Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

The King of Fighters XI (Video Game)

 The King of Fighters XI (Video Game)
type
TVTItem
 The King of Fighters XI (Video Game)
label
The King of Fighters XI (Video Game)
 The King of Fighters XI (Video Game)
page
TheKingOfFightersXI
 The King of Fighters XI (Video Game)
comment
The King of Fighters XI is the eleventh game in The King of Fighters series, and the second chapter in the Tales of Ash. It was released for arcades on the Atomiswave system on October 25, 2005 in Japan, with an international release happening in 2006.Previously on KOF 2003, Those from the Past, the true mastermind behind the last KOF, succeeded to secure the seal of the Orochi under Mukai's hand, while Ash Crimson and his gang took this chance to steal Yata Mirror from Chizuru, effectively rendering her powerless. Now two hostile factions on the loose, the remaining members of Three Sacred Treasures, Kyo and Iori, have no choice but to team up with each other (with the third filled by Shingo) to join the new KOF, going after both targets to find out what they're up to.KOF XI takes the tag battle mechanics from 2003 and cranks up their intensity. The Shift move is now separate from the Power Gauge and depletes its own resources, Skill Gauge, which can be charged two stocks at maximum and fills up gradually during a match. The Shift Attack is replaced by Quick Shift, which is much more lenient about creating a combo. Shifting while performing an attack will perform a Quick Shift, allowing you to continue your combo with a different character. Meanwhile, the defense can spend two Skill Gauge stocks and perform a Saving Shift when they're on the receiving end of a combo, allowing you to escape deadly combos. KOF XI also expands on Super Cancel system of 2002 by introducing Dream Cancel, which lets you chain a Super Move into Leader Desperation Move instantly.The game would eventually be released for PlayStation 2 on June 22, 2006.
 The King of Fighters XI (Video Game)
fetched
2023-08-04T08:00:46Z
 The King of Fighters XI (Video Game)
parsed
2023-08-04T08:00:46Z
 The King of Fighters XI (Video Game)
processingComment
Dropped link to Darkstalkers: Not a Feature - ITEM
 The King of Fighters XI (Video Game)
isPartOf
DBTropes
 The King of Fighters XI (Video Game) / int_1b65dfad
type
The Cameo
 The King of Fighters XI (Video Game) / int_1b65dfad
comment
The Cameo: In Fatal Fury Team's ending, all of their former teammates who didn't participate in this year's KOF makes an appearance (Andy, Joe, Chang, Choi, and Mai; the last one came back as a playable in the PS2 version). Psycho Soldier Team's ending features its former teammate and associates (Chin, Bao, Kaoru Watabe, and Baitang the panda) as they commemorate them as Sky Face, although the way they talk sounds like they're dead. Also, Ron (and Lin) from KOF 2000 makes an appearance at the end, apparently still taking interest in Kensou's "Dragon Spirit". Some endings take place in Pao Pao Cafe (from Fatal Fury) so naturally its owners, Richard Meyer and Bob Wilson, both show up. Jhun makes a background cameo appearance in Athena's concert stage added in the PS2 version.
 The King of Fighters XI (Video Game) / int_1b65dfad
featureApplicability
1.0
 The King of Fighters XI (Video Game) / int_1b65dfad
featureConfidence
1.0
 The King of Fighters XI (Video Game)
hasFeature
The King of Fighters XI (Video Game) / int_1b65dfad
 The King of Fighters XI (Video Game) / int_23473ae7
type
Adaptation Expansion
 The King of Fighters XI (Video Game) / int_23473ae7
comment
Adaptation Expansion: The PlayStation 2 version introduces new stages, new modes, and several new charactersnote Mai Shiranui, Robert Garcia, Hotaru Futaba, Tung Fu Rue, Mr. Big, Geese Howard, and an alternate moveset for Kyo ported over from NeoGeo Battle Coliseum.
 The King of Fighters XI (Video Game) / int_23473ae7
featureApplicability
1.0
 The King of Fighters XI (Video Game) / int_23473ae7
featureConfidence
1.0
 The King of Fighters XI (Video Game)
hasFeature
The King of Fighters XI (Video Game) / int_23473ae7
 The King of Fighters XI (Video Game) / int_2b50986a
type
Arrange Mode
 The King of Fighters XI (Video Game) / int_2b50986a
comment
Arrange Mode: The Playstation 2 version has three: In Endless Mode, you fight in 1-on-1 matches until your character runs out of health. It starts with normally selectable characters, then you go on to fight the mid-bosses, followed by Shion and Magaki. After that, it loops. In Challenge Mode, there are 40 challenges you can complete, each with their own requirements. Shion, Magaki, and the console-exclusive characters can be unlocked by completing specific challenges. Arrange Mode can be toggled from the options menu, and introduces a number of balance changes (for example, Kula loses her dreaded Freeze Execution juggles).
 The King of Fighters XI (Video Game) / int_2b50986a
featureApplicability
1.0
 The King of Fighters XI (Video Game) / int_2b50986a
featureConfidence
1.0
 The King of Fighters XI (Video Game)
hasFeature
The King of Fighters XI (Video Game) / int_2b50986a
 The King of Fighters XI (Video Game) / int_38626ee3
type
Combo Breaker
 The King of Fighters XI (Video Game) / int_38626ee3
comment
Combo Breaker: By spending two Skill Gauge stocks, you can perform Saving Shift to change characters instantly and potentially break free from the offense. While its use is similar to Blow Back Guard Cancel, the difference is that Quick Shift can be performed even if you're being attacked, effectively playing this trope.
 The King of Fighters XI (Video Game) / int_38626ee3
featureApplicability
1.0
 The King of Fighters XI (Video Game) / int_38626ee3
featureConfidence
1.0
 The King of Fighters XI (Video Game)
hasFeature
The King of Fighters XI (Video Game) / int_38626ee3
 The King of Fighters XI (Video Game) / int_401089da
type
Offstage Villainy
 The King of Fighters XI (Video Game) / int_401089da
comment
Offstage Villainy: Ash stealing the Yasakani no Magatama isn't shown onscreen. In the Kyo & Iori Team's ending, he's shown walking towards a Riot of the Blood-crazed Iori, then it cuts to a shot of the sky, then he walks away with no indication that anything happened. Then, in the Rival Team's ending, he shows off his new, violet flames before teleporting away.
 The King of Fighters XI (Video Game) / int_401089da
featureApplicability
1.0
 The King of Fighters XI (Video Game) / int_401089da
featureConfidence
1.0
 The King of Fighters XI (Video Game)
hasFeature
The King of Fighters XI (Video Game) / int_401089da
 The King of Fighters XI (Video Game) / int_41d74667
type
Lag Cancel
 The King of Fighters XI (Video Game) / int_41d74667
comment
Lag Cancel: Some DMs can be "Dream Canceled" into an LDM at the cost of 2 bars of meter and 1 Skill Gauge stock. Using one of the Shift commands during certain attack will allow you to perform a Quick Shift. This switches in a teammate while the opponent is still in hitstun, potentially allowing you to extend your combo. Vanessa's LDM, MAX Puncher, allows her to cancel special moves into each other
 The King of Fighters XI (Video Game) / int_41d74667
featureApplicability
1.0
 The King of Fighters XI (Video Game) / int_41d74667
featureConfidence
1.0
 The King of Fighters XI (Video Game)
hasFeature
The King of Fighters XI (Video Game) / int_41d74667
 The King of Fighters XI (Video Game) / int_4389e368
type
Actionized Sequel
 The King of Fighters XI (Video Game) / int_4389e368
comment
Actionized Sequel: The match speed in KOF XI is much faster than 2003 ever was, and perhaps the fastest in the main series. This is because switching characters now costs its own separate meter, giving the players more freedom to spend Power Gauges and unleash massive combo chain, more so if you utilize Quick Shift and keep your combo streak between switching fighters. XI's accessibility to create long combos means Stun is a lot more likely to happen, and therefore, with just one mistake, a fighter can be lost in the blink of an eye.
 The King of Fighters XI (Video Game) / int_4389e368
featureApplicability
1.0
 The King of Fighters XI (Video Game) / int_4389e368
featureConfidence
1.0
 The King of Fighters XI (Video Game)
hasFeature
The King of Fighters XI (Video Game) / int_4389e368
 The King of Fighters XI (Video Game) / int_44e013e4
type
Stance System
 The King of Fighters XI (Video Game) / int_44e013e4
comment
Unlike other characters with a Stance System, Shion's starting stance depends on when you send him out. If he's first, he starts in Spear stance, otherwise he starts in his unarmed stance. In addition, his backdash has a hitbox while in Spear stance.
 The King of Fighters XI (Video Game) / int_44e013e4
featureApplicability
1.0
 The King of Fighters XI (Video Game) / int_44e013e4
featureConfidence
1.0
 The King of Fighters XI (Video Game)
hasFeature
The King of Fighters XI (Video Game) / int_44e013e4
 The King of Fighters XI (Video Game) / int_4577bd49
type
Gameplay Grading
 The King of Fighters XI (Video Game) / int_4577bd49
comment
Gameplay Grading: Unlike previous KOF games, when the timer runs out, the winner is not decided by who has more health. Instead, both players are judged with their general performance, displayed as an indicator in real-time between health meters. After Time Over happens, the color of this indicator determines the winner (red means the player 1, blue means the player 2). If its color is yellow, meaning both players are even, whoever has the surviving Leader wins. If this still doesn't decide a winner somehow (meaning both don't have a surviving Leader, or they both have one), the match is called off without a winner and it declares Game Over to both players.
 The King of Fighters XI (Video Game) / int_4577bd49
featureApplicability
1.0
 The King of Fighters XI (Video Game) / int_4577bd49
featureConfidence
1.0
 The King of Fighters XI (Video Game)
hasFeature
The King of Fighters XI (Video Game) / int_4577bd49
 The King of Fighters XI (Video Game) / int_47ea8584
type
Defeat Means Playable
 The King of Fighters XI (Video Game) / int_47ea8584
comment
Defeat Means Playable: In the Playstation 2 version, most of the Secret Characters are unlocked by defeating them in battle: All of the mid-bosses are unlocked by defeating them for the first time in Arcade Mode or Endless Mode. Shion and Magaki can be unlocked by defeating them in Challenge Mode. The challenges needed to unlock Tung Fu Rue, EX Kyo, and Mr. Big require you to defeat them.
 The King of Fighters XI (Video Game) / int_47ea8584
featureApplicability
1.0
 The King of Fighters XI (Video Game) / int_47ea8584
featureConfidence
1.0
 The King of Fighters XI (Video Game)
hasFeature
The King of Fighters XI (Video Game) / int_47ea8584
 The King of Fighters XI (Video Game) / int_4d20a148
type
New Work, Recycled Graphics
 The King of Fighters XI (Video Game) / int_4d20a148
comment
New Work, Recycled Graphics: The new characters in the PS2 version mostly recycle their graphics from NeoGeo Battle Coliseum, only adding some new sprites to fit the KOF system.
 The King of Fighters XI (Video Game) / int_4d20a148
featureApplicability
1.0
 The King of Fighters XI (Video Game) / int_4d20a148
featureConfidence
1.0
 The King of Fighters XI (Video Game)
hasFeature
The King of Fighters XI (Video Game) / int_4d20a148
 The King of Fighters XI (Video Game) / int_519e6bb9
type
Arcade-Perfect Port
 The King of Fighters XI (Video Game) / int_519e6bb9
comment
Arcade-Perfect Port: The PlayStation 2 version accomplishes this by offering an option to turn off the Arrange Mode, which balances the characters in this port, and play the game exactly as it was in the arcade version.
 The King of Fighters XI (Video Game) / int_519e6bb9
featureApplicability
1.0
 The King of Fighters XI (Video Game) / int_519e6bb9
featureConfidence
1.0
 The King of Fighters XI (Video Game)
hasFeature
The King of Fighters XI (Video Game) / int_519e6bb9
 The King of Fighters XI (Video Game) / int_5561eef8
type
Suspicious Video-Game Generosity
 The King of Fighters XI (Video Game) / int_5561eef8
comment
Suspicious Video-Game Generosity: In the PS2 version, Challenges 5 and 6 are simple 1-on-1 matches where you have infinite Power and Skill gauges. Your opponents in both of these missions are Shion and Magaki, respectively, so you're going to need it.
 The King of Fighters XI (Video Game) / int_5561eef8
featureApplicability
1.0
 The King of Fighters XI (Video Game) / int_5561eef8
featureConfidence
1.0
 The King of Fighters XI (Video Game)
hasFeature
The King of Fighters XI (Video Game) / int_5561eef8
 The King of Fighters XI (Video Game) / int_5fc1c4b5
type
Mechanically Unusual Fighter
 The King of Fighters XI (Video Game) / int_5fc1c4b5
comment
Mechanically Unusual Fighter: Duck King retains his chain combos from Real Bout Fatal Fury, although they aren't mentioned anywhere in-game. Hayate and Jyazu can chain their normals together. The former is limited to chaining his light punch into heavy punch or heavy kick, while the latter can chain all of them together Darkstalkers-style. Unlike other characters with a Stance System, Shion's starting stance depends on when you send him out. If he's first, he starts in Spear stance, otherwise he starts in his unarmed stance. In addition, his backdash has a hitbox while in Spear stance. Gai's LDM only does minimal damage to the opponent on hit. The real catch of his LDM is that it locks out both players from using Shift, initiating Duel to the Death. Magaki is unable to crouch, and he lacks a neutral shift animation — instead, he performs his standing heavy punch before switching out.
 The King of Fighters XI (Video Game) / int_5fc1c4b5
featureApplicability
1.0
 The King of Fighters XI (Video Game) / int_5fc1c4b5
featureConfidence
1.0
 The King of Fighters XI (Video Game)
hasFeature
The King of Fighters XI (Video Game) / int_5fc1c4b5
 The King of Fighters XI (Video Game) / int_6803a194
type
Super Special Move
 The King of Fighters XI (Video Game) / int_6803a194
comment
Super Special Move: Leader Desperation Move can be upgraded into the Dream Cancel version, which can be easily chained into a combo (at the cost of often significantly reduced damage, however). Some LDMs also have different characteristics in their Dream Cancel version; Ralf's Galactica Phantom becomes blockable unlike its normal version, Kasumi's Shingan Kazura Otoshi tranforms from a counter move into a standard command grab, and so on.
 The King of Fighters XI (Video Game) / int_6803a194
featureApplicability
1.0
 The King of Fighters XI (Video Game) / int_6803a194
featureConfidence
1.0
 The King of Fighters XI (Video Game)
hasFeature
The King of Fighters XI (Video Game) / int_6803a194
 The King of Fighters XI (Video Game) / int_6e1e24a
type
Balance Buff
 The King of Fighters XI (Video Game) / int_6e1e24a
comment
Balance Buff: The Shift Attack is changed so that you have a lot more freedom to switch members during a combo. It also uses its own resources, Skill Gauge, instead of sharing the Power Gauge with characters' Super Moves. KOF XI brings back the Blow Back attack, and Guard Cancel Blow Back does minimal damage like 2002, instead of not doing any damage in the other NESTS Chronicles games. KOF XI is the first game to give the counter type of Super Moves (e.g. Kasumi's Shingan Kazura Otoshi) a huge buff: they're no longer preceded by lighting effects like a regular Super, only showing after the move is made successful. It makes the counter moves more effective than before as you can perform them without giving the opponent a hint. This buff was also retroactively applied to remakes like '98 UM and 2002 UM.
 The King of Fighters XI (Video Game) / int_6e1e24a
featureApplicability
1.0
 The King of Fighters XI (Video Game) / int_6e1e24a
featureConfidence
1.0
 The King of Fighters XI (Video Game)
hasFeature
The King of Fighters XI (Video Game) / int_6e1e24a
 The King of Fighters XI (Video Game) / int_6ec989d8
type
Guide Dang It!
 The King of Fighters XI (Video Game) / int_6ec989d8
comment
Duck King retains his chain combos from Real Bout Fatal Fury, although they aren't mentioned anywhere in-game.
 The King of Fighters XI (Video Game) / int_6ec989d8
featureApplicability
1.0
 The King of Fighters XI (Video Game) / int_6ec989d8
featureConfidence
1.0
 The King of Fighters XI (Video Game)
hasFeature
The King of Fighters XI (Video Game) / int_6ec989d8
 The King of Fighters XI (Video Game) / int_7919a45b
type
Duel to the Death
 The King of Fighters XI (Video Game) / int_7919a45b
comment
Gai's LDM only does minimal damage to the opponent on hit. The real catch of his LDM is that it locks out both players from using Shift, initiating Duel to the Death.
 The King of Fighters XI (Video Game) / int_7919a45b
featureApplicability
1.0
 The King of Fighters XI (Video Game) / int_7919a45b
featureConfidence
1.0
 The King of Fighters XI (Video Game)
hasFeature
The King of Fighters XI (Video Game) / int_7919a45b
 The King of Fighters XI (Video Game) / int_970c790a
type
Big Bad
 The King of Fighters XI (Video Game) / int_970c790a
comment
Big Bad: Magaki, a member of Those From The Past who seeks the power of Orochi.
 The King of Fighters XI (Video Game) / int_970c790a
featureApplicability
1.0
 The King of Fighters XI (Video Game) / int_970c790a
featureConfidence
1.0
 The King of Fighters XI (Video Game)
hasFeature
The King of Fighters XI (Video Game) / int_970c790a
 The King of Fighters XI (Video Game) / int_a21b9511
type
Route Boss
 The King of Fighters XI (Video Game) / int_a21b9511
comment
Route Boss: In Arcade Mode, the fourth fight is against one of five mid-bosses. Which one you fight depends on your performance in the first three matches: If you defeat at least one opponent with an LDM, you fight Gai Tendo. If you defeat at least three opponents with an LDM, and don't lose any teammates, you fight Sho Hayate. If you defeat at least six opponents with a DM, and don't lose any teammates, you fight either Silber or Jyazu. If you fail any of the above requirements, you fight Adelheid Bernstein.
 The King of Fighters XI (Video Game) / int_a21b9511
featureApplicability
1.0
 The King of Fighters XI (Video Game) / int_a21b9511
featureConfidence
1.0
 The King of Fighters XI (Video Game)
hasFeature
The King of Fighters XI (Video Game) / int_a21b9511
 The King of Fighters XI (Video Game) / int_b8f8b892
type
Promoted to Playable
 The King of Fighters XI (Video Game) / int_b8f8b892
comment
Promoted to Playable: This game promotes Adelheid, one of the final bosses in 2003, to a regular playable character should you meet specific conditions.
 The King of Fighters XI (Video Game) / int_b8f8b892
featureApplicability
1.0
 The King of Fighters XI (Video Game) / int_b8f8b892
featureConfidence
1.0
 The King of Fighters XI (Video Game)
hasFeature
The King of Fighters XI (Video Game) / int_b8f8b892
 The King of Fighters XI (Video Game) / int_c121be7b
type
Cycle of Hurting
 The King of Fighters XI (Video Game) / int_c121be7b
comment
Cycle of Hurting: During MAX Puncher, Vanessa can juggle the opponent infinitely by using Forbidden Eagle in the corner. For the sake of fairness, most tournaments limit the Vanessa player to 4-5 reps. Shion can keep the opponent in hitstun indefinitely by repeatedly using their jumping strong kick in a specific pattern. Luckily, the AI never takes advantage of this.
 The King of Fighters XI (Video Game) / int_c121be7b
featureApplicability
1.0
 The King of Fighters XI (Video Game) / int_c121be7b
featureConfidence
1.0
 The King of Fighters XI (Video Game)
hasFeature
The King of Fighters XI (Video Game) / int_c121be7b
 The King of Fighters XI (Video Game) / int_c37ac4da
type
Plotline Crossover
 The King of Fighters XI (Video Game) / int_c37ac4da
comment
Plotline Crossover: Some endings build on or overlap with the events of other endings. The ending of Kyo & Iori Team and Rivals Team are connected to each other, with possibly Hero Team's ending set between them. At the end of Kyo & Iori's ending, Iori falls prey to the Orochi blood again, incapacitating Kyo and Shingo, after which Ash shows up and does something sinister off-screen. In Rivals Team's ending, Elisabeth and Benimaru find and rush to Kyo and Shingo, who are still bleeding out from the aftermath, while Ash taunts them and shows his new power (implied and later confirmed in XIII to be Iori's) before escaping. The Art of Fighting Team's ending has Anti-Kyokugenryu members suddenly showing up and getting beat up by King along with the Sakazaki family. You get to learn their side of story in their own team ending, where they try (and fail in) ambushing the Kyokugenryu.
 The King of Fighters XI (Video Game) / int_c37ac4da
featureApplicability
1.0
 The King of Fighters XI (Video Game) / int_c37ac4da
featureConfidence
1.0
 The King of Fighters XI (Video Game)
hasFeature
The King of Fighters XI (Video Game) / int_c37ac4da
 The King of Fighters XI (Video Game) / int_c71f715c
type
Three-Stat System
 The King of Fighters XI (Video Game) / int_c71f715c
comment
Three-Stat System: KOF XI implements comprehensive and complicated stat modifiers to each player character (which has done before in the series in part of damage scaling but never to XI's degree). There're three of them in total: Damage Modifier (in relation to how much damage you receive), Guard Point Modifier (how much your Guard Point decreases from attacks before Guard Crush happens), and Stun Modifier (how much your Stun meter depletes from the opponent's attack). These modifiers multiply directly to whatever damage/attack point your character receive, which mean the lower the modifiers are, the better your character is at soaking them up.
 The King of Fighters XI (Video Game) / int_c71f715c
featureApplicability
1.0
 The King of Fighters XI (Video Game) / int_c71f715c
featureConfidence
1.0
 The King of Fighters XI (Video Game)
hasFeature
The King of Fighters XI (Video Game) / int_c71f715c
 The King of Fighters XI (Video Game) / int_d235c199
type
Sky Face
 The King of Fighters XI (Video Game) / int_d235c199
comment
Psycho Soldier Team's ending features its former teammate and associates (Chin, Bao, Kaoru Watabe, and Baitang the panda) as they commemorate them as Sky Face, although the way they talk sounds like they're dead. Also, Ron (and Lin) from KOF 2000 makes an appearance at the end, apparently still taking interest in Kensou's "Dragon Spirit".
 The King of Fighters XI (Video Game) / int_d235c199
featureApplicability
1.0
 The King of Fighters XI (Video Game) / int_d235c199
featureConfidence
1.0
 The King of Fighters XI (Video Game)
hasFeature
The King of Fighters XI (Video Game) / int_d235c199
 The King of Fighters XI (Video Game) / int_d4b0ca2
type
That One Attack
 The King of Fighters XI (Video Game) / int_d4b0ca2
comment
Arrange Mode can be toggled from the options menu, and introduces a number of balance changes (for example, Kula loses her dreaded Freeze Execution juggles).
 The King of Fighters XI (Video Game) / int_d4b0ca2
featureApplicability
1.0
 The King of Fighters XI (Video Game) / int_d4b0ca2
featureConfidence
1.0
 The King of Fighters XI (Video Game)
hasFeature
The King of Fighters XI (Video Game) / int_d4b0ca2
 The King of Fighters XI (Video Game) / int_e43c66bd
type
Art Evolution
 The King of Fighters XI (Video Game) / int_e43c66bd
comment
Art Evolution: The arcade version runs on higher resolution as a result of jumping from the Neo Geo (320x224) to the Atomiswave (480p, 640x480), which makes for more detailed and dynamic stage backgrounds. The character graphics are still based on and often recycled from the Neo Geo games, but their animations also got an upgrade thanks to the new arcade board, like more vibrant effects of jumping Speed Echoes.
 The King of Fighters XI (Video Game) / int_e43c66bd
featureApplicability
1.0
 The King of Fighters XI (Video Game) / int_e43c66bd
featureConfidence
1.0
 The King of Fighters XI (Video Game)
hasFeature
The King of Fighters XI (Video Game) / int_e43c66bd
 The King of Fighters XI (Video Game) / int_e545e190
type
Nerf
 The King of Fighters XI (Video Game) / int_e545e190
comment
Nerf: In KOF 2003, the Power Gauge was filled with three stocks in the beginning of a match, to encourage using the Shift system. Because the Shift now uses its own Skill Gauge in XI, the Power Gauge starts from zero like before. Guard Cancel Blow Back is back, but it's nerfed from 2002. Its damage does not scale up when it connects as a counter, and you can't KO an opponent with the Guard Cancel version.
 The King of Fighters XI (Video Game) / int_e545e190
featureApplicability
1.0
 The King of Fighters XI (Video Game) / int_e545e190
featureConfidence
1.0
 The King of Fighters XI (Video Game)
hasFeature
The King of Fighters XI (Video Game) / int_e545e190
 The King of Fighters XI (Video Game) / int_eaa1c5b5
type
Sequel Number Snarl
 The King of Fighters XI (Video Game) / int_eaa1c5b5
comment
Sequel Number Snarl: KOF XI is the first game to swerve Title by Year, shifting to traditional Numbered Sequels. This is because, after KOF 2003, the main series skipped 2004 and XI was released in 2005.
 The King of Fighters XI (Video Game) / int_eaa1c5b5
featureApplicability
1.0
 The King of Fighters XI (Video Game) / int_eaa1c5b5
featureConfidence
1.0
 The King of Fighters XI (Video Game)
hasFeature
The King of Fighters XI (Video Game) / int_eaa1c5b5
 The King of Fighters XI (Video Game) / int_ee3438ee
type
The Battle Didn't Count
 The King of Fighters XI (Video Game) / int_ee3438ee
comment
The Battle Didn't Count: Magaki tries to pull this after he's defeated. He stands back up and prepares a portal for his escape. However, before he can actually go through, he gets impaled by Shion's spear and bleeds out.
 The King of Fighters XI (Video Game) / int_ee3438ee
featureApplicability
1.0
 The King of Fighters XI (Video Game) / int_ee3438ee
featureConfidence
1.0
 The King of Fighters XI (Video Game)
hasFeature
The King of Fighters XI (Video Game) / int_ee3438ee
 The King of Fighters XI (Video Game) / int_f068cba
type
Oddball in the Series
 The King of Fighters XI (Video Game) / int_f068cba
comment
Oddball in the Series: A minor one regarding the control — Blow Back attack is mapped to its own fifth button (the Atomiswave board supports six buttons), instead of pressing Heavy Punch and Heavy Kick together like the other games. XI is also an oddball for its character roster, with almost all of the canon teams having completely fresh lineups and even a few mainstays being either demoted to bonus characters (like Mai and Robert) or cut entirely (like Joe and Leona).
 The King of Fighters XI (Video Game) / int_f068cba
featureApplicability
1.0
 The King of Fighters XI (Video Game) / int_f068cba
featureConfidence
1.0
 The King of Fighters XI (Video Game)
hasFeature
The King of Fighters XI (Video Game) / int_f068cba
 The King of Fighters XI (Video Game) / int_name
type
ItemName
 The King of Fighters XI (Video Game) / int_name
comment
 The King of Fighters XI (Video Game) / int_name
featureApplicability
1.0
 The King of Fighters XI (Video Game) / int_name
featureConfidence
1.0
 The King of Fighters XI (Video Game)
hasFeature
The King of Fighters XI (Video Game) / int_name
 The King of Fighters XI (Video Game) / int_name
itemName
The King of Fighters XI (Video Game)

The following is a list of statements referring to the current page from other pages.

 The King of Fighters XI (Video Game)
hasFeature
Ambidextrous Sprite / int_3d555ed3
 The King of Fighters XI (Video Game)
hasFeature
Battle in the Rain / int_3d555ed3
 The King of Fighters XI (Video Game)
hasFeature
Fighting Irish / int_3d555ed3
 The King of Fighters XI (Video Game)
hasFeature
Playing Card Motifs / int_3d555ed3
 The King of Fighters XI (Video Game)
hasFeature
Route Boss / int_3d555ed3
 The King of Fighters XI (Video Game)
hasFeature
Stance System / int_3d555ed3
 The King of Fighters XI (Video Game)
hasFeature
Stock Wushu Weapons / int_3d555ed3
 The King of Fighters XI (Video Game)
hasFeature
Super Special Move / int_3d555ed3
 The King of Fighters XI (Video Game)
hasFeature
The One Guy / int_3d555ed3
 The King of Fighters XI (Video Game)
hasFeature
Villain: Exit, Stage Left / int_3d555ed3