Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

The Sapling (Video Game)

 The Sapling (Video Game)
type
TVTItem
 The Sapling (Video Game)
label
The Sapling (Video Game)
 The Sapling (Video Game)
page
TheSapling
 The Sapling (Video Game)
comment
The Sapling is an evolution Simulation Game developed by Wessel Stoop that is currently in early access. Inspired by games such as Spore, it allows players to create algae, plants, and animals that inhabit a virtual ecosystem. There are two gameplay modes: In scenarios, the player must create organisms that meet certain requirements to complete objectives, and each milestone unlocks more complex organism parts. In sandbox mode, the player has access to all the parts in the organism editors from the start, and can turn on random mutations to watch the ecosystem evolve on its own.The Sapling has an official website and YouTube channel, and is available on Steam and Itch.io.
 The Sapling (Video Game)
fetched
2023-11-26T18:47:07Z
 The Sapling (Video Game)
parsed
2023-11-26T18:47:07Z
 The Sapling (Video Game)
processingComment
Dropped link to AmazingTechnicolourWildlife: Not a Feature - UNKNOWN
 The Sapling (Video Game)
processingUnknown
AmazingTechnicolourWildlife
 The Sapling (Video Game)
isPartOf
DBTropes
 The Sapling (Video Game) / int_10937270
type
Noisy Nature
 The Sapling (Video Game) / int_10937270
comment
Noisy Nature: Terrestrial animals make quite a bit of noise when out of the water, even when they aren't calling.
 The Sapling (Video Game) / int_10937270
featureApplicability
1.0
 The Sapling (Video Game) / int_10937270
featureConfidence
1.0
 The Sapling (Video Game)
hasFeature
The Sapling (Video Game) / int_10937270
 The Sapling (Video Game) / int_10e6a6a9
type
Pregnant Reptile
 The Sapling (Video Game) / int_10e6a6a9
comment
Pregnant Reptile: Both this and Whale Eggs are completely possible starting with the Fight & Flight Update as how an animal gestates is independent of almost all other factors (save for the animal's size and body parts determining how long until birth).
 The Sapling (Video Game) / int_10e6a6a9
featureApplicability
1.0
 The Sapling (Video Game) / int_10e6a6a9
featureConfidence
1.0
 The Sapling (Video Game)
hasFeature
The Sapling (Video Game) / int_10e6a6a9
 The Sapling (Video Game) / int_15d268c9
type
Eye on a Stalk
 The Sapling (Video Game) / int_15d268c9
comment
Eye on a Stalk: As of the Sea & Sandbox update there are no less than five different types of stalked eyes.
 The Sapling (Video Game) / int_15d268c9
featureApplicability
1.0
 The Sapling (Video Game) / int_15d268c9
featureConfidence
1.0
 The Sapling (Video Game)
hasFeature
The Sapling (Video Game) / int_15d268c9
 The Sapling (Video Game) / int_166c3e6f
type
Speculative Biology
 The Sapling (Video Game) / int_166c3e6f
comment
Speculative Biology: The game is about creating plants and animals that have to survive in certain environmental conditions. The player can edit their creations, or let the game randomly mutate them in sandbox mode.
 The Sapling (Video Game) / int_166c3e6f
featureApplicability
1.0
 The Sapling (Video Game) / int_166c3e6f
featureConfidence
1.0
 The Sapling (Video Game)
hasFeature
The Sapling (Video Game) / int_166c3e6f
 The Sapling (Video Game) / int_16720859
type
More Predators Than Prey
 The Sapling (Video Game) / int_16720859
comment
More Predators Than Prey: Averted. Predators will never outnumber prey unless players do so deliberately, and the population will eventually stabilize to more realistic levels once left to its own devices.
 The Sapling (Video Game) / int_16720859
featureApplicability
-1.0
 The Sapling (Video Game) / int_16720859
featureConfidence
1.0
 The Sapling (Video Game)
hasFeature
The Sapling (Video Game) / int_16720859
 The Sapling (Video Game) / int_16fef97b
type
Binomium ridiculus
 The Sapling (Video Game) / int_16fef97b
comment
Binomium ridiculus: Starting with the Sea and Sandbox Update, default species names are generated from a series of roughly 300 vaguely Latin sounding suffixes with another syllable thrown on the front. Descendant species have a 60% chance of keeping the suffix of their parent species.
 The Sapling (Video Game) / int_16fef97b
featureApplicability
1.0
 The Sapling (Video Game) / int_16fef97b
featureConfidence
1.0
 The Sapling (Video Game)
hasFeature
The Sapling (Video Game) / int_16fef97b
 The Sapling (Video Game) / int_18aff462
type
Artistic License – Biology
 The Sapling (Video Game) / int_18aff462
comment
Artistic License – Biology: Wessel has admitted in the devlogs that he simplified parts of biology in order to make the game easier to understand. For example, whether an animal can breathe on land or water depends on its mouth, even though not all animals breathe through their mouths.
 The Sapling (Video Game) / int_18aff462
featureApplicability
1.0
 The Sapling (Video Game) / int_18aff462
featureConfidence
1.0
 The Sapling (Video Game)
hasFeature
The Sapling (Video Game) / int_18aff462
 The Sapling (Video Game) / int_1c0d4155
type
Necessary Drawback
 The Sapling (Video Game) / int_1c0d4155
comment
Necessary Drawback: More complex parts and larger body sizes give species more tools to survive, with the tradeoff being that they reproduce at a slower rate. Because of this, it can often be advantageous to lose things that aren't required to survive.
 The Sapling (Video Game) / int_1c0d4155
featureApplicability
1.0
 The Sapling (Video Game) / int_1c0d4155
featureConfidence
1.0
 The Sapling (Video Game)
hasFeature
The Sapling (Video Game) / int_1c0d4155
 The Sapling (Video Game) / int_22ed5d74
type
Fantastic Fruits and Vegetables
 The Sapling (Video Game) / int_22ed5d74
comment
Fantastic Fruits and Vegetables: As part of the Food & Fire Update's seed overhaul, plants can evolve fruits of various shapes, sizes, colors, and toxicity. There are even fruits that float upwards with internal gasbags to make themselves more readily available to flying seed dispersers.
 The Sapling (Video Game) / int_22ed5d74
featureApplicability
1.0
 The Sapling (Video Game) / int_22ed5d74
featureConfidence
1.0
 The Sapling (Video Game)
hasFeature
The Sapling (Video Game) / int_22ed5d74
 The Sapling (Video Game) / int_34f5d1da
type
Procedural Generation
 The Sapling (Video Game) / int_34f5d1da
comment
Procedural Generation: When random mutations are turned on in sandbox mode, the game adds pre-existing parts in logical locations onto pre-existing species. Also, the background music during gameplay is made of various parts that play depending on what's happening.
 The Sapling (Video Game) / int_34f5d1da
featureApplicability
1.0
 The Sapling (Video Game) / int_34f5d1da
featureConfidence
1.0
 The Sapling (Video Game)
hasFeature
The Sapling (Video Game) / int_34f5d1da
 The Sapling (Video Game) / int_3bbf3fef
type
Recurring Riff
 The Sapling (Video Game) / int_3bbf3fef
comment
Recurring Riff: The music mainly consists of ambience interspersed with variations of the same 12-note riff.
 The Sapling (Video Game) / int_3bbf3fef
featureApplicability
1.0
 The Sapling (Video Game) / int_3bbf3fef
featureConfidence
1.0
 The Sapling (Video Game)
hasFeature
The Sapling (Video Game) / int_3bbf3fef
 The Sapling (Video Game) / int_3e4cb2cc
type
Weird Weather
 The Sapling (Video Game) / int_3e4cb2cc
comment
Weird Weather: Seasonal weather patterns in sandbox mode are determined by the player, so it is entirely possible to cause this yourself. You can adjust the temperature, moisture, wind speed, and sea level.
 The Sapling (Video Game) / int_3e4cb2cc
featureApplicability
1.0
 The Sapling (Video Game) / int_3e4cb2cc
featureConfidence
1.0
 The Sapling (Video Game)
hasFeature
The Sapling (Video Game) / int_3e4cb2cc
 The Sapling (Video Game) / int_493a162d
type
Bioluminescence Is Cool
 The Sapling (Video Game) / int_493a162d
comment
Bioluminescence Is Cool: The Flower Update added the ability to have glowing flowers as well as bioluminescent body parts. With certain instincts, they can serve a purpose beyond just looking cool.
 The Sapling (Video Game) / int_493a162d
featureApplicability
1.0
 The Sapling (Video Game) / int_493a162d
featureConfidence
1.0
 The Sapling (Video Game)
hasFeature
The Sapling (Video Game) / int_493a162d
 The Sapling (Video Game) / int_5ced9082
type
Dire Beast
 The Sapling (Video Game) / int_5ced9082
comment
Dire Beast: Animals (and plants) have four different body sizes that they can evolve between, with larger ones having more health and greater lifespans at the cost of longer reproduction times and requiring a lot more energy to survive. In earlier versions of the game, species that grew via random mutation would get the name "Greater [X]" rather than generating a brand new one.
 The Sapling (Video Game) / int_5ced9082
featureApplicability
1.0
 The Sapling (Video Game) / int_5ced9082
featureConfidence
1.0
 The Sapling (Video Game)
hasFeature
The Sapling (Video Game) / int_5ced9082
 The Sapling (Video Game) / int_5ff641e0
type
Long Neck
 The Sapling (Video Game) / int_5ff641e0
comment
Long Neck: As shown in the game's logo, players are fully capable of making animals with giraffe-like necks to more easily reach high up leaves on plants that have evolved bark. In fact, it's entirely possible for a species to have a neck that makes up 5/7 of its body length.
 The Sapling (Video Game) / int_5ff641e0
featureApplicability
1.0
 The Sapling (Video Game) / int_5ff641e0
featureConfidence
1.0
 The Sapling (Video Game)
hasFeature
The Sapling (Video Game) / int_5ff641e0
 The Sapling (Video Game) / int_631b0961
type
Stock Beehive
 The Sapling (Video Game) / int_631b0961
comment
Stock Beehive: Enclosed wax nests bear a passing resemblance to these due to the low poly nature of the graphics.
 The Sapling (Video Game) / int_631b0961
featureApplicability
1.0
 The Sapling (Video Game) / int_631b0961
featureConfidence
1.0
 The Sapling (Video Game)
hasFeature
The Sapling (Video Game) / int_631b0961
 The Sapling (Video Game) / int_71d17dff
type
Everything Fades
 The Sapling (Video Game) / int_71d17dff
comment
Everything Fades: Plants and algae disappear right after death. Animals on the other hand simulate decomposition by turning into meat and then old meat after a period of time before vanishing.
 The Sapling (Video Game) / int_71d17dff
featureApplicability
1.0
 The Sapling (Video Game) / int_71d17dff
featureConfidence
1.0
 The Sapling (Video Game)
hasFeature
The Sapling (Video Game) / int_71d17dff
 The Sapling (Video Game) / int_988dc0fd
type
Living Gasbag
 The Sapling (Video Game) / int_988dc0fd
comment
Living Gasbag: Downplayed. Plants can evolve fruits with gas pockets in them that hang upwards to entice flying creatures since they have the greatest range of all animals (and thus are the most effective seed dispersers).
 The Sapling (Video Game) / int_988dc0fd
featureApplicability
1.0
 The Sapling (Video Game) / int_988dc0fd
featureConfidence
1.0
 The Sapling (Video Game)
hasFeature
The Sapling (Video Game) / int_988dc0fd
 The Sapling (Video Game) / int_a517fe78
type
Amazing Technicolor World
 The Sapling (Video Game) / int_a517fe78
comment
Amazing Technicolor World: The Sea & Sandbox Update allows you to customize plant colours as well, and in sandbox mode, you can customise which colours will be able to photosynthesise on your planet.
 The Sapling (Video Game) / int_a517fe78
featureApplicability
1.0
 The Sapling (Video Game) / int_a517fe78
featureConfidence
1.0
 The Sapling (Video Game)
hasFeature
The Sapling (Video Game) / int_a517fe78
 The Sapling (Video Game) / int_b3eecaae
type
Colony Drop
 The Sapling (Video Game) / int_b3eecaae
comment
Colony Drop: The Food & Fire Update adds the option for the player to trigger a meteorite impact, which will cause a wildfire in the area surrounding the impact and kick up enough dust to reduce the amount of sunlight plants and algae can take in for a period of time.
 The Sapling (Video Game) / int_b3eecaae
featureApplicability
1.0
 The Sapling (Video Game) / int_b3eecaae
featureConfidence
1.0
 The Sapling (Video Game)
hasFeature
The Sapling (Video Game) / int_b3eecaae
 The Sapling (Video Game) / int_b58b4e3c
type
Too Dumb to Live
 The Sapling (Video Game) / int_b58b4e3c
comment
Too Dumb to Live: Random mutations effect instincts as well as physiology, so it's entirely possible for animal to develop downright suicidal behaviors like actively traveling towards hostile environments or avoiding food sources. Any species that does so without other traits to help compensate for it will very quickly find themselves going extinct. The player can also do this themselves if they really want to.
 The Sapling (Video Game) / int_b58b4e3c
featureApplicability
1.0
 The Sapling (Video Game) / int_b58b4e3c
featureConfidence
1.0
 The Sapling (Video Game)
hasFeature
The Sapling (Video Game) / int_b58b4e3c
 The Sapling (Video Game) / int_ba4c9b57
type
The Great Fire
 The Sapling (Video Game) / int_ba4c9b57
comment
The Great Fire: The Food & Fire adds the possibility of wildfires spreading in regions that are hot and dry. Certain plants can also evolve to interact with this by developing fireproof bark or seeds that begin germinating after the blaze to take advantage of the new empty space.
 The Sapling (Video Game) / int_ba4c9b57
featureApplicability
1.0
 The Sapling (Video Game) / int_ba4c9b57
featureConfidence
1.0
 The Sapling (Video Game)
hasFeature
The Sapling (Video Game) / int_ba4c9b57
 The Sapling (Video Game) / int_c4090020
type
Protection from the Elements
 The Sapling (Video Game) / int_c4090020
comment
Protection from the Elements: Temperature plays a big role in what species can survive where. There are a variety of body parts to assist in specialization, along with several behaviors for riding out more extreme seasons like hibernation/abscission or delaying the next generation from hatching/sprouting until temperatures are more favorable.
 The Sapling (Video Game) / int_c4090020
featureApplicability
1.0
 The Sapling (Video Game) / int_c4090020
featureConfidence
1.0
 The Sapling (Video Game)
hasFeature
The Sapling (Video Game) / int_c4090020
 The Sapling (Video Game) / int_c75df49a
type
Shout-Out
 The Sapling (Video Game) / int_c75df49a
comment
Shout-Out: According to a devlog, the triple tube-shaped eyes added in the Sea & Sandbox Update are a reference to Alien Biospheres.
 The Sapling (Video Game) / int_c75df49a
featureApplicability
1.0
 The Sapling (Video Game) / int_c75df49a
featureConfidence
1.0
 The Sapling (Video Game)
hasFeature
The Sapling (Video Game) / int_c75df49a
 The Sapling (Video Game) / int_d378fa7a
type
Too Many Mouths
 The Sapling (Video Game) / int_d378fa7a
comment
Too Many Mouths: Animals can be given multiple mouth types to allow them to eat different food sources, though with the the Fight & Flight Update adding variable pregnancy times based on the number of and complexity of body parts this is Awesome, but Impractical at best.
 The Sapling (Video Game) / int_d378fa7a
featureApplicability
1.0
 The Sapling (Video Game) / int_d378fa7a
featureConfidence
1.0
 The Sapling (Video Game)
hasFeature
The Sapling (Video Game) / int_d378fa7a
 The Sapling (Video Game) / int_dd09e7f2
type
Quantity vs. Quality
 The Sapling (Video Game) / int_dd09e7f2
comment
Quantity vs. Quality: The game has a simplified version of r/K selection. While all animals only produce a single offspring at a time, pregnancy/hatching time is derived from a species' size and the amount of complex body parts it has. As a result, more powerful species tend to have much smaller populations because they simply can't reproduces as fast as weaker ones. Later updates would also add more K type parenting options like nest building and carrying young, though just like everything else they increase the time until the offspring are born.
 The Sapling (Video Game) / int_dd09e7f2
featureApplicability
1.0
 The Sapling (Video Game) / int_dd09e7f2
featureConfidence
1.0
 The Sapling (Video Game)
hasFeature
The Sapling (Video Game) / int_dd09e7f2
 The Sapling (Video Game) / int_e01cbcae
type
Universal Poison
 The Sapling (Video Game) / int_e01cbcae
comment
Universal Poison: Averted. Plants can develop fruits with one of three types of poison at varying levels of concentration. Animals can also only be resistant to a maximum of two poison types at once.
 The Sapling (Video Game) / int_e01cbcae
featureApplicability
-1.0
 The Sapling (Video Game) / int_e01cbcae
featureConfidence
1.0
 The Sapling (Video Game)
hasFeature
The Sapling (Video Game) / int_e01cbcae
 The Sapling (Video Game) / int_e5bb2929
type
Super Not-Drowning Skills
 The Sapling (Video Game) / int_e5bb2929
comment
Super Not-Drowning Skills: Justified. An air breathing animal's ability to remain underwater (or vice versa for water breathers) is determined by their mouth type. Should they have a particularly well suited mouth (or better yet, evolve a blow hole), then an air breather can hold their breath for stretches of time long enough to effectively compete with water breathers for underwater niches. That said, they will eventually need to come up for air, no matter how powerful their lungs are.
 The Sapling (Video Game) / int_e5bb2929
featureApplicability
1.0
 The Sapling (Video Game) / int_e5bb2929
featureConfidence
1.0
 The Sapling (Video Game)
hasFeature
The Sapling (Video Game) / int_e5bb2929
 The Sapling (Video Game) / int_eea96e78
type
Swallowed Whole
 The Sapling (Video Game) / int_eea96e78
comment
Swallowed Whole: In earlier versions of the game, predators would simply eat their prey in a single bite. After the Fight & Flight update introduced body sizes, this only applies if there is a significant size difference between them, with all other kills resulting in the dropping of carrion.
 The Sapling (Video Game) / int_eea96e78
featureApplicability
1.0
 The Sapling (Video Game) / int_eea96e78
featureConfidence
1.0
 The Sapling (Video Game)
hasFeature
The Sapling (Video Game) / int_eea96e78
 The Sapling (Video Game) / int_f2a167fe
type
Lamprey Mouth
 The Sapling (Video Game) / int_f2a167fe
comment
Lamprey Mouth: The Food & Fire Update added these to go along with the introduction of blood as a food source (though they're also capable of eating live prey if it's small enough.)
 The Sapling (Video Game) / int_f2a167fe
featureApplicability
1.0
 The Sapling (Video Game) / int_f2a167fe
featureConfidence
1.0
 The Sapling (Video Game)
hasFeature
The Sapling (Video Game) / int_f2a167fe
 The Sapling (Video Game) / int_f5eda11
type
Mix-and-Match Critters
 The Sapling (Video Game) / int_f5eda11
comment
Mix-and-Match Critters: A lot of body parts are directly inspired by real life animals. So if you want to make something with a shark's snout, bat wings, duck feet, eye stalks, and covered in fur, go right ahead.
 The Sapling (Video Game) / int_f5eda11
featureApplicability
1.0
 The Sapling (Video Game) / int_f5eda11
featureConfidence
1.0
 The Sapling (Video Game)
hasFeature
The Sapling (Video Game) / int_f5eda11
 The Sapling (Video Game) / int_name
type
ItemName
 The Sapling (Video Game) / int_name
comment
 The Sapling (Video Game) / int_name
featureApplicability
1.0
 The Sapling (Video Game) / int_name
featureConfidence
1.0
 The Sapling (Video Game)
hasFeature
The Sapling (Video Game) / int_name
 The Sapling (Video Game) / int_name
itemName
The Sapling (Video Game)

The following is a list of statements referring to the current page from other pages.

 The Sapling (Video Game)
hasFeature
Amazing Technicolor Wildlife / int_2913857a
 The Sapling (Video Game)
hasFeature
Amazing Technicolor World / int_2913857a
 The Sapling (Video Game)
hasFeature
Binomium ridiculus / int_2913857a
 The Sapling (Video Game)
hasFeature
Bioluminescence Is Cool / int_2913857a
 The Sapling (Video Game)
hasFeature
Colony Drop / int_2913857a
 The Sapling (Video Game)
hasFeature
Dire Beast / int_2913857a
 The Sapling (Video Game)
hasFeature
Eye on a Stalk / int_2913857a
 The Sapling (Video Game)
hasFeature
Glowing Flora / int_2913857a
 The Sapling (Video Game)
hasFeature
Indie Game / int_2913857a
 The Sapling (Video Game)
hasFeature
Lamprey Mouth / int_2913857a
 The Sapling (Video Game)
hasFeature
Living Gasbag / int_2913857a
 The Sapling (Video Game)
hasFeature
Long Neck / int_2913857a
 The Sapling (Video Game)
hasFeature
More Predators Than Prey / int_2913857a
 The Sapling (Video Game)
hasFeature
Necessary Drawback / int_2913857a
 The Sapling (Video Game)
hasFeature
Pregnant Reptile / int_2913857a
 The Sapling (Video Game)
hasFeature
Procedural Generation / int_2913857a
 The Sapling (Video Game)
hasFeature
Protection from the Elements / int_2913857a
 The Sapling (Video Game)
hasFeature
Quantity vs. Quality / int_2913857a
 The Sapling (Video Game)
hasFeature
Recurring Riff / int_2913857a
 The Sapling (Video Game)
hasFeature
Sidetracked by the Gold Saucer / int_2913857a
 The Sapling (Video Game)
hasFeature
Speculative Biology / int_2913857a
 The Sapling (Video Game)
hasFeature
Super Not-Drowning Skills / int_2913857a
 The Sapling (Video Game)
hasFeature
Swallowed Whole / int_2913857a
 The Sapling (Video Game)
hasFeature
Too Many Mouths / int_2913857a
 The Sapling (Video Game)
hasFeature
Video Games of 2015–2019 / int_2913857a
 The Sapling (Video Game)
hasFeature
Whale Egg / int_2913857a