...it's like TV Tropes, but LINKED DATA!
The Medium (Video Game)
- 617 statements
- 119 feature instances
- 8 referencing feature instances
The Medium (Video Game) | type |
TVTItem | |
The Medium (Video Game) | label |
The Medium (Video Game) | |
The Medium (Video Game) | page |
TheMedium | |
The Medium (Video Game) | comment |
The Medium is a supernatural horror puzzle adventure game developed and published by Bloober Team, with its musical score co-composed by Akira Yamaoka of Silent Hill fame. It was released worldwide for Microsoft Windows and the Xbox Series X|S on January 28, 2021.The story follows Marianne, a woman with the ability to perceive and interact with the Spirit World and the ghosts that live there. When a phone call from a stranger promises her the truth of the origins of her powers, she finds herself at the Niwa, an empty decrepit hotel outside of Krakow, Poland. However, Marianne quickly realizes that something is wrong and must unravel the mystery behind its abandonment — if the nightmarish monsters infesting the place don't kill her first. | |
The Medium (Video Game) | fetched |
2024-01-28T13:31:43Z | |
The Medium (Video Game) | parsed |
2024-01-28T13:31:44Z | |
The Medium (Video Game) | processingComment |
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The Medium (Video Game) | processingComment |
Dropped link to UrbanLegend: Not a Feature - UNKNOWN | |
The Medium (Video Game) | processingUnknown |
UrbanLegend | |
The Medium (Video Game) | isPartOf |
DBTropes | |
The Medium (Video Game) / int_11e0d645 | type |
Arc Symbol | |
The Medium (Video Game) / int_11e0d645 | comment |
Arc Symbol: Butterflies, which symbolize transformation and may reflect Marianne's constant shifting between the Material and Spirit World. | |
The Medium (Video Game) / int_11e0d645 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_11e0d645 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_11e0d645 | |
The Medium (Video Game) / int_141a6acb | type |
Madness Mantra | |
The Medium (Video Game) / int_141a6acb | comment |
Madness Mantra: When Spirit!Thomas examines Henry's knife, he hears a boy's voice repeating instructions on how to cut meat. It goes over and over, and continues even after Thomas puts the knife away. | |
The Medium (Video Game) / int_141a6acb | featureApplicability |
1.0 | |
The Medium (Video Game) / int_141a6acb | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_141a6acb | |
The Medium (Video Game) / int_1649e053 | type |
Your Mom | |
The Medium (Video Game) / int_1649e053 | comment |
Your Mom: Thomas fires one of those off when Henry is interrogating him, and gets a punch to the face for his trouble. | |
The Medium (Video Game) / int_1649e053 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_1649e053 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_1649e053 | |
The Medium (Video Game) / int_18687317 | type |
Fluorescent Footprints | |
The Medium (Video Game) / int_18687317 | comment |
Fluorescent Footprints: Before meeting Sadness, Marianne follows her footprints, glowing white when using Insight. | |
The Medium (Video Game) / int_18687317 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_18687317 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_18687317 | |
The Medium (Video Game) / int_1a7d9177 | type |
Dual-World Gameplay | |
The Medium (Video Game) / int_1a7d9177 | comment |
Dual-World Gameplay: The gameplay centers around Marianne having to traverse both the Material World and the Spirit World, in two primary ways: Sometimes, she's present in both worlds at once, and the player controls both Mariannes in split screen mode. An obstacle in one world is an obstacle in both worlds, and Marianne can't progress until she removes it (though she can have an Out of Body Experience to move forward in the Spirit World temporarily, if the barrier exists only in the Material World). Sometimes, Marianne can use mirrors to wholly traverse between Spirit World and Material World, where she explicitly does not exist in the world that is not seen (as she could not pass physical barriers in one world while in the other like in the splitscreen mode). She notably does not have control over when she exists in both worlds. Sometimes, as she puts it, the spirits, or the location itself, has "a story to tell" and she has no choice but to experience it. | |
The Medium (Video Game) / int_1a7d9177 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_1a7d9177 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_1a7d9177 | |
The Medium (Video Game) / int_1aa76d29 | type |
Death by Origin Story | |
The Medium (Video Game) / int_1aa76d29 | comment |
Death by Origin Story: The game starts with Marianne's foster father, Jack, already dead, and her preparing his body for the funeral. | |
The Medium (Video Game) / int_1aa76d29 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_1aa76d29 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_1aa76d29 | |
The Medium (Video Game) / int_1b465242 | type |
Conditioned to Accept Horror | |
The Medium (Video Game) / int_1b465242 | comment |
Conditioned to Accept Horror: Marianne is aware that the Spirit World is objectively a horrifying place, but having seen it since she was a little girl, she's more or less indifferent to the various horrors. This ends up biting her in the back, as she initially approaches the Maw thinking it's just another lost spirit in need of assistance, only for it to turn out to be a Super-Persistent Predator intent on getting under her skin. | |
The Medium (Video Game) / int_1b465242 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_1b465242 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_1b465242 | |
The Medium (Video Game) / int_1b5c9c48 | type |
The Blank | |
The Medium (Video Game) / int_1b5c9c48 | comment |
The Blank: Ghosts whose souls have been torn out have holes instead of faces. | |
The Medium (Video Game) / int_1b5c9c48 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_1b5c9c48 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_1b5c9c48 | |
The Medium (Video Game) / int_1d434991 | type |
The Man in the Mirror Talks Back | |
The Medium (Video Game) / int_1d434991 | comment |
The Man in the Mirror Talks Back: Thomas' Spirit World counterpart is a separate person, who talks to him through mirrors and windows. It's inferred by Thomas that Marianne's Spirit World counterpart didn't split from her and become a separate, sentient identity because she was too young when it occurred. | |
The Medium (Video Game) / int_1d434991 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_1d434991 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_1d434991 | |
The Medium (Video Game) / int_1e1afc1b | type |
Framing Device | |
The Medium (Video Game) / int_1e1afc1b | comment |
Framing Device: The whole story is framed as Marianne telling an unseen person about the events in Niwa; she sometimes narrates over gameplay. | |
The Medium (Video Game) / int_1e1afc1b | featureApplicability |
1.0 | |
The Medium (Video Game) / int_1e1afc1b | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_1e1afc1b | |
The Medium (Video Game) / int_1e584efa | type |
Cruel and Unusual Death | |
The Medium (Video Game) / int_1e584efa | comment |
Cruel and Unusual Death: The dead deer in Niwa forest appear to have rotten from inside out. | |
The Medium (Video Game) / int_1e584efa | featureApplicability |
1.0 | |
The Medium (Video Game) / int_1e584efa | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_1e584efa | |
The Medium (Video Game) / int_1fdc1aa | type |
See the Invisible | |
The Medium (Video Game) / int_1fdc1aa | comment |
See the Invisible: Outside the main building, the Maw can be tracked by splashing water when it steps into puddles. | |
The Medium (Video Game) / int_1fdc1aa | featureApplicability |
1.0 | |
The Medium (Video Game) / int_1fdc1aa | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_1fdc1aa | |
The Medium (Video Game) / int_25524784 | type |
No-Holds-Barred Beatdown | |
The Medium (Video Game) / int_25524784 | comment |
No-Holds-Barred Beatdown: In one of the flashbacks, when Richard returns to his room Thomas confronts him about Richard's actions towards Lily. Upon realizing that yes, Richard did harm the girl, Thomas absolutely lays into him, and then Thomas' Spirit self effectively lobotomizes Richard. | |
The Medium (Video Game) / int_25524784 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_25524784 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_25524784 | |
The Medium (Video Game) / int_27a42ebc | type |
Spiritual Successor | |
The Medium (Video Game) / int_27a42ebc | comment |
Spiritual Successor: From visual style and monster design to music, the game is a love letter to Silent Hill 2. | |
The Medium (Video Game) / int_27a42ebc | featureApplicability |
1.0 | |
The Medium (Video Game) / int_27a42ebc | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_27a42ebc | |
The Medium (Video Game) / int_281de59f | type |
Extremely Short Timespan | |
The Medium (Video Game) / int_281de59f | comment |
Extremely Short Timespan: The game begins in the afternoon, takes place thorughout the night, and ends in the early morning | |
The Medium (Video Game) / int_281de59f | featureApplicability |
1.0 | |
The Medium (Video Game) / int_281de59f | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_281de59f | |
The Medium (Video Game) / int_294df577 | type |
Dark World | |
The Medium (Video Game) / int_294df577 | comment |
Dark World: The Spirit World is a reflection of the material world, albeit with a Body Horror bend. | |
The Medium (Video Game) / int_294df577 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_294df577 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_294df577 | |
The Medium (Video Game) / int_2d364c81 | type |
Tomboy and Girly Girl | |
The Medium (Video Game) / int_2d364c81 | comment |
Tomboy and Girly Girl: Marianne and Lily, respectively; one drives a bike, curses and wears trousers, while another has a whole collection of skirts and dresses, speaks in a subdued voice and stays put in Niwa. | |
The Medium (Video Game) / int_2d364c81 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_2d364c81 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_2d364c81 | |
The Medium (Video Game) / int_31898188 | type |
Recurring Dreams | |
The Medium (Video Game) / int_31898188 | comment |
Recurring Dreams: The game starts with Marianne recounting her recurring dream about a girl running through the woods, only to be shot by a stranger. Thomas later brings up the same dream to get her to come to Niwa. | |
The Medium (Video Game) / int_31898188 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_31898188 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_31898188 | |
The Medium (Video Game) / int_38869708 | type |
The Precarious Ledge | |
The Medium (Video Game) / int_38869708 | comment |
The Precarious Ledge: Marianne has to navigate more than a few. | |
The Medium (Video Game) / int_38869708 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_38869708 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_38869708 | |
The Medium (Video Game) / int_3c7022ce | type |
Mundane Solution | |
The Medium (Video Game) / int_3c7022ce | comment |
Mundane Solution: When captured by Henry, Thomas initially tries to Mind Rape him, but Henry proves Too Spicy for Yog-Sothoth. He then manages to free himself when Henry's back is turned and socks him over the head with a wrench. | |
The Medium (Video Game) / int_3c7022ce | featureApplicability |
1.0 | |
The Medium (Video Game) / int_3c7022ce | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_3c7022ce | |
The Medium (Video Game) / int_3c9a1e4a | type |
Purgatory and Limbo | |
The Medium (Video Game) / int_3c9a1e4a | comment |
Purgatory and Limbo: The Spirit World seems to function as this, as indicated in the first half-hour of gameplay shows. The souls of the dead reside there until Marianne gets them to move on. | |
The Medium (Video Game) / int_3c9a1e4a | featureApplicability |
1.0 | |
The Medium (Video Game) / int_3c9a1e4a | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_3c9a1e4a | |
The Medium (Video Game) / int_3d480b53 | type |
Trauma Swing | |
The Medium (Video Game) / int_3d480b53 | comment |
Trauma Swing: When Marianne meets Sadness in the woods, the ghost girl is on a swing with a too-calm demeanor. | |
The Medium (Video Game) / int_3d480b53 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_3d480b53 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_3d480b53 | |
The Medium (Video Game) / int_40cad744 | type |
Flower Motifs | |
The Medium (Video Game) / int_40cad744 | comment |
Flower Motifs: Rose and Lily are two girls that Richard is obsessed with, as a child and as an old man respectively. | |
The Medium (Video Game) / int_40cad744 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_40cad744 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_40cad744 | |
The Medium (Video Game) / int_4127eb1 | type |
Shut Up, Hannibal! | |
The Medium (Video Game) / int_4127eb1 | comment |
Shut Up, Hannibal!: Marianne delivers one of these to the Childeater when it tries to convince her that Lily let him harm her willingly and that he did care for her. | |
The Medium (Video Game) / int_4127eb1 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_4127eb1 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_4127eb1 | |
The Medium (Video Game) / int_42215dce | type |
Ambiguous Ending | |
The Medium (Video Game) / int_42215dce | comment |
Ambiguous Ending: The ending consists of a cut to black, followed by the sound of a gunshot, leaving it unclear whether Marianne shot Lily to kill the Maw, or herself to deny the Maw its next viable host. | |
The Medium (Video Game) / int_42215dce | featureApplicability |
1.0 | |
The Medium (Video Game) / int_42215dce | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_42215dce | |
The Medium (Video Game) / int_424c9a9b | type |
Cold-Blooded Torture | |
The Medium (Video Game) / int_424c9a9b | comment |
Cold-Blooded Torture: Henry threatens Thomas with this, but instead of torturing him directly, he sets his house on fire, with threats of leaving his daughters to die in there if Thomas doesn't cooperate. It might've gone further if he hadn't made the mistake of touching Thomas with his bare skin, letting Thomas use his powers on him. | |
The Medium (Video Game) / int_424c9a9b | featureApplicability |
1.0 | |
The Medium (Video Game) / int_424c9a9b | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_424c9a9b | |
The Medium (Video Game) / int_450a63b5 | type |
Player Nudge | |
The Medium (Video Game) / int_450a63b5 | comment |
Player Nudge: If you fail the Puzzle Boss encounter with The Maw at the end of the Bunker area enough times, then the game will start to show a button prompt for Out of Body Experience. | |
The Medium (Video Game) / int_450a63b5 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_450a63b5 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_450a63b5 | |
The Medium (Video Game) / int_45ad2569 | type |
Vagueness Is Coming | |
The Medium (Video Game) / int_45ad2569 | comment |
Vagueness Is Coming: When Marianne tries to ask Thomas why he wants her in Niwa over the phone, he rants about a light that still shines but will soon fade away, without further explanation. | |
The Medium (Video Game) / int_45ad2569 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_45ad2569 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_45ad2569 | |
The Medium (Video Game) / int_45b850b7 | type |
Dead Animal Warning | |
The Medium (Video Game) / int_45b850b7 | comment |
Dead Animal Warning: Walking towards Niwa's main bulding, Marianne finds a dead deer on the path, killed by some unknown creature. She encounters more when she returns to the forest later. | |
The Medium (Video Game) / int_45b850b7 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_45b850b7 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_45b850b7 | |
The Medium (Video Game) / int_47bbacb4 | type |
Fixed Camera | |
The Medium (Video Game) / int_47bbacb4 | comment |
Fixed Camera: The game uses static camera angles, as opposed to an over-the-shoulder cam. | |
The Medium (Video Game) / int_47bbacb4 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_47bbacb4 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_47bbacb4 | |
The Medium (Video Game) / int_48081842 | type |
The Stinger | |
The Medium (Video Game) / int_48081842 | comment |
The Stinger: After the credits roll, the player can see Thomas - not his spirit self, the man himself - is still stuck in the Spirit World. | |
The Medium (Video Game) / int_48081842 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_48081842 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_48081842 | |
The Medium (Video Game) / int_4a3e547f | type |
Leaning on the Fourth Wall | |
The Medium (Video Game) / int_4a3e547f | comment |
Leaning on the Fourth Wall: When Thomas picks up Richard's journal and holds it, music slowly rising, his Spirit self gets irritated. | |
The Medium (Video Game) / int_4a3e547f | featureApplicability |
1.0 | |
The Medium (Video Game) / int_4a3e547f | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_4a3e547f | |
The Medium (Video Game) / int_4e3d253b | type |
Downer Ending | |
The Medium (Video Game) / int_4e3d253b | comment |
Downer Ending: Regardless of how you see the Ambiguous Ending, it's not fun. Everyone in Niwa is dead, with the exception of the Rekowicz family, and of them, Thomas is stuck in the Spirit World and one of the sisters has to die. If Marianne shoots Lily, she can leave, but both Sadness and Lily are dead, and Marianne has to live out the rest of her life knowing that she murdered her sister. If Marianne kills herself, Lily is still stuck in Niwa with the Maw, who will kill anyone who enters. And with Thomas gone, there's no-one to get food and other necessities for her - she either dies when food in Niwa runs out or leaves and lets the Maw rampage and kill again. The only possible silver lining is that Thomas is discovered to be alive by the player, and is seen walking away from Niwa during the post-credits scene, though the scene is too vague to make it a Hope Spot. | |
The Medium (Video Game) / int_4e3d253b | featureApplicability |
1.0 | |
The Medium (Video Game) / int_4e3d253b | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_4e3d253b | |
The Medium (Video Game) / int_4e7c4536 | type |
Wham Line | |
The Medium (Video Game) / int_4e7c4536 | comment |
Wham Line: At the end of Henry's flashback, the following exchange occurs, confirming an earlier implication: | |
The Medium (Video Game) / int_4e7c4536 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_4e7c4536 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_4e7c4536 | |
The Medium (Video Game) / int_4e7f703c | type |
Wham Shot | |
The Medium (Video Game) / int_4e7f703c | comment |
Wham Shot: After sending away the Childeater, Marianne finds a photo showing herself as a little girl, taken in Niwa. | |
The Medium (Video Game) / int_4e7f703c | featureApplicability |
1.0 | |
The Medium (Video Game) / int_4e7f703c | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_4e7f703c | |
The Medium (Video Game) / int_504a1991 | type |
Body Horror | |
The Medium (Video Game) / int_504a1991 | comment |
Body Horror: The Spirit World has it in spades, from giant hands undulating in the background to human figures half-sunken into the walls, to roadblocks made out of human skin. Many of the ghosts stuck in the Spirit World have holes where their faces should be. Sadness's right arm is almost entirely missing, as though it's been torn off. | |
The Medium (Video Game) / int_504a1991 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_504a1991 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_504a1991 | |
The Medium (Video Game) / int_5313c266 | type |
Bookends | |
The Medium (Video Game) / int_5313c266 | comment |
Book Ends: The game's opening line is also its last. | |
The Medium (Video Game) / int_5313c266 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_5313c266 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_5313c266 | |
The Medium (Video Game) / int_53c9fc92 | type |
Flashback | |
The Medium (Video Game) / int_53c9fc92 | comment |
Flashback: Several scenes are set in the time before Niwa shut down, showing Thomas' memories of what happened. | |
The Medium (Video Game) / int_53c9fc92 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_53c9fc92 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_53c9fc92 | |
The Medium (Video Game) / int_5aab58a6 | type |
Mistaken for Prank Call | |
The Medium (Video Game) / int_5aab58a6 | comment |
Mistaken for Prank Call: When Thomas calls Marianne at the start of the game insisting that he knows what she is, she dismisses him as a prank caller until he recounts one of her own dreams to her. | |
The Medium (Video Game) / int_5aab58a6 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_5aab58a6 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_5aab58a6 | |
The Medium (Video Game) / int_5b47c8c7 | type |
Magic Mirror | |
The Medium (Video Game) / int_5b47c8c7 | comment |
Magic Mirror: The broken mirrors in Niwa allow Marianne to traverse between worlds. | |
The Medium (Video Game) / int_5b47c8c7 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_5b47c8c7 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_5b47c8c7 | |
The Medium (Video Game) / int_5bdffefe | type |
Jitter Cam | |
The Medium (Video Game) / int_5bdffefe | comment |
Jitter Cam: Not usually, but whenever the world splits in two or merges back, the camera shakes and jitters heavily. | |
The Medium (Video Game) / int_5bdffefe | featureApplicability |
1.0 | |
The Medium (Video Game) / int_5bdffefe | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_5bdffefe | |
The Medium (Video Game) / int_60f567f1 | type |
Lonely Piano Piece | |
The Medium (Video Game) / int_60f567f1 | comment |
Lonely Piano Piece: When Marianne goes to face her sister at the lake and end everything, all her allies gone, a melancholic piano piece begins to play. It's also the one time the soundtrack busts out vocals. | |
The Medium (Video Game) / int_60f567f1 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_60f567f1 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_60f567f1 | |
The Medium (Video Game) / int_61a503a7 | type |
Hell Is That Noise | |
The Medium (Video Game) / int_61a503a7 | comment |
Hell Is That Noise: When the Maw isn't talking, it screeches like an animal in pain, even when it's unseen; expect to hear that a lot when it's around. In Henry's inner world, squealing of pigs and sounds of a knife are part of the ambiance. The Hound announces its presence with loud howls. | |
The Medium (Video Game) / int_61a503a7 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_61a503a7 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_61a503a7 | |
The Medium (Video Game) / int_6459cc02 | type |
I See Dead People | |
The Medium (Video Game) / int_6459cc02 | comment |
I See Dead People: The whole premise of the story is that Marianne can see the Spirit World and the ghosts therein. | |
The Medium (Video Game) / int_6459cc02 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_6459cc02 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_6459cc02 | |
The Medium (Video Game) / int_6b2b3b59 | type |
The Reveal | |
The Medium (Video Game) / int_6b2b3b59 | comment |
The Reveal: Thomas had two daughters: Lily and Marianne. | |
The Medium (Video Game) / int_6b2b3b59 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_6b2b3b59 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_6b2b3b59 | |
The Medium (Video Game) / int_6b7c9f96 | type |
The Lost Woods | |
The Medium (Video Game) / int_6b7c9f96 | comment |
The Lost Woods: Niwa is surrounded by deep forest buried in perpetual shadow, which Marianne has to cross to reach the resort, and then again, at night, to reach the Red House. | |
The Medium (Video Game) / int_6b7c9f96 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_6b7c9f96 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_6b7c9f96 | |
The Medium (Video Game) / int_7464705c | type |
Arc Words | |
The Medium (Video Game) / int_7464705c | comment |
Arc Words: The Maw keeps repeating "it all ends in me"; Lily later says the same when trying to talk Marianne into shooting her. The other arc words are "It all starts with a dead girl". Initially, it refers to a reoccurring dream of Marianne's that was believed to be connected with her missing past until it's later revealed by Lily that it's a vision of the future — a future that Lily wants. | |
The Medium (Video Game) / int_7464705c | featureApplicability |
1.0 | |
The Medium (Video Game) / int_7464705c | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_7464705c | |
The Medium (Video Game) / int_7589b103 | type |
Sickening Slaughterhouse | |
The Medium (Video Game) / int_7589b103 | comment |
Sickening Slaughterhouse: Henry's inner world eventually morphs into this, as his father was a butcher. | |
The Medium (Video Game) / int_7589b103 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_7589b103 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_7589b103 | |
The Medium (Video Game) / int_768ae1c9 | type |
Les Collaborateurs | |
The Medium (Video Game) / int_768ae1c9 | comment |
Les Collaborateurs: Richard's stepfather is one, giving Nazis a tip that neighbor is hiding Jews. Mothers informs a AK (Armia Krajowa-Home Army-Resistance). He is executed by them for treason. | |
The Medium (Video Game) / int_768ae1c9 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_768ae1c9 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_768ae1c9 | |
The Medium (Video Game) / int_77586b1c | type |
Spirit World | |
The Medium (Video Game) / int_77586b1c | comment |
Spirit World: Named just that, it serves as a stopping point for dead souls that can't move on for some reason. | |
The Medium (Video Game) / int_77586b1c | featureApplicability |
1.0 | |
The Medium (Video Game) / int_77586b1c | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_77586b1c | |
The Medium (Video Game) / int_792cf48d | type |
House of Broken Mirrors | |
The Medium (Video Game) / int_792cf48d | comment |
House of Broken Mirrors: Almost all mirrors in Niwa are broken, though not completely shattered. | |
The Medium (Video Game) / int_792cf48d | featureApplicability |
1.0 | |
The Medium (Video Game) / int_792cf48d | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_792cf48d | |
The Medium (Video Game) / int_7b7f1657 | type |
Canine Companion | |
The Medium (Video Game) / int_7b7f1657 | comment |
Canine Companion: When making her way through the woods, Marianne meets a dog, which leads her through the forest to Francis' corpse. | |
The Medium (Video Game) / int_7b7f1657 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_7b7f1657 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_7b7f1657 | |
The Medium (Video Game) / int_7dbd52b8 | type |
Light Is Good | |
The Medium (Video Game) / int_7dbd52b8 | comment |
Light Is Good: Spirits who die with good emotions leave behind energy that appears as light. The Maw is repulsed by it, and Marianne can use this energy against it. | |
The Medium (Video Game) / int_7dbd52b8 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_7dbd52b8 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_7dbd52b8 | |
The Medium (Video Game) / int_80251be3 | type |
How We Got Here | |
The Medium (Video Game) / int_80251be3 | comment |
How We Got Here: The game opens In Medias Res with Marianne telling Thomas' spirit self how she came to find him, a scene which the player reaches near the end of the game. | |
The Medium (Video Game) / int_80251be3 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_80251be3 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_80251be3 | |
The Medium (Video Game) / int_82d2715f | type |
Magitek | |
The Medium (Video Game) / int_82d2715f | comment |
Magitek: Downplayed; Marianne blasting spiritual energy into objects in the Spirit World charges up their real-world equivalents as if they got hooked up to a battery. As she puts it, at the end of the day power is power. | |
The Medium (Video Game) / int_82d2715f | featureApplicability |
1.0 | |
The Medium (Video Game) / int_82d2715f | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_82d2715f | |
The Medium (Video Game) / int_84f4a870 | type |
Puzzle Boss | |
The Medium (Video Game) / int_84f4a870 | comment |
Puzzle Boss: Escaping the Bunker area requires getting past The Maw, by activating an environmental hazard. If you know the right method, this takes a few seconds. If you don't, then The Maw will kill you about as quickly. | |
The Medium (Video Game) / int_84f4a870 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_84f4a870 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_84f4a870 | |
The Medium (Video Game) / int_874176be | type |
Psychic Powers | |
The Medium (Video Game) / int_874176be | comment |
Psychic Powers: Apart from their ability to see the Spirit World, mediums have quite a few, including Astral Projection, Psychometry, becoming a Barrier Warrior and Hand Blasts, though most work only in the Spirit World. | |
The Medium (Video Game) / int_874176be | featureApplicability |
1.0 | |
The Medium (Video Game) / int_874176be | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_874176be | |
The Medium (Video Game) / int_875f008a | type |
Psychometry | |
The Medium (Video Game) / int_875f008a | comment |
Psychometry: Some objects in Niwa have traces of spiritual energy on them, letting Marianne perceive fragments of events tied to them. | |
The Medium (Video Game) / int_875f008a | featureApplicability |
1.0 | |
The Medium (Video Game) / int_875f008a | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_875f008a | |
The Medium (Video Game) / int_924bfd78 | type |
Creepy Dollhouse | |
The Medium (Video Game) / int_924bfd78 | comment |
Creepy Dollhouse: There is one of these in the Red House, which features in a puzzle. | |
The Medium (Video Game) / int_924bfd78 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_924bfd78 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_924bfd78 | |
The Medium (Video Game) / int_9256ac7c | type |
Cutscene Boss | |
The Medium (Video Game) / int_9256ac7c | comment |
Cutscene Boss: All of them; the player never directly defeats any of the monsters. | |
The Medium (Video Game) / int_9256ac7c | featureApplicability |
1.0 | |
The Medium (Video Game) / int_9256ac7c | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_9256ac7c | |
The Medium (Video Game) / int_947ac4b0 | type |
White Mask of Doom | |
The Medium (Video Game) / int_947ac4b0 | comment |
White Mask of Doom: All the ghosts have masks over their faces. Those are actually their souls; a ghost that is separated from their mask becomes catatonic and unable to move on. | |
The Medium (Video Game) / int_947ac4b0 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_947ac4b0 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_947ac4b0 | |
The Medium (Video Game) / int_967edd3a | type |
Action Film, Quiet Drama Scene | |
The Medium (Video Game) / int_967edd3a | comment |
Action Film, Quiet Drama Scene: Right after the tense encounter with the Maw at the ruined fort, Marianne meets Sadness on a Trauma Swing and the two have a moment of melancholic conversation about their pasts. | |
The Medium (Video Game) / int_967edd3a | featureApplicability |
1.0 | |
The Medium (Video Game) / int_967edd3a | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_967edd3a | |
The Medium (Video Game) / int_969c0ac2 | type |
Fresh Clue | |
The Medium (Video Game) / int_969c0ac2 | comment |
Fresh Clue: In the bunker, Marianne finds a piece of mold-covered bread fresh enough to clue her in that someone's been living there until not too long ago. | |
The Medium (Video Game) / int_969c0ac2 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_969c0ac2 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_969c0ac2 | |
The Medium (Video Game) / int_99ab4e84 | type |
Hand Blast | |
The Medium (Video Game) / int_99ab4e84 | comment |
Hand Blast: Marianne and "Spirit Thomas" can fire blasts of spiritual energy, if they collect them from elsewhere. | |
The Medium (Video Game) / int_99ab4e84 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_99ab4e84 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_99ab4e84 | |
The Medium (Video Game) / int_9bd92eef | type |
Astral Projection | |
The Medium (Video Game) / int_9bd92eef | comment |
Astral Projection: While Marianne's Spirit World form is usually synced with her material self, she can also send it out on her own for limited period of time. Likewise, the Spirit Thomas and Sadness can operate independently of Thomas' and Lily's bodies. | |
The Medium (Video Game) / int_9bd92eef | featureApplicability |
1.0 | |
The Medium (Video Game) / int_9bd92eef | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_9bd92eef | |
The Medium (Video Game) / int_9bee1a7f | type |
Eldritch Location | |
The Medium (Video Game) / int_9bee1a7f | comment |
Eldritch Location: From arms reaching out from the ceiling, to skin blocking the hallways, the Spirit World is... unpleasant. | |
The Medium (Video Game) / int_9bee1a7f | featureApplicability |
1.0 | |
The Medium (Video Game) / int_9bee1a7f | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_9bee1a7f | |
The Medium (Video Game) / int_9cb3e22e | type |
Interface Spoiler | |
The Medium (Video Game) / int_9cb3e22e | comment |
Interface Spoiler: When Marianne is trying to find a way into the main building, Sadness - at this point, not yet introduced - giggles, and the subtitles have it labeled with her name. The options allow you to turn off names in subtitles for exactly this reason. | |
The Medium (Video Game) / int_9cb3e22e | featureApplicability |
1.0 | |
The Medium (Video Game) / int_9cb3e22e | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_9cb3e22e | |
The Medium (Video Game) / int_9d12bbc1 | type |
Foreshadowing | |
The Medium (Video Game) / int_9d12bbc1 | comment |
Foreshadowing: Sadness has a butterfly on her dress, foreshadowing her connection with Marianne; and indeed, she turns out to be her sister Lily. The Maw's right-side wings seem to be weaker than his left, the same side as Sadness' missing arm and Lily's burns and bandages | |
The Medium (Video Game) / int_9d12bbc1 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_9d12bbc1 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_9d12bbc1 | |
The Medium (Video Game) / int_9e67ec50 | type |
Flashback Cut | |
The Medium (Video Game) / int_9e67ec50 | comment |
Flashback Cut: The echoes that Marianne finds around Niwa usually contain a short scene or a fragment of dialogue from the past. | |
The Medium (Video Game) / int_9e67ec50 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_9e67ec50 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_9e67ec50 | |
The Medium (Video Game) / int_a16aeb99 | type |
Genuine Human Hide | |
The Medium (Video Game) / int_a16aeb99 | comment |
Genuine Human Hide: Some corridors in the Spirit World are blocked by stretched-out leather which Marianne realizes is human skin. She has to cut them with the razor blade to proceed. | |
The Medium (Video Game) / int_a16aeb99 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_a16aeb99 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_a16aeb99 | |
The Medium (Video Game) / int_a1b141f4 | type |
My God, What Have I Done? | |
The Medium (Video Game) / int_a1b141f4 | comment |
My God, What Have I Done?: Richard says it almost word for word in one of the memories in the Spirit World. Considering this is in the same room where two other memories showing his creepy obsession with Lily are located, the implication is quite clear. Tomasz says the same when he discovers Richard's notebook full of drawings of Lily, and realizes that he not only invited a potential child predator into his house but also let him take his daughter away for hours on end to serve as his painting model. | |
The Medium (Video Game) / int_a1b141f4 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_a1b141f4 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_a1b141f4 | |
The Medium (Video Game) / int_a5e5c6d0 | type |
Aura Vision | |
The Medium (Video Game) / int_a5e5c6d0 | comment |
Aura Vision: Marianne can use Insight, which highlights nearby notable objects and lets her see the Maw when it prowls the material world. | |
The Medium (Video Game) / int_a5e5c6d0 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_a5e5c6d0 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_a5e5c6d0 | |
The Medium (Video Game) / int_a6cda066 | type |
Rule of Three | |
The Medium (Video Game) / int_a6cda066 | comment |
Rule of Three: The hedge maze in Richard's inner world is visited three times, and becomes more decrepit each time. | |
The Medium (Video Game) / int_a6cda066 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_a6cda066 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_a6cda066 | |
The Medium (Video Game) / int_a8af3e53 | type |
Secret Police | |
The Medium (Video Game) / int_a8af3e53 | comment |
Secret Police: In the flashbacks, Thomas' Mind Rape of Richard caught the attention of the Security Service, socialist Poland's secret police and counterintelligence agency, who sent their own agent to investigate. | |
The Medium (Video Game) / int_a8af3e53 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_a8af3e53 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_a8af3e53 | |
The Medium (Video Game) / int_a9ee4fee | type |
Secret Diary | |
The Medium (Video Game) / int_a9ee4fee | comment |
Secret Diary: Richard keeps one. Thomas finds it and is horrified to see it contains pictures upon pictures of his preteen daughter. | |
The Medium (Video Game) / int_a9ee4fee | featureApplicability |
1.0 | |
The Medium (Video Game) / int_a9ee4fee | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_a9ee4fee | |
The Medium (Video Game) / int_ad7a381d | type |
P.O.V. Cam | |
The Medium (Video Game) / int_ad7a381d | comment |
P.O.V. Cam: While the game is in third-person, there are cutscenes where we see through the eyes of Richard and Henry. | |
The Medium (Video Game) / int_ad7a381d | featureApplicability |
1.0 | |
The Medium (Video Game) / int_ad7a381d | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_ad7a381d | |
The Medium (Video Game) / int_ad982e04 | type |
Super-Persistent Predator | |
The Medium (Video Game) / int_ad982e04 | comment |
Super-Persistent Predator: After meeting with Marianne the first time, the Maw keeps menacing her throughout the whole hotel. | |
The Medium (Video Game) / int_ad982e04 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_ad982e04 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_ad982e04 | |
The Medium (Video Game) / int_b11ac9f5 | type |
Abusive Parents | |
The Medium (Video Game) / int_b11ac9f5 | comment |
Abusive Parents: "Abusive Paternal Figures" might as well be the subtitle of the game. Richard has an abusive stepfather, Richard himself abused the daughter of Thomas, who was like a son to him, even Henry has an abusive father in his past, and both he and F. are absentee fathers. Pretty much the only good dad in the whole game is Jack, and the game opens after he's already dead. | |
The Medium (Video Game) / int_b11ac9f5 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_b11ac9f5 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_b11ac9f5 | |
The Medium (Video Game) / int_b1a7cd14 | type |
Tap on the Head | |
The Medium (Video Game) / int_b1a7cd14 | comment |
Tap on the Head: In one flashback, Thomas gets knocked out by several strikes to the head with a heavy wooden board. After he wakes up, he's able to engage in Passive Aggressive Combat with his captor with no apparent problems. | |
The Medium (Video Game) / int_b1a7cd14 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_b1a7cd14 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_b1a7cd14 | |
The Medium (Video Game) / int_b2ceabcd | type |
Nice Day, Deadly Night | |
The Medium (Video Game) / int_b2ceabcd | comment |
Nice Day, Deadly Night: It's still early afternoon when Marianne mourns her foster father, begins to explore the resort and meets the friendly ghost Sadness. The sun starts to set when she meets the Maw, and from then on out, she faces all the monsters in the dark. All of Thomas' flashbacks take place at night. | |
The Medium (Video Game) / int_b2ceabcd | featureApplicability |
1.0 | |
The Medium (Video Game) / int_b2ceabcd | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_b2ceabcd | |
The Medium (Video Game) / int_b414868 | type |
Take It to the Bridge | |
The Medium (Video Game) / int_b414868 | comment |
Take It to the Bridge: The final confrontation between Marianne and the Maw takes place on a lake pier. | |
The Medium (Video Game) / int_b414868 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_b414868 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_b414868 | |
The Medium (Video Game) / int_b869b5b1 | type |
Color Motif | |
The Medium (Video Game) / int_b869b5b1 | comment |
Color Motif: The inner worlds Spirit!Thomas explores have dominant colors: green for Richard's and red for Henry's. | |
The Medium (Video Game) / int_b869b5b1 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_b869b5b1 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_b869b5b1 | |
The Medium (Video Game) / int_bb0197af | type |
Cool Bike | |
The Medium (Video Game) / int_bb0197af | comment |
Cool Bike: Marianne rocks up to Niwa in a Cold War-era motorcycle. | |
The Medium (Video Game) / int_bb0197af | featureApplicability |
1.0 | |
The Medium (Video Game) / int_bb0197af | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_bb0197af | |
The Medium (Video Game) / int_bba30aeb | type |
Late to the Tragedy | |
The Medium (Video Game) / int_bba30aeb | comment |
Late to the Tragedy: Marianne arrives years after the tragic events at Niwa have concluded. They're elaborated on in Thomas' flashbacks. | |
The Medium (Video Game) / int_bba30aeb | featureApplicability |
1.0 | |
The Medium (Video Game) / int_bba30aeb | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_bba30aeb | |
The Medium (Video Game) / int_c0b66f61 | type |
Invisible Monsters | |
The Medium (Video Game) / int_c0b66f61 | comment |
Invisible Monsters: The Maw is invisible in the material world, though Marianne can see its outline when using Insight. | |
The Medium (Video Game) / int_c0b66f61 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_c0b66f61 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_c0b66f61 | |
The Medium (Video Game) / int_c0fd3b54 | type |
Light 'em Up | |
The Medium (Video Game) / int_c0fd3b54 | comment |
Light 'em Up: Marianne can use the light left behind by good emotions to power mechanisms in the Spirit World, and protect herself from the moths. Spirit!Thomas can do the same, but his light is powered by anger and rage. | |
The Medium (Video Game) / int_c0fd3b54 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_c0fd3b54 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_c0fd3b54 | |
The Medium (Video Game) / int_c3a1e89b | type |
Cats Are Magic | |
The Medium (Video Game) / int_c3a1e89b | comment |
Cats Are Magic: Downplayed; Marianne can travel through the mirrors with a pair of matching cat statuettes, white one for entering the Spirit World and black one for exiting. | |
The Medium (Video Game) / int_c3a1e89b | featureApplicability |
1.0 | |
The Medium (Video Game) / int_c3a1e89b | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_c3a1e89b | |
The Medium (Video Game) / int_c4c4a411 | type |
Baddie Flattery | |
The Medium (Video Game) / int_c4c4a411 | comment |
Baddie Flattery: Henry is impressed with the carnage Thomas left behind when breaking out of Soviet custody as a teen. | |
The Medium (Video Game) / int_c4c4a411 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_c4c4a411 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_c4c4a411 | |
The Medium (Video Game) / int_c691d3f4 | type |
Offscreen Teleportation | |
The Medium (Video Game) / int_c691d3f4 | comment |
Offscreen Teleportation: Some of Niwa's ghosts and monsters do this sometimes. | |
The Medium (Video Game) / int_c691d3f4 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_c691d3f4 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_c691d3f4 | |
The Medium (Video Game) / int_c75df49a | type |
Shout-Out | |
The Medium (Video Game) / int_c75df49a | comment |
Shout-Out: The achievement for reconstructing your first Memory Shard, I Know the Pieces Fit, is a lyric from the tool song "Schism" off the 2001 album Lateralus. After getting the bolt cutters, Marianne jokes that it sounds like a secret agent name - Cutter. Bolt Cutter. The appearance of the Spirit World is based on the works of Zdzisław Beksiński. There are several references to Bloober's previous game, >OBSERVER_, mostly as graffiti in Marianne's building. Likewise, the dog in the woods might be a reference to their other game, Blair Witch. The guest book has "Vote for Pedro" and "I was here - Tony Halik" (the Polish version of the Kilroy Was Here meme) in it. When Marianne traverses through the mirror for the first time, a cutscene plays of her looking back at her reflection. The shot is framed in almost exactly the same way as the opening sequence of Silent Hill 2, where James is looking into the bathroom mirror. The final scene with Marianne and Lily on the pier, where Lily asks Marianne to kill her is very similar to Mayu asking her younger sister Mio to kill her in the ending of Fatal Frame II. The butterfly motif is even present in both games. A newspaper in the office at the beginning of the game has an article about an archaeological dig discovering the Holy Hand Grenade of Antioch. Thomas uses the phrase "It's not dark yet, but it's getting there." a handful of times over the course of the game. | |
The Medium (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
The Medium (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_c75df49a | |
The Medium (Video Game) / int_c7b81bd3 | type |
Knockout Ambush | |
The Medium (Video Game) / int_c7b81bd3 | comment |
Knockout Ambush: In one of the flashbacks, Henry creeps up on Thomas and knocks him out with several strikes of a wooden board to the head as the latter is too busy going through his suitcase to look behind himself. Thomas later repays him in kind with a wrench. | |
The Medium (Video Game) / int_c7b81bd3 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_c7b81bd3 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_c7b81bd3 | |
The Medium (Video Game) / int_c9861848 | type |
Video Game Caring Potential | |
The Medium (Video Game) / int_c9861848 | comment |
Video Game Caring Potential: There is an Achievement for feeding the cat in Jack's apartment, and you can feed the dog you meet in the woods. | |
The Medium (Video Game) / int_c9861848 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_c9861848 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_c9861848 | |
The Medium (Video Game) / int_cdfe12c3 | type |
Nothing Is Scarier | |
The Medium (Video Game) / int_cdfe12c3 | comment |
Nothing Is Scarier: The opening title sequence is composed of old film reel clips of daily life in Poland, with a focus on children and birds, overlaid with an ominous and atmospheric sound track. Given this takes place after we learn of Marianne's supernatural abilities, the complete lack of reference to anything overtly occult actually makes the sequence more unsettling. | |
The Medium (Video Game) / int_cdfe12c3 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_cdfe12c3 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_cdfe12c3 | |
The Medium (Video Game) / int_cf6ce348 | type |
Porn Names | |
The Medium (Video Game) / int_cf6ce348 | comment |
Porn Names: When Marianne finds the bolt cutters, she thinks that Bolt Cutters sounds like a name from a spy film, "or the kind of film where you don't use your real name. Ew. Spy film it is." | |
The Medium (Video Game) / int_cf6ce348 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_cf6ce348 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_cf6ce348 | |
The Medium (Video Game) / int_d07e8fde | type |
Ghost Amnesia | |
The Medium (Video Game) / int_d07e8fde | comment |
Ghost Amnesia: Some ghosts seem to have trouble remembering things: Jack doesn't seem to realize he's dead, and Marianne has to talk around it, telling him to "get some rest" to get him to pass on. Sadness doesn't remember any details of her former life, only a pervasive sadness, which is why she goes by that name. The more Marianne helps her to remember, the less she wants to. | |
The Medium (Video Game) / int_d07e8fde | featureApplicability |
1.0 | |
The Medium (Video Game) / int_d07e8fde | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_d07e8fde | |
The Medium (Video Game) / int_d23411c8 | type |
Moth Menace | |
The Medium (Video Game) / int_d23411c8 | comment |
Moth Menace: One of the obstacles in the Spirit World are swarms of moths that will attack Marianne unless she shields herself. | |
The Medium (Video Game) / int_d23411c8 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_d23411c8 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_d23411c8 | |
The Medium (Video Game) / int_d23a9bb8 | type |
Possession Burnout | |
The Medium (Video Game) / int_d23a9bb8 | comment |
Possession Burnout: All of Maw's victims eventually "wear out", necessitating that it sheds them. That's why it chases Marianne - it believes she, as a medium, will be a more powerful host. | |
The Medium (Video Game) / int_d23a9bb8 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_d23a9bb8 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_d23a9bb8 | |
The Medium (Video Game) / int_d29a6629 | type |
Death by Childbirth | |
The Medium (Video Game) / int_d29a6629 | comment |
Death by Childbirth: Marianne's mother died giving birth to her. | |
The Medium (Video Game) / int_d29a6629 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_d29a6629 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_d29a6629 | |
The Medium (Video Game) / int_d3b02ffb | type |
I Know Your True Name | |
The Medium (Video Game) / int_d3b02ffb | comment |
I Know Your True Name: To send a ghost onward and out of the Spirit World, Marianne needs to know their name. Several of the game's puzzles are based on searching for clues to figure it out. In one case, it's not their legal name, but the name they prefer. | |
The Medium (Video Game) / int_d3b02ffb | featureApplicability |
1.0 | |
The Medium (Video Game) / int_d3b02ffb | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_d3b02ffb | |
The Medium (Video Game) / int_d5bc2131 | type |
House Fire | |
The Medium (Video Game) / int_d5bc2131 | comment |
House Fire: Henry set the Red House on fire to get Thomas to talk; the other man's two young daughters were inside at the time. Both survived, though. In the present time, the house's Spirit World version is still burning. | |
The Medium (Video Game) / int_d5bc2131 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_d5bc2131 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_d5bc2131 | |
The Medium (Video Game) / int_d8b146b0 | type |
Barrier Warrior | |
The Medium (Video Game) / int_d8b146b0 | comment |
Barrier Warrior: Marianne can create bubbles of spiritual energy around herself to protect herself from the moths. | |
The Medium (Video Game) / int_d8b146b0 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_d8b146b0 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_d8b146b0 | |
The Medium (Video Game) / int_dd608032 | type |
Hell Hotel | |
The Medium (Video Game) / int_dd608032 | comment |
Hell Hotel: Niwa itself is a government resortnote Something common in Soviet countries; rather than privately, employees would spend their vacations in state-owned hotels whose inhabitants vanished in a mysterious event known in Urban Legends as the "Niwa Massacre", and which has since fallen into a decrepit ruin; not to mention the ghost and monsters that still haunt it. Even when the place was still properly running, there was shady stuff happening behind the scenes. | |
The Medium (Video Game) / int_dd608032 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_dd608032 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_dd608032 | |
The Medium (Video Game) / int_df04089a | type |
Lineage Comes from the Father | |
The Medium (Video Game) / int_df04089a | comment |
Lineage Comes from the Father: Both Marianne and Lily inherited their abilities as mediums from Thomas. | |
The Medium (Video Game) / int_df04089a | featureApplicability |
1.0 | |
The Medium (Video Game) / int_df04089a | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_df04089a | |
The Medium (Video Game) / int_e2c4b927 | type |
Dub Name Change | |
The Medium (Video Game) / int_e2c4b927 | comment |
Dub Name Change: The game is set in Poland and the characters are Polish, but their first names are anglicised in translation; for example, Marianna became Marianne, Ryszard became Richard, Tomasz became Thomas, etc. | |
The Medium (Video Game) / int_e2c4b927 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_e2c4b927 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_e2c4b927 | |
The Medium (Video Game) / int_e3847ee8 | type |
Cigarette of Anxiety | |
The Medium (Video Game) / int_e3847ee8 | comment |
Cigarette of Anxiety: When Spirit!Thomas asks her to tell him How We Got Here, Marianne takes a cigarette lying on the table and lights it up. | |
The Medium (Video Game) / int_e3847ee8 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_e3847ee8 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_e3847ee8 | |
The Medium (Video Game) / int_e431c24c | type |
Not Quite Dead | |
The Medium (Video Game) / int_e431c24c | comment |
Not Quite Dead: Despite the presence of Sadness, Lily is still quite alive. | |
The Medium (Video Game) / int_e431c24c | featureApplicability |
1.0 | |
The Medium (Video Game) / int_e431c24c | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_e431c24c | |
The Medium (Video Game) / int_e52a0409 | type |
Calling the Old Man Out | |
The Medium (Video Game) / int_e52a0409 | comment |
Calling the Old Man Out: Happens a lot in a game focused on the cycle of abuse creating abusers. Richard ends up stabbing his step-father when he tries to rape his mother. Henry investigates and destroys his abusive father for what may be made up crimes when he becomes an adult. | |
The Medium (Video Game) / int_e52a0409 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_e52a0409 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_e52a0409 | |
The Medium (Video Game) / int_e543a655 | type |
Light Is Not Good | |
The Medium (Video Game) / int_e543a655 | comment |
Light Is Not Good: In the slaughterhouse section, Spirit!Thomas has to avoid beams of light, as they're physically harmful. | |
The Medium (Video Game) / int_e543a655 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_e543a655 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_e543a655 | |
The Medium (Video Game) / int_e6ce4b | type |
The Maze | |
The Medium (Video Game) / int_e6ce4b | comment |
The Maze: Richard's flashbacks features a hedge maze. | |
The Medium (Video Game) / int_e6ce4b | featureApplicability |
1.0 | |
The Medium (Video Game) / int_e6ce4b | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_e6ce4b | |
The Medium (Video Game) / int_e8b3ee16 | type |
Ghostapo | |
The Medium (Video Game) / int_e8b3ee16 | comment |
Ghostapo: While absent by the time of the game, what with World War Two being half a century in the past, it turns out that as a kid, Thomas was held by Nazis, who looked for a way to harness his powers as a weapon. Later, the Red Army got ahold of him and did the same until he fled. | |
The Medium (Video Game) / int_e8b3ee16 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_e8b3ee16 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_e8b3ee16 | |
The Medium (Video Game) / int_eab212a8 | type |
Period Piece | |
The Medium (Video Game) / int_eab212a8 | comment |
Period Piece: The game is set in 1999, with flashbacks to The '80s and World War Two. | |
The Medium (Video Game) / int_eab212a8 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_eab212a8 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_eab212a8 | |
The Medium (Video Game) / int_ec6b0734 | type |
Mystical White Hair | |
The Medium (Video Game) / int_ec6b0734 | comment |
Mystical White Hair: Marianne's Spirit World self has snow-white hair, featured prominently in promotional materials. Downplayed with Lily, who's a more powerful medium and whose hair is notably paler than Marianne's in the material world. | |
The Medium (Video Game) / int_ec6b0734 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_ec6b0734 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_ec6b0734 | |
The Medium (Video Game) / int_ee05de54 | type |
Salt Solution | |
The Medium (Video Game) / int_ee05de54 | comment |
Salt Solution: It's apparently at least somewhat effective at repelling spirits, as the walls of the living quarters in the bunker are lined with it. | |
The Medium (Video Game) / int_ee05de54 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_ee05de54 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_ee05de54 | |
The Medium (Video Game) / int_f174d8e8 | type |
Trying Not to Cry | |
The Medium (Video Game) / int_f174d8e8 | comment |
Trying Not to Cry: After helping Jack's spirit move on, Marianne barely holds back tears throughout the phone call with Thomas. | |
The Medium (Video Game) / int_f174d8e8 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_f174d8e8 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_f174d8e8 | |
The Medium (Video Game) / int_f3d5d15f | type |
Creepy Child | |
The Medium (Video Game) / int_f3d5d15f | comment |
Creepy Child: Sadness, a ghost of a young girl that Marianne meets in the resort, has a habit of teleporting around, talks in riddles and wants to play with Marianne. She is actually friendly, though. Marianne herself was one as a young girl. A old letter from her school headmistress says that she would often approach kids who recently lost someone dear to them and tell them the last messages of their loved ones. | |
The Medium (Video Game) / int_f3d5d15f | featureApplicability |
1.0 | |
The Medium (Video Game) / int_f3d5d15f | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_f3d5d15f | |
The Medium (Video Game) / int_f4869601 | type |
Foreboding Fleeing Flock | |
The Medium (Video Game) / int_f4869601 | comment |
Foreboding Fleeing Flock: When Marianne approaches Niwa's main gate, a flock of birds takes flight above, startling her. | |
The Medium (Video Game) / int_f4869601 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_f4869601 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_f4869601 | |
The Medium (Video Game) / int_f88f2449 | type |
Downer Beginning | |
The Medium (Video Game) / int_f88f2449 | comment |
Downer Beginning: The first twenty-or-so minutes of the game are spent with Marianne preparing her foster father's corpse for his funeral and then trying to get his soul to move into the afterlife. Throughout this, she sounds like she's constantly on the brink of tears. | |
The Medium (Video Game) / int_f88f2449 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_f88f2449 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_f88f2449 | |
The Medium (Video Game) / int_ffe1bbf8 | type |
Defiant Captive | |
The Medium (Video Game) / int_ffe1bbf8 | comment |
Defiant Captive: When Henry captures Thomas, the latter is snarky and sarcastic towards him with no apparent sign of fear. He changes his tune after Henry threatens his daughters, though. | |
The Medium (Video Game) / int_ffe1bbf8 | featureApplicability |
1.0 | |
The Medium (Video Game) / int_ffe1bbf8 | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_ffe1bbf8 | |
The Medium (Video Game) / int_name | type |
ItemName | |
The Medium (Video Game) / int_name | comment |
||
The Medium (Video Game) / int_name | featureApplicability |
1.0 | |
The Medium (Video Game) / int_name | featureConfidence |
1.0 | |
The Medium (Video Game) | hasFeature |
The Medium (Video Game) / int_name | |
The Medium (Video Game) / int_name | itemName |
The Medium (Video Game) |
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