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Transcendence (Video Game)

 Transcendence (Video Game)
type
TVTItem
 Transcendence (Video Game)
label
Transcendence (Video Game)
 Transcendence (Video Game)
page
Transcendence
 Transcendence (Video Game)
comment
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })The Goddess Domina calls you to join her in the galactic core, home of the gods. Thus, you left your life behind and try to reach it. Of course, between you and the core, dozens and dozens of pirates, slavers, genetically-engineered humans, and other stuff are waiting to kill you.Transcendence is a video game described by its creator, George Moromisato, as the fusion of NetHack and Star Control. You choose one of three starships to travel between systems, gathering things to upgrade your ships to survive the more and more dangerous enemies, and trying to make it out alive.Can be found here. The game is partly funded through the sale of expansion packs that tell further stories within the same setting, but the game client and the main scenario are both free downloads.Do not confuse this with Ascend to a Higher Plane of Existence. Has nothing to do with the Johnny Depp film, either.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })
 Transcendence (Video Game)
fetched
2023-02-26T14:13:57Z
 Transcendence (Video Game)
parsed
2023-02-26T14:13:57Z
 Transcendence (Video Game)
isPartOf
DBTropes
 Transcendence (Video Game) / int_272108cd
type
ZigZaggedTrope
 Transcendence (Video Game) / int_272108cd
comment
Somewhat inverted if the player has either tracking or omnidirectional weaponry. If you lock onto a target, even being blinded won’t stop you from hitting it. Even if you don’t have a lock, it will still aim normally at the nearest available target. …Of course, keeping in mind that automatic locks like that are still chosen by the AI…
 Transcendence (Video Game) / int_272108cd
featureApplicability
1.0
 Transcendence (Video Game) / int_272108cd
featureConfidence
1.0
 Transcendence (Video Game)
hasFeature
Transcendence (Video Game) / int_272108cd
 Transcendence (Video Game) / int_420c50b7
type
A.I. Is a Crapshoot
 Transcendence (Video Game) / int_420c50b7
comment
A.I. Is a Crapshoot: The Luminous Drones and assemblers are controlled by a rogue AI. This is also the fate of the Huygens Explorer. A certain class of Auton will also malfunction when used and turn on its owner. Another will malfunction to similar effect when given certain orders.
 Transcendence (Video Game) / int_420c50b7
featureApplicability
1.0
 Transcendence (Video Game) / int_420c50b7
featureConfidence
1.0
 Transcendence (Video Game)
hasFeature
Transcendence (Video Game) / int_420c50b7
 Transcendence (Video Game) / int_66f763c0
type
Interface Screw
 Transcendence (Video Game) / int_66f763c0
comment
Don’t bother using a blinder cannon on enemy ships. It won’t affect their aim. Somewhat inverted if the player has either tracking or omnidirectional weaponry. If you lock onto a target, even being blinded won’t stop you from hitting it. Even if you don’t have a lock, it will still aim normally at the nearest available target. …Of course, keeping in mind that automatic locks like that are still chosen by the AI…
 Transcendence (Video Game) / int_66f763c0
featureApplicability
1.0
 Transcendence (Video Game) / int_66f763c0
featureConfidence
1.0
 Transcendence (Video Game)
hasFeature
Transcendence (Video Game) / int_66f763c0
 Transcendence (Video Game) / int_7976e429
type
2-D Space
 Transcendence (Video Game) / int_7976e429
comment
2-D Space
 Transcendence (Video Game) / int_7976e429
featureApplicability
1.0
 Transcendence (Video Game) / int_7976e429
featureConfidence
1.0
 Transcendence (Video Game)
hasFeature
Transcendence (Video Game) / int_7976e429
 Transcendence (Video Game) / int_9d73dfcc
type
The All-Seeing A.I.
 Transcendence (Video Game) / int_9d73dfcc
comment
The All-Seeing A.I.: Salvager nomads know where every shipwreck in the system is, and will consistently beat you to whatever loot they may hold. Finding clusters of empty shipwrecks is often a good indication that there’s at least one salvager nomad in the system. Some stations will send ships after you in retribution when you destroy them. They will always know exactly where to find you unless you’re in a different system by the time they catch up to you, and even then they’ll be waiting for you if you ever go back. Don’t bother using a blinder cannon on enemy ships. It won’t affect their aim. Somewhat inverted if the player has either tracking or omnidirectional weaponry. If you lock onto a target, even being blinded won’t stop you from hitting it. Even if you don’t have a lock, it will still aim normally at the nearest available target. …Of course, keeping in mind that automatic locks like that are still chosen by the AI…
 Transcendence (Video Game) / int_9d73dfcc
featureApplicability
1.0
 Transcendence (Video Game) / int_9d73dfcc
featureConfidence
1.0
 Transcendence (Video Game)
hasFeature
Transcendence (Video Game) / int_9d73dfcc
 Transcendence (Video Game) / int_b1c4bc94
type
Arbitrary Weapon Range
 Transcendence (Video Game) / int_b1c4bc94
comment
Arbitrary Weapon Range: Played straight, but with good reason: friendly fire is always on, so it's better to have this than if you accidentally destroy a friendly station that is half a system away, getting you more enemies.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_3'); })
 Transcendence (Video Game) / int_b1c4bc94
featureApplicability
1.0
 Transcendence (Video Game) / int_b1c4bc94
featureConfidence
1.0
 Transcendence (Video Game)
hasFeature
Transcendence (Video Game) / int_b1c4bc94
 Transcendence (Video Game) / int_b6e1d40b
type
Acceptable Breaks from Reality
 Transcendence (Video Game) / int_b6e1d40b
comment
Acceptable Breaks from Reality: The game would be very different if the game used realistic physics (invisible lasers, relativity, among other problems). See also Space Friction further down.
 Transcendence (Video Game) / int_b6e1d40b
featureApplicability
1.0
 Transcendence (Video Game) / int_b6e1d40b
featureConfidence
1.0
 Transcendence (Video Game)
hasFeature
Transcendence (Video Game) / int_b6e1d40b
 Transcendence (Video Game) / int_name
type
ItemName
 Transcendence (Video Game) / int_name
comment
 Transcendence (Video Game) / int_name
featureApplicability
1.0
 Transcendence (Video Game) / int_name
featureConfidence
1.0
 Transcendence (Video Game)
hasFeature
Transcendence (Video Game) / int_name
 Transcendence (Video Game) / int_name
itemName
Transcendence (Video Game)

The following is a list of statements referring to the current page from other pages.

 Transcendence (Video Game)
hasFeature
Arbitrary Weapon Range / int_8fe761d8
 Transcendence (Video Game)
hasFeature
Challenge Gamer / int_8fe761d8
 Transcendence (Video Game)
hasFeature
Cherry Tapping / int_8fe761d8
 Transcendence (Video Game)
hasFeature
Exclusive Enemy Equipment / int_8fe761d8
 Transcendence (Video Game)
hasFeature
Imported Alien Phlebotinum / int_8fe761d8
 Transcendence (Video Game)
hasFeature
Mildly Military / int_8fe761d8
 Transcendence (Video Game)
hasFeature
More Criminals Than Targets / int_8fe761d8
 Transcendence (Video Game)
hasFeature
Outrun the Fireball / int_8fe761d8
 Transcendence (Video Game)
hasFeature
Person as Verb / int_8fe761d8
 Transcendence (Video Game)
hasFeature
Physical Religion / int_8fe761d8
 Transcendence (Video Game)
hasFeature
Religion is Magic / int_8fe761d8
 Transcendence (Video Game)
hasFeature
The All-Seeing A.I. / int_8fe761d8
 Transcendence
seeAlso
Transcendence (Video Game)
 Transcendence (Video Game)
hasFeature
We Buy Anything / int_8fe761d8