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The Legend of Spyro: The Eternal Night (Video Game)

 The Legend of Spyro: The Eternal Night (Video Game)
type
TVTItem
 The Legend of Spyro: The Eternal Night (Video Game)
label
The Legend of Spyro: The Eternal Night (Video Game)
 The Legend of Spyro: The Eternal Night (Video Game)
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TheLegendOfSpyroTheEternalNight
 The Legend of Spyro: The Eternal Night (Video Game)
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The Legend of Spyro: The Eternal Night is the second installment of The Legend of Spyro, following The Legend of Spyro: A New Beginning. The game is primarily an Action-Adventure title with some light platforming and RPG Elements, and its gameplay centers around unlocking and strengthening Spyro's elemental breath abilities.After Spyro's defeat of Cynder in the previous game, the Dark Master's power over her wanes, and she changes back to her true form — a young dragon no older (or larger) than Spyro. Yet, touched as she is by the darkness, Cynder is compelled by a shadowy figure named Gaul to try and release the Dark Master from the Well of Souls in order to cloak the world in an endless night. Spyro, led by visions of a strange dragon master, pursues her in the hope that he can prevent her from making a horrible mistake. In the process, however, Spyro may fall victim to the darkness himself...The game was released for the Game Boy Advance, Nintendo DS, Wii and PlayStation 2 in 2007. The handheld versions were developed by Amaze Entertainment and feature a notably different gameplay style, playing out as side-scrolling Metroidvanias with a heavier focus on platforming and exploration than the console versions.
 The Legend of Spyro: The Eternal Night (Video Game)
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2024-03-20T05:01:11Z
 The Legend of Spyro: The Eternal Night (Video Game)
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2024-03-20T05:01:11Z
 The Legend of Spyro: The Eternal Night (Video Game)
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DBTropes
 The Legend of Spyro: The Eternal Night (Video Game) / int_12008c0e
type
Treants
 The Legend of Spyro: The Eternal Night (Video Game) / int_12008c0e
comment
Treants: The Ancient Grove is inhabited and defended by a number of humanoid agglomerations of wood and plant matter — the common growths, the stronger grove beasts, and the towering boss Arborick — who endlessly patrol the forest in search for intruders and attempt to crush Pyro with sweeping blows of their limbs. While quite strong, they're vulnerable to fire.
 The Legend of Spyro: The Eternal Night (Video Game) / int_12008c0e
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 The Legend of Spyro: The Eternal Night (Video Game) / int_1664fe9f
type
Temporary Platform
 The Legend of Spyro: The Eternal Night (Video Game) / int_1664fe9f
comment
Temporary Platform: Several areas require Spyro to platform off of roots and branches that cannot support his weight, and which will bend down when he lands on them. Navigating these areas requires some careful pre-planning of one's route, as Spyro must leap off immediately after landing and the player can't stand around to survey the path ahead. Some of these sequences are fairly short and take place within otherwise normal areas, usually as side routes to reach a collectible. Others are much longer and required, and often above Bottomless Pits. In other areas, Spyro must climb over platforms being swept down waterfalls. In the dream sequences, the path between each testing area takes the form of a series of small floating platforms. Some are stable, while others flip over periodically or rotate continuously, alternating between a flat, safe surface and a spiky, harmful one. The slower ones can be navigated with precise timing, but on the whole they're meant to train the player to use Spyro's new time-slowing powers. Spyro can create platforms over bodies of water by shooting icy blasts at them. These platforms are strictly temporary, however, and will melt and crumble after a few seconds.
 The Legend of Spyro: The Eternal Night (Video Game) / int_1664fe9f
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 The Legend of Spyro: The Eternal Night (Video Game) / int_1b65dfad
type
The Cameo
 The Legend of Spyro: The Eternal Night (Video Game) / int_1b65dfad
comment
The Cameo: Under the ice in the Celestial Caves, you can see fellow Activision platformer Crash Bandicoot frozen in the ground.
 The Legend of Spyro: The Eternal Night (Video Game) / int_1b65dfad
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 The Legend of Spyro: The Eternal Night (Video Game) / int_28104b90
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Bag of Spilling
 The Legend of Spyro: The Eternal Night (Video Game) / int_28104b90
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Bag of Spilling: Due to unleashing his Aether fury from his battle with Cynder at the end of A New Beginning, Spyro loses access to his elemental powers and has to re-learn them via dreams, coached along by the Chronicler.
 The Legend of Spyro: The Eternal Night (Video Game) / int_28104b90
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Embarrassing Old Photo
 The Legend of Spyro: The Eternal Night (Video Game) / int_383fe1b8
comment
Embarrassing Old Photo: Occurs with Sparx when the Chronicler shows a picture of Spyro and Sparx shortly after they were born, greatly embarrassing the dragonfly.
 The Legend of Spyro: The Eternal Night (Video Game) / int_383fe1b8
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Flunky Boss
 The Legend of Spyro: The Eternal Night (Video Game) / int_40e2ac3f
comment
Flunky Boss: The electric elemental in the GBA version. On its own, it would be fairly easy. It's invulnerable and causes collision damage as its main attack, but it's not too hard to dodge. When it does become vulnerable, however, it summons a swarm of Ledge Bats to protect itself.
 The Legend of Spyro: The Eternal Night (Video Game) / int_40e2ac3f
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 The Legend of Spyro: The Eternal Night (Video Game) / int_4127eb1
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Shut Up, Hannibal!
 The Legend of Spyro: The Eternal Night (Video Game) / int_4127eb1
comment
Shut Up, Hannibal!: After Skabb has been beaten, Sniff tries to intimidate Spyro and Sparx and put himself and Scratch as their next opponents. The latter has had enough of the pirates by this point, and gives the bird a punch right in the face.
 The Legend of Spyro: The Eternal Night (Video Game) / int_4127eb1
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 The Legend of Spyro: The Eternal Night (Video Game) / int_41899e45
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Monster-Shaped Mountain
 The Legend of Spyro: The Eternal Night (Video Game) / int_41899e45
comment
Monster-Shaped Mountain: The Mountain of Malefor is shaped like the head of a monstrous, skyward-gazing dragon, with caverns on its peak resembling eyes and two rows of curved pinnacles that frame its caldera like a titanic set of fangs.
 The Legend of Spyro: The Eternal Night (Video Game) / int_41899e45
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 The Legend of Spyro: The Eternal Night (Video Game) / int_420080ed
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Alien Sea
 The Legend of Spyro: The Eternal Night (Video Game) / int_420080ed
comment
Alien Sea: The seas around the Ancient Grove, and over which the Skavengers' pirate fleet flies, are the same vivid purple as its Grimy Water. Later, the sea around the White Isle is a bright, glowing aqua shade.
 The Legend of Spyro: The Eternal Night (Video Game) / int_420080ed
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 The Legend of Spyro: The Eternal Night (Video Game) / int_4221e01a
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Elemental Embodiment
 The Legend of Spyro: The Eternal Night (Video Game) / int_4221e01a
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Elemental Embodiment: The four elemental trials in the Celestial Caverns are populated by elemental enemies — the fire trial is home to fire elementals, depicted as clouds of flame in loosely humanoid shapes, and each is home to hulking conglomerations of crystals charged with the appropriate elemental energy. Each trial also ends in a battle against one of the four Elemental Spirits.
 The Legend of Spyro: The Eternal Night (Video Game) / int_4221e01a
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 The Legend of Spyro: The Eternal Night (Video Game) / int_43eb61dc
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Villain Teleportation
 The Legend of Spyro: The Eternal Night (Video Game) / int_43eb61dc
comment
Villain Teleportation: The Apes found in the Well of Souls can perform short-range teleports while battling Spyro.
 The Legend of Spyro: The Eternal Night (Video Game) / int_43eb61dc
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 The Legend of Spyro: The Eternal Night (Video Game) / int_457655dd
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Human Popsicle
 The Legend of Spyro: The Eternal Night (Video Game) / int_457655dd
comment
Human Popsicle: Dragon Popsicle considering the series; to survive the mountain caving in around them, Spyro shields himself, Cynder, and Sparx in a crystal. They wake up three years later.
 The Legend of Spyro: The Eternal Night (Video Game) / int_457655dd
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 The Legend of Spyro: The Eternal Night (Video Game) / int_4e3d253b
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Downer Ending
 The Legend of Spyro: The Eternal Night (Video Game) / int_4e3d253b
comment
Downer Ending: The Dark Master is freed, and Spyro, Sparx and Cynder are frozen in crystal under the remains of the Well of Souls, where they'll stay for the next three years.
 The Legend of Spyro: The Eternal Night (Video Game) / int_4e3d253b
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 The Legend of Spyro: The Eternal Night (Video Game) / int_4fb23084
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Crystalline Creature
 The Legend of Spyro: The Eternal Night (Video Game) / int_4fb23084
comment
Crystalline Creature: The four elemental trials in the Celestial Caverns are populated by variants of the previous game's crystal brutes charged with fiery, icy, earthen and electric elemental energy.
 The Legend of Spyro: The Eternal Night (Video Game) / int_4fb23084
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 The Legend of Spyro: The Eternal Night (Video Game) / int_537b4ea
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Snake People
 The Legend of Spyro: The Eternal Night (Video Game) / int_537b4ea
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Snake People: In the GBA version, the boss of the Ancient Grove is Naga, a scaled humanoid with a serpent's trunk and a large dorsal crest.
 The Legend of Spyro: The Eternal Night (Video Game) / int_537b4ea
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The Goomba
 The Legend of Spyro: The Eternal Night (Video Game) / int_58efc711
comment
The Goomba: The toadweeds, found in the first level of the game, take three hits to kill and you literally have to sit there and stare at them for them to have a chance to hurt you.
 The Legend of Spyro: The Eternal Night (Video Game) / int_58efc711
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 The Legend of Spyro: The Eternal Night (Video Game) / int_5914d5dd
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Slippy-Slidey Ice World
 The Legend of Spyro: The Eternal Night (Video Game) / int_5914d5dd
comment
Slippy-Slidey Ice World: The ice dream temple in the GBA version. Spyro will have a hard time getting traction for most of the level, and automatically slide down slopes unless fought against. Though you can find an upgrade near the end that will keep Spyro from sliding on the ice anymore.
 The Legend of Spyro: The Eternal Night (Video Game) / int_5914d5dd
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 The Legend of Spyro: The Eternal Night (Video Game) / int_5aa2b7c8
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Powder Trail
 The Legend of Spyro: The Eternal Night (Video Game) / int_5aa2b7c8
comment
Powder Trail: There are occasional powder trails leading to massive stashes of explosives set there by either the Apes or the Skavengers. Spyro can ignite the powder with his fire breath to cause a massive explosion.
 The Legend of Spyro: The Eternal Night (Video Game) / int_5aa2b7c8
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Disney Villain Death
 The Legend of Spyro: The Eternal Night (Video Game) / int_5bdcc85a
comment
Disney Villain Death: Skabb, after losing to Spyro, staggers backwards off the side of his ship, falling to his death.
 The Legend of Spyro: The Eternal Night (Video Game) / int_5bdcc85a
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Panthera Awesome
 The Legend of Spyro: The Eternal Night (Video Game) / int_61c3ca7b
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Panthera Awesome: Armored sabertooth cats appeared as enemies in the DS version.
 The Legend of Spyro: The Eternal Night (Video Game) / int_61c3ca7b
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 The Legend of Spyro: The Eternal Night (Video Game) / int_680f950
type
Gilligan Cut
 The Legend of Spyro: The Eternal Night (Video Game) / int_680f950
comment
Gilligan Cut: After defeating Ravage Rider during the gladiatorial battles, Sparx says that now they might finally get to ask for a room upgrade. The next shot is of Spyro being bodily thrown back into his cell.
 The Legend of Spyro: The Eternal Night (Video Game) / int_680f950
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EliteMook
 The Legend of Spyro: The Eternal Night (Video Game) / int_6838a3ec
comment
Elite Mook: In the Ancient Grove, the grove beasts are essentially stronger versions of the common growths — they have the same body plan and attack animations, but grove beasts are considerably tougher and hit harder.
 The Legend of Spyro: The Eternal Night (Video Game) / int_6838a3ec
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Gladiator Games
 The Legend of Spyro: The Eternal Night (Video Game) / int_693cabaf
comment
Gladiator Games: After Spyro is captured by the pirates, he's forced to fight in prize combat against a variety of monstrous foes.
 The Legend of Spyro: The Eternal Night (Video Game) / int_693cabaf
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The Lost Woods
 The Legend of Spyro: The Eternal Night (Video Game) / int_6b7c9f96
comment
The Lost Woods: The Ancient Grove is a deep, unexplored forest, where navigation requires platforming off of fallen trees and branches to move over areas where plant growth, stumps and rocks block progress; one bonus area is located entirely among tree trunks over a bottomless pit, and Spyro must carefully pathfind across branches and giant floating jellyfish to avoid a deadly fall. Aggressive animals and Treants make up the local enemies; a giant Treant is the final boss.
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Underground Monkey
 The Legend of Spyro: The Eternal Night (Video Game) / int_6e7a3cd
comment
Underground Monkey: Most enemies and bosses are simply reskins of ones from A New Beginning: The first enemies encountered, the toadweeds, are simply purple recolors of the frogweeds, the first enemies in the previous game. In the Ancient Grove, the local growths are simply recolors of the ones from the first game's Swamp. The grove mites and grove worms are lava beetles and magma worms adapted to match the poisonous forest instead of the Munition Forge's Lethal Lava Land. Arborick is also a remodel of the Stone Sentinel. The Skavengers and their scurvywing and blundertail mounts are recolors of the Apes and their dreadwings and buffalo beetles. While the Ravage Rider uses a distinct model, its attack and movement patterns are recycled from Steam's. The four elemental trials in the Celestial Caverns are populated by crystal brutes, first encountered in the previous game's Concurrent Skies level, tweaked to have the colors and elemental effects of their respective sub-areas. The Executioner and the Elemental Spirits share the same basic model and attack animations as the Ice and Electric Kings in the first game.
 The Legend of Spyro: The Eternal Night (Video Game) / int_6e7a3cd
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Mook Maker
 The Legend of Spyro: The Eternal Night (Video Game) / int_6ec03ba1
comment
Mook Maker: Swamp mite nests steadily spawn new swamp mites, creating a constant stream of insects to harry Spyro until the nests are destroyed.
 The Legend of Spyro: The Eternal Night (Video Game) / int_6ec03ba1
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 The Legend of Spyro: The Eternal Night (Video Game) / int_7241785e
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You Can't Fight Fate
 The Legend of Spyro: The Eternal Night (Video Game) / int_7241785e
comment
You Can't Fight Fate: Played straight when Spyro is told by the Chronicler that there's nothing he can do to stop the Night of Eternal Darkness, Malefor from being freed, and Cynder returning under the latter's control. Given that said event is a celestial alignment, Spyro can't stop it. This is subverted in Dawn of the Dragon, though the only opinion we have on the world's destruction being fated to happen is from the one trying to destroy it.
 The Legend of Spyro: The Eternal Night (Video Game) / int_7241785e
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 The Legend of Spyro: The Eternal Night (Video Game) / int_735b4101
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Colour-Coded for Your Convenience
 The Legend of Spyro: The Eternal Night (Video Game) / int_735b4101
comment
Colour-Coded for Your Convenience: The different kinds of gems are distinguished by color — red ones restore health, green ones restore mana, purple ones fill up the Fury meter and blue ones give experience points.
 The Legend of Spyro: The Eternal Night (Video Game) / int_735b4101
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type
Breather Episode
 The Legend of Spyro: The Eternal Night (Video Game) / int_80a247a9
comment
Breather Episode: The Sky Pirates arc is rather lighthearted and comical compared to the rest of the game.
 The Legend of Spyro: The Eternal Night (Video Game) / int_80a247a9
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type
Gangplank Galleon
 The Legend of Spyro: The Eternal Night (Video Game) / int_82e351a0
comment
Gangplank Galleon: After escaping the pirate fighting arena, Spyro first navigates through a large flying ship, battling both regular and ghostly pirates and avoiding venting steam pipes and firing cannons, before leaving it to fight his way across an entire airborne ship, hopping around on lifeboats and gliding from vessel to vessel. In the end, the level culminates in a boss battle against the fleet's captain and his parrots. Throughout the level, collectibles and health pickups are hidden inside treasure chests and piles of gold coins left lying around all over the ships.
 The Legend of Spyro: The Eternal Night (Video Game) / int_82e351a0
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 The Legend of Spyro: The Eternal Night (Video Game) / int_8390eb68
type
With Catlike Tread
 The Legend of Spyro: The Eternal Night (Video Game) / int_8390eb68
comment
With Catlike Tread: At the beginning of the game, Spyro and Sparx has to traverse through the temple while avoiding waking up the elder dragons. While Spyro is at least trying to keep quiet, Sparx seems to think that communicating around the sleeping dragons is difficult.
 The Legend of Spyro: The Eternal Night (Video Game) / int_8390eb68
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Denser and Wackier
 The Legend of Spyro: The Eternal Night (Video Game) / int_8a07e085
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Denser and Wackier: Not the game itself, but the three CGI shorts that were made to promote it. They have a heavier emphasis on humor and silliness by comparison to the actual product.
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Tournament Arc
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Tournament Arc: Partway through the game, Spyro is captured by pirates and forced to compete in Gladiator Games for their entertainment.
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Damage-Sponge Boss
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Damage-Sponge Boss: Gaul. Besides the fact that you don't have access to Spyro's elements for it, Spyro's normal attacks against him do pitiful damage, despite the fact that his attacks aren't too hard to dodge. As a result, the battle with him can take anywhere from twenty minutes to a solid half hour. Thankfully, his second form goes down far quicker since Spyro is in his Superpowered Evil Side form during it.
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Enchanted Forest
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Enchanted Forest: The Ancient Grove is a deep, unexplored forest untouched by civilization, shrouded in constant gloom by the canopies of its towering trees and by an ever-present shroud of fog. It has no intelligent natives, although plenty of aggressive animals and animated plants roam its shadows. Spyro travels through it in search of a tree he saw in his dreams, although, once he finds it, the tree pulls itself from the ground and attacks.
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Double Jump
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Double Jump: Spyro can flap his wings to achieve some extra height and air time during jumps.
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Kill It with Fire
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comment
Kill It with Fire: During the first phase of the bossfight against Arborick, Spyro has to use the fire bombs to set all of Arborick's body parts ablaze (upper body, left arm, right arm, pelvis, right foot and left foot).
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Foreshadowing
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Foreshadowing: During the pirate ship arc, Spyro finds a letter from a figure called Hunter telling him that he has allies and looks forward to the day they meet. They indeed meet each other personally three years later in Dawn of the Dragon and become allies. When Terrador mentions the name of the Mountain of Malefor, we're treated to a brief glimpse of the dragon statue in the temple dojo, something which Sparx takes notice as something "weird". Spyro later comes upon a more grander yet dark version of the dragon statue in a shrine within the Well of Souls, further driving it home that the statue we see in the temple dojo is that of the Dark Master himself.
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Metroidvania
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Metroidvania: The GBA version has some elements of this. While most of the really important abilities are on a linear path, there are a few such as health and mana upgrades that require exploration of the levels in order to gain, often being in out of the way locations you likely wouldn't find without exploring. Similarly, it's possible to revisit previous areas in the game unlike the console version in order to explore them using later gained abilities.
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Karma Houdini
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Karma Houdini: Scratch, one half of the parrot captains of the Fellmuth crew that kidnapped Spyro and the Manweersmalls, gets to fly away after Skabb is beaten and get off scot-free, never to be seen again.
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Living Statue
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Living Statue: Stone statues of axe-wielding warriors in Grecian armor serve as training dummies in the dream sequences where Spyro learns to master the elements. Later, they are also found as regular enemies in the first part of the Celestial Caverns.
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Grimy Water
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Grimy Water: The Ancient Grove is crossed by a river of bright purple poisonous water, alongside several smaller scattered pools of the stuff. Falling in it will harm Spyro in the same manner as falling into any other pit hazard in the game, and in some areas he must use his ice breath to create platforms across large stretches of this water.
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Ghost Pirate
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Ghost Pirate: Spectral pirates are encountered as enemies in the Fellmuth's brig, and occasionally within other ships in the fleet.
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Cutscene Incompetence
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Cutscene Incompetence: In a cutscene, Spyro is captured by the pirate Skabb right after defeating a magic being three times Skabb's size, without the player even being given the opportunity to fight for his freedom. Later in the game, one does have to physically fight and defeat Skabb.
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Elemental Punch
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Elemental Punch: Spyro's elemental powers now come with either a Breath Weapon or a physical attack performed with horns, tail or bodyslam.
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Bottomless Pits
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Several areas require Spyro to platform off of roots and branches that cannot support his weight, and which will bend down when he lands on them. Navigating these areas requires some careful pre-planning of one's route, as Spyro must leap off immediately after landing and the player can't stand around to survey the path ahead. Some of these sequences are fairly short and take place within otherwise normal areas, usually as side routes to reach a collectible. Others are much longer and required, and often above Bottomless Pits.
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Spin Attack
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Spin Attack: The bulb spiders and the crystal ball spiders often attack by raising their legs into the air and spinning across the ground in an attempt to hit Spyro.
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"Ray of Hope" Ending
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"Ray of Hope" Ending: After being sealed in crystal, the Chronicler tells Spyro that, when he awakes, the world will be different but he won't be alone. We then see Hunter watching over the three of them.
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Lethal Lava Land
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In the Ancient Grove, the local growths are simply recolors of the ones from the first game's Swamp. The grove mites and grove worms are lava beetles and magma worms adapted to match the poisonous forest instead of the Munition Forge's Lethal Lava Land. Arborick is also a remodel of the Stone Sentinel.
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World Tree
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World Tree: Spyro spends a good bit of the beginning looking for a large tree that he and his mentor saw in a vision in an ancient and deadly grove.
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Mondegreen Gag
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comment
Mondegreen Gag: The Assassin wears a heavy helmet that muffles his speech and makes him rather hard to understand. At several points in the game, his attempts at dramatic speeches, threats and Badass Boasts are undercut by the fact that Spyro and Sparx can't actually understand him and stop paying attention to argue over what he's saying.
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Flashback with the Other Darrin
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Flashback with the Other Darrin: The intro cutscene is a retelling of A New Beginning's final battle and ending. Billy West redubs Sparx's lines originally performed by David Spade and Mae Whitman also redubs Cynder's lines that were done by Cree Summer.
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DiskOneFinalBoss
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Disk-One Final Boss: Skabb's death ends his arc, but not the game.
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Hailfire Peaks
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Hailfire Peaks: The Celestial Caverns are meant to test Spyro's mastery of the elements, and are consequently divided into four areas; each is themed after fire, ice, earth and electricity, built to make use of each element's effects on terrain (the ice area requires Spyro to create temporary ice platforms in the water, for instance), populated by elementally-appropriate recolors of the area's basic set of enemies, and capped off with a fight against its associated elemental spirit. The whole affair ends with a boss battle against a spirit that cycles through all four elements.
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11th-Hour Superpower
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11th-Hour Superpower: Spyro gains access to Dark Spyro at the end of the game, using it to easily dispose of Gaul.
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Technicolor Toxin
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Technicolor Toxin: The poisonous Grimy Water of the Ancient Grove is a vivid, shocking purple.
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Wake-Up Call Boss
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Wake-Up Call Boss: In the GBA version, the Naga serves as this. If you haven't been using Spyro's dodge effectively before, this battle will teach you to use it well if you want any hopes of beating him.
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Mix-and-Match Critters
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Mix-and-Match Critters: The Death Hounds are a mix between dogs, lizards and armadillos. Scratch and Sniff, the two pirate parrots, have bat wings and lizard tails.
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The Very Definitely Final Dungeon
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The Very Definitely Final Dungeon: You fight Gaul in the Well of Souls, an ominous Monster-Shaped Mountain with green sludge flowing everywhere and a skylight through which the corrupting lights of the moons' eclipses can shine on you.
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 The Legend of Spyro: The Eternal Night (Video Game)
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Leg Cannon / int_61f47475
 The Legend of Spyro: The Eternal Night (Video Game)
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Let's Fight Like Gentlemen / int_61f47475
 The Legend of Spyro: The Eternal Night (Video Game)
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Light and Mirrors Puzzle / int_61f47475
 The Legend of Spyro: The Eternal Night (Video Game)
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Literally Shattered Lives / int_61f47475
 The Legend of Spyro: The Eternal Night (Video Game)
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Living Statue / int_61f47475
 The Legend of Spyro: The Eternal Night (Video Game)
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Magic Staff / int_61f47475
 The Legend of Spyro: The Eternal Night (Video Game)
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Mana Drain / int_61f47475
 The Legend of Spyro: The Eternal Night (Video Game)
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Meteor-Summoning Attack / int_61f47475
 The Legend of Spyro: The Eternal Night (Video Game)
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Metroidvania / int_61f47475
 The Legend of Spyro: The Eternal Night (Video Game)
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Mondegreen Gag / int_61f47475
 The Legend of Spyro: The Eternal Night (Video Game)
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Monster-Shaped Mountain / int_61f47475
 The Legend of Spyro: The Eternal Night (Video Game)
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Narrator All Along / int_61f47475
 The Legend of Spyro: The Eternal Night (Video Game)
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Pirate Parrot / int_61f47475
 The Legend of Spyro: The Eternal Night (Video Game)
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Recurring Boss / int_61f47475
 The Legend of Spyro: The Eternal Night (Video Game)
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Sealed Good in a Can / int_61f47475
 The Legend of Spyro: The Eternal Night (Video Game)
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Sequential Boss / int_61f47475
 The Legend of Spyro: The Eternal Night (Video Game)
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Shoulder Cannon / int_61f47475
 The Legend of Spyro: The Eternal Night (Video Game)
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Sinister Scimitar / int_61f47475
 The Legend of Spyro: The Eternal Night (Video Game)
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Sky Pirate / int_61f47475
 The Legend of Spyro: The Eternal Night (Video Game)
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Slippy-Slidey Ice World / int_61f47475
 The Legend of Spyro: The Eternal Night (Video Game)
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Smart Bomb / int_61f47475
 The Legend of Spyro: The Eternal Night (Video Game)
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Spin Attack / int_61f47475
 The Legend of Spyro: The Eternal Night (Video Game)
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Strike Me Down with All of Your Hatred! / int_61f47475
 The Legend of Spyro: The Eternal Night (Video Game)
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Tail Slap / int_61f47475
 The Legend of Spyro: The Eternal Night (Video Game)
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Talk to the Fist / int_61f47475
 The Legend of Spyro: The Eternal Night (Video Game)
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Technicolor Toxin / int_61f47475
 The Legend of Spyro: The Eternal Night (Video Game)
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Teleportation / int_61f47475
 The Legend of Spyro: The Eternal Night (Video Game)
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Temporary Platform / int_61f47475
 The Legend of Spyro: The Eternal Night (Video Game)
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The Lost Woods / int_61f47475
 The Legend of Spyro: The Eternal Night (Video Game)
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The Night That Never Ends / int_61f47475
 The Legend of Spyro: The Eternal Night (Video Game)
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The Very Definitely Final Dungeon / int_61f47475
 The Legend of Spyro: The Eternal Night (Video Game)
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Tournament Arc / int_61f47475
 The Legend of Spyro: The Eternal Night (Video Game)
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Trash Talk / int_61f47475
 The Legend of Spyro: The Eternal Night (Video Game)
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Treants / int_61f47475
 The Legend of Spyro: The Eternal Night (Video Game)
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Underground Monkey / int_61f47475
 The Legend of Spyro: The Eternal Night (Video Game)
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Video Games of 2005–2009 / int_61f47475
 The Legend of Spyro: The Eternal Night (Video Game)
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Villain: Exit, Stage Left / int_61f47475
 The Legend of Spyro: The Eternal Night (Video Game)
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Villain Teleportation / int_61f47475
 The Legend of Spyro: The Eternal Night (Video Game)
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Walk the Plank / int_61f47475
 The Legend of Spyro: The Eternal Night (Video Game)
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Warm-Up Boss / int_61f47475
 The Legend of Spyro: The Eternal Night (Video Game)
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World Tree / int_61f47475