Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

The Dark Half (Video Game)

 The Dark Half (Video Game)
type
TVTItem
 The Dark Half (Video Game)
label
The Dark Half (Video Game)
 The Dark Half (Video Game)
page
TheDarkHalf
 The Dark Half (Video Game)
comment
The Dark Half is an Adventure Game for DOS developed by Symtus and published by Capstone Software that was released in 1992. It's based on Stephen King's novel of the same name, with pictures taken from the film adaptation. You control the novel's protagonist Thad Beaumont, who had his George Stark pen name buried, but he somehow rises from the dead and starts killing people. Now he has to avoid the police, save his family, and get rid of George for good.The game uses an engine that is reminiscent of SCUMM and supports VGA graphics. Thad is controlled by selecting one from thirteen different commands located at the bottom of the screen and clicking on something. Items in his inventory are located in the top part. Deaths are few and far between, with most of them happening due to the police, when you either pick the wrong answer to a question or get caught when you're not supposed to.
 The Dark Half (Video Game)
fetched
2024-04-16T13:06:46Z
 The Dark Half (Video Game)
parsed
2024-04-16T13:06:46Z
 The Dark Half (Video Game)
isPartOf
DBTropes
 The Dark Half (Video Game) / int_159850a5
type
Warp Whistle
 The Dark Half (Video Game) / int_159850a5
comment
Warp Whistle: The TRAVEL TO command opens up six slots with places you can go to by clicking there.
 The Dark Half (Video Game) / int_159850a5
featureApplicability
1.0
 The Dark Half (Video Game) / int_159850a5
featureConfidence
1.0
 The Dark Half (Video Game)
hasFeature
The Dark Half (Video Game) / int_159850a5
 The Dark Half (Video Game) / int_15aed120
type
Shows Damage
 The Dark Half (Video Game) / int_15aed120
comment
Shows Damage: Each time Thad gives a useful plot suggestion to George and deteriorates, more and more of skin becomes red, until his jaw falls off and he dies.
 The Dark Half (Video Game) / int_15aed120
featureApplicability
1.0
 The Dark Half (Video Game) / int_15aed120
featureConfidence
1.0
 The Dark Half (Video Game)
hasFeature
The Dark Half (Video Game) / int_15aed120
 The Dark Half (Video Game) / int_214c0753
type
Angry Guard Dog
 The Dark Half (Video Game) / int_214c0753
comment
Angry Guard Dog: A mean dog guards Fred's closet. He has to be put out with tear gas.
 The Dark Half (Video Game) / int_214c0753
featureApplicability
1.0
 The Dark Half (Video Game) / int_214c0753
featureConfidence
1.0
 The Dark Half (Video Game)
hasFeature
The Dark Half (Video Game) / int_214c0753
 The Dark Half (Video Game) / int_27b418da
type
A Winner Is You
 The Dark Half (Video Game) / int_27b418da
comment
A Winner Is You: The ending only consists of George getting taken by sparrows and Thad hugging Liz. It lasts about 20 seconds.
 The Dark Half (Video Game) / int_27b418da
featureApplicability
1.0
 The Dark Half (Video Game) / int_27b418da
featureConfidence
1.0
 The Dark Half (Video Game)
hasFeature
The Dark Half (Video Game) / int_27b418da
 The Dark Half (Video Game) / int_33ca811a
type
Game-Breaking Bug
 The Dark Half (Video Game) / int_33ca811a
comment
Game-Breaking Bug: Playing the game with an improperly set up soundcard can result in the game hanging up during a cutscene, with the sound playing indefinitely.
 The Dark Half (Video Game) / int_33ca811a
featureApplicability
1.0
 The Dark Half (Video Game) / int_33ca811a
featureConfidence
1.0
 The Dark Half (Video Game)
hasFeature
The Dark Half (Video Game) / int_33ca811a
 The Dark Half (Video Game) / int_3ec7b285
type
Meanwhile Scene
 The Dark Half (Video Game) / int_3ec7b285
comment
Meanwhile Scene: The game will occasionally switch to show scenes, usually to show George killing people.
 The Dark Half (Video Game) / int_3ec7b285
featureApplicability
1.0
 The Dark Half (Video Game) / int_3ec7b285
featureConfidence
1.0
 The Dark Half (Video Game)
hasFeature
The Dark Half (Video Game) / int_3ec7b285
 The Dark Half (Video Game) / int_50f66629
type
Crazy-Prepared
 The Dark Half (Video Game) / int_50f66629
comment
Crazy-Prepared: If Thad takes George's razor when he's distracted to take a pencil but doesn't replace it with a dull one, it'll turn out that the latter expected the former to take it and has another one with him.
 The Dark Half (Video Game) / int_50f66629
featureApplicability
1.0
 The Dark Half (Video Game) / int_50f66629
featureConfidence
1.0
 The Dark Half (Video Game)
hasFeature
The Dark Half (Video Game) / int_50f66629
 The Dark Half (Video Game) / int_57e4d517
type
Pillow Silencer
 The Dark Half (Video Game) / int_57e4d517
comment
Pillow Silencer: Thad has to use a pillow to shoot the strongbox without the police hearing it.
 The Dark Half (Video Game) / int_57e4d517
featureApplicability
1.0
 The Dark Half (Video Game) / int_57e4d517
featureConfidence
1.0
 The Dark Half (Video Game)
hasFeature
The Dark Half (Video Game) / int_57e4d517
 The Dark Half (Video Game) / int_928ca2cc
type
You Have Outlived Your Usefulness
 The Dark Half (Video Game) / int_928ca2cc
comment
You Have Outlived Your Usefulness: If Thad dies once George is given too many solid plot suggestions, the latter tells the former he's done such a good job, he doesn't need him anymore.
 The Dark Half (Video Game) / int_928ca2cc
featureApplicability
1.0
 The Dark Half (Video Game) / int_928ca2cc
featureConfidence
1.0
 The Dark Half (Video Game)
hasFeature
The Dark Half (Video Game) / int_928ca2cc
 The Dark Half (Video Game) / int_9d09bf1a
type
American Kirby Is Hardcore
 The Dark Half (Video Game) / int_9d09bf1a
comment
American Kirby Is Hardcore: Zigzagged. In most regions, the cover only shows the bloodied logo, while the Spanish cover shows a picture of sparrows at night forming a face. One is "hardcore" by using blood and being simplistic, while the other is ominous and atmospheric.
 The Dark Half (Video Game) / int_9d09bf1a
featureApplicability
1.0
 The Dark Half (Video Game) / int_9d09bf1a
featureConfidence
1.0
 The Dark Half (Video Game)
hasFeature
The Dark Half (Video Game) / int_9d09bf1a
 The Dark Half (Video Game) / int_b4ac1655
type
Molotov Cocktail
 The Dark Half (Video Game) / int_b4ac1655
comment
Molotov Cocktail: To enter the blocked-off study near the end, Thad has to create a molotov cocktail with a whisky bottle, gauze, and a cigarette lighter.
 The Dark Half (Video Game) / int_b4ac1655
featureApplicability
1.0
 The Dark Half (Video Game) / int_b4ac1655
featureConfidence
1.0
 The Dark Half (Video Game)
hasFeature
The Dark Half (Video Game) / int_b4ac1655
 The Dark Half (Video Game) / int_c45237fb
type
Dialogue Tree
 The Dark Half (Video Game) / int_c45237fb
comment
Dialogue Tree: You can select one from up to three responses while talking to someone. Picking the wrong answer during interrogations is the most common way to get a game over.
 The Dark Half (Video Game) / int_c45237fb
featureApplicability
1.0
 The Dark Half (Video Game) / int_c45237fb
featureConfidence
1.0
 The Dark Half (Video Game)
hasFeature
The Dark Half (Video Game) / int_c45237fb
 The Dark Half (Video Game) / int_cab40184
type
Strategy Guide
 The Dark Half (Video Game) / int_cab40184
comment
Strategy Guide: The game received a hintbook purchasable for 9.95$ that gives hints for puzzles, items, and interrogation answers.
 The Dark Half (Video Game) / int_cab40184
featureApplicability
1.0
 The Dark Half (Video Game) / int_cab40184
featureConfidence
1.0
 The Dark Half (Video Game)
hasFeature
The Dark Half (Video Game) / int_cab40184
 The Dark Half (Video Game) / int_e9d0e7ce
type
Useless Item
 The Dark Half (Video Game) / int_e9d0e7ce
comment
Useless Item: The bird whistle and the crowbar have no gameplay usage. While the whistle has a long list of steps to get it and the hint book tells you it's really not that important, the crowbar is easy to buy and is implied to have some use which has been scrapped in development.
 The Dark Half (Video Game) / int_e9d0e7ce
featureApplicability
1.0
 The Dark Half (Video Game) / int_e9d0e7ce
featureConfidence
1.0
 The Dark Half (Video Game)
hasFeature
The Dark Half (Video Game) / int_e9d0e7ce
 The Dark Half (Video Game) / int_ea0d06f0
type
Bookcase Passage
 The Dark Half (Video Game) / int_ea0d06f0
comment
Bookcase Passage: Thad's study is located behind a bookcase he can push.
 The Dark Half (Video Game) / int_ea0d06f0
featureApplicability
1.0
 The Dark Half (Video Game) / int_ea0d06f0
featureConfidence
1.0
 The Dark Half (Video Game)
hasFeature
The Dark Half (Video Game) / int_ea0d06f0
 The Dark Half (Video Game) / int_fa4c90cb
type
Split-Screen Phone Call
 The Dark Half (Video Game) / int_fa4c90cb
comment
Split-Screen Phone Call: The game shows the two characters' faces while they're talking with each other over phone, with Thad on the left and the other person on the right.
 The Dark Half (Video Game) / int_fa4c90cb
featureApplicability
1.0
 The Dark Half (Video Game) / int_fa4c90cb
featureConfidence
1.0
 The Dark Half (Video Game)
hasFeature
The Dark Half (Video Game) / int_fa4c90cb
 The Dark Half (Video Game) / int_name
type
ItemName
 The Dark Half (Video Game) / int_name
comment
 The Dark Half (Video Game) / int_name
featureApplicability
1.0
 The Dark Half (Video Game) / int_name
featureConfidence
1.0
 The Dark Half (Video Game)
hasFeature
The Dark Half (Video Game) / int_name
 The Dark Half (Video Game) / int_name
itemName
The Dark Half (Video Game)

The following is a list of statements referring to the current page from other pages.

 The Dark Half (Video Game)
hasFeature
Video Games of 1990–1994 / int_e677f267