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Thief II: The Metal Age (Video Game)

 Thief II: The Metal Age (Video Game)
type
TVTItem
 Thief II: The Metal Age (Video Game)
label
Thief II: The Metal Age (Video Game)
 Thief II: The Metal Age (Video Game)
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ThiefIITheMetalAge
 Thief II: The Metal Age (Video Game)
comment
Thief II: The Metal Age is the second game in the Thief series, which honed both the original's stealth gameplay, and its Immersive Sim mechanics. It was also, sadly, the final game created by Looking Glass Studios before it filed for bankruptcy. Four years later, another sequel emerged, developed by Ion Storm.Following the events of The Dark Project, Garrett returned back to his old profession as he observed more technological advances in the hands of the Mechanists, an offshoot to the Order of the Hammer. When overhearing its leader making deals with a corrupt sheriff who seems to have it out for him, Garrett sought to investigate the intentions of the new sect, ending up embroiled in an escalating conflict.Since Looking Glass folded very shortly after release, Thief II Gold, which similarly to Thief Gold would have added levels and bugfixes, never saw release, but there have been attempts by fans to develop a remake based on existing documentation.
 Thief II: The Metal Age (Video Game)
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2024-04-12T23:32:00Z
 Thief II: The Metal Age (Video Game)
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2024-04-12T23:32:00Z
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DBTropes
 Thief II: The Metal Age (Video Game) / int_13f5b1b
type
Instant-Win Condition
 Thief II: The Metal Age (Video Game) / int_13f5b1b
comment
Instant-Win Condition: "Casing the Joint" has the requirement that you must not be seen by any guards. However, if you reach the streets after having completed every other objective, the mission will still be won even if you get spotted by a guard just before exiting, since there's a brief delay between being noticed by a guard and the mission failing.
 Thief II: The Metal Age (Video Game) / int_13f5b1b
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 Thief II: The Metal Age (Video Game) / int_1a2dc1fd
type
Mission-Pack Sequel
 Thief II: The Metal Age (Video Game) / int_1a2dc1fd
comment
Mission-Pack Sequel: Built on the same engine as Thief 1, with the caveat that levels are generally larger and more varied.
 Thief II: The Metal Age (Video Game) / int_1a2dc1fd
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 Thief II: The Metal Age (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Thief II: The Metal Age (Video Game) / int_1bd4c0bf
comment
Unwinnable by Design: In "Ambush", it's possible to softlock the game if the player manages to get into the Graveyard (at a point in the game when they're not supposed to), via stacking crates found outside Garrett's house at a break in the wall and going over. If you haven't saved your game before leaping over, there's no way to escape. (The Graveyard is visited properly later on in the game).
 Thief II: The Metal Age (Video Game) / int_1bd4c0bf
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 Thief II: The Metal Age (Video Game) / int_2197beaf
type
Can't Refuse the Call Anymore
 Thief II: The Metal Age (Video Game) / int_2197beaf
comment
Can't Refuse the Call Anymore: After spending his life running away from it, after Viktoria's death and his culpability in it shocks Garrett, he finally resigns himself to it.
 Thief II: The Metal Age (Video Game) / int_2197beaf
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 Thief II: The Metal Age (Video Game) / int_22ffc004
type
In Case of X, Break Glass
 Thief II: The Metal Age (Video Game) / int_22ffc004
comment
In Case of X, Break Glass: The game features a Ye Olde Butcherede Englishe variant: "In time of peril, breaketh glass."
 Thief II: The Metal Age (Video Game) / int_22ffc004
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 Thief II: The Metal Age (Video Game) / int_294ed981
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Bilingual Bonus
 Thief II: The Metal Age (Video Game) / int_294ed981
comment
Bilingual Bonus: The name of the Mechanist's archaeological excavations in the Lost City is named Cavador, i.e. "digger" in Spanish and in Portuguese note Brazilian Portuguese, to be more precise.
 Thief II: The Metal Age (Video Game) / int_294ed981
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 Thief II: The Metal Age (Video Game) / int_2a090d00
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Lampshade Hanging
 Thief II: The Metal Age (Video Game) / int_2a090d00
comment
Lampshade Hanging: In the first mission of the game you can put out a torch right next to a guard post. This will actually cause the two guards at the post to notice it, then argue about which one will go relight it. They eventually abandon the whole idea when they realize neither of them has a tinderbox.
 Thief II: The Metal Age (Video Game) / int_2a090d00
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 Thief II: The Metal Age (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Thief II: The Metal Age (Video Game) / int_2cb9b1a9
comment
Cool, but Inefficient: The grenade-launching robots can be tricked into destroying themselves by firing their grenades into the wall they are pressed against. Also, they can be disabled by water arrows in the open boiler on their back. This weakness is mentioned within the game; apparently the smith just never got around to fixing it. What's more strange is that those big ugly death machines can be broken easily by Stuff Blowing Up (if you have enough), but the annoying "steel cherubs" cannot.
 Thief II: The Metal Age (Video Game) / int_2cb9b1a9
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 Thief II: The Metal Age (Video Game) / int_2d363f63
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Frame-Up
 Thief II: The Metal Age (Video Game) / int_2d363f63
comment
The focus of the titular mission, "Framed", which sees Garrett dispatched to perform a Frame-Up on a dodgy cop named Lt. Hagan.
 Thief II: The Metal Age (Video Game) / int_2d363f63
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 Thief II: The Metal Age (Video Game) / int_2f94135c
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Thou Shalt Not Kill
 Thief II: The Metal Age (Video Game) / int_2f94135c
comment
Thou Shalt Not Kill: Several levels require Garrett to get in and out without killing anyone. Higher difficulty levels require Garrett to complete several of the missions without even so much as knocking someone unconscious.
 Thief II: The Metal Age (Video Game) / int_2f94135c
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 Thief II: The Metal Age (Video Game) / int_3b113b7
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Character Development
 Thief II: The Metal Age (Video Game) / int_3b113b7
comment
Character Development: The game where Garrett goes through the most of it. He starts the Metal Age a selfish loner, snarking about the follies of feelings and losing one's taste for thievery and professionalism, as well as rudely distancing himself from the Keepers trying to help and warn him. Over the course of the story he is drawn up into the escalating events and conflict of the Metal Age, is forced to work together with Viktoria to survive, someone he hates for personal reasons, and in the process grows closer to her and aids her people against their mutual foes, the Mechanists. He gradually drifts away from his usual biting selfishness and becomes more selfless and heroic, coming to care about her and what is happening to the world, her bringing out the best of him. Unfortunately, when the danger of death draws near, he panics and tries to revert back to his former cold, distant, selfish self at the worst possible time, abandoning Viktoria, before changing his mind and going back to save her, but arriving too late and failing to do so. In the end, after losing Viktoria when she is forced to carry out a Heroic Sacrifice, he chooses to defeat Karras and save the world, accepting and fulfilling a part of his destiny. In the wake of the Metal Age, vulnerable and devastated, Garrett at last decides he Can't Refuse the Call Anymore and asks his old mentor Keeper Artemus for the answers the Keepers possess, and that he has been running away from his entire life.
 Thief II: The Metal Age (Video Game) / int_3b113b7
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 Thief II: The Metal Age (Video Game) / int_40cc0c7e
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Bittersweet Ending
 Thief II: The Metal Age (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: On the sweet side Garrett and Viktoria succeed in sabotaging Karras' plans to destroy the world and remake it in his own insane, metallic image. Saving the City, the world, killing the madman and bringing about the downfall of the Mechanist order in the process. On the bitter side, Viktoria is forced to sacrifice herself in order to do so, devastating Garrett. To make things worse, Garrett is informed by Keeper Artemus that more trouble awaits him in the Keepers' glyph books. In the end, the saddened Garrett finally accepts his destiny and becomes Resigned to the Call, ceasing to run away from it.
 Thief II: The Metal Age (Video Game) / int_40cc0c7e
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 Thief II: The Metal Age (Video Game) / int_479d4e5a
type
Would Hurt a Child
 Thief II: The Metal Age (Video Game) / int_479d4e5a
comment
Would Hurt a Child: In their efforts to wipe out the Pagans, the Mechanists do not spare their children, as evidenced in the massacred Pagan village in "Trail of Blood".
 Thief II: The Metal Age (Video Game) / int_479d4e5a
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 Thief II: The Metal Age (Video Game) / int_49f20c6a
type
Gory Discretion Shot
 Thief II: The Metal Age (Video Game) / int_49f20c6a
comment
Gory Discretion Shot: The meeting you overhear in "Eavesdropping" involves Karras using two hapless beggars as test subjects, reducing them to rust in the process. The only thing the player will hear is their agonized screams on the other side of the door (coupled with Truart's shocked reaction).
 Thief II: The Metal Age (Video Game) / int_49f20c6a
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 Thief II: The Metal Age (Video Game) / int_4ab9720d
type
I'm Cold... So Cold...
 Thief II: The Metal Age (Video Game) / int_4ab9720d
comment
I'm Cold... So Cold...: The Servants will occasionally utter the phrase "So cold...So very cold..." Considering the nature of their servitude, one can imagine why they feel like that.
 Thief II: The Metal Age (Video Game) / int_4ab9720d
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 Thief II: The Metal Age (Video Game) / int_5029a6a9
type
Blow Gun
 Thief II: The Metal Age (Video Game) / int_5029a6a9
comment
Blow Gun: A certain type of (relatively harmless) enemy in the service of the Pagans uses them.
 Thief II: The Metal Age (Video Game) / int_5029a6a9
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 Thief II: The Metal Age (Video Game) / int_504a1991
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Body Horror
 Thief II: The Metal Age (Video Game) / int_504a1991
comment
Body Horror: The Mechanist Servants. Being made into one of these is so horrific, some will thank you for killing them. The Necrotic Mutox. You never actually see it used on a person, but you hear it. The person it is being demonstrated for reacts with both horror and fascination.
 Thief II: The Metal Age (Video Game) / int_504a1991
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 Thief II: The Metal Age (Video Game) / int_561fc6cf
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Insecurity Camera
 Thief II: The Metal Age (Video Game) / int_561fc6cf
comment
Insecurity Camera: The Mechanist surveillance cameras can be shut down easily by finding their fuse boxes and pulling a lever or two. However, if there's one central generator room for all of them, then it's usually well-guarded or pretty hard to sneak into. An alternative, much noisier way of disabling the cameras, is to simply blow the cameras up with your fire arrows or by placing an explosive mine under them and triggering it with your broadhead arrows.
 Thief II: The Metal Age (Video Game) / int_561fc6cf
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 Thief II: The Metal Age (Video Game) / int_5989e3b6
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Enemy Mine
 Thief II: The Metal Age (Video Game) / int_5989e3b6
comment
Enemy Mine: How Garrett and Viktoria's partnership begins — he makes it very clear that he's willing to attack her, even though he knows how powerful she is, only for her to tell her that they must ally together to stop Karras, despite his misgivings towards her.
 Thief II: The Metal Age (Video Game) / int_5989e3b6
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 Thief II: The Metal Age (Video Game) / int_5aa8d3d8
type
Friendly Enemy
 Thief II: The Metal Age (Video Game) / int_5aa8d3d8
comment
Friendly Enemy: Garrett and Viktoria are a somewhat odd case. Garrett sees Viktoria as the monster who betrayed and mutilated him, while Viktoria sees him as a jerk who ruined everything and slew her god. Only because Karras is the threat do they work together at all. There is absolutely no alternative. They do gradually grow more fond of each other, though, making it closer to this trope than just a usual Enemy Mine.
 Thief II: The Metal Age (Video Game) / int_5aa8d3d8
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 Thief II: The Metal Age (Video Game) / int_625e9470
type
Cooperation Gambit
 Thief II: The Metal Age (Video Game) / int_625e9470
comment
Cooperation Gambit: It's heavily implied that Viktoria is the "contact" through which Garrett is given the Shoalsgate job, and all the information he's provided to help him are due to the fact that the Pagans have already infiltrated the station and are currently trying to wrestle the control of it out of Karras's hands, with the information provided by Lieutenant Mosley, who by then had joined their cause. Understandably, given their past, Viktoria decided to not hire Garrett directly, and instead seemingly decided to draw him towards her and into her cause from afar over time.
 Thief II: The Metal Age (Video Game) / int_625e9470
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 Thief II: The Metal Age (Video Game) / int_6293c185
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Sequel Hook
 Thief II: The Metal Age (Video Game) / int_6293c185
comment
Sequel Hook: The ending cutscene.
 Thief II: The Metal Age (Video Game) / int_6293c185
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 Thief II: The Metal Age (Video Game) / int_6cf2293a
type
All in a Row
 Thief II: The Metal Age (Video Game) / int_6cf2293a
comment
All in a Row: A few groups of police and guards act this way, e.g. Cavador's bodyguards follow Cavador.
 Thief II: The Metal Age (Video Game) / int_6cf2293a
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 Thief II: The Metal Age (Video Game) / int_75f56be2
type
Trail of Blood
 Thief II: The Metal Age (Video Game) / int_75f56be2
comment
Trail of Blood: Literally the name of a mission, wherein Garrett pursues a wounded Pagan agent through a destroyed Pagan village, and then through the Maw of Chaos from the original game. The trail goes on for so long that Garrett begins to hope that the agent doesn't run out of blood. He does, but not before leading Garrett right to Viktoria.
 Thief II: The Metal Age (Video Game) / int_75f56be2
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 Thief II: The Metal Age (Video Game) / int_82a51bc7
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Bad Moon Rising
 Thief II: The Metal Age (Video Game) / int_82a51bc7
comment
Bad Moon Rising: The second-to-last mission, "Masks", has a red full moon in the night sky.
 Thief II: The Metal Age (Video Game) / int_82a51bc7
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 Thief II: The Metal Age (Video Game) / int_82e351a0
type
Gangplank Galleon
 Thief II: The Metal Age (Video Game) / int_82e351a0
comment
Gangplank Galleon: "Precious Cargo" is set on an island with an abandoned pirate hideaway which has been taken over by Mechanists.
 Thief II: The Metal Age (Video Game) / int_82e351a0
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 Thief II: The Metal Age (Video Game) / int_83ede4e3
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Automatic Crossbows
 Thief II: The Metal Age (Video Game) / int_83ede4e3
comment
Automatic Crossbows: The Mechanists sometimes wield small pistol-styled auto-crossbows.
 Thief II: The Metal Age (Video Game) / int_83ede4e3
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 Thief II: The Metal Age (Video Game) / int_8928fe5f
type
Dead Man's Chest
 Thief II: The Metal Age (Video Game) / int_8928fe5f
comment
Dead Man's Chest: In "Precious Cargo" where you find the wreck haunted by a pirate's ghost.
 Thief II: The Metal Age (Video Game) / int_8928fe5f
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 Thief II: The Metal Age (Video Game) / int_8966382e
type
Bank Robbery
 Thief II: The Metal Age (Video Game) / int_8966382e
comment
Bank Robbery: The sixth mission, "First City Bank and Trust", is one of these. Oddly enough, the main target is not money, but an incriminating recording. Still, there's plenty of cash to be picked up.
 Thief II: The Metal Age (Video Game) / int_8966382e
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 Thief II: The Metal Age (Video Game) / int_96b89043
type
Not So Above It All
 Thief II: The Metal Age (Video Game) / int_96b89043
comment
Not So Above It All: Played for drama. As much as Garrett snarks about and resents his fellow criminals falling in love and losing their taste for thievery, becoming less professional, the same thing ends up happening to him by the end of the game with Viktoria. He ultimately loses her because he tries to go back to the way he was and emotionally distance himself from her in her hour of need, and when he does finally give into his feelings and comes back for her he is too late to save her, leaving him a Heartbroken Badass by the end of the game.
 Thief II: The Metal Age (Video Game) / int_96b89043
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 Thief II: The Metal Age (Video Game) / int_a448674
type
Gratuitous Latin
 Thief II: The Metal Age (Video Game) / int_a448674
comment
Gratuitous Latin: The Mechanists called their submarine the Cetus Amicus, Latin for "friendly whale".
 Thief II: The Metal Age (Video Game) / int_a448674
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 Thief II: The Metal Age (Video Game) / int_a627a930
type
Gender Is No Object
 Thief II: The Metal Age (Video Game) / int_a627a930
comment
Gender Is No Object: In contrast to The Dark Project, this game features female private guards, female City Watch, and female Mechanists. The latter in particular is a departure from the all-male Order of the Hammer they spun off from, and evidence that they are not beholden to older Hammerite dogmas.
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 Thief II: The Metal Age (Video Game) / int_ab5eea65
type
Dramatic Irony
 Thief II: The Metal Age (Video Game) / int_ab5eea65
comment
Dramatic Irony: Garrett begins the game snarking about his fellow criminal and partner Basso falling in love with a chambermaid and losing his taste for thievery, talking about how feelings get in the way of professionalism, and how he never lets that happen to him. By the end of the game he has developed feelings for the worst possible candidate that he could over the course of working together, the very being who betrayed him, ripped out his eye and left him for dead, and is visibly emotionally devastated by her Heroic Sacrifice.
 Thief II: The Metal Age (Video Game) / int_ab5eea65
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 Thief II: The Metal Age (Video Game) / int_ac1a6ce3
type
Cute Ghost Girl
 Thief II: The Metal Age (Video Game) / int_ac1a6ce3
comment
Cute Ghost Girl: In "Trail of Blood", the ghost of a young Pagan girl named Lily appears before Garrett in the massacred Pagan village. She offers to let him take her doll with him, saying that she doesn't need it anymore.
 Thief II: The Metal Age (Video Game) / int_ac1a6ce3
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 Thief II: The Metal Age (Video Game) / int_ae3d6438
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Deadpan Snarker
 Thief II: The Metal Age (Video Game) / int_ae3d6438
comment
Deadpan Snarker: As usual, Garrett shows this off a lot. Perhaps the best example occurs when Viktoria nonchalantly declares he'll join them and help them. Garrett immediately blurts out "Join you?" in what sounds like a mix of surprise and irritation, and then follows it up with a sarcastic "Not exactly my first choice...".
 Thief II: The Metal Age (Video Game) / int_ae3d6438
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 Thief II: The Metal Age (Video Game) / int_b1ddb121
type
Remixed Level
 Thief II: The Metal Age (Video Game) / int_b1ddb121
comment
Remixed Level: "Ambush" has Garrett escaping the City Watch in the streets between a pub and his house; "Trace the Courier" takes place in the same streets, but this time Garrett is tailing a City Watch lieutenant, Mosley, to find out about a letter she's delivering. "Kidnap" is a heavily-altered remake of "The Lost City" from the first game. "Casing the Joint" and "Masks" are nearly identical and occur back-to-back. The only major difference is that in "Masks" you can fully explore the third floor of the mansion both missions take place in, whereas you could only look around a bit in the previous mission.
 Thief II: The Metal Age (Video Game) / int_b1ddb121
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First-Person Ghost
 Thief II: The Metal Age (Video Game) / int_b4e95b4f
comment
First-Person Ghost: As in The Dark Project, from the player's perspective, Garrett is nothing but a pair of floating disembodied arms.
 Thief II: The Metal Age (Video Game) / int_b4e95b4f
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 Thief II: The Metal Age (Video Game) / int_bb48f8ba
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Timed Mission
 Thief II: The Metal Age (Video Game) / int_bb48f8ba
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The objective description for "Eavesdropping", stressing that the meeting you need to listen in on will begin at midnight, makes it sound like it's going to be a Timed Mission, but in reality, midnight conveniently arrives only when you've made it to one of the doors to the conference hall that the meeting takes place in.
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 Thief II: The Metal Age (Video Game) / int_c2299d6e
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Cutting the Knot
 Thief II: The Metal Age (Video Game) / int_c2299d6e
comment
Cutting the Knot: "Life Of The Party" has a locked armory with the key inside the Angelwatch Tower, forcing you to backtrack if you wants the goodies inside. Or with a bit of snooping earlier in the level, you can find an explosive Sunburst Device you can use to blow open the door.
 Thief II: The Metal Age (Video Game) / int_c2299d6e
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 Thief II: The Metal Age (Video Game) / int_c3648b87
comment
Teeth-Clenched Teamwork: The cooperation between Garrett and Viktoria starts like this, with Garrett immediately swearing to break the truce at the first sign of foul play, and snarkly reminding Viktoria that he is not even being paid for the whole ordeal. Later, he warms up considerably.
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 Thief II: The Metal Age (Video Game) / int_c75df49a
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Shout-Out
 Thief II: The Metal Age (Video Game) / int_c75df49a
comment
Shout-Out: One of the items you need to unlock doors in Blackmail is called a Metal Gear.
 Thief II: The Metal Age (Video Game) / int_c75df49a
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 Thief II: The Metal Age (Video Game) / int_c9b7f3e
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Variable Player Goals
 Thief II: The Metal Age (Video Game) / int_c9b7f3e
comment
Variable Player Goals: Certain levels have optional secret objectives for enterprising players. "Running Interference" awards you with a hefty bonus if you locate a pair of matching wedding bands (for Basso and Jenni) in the Manor, while "Blackmail" awards you with an objective award if you manage to locate the secret graveyard (which the dead Truart can be buried in, via placing him in an open grave.)
 Thief II: The Metal Age (Video Game) / int_c9b7f3e
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 Thief II: The Metal Age (Video Game) / int_ce9a1c4a
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Underground Level
 Thief II: The Metal Age (Video Game) / int_ce9a1c4a
comment
Underground Level: Parts of "Trail of Blood", parts of "Precious Cargo", "Kidnap".
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 Thief II: The Metal Age (Video Game) / int_cf7bd78d
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Steampunk
 Thief II: The Metal Age (Video Game) / int_cf7bd78d
comment
Steampunk: Of the three games in the trilogy, this one has the most overtly steampunk aesthetics (with some Art Deco mixed in for good measure), in no small part thanks to the presence and influence of the Mechanists.
 Thief II: The Metal Age (Video Game) / int_cf7bd78d
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 Thief II: The Metal Age (Video Game) / int_cfd569ac
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Take Your Time
 Thief II: The Metal Age (Video Game) / int_cfd569ac
comment
Take Your Time: The objective description for "Eavesdropping", stressing that the meeting you need to listen in on will begin at midnight, makes it sound like it's going to be a Timed Mission, but in reality, midnight conveniently arrives only when you've made it to one of the doors to the conference hall that the meeting takes place in. The last level, "Sabotage at Soul Forge", also runs into this. You can listen to Karras' impending messages of doom until the cows come home — there is no time limit for the level.
 Thief II: The Metal Age (Video Game) / int_cfd569ac
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 Thief II: The Metal Age (Video Game) / int_d2c0e2ed
type
Schmuck Bait
 Thief II: The Metal Age (Video Game) / int_d2c0e2ed
comment
Schmuck Bait: In "Blackmail", a hidden secret in the basement has a corpse with some minor loot... along with a Big Red Button with a sign that explicitly says not to push it. Doing so insta-spawns two giant spiders, who will immediately attack Garrett.
 Thief II: The Metal Age (Video Game) / int_d2c0e2ed
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 Thief II: The Metal Age (Video Game) / int_d355ba37
type
Turned Against Their Masters
 Thief II: The Metal Age (Video Game) / int_d355ba37
comment
Turned Against Their Masters: The ironic fate for Karras dreamed up by Viktoria and implemented by Garrett in the end, turning his doomsday creations against him, with Karras as their only casualty.
 Thief II: The Metal Age (Video Game) / int_d355ba37
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 Thief II: The Metal Age (Video Game) / int_d397657d
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Hoist by His Own Petard
 Thief II: The Metal Age (Video Game) / int_d397657d
comment
Hoist by His Own Petard: Karras planned to unleash the Necrotic Mutox gas on the City, wiping it clean of all life while he is safe in his isolated cathedral and then repopulate with mechanical creatures. Garret turns this around on him by sending a signal which calls the Servants carrying the gas into the cathedral where it can be let loose to destroy Karras and be contained without affecting anything else.
 Thief II: The Metal Age (Video Game) / int_d397657d
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 Thief II: The Metal Age (Video Game) / int_d8231198
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Thank the Maker
 Thief II: The Metal Age (Video Game) / int_d8231198
comment
Thank the Maker: The Mechanist robots reeeally love this trope. "Praise Karras", "All should hear the words of Karras, the words of Karras...", etc. A full list of the phrases can be seen here. This trope is slightly played with though - every robot uses a voice track recorded by Karras himself.
 Thief II: The Metal Age (Video Game) / int_d8231198
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 Thief II: The Metal Age (Video Game) / int_dae3999d
type
Action Bomb
 Thief II: The Metal Age (Video Game) / int_dae3999d
comment
Action Bomb: The frogbeasts in the previous game can now be purchased, where they attack the enemy instead of Garrett but otherwise behave the same. Since they make noises as they hop around, they also serve as a distraction as well.
 Thief II: The Metal Age (Video Game) / int_dae3999d
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 Thief II: The Metal Age (Video Game) / int_daef39ee
type
Elaborate Underground Base
 Thief II: The Metal Age (Video Game) / int_daef39ee
comment
Elaborate Underground Base: The Markham's Isle complex in the mission "Precious Cargo".
 Thief II: The Metal Age (Video Game) / int_daef39ee
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 Thief II: The Metal Age (Video Game) / int_dba4ae4f
type
Arc Welding
 Thief II: The Metal Age (Video Game) / int_dba4ae4f
comment
Arc Welding: In the first game you repeatedly encountered "Smart Guard" and "Dumb Guard" (AKA Benny), who were voiced by the same actors and had consistent personalities. However, the game never explicitly stated that these were all the same two characters. In this game they continue to appear and you can overhear conversations between them which confirms that yes, it is the same two guys who just happen to have the bad luck of repeatedly getting hired by new employers shortly before Garrett robs them.
 Thief II: The Metal Age (Video Game) / int_dba4ae4f
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 Thief II: The Metal Age (Video Game) / int_e03b1c9b
type
Blood Oath
 Thief II: The Metal Age (Video Game) / int_e03b1c9b
comment
Blood Oath: When Viktoria and Garrett forge a truce, they seal it with this. It's more of a "Sap Oath" in Viktoria's case, since she's a dryad and bleeds sticky green fluid.
 Thief II: The Metal Age (Video Game) / int_e03b1c9b
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type
Powered by a Forsaken Child
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comment
Powered by a Forsaken Child: The Mechanist servants.
 Thief II: The Metal Age (Video Game) / int_e794cb54
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 Thief II: The Metal Age (Video Game) / int_eb251937
type
Dirty Cop
 Thief II: The Metal Age (Video Game) / int_eb251937
comment
Dirty Cop: Sheriff Truart, but not in The City's traditional way. The organized crime in The City is used to buying off the authorities, but Truart has been on an almost zealous crusade to bring The City's organized crime to heel. However, this is only because Karras has already bought him off for a price no petty crime lord could match. For his part, Truart simply sees the law as an instrument of will, not of justice.
 Thief II: The Metal Age (Video Game) / int_eb251937
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 Thief II: The Metal Age (Video Game) / int_f42f96fa
type
Would Hit a Girl
 Thief II: The Metal Age (Video Game) / int_f42f96fa
comment
Would Hit a Girl: Depending on the player's decisions - and whether the difficulty level or mission parameter allows it - the female guards and soldiers are viable targets for Garrett, and they're just as good at swordplay and shooting arrows as the male characters.
 Thief II: The Metal Age (Video Game) / int_f42f96fa
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 Thief II: The Metal Age (Video Game) / int_fe0330fb
type
Brick Joke
 Thief II: The Metal Age (Video Game) / int_fe0330fb
comment
Brick Joke: During the mission "Life of the Party" while on the rooftops you can eavesdrop on a conversation by a Nouveau Riche couple who received no invitation to the Hammerite gathering, which they think was a deliberate snub. Later in the Hammerite cathedral you can find a ledger listing invites sent out and responses received. The couple in question is marked as "No response - lost in the mail?"
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Thief II: The Metal Age (Video Game)

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