Game) / int_964c8ef4 | featureConfidence |
1.0 | |
Team Fortress Classic (Video Game) | hasFeature |
Team Fortress Classic (Video Game) / int_964c8ef4 | |
Team Fortress Classic (Video Game) / int_96ecc67e | type |
Shotguns Are Just Better | |
Team Fortress Classic (Video Game) / int_96ecc67e | comment |
Shotguns Are Just Better: The Shotgun, used as the Scout's main weapon and a backup for everyone except Sniper, Spy, Engineer and Civillian, and the Super Shotgun, the main weapon of the Medic and Engineer and the main sidearm for the Soldier, Heavy, and Spy. The Shotgun has a fast firing speed, decent damage, and a good amount of ammo, but most notable averts Short-Range Shotgun with its tight spread and lack of damage fall-off, making it very useful for taking shots at enemies at long range or fighting from a distance. The Super Shotgun, on the other hand, is very useful in mid-range combat due to its good damage, average capacity, and plentiful ammo. It doesn't lose damage over range either, but it has a wider spread than the Shotgun, and should mainly be used for close-to-medium-range encounters. | |
Team Fortress Classic (Video Game) / int_96ecc67e | featureApplicability |
1.0 | |
Team Fortress Classic (Video Game) / int_96ecc67e | featureConfidence |
1.0 | |
Team Fortress Classic (Video Game) | hasFeature |
Team Fortress Classic (Video Game) / int_96ecc67e | |
Team Fortress Classic (Video Game) / int_9b9397bb | type |
Difficult, but Awesome | |
Team Fortress Classic (Video Game) / int_9b9397bb | comment |
Difficult, but Awesome: The game in general, especially mastering grenades - most projectiles are easily dodge-able or can be sidestepped by flinging a grenade at the player. TF2 players will be absolutely wrecked by the lack of balance and grenades, but mastering them ensures you'll be a competent team player. | |
Team Fortress Classic (Video Game) / int_9b9397bb | featureApplicability |
1.0 | |
Team Fortress Classic (Video Game) / int_9b9397bb | featureConfidence |
1.0 | |
Team Fortress Classic (Video Game) | hasFeature |
Team Fortress Classic (Video Game) / int_9b9397bb | |
Team Fortress Classic (Video Game) / int_9c1f758a | type |
Kill It with Fire | |
Team Fortress Classic (Video Game) / int_9c1f758a | comment |
Kill It with Fire: The Pyro, who has a bit more fire to play with compared to her Team Fortress 2 counterpart. The flamethrower behaves differently than Team Fortress 2 flamethrowers, as the fire blast doesn't "turn" as fast, and is pathetically weak. The Napalm Cannon is an AoE-based Flare Gun/Rocket Launcher combo that has more ammo that launches specialised rockets that are much weaker but set enemies on fire and have a larger explosion radius, as well as completely bypassing armor on direct hit. | |
Team Fortress Classic (Video Game) / int_9c1f758a | featureApplicability |
1.0 | |
Team Fortress Classic (Video Game) / int_9c1f758a | featureConfidence |
1.0 | |
Team Fortress Classic (Video Game) | hasFeature |
Team Fortress Classic (Video Game) / int_9c1f758a | |
Team Fortress Classic (Video Game) / int_9c7e3137 | type |
Hyperspace Arsenal | |
Team Fortress Classic (Video Game) / int_9c7e3137 | comment |
Hyperspace Arsenal: Not as much as most First Person Shooters, but still an example. The Soldier, for example, carries a Rocket Launcher, two different shotguns, frag grenades, nail grenades, tons of ammo for all the above, and a crowbar. Even the fast and light Scout carries up to three Concussion Frags, three canisters of Caltrops, a nailgun, a small shotgun, and a crowbar. Averted only by the Civilian. | |
Team Fortress Classic (Video Game) / int_9c7e3137 | featureApplicability |
-1.0 | |
Team Fortress Classic (Video Game) / int_9c7e3137 | featureConfidence |
1.0 | |
Team Fortress Classic (Video Game) | hasFeature |
Team Fortress Classic (Video Game) / int_9c7e3137 | |
Team Fortress Classic (Video Game) / int_9e8aa11e | type |
Friendly Fireproof | |
Team Fortress Classic (Video Game) / int_9e8aa11e | comment |
Friendly Fireproof: Depends on the server. | |
Team Fortress Classic (Video Game) / int_9e8aa11e | featureApplicability |
1.0 | |
Team Fortress Classic (Video Game) / int_9e8aa11e | featureConfidence |
1.0 | |
Team Fortress Classic (Video Game) | hasFeature |
Team Fortress Classic (Video Game) / int_9e8aa11e | |
Team Fortress Classic (Video Game) / int_a18d407b | type |
Samus Is a Girl | |
Team Fortress Classic (Video Game) / int_a18d407b | comment |
Samus Is a Girl: In the Team Fortress 2 canon, the Classic Pyro is a middle-aged lady named Beatrice. | |
Team Fortress Classic (Video Game) / int_a18d407b | featureApplicability |
1.0 | |
Team Fortress Classic (Video Game) / int_a18d407b | featureConfidence |
1.0 | |
Team Fortress Classic (Video Game) | hasFeature |
Team Fortress Classic (Video Game) / int_a18d407b | |
Team Fortress Classic (Video Game) / int_a1a1491e | type |
Homage | |
Team Fortress Classic (Video Game) / int_a1a1491e | comment |
Homage: The very popular level "Rock2" was based on the movie The Rock. The bases were prisons, and capturing the "flag" involved taking the gas to a dispersal room and setting it off (then frantically running to a safe room before poison gas killed everyone on the map. | |
Team Fortress Classic (Video Game) / int_a1a1491e | featureApplicability |
1.0 | |
Team Fortress Classic (Video Game) / int_a1a1491e | featureConfidence |
1.0 | |
Team Fortress Classic (Video Game) | hasFeature |
Team Fortress Classic (Video Game) / int_a1a1491e | |
Team Fortress Classic (Video Game) / int_a4916876 | type |
Blown Across the Room | |
Team Fortress Classic (Video Game) / int_a4916876 | comment |
Blown Across the Room: Can be useful for teammates if asked to be blown across the map by your weapons. | |
Team Fortress Classic (Video Game) / int_a4916876 | featureApplicability |
1.0 | |
Team Fortress Classic (Video Game) / int_a4916876 | featureConfidence |
1.0 | |
Team Fortress Classic (Video Game) | hasFeature |
Team Fortress Classic (Video Game) / int_a4916876 | |
Team Fortress Classic (Video Game) / int_a939a527 | type |
Red Eyes, Take Warning | |
Team Fortress Classic (Video Game) / int_a939a527 | comment |
Red Eyes, Take Warning: The Pyro's visor is red, regardless of team color. Shortly following seeing it, you are usually set on fire. | |
Team Fortress Classic (Video Game) / int_a939a527 | featureApplicability |
1.0 | |
Team Fortress Classic (Video Game) / int_a939a527 | featureConfidence |
1.0 | |
Team Fortress Classic (Video Game) | hasFeature |
Team Fortress Classic (Video Game) / int_a939a527 | |
Team Fortress Classic (Video Game) / int_ab176783 | type |
Nail 'Em | |
Team Fortress Classic (Video Game) / int_ab176783 | comment |
Nail 'Em: The Scout, Sniper and Spy each have Nailguns, which aren't very powerful. The Medic has the Super Nailgun, which fires 2 nails at once, but deals more damage. | |
Team Fortress Classic (Video Game) / int_ab176783 | featureApplicability |
1.0 | |
Team Fortress Classic (Video Game) / int_ab176783 | featureConfidence |
1.0 | |
Team Fortress Classic (Video Game) | hasFeature |
Team Fortress Classic (Video Game) / int_ab176783 | |
Team Fortress Classic (Video Game) / int_ad1db87c | type |
Oh, Crap! | |
Team Fortress Classic (Video Game) / int_ad1db87c | comment |
Oh, Crap!: The Civilian's only facial expression. Entirely justified by his situation. | |
Team Fortress Classic (Video Game) / int_ad1db87c | featureApplicability |
1.0 | |
Team Fortress Classic (Video Game) / int_ad1db87c | featureConfidence |
1.0 | |
Team Fortress Classic (Video Game) | hasFeature |
Team Fortress Classic (Video Game) / int_ad1db87c | |
Team Fortress Classic (Video Game) / int_b123585b | type |
Recursive Ammo | |
Team Fortress Classic (Video Game) / int_b123585b | comment |
Recursive Ammo: The MIRV grenade again. | |
Team Fortress Classic (Video Game) / int_b123585b | featureApplicability |
1.0 | |
Team Fortress Classic (Video Game) / int_b123585b | featureConfidence |
1.0 | |
Team Fortress Classic (Video Game) | hasFeature |
Team Fortress Classic (Video Game) / int_b123585b | |
Team Fortress Classic (Video Game) / int_b1f18adb | type |
Ray Gun | |
Team Fortress Classic (Video Game) / int_b1f18adb | comment |
Ray Gun: The Railgun, again. | |
Team Fortress Classic (Video Game) / int_b1f18adb | featureApplicability |
1.0 | |
Team Fortress Classic (Video Game) / int_b1f18adb | featureConfidence |
1.0 | |
Team Fortress Classic (Video Game) | hasFeature |
Team Fortress Classic (Video Game) / int_b1f18adb | |
Team Fortress Classic (Video Game) / int_b23e7ba9 | type |
Real Is Brown | |
Team Fortress Classic (Video Game) / int_b23e7ba9 | comment |
Real Is Brown: Downplayed. While the game does reuse the visuals from Half-Life, which mostly played this trope straight, it does often feature maps with much more bright colors and more vibrant outdoor locations. | |
Team Fortress Classic (Video Game) / int_b23e7ba9 | featureApplicability |
1.0 | |
Team Fortress Classic (Video Game) / int_b23e7ba9 | featureConfidence |
1.0 | |
Team Fortress Classic (Video Game) | hasFeature |
Team Fortress Classic (Video Game) / int_b23e7ba9 | |
Team Fortress Classic (Video Game) / int_b2cdd776 | type |
Bottomless Magazines | |
Team Fortress Classic (Video Game) / int_b2cdd776 | comment |
Bottomless Magazines: The only weapons that need reloading are the shotguns, the rocket launcher, and the grenade/pipe launcher. | |
Team Fortress Classic (Video Game) / int_b2cdd776 | featureApplicability |
1.0 | |
Team Fortress Classic (Video Game) / int_b2cdd776 | featureConfidence |
1.0 | |
Team Fortress Classic (Video Game) | hasFeature |
Team Fortress Classic (Video Game) / int_b2cdd776 | |
Team Fortress Classic (Video Game) / int_b4e95b4f | type |
First-Person Ghost | |
Team Fortress Classic (Video Game) / int_b4e95b4f | comment |
First-Person Ghost | |
Team Fortress Classic (Video Game) / int_b4e95b4f | featureApplicability |
1.0 | |
Team Fortress Classic (Video Game) / int_b4e95b4f | featureConfidence |
1.0 | |
Team Fortress Classic (Video Game) | hasFeature |
Team Fortress Classic (Video Game) / int_b4e95b4f | |
Team Fortress Classic (Video Game) / int_b8e2279c | type |
Crowbar Combatant | |
Team Fortress Classic (Video Game) / int_b8e2279c | comment |
Crowbar Combatant: The default melee weapon unless the class gets something more specialized. No actual justification for why a bunch of highly specialized mercenaries all use a crowbar for their melee weapon of choice. | |
Team Fortress Classic (Video Game) / int_b8e2279c | featureApplicability |
1.0 | |
Team Fortress Classic (Video Game) / int_b8e2279c | featureConfidence |
1.0 | |
Team Fortress Classic (Video Game) | hasFeature |
Team Fortress Classic (Video Game) / int_b8e2279c | |
Team Fortress Classic (Video Game) / int_c3585f4a | type |
Boom, Headshot! | |
Team Fortress Classic (Video Game) / int_c3585f4a | comment |
Boom, Headshot!: The original Team Fortress was the Ur-Example for FPSs and it is implemented here as well. | |
Team Fortress Classic (Video Game) / int_c3585f4a | featureApplicability |
1.0 | |
Team Fortress Classic (Video Game) / int_c3585f4a | featureConfidence |
1.0 | |
Team Fortress Classic (Video Game) | hasFeature |
Team Fortress Classic (Video Game) / int_c3585f4a | |
Team Fortress Classic (Video Game) / int_c547cd6d | type |
Bulletproof Vest | |
Team Fortress Classic (Video Game) / int_c547cd6d | comment |
Bulletproof Vest: In the final version of the game, all of the classes wear thick, black, ballistic vests, with the exception of the Civilian and the Scout. | |
Team Fortress Classic (Video Game) / int_c547cd6d | featureApplicability |
1.0 | |
Team Fortress Classic (Video Game) / int_c547cd6d | featureConfidence |
1.0 | |
Team Fortress Classic (Video Game) | hasFeature |
Team Fortress Classic (Video Game) / int_c547cd6d | |
Team Fortress Classic (Video Game) / int_c64db44b | type |
Idle Animation | |
Team Fortress Classic (Video Game) / int_c64db44b | comment |
Idle Animation: The player’s hands will fiddle with the Incendiary Cannon, Flamethrower, or Medkit if held for too long (coincidentally these are also the only three held weapons with damage-over-time) | |
Team Fortress Classic (Video Game) / int_c64db44b | featureApplicability |
1.0 | |
Team Fortress Classic (Video Game) / int_c64db44b | featureConfidence |
1.0 | |
Team Fortress Classic (Video Game) | hasFeature |
Team Fortress Classic (Video Game) / int_c64db44b | |
Team Fortress Classic (Video Game) / int_c75df49a | type |
Shout-Out | |
Team Fortress Classic (Video Game) / int_c75df49a | comment |
Shout-Out: Capturing the enemy's flag results in a Scare Chord from Star Wars. Some maps have the logo of Black Mesa on walls and crates, and the map Hunted is a part of a level in the original Half-Life. Rock 2's shower and nerve gas are a shout out to the The Rock. | |
Team Fortress Classic (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
Team Fortress Classic (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
Team Fortress Classic (Video Game) | hasFeature |
Team Fortress Classic (Video Game) / int_c75df49a | |
Team Fortress Classic (Video Game) / int_c9868780 | type |
Playing Possum | |
Team Fortress Classic (Video Game) / int_c9868780 | comment |
Playing Possum: One of the Spy's abilities. It's pretty much useless, since practically everyone knows about it and will just stand on top of the fake corpse and melee them to death, and it doesn't even protect you from damage. | |
Team Fortress Classic (Video Game) / int_c9868780 | featureApplicability |
1.0 | |
Team Fortress Classic (Video Game) / int_c9868780 | featureConfidence |
1.0 | |
Team Fortress Classic (Video Game) | hasFeature |
Team Fortress Classic (Video Game) / int_c9868780 | |
Team Fortress Classic (Video Game) / int_caf89e54 | type |
Taking You with Me | |
Team Fortress Classic (Video Game) / int_caf89e54 | comment |
Taking You with Me: With the ablity to hold your grenades until detonation, it can and will happen. | |
Team Fortress Classic (Video Game) / int_caf89e54 | featureApplicability |
1.0 | |
Team Fortress Classic (Video Game) / int_caf89e54 | featureConfidence |
1.0 | |
Team Fortress Classic (Video Game) | hasFeature |
Team Fortress Classic (Video Game) / int_caf89e54 | |
Team Fortress Classic (Video Game) / int_cb243ede | type |
Teleporters and Transporters | |
Team Fortress Classic (Video Game) / int_cb243ede | comment |
Teleporters and Transporters: The Engineer's teleporter. Too bad it only teleports one way. Tele-Frag: An Engineer's worst nightmare when trying to fix a teleporter. Enemy Spies can use the teleporter and telefrag the Engineer, who might be crouching over the exit. Of course, anyone who's experienced knows better than to stand on teleporter exits. | |
Team Fortress Classic (Video Game) / int_cb243ede | featureApplicability |
1.0 | |
Team Fortress Classic (Video Game) / int_cb243ede | featureConfidence |
1.0 | |
Team Fortress Classic (Video Game) | hasFeature |
Team Fortress Classic (Video Game) / int_cb243ede | |
Team Fortress Classic (Video Game) / int_ccbb4ff1 | type |
Combat and Support | |
Team Fortress Classic (Video Game) / int_ccbb4ff1 | comment |
Combat and Support | |
Team Fortress Classic (Video Game) / int_ccbb4ff1 | featureApplicability |
1.0 | |
Team Fortress Classic (Video Game) / int_ccbb4ff1 | featureConfidence |
1.0 | |
Team Fortress Classic (Video Game) | hasFeature |
Team Fortress Classic (Video Game) / int_ccbb4ff1 | |
Team Fortress Classic (Video Game) / int_d1d2754b | type |
Caltrops | |
Team Fortress Classic (Video Game) / int_d1d2754b | comment |
Caltrops: Part of the Scout's arsenal, cuts movement in half and does continual damage, akin to being set on fire or poisoned. | |
Team Fortress Classic (Video Game) / int_d1d2754b | featureApplicability |
1.0 | |
Team Fortress Classic (Video Game) / int_d1d2754b | featureConfidence |
1.0 | |
Team Fortress Classic (Video Game) | hasFeature |
Team Fortress Classic (Video Game) / int_d1d2754b | |
Team Fortress Classic (Video Game) / int_d5a66181 | type |
Color-Coded Multiplayer | |
Team Fortress Classic (Video Game) / int_d5a66181 | comment |
Color-Coded Multiplayer | |
Team Fortress Classic (Video Game) / int_d5a66181 | featureApplicability |
1.0 | |
Team Fortress Classic (Video Game) / int_d5a66181 | featureConfidence |
1.0 | |
Team Fortress Classic (Video Game) | hasFeature |
Team Fortress Classic (Video Game) / int_d5a66181 | |
Team Fortress Classic (Video Game) / int_d83a56ca | type |
Construct Additional Pylons | |
Team Fortress Classic (Video Game) / int_d83a56ca | comment |
Construct Additional Pylons: The more Dispensers around Engineers, the faster they get metal to build with. | |
Team Fortress Classic (Video Game) / int_d83a56ca | featureApplicability |
1.0 | |
Team Fortress Classic (Video Game) / int_d83a56ca | featureConfidence |
1.0 | |
Team Fortress Classic (Video Game) | hasFeature |
Team Fortress Classic (Video Game) / int_d83a56ca | |
Team Fortress Classic (Video Game) / int_db33bc7e | type |
Ludicrous Gibs | |
Team Fortress Classic (Video Game) / int_db33bc7e | comment |
Ludicrous Gibs: Some server mods change it so that not only are all the gibs skulls, but you explode into a shower of them upon the slightest provocation when dying. | |
Team Fortress Classic (Video Game) / int_db33bc7e | featureApplicability |
1.0 | |
Team Fortress Classic (Video Game) / int_db33bc7e | featureConfidence |
1.0 | |
Team Fortress Classic (Video Game) | hasFeature |
Team Fortress Classic (Video Game) / int_db33bc7e | |
Team Fortress Classic (Video Game) / int_e2d7b14c | type |
Made of Explodium | |
Team Fortress Classic (Video Game) / int_e2d7b14c | comment |
Made of Explodium: The Heavy and Demoman have a MIRV grenade. It's a grenade that first causes a massive explosion, then splits into normal grenades. | |
Team Fortress Classic (Video Game) / int_e2d7b14c | featureApplicability |
1.0 | |
Team Fortress Classic (Video Game) / int_e2d7b14c | featureConfidence |
1.0 | |
Team Fortress Classic (Video Game) | hasFeature |
Team Fortress Classic (Video Game) / int_e2d7b14c | |
Team Fortress Classic (Video Game) / int_e3034e3f | type |
Beating a Dead Player | |
Team Fortress Classic (Video Game) / int_e3034e3f | comment |
Beating A Dead Player: Subverted because it's a Spy feigning death. | |
Team Fortress Classic (Video Game) / int_e3034e3f | featureApplicability |
-0.3 | |
Team Fortress Classic (Video Game) / int_e3034e3f | featureConfidence |
1.0 | |
Team Fortress Classic (Video Game) | hasFeature |
Team Fortress Classic (Video Game) / int_e3034e3f | |
Team Fortress Classic (Video Game) / int_e50fa775 | type |
Damage Over Time | |
Team Fortress Classic (Video Game) / int_e50fa775 | comment |
Damage Over Time: The hallmark ability of the Pyro class is the ability to set opponents on fire with their flamethrower. The Medic's infect is infamous due to the fact that only death or another medic stops it. | |
Team Fortress Classic (Video Game) / int_e50fa775 | featureApplicability |
1.0 | |
Team Fortress Classic (Video Game) / int_e50fa775 | featureConfidence |
1.0 | |
Team Fortress Classic (Video Game) | hasFeature |
Team Fortress Classic (Video Game) / int_e50fa775 | |
Team Fortress Classic (Video Game) / int_e6291d05 | type |
Percussive Maintenance | |
Team Fortress Classic (Video Game) / int_e6291d05 | comment |
Percussive Maintenance: The Engineer fixes and upgrades his equipment by smashing it repeatedly with his wrench. | |
Team Fortress Classic (Video Game) / int_e6291d05 | featureApplicability |
1.0 | |
Team Fortress Classic (Video Game) / int_e6291d05 | featureConfidence |
1.0 | |
Team Fortress Classic (Video Game) | hasFeature |
Team Fortress Classic (Video Game) / int_e6291d05 | |
Team Fortress Classic (Video Game) / int_edb7b3ad | type |
Respawn Point | |
Team Fortress Classic (Video Game) / int_edb7b3ad | comment |
Respawn Point: Mainly in specific rooms or points, depending on the map. | |
Team Fortress Classic (Video Game) / int_edb7b3ad | featureApplicability |
1.0 | |
Team Fortress Classic (Video Game) / int_edb7b3ad | featureConfidence |
1.0 | |
Team Fortress Classic (Video Game) | hasFeature |
Team Fortress Classic (Video Game) / int_edb7b3ad | |
Team Fortress Classic (Video Game) / int_f010f6b4 | type |
Adjustable Censorship | |
Team Fortress Classic (Video Game) / int_f010f6b4 | comment |
Adjustable Censorship: As with other GoldSRC games, there was an option to change the blood into sweat and remove gibbing and death animations. | |
Team Fortress Classic (Video Game) / int_f010f6b4 | featureApplicability |
1.0 | |
Team Fortress Classic (Video Game) / int_f010f6b4 | featureConfidence |
1.0 | |
Team Fortress Classic (Video Game) | hasFeature |
Team Fortress Classic (Video Game) / int_f010f6b4 | |
Team Fortress Classic (Video Game) / int_f2407aff | type |
Infinite Flashlight | |
Team Fortress Classic (Video Game) / int_f2407aff | comment |
Infinite Flashlight: Still in the code. Can be utilized by hitting the ~ key and typing: bind <key> "impulse 100". Not much use, as all maps, even those at night, are well lit. | |
Team Fortress Classic (Video Game) / int_f2407aff | featureApplicability |
1.0 | |
Team Fortress Classic (Video Game) / int_f2407aff | featureConfidence |
1.0 | |
Team Fortress Classic (Video Game) | hasFeature |
Team Fortress Classic (Video Game) / int_f2407aff | |
Team Fortress Classic (Video Game) / int_f2baaa29 | type |
Trial by Friendly Fire | |
Team Fortress Classic (Video Game) / int_f2baaa29 | comment |
Trial by Friendly Fire: Spy-checking via attacking one's teammates is a good tactic to have, as long as the server has friendly fire off. And most did. The Medic is especially useful for this when friendly fire is on: all he has to do is try to heal his teammates. If one of them becomes infected, start shooting.note And if he keeps trying to run away from healing, shoot him anyway. The result is the same, but without damaging teammates. | |
Team Fortress Classic (Video Game) / int_f2baaa29 | featureApplicability |
1.0 | |
Team Fortress Classic (Video Game) / int_f2baaa29 | featureConfidence |
1.0 | |
Team Fortress Classic (Video Game) | hasFeature |
Team Fortress Classic (Video Game) / int_f2baaa29 | |
Team Fortress Classic (Video Game) / int_f5e4e67c | type |
Capture the Flag | |
Team Fortress Classic (Video Game) / int_f5e4e67c | comment |
Capture the Flag: The most popular gameplay mode. | |
Team Fortress Classic (Video Game) / int_f5e4e67c | featureApplicability |
1.0 | |
Team Fortress Classic (Video Game) / int_f5e4e67c | featureConfidence |
1.0 | |
Team Fortress Classic (Video Game) | hasFeature |
Team Fortress Classic (Video Game) / int_f5e4e67c | |
Team Fortress Classic (Video Game) / int_f6722211 | type |
Hit Points | |
Team Fortress Classic (Video Game) / int_f6722211 | comment |
Hit Points | |
Team Fortress Classic (Video Game) / int_f6722211 | featureApplicability |
1.0 | |
Team Fortress Classic (Video Game) / int_f6722211 | featureConfidence |
1.0 | |
Team Fortress Classic (Video Game) | hasFeature |
Team Fortress Classic (Video Game) / int_f6722211 | |
Team Fortress Classic (Video Game) / int_f9bc2937 | type |
Laser Sight | |
Team Fortress Classic (Video Game) / int_f9bc2937 | comment |
Laser Sight: The Sniper Rifle uses this, in place of crosshairs. Comes in the form of Crosshair Aware—if one dances over your vision, you will explode into a pile of giblets, unless you move. Fast. Just like in Team Fortress 2 (and real life), the laser itself is invisible—all that can be seen is the dot of light on walls, or unfortunate teammates. | |
Team Fortress Classic (Video Game) / int_f9bc2937 | featureApplicability |
1.0 | |
Team Fortress Classic (Video Game) / int_f9bc2937 | featureConfidence |
1.0 | |
Team Fortress Classic (Video Game) | hasFeature |
Team Fortress Classic (Video Game) / int_f9bc2937 | |
Team Fortress Classic (Video Game) / int_fa87021 | type |
Kill Streak | |
Team Fortress Classic (Video Game) / int_fa87021 | comment |
Kill Streak: Some servers will use the Unreal Tournament's kill streak sounds. | |
Team Fortress Classic (Video Game) / int_fa87021 | featureApplicability |
1.0 | |
Team Fortress Classic (Video Game) / int_fa87021 | featureConfidence |
1.0 | |
Team Fortress Classic (Video Game) | hasFeature |
Team Fortress Classic (Video Game) / int_fa87021 | |
Team Fortress Classic (Video Game) / int_fd2086a9 | type |
You Require More Vespene Gas | |
Team Fortress Classic (Video Game) / int_fd2086a9 | comment |
You Require More Vespene Gas: The Engineer's metal, required for construction and upgrading. | |
Team Fortress Classic (Video Game) / int_fd2086a9 | featureApplicability |
1.0 | |
Team Fortress Classic (Video Game) / int_fd2086a9 | featureConfidence |
1.0 | |
Team Fortress Classic (Video Game) | hasFeature |
Team Fortress Classic (Video Game) / int_fd2086a9 | |
Team Fortress Classic (Video Game) / int_name | type |
ItemName | |
Team Fortress Classic (Video Game) / int_name | comment |
||
Team Fortress Classic (Video Game) / int_name | featureApplicability |
1.0 | |
Team Fortress Classic (Video Game) / int_name | featureConfidence |
1.0 | |
Team Fortress Classic (Video Game) | hasFeature |
Team Fortress Classic (Video Game) / int_name | |
Team Fortress Classic (Video Game) / int_name | itemName |
Team Fortress Classic (Video Game) |
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