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Transcendence (Video Game)
- 48 statements
- 8 feature instances
- 14 referencing feature instances
Transcendence (Video Game) | type |
TVTItem | |
Transcendence (Video Game) | label |
Transcendence (Video Game) | |
Transcendence (Video Game) | page |
Transcendence | |
Transcendence (Video Game) | comment |
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })The Goddess Domina calls you to join her in the galactic core, home of the gods. Thus, you left your life behind and try to reach it. Of course, between you and the core, dozens and dozens of pirates, slavers, genetically-engineered humans, and other stuff are waiting to kill you.Transcendence is a video game described by its creator, George Moromisato, as the fusion of NetHack and Star Control. You choose one of three starships to travel between systems, gathering things to upgrade your ships to survive the more and more dangerous enemies, and trying to make it out alive.Can be found here. The game is partly funded through the sale of expansion packs that tell further stories within the same setting, but the game client and the main scenario are both free downloads.Do not confuse this with Ascend to a Higher Plane of Existence. Has nothing to do with the Johnny Depp film, either.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); }) | |
Transcendence (Video Game) | fetched |
2023-02-26T14:13:57Z | |
Transcendence (Video Game) | parsed |
2023-02-26T14:13:57Z | |
Transcendence (Video Game) | isPartOf |
DBTropes | |
Transcendence (Video Game) / int_272108cd | type |
ZigZaggedTrope | |
Transcendence (Video Game) / int_272108cd | comment |
Somewhat inverted if the player has either tracking or omnidirectional weaponry. If you lock onto a target, even being blinded won’t stop you from hitting it. Even if you don’t have a lock, it will still aim normally at the nearest available target. …Of course, keeping in mind that automatic locks like that are still chosen by the AI… | |
Transcendence (Video Game) / int_272108cd | featureApplicability |
1.0 | |
Transcendence (Video Game) / int_272108cd | featureConfidence |
1.0 | |
Transcendence (Video Game) | hasFeature |
Transcendence (Video Game) / int_272108cd | |
Transcendence (Video Game) / int_420c50b7 | type |
A.I. Is a Crapshoot | |
Transcendence (Video Game) / int_420c50b7 | comment |
A.I. Is a Crapshoot: The Luminous Drones and assemblers are controlled by a rogue AI. This is also the fate of the Huygens Explorer. A certain class of Auton will also malfunction when used and turn on its owner. Another will malfunction to similar effect when given certain orders. | |
Transcendence (Video Game) / int_420c50b7 | featureApplicability |
1.0 | |
Transcendence (Video Game) / int_420c50b7 | featureConfidence |
1.0 | |
Transcendence (Video Game) | hasFeature |
Transcendence (Video Game) / int_420c50b7 | |
Transcendence (Video Game) / int_66f763c0 | type |
Interface Screw | |
Transcendence (Video Game) / int_66f763c0 | comment |
Don’t bother using a blinder cannon on enemy ships. It won’t affect their aim. Somewhat inverted if the player has either tracking or omnidirectional weaponry. If you lock onto a target, even being blinded won’t stop you from hitting it. Even if you don’t have a lock, it will still aim normally at the nearest available target. …Of course, keeping in mind that automatic locks like that are still chosen by the AI… | |
Transcendence (Video Game) / int_66f763c0 | featureApplicability |
1.0 | |
Transcendence (Video Game) / int_66f763c0 | featureConfidence |
1.0 | |
Transcendence (Video Game) | hasFeature |
Transcendence (Video Game) / int_66f763c0 | |
Transcendence (Video Game) / int_7976e429 | type |
2-D Space | |
Transcendence (Video Game) / int_7976e429 | comment |
2-D Space | |
Transcendence (Video Game) / int_7976e429 | featureApplicability |
1.0 | |
Transcendence (Video Game) / int_7976e429 | featureConfidence |
1.0 | |
Transcendence (Video Game) | hasFeature |
Transcendence (Video Game) / int_7976e429 | |
Transcendence (Video Game) / int_9d73dfcc | type |
The All-Seeing A.I. | |
Transcendence (Video Game) / int_9d73dfcc | comment |
The All-Seeing A.I.: Salvager nomads know where every shipwreck in the system is, and will consistently beat you to whatever loot they may hold. Finding clusters of empty shipwrecks is often a good indication that there’s at least one salvager nomad in the system. Some stations will send ships after you in retribution when you destroy them. They will always know exactly where to find you unless you’re in a different system by the time they catch up to you, and even then they’ll be waiting for you if you ever go back. Don’t bother using a blinder cannon on enemy ships. It won’t affect their aim. Somewhat inverted if the player has either tracking or omnidirectional weaponry. If you lock onto a target, even being blinded won’t stop you from hitting it. Even if you don’t have a lock, it will still aim normally at the nearest available target. …Of course, keeping in mind that automatic locks like that are still chosen by the AI… | |
Transcendence (Video Game) / int_9d73dfcc | featureApplicability |
1.0 | |
Transcendence (Video Game) / int_9d73dfcc | featureConfidence |
1.0 | |
Transcendence (Video Game) | hasFeature |
Transcendence (Video Game) / int_9d73dfcc | |
Transcendence (Video Game) / int_b1c4bc94 | type |
Arbitrary Weapon Range | |
Transcendence (Video Game) / int_b1c4bc94 | comment |
Arbitrary Weapon Range: Played straight, but with good reason: friendly fire is always on, so it's better to have this than if you accidentally destroy a friendly station that is half a system away, getting you more enemies.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_3'); }) | |
Transcendence (Video Game) / int_b1c4bc94 | featureApplicability |
1.0 | |
Transcendence (Video Game) / int_b1c4bc94 | featureConfidence |
1.0 | |
Transcendence (Video Game) | hasFeature |
Transcendence (Video Game) / int_b1c4bc94 | |
Transcendence (Video Game) / int_b6e1d40b | type |
Acceptable Breaks from Reality | |
Transcendence (Video Game) / int_b6e1d40b | comment |
Acceptable Breaks from Reality: The game would be very different if the game used realistic physics (invisible lasers, relativity, among other problems). See also Space Friction further down. | |
Transcendence (Video Game) / int_b6e1d40b | featureApplicability |
1.0 | |
Transcendence (Video Game) / int_b6e1d40b | featureConfidence |
1.0 | |
Transcendence (Video Game) | hasFeature |
Transcendence (Video Game) / int_b6e1d40b | |
Transcendence (Video Game) / int_name | type |
ItemName | |
Transcendence (Video Game) / int_name | comment |
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Transcendence (Video Game) / int_name | featureApplicability |
1.0 | |
Transcendence (Video Game) / int_name | featureConfidence |
1.0 | |
Transcendence (Video Game) | hasFeature |
Transcendence (Video Game) / int_name | |
Transcendence (Video Game) / int_name | itemName |
Transcendence (Video Game) |
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