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The Legend of Zelda: Oracle Games (Video Game)
- 1240 statements
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The Legend of Zelda: Oracle Games (Video Game) | type |
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The Legend of Zelda: Oracle Games (Video Game) | label |
The Legend of Zelda: Oracle Games (Video Game) | |
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TheLegendOfZeldaOracleGames | |
The Legend of Zelda: Oracle Games (Video Game) | comment |
The Legend of Zelda: Oracle of Seasons and Oracle of Ages are seventh and eighth games in The Legend of Zelda series. They were developed by Capcom via their subsidiary Flagship, and released at the same time on the Game Boy Color in 2001. Oracle of Seasons and Oracle of Ages are the first portable Zelda games since Link's Awakening, and use similar graphics and the same topdown gameplay style.While the dual version setup would suggest the Oracle games are a straight One Game for the Price of Two situation, the two are actually quite different from each other and could be considered completely separate experiences. Each one starts with Link being called to a new land by the Triforce. In Seasons he is called to the land of Holodrum, where he witnesses a dancer called Din get kidnapped by the Black Knight Onox, who then sinks the Temple of Seasons into the earth, throwing the seasons of the world into chaos. In Ages Link is sent to Labrynna, where the singer Nayru is possessed by the Evil Sorceress Veran, who uses her powers to travel back in time and manipulate the queen of Labrynna in that time into building an Evil Tower of Ominousness. Link discovers that Din is the Oracle of Seasons and Nayru the Oracle of Ages, and uncovers hints that their capture and the plans of Onox and Veran are just separate parts of a larger, more sinister plot.To aid him in his quest, Link receives a signature item in each game. In Seasons he receives the Rod of Seasons, which cycles the seasons through spring, summer, autumn and winter when swung, changing the landscape drastically and allowing him to travel through the land differently. In Ages he receives the Harp of Ages, which allows him to travel back and forth through time, changing the past to change the future and bringing items from one time period into the other. Other new gameplay features include magic rings Link can wear for various benefits, and the ability to call on one of three animal companions to navigate unfriendly terrain and fight enemies. Each game also has slightly different items for Link to use — in Ages the Power Bracelet upgrades into the Power Glove, while in Seasons Link instead trades in the Roc's Feather for the Roc's Cape.The true story of the two games is revealed via a "linked game" — the player finishes one game, they receive a password they can input when they begin a new game in the other game. This password triggers new plot developments and storylines to be introduced, revealing it was more than just one evil plan set in motion and to truly save the day Link must go to the other land to save them there.Capcom would later assist in Four Swords and The Minish Cap, with the director of all these games (Hidemaro Fujibayashi) going on to join the Nintendo Zelda team afterwards.Chronologically, the two Oracle games take place in the "Hero is Defeated" timeline after A Link to the Past. While originally stated to take place before the events of Link's Awakening, with all four games sharing the same Link as a protagonist, later revisions of the timeline has it take place sometime after, with the Oracle Link now being a different entity than the A Link to the Past and Link's Awakening Link. | |
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2024-05-01T17:48:44Z | |
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The Legend of Zelda: Oracle Games (Video Game) / int_12f70f7b | type |
Regional Bonus | |
The Legend of Zelda: Oracle Games (Video Game) / int_12f70f7b | comment |
Regional Bonus: The European localizations remove the aimless dialogue of the Cukemen from the NTSC versions and replaces it with hints about various secrets within both games. Among these is the ability to restore health by sleeping in certain beds — a feature that is present in all versions of the games but never hinted at otherwise. | |
The Legend of Zelda: Oracle Games (Video Game) / int_12f70f7b | featureApplicability |
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The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_12f70f7b | |
The Legend of Zelda: Oracle Games (Video Game) / int_132d93f1 | type |
Human Shield | |
The Legend of Zelda: Oracle Games (Video Game) / int_132d93f1 | comment |
Human Shield: Veran's possession ability is a variant; as she laughingly points out to Ralph in multiple cutscenes, trying to strike her will only hurt her victims, Nayru and Queen Ambi, the latter of whom is his ancestor. | |
The Legend of Zelda: Oracle Games (Video Game) / int_132d93f1 | featureApplicability |
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The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_132d93f1 | |
The Legend of Zelda: Oracle Games (Video Game) / int_13353b94 | type |
Narrative Shapeshifting | |
The Legend of Zelda: Oracle Games (Video Game) / int_13353b94 | comment |
Narrative Shapeshifting: Link performs some impressive contortions when telling the Funny Joke to the depressed boy in Lynna City, as he's otherwise as silent as ever. | |
The Legend of Zelda: Oracle Games (Video Game) / int_13353b94 | featureApplicability |
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The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_13353b94 | |
The Legend of Zelda: Oracle Games (Video Game) / int_13d7a65e | type |
The Artifact | |
The Legend of Zelda: Oracle Games (Video Game) / int_13d7a65e | comment |
The Artifact: The two games were originally a trilogy, the third of which would have a theme of color, and another would have been a remake of the original NES Legend of Zelda. This still shows up in some ways: The first dungeons of The Legend of Zelda and Oracle of Seasons have similar entrances, layouts, and bosses. Five other bosses from The Legend of Zelda are also used in Oracle of Seasons, and Holodrum's geography◊ has several similarities to the overworld◊ in The Legend of Zelda. Ages has many dungeon puzzles themed around color; there's multi-colored blocks that ignite torches in different colors depending on which side is showing, the red/blue blocks and crystal switches from Link to the Past return, and color is generally used as a major indicator of how dungeon elements work. Labyrnna's overworld is much more bright and colorful in the present compared to the past, which is desaturated and has an overall dull red and brown color scheme. The 3DS Virtual Console and Nintendo Switch Online releases treat the games as if they are played on a Game Boy Color, meaning the Advance Shops are inaccessible and there are two rings that you can't get (unless you bring them over from the original cartridges or cheat the password system into giving them to you, that is). Likewise, the Blue Snake in Vasu's shop is inactive because the 3DS doesn't use link cables. | |
The Legend of Zelda: Oracle Games (Video Game) / int_13d7a65e | featureApplicability |
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The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_13d7a65e | |
The Legend of Zelda: Oracle Games (Video Game) / int_13dcb20b | type |
Antepiece | |
The Legend of Zelda: Oracle Games (Video Game) / int_13dcb20b | comment |
Antepiece: The Ancient Tomb has a very subtle one in front of the boss door: to reach the door, you must first clear away some rubble with your sword, destroy a cracked block with a bomb, light a distant torch with your Seed Shooter to activate a bridge, and lift a heavy statue out of the way with the dungeon's item, the Power Glove. Those are the items you need to use for each of the dungeon boss' four phases, in that order. | |
The Legend of Zelda: Oracle Games (Video Game) / int_13dcb20b | featureApplicability |
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The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_13dcb20b | |
The Legend of Zelda: Oracle Games (Video Game) / int_1467a30c | type |
Unexpected Gameplay Change | |
The Legend of Zelda: Oracle Games (Video Game) / int_1467a30c | comment |
Unexpected Gameplay Change: The Goron dancing segment drops a Rhythm Game onto you that's mandatory in order to progress. Unless you're the sort of gamer who happens to adore rhythm and action/adventure games with equal fervor, you're liable to get stuck here for a while. | |
The Legend of Zelda: Oracle Games (Video Game) / int_1467a30c | featureApplicability |
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The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_1467a30c | |
The Legend of Zelda: Oracle Games (Video Game) / int_14beeefd | type |
Darker and Edgier | |
The Legend of Zelda: Oracle Games (Video Game) / int_14beeefd | comment |
Darker and Edgier: Compared to the "plot" of Oracle of Seasons, the story of Ages has much higher stakes and darker themes, with Link having to Set Right What Once Went Wrong after Veran enslaves and murders numerous people in the past. | |
The Legend of Zelda: Oracle Games (Video Game) / int_14beeefd | featureApplicability |
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The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_14beeefd | |
The Legend of Zelda: Oracle Games (Video Game) / int_1527d90d | type |
Early Game Hell | |
The Legend of Zelda: Oracle Games (Video Game) / int_1527d90d | comment |
Early Game Hell: The early-game is a little more difficult in Seasons than Ages. For one, the game throws sturdier enemies at you from the start. Additionally, the Roc's Feather and Zora Flippers are obtained much later than in Ages. To make up for it though, the player does not have to go through as much effort to obtain the seeds as they did in Ages, and it's significantly easier to obtain rupees, especially if one has a guide. | |
The Legend of Zelda: Oracle Games (Video Game) / int_1527d90d | featureApplicability |
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The Legend of Zelda: Oracle Games (Video Game) / int_1527d90d | featureConfidence |
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The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_1527d90d | |
The Legend of Zelda: Oracle Games (Video Game) / int_15385326 | type |
You Can't Thwart Stage One | |
The Legend of Zelda: Oracle Games (Video Game) / int_15385326 | comment |
You Can't Thwart Stage One: Whichever order you play in, both Veran and Onox technically succeed in their goals to ignite the flames of Sorrow and Destruction, and Link can't stop Twinrova from lighting the flame of Despair afterward, either. Only as they're on the verge of sacrificing Princess Zelda to resurrect Ganon does he truly interfere with their plans, barging in at the last moment and fighting the witches to the death before they can resurrect Ganon properly. | |
The Legend of Zelda: Oracle Games (Video Game) / int_15385326 | featureApplicability |
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The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_15385326 | |
The Legend of Zelda: Oracle Games (Video Game) / int_15756c9d | type |
Where It All Began | |
The Legend of Zelda: Oracle Games (Video Game) / int_15756c9d | comment |
Where It All Began: The eighth dungeon is located in the same area as the first one, just in the past instead of the present. | |
The Legend of Zelda: Oracle Games (Video Game) / int_15756c9d | featureApplicability |
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The Legend of Zelda: Oracle Games (Video Game) / int_15756c9d | featureConfidence |
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The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_15756c9d | |
The Legend of Zelda: Oracle Games (Video Game) / int_159850a5 | type |
Warp Whistle | |
The Legend of Zelda: Oracle Games (Video Game) / int_159850a5 | comment |
Warp Whistle: Gale Seeds are used to send Link to various Mystical Trees that he already found anywhere on the maps. | |
The Legend of Zelda: Oracle Games (Video Game) / int_159850a5 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_159850a5 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_159850a5 | |
The Legend of Zelda: Oracle Games (Video Game) / int_15fa54bf | type |
Final Dungeon Preview | |
The Legend of Zelda: Oracle Games (Video Game) / int_15fa54bf | comment |
Final Dungeon Preview: Link enters the Black Tower while it's under construction early on to get a shovel. After it's completed, it turns into the final dungeon of the game. | |
The Legend of Zelda: Oracle Games (Video Game) / int_15fa54bf | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_15fa54bf | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_15fa54bf | |
The Legend of Zelda: Oracle Games (Video Game) / int_16972b3c | type |
Peninsula of Power Leveling | |
The Legend of Zelda: Oracle Games (Video Game) / int_16972b3c | comment |
Peninsula of Power Leveling: After a certain point in the game, the Black Tower in the past becomes a pseudo-dungeon, allowing you to travel within and battle dozens of enemies without actually entering the interior. This is perfect for grinding with Gasha Trees, when there is plenty of soft soil littered close to the Tower for quick access. (1. outside the Toilet in Lynna Village; 2. South Shore; 3. east of the Restoration Wall; the latter two merely need the Roc's Feather to reach) | |
The Legend of Zelda: Oracle Games (Video Game) / int_16972b3c | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_16972b3c | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_16972b3c | |
The Legend of Zelda: Oracle Games (Video Game) / int_16fdf53e | type |
Magic Fire | |
The Legend of Zelda: Oracle Games (Video Game) / int_16fdf53e | comment |
Magic Fire: The three Flames of Sorrow, Destruction, and Despair are used by the villains in order to revive Ganon. | |
The Legend of Zelda: Oracle Games (Video Game) / int_16fdf53e | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_16fdf53e | featureConfidence |
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The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_16fdf53e | |
The Legend of Zelda: Oracle Games (Video Game) / int_17059108 | type |
Magic Wand | |
The Legend of Zelda: Oracle Games (Video Game) / int_17059108 | comment |
Magic Wand: The Rod of Seasons, which is used to cycle between different seasons. It can also be used in a physical capacity to aid in the fight with Onox. | |
The Legend of Zelda: Oracle Games (Video Game) / int_17059108 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_17059108 | featureConfidence |
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The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_17059108 | |
The Legend of Zelda: Oracle Games (Video Game) / int_17aaf656 | type |
Global Currency Exception | |
The Legend of Zelda: Oracle Games (Video Game) / int_17aaf656 | comment |
Global Currency Exception: With all his gear getting stolen, Link has to repeatedly trade three of them (Shovel, Power Bracelet and Roc's Feather) until he can get the Mystical Seeds needed to permanently buy the latter two back. | |
The Legend of Zelda: Oracle Games (Video Game) / int_17aaf656 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_17aaf656 | featureConfidence |
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The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_17aaf656 | |
The Legend of Zelda: Oracle Games (Video Game) / int_19787667 | type |
Second Hour Superpower | |
The Legend of Zelda: Oracle Games (Video Game) / int_19787667 | comment |
Second Hour Superpower: The plot items in the games (the Harp of Ages and the Rod of Seasons) can only be obtained between the completion of the first dungeon and trying to find a way to the second dungeon. | |
The Legend of Zelda: Oracle Games (Video Game) / int_19787667 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_19787667 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_19787667 | |
The Legend of Zelda: Oracle Games (Video Game) / int_199fde5c | type |
Now, Where Was I Going Again? | |
The Legend of Zelda: Oracle Games (Video Game) / int_199fde5c | comment |
Now, Where Was I Going Again?: Aside from both the past and present Maku Trees, a Goron in Rolling Ridge will give you hints on what you need to do next. This one is mainly useful in the sequence you need to do in order to get to the sixth dungeon. | |
The Legend of Zelda: Oracle Games (Video Game) / int_199fde5c | featureApplicability |
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The Legend of Zelda: Oracle Games (Video Game) / int_199fde5c | featureConfidence |
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The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_199fde5c | |
The Legend of Zelda: Oracle Games (Video Game) / int_1a7d9177 | type |
Dual-World Gameplay | |
The Legend of Zelda: Oracle Games (Video Game) / int_1a7d9177 | comment |
Dual-World Gameplay: Time portals connect the past and future. A few of them are conveniently opened at the start of the game when Nayru's time powers are used, and the Harp of Ages lets Link open them on his own. Once Link learns more songs, he can travel to the future from the past, and by the end of the game he can jump back and forth anywhere he wants. | |
The Legend of Zelda: Oracle Games (Video Game) / int_1a7d9177 | featureApplicability |
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The Legend of Zelda: Oracle Games (Video Game) / int_1a7d9177 | featureConfidence |
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The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_1a7d9177 | |
The Legend of Zelda: Oracle Games (Video Game) / int_1ba8eb64 | type |
Visual Pun | |
The Legend of Zelda: Oracle Games (Video Game) / int_1ba8eb64 | comment |
Visual Pun: Onox uses Din as an actual Human Shield against you. | |
The Legend of Zelda: Oracle Games (Video Game) / int_1ba8eb64 | featureApplicability |
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The Legend of Zelda: Oracle Games (Video Game) / int_1ba8eb64 | featureConfidence |
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The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_1ba8eb64 | |
The Legend of Zelda: Oracle Games (Video Game) / int_1bb77fdb | type |
Shadow Walker | |
The Legend of Zelda: Oracle Games (Video Game) / int_1bb77fdb | comment |
Shadow Walker: Shadow Hag, the boss of the Moonlit Grotto teleports around its arena, appearing directly behind the player in a puddle of shadow, disappearing if you turn to face it. How fortunate that the dungeon's item allows you to bounce seeds off walls! | |
The Legend of Zelda: Oracle Games (Video Game) / int_1bb77fdb | featureApplicability |
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The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_1bb77fdb | |
The Legend of Zelda: Oracle Games (Video Game) / int_1cc2ea8d | type |
Villain Ball | |
The Legend of Zelda: Oracle Games (Video Game) / int_1cc2ea8d | comment |
Villain Ball: Twinrova fight Link to the death when he interrupts their resurrection ritual and end up having to sacrifice themselves to bring back Ganon, and an incomplete one at that. Koume and Kotake can only be harmed by each other's magic. Why on Earth would they fight him together? Instead of providing Link with the necessary ammunition to take them both down, there's no apparent reason why one couldn't have remained behind to complete the ritual while the other trapped Link in a Hopeless Boss Fight. | |
The Legend of Zelda: Oracle Games (Video Game) / int_1cc2ea8d | featureApplicability |
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The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_1cc2ea8d | |
The Legend of Zelda: Oracle Games (Video Game) / int_1da01dce | type |
The Computer Is a Lying Bastard | |
The Legend of Zelda: Oracle Games (Video Game) / int_1da01dce | comment |
The Computer Is a Lying Bastard: The description for the Quicksand Ring reads that it keeps Link from being affected by quicksand — which you would logically only encounter in the Samasa Desert in Seasons. What it doesn’t tell you is that the game defines “quicksand� as any section of flooring that moves Link when he stands on it, even if said flooring is underwater, making the ring significantly more useful across both games than its description implies. | |
The Legend of Zelda: Oracle Games (Video Game) / int_1da01dce | featureApplicability |
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The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_1da01dce | |
The Legend of Zelda: Oracle Games (Video Game) / int_1dad7003 | type |
In the Hood | |
The Legend of Zelda: Oracle Games (Video Game) / int_1dad7003 | comment |
In the Hood: All Subrosians wear hoods that leave nothing of their faces visible except their large, white eyes. | |
The Legend of Zelda: Oracle Games (Video Game) / int_1dad7003 | featureApplicability |
1.0 | |
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The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_1dad7003 | |
The Legend of Zelda: Oracle Games (Video Game) / int_1ec3eb0a | type |
Take Our Word for It | |
The Legend of Zelda: Oracle Games (Video Game) / int_1ec3eb0a | comment |
Take Our Word for It: Since Link can't speak, the animation for the Funny Joke is best described as interpretive dance. | |
The Legend of Zelda: Oracle Games (Video Game) / int_1ec3eb0a | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_1ec3eb0a | featureConfidence |
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The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_1ec3eb0a | |
The Legend of Zelda: Oracle Games (Video Game) / int_22cf50f9 | type |
Chekhov's Gag | |
The Legend of Zelda: Oracle Games (Video Game) / int_22cf50f9 | comment |
Chekhov's Gag: When the Tokay steal all of Link's items upon his arrival on Crescent Island (which happens in the past), he eventually gets all of them back with the exception of his Wooden Shield, though he can buy a new shield from a Business Scrub on the island. At first, this just seems to be a reference to how Link almost always has to just buy a shield instead of receiving one for free. But after acquiring the Mermaid Suit, diving near the island in the present allows him to find a cave where a Tokay gives him a "piece of driftwood" that he found a long time ago and has been polishing for many years, making it shiny; this is how the Iron Shield (or in a linked game, the Mirror Shield if the linked shield upgrade was already acquired) is obtained. The Tokay that took Link's shield went somewhere so remote that Link wasn't able to get it back until centuries later! | |
The Legend of Zelda: Oracle Games (Video Game) / int_22cf50f9 | featureApplicability |
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The Legend of Zelda: Oracle Games (Video Game) / int_22cf50f9 | featureConfidence |
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The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_22cf50f9 | |
The Legend of Zelda: Oracle Games (Video Game) / int_22cf536c | type |
Chekhov's Gun | |
The Legend of Zelda: Oracle Games (Video Game) / int_22cf536c | comment |
Chekhov's Gun: The sealed-up entrance to the Moonlit Grotto (Level 3) in the past is the entrance to the Sea of No Return, the location of the Level 8 dungeon, the Ancient Tomb. | |
The Legend of Zelda: Oracle Games (Video Game) / int_22cf536c | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_22cf536c | featureConfidence |
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The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_22cf536c | |
The Legend of Zelda: Oracle Games (Video Game) / int_22ed5d74 | type |
Fantastic Fruits and Vegetables | |
The Legend of Zelda: Oracle Games (Video Game) / int_22ed5d74 | comment |
Fantastic Fruits and Vegetables: Link can harvest seeds from magical trees that, when cracked open, cause effects such as sparking fires, luring monsters, increasing Link's speed and creating whirlwinds. | |
The Legend of Zelda: Oracle Games (Video Game) / int_22ed5d74 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_22ed5d74 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_22ed5d74 | |
The Legend of Zelda: Oracle Games (Video Game) / int_23698fa8 | type |
Aborted Arc | |
The Legend of Zelda: Oracle Games (Video Game) / int_23698fa8 | comment |
Aborted Arc: Ambi's search for her lover that was lost at sea only concludes if you play Ages first; if you play Seasons first, then Ages will be without the epilogue in which she departs Labrynna to go and look for him. | |
The Legend of Zelda: Oracle Games (Video Game) / int_23698fa8 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_23698fa8 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_23698fa8 | |
The Legend of Zelda: Oracle Games (Video Game) / int_246268be | type |
Flipping Helpless | |
The Legend of Zelda: Oracle Games (Video Game) / int_246268be | comment |
Flipping Helpless: Eyesoar, the boss of the fourth dungeon, is beaten by flipping it with the Switch Hook. | |
The Legend of Zelda: Oracle Games (Video Game) / int_246268be | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_246268be | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_246268be | |
The Legend of Zelda: Oracle Games (Video Game) / int_26ac510e | type |
Mythology Gag | |
The Legend of Zelda: Oracle Games (Video Game) / int_26ac510e | comment |
Mythology Gag: There are a ton of references to the first game, which makes sense considering that these games began development as remakes of the NES games. The first level has a similar layout to the first level of the original game, and the same bosses are also featured. Dodongo returns to his role as the second boss; Gohma (actually the last level boss to appear in the original, first showing up as the boss of the sixth dungeon) is up fourth; Digdogger is again the fifth boss; Manhandla, the third boss of the original game, guards the sixth dungeon; and a two-headed Gleeok (like the others, a recurring boss in the first game, ranging in head count from two in its initial appearance as the fourth dungeon's boss to four as the eighth dungeon's boss) guards the seventh dungeon. Mothula, boss of the third dungeon, is also a returner, but from A Link to the Past rather than the first game. The miniboss of the Dancing Dragon Dungeon, a shrouded wizard called Agunima, is Agahnim from A Link to the Past in all but name, sharing a similar-sounding appellation in addition to his appearance, fighting style, and spinning animation when defeated. | |
The Legend of Zelda: Oracle Games (Video Game) / int_26ac510e | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_26ac510e | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_26ac510e | |
The Legend of Zelda: Oracle Games (Video Game) / int_26d1f65f | type |
Verbal Tic | |
The Legend of Zelda: Oracle Games (Video Game) / int_26d1f65f | comment |
Verbal Tic: The Tokay in the Japanese version have a Pokémon Speak tic of using "toka" at odd moments. This was removed in the English version since Western audiences don't find that quite as endearing. | |
The Legend of Zelda: Oracle Games (Video Game) / int_26d1f65f | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_26d1f65f | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_26d1f65f | |
The Legend of Zelda: Oracle Games (Video Game) / int_28104b90 | type |
Bag of Spilling | |
The Legend of Zelda: Oracle Games (Video Game) / int_28104b90 | comment |
Bag of Spilling: You lose most of your stuff in the transition from one game to the next, being left with only four heart containers and a wooden sword. You can pick up your old rings once you reach town, however. | |
The Legend of Zelda: Oracle Games (Video Game) / int_28104b90 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_28104b90 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_28104b90 | |
The Legend of Zelda: Oracle Games (Video Game) / int_29338986 | type |
Sidequest | |
The Legend of Zelda: Oracle Games (Video Game) / int_29338986 | comment |
Side Quest: A bunch are unlocked after you beat the first game and can only be completed with passwords that you use in the second. | |
The Legend of Zelda: Oracle Games (Video Game) / int_29338986 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_29338986 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_29338986 | |
The Legend of Zelda: Oracle Games (Video Game) / int_295087bf | type |
Non-Indicative Name | |
The Legend of Zelda: Oracle Games (Video Game) / int_295087bf | comment |
Non-Indicative Name: Despite the name, the Eastern Suburbs located next to Horon Village are a wooded area full of monsters, with no homes or buildings apart from the Windmill. Accordingly, the region’s name in Japanese translates to the more aptly generic "East of the Village". The Woods of Winter's default seasons include all of them but winter. Only by using the Rod of Seasons can winter be brought to the area. | |
The Legend of Zelda: Oracle Games (Video Game) / int_295087bf | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_295087bf | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_295087bf | |
The Legend of Zelda: Oracle Games (Video Game) / int_29789a9d | type |
Post-Kiss Catatonia | |
The Legend of Zelda: Oracle Games (Video Game) / int_29789a9d | comment |
Post-Kiss Catatonia: Link goes into one of these after receiving a Smooch of Victory from Princess Zelda in the linked ending. The Maku Tree in Ages will tear up upon seeing this, given her crush on Link. | |
The Legend of Zelda: Oracle Games (Video Game) / int_29789a9d | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_29789a9d | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_29789a9d | |
The Legend of Zelda: Oracle Games (Video Game) / int_2a4c561 | type |
Informed Equipment | |
The Legend of Zelda: Oracle Games (Video Game) / int_2a4c561 | comment |
Informed Equipment: Narrowly averted. Most items will only become visible while Link actively uses them, but his sprite shows whether or not a shield is equipped to one of the two buttons, with different sprites for the L-1, L-2 and L-3 versions of the shield. | |
The Legend of Zelda: Oracle Games (Video Game) / int_2a4c561 | featureApplicability |
-1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_2a4c561 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_2a4c561 | |
The Legend of Zelda: Oracle Games (Video Game) / int_2cf5eb14 | type |
Endless Winter | |
The Legend of Zelda: Oracle Games (Video Game) / int_2cf5eb14 | comment |
Endless Winter: Eyeglass Lake, the Western Coast, and the Temple Remains are placed in a perpetual, unnatural winter after Din is captured; you can later change the seasons yourself with the Rod of Seasons, but they always return to winter after you leave. Goron Mountain naturally experiences eternal winter, but it gets even colder than normal with the seasons in chaos. | |
The Legend of Zelda: Oracle Games (Video Game) / int_2cf5eb14 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_2cf5eb14 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_2cf5eb14 | |
The Legend of Zelda: Oracle Games (Video Game) / int_2e45fe9a | type |
Minigame Zone | |
The Legend of Zelda: Oracle Games (Video Game) / int_2e45fe9a | comment |
Mini Game Zone: Rolling Ridge in both the past and the present, where the Gorons have set up various establishments because of a game craze. Several of them are mandatory for Link to reach the sixth dungeon. | |
The Legend of Zelda: Oracle Games (Video Game) / int_2e45fe9a | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_2e45fe9a | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_2e45fe9a | |
The Legend of Zelda: Oracle Games (Video Game) / int_2fa6b075 | type |
God Save Us from the Queen! | |
The Legend of Zelda: Oracle Games (Video Game) / int_2fa6b075 | comment |
God Save Us from the Queen!: Queen Ambi of Labrynna becomes cruel and merciless while under Veran's influence, at first because Veran is manipulating her through a possessed Nayru, and later on because Ambi is possessed herself. She seeks to complete the Black Tower as a testament to her greatness as queen, and is mentioned to have anyone who badmouths her thrown into her palace dungeons. | |
The Legend of Zelda: Oracle Games (Video Game) / int_2fa6b075 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_2fa6b075 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_2fa6b075 | |
The Legend of Zelda: Oracle Games (Video Game) / int_33310c11 | type |
Under the Sea | |
The Legend of Zelda: Oracle Games (Video Game) / int_33310c11 | comment |
Under the Sea: An actual seafloor serves as part of the overworld, with the Zora Village leading to Jabu-Jabu's Belly. In addition, an underwater boss fight takes place inside the aforementioned dungeon. The Mermaid's Cave has a lot to offer, even the parts of the boss fight taking place underwater. In the Ancient Tomb, while the majority of it serves as Big Boo's Haunt, parts of this are thrown in along with Slippy-Slidey Ice World and Lethal Lava Land in certain corners of the second basement. This is because it is located in the Sea of No Return, a remote island littered with strong currents and whirlpools that could pull Link into a watery grave. | |
The Legend of Zelda: Oracle Games (Video Game) / int_33310c11 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_33310c11 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_33310c11 | |
The Legend of Zelda: Oracle Games (Video Game) / int_33442580 | type |
Crescent Moon Island | |
The Legend of Zelda: Oracle Games (Video Game) / int_33442580 | comment |
Crescent Moon Island: Moonlit Grotto, the game's third dungeon and the location of one of the Essences of Time, is on Crescent Island. The dungeon entrance is located right in the middle, and is inaccessible in the past because the ocean blocks it off from the rest of the island. In the present, however, the water level is lower, allowing the dungeon to be reached. Much later in the game, when Link has gained the ability to swim in deep water, he can reach the entrance in the past, and it turns out to be the path leading to the game's final dungeon. | |
The Legend of Zelda: Oracle Games (Video Game) / int_33442580 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_33442580 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_33442580 | |
The Legend of Zelda: Oracle Games (Video Game) / int_34bd7be2 | type |
Super Drowning Skills | |
The Legend of Zelda: Oracle Games (Video Game) / int_34bd7be2 | comment |
Super Drowning Skills: Unlike in Seasons, this continues to be played straight even after getting the flippers, because another item that Link acquire much later in the game is required for swimming in "deep water" such as in the sea. | |
The Legend of Zelda: Oracle Games (Video Game) / int_34bd7be2 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_34bd7be2 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_34bd7be2 | |
The Legend of Zelda: Oracle Games (Video Game) / int_363e9631 | type |
Sequential Boss | |
The Legend of Zelda: Oracle Games (Video Game) / int_363e9631 | comment |
Sequential Boss: The True Final Boss battles. First A Dual Tennis Boss with Koume and Kotake, then their Fusion Dance into Twinrova, and finally Ganon himself. | |
The Legend of Zelda: Oracle Games (Video Game) / int_363e9631 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_363e9631 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_363e9631 | |
The Legend of Zelda: Oracle Games (Video Game) / int_36842094 | type |
Emergency Temporal Shift | |
The Legend of Zelda: Oracle Games (Video Game) / int_36842094 | comment |
Emergency Temporal Shift: After Veran leaves Nayru's body and possesses Ambi's, she calls the royal guards and orders them to kill Nayru, Link and Ralph. Nayru quickly sends the three of them back to the present before the guards strike. | |
The Legend of Zelda: Oracle Games (Video Game) / int_36842094 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_36842094 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_36842094 | |
The Legend of Zelda: Oracle Games (Video Game) / int_37690091 | type |
Stable Time Loop | |
The Legend of Zelda: Oracle Games (Video Game) / int_37690091 | comment |
There are several Stable Time Loops. For one such instance, the Goron vase Link gets from a Goron in the present is the same vase Link must now go and give to the Goron's ancestor, who says he will pass it down through the family. Even with the same event, the game fails to be consistent. The Gorons of Rolling Ridge in the present give Link a Bomb Flower in thanks for defeating the Great Moblin, after which the Maku Tree tells Link that his name has suddenly appeared in legends as a Goron hero who saved their Elder centuries ago. However, before you defeat the Great Moblin, the Gorons mention that long ago a young boy brought Bomb Flowers to Rolling Ridge and they're now the Goron staple crop. | |
The Legend of Zelda: Oracle Games (Video Game) / int_37690091 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_37690091 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_37690091 | |
The Legend of Zelda: Oracle Games (Video Game) / int_381855db | type |
Five-Second Foreshadowing | |
The Legend of Zelda: Oracle Games (Video Game) / int_381855db | comment |
Five-Second Foreshadowing: When Link finally approaches the Black Tower upon its completion to take down Veran once and for all, he runs into Ralph, declaring his intent to destroy Veran, even if it means killing Queen Ambi... but for some reason, Ralph is also worried about what will happen to him afterward. After he runs off, Impa and Nayru rush in to inform Link that Ralph is Queen Ambi's descendant, and if she dies now, he'll never be born — and knowing this, Ralph has decided to sacrifice himself to save the world. | |
The Legend of Zelda: Oracle Games (Video Game) / int_381855db | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_381855db | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_381855db | |
The Legend of Zelda: Oracle Games (Video Game) / int_38449aae | type |
Magnetic Weapons | |
The Legend of Zelda: Oracle Games (Video Game) / int_38449aae | comment |
Magnetic Weapons: Link's magnetic gloves. He can use them to pull the masks off of Iron Masks, and in order to defeat the fifth dungeon's boss, he has to use them to direct a giant spiked ball into crushing the boss. | |
The Legend of Zelda: Oracle Games (Video Game) / int_38449aae | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_38449aae | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_38449aae | |
The Legend of Zelda: Oracle Games (Video Game) / int_38a71f91 | type |
Platform-Activated Ability | |
The Legend of Zelda: Oracle Games (Video Game) / int_38a71f91 | comment |
Platform-Activated Ability: Link learns the Tune of Echoes shortly after getting the Harp of Ages. It allows him to travel between past and present, but it only works when it's played while Link stands on a Time Portal. Later in the game, Link learns the Tune of Currents, which can be played from anywhere in the past era to return to the present, and it creates a temporary Time Portal so Link can use it in case he wishes to return to the past from the same spot as before. Finally, there's the Tune of Ages, which allows Link to travel between both eras freely, averting this trope. | |
The Legend of Zelda: Oracle Games (Video Game) / int_38a71f91 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_38a71f91 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_38a71f91 | |
The Legend of Zelda: Oracle Games (Video Game) / int_3a1c2171 | type |
The Man Behind the Man | |
The Legend of Zelda: Oracle Games (Video Game) / int_3a1c2171 | comment |
The Man Behind the Man: At first, Onox and Veran would appear to be the villains of Seasons and Ages respectively. But later on, it turns out that both of them were actually working at the command of Koume and Kotake, and their actions actually had a deeper purpose: to light some magical flames as part of a ritual to resurrect Ganon, the primary antagonist of the Zelda series. | |
The Legend of Zelda: Oracle Games (Video Game) / int_3a1c2171 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_3a1c2171 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_3a1c2171 | |
The Legend of Zelda: Oracle Games (Video Game) / int_3babae20 | type |
Degraded Boss | |
The Legend of Zelda: Oracle Games (Video Game) / int_3babae20 | comment |
Degraded Boss: A cross-game example: Facade, the boss of the Face Shrine (the sixth of eight main dungeons) in Link's Awakening makes a return as the mini-boss of the second dungeon and later of Onox's Castle. | |
The Legend of Zelda: Oracle Games (Video Game) / int_3babae20 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_3babae20 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_3babae20 | |
The Legend of Zelda: Oracle Games (Video Game) / int_3bb81225 | type |
Recurring Boss | |
The Legend of Zelda: Oracle Games (Video Game) / int_3bb81225 | comment |
In a linked game, Recurring Boss Vire holds Zelda captive in a short platforming level that's based on the original Donkey Kong arcade. | |
The Legend of Zelda: Oracle Games (Video Game) / int_3bb81225 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_3bb81225 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_3bb81225 | |
The Legend of Zelda: Oracle Games (Video Game) / int_3c85bc3e | type |
Grave Clouds | |
The Legend of Zelda: Oracle Games (Video Game) / int_3c85bc3e | comment |
Grave Clouds: The cemeteries in both Seasons and Ages are perpetually dark and dreary. | |
The Legend of Zelda: Oracle Games (Video Game) / int_3c85bc3e | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_3c85bc3e | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_3c85bc3e | |
The Legend of Zelda: Oracle Games (Video Game) / int_3ec82b29 | type |
Chiptune | |
The Legend of Zelda: Oracle Games (Video Game) / int_3ec82b29 | comment |
There's a windmill where a chiptune version of the Song of Storms plays. | |
The Legend of Zelda: Oracle Games (Video Game) / int_3ec82b29 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_3ec82b29 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_3ec82b29 | |
The Legend of Zelda: Oracle Games (Video Game) / int_3f737576 | type |
Climax Boss | |
The Legend of Zelda: Oracle Games (Video Game) / int_3f737576 | comment |
Climax Boss: Veran-possessed Nayru, who is fought shortly after completing the sixth dungeon. | |
The Legend of Zelda: Oracle Games (Video Game) / int_3f737576 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_3f737576 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_3f737576 | |
The Legend of Zelda: Oracle Games (Video Game) / int_3fafbfd4 | type |
Soap Opera Rapid Aging Syndrome | |
The Legend of Zelda: Oracle Games (Video Game) / int_3fafbfd4 | comment |
Soap Opera Rapid Aging Syndrome: Bipin and Blossom's son grows from a baby to a child during the course of the first game you play, then into a teenager during a linked game. If you choose the Farmer path, he actually looks older than his dad. | |
The Legend of Zelda: Oracle Games (Video Game) / int_3fafbfd4 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_3fafbfd4 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_3fafbfd4 | |
The Legend of Zelda: Oracle Games (Video Game) / int_3fef1f9b | type |
Optional Party Member | |
The Legend of Zelda: Oracle Games (Video Game) / int_3fef1f9b | comment |
Optional Party Member: The animal friends Link encounters. As a rule, one of them will always become Link's permanent partner. The other two will leave never to return (other than when they are encountered again in a linked game). Getting the animal partner you want to befriend for good in each respective game can be a chore. | |
The Legend of Zelda: Oracle Games (Video Game) / int_3fef1f9b | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_3fef1f9b | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_3fef1f9b | |
The Legend of Zelda: Oracle Games (Video Game) / int_407d3e6d | type |
Morton's Fork | |
The Legend of Zelda: Oracle Games (Video Game) / int_407d3e6d | comment |
Morton's Fork: Of a benign sort. There's a Goron in the past who asks you for some Ember Seeds and Bombs to help him dig for treasure. If you hand them over and come back later, you'll see he's blown out the wall and revealed two treasure chests. He tells you to pick one, but your choice is actually completely meaningless since their contents are identical anyway. note The item is a Red Luck Ring, which reduces damage from spiked floors by half and isn't even particularly useful in the first place, if you were wondering. A less benign example is the Boss Key in Mermaid's Cave. You're faced with two levers and have to pull them until the chest containing the key appears, with snakes falling each time it doesn't. Logic would dictate that there is one correct lever and one incorrect lever, but the truth is that both levers always do the same thing. If the game doesn't feel like giving you the key yet, they will both drop Ropes. If it's decided it wants to let the chest spawn, then both will spawn the chest. | |
The Legend of Zelda: Oracle Games (Video Game) / int_407d3e6d | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_407d3e6d | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_407d3e6d | |
The Legend of Zelda: Oracle Games (Video Game) / int_41a894d2 | type |
Voodoo Shark | |
The Legend of Zelda: Oracle Games (Video Game) / int_41a894d2 | comment |
Voodoo Shark: The eighth dungeon is in the past, located in the part of the world that in the present is the Yoll Graveyard. So why can't Link just go to the graveyard, play the Harp of Ages and warp to the dungeon entrance instantly? Because if you attempt to warp in the Graveyard, "a mysterious force" immediately sends Link back to the present. This is in so you don't just skip right to the dungeon entrance as just described and must do the sidequest to get in there another way, but this "mysterious force" raises a lot of questions. There's a couple of hints it's Veran, since the Black Tower is another small spot where you can't time warp, and the point where you would be going for the eighth dungeon is right after the Black Tower is completed and Veran's power intensifies, but even if you try to warp before that point, you get the same message. | |
The Legend of Zelda: Oracle Games (Video Game) / int_41a894d2 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_41a894d2 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_41a894d2 | |
The Legend of Zelda: Oracle Games (Video Game) / int_42d7e928 | type |
Meanwhile, in the Future… | |
The Legend of Zelda: Oracle Games (Video Game) / int_42d7e928 | comment |
Meanwhile, in the Future…: The story progression can be monitored by the progress of the final dungeon, regardless of what era you're in. | |
The Legend of Zelda: Oracle Games (Video Game) / int_42d7e928 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_42d7e928 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_42d7e928 | |
The Legend of Zelda: Oracle Games (Video Game) / int_442304c0 | type |
Toggling Setpiece Puzzle | |
The Legend of Zelda: Oracle Games (Video Game) / int_442304c0 | comment |
Toggling Setpiece Puzzle: Ages features dungeons with toggleable cubical barriers that can have their states swapped by pressing switches, continuing the trend from previous 2D installments. Unlike in Link's Awakening, the barriers are color-coded, thanks to the games' improved palettes as they were worked upon the other's DX engine. Interestingly, the color-coding is inverted in relation to A Link to the Past, where the crystal's current color matched that of the blocks toggled off, and here it matches the color of the ones toggled on. Ages also features specific instances with other puzzles that involve toggleable setups, like a room in Mermaid's Cave where a crystal switch rearranges the placement of the floor's tiles, a couple rooms in Moonlit Grotto that have crystal switches which protract bridges above a bottomless pit while retracting others, and floor switches in Jabu-Jabu's Belly that toggle the current level of the water. The crystal switch will often be placed in distant or inconvenient spots that call for the use of the Seed Shooter (sometimes even requiring the Seeds to ricochet with adjustable seesaw-like pieces, thus overlapping with Trick Shot Puzzle). | |
The Legend of Zelda: Oracle Games (Video Game) / int_442304c0 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_442304c0 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_442304c0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_44993beb | type |
With My Dying Breath I Summon You | |
The Legend of Zelda: Oracle Games (Video Game) / int_44993beb | comment |
With My Dying Breath, I Summon You: At the end of a linked game, you fight Koume and Kotake before they can sacrifice Zelda to revive Ganon. Instead, they sacrifice themselves, and Ganon comes back without his mind. | |
The Legend of Zelda: Oracle Games (Video Game) / int_44993beb | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_44993beb | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_44993beb | |
The Legend of Zelda: Oracle Games (Video Game) / int_44f79734 | type |
Jump Physics | |
The Legend of Zelda: Oracle Games (Video Game) / int_44f79734 | comment |
Jump Physics: Subtly improved from Link's Awakening, as jumping during the top-down portions of the game (i.e. almost all of the game) moves you through Z-levels (as in, actual altitude) instead of faking it by putting you in the "jump" state while artificially moving you through Y-levels. This also explains why attacking in the air doesn't hit enemies on the ground, but instead hits the ones that are in the air (meaning you can hit flaming bats if they're low enough, or the jumping Stalfos mid-jump). | |
The Legend of Zelda: Oracle Games (Video Game) / int_44f79734 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_44f79734 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_44f79734 | |
The Legend of Zelda: Oracle Games (Video Game) / int_453b3c67 | type |
Imperfect Ritual | |
The Legend of Zelda: Oracle Games (Video Game) / int_453b3c67 | comment |
Imperfect Ritual: The witch sisters Twinrova are preparing a ritual that will resurrect Ganon by sacrificing Princess Zelda, but Link interrupts the ritual. They are forced to sacrifice themselves in order to finish the ritual, which creates a mindless, raging Ganon that Link is able to defeat. | |
The Legend of Zelda: Oracle Games (Video Game) / int_453b3c67 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_453b3c67 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_453b3c67 | |
The Legend of Zelda: Oracle Games (Video Game) / int_4aa5b8be | type |
Resting Recovery | |
The Legend of Zelda: Oracle Games (Video Game) / int_4aa5b8be | comment |
Resting Recovery: For the first time in the series. Link is able to restore his hearts by sleeping in the beds at Impa's Refuge in Seasons and at Nayru's House in Ages. | |
The Legend of Zelda: Oracle Games (Video Game) / int_4aa5b8be | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_4aa5b8be | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_4aa5b8be | |
The Legend of Zelda: Oracle Games (Video Game) / int_4c66466a | type |
Honest Axe | |
The Legend of Zelda: Oracle Games (Video Game) / int_4c66466a | comment |
Honest Axe: Lying south of Symmetry City there is a pond, accompanied by a sign reading "Do not throw things into the pond!" If you disobeyed it and tossed in a bomb, the fairy would ask what kind of bomb you dropped. Telling her it was gold caused her to bomb you down to one heart, claiming it was silver had her confiscate your bombs, and of course the honest answer upgraded your bomb bag. | |
The Legend of Zelda: Oracle Games (Video Game) / int_4c66466a | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_4c66466a | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_4c66466a | |
The Legend of Zelda: Oracle Games (Video Game) / int_4d20a148 | type |
New Work, Recycled Graphics | |
The Legend of Zelda: Oracle Games (Video Game) / int_4d20a148 | comment |
New Work, Recycled Graphics: Much of the sprites are clearly recycled from Link's Awakening DX. This is best seen through the sprites of Link himself and several of the enemies. | |
The Legend of Zelda: Oracle Games (Video Game) / int_4d20a148 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_4d20a148 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_4d20a148 | |
The Legend of Zelda: Oracle Games (Video Game) / int_4dd6313f | type |
It's Always Spring | |
The Legend of Zelda: Oracle Games (Video Game) / int_4dd6313f | comment |
It's Always Spring: For most parts of Holodrum, springtime is the default season, seen both in the time before Din is captured by Onox and during the Playable Epilogue after she’s rescued. | |
The Legend of Zelda: Oracle Games (Video Game) / int_4dd6313f | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_4dd6313f | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_4dd6313f | |
The Legend of Zelda: Oracle Games (Video Game) / int_4efce9e6 | type |
Thematic Sequel Logo Change | |
The Legend of Zelda: Oracle Games (Video Game) / int_4efce9e6 | comment |
Thematic Sequel Logo Change: Both games have the logo in front of a tree with a large fruit on the lower right, referencing their Japanese title, The Fruit of the Mysterious Tree. Also, Oracle of Ages' logo is blue, a colour associated with its English-titular Damsel in Distress, the oracle Nayru. | |
The Legend of Zelda: Oracle Games (Video Game) / int_4efce9e6 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_4efce9e6 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_4efce9e6 | |
The Legend of Zelda: Oracle Games (Video Game) / int_504e271f | type |
But Thou Must! | |
The Legend of Zelda: Oracle Games (Video Game) / int_504e271f | comment |
The only reason Veran is able to possess Naryu is because Link opens the barrier separating the two in a But Thou Must! moment. | |
The Legend of Zelda: Oracle Games (Video Game) / int_504e271f | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_504e271f | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_504e271f | |
The Legend of Zelda: Oracle Games (Video Game) / int_52c6a4d | type |
Last-Minute Baby Naming | |
The Legend of Zelda: Oracle Games (Video Game) / int_52c6a4d | comment |
Last-Minute Baby Naming: Bipin and Blossom, in both games, have trouble naming their son. So they decide to let you, a complete stranger, pick for them. | |
The Legend of Zelda: Oracle Games (Video Game) / int_52c6a4d | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_52c6a4d | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_52c6a4d | |
The Legend of Zelda: Oracle Games (Video Game) / int_5313c266 | type |
Bookends | |
The Legend of Zelda: Oracle Games (Video Game) / int_5313c266 | comment |
Book Ends: The main treasure of the Spirit's Grave is the Power Bracelet, and the main treasure of the Ancient Tomb is the Power Glove, which is upgraded from the bracelet. Both dungeons are even located in the same areas of the Overworld: one in the present, and one in the past. | |
The Legend of Zelda: Oracle Games (Video Game) / int_5313c266 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_5313c266 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_5313c266 | |
The Legend of Zelda: Oracle Games (Video Game) / int_53163756 | type |
Match in a Bomb Shack | |
The Legend of Zelda: Oracle Games (Video Game) / int_53163756 | comment |
Match in a Bomb Shack: After his defeat, the Moblin King will hole up in a shack where he and his soldiers will work on making a new supply of bombs. Players are able to light the bombs using any firey item and leave the building to explode. Do it too often, though, and Link gets caught and sealed within the exploding building. | |
The Legend of Zelda: Oracle Games (Video Game) / int_53163756 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_53163756 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_53163756 | |
The Legend of Zelda: Oracle Games (Video Game) / int_5334fb89 | type |
Auto-Revive | |
The Legend of Zelda: Oracle Games (Video Game) / int_5334fb89 | comment |
Auto-Revive: Magic Potions. They're a bit pricey at 300 Rupees, and you can only carry one at a time, but they'll refill all your hearts should you take fatal damage. | |
The Legend of Zelda: Oracle Games (Video Game) / int_5334fb89 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_5334fb89 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_5334fb89 | |
The Legend of Zelda: Oracle Games (Video Game) / int_543a0278 | type |
Villain Respect | |
The Legend of Zelda: Oracle Games (Video Game) / int_543a0278 | comment |
Villain Respect: After Link, having ended Veran's previous two possessions, dodges Veran's attempt to possess him next, she acknowledges that he might be a cut above her other enemies — which makes him worth pulling out her true form for. | |
The Legend of Zelda: Oracle Games (Video Game) / int_543a0278 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_543a0278 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_543a0278 | |
The Legend of Zelda: Oracle Games (Video Game) / int_54d6f53f | type |
Ripple-Effect-Proof Memory | |
The Legend of Zelda: Oracle Games (Video Game) / int_54d6f53f | comment |
Ripple-Effect-Proof Memory: Applied inconsistently. The residents of Lynna City are aware that the Black Tower is getting taller in the present as it gets built in the past, but other instances of changes in history (such as Link saving the life of King Zora) go unnoticed. | |
The Legend of Zelda: Oracle Games (Video Game) / int_54d6f53f | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_54d6f53f | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_54d6f53f | |
The Legend of Zelda: Oracle Games (Video Game) / int_5581b443 | type |
The Walls Are Closing In | |
The Legend of Zelda: Oracle Games (Video Game) / int_5581b443 | comment |
The Walls Are Closing In: Present as a trap in the Ancient Ruins and activated when Link grabs the big red Rupee. If Link fails, he will die instantly, regardless of how much life he has. | |
The Legend of Zelda: Oracle Games (Video Game) / int_5581b443 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_5581b443 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_5581b443 | |
The Legend of Zelda: Oracle Games (Video Game) / int_55e5b37c | type |
Bragging Rights Reward | |
The Legend of Zelda: Oracle Games (Video Game) / int_55e5b37c | comment |
Bragging Rights Reward: Some of the rings. One is awarded by using a Hero's Secret. Another two can be bought from stores that are only available by playing the game on a GBA. Another ring is given as a reward for beating Ganon in a linked game. There's also the rings you get for killing 1000 enemies and breaking 100 signs. The first ring you get would even count as one. Played with the bonus-items you get when you're playing a Linked Game. They're Bragging Rights Rewards in the first game you play, but since you're able to get them in the middle of a Linked Game, they can get a lot of usage. | |
The Legend of Zelda: Oracle Games (Video Game) / int_55e5b37c | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_55e5b37c | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_55e5b37c | |
The Legend of Zelda: Oracle Games (Video Game) / int_56b5a6b7 | type |
Nostalgia Level | |
The Legend of Zelda: Oracle Games (Video Game) / int_56b5a6b7 | comment |
Nostalgia Level: The various references to the first game often involve similarities between dungeons. In particular, the first dungeon of Seasons has a similar layout to the first dungeon of the original Legend of Zelda and even has the same boss. | |
The Legend of Zelda: Oracle Games (Video Game) / int_56b5a6b7 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_56b5a6b7 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_56b5a6b7 | |
The Legend of Zelda: Oracle Games (Video Game) / int_5914d5dd | type |
Slippy-Slidey Ice World | |
The Legend of Zelda: Oracle Games (Video Game) / int_5914d5dd | comment |
Slippy-Slidey Ice World: While the majority of the Ancient Tomb serves as Big Boo's Haunt, parts of this are thrown in in one of the corners of the second basement floor along with Under the Sea and Lethal Lava Land. | |
The Legend of Zelda: Oracle Games (Video Game) / int_5914d5dd | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_5914d5dd | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_5914d5dd | |
The Legend of Zelda: Oracle Games (Video Game) / int_5923e9d1 | type |
Snot Bubble | |
The Legend of Zelda: Oracle Games (Video Game) / int_5923e9d1 | comment |
Snot Bubble: The Maku Tree almost always has one of these, despite being, well, a tree. Popping it with your sword is the only way to get him to wake up and talk to you. | |
The Legend of Zelda: Oracle Games (Video Game) / int_5923e9d1 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_5923e9d1 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_5923e9d1 | |
The Legend of Zelda: Oracle Games (Video Game) / int_593441fd | type |
Hostage Spirit-Link | |
The Legend of Zelda: Oracle Games (Video Game) / int_593441fd | comment |
Hostage Spirit-Link: Each game's respective Big Bad will use the Oracle (Or Ambi later in Ages) as a Human Shield. Hitting her deals damage to Link, requiring the use of a specific item to separate the hostage from the villain. | |
The Legend of Zelda: Oracle Games (Video Game) / int_593441fd | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_593441fd | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_593441fd | |
The Legend of Zelda: Oracle Games (Video Game) / int_5a90e8ad | type |
Socialization Bonus | |
The Legend of Zelda: Oracle Games (Video Game) / int_5a90e8ad | comment |
Socialization Bonus: Each game has two flavors of this bonus. Firstly, a pair of players of either game can link their systems up to trade magic rings, in a manner that ought to be familiar to anyone who's played Pokémon. Secondly, a collection of cryptic passwords, along with vague hints for their intended recipients, are sometimes spoken by NPCs in each game. Writing down the password and telling it to the respective NPC in the other game will unlock a bonus for that game, and occasionally a very powerful one at that. This system is even utilized at the end of each game, too; typing in the password from after the end credits of one game into a new save file of the other will allow one to play a "linked game", which ties together their storylines and even enables a Golden Ending for both of them. While the intent is for one player to own both games to experience the full story, it could just as easily be accomplished by two players each with one game, sharing codes with each other. | |
The Legend of Zelda: Oracle Games (Video Game) / int_5a90e8ad | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_5a90e8ad | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_5a90e8ad | |
The Legend of Zelda: Oracle Games (Video Game) / int_5aee9b06 | type |
Trick Shot Puzzle | |
The Legend of Zelda: Oracle Games (Video Game) / int_5aee9b06 | comment |
Trick Shot Puzzle: You get a seed gun that bounces different varieties of magical seeds off walls. It's used for the obligatory "hit the switch around the corner" puzzles. However one boss can only be harmed by seeds while she blinks around an arena full of pillars, making trick shots ideal for taking her down quickly. (This is also a notable subversion of Playing Tennis with the Boss for the series). | |
The Legend of Zelda: Oracle Games (Video Game) / int_5aee9b06 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_5aee9b06 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_5aee9b06 | |
The Legend of Zelda: Oracle Games (Video Game) / int_5b607875 | type |
Inconsistent Dub | |
The Legend of Zelda: Oracle Games (Video Game) / int_5b607875 | comment |
Inconsistent Dub: A few of the game's items are given different names in various parts of the game- the sixth Essence of Time is called the Bereft Peak when you get it but the Lonely Peak on the item screen, the third tune for the Harp of Ages is generally called the Tune of Ages but is referred to as the Tune of Time right after you get it, and the seventh dungeon's item is called the Long Switch when you get it but the Long Hook in the item screen. | |
The Legend of Zelda: Oracle Games (Video Game) / int_5b607875 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_5b607875 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_5b607875 | |
The Legend of Zelda: Oracle Games (Video Game) / int_5b81ca8d | type |
Disc-One Nuke | |
The Legend of Zelda: Oracle Games (Video Game) / int_5b81ca8d | comment |
Disc-One Nuke: In a linked game, exploiting secrets allows Link to upgrade his Sword to the Level 2 Noble Sword just before (in Seasons) or after (in Ages) the fourth dungeon. Taken even further, in Ages, you can also immediately upgrade that sword to Level 3, the Master Sword, because you can finish the Chain of Deals by that point. | |
The Legend of Zelda: Oracle Games (Video Game) / int_5b81ca8d | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_5b81ca8d | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_5b81ca8d | |
The Legend of Zelda: Oracle Games (Video Game) / int_5beef860 | type |
Why Did It Have to Be Snakes? | |
The Legend of Zelda: Oracle Games (Video Game) / int_5beef860 | comment |
Why Did It Have to Be Snakes?: Moosh freezes up if you try to glide him over a body of deep water, and refuses to enter Sunken City in Seasons for this reason. Ricky also does so, although he claims it's because it "smells like medicine". Similarly, Dimitri finds the sweltering heat of Symmetry City in Ages too unbearable for him to enter. Dodongos dislike smoke, remember? | |
The Legend of Zelda: Oracle Games (Video Game) / int_5beef860 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_5beef860 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_5beef860 | |
The Legend of Zelda: Oracle Games (Video Game) / int_5cc0d020 | type |
Castlevania (Franchise) | |
The Legend of Zelda: Oracle Games (Video Game) / int_5cc0d020 | comment |
The eighth boss is one to Castlevania by being a giant Medusa Head. | |
The Legend of Zelda: Oracle Games (Video Game) / int_5cc0d020 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_5cc0d020 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_5cc0d020 | |
The Legend of Zelda: Oracle Games (Video Game) / int_5e52adb8 | type |
Sunken City | |
The Legend of Zelda: Oracle Games (Video Game) / int_5e52adb8 | comment |
Sunken City: The aptly-named "Sunken City" in East Holodrum, in which most of the houses are flooded because the ice caps from the north melted. | |
The Legend of Zelda: Oracle Games (Video Game) / int_5e52adb8 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_5e52adb8 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_5e52adb8 | |
The Legend of Zelda: Oracle Games (Video Game) / int_61b8f9e2 | type |
Bunny-Ears Lawyer | |
The Legend of Zelda: Oracle Games (Video Game) / int_61b8f9e2 | comment |
Bunny-Ears Lawyer: The owners of the Subrosian Smithy. Rather than offering to do a job, they will wait for Link to ask, and will only do it if he bluntly demands the job to be done and refuse if he asks politely. | |
The Legend of Zelda: Oracle Games (Video Game) / int_61b8f9e2 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_61b8f9e2 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_61b8f9e2 | |
The Legend of Zelda: Oracle Games (Video Game) / int_62259825 | type |
Nintendo Hard | |
The Legend of Zelda: Oracle Games (Video Game) / int_62259825 | comment |
Nintendo Hard: The Legend of Zelda: Link's Awakening was already a hard game. These games take the stuff Link's Awakening throws at you and take it up to eleven. | |
The Legend of Zelda: Oracle Games (Video Game) / int_62259825 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_62259825 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_62259825 | |
The Legend of Zelda: Oracle Games (Video Game) / int_6293c185 | type |
Sequel Hook | |
The Legend of Zelda: Oracle Games (Video Game) / int_6293c185 | comment |
Sequel Hook: Several: During the Playable Epilogue of whichever game is completed first, its respective oracle will allude to events transpiring in the other game's setting, and also mention that Impa has already gone to deal with them. What's more, in Ages, you're told that Queen Ambi has left on a journey of self-discovery after Veran is defeated, setting the stage for her appearances in a Linked Game of Seasons. At the very end of the linked game, you see that Link is heading off in a boat to sea, which doesn't end well for our hero... | |
The Legend of Zelda: Oracle Games (Video Game) / int_6293c185 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_6293c185 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_6293c185 | |
The Legend of Zelda: Oracle Games (Video Game) / int_6320eced | type |
Gameplay and Story Segregation | |
The Legend of Zelda: Oracle Games (Video Game) / int_6320eced | comment |
Gameplay and Story Segregation: Link isn't actually present in the scene where Veran mentions what her weakness is. All he knew is that she "desires" them, according to Ambi, which could mean anything. | |
The Legend of Zelda: Oracle Games (Video Game) / int_6320eced | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_6320eced | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_6320eced | |
The Legend of Zelda: Oracle Games (Video Game) / int_637ef67 | type |
New Game Plus | |
The Legend of Zelda: Oracle Games (Video Game) / int_637ef67 | comment |
New Game Plus: Beat a linked series and you get a code that lets you do your next playthrough (ideally by switching the order of the games as there are secrets exclusive to both orders) starting with 4 hearts and all your rings, plus a special ring acknowledging you defeated Ganon. The story does start over, though. | |
The Legend of Zelda: Oracle Games (Video Game) / int_637ef67 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_637ef67 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_637ef67 | |
The Legend of Zelda: Oracle Games (Video Game) / int_65163c3a | type |
Evil Tower of Ominousness | |
The Legend of Zelda: Oracle Games (Video Game) / int_65163c3a | comment |
Evil Tower of Ominousness: The Black Tower, built by Queen Ambi at Veran's urging, which looms over Labrynna and is built from the press-ganged labor of the country's people. | |
The Legend of Zelda: Oracle Games (Video Game) / int_65163c3a | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_65163c3a | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_65163c3a | |
The Legend of Zelda: Oracle Games (Video Game) / int_6602cad | type |
Permanently Missable Content | |
The Legend of Zelda: Oracle Games (Video Game) / int_6602cad | comment |
Permanently Missable Content: If you play Ages first as a non-linked game, there's one square on that game's map (an island in the ocean) that you'll never be able to explore. | |
The Legend of Zelda: Oracle Games (Video Game) / int_6602cad | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_6602cad | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_6602cad | |
The Legend of Zelda: Oracle Games (Video Game) / int_6638c7f7 | type |
Stealth-Based Mission | |
The Legend of Zelda: Oracle Games (Video Game) / int_6638c7f7 | comment |
Stealth-Based Mission: In Ambi's Palace, Link must sneak past the guards without being seen; if he's spotted on the palace grounds he will be instantly returned to the entrance, while in the palace proper the guards forgo simply kicking you out and move to attack you directly. | |
The Legend of Zelda: Oracle Games (Video Game) / int_6638c7f7 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_6638c7f7 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_6638c7f7 | |
The Legend of Zelda: Oracle Games (Video Game) / int_665f500e | type |
Give Me Your Inventory Item | |
The Legend of Zelda: Oracle Games (Video Game) / int_665f500e | comment |
Give Me Your Inventory Item: A late-game puzzle requires curing King Zora of a fatal illness in the past so he's alive to help you in the present. Instead of any kind of Plot Coupon, this is done with the same Magic Potion you can buy from Syrup to use as an Auto-Revive. | |
The Legend of Zelda: Oracle Games (Video Game) / int_665f500e | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_665f500e | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_665f500e | |
The Legend of Zelda: Oracle Games (Video Game) / int_6b2b3b59 | type |
The Reveal | |
The Legend of Zelda: Oracle Games (Video Game) / int_6b2b3b59 | comment |
The Reveal: Ralph is actually Queen Ambi's descendant (hence how he knew about the secret entrance to her castle), and killing the possessed queen will, in turn, erase Ralph from existence. | |
The Legend of Zelda: Oracle Games (Video Game) / int_6b2b3b59 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_6b2b3b59 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_6b2b3b59 | |
The Legend of Zelda: Oracle Games (Video Game) / int_6b486b81 | type |
Revive Kills Zombie | |
The Legend of Zelda: Oracle Games (Video Game) / int_6b486b81 | comment |
Revive Kills Zombie: A variant. The Rod of Seasons carries the blessings of Holodrum's spirits of nature and is used to bring life to the land. As such, the only enemies it's effective on as a weapon are the undead ones — Stalfos, Gibdos, Ghinis, and the two Poe Sisters. | |
The Legend of Zelda: Oracle Games (Video Game) / int_6b486b81 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_6b486b81 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_6b486b81 | |
The Legend of Zelda: Oracle Games (Video Game) / int_6b7c9f96 | type |
The Lost Woods | |
The Legend of Zelda: Oracle Games (Video Game) / int_6b7c9f96 | comment |
The Lost Woods: Labrynna's version is the Fairies' Woods. Normally, they're quite easy to navigate, but the fairies that live there like to play Hide 'n' Seek and can twist the woods into an Unnaturally Looping Location. You have to navigate through the woods twice — once to reach the second dungeon, then again to rescue your animal friend. | |
The Legend of Zelda: Oracle Games (Video Game) / int_6b7c9f96 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_6b7c9f96 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_6b7c9f96 | |
The Legend of Zelda: Oracle Games (Video Game) / int_6c51e9e1 | type |
Fisher King | |
The Legend of Zelda: Oracle Games (Video Game) / int_6c51e9e1 | comment |
Fisher King: Onox kidnapping Din and sinking the Temple of Seasons throws all 4 seasons out of control in Holodrum. | |
The Legend of Zelda: Oracle Games (Video Game) / int_6c51e9e1 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_6c51e9e1 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_6c51e9e1 | |
The Legend of Zelda: Oracle Games (Video Game) / int_6d07bf85 | type |
Welcome to Corneria | |
The Legend of Zelda: Oracle Games (Video Game) / int_6d07bf85 | comment |
Welcome to Corneria: For the most part, averted; characters will usually start to say different things in both games as Link advances in his journey. But it's played jarringly straight with the Subrosians in Seasons, who will keep repeating the same bits of dialogue from the first time you meet them well into the epilogue. | |
The Legend of Zelda: Oracle Games (Video Game) / int_6d07bf85 | featureApplicability |
-1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_6d07bf85 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_6d07bf85 | |
The Legend of Zelda: Oracle Games (Video Game) / int_6ec989d8 | type |
Guide Dang It! | |
The Legend of Zelda: Oracle Games (Video Game) / int_6ec989d8 | comment |
Guide Dang It!: There is a ring located behind a bombable wall at Rolling Ridge. Bombable walls normally have cracks present to alert the player to their presence, but there are no cracks at this spot nor is there anything else in the game to indicate its presence (aside from the sound you hear if you happen to bang against it with your sword). In addition, there are two other rings that can only be acquired via mini-games, but in both cases the ring rewards are randomized with more common rings that are not exclusive to the mini-game. Meaning even if the player masters the mini-game they likely won't realize they can win an exclusive ring if they keep winning unless they look it up or get lucky and win them early on. The Hero's Cave has a puzzle room where the player must step on all the blue tiles to turn them red in a continuous, uninterrupted path. However, there will always be one blue tile left. Are you doing something wrong? No, this is by design — you're meant to use the Cane of Somaria to cover up the blue tile with a red block, and that makes the chest appear. There are no hints you're meant to do this, and the solution sounds more like a fan rumor than an actual developer intent. | |
The Legend of Zelda: Oracle Games (Video Game) / int_6ec989d8 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_6ec989d8 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_6ec989d8 | |
The Legend of Zelda: Oracle Games (Video Game) / int_6fed1f70 | type |
The Thing That Would Not Leave | |
The Legend of Zelda: Oracle Games (Video Game) / int_6fed1f70 | comment |
The Thing That Would Not Leave: The pirate captain and his crew take up residence in a random house in Subrosia while their ship is undergoing repair, much to the dismay of its original owner. Humorously, you can torment him a little by popping in for a visit after they've left. | |
The Legend of Zelda: Oracle Games (Video Game) / int_6fed1f70 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_6fed1f70 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_6fed1f70 | |
The Legend of Zelda: Oracle Games (Video Game) / int_727b944e | type |
Plot Tunnel | |
The Legend of Zelda: Oracle Games (Video Game) / int_727b944e | comment |
Plot Tunnel: Link gets shipwrecked on Crescent Island, and cannot leave until after completing the third dungeon, when Dimitri can swim Link back to the mainland. | |
The Legend of Zelda: Oracle Games (Video Game) / int_727b944e | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_727b944e | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_727b944e | |
The Legend of Zelda: Oracle Games (Video Game) / int_76ce27d3 | type |
Yin-Yang Clash | |
The Legend of Zelda: Oracle Games (Video Game) / int_76ce27d3 | comment |
Yin-Yang Clash: The Armos Warrior wields a supposedly unbreakable sword and a supposedly unbreakable shield. You can only defeat him by tricking him into hitting the one with the other, breaking both. | |
The Legend of Zelda: Oracle Games (Video Game) / int_76ce27d3 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_76ce27d3 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_76ce27d3 | |
The Legend of Zelda: Oracle Games (Video Game) / int_77a55dfa | type |
Endless Daytime | |
The Legend of Zelda: Oracle Games (Video Game) / int_77a55dfa | comment |
Endless Daytime: Veran uses Nayru's powers as the Oracle of Ages to create perpetual daytime and manipulates Queen Ambi into making the residents of Lynna Village work on the Black Tower 24/7. | |
The Legend of Zelda: Oracle Games (Video Game) / int_77a55dfa | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_77a55dfa | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_77a55dfa | |
The Legend of Zelda: Oracle Games (Video Game) / int_7a614b0c | type |
San Dimas Time | |
The Legend of Zelda: Oracle Games (Video Game) / int_7a614b0c | comment |
San Dimas Time: Veran goes back in time to alter things in her favor. Some of the effects are instantaneous, while others, like the construction of the Tower, are incremental based on your progress through the game. | |
The Legend of Zelda: Oracle Games (Video Game) / int_7a614b0c | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_7a614b0c | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_7a614b0c | |
The Legend of Zelda: Oracle Games (Video Game) / int_7a7d698d | type |
Challenge Run | |
The Legend of Zelda: Oracle Games (Video Game) / int_7a7d698d | comment |
Challenge Run: The Cursed Ring, which halves your damage and doubles that of enemies, is there for players seeking an extra challenge. | |
The Legend of Zelda: Oracle Games (Video Game) / int_7a7d698d | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_7a7d698d | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_7a7d698d | |
The Legend of Zelda: Oracle Games (Video Game) / int_7ae52fff | type |
Hollywood Magnetism | |
The Legend of Zelda: Oracle Games (Video Game) / int_7ae52fff | comment |
Hollywood Magnetism: The magnet gloves. Almost all objects which you can attract towards you/pull yourself towards are not only magnets, but monopolar magnets (the gloves switch between a north and south magnetic charge so you can push and pull). However, they also affect Helmasaur/Iron Masks and Red/Blue Darknuts, due to their metal mask and armor. | |
The Legend of Zelda: Oracle Games (Video Game) / int_7ae52fff | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_7ae52fff | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_7ae52fff | |
The Legend of Zelda: Oracle Games (Video Game) / int_7fbb2a3 | type |
Nice Job Breaking It, Hero! | |
The Legend of Zelda: Oracle Games (Video Game) / int_7fbb2a3 | comment |
Nice Job Breaking It, Hero: The only reason Veran is able to possess Naryu is because Link opens the barrier separating the two in a But Thou Must! moment. A boulder acts as a roadblock in front of the second dungeon. When Link lifts that boulder, the dungeon collapses, with the Maku Tree revealing said boulder was a support stone that kept it standing. Luckily, you're able to use time travel to access the dungeon in the past. | |
The Legend of Zelda: Oracle Games (Video Game) / int_7fbb2a3 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_7fbb2a3 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_7fbb2a3 | |
The Legend of Zelda: Oracle Games (Video Game) / int_801d8721 | type |
Oxymoronic Being | |
The Legend of Zelda: Oracle Games (Video Game) / int_801d8721 | comment |
Oxymoronic Being: An item, in this case, with the Ember Seeds, which lets you light things on fire, even though those seeds come from trees. | |
The Legend of Zelda: Oracle Games (Video Game) / int_801d8721 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_801d8721 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_801d8721 | |
The Legend of Zelda: Oracle Games (Video Game) / int_805deb6e | type |
Small Role, Big Impact | |
The Legend of Zelda: Oracle Games (Video Game) / int_805deb6e | comment |
Small Role, Big Impact: Ambi's lover, the lost sailor whose disappearance caused her to build the tower and weakened her to Veran's manipulations, is essentially responsible for the entire plot despite being absent from the game. Subverted, however, in that he does indeed appear, but he is stuck with a bout of amnesia due to his condition, which doesn't make his presence obvious. | |
The Legend of Zelda: Oracle Games (Video Game) / int_805deb6e | featureApplicability |
-0.3 | |
The Legend of Zelda: Oracle Games (Video Game) / int_805deb6e | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_805deb6e | |
The Legend of Zelda: Oracle Games (Video Game) / int_815d5a99 | type |
The Three Faces of Eve | |
The Legend of Zelda: Oracle Games (Video Game) / int_815d5a99 | comment |
The Three Faces of Eve: The three Oracles (shown in the trope page image) are Din, an outgoing dancer (seductress); Nayru, a gentle singer (wife); and Farore, a helpful intellectual (child). Unfortunately, the game which was supposed to feature Farore was canceled. Incidentally, the Oracles share their names with a trio of goddesses in the series mythology (Din, the goddess of power; Nayru, the goddess of wisdom, and Farore, the goddess of courage). | |
The Legend of Zelda: Oracle Games (Video Game) / int_815d5a99 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_815d5a99 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_815d5a99 | |
The Legend of Zelda: Oracle Games (Video Game) / int_817ee3a5 | type |
The Trees Have Faces | |
The Legend of Zelda: Oracle Games (Video Game) / int_817ee3a5 | comment |
The Trees Have Faces: Yoll Graveyard is filled with dark, leafless, stumpy trees with smirking faces on their trunks. | |
The Legend of Zelda: Oracle Games (Video Game) / int_817ee3a5 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_817ee3a5 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_817ee3a5 | |
The Legend of Zelda: Oracle Games (Video Game) / int_83856158 | type |
Worthless Yellow Rocks | |
The Legend of Zelda: Oracle Games (Video Game) / int_83856158 | comment |
Worthless Yellow Rocks: Valuable items like Pieces of Heart and Gasha Seeds are sold in junk stores in Subrosia. Another Subrosian is tantalizingly seen throwing such items into lava in order to cause a volcano to erupt. Sadly, they cannot be caught out of the air. | |
The Legend of Zelda: Oracle Games (Video Game) / int_83856158 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_83856158 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_83856158 | |
The Legend of Zelda: Oracle Games (Video Game) / int_8485d41a | type |
Interspecies Romance | |
The Legend of Zelda: Oracle Games (Video Game) / int_8485d41a | comment |
Interspecies Romance: The Maku Tree has romantic thoughts about Link, which is more of an interkingdom romance. | |
The Legend of Zelda: Oracle Games (Video Game) / int_8485d41a | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_8485d41a | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_8485d41a | |
The Legend of Zelda: Oracle Games (Video Game) / int_84f4a870 | type |
Puzzle Boss | |
The Legend of Zelda: Oracle Games (Video Game) / int_84f4a870 | comment |
Puzzle Boss: Smog from Ages, who acts as a sort of reverse Asteroids Monster. The puzzle involves placing blocks using the Cane of Somaria to force his assorted parts to combine into a form you can attack. | |
The Legend of Zelda: Oracle Games (Video Game) / int_84f4a870 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_84f4a870 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_84f4a870 | |
The Legend of Zelda: Oracle Games (Video Game) / int_859c8c88 | type |
Animal Gender-Bender | |
The Legend of Zelda: Oracle Games (Video Game) / int_859c8c88 | comment |
Animal Gender-Bender: Ricky is a male kangaroo with a pouch. | |
The Legend of Zelda: Oracle Games (Video Game) / int_859c8c88 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_859c8c88 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_859c8c88 | |
The Legend of Zelda: Oracle Games (Video Game) / int_863fa679 | type |
What Happened to the Mouse? | |
The Legend of Zelda: Oracle Games (Video Game) / int_863fa679 | comment |
What Happened to the Mouse?: The members of the troupe (in a Linked Game, they're revealed to actually be undercover Hyrule Knights) that accompanies Din disappear from the game after being blown off in Onox's attack. The tambourine girl does reappear during the Playable Epilogue, but she doesn't elaborate on what happened to her in the meantime or where the other members are, if they survived at all. Onox sinking the Temple of Seasons underground also is never undone. Once Din is rescued, the seasons return to normal, and the temple remains in Subrosia during the epilogue with none of the characters caring to comment on it. | |
The Legend of Zelda: Oracle Games (Video Game) / int_863fa679 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_863fa679 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_863fa679 | |
The Legend of Zelda: Oracle Games (Video Game) / int_878ddac8 | type |
Lineage Ladder | |
The Legend of Zelda: Oracle Games (Video Game) / int_878ddac8 | comment |
Lineage Ladder: At the end of the game, Ralph is stated to be Queen Ambi's "grandson's grandson's ...grandson", which works as a relatively decent measurement that demonstrates to how far apart Labyrnna's past and present ages are in respect to each other, and further explains how the two were connected since earlier he tried to knowingly off his own ancestor to save Labyrnna even at the cost of ceasing to exist. | |
The Legend of Zelda: Oracle Games (Video Game) / int_878ddac8 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_878ddac8 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_878ddac8 | |
The Legend of Zelda: Oracle Games (Video Game) / int_87ce64a0 | type |
Old Save Bonus | |
The Legend of Zelda: Oracle Games (Video Game) / int_87ce64a0 | comment |
Old Save Bonus: After you beat one version of the game, you are given a Secret (aka a password). Inputting the Secret into the opposite version during the creation of a new save file will alter some minor plot elements, transfer your Ring collection, unlock a new dungeon and exclusive optional items, and start you off with an extra Heart Container. | |
The Legend of Zelda: Oracle Games (Video Game) / int_87ce64a0 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_87ce64a0 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_87ce64a0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_8841192a | type |
Like Father, Unlike Son | |
The Legend of Zelda: Oracle Games (Video Game) / int_8841192a | comment |
Like Father, Unlike Son: The son of Bipin the Gasha Seed farmer can grow up to have a completely different job than his father depending on certain player choices. While Bipin's son growing up to be either a warrior or a musician has varying degrees of contrast to his father, growing up to be a complete "slacker" contrasts the most with his hardworking father. | |
The Legend of Zelda: Oracle Games (Video Game) / int_8841192a | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_8841192a | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_8841192a | |
The Legend of Zelda: Oracle Games (Video Game) / int_8a6a546e | type |
High-Speed Train Reroute | |
The Legend of Zelda: Oracle Games (Video Game) / int_8a6a546e | comment |
High-Speed Train Reroute: Used in the minecart rooms when Link has to either whack the switch with his sword or hit it from afar with one of his ranged weapons. | |
The Legend of Zelda: Oracle Games (Video Game) / int_8a6a546e | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_8a6a546e | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_8a6a546e | |
The Legend of Zelda: Oracle Games (Video Game) / int_8a931051 | type |
Decoy Damsel | |
The Legend of Zelda: Oracle Games (Video Game) / int_8a931051 | comment |
Decoy Damsel: Link comes across Impa who is being harassed by 3 Octoroks, who themselves flee upon seeing Link and the mark on his hand. Impa thanks Link for saving her and asks him to meet up with Nayru, even having him move the boulder with said symbol so she could see her. Unfortunately for everyone involved, "Impa" was being possessed by Veran, Sorceress of Shadows, who used Link to get rid of the barrier separating her from the Oracle of Ages and immediately possesses her to begin her plan. | |
The Legend of Zelda: Oracle Games (Video Game) / int_8a931051 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_8a931051 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_8a931051 | |
The Legend of Zelda: Oracle Games (Video Game) / int_8aae41e3 | type |
Saharan Shipwreck | |
The Legend of Zelda: Oracle Games (Video Game) / int_8aae41e3 | comment |
Saharan Shipwreck: The Piratians' ship is stuck partly in the Samasa Desert and partly in Subrosia. A quest revolves around getting them unstuck so they can dock elsewhere and fix a Broken Bridge. | |
The Legend of Zelda: Oracle Games (Video Game) / int_8aae41e3 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_8aae41e3 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_8aae41e3 | |
The Legend of Zelda: Oracle Games (Video Game) / int_8af721f7 | type |
Joke Item | |
The Legend of Zelda: Oracle Games (Video Game) / int_8af721f7 | comment |
Joke Item: You can find magic rings that transform you into certain enemies or NPCs. However, wearing them prevents you from using any of your items or weapons; their only practicality is that they keep you from being eaten by Like Likes. | |
The Legend of Zelda: Oracle Games (Video Game) / int_8af721f7 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_8af721f7 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_8af721f7 | |
The Legend of Zelda: Oracle Games (Video Game) / int_8b268e47 | type |
One Game for the Price of Two | |
The Legend of Zelda: Oracle Games (Video Game) / int_8b268e47 | comment |
One Game for the Price of Two: Played with: the games by themselves are completely different (items, dungeons, bosses and so on), but if you want to complete the storyline, you need to play a Linked Game requiring both games. And a linked game is a sort of New Game Plus. You start off with one more heart container than normal and can access more things than a fresh game. | |
The Legend of Zelda: Oracle Games (Video Game) / int_8b268e47 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_8b268e47 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_8b268e47 | |
The Legend of Zelda: Oracle Games (Video Game) / int_8d23f3a7 | type |
Timey-Wimey Ball | |
The Legend of Zelda: Oracle Games (Video Game) / int_8d23f3a7 | comment |
Timey-Wimey Ball: This game happily juggles several balls at once. The game mostly goes with the idea of San Dimas time — as Link proceeds through the game, work on the Black Tower in the past continues, and it grows taller in the present in time with its construction in the past. However, it's not consistent. To list some of the problems that arise: The third dungeon, Moonlit Grotto, is entered in the present, and takes the form of a cave with a face. In the past this same cave is sealed because it is missing an eye. A Tokay near the cave in the present says that long ago a "Tokay with no tail" (what they call Link) opened the cave, something which Link hasn't done yet and will not until the end of the game. At this point Link doesn't even know enough (the Tokay's remark notwithstanding) to know that opening the cave in the past is something he will have to eventually do. There are several Stable Time Loops. For one such instance, the Goron vase Link gets from a Goron in the present is the same vase Link must now go and give to the Goron's ancestor, who says he will pass it down through the family. Even with the same event, the game fails to be consistent. The Gorons of Rolling Ridge in the present give Link a Bomb Flower in thanks for defeating the Great Moblin, after which the Maku Tree tells Link that his name has suddenly appeared in legends as a Goron hero who saved their Elder centuries ago. However, before you defeat the Great Moblin, the Gorons mention that long ago a young boy brought Bomb Flowers to Rolling Ridge and they're now the Goron staple crop. | |
The Legend of Zelda: Oracle Games (Video Game) / int_8d23f3a7 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_8d23f3a7 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_8d23f3a7 | |
The Legend of Zelda: Oracle Games (Video Game) / int_8f10ec79 | type |
Weather-Control Machine | |
The Legend of Zelda: Oracle Games (Video Game) / int_8f10ec79 | comment |
Weather-Control Machine: Onox uses Din's powers to throw the seasons into chaos. Later on, Link gets a rod that can alter the seasons whenever he's on a tree stump. | |
The Legend of Zelda: Oracle Games (Video Game) / int_8f10ec79 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_8f10ec79 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_8f10ec79 | |
The Legend of Zelda: Oracle Games (Video Game) / int_8f6a683 | type |
Beat the Curse Out of Him | |
The Legend of Zelda: Oracle Games (Video Game) / int_8f6a683 | comment |
Beat the Curse Out of Him: Unusually for the Zelda series, this is subverted when you can't attack Veran when she's possessing someone because doing so would supposedly only hurt her host. Defeating Veran when she's possessing Nayru and later, Queen Ambi requires shooting Mystery Seeds at her and to remove Veran's spirit from her body, and then switching places with Veran to attack her before she can repossess her host. | |
The Legend of Zelda: Oracle Games (Video Game) / int_8f6a683 | featureApplicability |
-0.3 | |
The Legend of Zelda: Oracle Games (Video Game) / int_8f6a683 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_8f6a683 | |
The Legend of Zelda: Oracle Games (Video Game) / int_906365a2 | type |
Demonic Possession | |
The Legend of Zelda: Oracle Games (Video Game) / int_906365a2 | comment |
Demonic Possession: Twice; in both cases it's a good thing you have the Mystery Seeds (from the second dungeon), the Seed Shooter (from the third dungeon), and the Switch Hook (from the fourth dungeon). Prior to that, Veran possessed Impa to trick Link into giving her access to Nayru and when she's defeated in Queen Ambi's body at the end of the game, she tries to possess Link, though he dodges it. | |
The Legend of Zelda: Oracle Games (Video Game) / int_906365a2 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_906365a2 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_906365a2 | |
The Legend of Zelda: Oracle Games (Video Game) / int_90f2fd8a | type |
Grandfather Paradox | |
The Legend of Zelda: Oracle Games (Video Game) / int_90f2fd8a | comment |
Grandfather Paradox: Ralph confronts Veran, possessing his ancestor Queen Ambi, revealing his development into being willing to protect his nation at the cost of his own existence. However, Veran easily defeats him. | |
The Legend of Zelda: Oracle Games (Video Game) / int_90f2fd8a | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_90f2fd8a | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_90f2fd8a | |
The Legend of Zelda: Oracle Games (Video Game) / int_91ba819e | type |
Chimney Entry | |
The Legend of Zelda: Oracle Games (Video Game) / int_91ba819e | comment |
Chimney Entry: Link has to enter the chimney of a woman's house during the winter in order to gain access to the second dungeon. She initially mistakes him for Santa Claus or, in the European version, a chimney sweep. | |
The Legend of Zelda: Oracle Games (Video Game) / int_91ba819e | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_91ba819e | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_91ba819e | |
The Legend of Zelda: Oracle Games (Video Game) / int_922ffb07 | type |
Mook Bouncer | |
The Legend of Zelda: Oracle Games (Video Game) / int_922ffb07 | comment |
Mook Bouncer: Wallmasters, as in other games in the series. At least this time, they are much easier to dodge than in A Link to the Past. For the first time, Floormasters also count as they emerge from the floor to grab you and drag you back to the beginning of the dungeon. In Oracle of Ages, as you escape Veran's Tower, a Wallmaster will grab you and throw you into the room for the final battle against Veran. | |
The Legend of Zelda: Oracle Games (Video Game) / int_922ffb07 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_922ffb07 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_922ffb07 | |
The Legend of Zelda: Oracle Games (Video Game) / int_93ed8515 | type |
Set Right What Once Went Wrong | |
The Legend of Zelda: Oracle Games (Video Game) / int_93ed8515 | comment |
Set Right What Once Went Wrong: Link's goal is to go back in time and undo all of Veran's atrocities in order to restore peace in Labrynna. | |
The Legend of Zelda: Oracle Games (Video Game) / int_93ed8515 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_93ed8515 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_93ed8515 | |
The Legend of Zelda: Oracle Games (Video Game) / int_94680696 | type |
Shaped Like Itself | |
The Legend of Zelda: Oracle Games (Video Game) / int_94680696 | comment |
Shaped Like Itself: Most of the dungeons in both games have layouts based on their names. This is not entirely clear in the beginning, as it is only obvious after revealing the whole map of each dungeon. | |
The Legend of Zelda: Oracle Games (Video Game) / int_94680696 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_94680696 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_94680696 | |
The Legend of Zelda: Oracle Games (Video Game) / int_95befc94 | type |
Terminator Twosome | |
The Legend of Zelda: Oracle Games (Video Game) / int_95befc94 | comment |
Terminator Twosome: Veran jumps backwards in time to Make Wrong What Once Went Right, with Link giving pursuit to stop her. Ralph eventually follows after (mostly just to rescue Nayru from Veran), making it a Threesome. | |
The Legend of Zelda: Oracle Games (Video Game) / int_95befc94 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_95befc94 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_95befc94 | |
The Legend of Zelda: Oracle Games (Video Game) / int_963e7a0f | type |
Random Effect Spell | |
The Legend of Zelda: Oracle Games (Video Game) / int_963e7a0f | comment |
Random Effect Spell: Most Mystical Seeds have one effect each — Ember Seeds create fire, Scent Seeds attract enemies, Pegasus Seeds make Link move faster and Gale Seeds produce whirlwinds that allow Link to warp back to fixed points on the map. Mystery Seeds don't have a unique effect, but instead randomly copy one of the other four kinds' powers when they're used. | |
The Legend of Zelda: Oracle Games (Video Game) / int_963e7a0f | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_963e7a0f | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_963e7a0f | |
The Legend of Zelda: Oracle Games (Video Game) / int_966decaf | type |
Absurdly Short Level | |
The Legend of Zelda: Oracle Games (Video Game) / int_966decaf | comment |
Absurdly Short Level: Onox's Castle only has a few rooms before you face him. | |
The Legend of Zelda: Oracle Games (Video Game) / int_966decaf | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_966decaf | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_966decaf | |
The Legend of Zelda: Oracle Games (Video Game) / int_978a82e6 | type |
Big Bad Duumvirate | |
The Legend of Zelda: Oracle Games (Video Game) / int_978a82e6 | comment |
Big Bad Duumvirate: Koume and Kotake, the Twinrova sisters, are the ones behind Onox and Veran, using the chaos caused by them to fuel a ritual to resurrect Ganon. | |
The Legend of Zelda: Oracle Games (Video Game) / int_978a82e6 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_978a82e6 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_978a82e6 | |
The Legend of Zelda: Oracle Games (Video Game) / int_989e2092 | type |
Swap Teleportation | |
The Legend of Zelda: Oracle Games (Video Game) / int_989e2092 | comment |
Swap Teleportation: The Switch Hook (and its upgraded version, the Long Hook) use this principle for a Teleport Gun with a Grappling-Hook Pistol aesthetic, allowing Link to fire it at loose objects like enemies or clay pots and instantly swap positions with them. | |
The Legend of Zelda: Oracle Games (Video Game) / int_989e2092 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_989e2092 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_989e2092 | |
The Legend of Zelda: Oracle Games (Video Game) / int_98b1dc8f | type |
Luck-Based Mission | |
The Legend of Zelda: Oracle Games (Video Game) / int_98b1dc8f | comment |
Luck-Based Mission: In both games, two Heart Pieces can only be gained from Gasha Nuts and running into Maple. | |
The Legend of Zelda: Oracle Games (Video Game) / int_98b1dc8f | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_98b1dc8f | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_98b1dc8f | |
The Legend of Zelda: Oracle Games (Video Game) / int_99fe88e1 | type |
Event Flag | |
The Legend of Zelda: Oracle Games (Video Game) / int_99fe88e1 | comment |
Event Flag: Both games run heavily on these, usually tied to how many Essences Link has collected. | |
The Legend of Zelda: Oracle Games (Video Game) / int_99fe88e1 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_99fe88e1 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_99fe88e1 | |
The Legend of Zelda: Oracle Games (Video Game) / int_9b06e314 | type |
Greater-Scope Villain | |
The Legend of Zelda: Oracle Games (Video Game) / int_9b06e314 | comment |
Greater-Scope Villain: Ganon. Despite not appearing until the tail end of a linked playthrough, his death in A Link to the Past is the driving force beyond Twinrova's return and their recruitment of Onox and Veran for a ritual to resurrect him. | |
The Legend of Zelda: Oracle Games (Video Game) / int_9b06e314 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_9b06e314 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_9b06e314 | |
The Legend of Zelda: Oracle Games (Video Game) / int_9b9397bb | type |
Difficult, but Awesome | |
The Legend of Zelda: Oracle Games (Video Game) / int_9b9397bb | comment |
Difficult, but Awesome: The miniboss of the Sword and Shield Maze, Frypolar, can be defeated by hitting its ice form with Ember Seeds, but the Owl Statue outside its room hints at another method: hitting its ice spikes with Mystery Seeds, then using the Power Bracelet to throw them at its fire form. The boss moves quickly, getting hit by anything while holding the spike makes you drop it, and the spike has to land on the boss to deal damage, so this is hard to pull off, but doing so twice will kill it (as opposed to 20+ Ember Seeds, and equally many Mystery Seeds if forcing its element swaps). | |
The Legend of Zelda: Oracle Games (Video Game) / int_9b9397bb | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_9b9397bb | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_9b9397bb | |
The Legend of Zelda: Oracle Games (Video Game) / int_9c5e8006 | type |
Unknown Item Identification | |
The Legend of Zelda: Oracle Games (Video Game) / int_9c5e8006 | comment |
Unknown Item Identification: Magical Rings must be appraised by Vasu the jeweler for 20 Rupees before they can be worn. If you wind up with a duplicate ring, he'll refund you 30 Rupees. | |
The Legend of Zelda: Oracle Games (Video Game) / int_9c5e8006 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_9c5e8006 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_9c5e8006 | |
The Legend of Zelda: Oracle Games (Video Game) / int_9cb3e22e | type |
Interface Spoiler | |
The Legend of Zelda: Oracle Games (Video Game) / int_9cb3e22e | comment |
Interface Spoiler: If an item has a "L-1" next to its icon in the menu, you'll pick up an upgraded version of it somewhere later in the game. | |
The Legend of Zelda: Oracle Games (Video Game) / int_9cb3e22e | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_9cb3e22e | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_9cb3e22e | |
The Legend of Zelda: Oracle Games (Video Game) / int_9d12bbc1 | type |
Foreshadowing | |
The Legend of Zelda: Oracle Games (Video Game) / int_9d12bbc1 | comment |
Foreshadowing: When Link arrives at Queen Ambi's palace to confront Veran, Ralph informs him that there should be a hidden passage in the garden. Link asks how he knows that if he's never been there before, only for Ralph to dodge the question and run inside. The reason Ralph knows about the secret passage is because he's actually Ambi's descendant, and therefore knows some of the family's secrets. | |
The Legend of Zelda: Oracle Games (Video Game) / int_9d12bbc1 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_9d12bbc1 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_9d12bbc1 | |
The Legend of Zelda: Oracle Games (Video Game) / int_9d6427ec | type |
Time Travel | |
The Legend of Zelda: Oracle Games (Video Game) / int_9d6427ec | comment |
Time Travel: A central mechanic. Link uses a magical harp to play tunes that send him back and forth through time, allowing him to set up events in the past to change the present to meet his needs. | |
The Legend of Zelda: Oracle Games (Video Game) / int_9d6427ec | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_9d6427ec | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_9d6427ec | |
The Legend of Zelda: Oracle Games (Video Game) / int_9dab0a6e | type |
Continuity Nod | |
The Legend of Zelda: Oracle Games (Video Game) / int_9dab0a6e | comment |
Continuity Nod: The time travel mechanics borrow heavily from the Dark World mechanics in A Link to the Past, especially during the part of the game when you only have the first two tunes for the harp — the Tune of Echoes to open time portals that work like the Dark World portals, and the Tune of Currents that serves as a one-way transportation from the past to the future (while opening a temporary portal back in your arrival point), working like the Magic Mirror. | |
The Legend of Zelda: Oracle Games (Video Game) / int_9dab0a6e | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_9dab0a6e | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_9dab0a6e | |
The Legend of Zelda: Oracle Games (Video Game) / int_9f5e99a7 | type |
DistressedDamsel | |
The Legend of Zelda: Oracle Games (Video Game) / int_9f5e99a7 | comment |
Distressed Damsel: Din via a Crystal Prison in Seasons, and Nayru via Demonic Possession in Ages. In a linked game, Zelda gets it twice: once by a minion of the Big Bad (the Moblin King in Seasons and Vire in Ages), and again by Twinrova after both Onox and Veran are defeated. | |
The Legend of Zelda: Oracle Games (Video Game) / int_9f5e99a7 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_9f5e99a7 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_9f5e99a7 | |
The Legend of Zelda: Oracle Games (Video Game) / int_a00eb8f9 | type |
Bare-Fisted Monk | |
The Legend of Zelda: Oracle Games (Video Game) / int_a00eb8f9 | comment |
Bare-Fisted Monk: Can be invoked by the player. The Fist and Expert Rings allow Link to punch for damage if there are no items equipped on the A or B slots. You're going to need items to advance, but there have been more than a few playthroughs involving as little "equip time" as possible. | |
The Legend of Zelda: Oracle Games (Video Game) / int_a00eb8f9 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_a00eb8f9 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_a00eb8f9 | |
The Legend of Zelda: Oracle Games (Video Game) / int_a04eb363 | type |
Lizard Folk | |
The Legend of Zelda: Oracle Games (Video Game) / int_a04eb363 | comment |
Lizard Folk: The Tokay, anthropomorphic lizards from a tropical island and with a penchant for theft. | |
The Legend of Zelda: Oracle Games (Video Game) / int_a04eb363 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_a04eb363 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_a04eb363 | |
The Legend of Zelda: Oracle Games (Video Game) / int_a186b0a6 | type |
Journey to the Sky | |
The Legend of Zelda: Oracle Games (Video Game) / int_a186b0a6 | comment |
Journey to the Sky: Queen Ambi's original plan was to build a tower tall enough to guide her Love Interest in his return to Labrynna. However, after Veran pulls a Demonic Possession on Nayru and travels back in time (400 years) when the tower has only begun its construction, she persuades Queen Ambi to make the tower so tall that it reaches the heavens, and to this end Veran persuades her to use the power of the Oracle of Ages to cast a spell that freezes time and thus makes the working day endless, thus forcing the builders to work upon the tower's construction permanently. By the time Link completes the seventh dungeon, the tower is finally complete and, when Veran reaches the roof, she gains enough power to stop time even without Nayru's powers, allowing her to ignite the Flame of Sorrow so the Twinrova sisters make one step closer to resurrect Ganon in a linked Oracle story. Despite Link managing to defeat Veran and save Labrynna, that last evil goal is successful. | |
The Legend of Zelda: Oracle Games (Video Game) / int_a186b0a6 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_a186b0a6 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_a186b0a6 | |
The Legend of Zelda: Oracle Games (Video Game) / int_a1acc347 | type |
Wise Tree | |
The Legend of Zelda: Oracle Games (Video Game) / int_a1acc347 | comment |
Wise Tree: The Maku Trees, who guide Link through retrieving each land's Essences. The Maku Tree in Oracle of Seasons comes across as wiser — the one in Ages can be a bit more... childish. | |
The Legend of Zelda: Oracle Games (Video Game) / int_a1acc347 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_a1acc347 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_a1acc347 | |
The Legend of Zelda: Oracle Games (Video Game) / int_a5e02e9e | type |
Infinity +1 Sword | |
The Legend of Zelda: Oracle Games (Video Game) / int_a5e02e9e | comment |
Infinity +1 Sword: Two of them, the Master Sword and the Biggoron Sword. There are also tons of items and bonuses that you can only get by playing a linked game. The Red Ring, awarded in Oracle of Seasons by defeating four golden enemies, doubles your sword damage without any drawbacks. | |
The Legend of Zelda: Oracle Games (Video Game) / int_a5e02e9e | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_a5e02e9e | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_a5e02e9e | |
The Legend of Zelda: Oracle Games (Video Game) / int_a675997a | type |
Scaled Up | |
The Legend of Zelda: Oracle Games (Video Game) / int_a675997a | comment |
Onox's Scaled Up form has a marked resemblance to Sigma's final Wolf Sigma form in the original Mega Man X. | |
The Legend of Zelda: Oracle Games (Video Game) / int_a675997a | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_a675997a | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_a675997a | |
The Legend of Zelda: Oracle Games (Video Game) / int_a6c69bd | type |
MacGuffin | |
The Legend of Zelda: Oracle Games (Video Game) / int_a6c69bd | comment |
MacGuffin: The Essences of Nature in Seasons and the Essences of Time in Ages, sets of items that are necessary to enter the final dungeons of both games. | |
The Legend of Zelda: Oracle Games (Video Game) / int_a6c69bd | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_a6c69bd | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_a6c69bd | |
The Legend of Zelda: Oracle Games (Video Game) / int_a7544a0f | type |
Beneath the Earth | |
The Legend of Zelda: Oracle Games (Video Game) / int_a7544a0f | comment |
Beneath the Earth: Subrosia, a subterranean world beneath Holodrum filled with seas and rivers of lava. | |
The Legend of Zelda: Oracle Games (Video Game) / int_a7544a0f | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_a7544a0f | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_a7544a0f | |
The Legend of Zelda: Oracle Games (Video Game) / int_a9cec1f1 | type |
Missing Secret | |
The Legend of Zelda: Oracle Games (Video Game) / int_a9cec1f1 | comment |
Missing Secret: If you play Ages first, there's one square on the present era's map that you'll never be able to explore. | |
The Legend of Zelda: Oracle Games (Video Game) / int_a9cec1f1 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_a9cec1f1 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_a9cec1f1 | |
The Legend of Zelda: Oracle Games (Video Game) / int_aba00dba | type |
Mole Monster | |
The Legend of Zelda: Oracle Games (Video Game) / int_aba00dba | comment |
Mole Monster: The Moonlit Grotto miniboss, Subterror, is a mole-like creature with a drill for a nose. It chases Link around its room while burrowing in the ground, leaving a small raised trail to mark its position. It cannot be harmed while in this state, so Link must use the shovel to dig it up and expose it to attack. | |
The Legend of Zelda: Oracle Games (Video Game) / int_aba00dba | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_aba00dba | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_aba00dba | |
The Legend of Zelda: Oracle Games (Video Game) / int_abd29ad8 | type |
No-Sell | |
The Legend of Zelda: Oracle Games (Video Game) / int_abd29ad8 | comment |
No-Sell: The three "Holy Rings" grant immunity to three different types of damage. The green one in particular can be used to ignore Onox's Human Shield, but it has to be transferred over from Ages. | |
The Legend of Zelda: Oracle Games (Video Game) / int_abd29ad8 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_abd29ad8 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_abd29ad8 | |
The Legend of Zelda: Oracle Games (Video Game) / int_ad4a45be | type |
Final Boss | |
The Legend of Zelda: Oracle Games (Video Game) / int_ad4a45be | comment |
Once you destroy its four heads, Manhandla moves in an infinite-shaped (or sideways 8) loop, just like the Alien Final Boss of Mega Man 2. | |
The Legend of Zelda: Oracle Games (Video Game) / int_ad4a45be | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_ad4a45be | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_ad4a45be | |
The Legend of Zelda: Oracle Games (Video Game) / int_ad9559e6 | type |
Arc Villain | |
The Legend of Zelda: Oracle Games (Video Game) / int_ad9559e6 | comment |
Arc Villain: When the game is not linked, Veran is the primary narrative villain and the source of all the setting's woes. | |
The Legend of Zelda: Oracle Games (Video Game) / int_ad9559e6 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_ad9559e6 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_ad9559e6 | |
The Legend of Zelda: Oracle Games (Video Game) / int_ae6adc36 | type |
Religious and Mythological Theme Naming | |
The Legend of Zelda: Oracle Games (Video Game) / int_ae6adc36 | comment |
Religious and Mythological Theme Naming: The oracles are a rare in-universe example, with each of them sharing a name with one of the Golden Goddesses. While they share the same red/blue/green color scheme as their namesakes, it's unclear if there's any deeper connection between them. | |
The Legend of Zelda: Oracle Games (Video Game) / int_ae6adc36 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_ae6adc36 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_ae6adc36 | |
The Legend of Zelda: Oracle Games (Video Game) / int_aef3a69 | type |
UnderWaterBossBattle | |
The Legend of Zelda: Oracle Games (Video Game) / int_aef3a69 | comment |
Under Water Boss Battle: Two: Octogon in Mermaid's Cave and Plasmarine in Jabu-Jabu's Belly. | |
The Legend of Zelda: Oracle Games (Video Game) / int_aef3a69 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_aef3a69 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_aef3a69 | |
The Legend of Zelda: Oracle Games (Video Game) / int_b06bbf4b | type |
Be Careful What You Wish For | |
The Legend of Zelda: Oracle Games (Video Game) / int_b06bbf4b | comment |
Be Careful What You Wish For: During the intro where Link is leading Impanote Who's possessed by Veran at the time to see Nayru, the Oracle of Ages, a monkey admires the clean air on this perfect day and wishes time to stand still for that perfect moment. We hate to break it to you little guy, but you and your friends are gonna disappear when Veran possesses Nayru and travels into Labrynna's past to enact her evil scheme. | |
The Legend of Zelda: Oracle Games (Video Game) / int_b06bbf4b | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_b06bbf4b | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_b06bbf4b | |
The Legend of Zelda: Oracle Games (Video Game) / int_b1118d5e | type |
Bizarre Seasons | |
The Legend of Zelda: Oracle Games (Video Game) / int_b1118d5e | comment |
Bizarre Seasons: The seasons are all a jumbled mess because of the Oracle being imprisoned and the Temple of Seasons being sunk below the earth, causing different parts of the land to become affected by different seasonal conditions from each others. | |
The Legend of Zelda: Oracle Games (Video Game) / int_b1118d5e | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_b1118d5e | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_b1118d5e | |
The Legend of Zelda: Oracle Games (Video Game) / int_b16543d2 | type |
Grimy Water | |
The Legend of Zelda: Oracle Games (Video Game) / int_b16543d2 | comment |
Grimy Water: The southwestern sea is filled with patches of gross scum that deals damage if you try to swim into it, until you complete a quest to cleanse it of the filth. | |
The Legend of Zelda: Oracle Games (Video Game) / int_b16543d2 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_b16543d2 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_b16543d2 | |
The Legend of Zelda: Oracle Games (Video Game) / int_b2280b66 | type |
Retcon | |
The Legend of Zelda: Oracle Games (Video Game) / int_b2280b66 | comment |
Retcon: This game was first stated to be an interquel between A Link to the Past and Link's Awakening with the same Link. This has since been modified to be an indirect sequel to both with a new Link. | |
The Legend of Zelda: Oracle Games (Video Game) / int_b2280b66 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_b2280b66 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_b2280b66 | |
The Legend of Zelda: Oracle Games (Video Game) / int_b4215a8d | type |
Tennis Boss | |
The Legend of Zelda: Oracle Games (Video Game) / int_b4215a8d | comment |
Tennis Boss: Blue Stalfos, the miniboss of the Ancient Tomb, is defeated by reflecting his spell back at him, turning him into a skull-headed Keese that Link can slash with his sword. | |
The Legend of Zelda: Oracle Games (Video Game) / int_b4215a8d | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_b4215a8d | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_b4215a8d | |
The Legend of Zelda: Oracle Games (Video Game) / int_b6203862 | type |
Interquel | |
The Legend of Zelda: Oracle Games (Video Game) / int_b6203862 | comment |
Interquel: Set in between A Link to the Past and Link's Awakening, according to Hyrule Historia. There was evidence to support this before the book's release, including Link's very specific hairstyle in the four games, as well as the boat Link departs on after this series' Golden Ending looking strikingly similar to the one that gets struck by lightning in Link's Awakening. Additionally, the latter game alluded to Link having many adventures after slaying Ganon before his ship sank, so these games cover two of them. Many characters (and sprites) from these games also appear in Link's Awakening, and that makes perfect sense. The Wind Fish, and Link, are dreaming. | |
The Legend of Zelda: Oracle Games (Video Game) / int_b6203862 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_b6203862 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_b6203862 | |
The Legend of Zelda: Oracle Games (Video Game) / int_b781af9f | type |
Four-Seasons Level | |
The Legend of Zelda: Oracle Games (Video Game) / int_b781af9f | comment |
Four-Seasons Level: A core game mechanic. By swinging the Rod of Seasons, the seasons change and new paths open. Spring lets flowers bloom, Summer drains water and raises vines, Fall covers holes with leaves and helps mushrooms ripen, and Winter freezes water and trees lose their leaves, allowing Link to pass through. | |
The Legend of Zelda: Oracle Games (Video Game) / int_b781af9f | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_b781af9f | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_b781af9f | |
The Legend of Zelda: Oracle Games (Video Game) / int_b7920c43 | type |
Lost in Translation | |
The Legend of Zelda: Oracle Games (Video Game) / int_b7920c43 | comment |
Lost in Translation: The name of the Tuni Nut is translated directly in some languages, ruining the pun. | |
The Legend of Zelda: Oracle Games (Video Game) / int_b7920c43 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_b7920c43 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_b7920c43 | |
The Legend of Zelda: Oracle Games (Video Game) / int_b7b7b8d9 | type |
Mass Monster-Slaughter Sidequest | |
The Legend of Zelda: Oracle Games (Video Game) / int_b7b7b8d9 | comment |
Mass Monster-Slaughter Sidequest: An old man encountered in a cave near the Gnarled Root Dungeon tasks Link with killing four unique gold-colored enemies, which only spawn once the quest is issued, for reasons he doesn't bother explaining. Once Link hunts down the enemies, a Golden Moblin, a Golden Octorok, a Golden Lynel, and a Golden Darknut, he's rewarded with the Red Ring, a magical item that doubles his damage output. | |
The Legend of Zelda: Oracle Games (Video Game) / int_b7b7b8d9 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_b7b7b8d9 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_b7b7b8d9 | |
The Legend of Zelda: Oracle Games (Video Game) / int_b8e3f20a | type |
Demoted to Extra | |
The Legend of Zelda: Oracle Games (Video Game) / int_b8e3f20a | comment |
Demoted to Extra: The Gorons. In Ages, Link requires their help in order to enter two dungeons, but here, they're superfluous to the main story and are only pertinent to a selection of sidequests. | |
The Legend of Zelda: Oracle Games (Video Game) / int_b8e3f20a | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_b8e3f20a | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_b8e3f20a | |
The Legend of Zelda: Oracle Games (Video Game) / int_b9e82f09 | type |
Playable Epilogue | |
The Legend of Zelda: Oracle Games (Video Game) / int_b9e82f09 | comment |
The members of the troupe (in a Linked Game, they're revealed to actually be undercover Hyrule Knights) that accompanies Din disappear from the game after being blown off in Onox's attack. The tambourine girl does reappear during the Playable Epilogue, but she doesn't elaborate on what happened to her in the meantime or where the other members are, if they survived at all. | |
The Legend of Zelda: Oracle Games (Video Game) / int_b9e82f09 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_b9e82f09 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_b9e82f09 | |
The Legend of Zelda: Oracle Games (Video Game) / int_bb48f8ba | type |
Timed Mission | |
The Legend of Zelda: Oracle Games (Video Game) / int_bb48f8ba | comment |
Timed Mission: One room in the second dungeon has a chest with a small key in it that will disappear if you take too long to reach it by using bombs to destroy blocks, forcing you to leave the room and try again if you fail. Thankfully, there is a Deku selling bombs just outside the timed room. | |
The Legend of Zelda: Oracle Games (Video Game) / int_bb48f8ba | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_bb48f8ba | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_bb48f8ba | |
The Legend of Zelda: Oracle Games (Video Game) / int_bbb8c4fc | type |
Waterfront Boss Battle | |
The Legend of Zelda: Oracle Games (Video Game) / int_bbb8c4fc | comment |
Waterfront Boss Battle: The boss of the sixth dungeon moves back and forth between the surface and underwater. | |
The Legend of Zelda: Oracle Games (Video Game) / int_bbb8c4fc | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_bbb8c4fc | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_bbb8c4fc | |
The Legend of Zelda: Oracle Games (Video Game) / int_bd2a7b29 | type |
Tide Level | |
The Legend of Zelda: Oracle Games (Video Game) / int_bd2a7b29 | comment |
Tide Level: Jabu-Jabu's Belly, which overlaps with Womb Level and Under the Sea. Link has to raise and lower the water level to make his way through the dungeon. | |
The Legend of Zelda: Oracle Games (Video Game) / int_bd2a7b29 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_bd2a7b29 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_bd2a7b29 | |
The Legend of Zelda: Oracle Games (Video Game) / int_bda2d236 | type |
Big Boo's Haunt | |
The Legend of Zelda: Oracle Games (Video Game) / int_bda2d236 | comment |
In the Ancient Tomb, while the majority of it serves as Big Boo's Haunt, parts of this are thrown in along with Slippy-Slidey Ice World and Lethal Lava Land in certain corners of the second basement. This is because it is located in the Sea of No Return, a remote island littered with strong currents and whirlpools that could pull Link into a watery grave. | |
The Legend of Zelda: Oracle Games (Video Game) / int_bda2d236 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_bda2d236 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_bda2d236 | |
The Legend of Zelda: Oracle Games (Video Game) / int_be3e7584 | type |
Brutal Bonus Level | |
The Legend of Zelda: Oracle Games (Video Game) / int_be3e7584 | comment |
Brutal Bonus Level: A linked game has the Hero's Cave, which needs the treasures up to the 7th dungeon to complete. Prepare yourself for some of the most hair-pullingly frustrating puzzles a 2D Zelda game has ever pitted you against. | |
The Legend of Zelda: Oracle Games (Video Game) / int_be3e7584 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_be3e7584 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_be3e7584 | |
The Legend of Zelda: Oracle Games (Video Game) / int_bfdd64c6 | type |
Hero Secret Service | |
The Legend of Zelda: Oracle Games (Video Game) / int_bfdd64c6 | comment |
Hero Secret Service: In a Linked game playthrough, the troupe of performers that Din is found with reveal themselves to be Hyrulean knights in disguise, there to escort the oracle safely out of Holodrum. | |
The Legend of Zelda: Oracle Games (Video Game) / int_bfdd64c6 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_bfdd64c6 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_bfdd64c6 | |
The Legend of Zelda: Oracle Games (Video Game) / int_c03860d2 | type |
Womb Level | |
The Legend of Zelda: Oracle Games (Video Game) / int_c03860d2 | comment |
Womb Level: Jabu-Jabu's Belly has Link dive into the mouth of a giant fish and explore his cavernous innards. Overlaps with Under the Sea and Tide Level as Link must raise and lower the water level in the god's stomach to progress. | |
The Legend of Zelda: Oracle Games (Video Game) / int_c03860d2 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_c03860d2 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_c03860d2 | |
The Legend of Zelda: Oracle Games (Video Game) / int_c09dbbbb | type |
Weaksauce Weakness | |
The Legend of Zelda: Oracle Games (Video Game) / int_c09dbbbb | comment |
Weaksauce Weakness: The Pols Voices? You don't need bombs if you got a flute or a Harp! | |
The Legend of Zelda: Oracle Games (Video Game) / int_c09dbbbb | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_c09dbbbb | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_c09dbbbb | |
The Legend of Zelda: Oracle Games (Video Game) / int_c2299d6e | type |
Cutting the Knot | |
The Legend of Zelda: Oracle Games (Video Game) / int_c2299d6e | comment |
Cutting the Knot: There's a room in the Crown Dungeon which has an invisible floor. The intended solution is to use the Cane of Somaria to feel out the path to the chest which contains a key, but if a Moblin happens to spawn near the chest, you can just use the Switch Hook on it to bypass the puzzle completely. | |
The Legend of Zelda: Oracle Games (Video Game) / int_c2299d6e | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_c2299d6e | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_c2299d6e | |
The Legend of Zelda: Oracle Games (Video Game) / int_c2f149ae | type |
Bonus Feature Failure | |
The Legend of Zelda: Oracle Games (Video Game) / int_c2f149ae | comment |
Bonus Feature Failure: The Bombchus are only acquired as a bonus after starting a New Game Plus, are not particularly useful at any point in the game, and can only be restocked by buying them at a ridiculous price from one specific, out-of-the-way shop that the game never even tells you about. | |
The Legend of Zelda: Oracle Games (Video Game) / int_c2f149ae | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_c2f149ae | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_c2f149ae | |
The Legend of Zelda: Oracle Games (Video Game) / int_c3191ad7 | type |
Smooch of Victory | |
The Legend of Zelda: Oracle Games (Video Game) / int_c3191ad7 | comment |
Smooch of Victory: Defeating the linked games gets Link a kiss from Princess Zelda. | |
The Legend of Zelda: Oracle Games (Video Game) / int_c3191ad7 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_c3191ad7 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_c3191ad7 | |
The Legend of Zelda: Oracle Games (Video Game) / int_c40ac4d9 | type |
Weaponized Teleportation | |
The Legend of Zelda: Oracle Games (Video Game) / int_c40ac4d9 | comment |
Weaponized Teleportation: Gale Seeds are usable on yourself as to warp to any Mystical Tree you've found, or on most monsters to carry them away without having to fight them. | |
The Legend of Zelda: Oracle Games (Video Game) / int_c40ac4d9 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_c40ac4d9 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_c40ac4d9 | |
The Legend of Zelda: Oracle Games (Video Game) / int_c54522c3 | type |
Ghost Pirate | |
The Legend of Zelda: Oracle Games (Video Game) / int_c54522c3 | comment |
Ghost Pirate: Skeleton pirates, but close enough. Amusingly, they almost count as a Wacky Wayside Tribe, at least in Seasons. Both times they appear, Link has to help free their ship from where it's been trapped (a desert/Subrosia in Seasons, the Sea of Storms in Ages). | |
The Legend of Zelda: Oracle Games (Video Game) / int_c54522c3 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_c54522c3 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_c54522c3 | |
The Legend of Zelda: Oracle Games (Video Game) / int_c5f23623 | type |
Broken Bridge | |
The Legend of Zelda: Oracle Games (Video Game) / int_c5f23623 | comment |
Broken Bridge: A literal one gets fixed by parking a ship in the gap. | |
The Legend of Zelda: Oracle Games (Video Game) / int_c5f23623 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_c5f23623 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_c5f23623 | |
The Legend of Zelda: Oracle Games (Video Game) / int_c66cb5a9 | type |
Human Sacrifice | |
The Legend of Zelda: Oracle Games (Video Game) / int_c66cb5a9 | comment |
Human Sacrifice: Twinrova tries to sacrifice Zelda to light the Flame of Despair in order to raise Ganon from the dead. When you foil their plan, they perform a self-sacrifice, but it messes up the ritual. | |
The Legend of Zelda: Oracle Games (Video Game) / int_c66cb5a9 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_c66cb5a9 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_c66cb5a9 | |
The Legend of Zelda: Oracle Games (Video Game) / int_c74c35f4 | type |
Monochrome Past | |
The Legend of Zelda: Oracle Games (Video Game) / int_c74c35f4 | comment |
Monochrome Past: Downplayed. Past Labrynna isn't truly black-and-white, but it is darker and browner in its color palette than Present Labyrnna. | |
The Legend of Zelda: Oracle Games (Video Game) / int_c74c35f4 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_c74c35f4 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_c74c35f4 | |
The Legend of Zelda: Oracle Games (Video Game) / int_c75df49a | type |
Shout-Out | |
The Legend of Zelda: Oracle Games (Video Game) / int_c75df49a | comment |
Shout-Out: In a linked game, Recurring Boss Vire holds Zelda captive in a short platforming level that's based on the original Donkey Kong arcade. Blue Stalfos, the 8th miniboss, casts a curse that turns Link into a baby for a short time if he gets hit. In addition, it also resembles the Skeleton Murderers from the franchise as a whole. | |
The Legend of Zelda: Oracle Games (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_c75df49a | |
The Legend of Zelda: Oracle Games (Video Game) / int_c8bea4ec | type |
My Species Doth Protest Too Much | |
The Legend of Zelda: Oracle Games (Video Game) / int_c8bea4ec | comment |
My Species Doth Protest Too Much: Dimitri, the friendly red dodongo encountered in both games. He's the only dodongo in the entire series who is not only not hostile, but he can also speak Hylian. | |
The Legend of Zelda: Oracle Games (Video Game) / int_c8bea4ec | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_c8bea4ec | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_c8bea4ec | |
The Legend of Zelda: Oracle Games (Video Game) / int_cb54721a | type |
Fun with Palindromes | |
The Legend of Zelda: Oracle Games (Video Game) / int_cb54721a | comment |
Fun with Palindromes: Symmetry City's survival depends on the total equality between the two sides. The name of the artifact that maintains the balance? Tuni Nut! | |
The Legend of Zelda: Oracle Games (Video Game) / int_cb54721a | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_cb54721a | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_cb54721a | |
The Legend of Zelda: Oracle Games (Video Game) / int_cc374ba6 | type |
It's Up to You | |
The Legend of Zelda: Oracle Games (Video Game) / int_cc374ba6 | comment |
It's Up to You: In both games, the Maku Trees are unable to discern the location of the final essence Link is searching for, so they leave it up to him to seek them out on his own. | |
The Legend of Zelda: Oracle Games (Video Game) / int_cc374ba6 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_cc374ba6 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_cc374ba6 | |
The Legend of Zelda: Oracle Games (Video Game) / int_cce399 | type |
This Looks Like a Job for Aquaman | |
The Legend of Zelda: Oracle Games (Video Game) / int_cce399 | comment |
This Looks Like a Job for Aquaman: Enforced; both games have an area where you'll need the help of one of the three animal companions to pass an obstacle. Later in the game when one of the three becomes a permanent ally and the only one who will help Link for the rest of the game, an entire region of the world map will be different depending on which companion you're gonna be getting soon, forcing you to go and find them. | |
The Legend of Zelda: Oracle Games (Video Game) / int_cce399 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_cce399 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_cce399 | |
The Legend of Zelda: Oracle Games (Video Game) / int_cce5bf0f | type |
Fire-Breathing Diner | |
The Legend of Zelda: Oracle Games (Video Game) / int_cce5bf0f | comment |
Fire-Breathing Diner: This happens to two Tokays after they eat the Ember Seeds that you traded to them for Dimitri. | |
The Legend of Zelda: Oracle Games (Video Game) / int_cce5bf0f | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_cce5bf0f | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_cce5bf0f | |
The Legend of Zelda: Oracle Games (Video Game) / int_cfd3e8f3 | type |
Save This Person, Save the World | |
The Legend of Zelda: Oracle Games (Video Game) / int_cfd3e8f3 | comment |
Save This Person, Save the World: Saving Din is the only way to put the seasons back in order. | |
The Legend of Zelda: Oracle Games (Video Game) / int_cfd3e8f3 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_cfd3e8f3 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_cfd3e8f3 | |
The Legend of Zelda: Oracle Games (Video Game) / int_d08049db | type |
Taken for Granite | |
The Legend of Zelda: Oracle Games (Video Game) / int_d08049db | comment |
Taken for Granite: Some creatures and people are petrified due to the time distortion. | |
The Legend of Zelda: Oracle Games (Video Game) / int_d08049db | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_d08049db | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_d08049db | |
The Legend of Zelda: Oracle Games (Video Game) / int_d139ffaf | type |
Genre Throwback | |
The Legend of Zelda: Oracle Games (Video Game) / int_d139ffaf | comment |
Genre Throwback: While both were intended as nods to Zelda games, Seasons is most explicit about being a throwback to the first two games. | |
The Legend of Zelda: Oracle Games (Video Game) / int_d139ffaf | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_d139ffaf | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_d139ffaf | |
The Legend of Zelda: Oracle Games (Video Game) / int_d23411c8 | type |
Moth Menace | |
The Legend of Zelda: Oracle Games (Video Game) / int_d23411c8 | comment |
Moth Menace: As one might expect from a dungeon named "Poison Moth's Lair", its boss is a cyclopean Mothula, gigantic moths that were introduced in The Legend of Zelda: A Link to the Past. | |
The Legend of Zelda: Oracle Games (Video Game) / int_d23411c8 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_d23411c8 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_d23411c8 | |
The Legend of Zelda: Oracle Games (Video Game) / int_d24ed873 | type |
Developer's Foresight | |
The Legend of Zelda: Oracle Games (Video Game) / int_d24ed873 | comment |
Developer's Foresight: In a linked game, you can advance toward Symmetry City without needing to rescue Zelda from the Black Tower. However, Mutoh won't appear near the bridge until you go back and save her. The past's Sea of No Return resides in the same space as the present-day Yoll Graveyard, but if you try to bypass the puzzle to access it by using the Harp of Ages to travel to the past from that spot, a "mysterious force" will kick you out and send you back to the present. | |
The Legend of Zelda: Oracle Games (Video Game) / int_d24ed873 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_d24ed873 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_d24ed873 | |
The Legend of Zelda: Oracle Games (Video Game) / int_d30cc292 | type |
Swirly Energy Thingy | |
The Legend of Zelda: Oracle Games (Video Game) / int_d30cc292 | comment |
Swirly Energy Thingy: Appear in both games. In Ages, they are time portals between the eras of Labrynna, while in Seasons, they are portals between Holodrum and Subrosia. | |
The Legend of Zelda: Oracle Games (Video Game) / int_d30cc292 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_d30cc292 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_d30cc292 | |
The Legend of Zelda: Oracle Games (Video Game) / int_d32b5dde | type |
Hope Bringer | |
The Legend of Zelda: Oracle Games (Video Game) / int_d32b5dde | comment |
Hope Bringer: Princess Zelda coming to Holodrum or Labrynna to ease the populace's fears of the impending crises. Unfortunately, Twinrova uses the opportunity to capture her and light the Flames of Despair. | |
The Legend of Zelda: Oracle Games (Video Game) / int_d32b5dde | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_d32b5dde | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_d32b5dde | |
The Legend of Zelda: Oracle Games (Video Game) / int_d3c72b6f | type |
Tower of Babel | |
The Legend of Zelda: Oracle Games (Video Game) / int_d3c72b6f | comment |
Tower of Babel: The Black Tower itself is built out of Ambi's desire (after being corrupted by Veran) to create a structure so tall that it reaches the heavens as a testament to her glory. Luckily, Link is able to halt its construction and provoke a Heel–Face Turn from Ambi before any Divine Punishment occurs. | |
The Legend of Zelda: Oracle Games (Video Game) / int_d3c72b6f | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_d3c72b6f | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_d3c72b6f | |
The Legend of Zelda: Oracle Games (Video Game) / int_d6f284a3 | type |
Anti-Frustration Features | |
The Legend of Zelda: Oracle Games (Video Game) / int_d6f284a3 | comment |
Anti-Frustration Features: Regrowing bushes will appear whenever you have to throw bombs or seeds. | |
The Legend of Zelda: Oracle Games (Video Game) / int_d6f284a3 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_d6f284a3 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_d6f284a3 | |
The Legend of Zelda: Oracle Games (Video Game) / int_d7639dba | type |
Achilles' Heel | |
The Legend of Zelda: Oracle Games (Video Game) / int_d7639dba | comment |
Achilles' Heel: Veran is effectively invincible when performing her Demonic Possession, because the heroes don't want to harm her host. However, hitting her with a mystery seed briefly breaks her possession spell, allowing her to be attacked directly. She tries to cover this by investigating mystery seeds early in the story (presumably to defend herself against them), though ironically this leads Link straight to the tree that produces them. | |
The Legend of Zelda: Oracle Games (Video Game) / int_d7639dba | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_d7639dba | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_d7639dba | |
The Legend of Zelda: Oracle Games (Video Game) / int_d7d588c8 | type |
Lethal Lava Land | |
The Legend of Zelda: Oracle Games (Video Game) / int_d7d588c8 | comment |
Lethal Lava Land: The fourth dungeon, the Skull Dungeon, which, hence its name, is shaped like a skull if you put the two floors together. In this dungeon, Link has to traverse a maze of molten lava pits to find the fourth Essence of Time, aptly called the Burning Flame. The final dungeon, the Ancient Tomb, has parts of this thrown in along with Under the Sea and Slippy-Slidey Ice World in certain corners of the second basement. | |
The Legend of Zelda: Oracle Games (Video Game) / int_d7d588c8 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_d7d588c8 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_d7d588c8 | |
The Legend of Zelda: Oracle Games (Video Game) / int_d9d3748f | type |
Full Health Bonus | |
The Legend of Zelda: Oracle Games (Video Game) / int_d9d3748f | comment |
Full Health Bonus: The Noble and Master Swords can conjure sword beams at full health as usual for the series, but there are rings that will keep the effect active while Link is missing up to three hearts. | |
The Legend of Zelda: Oracle Games (Video Game) / int_d9d3748f | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_d9d3748f | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_d9d3748f | |
The Legend of Zelda: Oracle Games (Video Game) / int_da1c64ef | type |
Lethal Joke Item | |
The Legend of Zelda: Oracle Games (Video Game) / int_da1c64ef | comment |
Lethal Joke Item: The Fool's Ore which two Subrosians give you after they steal your Roc's Feather is, for the most part, a useless piece of junk that does nothing. However, if you dig up a Fire Pokey, you can one shot it with the Fool's Ore (it takes several hits from the sword to do the same thing). Unfortunately, Fire Pokeys are the only enemy you can use it on, since you leave it behind when you get the Roc's Feather back. | |
The Legend of Zelda: Oracle Games (Video Game) / int_da1c64ef | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_da1c64ef | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_da1c64ef | |
The Legend of Zelda: Oracle Games (Video Game) / int_da76b18 | type |
Hijacked by Ganon | |
The Legend of Zelda: Oracle Games (Video Game) / int_da76b18 | comment |
Hijacked by Ganon: The second example within the series (the first being A Link to the Past), but actually not performed by the Trope Namer. The hijacking is actually done by Koume and Kotake, his surrogate parents from Ocarina of Time. Ganon is the Final Boss, but he's not directly involved with the plot other than the fact that the plot was to revive him. | |
The Legend of Zelda: Oracle Games (Video Game) / int_da76b18 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_da76b18 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_da76b18 | |
The Legend of Zelda: Oracle Games (Video Game) / int_dae59ff8 | type |
Empty Room Psych | |
The Legend of Zelda: Oracle Games (Video Game) / int_dae59ff8 | comment |
Empty Room Psych: The rooms for linked secrets have no one in them up until the Playable Epilogue. | |
The Legend of Zelda: Oracle Games (Video Game) / int_dae59ff8 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_dae59ff8 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_dae59ff8 | |
The Legend of Zelda: Oracle Games (Video Game) / int_dbb414ed | type |
Hand Wave | |
The Legend of Zelda: Oracle Games (Video Game) / int_dbb414ed | comment |
Hand Wave: The first time you encounter Maple in the past, she'll mention having gone through a weird portal. This could be one of the Time Portals you've been using to travel through time yourself, but she never elaborates on this statement afterward — or for that matter acknowledges her time travel again at all. | |
The Legend of Zelda: Oracle Games (Video Game) / int_dbb414ed | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_dbb414ed | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_dbb414ed | |
The Legend of Zelda: Oracle Games (Video Game) / int_dc61f525 | type |
Dig Attack | |
The Legend of Zelda: Oracle Games (Video Game) / int_dc61f525 | comment |
Dig Attack: The miniboss of the Moonlit Grotto is a mole with a drill nose that attacks from underneath (and is invincible while doing so). You make it vulnerable to attack by digging up its Worm Sign with the shovel. | |
The Legend of Zelda: Oracle Games (Video Game) / int_dc61f525 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_dc61f525 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_dc61f525 | |
The Legend of Zelda: Oracle Games (Video Game) / int_deb39de3 | type |
Bad Future | |
The Legend of Zelda: Oracle Games (Video Game) / int_deb39de3 | comment |
Bad Future: Inverted — the present's generally bright and cheery while the past is screwed up. Played straight with Symmetry Village, however. You first go there in the present and find some ruins. You then visit it in the past and learn that it's about to be destroyed by an active volcano, and only by restoring the Tuni Nut can the village be saved. One sidequest later, the volcano is made dormant, and you can now visit an actual village in the present. | |
The Legend of Zelda: Oracle Games (Video Game) / int_deb39de3 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_deb39de3 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_deb39de3 | |
The Legend of Zelda: Oracle Games (Video Game) / int_df582b0b | type |
Continuity Snarl | |
The Legend of Zelda: Oracle Games (Video Game) / int_df582b0b | comment |
Continuity Snarl: Even ignoring the question of canonical order within the pair, these games have some issues fitting into the official timeline. Hyrule Historia places them in the Downfall branch as interquels between A Link to the Past and Link's Awakening, all featuring the same incarnation of Link. However, Zelda seems to know Link only by reputation in a linked game. To make matters worse, A Link Between Worlds seems to offer up yet more contradictions. In the opening animations for the Oracle games, Link is shown approaching the completed Triforce in Hyrule Castle, yet Ganon somehow came back into possession of the Triforce of Power before A Link Between Worlds started. The latter game also makes no mention of Ganon getting resurrected successfully since his defeat in A Link to the Past; even discounting Twinrova's attempt in a linked game, there still doesn't seem to be a way for Ganon to reclaim his piece while deceased, plus the inconsistencies with Ganon being dead versus sealed away. Not helping (aside from an explanation for why Zelda doesn't seem to know Link personally) is the later Zelda Encyclopedia opting to place the games after Link's Awakening with the Japanese version claiming that it features a different Link from those other games. The "official" word just leaves more questions than answers about the games' placement in the timeline. Twinrova appear despite both dying before the timeline split in Ocarina of Time. | |
The Legend of Zelda: Oracle Games (Video Game) / int_df582b0b | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_df582b0b | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_df582b0b | |
The Legend of Zelda: Oracle Games (Video Game) / int_e1b3c8a1 | type |
Almighty Idiot | |
The Legend of Zelda: Oracle Games (Video Game) / int_e1b3c8a1 | comment |
Almighty Idiot: Because Twinrova sacrifices herself (since Link pretty much kills her anyway) instead of Zelda, Ganon isn't resurrected properly and comes out as nothing more than a bloodthirsty killing machine. | |
The Legend of Zelda: Oracle Games (Video Game) / int_e1b3c8a1 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_e1b3c8a1 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_e1b3c8a1 | |
The Legend of Zelda: Oracle Games (Video Game) / int_e29ffd05 | type |
Cheer Them Up with Laughter | |
The Legend of Zelda: Oracle Games (Video Game) / int_e29ffd05 | comment |
Cheer Them Up with Laughter: Part of the Chain of Deals has Link try to cheer up a depressed kid by telling him a Funny Joke (or so we're meant to understand). It doesn't work. | |
The Legend of Zelda: Oracle Games (Video Game) / int_e29ffd05 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_e29ffd05 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_e29ffd05 | |
The Legend of Zelda: Oracle Games (Video Game) / int_e2d457 | type |
The Ditz | |
The Legend of Zelda: Oracle Games (Video Game) / int_e2d457 | comment |
The Ditz: The Tokay mean well, but aren't very bright. They've come up with an elaborate bartering system instead of simply using Rupees, some can't count past three, and they regard all Hylians as Tokay without tails and long ears. | |
The Legend of Zelda: Oracle Games (Video Game) / int_e2d457 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_e2d457 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_e2d457 | |
The Legend of Zelda: Oracle Games (Video Game) / int_e3c36782 | type |
Call-Forward | |
The Legend of Zelda: Oracle Games (Video Game) / int_e3c36782 | comment |
Call-Forward: When Link washes up on Crescent Island, the Tokay make off with his things due to him allegedly not having any claim over them. In Link's Awakening, we see that Link has made it a habit to carve his name onto items such as his sword and shield, showing how he's learned from these events. | |
The Legend of Zelda: Oracle Games (Video Game) / int_e3c36782 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_e3c36782 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_e3c36782 | |
The Legend of Zelda: Oracle Games (Video Game) / int_e402b8bd | type |
Hailfire Peaks | |
The Legend of Zelda: Oracle Games (Video Game) / int_e402b8bd | comment |
Hailfire Peaks: Jabu-Jabu's Belly meets at the intersection of Womb Level, Tide Level and Under the Sea, as the entrance to the belly lies underwater in the Zora Village and the majority of the dungeon involves traversing Jabu-Jabu's innards through watery passages and raising and lowering the water level to meet certain goals. In addition, an Underwater Boss Fight takes place afterwards. The Ancient Tomb. The majority of it is an ancient crypt, but features Under the Sea, Lethal Lava Land and Slippy-Slidey Ice World elements in certain corners of the second basement. | |
The Legend of Zelda: Oracle Games (Video Game) / int_e402b8bd | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_e402b8bd | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_e402b8bd | |
The Legend of Zelda: Oracle Games (Video Game) / int_e5206db8 | type |
Brains Versus Brawn | |
The Legend of Zelda: Oracle Games (Video Game) / int_e5206db8 | comment |
Brains Versus Brawn: One of the themes revolves around gameplay focus. Seasons is more combat- and exploration-centric while Ages features a lot more complex puzzles, side quests and mini games, meaning a player will hit a wall unless they use their noggin. Fitting, given the Oracle of Seasons is Din, named after the goddess of power, and the Oracle of Ages is Nayru, named after the goddess of wisdom. However, you still need both brains and brawn to get through, just like any other Zelda game. | |
The Legend of Zelda: Oracle Games (Video Game) / int_e5206db8 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_e5206db8 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_e5206db8 | |
The Legend of Zelda: Oracle Games (Video Game) / int_e545e190 | type |
Nerf | |
The Legend of Zelda: Oracle Games (Video Game) / int_e545e190 | comment |
Nerf: The jumping distance when using the Roc's Feather is shortened compared to the jumping distance in Link's Awakening. This is however inverted in Seasons, where you later pick up an upgrade that lets you jump much farther. | |
The Legend of Zelda: Oracle Games (Video Game) / int_e545e190 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_e545e190 | featureConfidence |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_e545e190 | |
The Legend of Zelda: Oracle Games (Video Game) / int_e6ce4b | type |
The Maze | |
The Legend of Zelda: Oracle Games (Video Game) / int_e6ce4b | comment |
The Maze: The Room of Rites is a tricky type; in order to reach the True Final Boss Link must navigate a seemingly-repeating corridor. (The hint is in the eye statues. Every time you enter a room, they all shuffle to face three directions; the only direction they're not facing is the correct path.) | |
The Legend of Zelda: Oracle Games (Video Game) / int_e6ce4b | featureApplicability |
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The Legend of Zelda: Oracle Games (Video Game) / int_e6ce4b | |
The Legend of Zelda: Oracle Games (Video Game) / int_e79ba9e5 | type |
Level of Tedious Enemies | |
The Legend of Zelda: Oracle Games (Video Game) / int_e79ba9e5 | comment |
Level of Tedious Enemies: One part of Tarm Ruins contains infinitely-respawning Like-Likes, enemies that do nothing but eat Link's shield if they catch him. It's also right next to The Lost Woods, so you'll probably have to dodge some Like-Likes while you're solving that puzzle. | |
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The Legend of Zelda: Oracle Games (Video Game) / int_e79ba9e5 | |
The Legend of Zelda: Oracle Games (Video Game) / int_e8144b5e | type |
Mini-Dungeon | |
The Legend of Zelda: Oracle Games (Video Game) / int_e8144b5e | comment |
Mini-Dungeon: Both games feature each one building erected by a Moblin group led by the Great Moblin. In Ages, as soon as Link enters, he must outrun the floor's crumbling or else he'll have to make his way out by going through a lengthy side-scrolling underground area; in Seasons, he can only venture through its interior after getting the Flippers. In both cases, getting to the end will lead to a Mini-Boss fight against the Great Moblin (though the strategy to defeat him remains the same), and winning will lead to the building's destruction. | |
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The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_e8144b5e | |
The Legend of Zelda: Oracle Games (Video Game) / int_eb8ec7c8 | type |
Jerkass | |
The Legend of Zelda: Oracle Games (Video Game) / int_eb8ec7c8 | comment |
Jerkass: Some of the Tokay. Upon finding you passed out, they decide to loot your body of your possessions. Then, seeing you wake up, they decide to run away instead of giving your stuff back or making up an excuse. One of them in particular stands out, as he calls your stuff his, and requires you to get other things in order to get your stuff back, despite Link seeing him take them. | |
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The Legend of Zelda: Oracle Games (Video Game) / int_eb8ec7c8 | |
The Legend of Zelda: Oracle Games (Video Game) / int_f0fe7e80 | type |
But Now I Must Go | |
The Legend of Zelda: Oracle Games (Video Game) / int_f0fe7e80 | comment |
But Now I Must Go: After he stops Twinrova's plans to revive Ganon from coming to fruition, Link bids farewell to a crowd, departs Labrynna or Holodrum and sets off to the sea on a sailboat by himself. | |
The Legend of Zelda: Oracle Games (Video Game) / int_f0fe7e80 | featureApplicability |
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The Legend of Zelda: Oracle Games (Video Game) / int_f0fe7e80 | |
The Legend of Zelda: Oracle Games (Video Game) / int_f2159a54 | type |
Chain of Deals | |
The Legend of Zelda: Oracle Games (Video Game) / int_f2159a54 | comment |
You can obtain the next level sword without even starting the Chain of Deals, since all the trade sequence gives you is instructions on how to find the sword — that is, to keep heading west through the Lost Woods, each time in a warmer season. It's still worth completing the chain at least as far as giving a Mushroom to Syrup, which lets her sell Magic Potions. | |
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The Legend of Zelda: Oracle Games (Video Game) / int_f2159a54 | |
The Legend of Zelda: Oracle Games (Video Game) / int_f3f391f6 | type |
Fission Mailed | |
The Legend of Zelda: Oracle Games (Video Game) / int_f3f391f6 | comment |
Fission Mailed: If you talk to the sign shop owner in Subrosia after destroying 100 signs, the startup screen will appear as if the game had been reset. However, you'll return back to the shop after a moment and get a ring commemorating your hatred of signs. | |
The Legend of Zelda: Oracle Games (Video Game) / int_f3f391f6 | featureApplicability |
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The Legend of Zelda: Oracle Games (Video Game) / int_f3f391f6 | |
The Legend of Zelda: Oracle Games (Video Game) / int_f63c2813 | type |
Mermaiding Swimsuit | |
The Legend of Zelda: Oracle Games (Video Game) / int_f63c2813 | comment |
Mermaiding Swimsuit: One of the items you can find is the Mermaid Suit, an upgrade for the flippers (which allow you to swim on the surface of shallow water). Wearing it allows Link to swim faster, swim safely in deep water and turns his Super Drowning Skills into Super Not-Drowning Skills. It's implied it's at least partially magical, but still functions as a costume Link wears to use. | |
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The Legend of Zelda: Oracle Games (Video Game) / int_f63c2813 | |
The Legend of Zelda: Oracle Games (Video Game) / int_f7d66b6f | type |
No-Gear Level | |
The Legend of Zelda: Oracle Games (Video Game) / int_f7d66b6f | comment |
No-Gear Level: When Link's raft capsizes and he washes up on Crescent Island, the Tokay rob him of all his tools and Link has to find them all over the island. | |
The Legend of Zelda: Oracle Games (Video Game) / int_f7d66b6f | featureApplicability |
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The Legend of Zelda: Oracle Games (Video Game) / int_f7d66b6f | |
The Legend of Zelda: Oracle Games (Video Game) / int_f87c42d4 | type |
Video Game Cruelty Potential | |
The Legend of Zelda: Oracle Games (Video Game) / int_f87c42d4 | comment |
Video Game Cruelty Potential: There's hand in a toilet asking for paper, and you can throw various things into the toilet and get responses. Which include a bomb. | |
The Legend of Zelda: Oracle Games (Video Game) / int_f87c42d4 | featureApplicability |
1.0 | |
The Legend of Zelda: Oracle Games (Video Game) / int_f87c42d4 | featureConfidence |
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The Legend of Zelda: Oracle Games (Video Game) / int_f87c42d4 | |
The Legend of Zelda: Oracle Games (Video Game) / int_f994d95c | type |
RandomDrops | |
The Legend of Zelda: Oracle Games (Video Game) / int_f994d95c | comment |
Random Drops: Most of the rings are obtained randomly from Gasha Nuts, minigames, or Maple. Also, Maple and a Gasha Nut randomly drop a Heart Piece in both games. | |
The Legend of Zelda: Oracle Games (Video Game) / int_f994d95c | featureApplicability |
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The Legend of Zelda: Oracle Games (Video Game) / int_f994d95c | featureConfidence |
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The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_f994d95c | |
The Legend of Zelda: Oracle Games (Video Game) / int_fb111d49 | type |
Sequence Breaking | |
The Legend of Zelda: Oracle Games (Video Game) / int_fb111d49 | comment |
Sequence Breaking: Since you only need the Flippers from Sunken City to explore Eyeglass Lake, it’s possible to complete the fifth dungeon before the fourth one. It is possible to skip the Subrosian Dance to get the Level 1 Boomerang, by using a bomb to activate the switch in the winter tower. You’ll still obtain its upgrade inside the Ancient Ruins later on, meaning there are no repercussions for playing this way. You can obtain the next level sword without even starting the Chain of Deals, since all the trade sequence gives you is instructions on how to find the sword — that is, to keep heading west through the Lost Woods, each time in a warmer season. It's still worth completing the chain at least as far as giving a Mushroom to Syrup, which lets her sell Magic Potions. | |
The Legend of Zelda: Oracle Games (Video Game) / int_fb111d49 | featureApplicability |
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The Legend of Zelda: Oracle Games (Video Game) / int_fb111d49 | featureConfidence |
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The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_fb111d49 | |
The Legend of Zelda: Oracle Games (Video Game) / int_fcd993bd | type |
Video Game Cruelty Punishment | |
The Legend of Zelda: Oracle Games (Video Game) / int_fcd993bd | comment |
Video Game Cruelty Punishment: You can blow up the Moblin King's Sunken City house in Seasons with a bomb or ember seed, but do it three times and he catches you and throws you inside with the bombs, resulting in a Nonstandard Game Over. | |
The Legend of Zelda: Oracle Games (Video Game) / int_fcd993bd | featureApplicability |
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The Legend of Zelda: Oracle Games (Video Game) / int_fcd993bd | featureConfidence |
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The Legend of Zelda: Oracle Games (Video Game) | hasFeature |
The Legend of Zelda: Oracle Games (Video Game) / int_fcd993bd | |
The Legend of Zelda: Oracle Games (Video Game) / int_fdc4fab4 | type |
Depending on the Writer | |
The Legend of Zelda: Oracle Games (Video Game) / int_fdc4fab4 | comment |
Depending on the Writer: Sources differ on the placement of the Oracle games in the timeline (with it being either an interquel, an immediate sequel, or a far-distant sequel) and whether this Link is the same one from A Link to the Past and Link's Awakening or a separate character. | |
The Legend of Zelda: Oracle Games (Video Game) / int_fdc4fab4 | featureApplicability |
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The Legend of Zelda: Oracle Games (Video Game) / int_fdc4fab4 | |
The Legend of Zelda: Oracle Games (Video Game) / int_fef0037b | type |
Unnaturally Looping Location | |
The Legend of Zelda: Oracle Games (Video Game) / int_fef0037b | comment |
Unnaturally Looping Location: Long-time series mainstay The Lost Woods makes a return appearance. You can only progress by advancing in the correct direction during the correct season. Onox's Castle also functions this way. There are no barricades to keep you from advancing, but each doorway loops you back to the room you just left until you defeat the enemies inside. | |
The Legend of Zelda: Oracle Games (Video Game) / int_fef0037b | featureApplicability |
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The Legend of Zelda: Oracle Games (Video Game) / int_ff0cea73 | type |
Diving Save | |
The Legend of Zelda: Oracle Games (Video Game) / int_ff0cea73 | comment |
Diving Save: After Link defeats Veran in the Black Tower, she tries collapsing the whole thing on the heroes as they're leaving it. Nayru and Ralph are caught off guard, so Link tackles them out the door, leaving himself open for a Wallmaster to drag him into the basement... | |
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The Legend of Zelda: Oracle Games (Video Game) |
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