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Tribes (Video Game)

 Tribes (Video Game)
type
TVTItem
 Tribes (Video Game)
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Tribes (Video Game)
 Tribes (Video Game)
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Tribes
 Tribes (Video Game)
comment
Tribes is a long-running series of multiplayer-focused First Person Shooters found mostly on PC, with a few exceptions. The original game bears the Starsiege title because it is in fact a sequel of sorts to that game and represents the continuation of the EarthSiege franchise as a whole.In the distant future, humanity has spread amongst the stars. Beyond the edge of space controlled by The Empire, in a region called the Wilderzone, are various tightly-knit Tribes, who live a harsh frontier existence but otherwise free of Imperial authority. The disparate tribes battle one other for control of planetary territory and resources using Powered Armor and advanced small arms.
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 Tribes (Video Game)
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DBTropes
 Tribes (Video Game) / int_128e4ba8
type
Gatling Good
 Tribes (Video Game) / int_128e4ba8
comment
Gatling Good: The chaingun, though it's compact, about the size of a sub-machine gun. It has a generous ammo supply and is often used as a backup weapon by damn near everybody. Its role in Ascend is occupied by a more mundane assault rifle, while its been upgraded to BFG status and used by the "Doombringer" class.
 Tribes (Video Game) / int_128e4ba8
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1.0
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1.0
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Tribes (Video Game) / int_128e4ba8
 Tribes (Video Game) / int_12c65d9b
type
Abnormal Ammo
 Tribes (Video Game) / int_12c65d9b
comment
The Bolt Launchers, which are crossbows that shoot grenades. Available as primaries for the Pathfinder and Doombringer.
 Tribes (Video Game) / int_12c65d9b
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1.0
 Tribes (Video Game) / int_12c65d9b
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Tribes (Video Game) / int_12c65d9b
 Tribes (Video Game) / int_170468a0
type
Magic Tool
 Tribes (Video Game) / int_170468a0
comment
Magic Tool: The Repair Pack. Fixes everything, even players! These can often be found in bases, so players can quickly grab one and make repairs. This is vital in Ascend, as most of the classes don't spawn with one.
 Tribes (Video Game) / int_170468a0
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1.0
 Tribes (Video Game) / int_170468a0
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Tribes (Video Game) / int_170468a0
 Tribes (Video Game) / int_17761744
type
Heal Thyself
 Tribes (Video Game) / int_17761744
comment
Heal Thyself: You always have a stash of health kits on hand, usable with the press of a button, and you can loot more from fallen players, or you can don a repair pack to heal yourself at any time as long as you have energy; the repair pack had almost zero energy drain, so players could ski away from danger while constantly repairing themselves. Tribes: Ascend did away with health packs in exchange for Regenerating Health but since it's very delayed, there's a perk which enables you to gain health from ammo packs.) In addition, if you have the repair pack, you can heal yourself with it if there is nothing else repairable in its range.
 Tribes (Video Game) / int_17761744
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1.0
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Tribes (Video Game) / int_17761744
 Tribes (Video Game) / int_17975d1b
type
Unstable Equilibrium
 Tribes (Video Game) / int_17975d1b
comment
Unstable Equilibrium: Brought in on Ascend, thanks to the free-2-play model. Only a handful of classes are available at the start, unlocking extra classes costs EXP gained in combat, and after unlocking the classes, there is a further skill tree for each class that provides straight upgrades for more EXP. The alternate weapons and perks are ludicrously expensive, but they play a significant part in the gameplay by opening up many tactical choices. In a nutshell, new players must try to scrounge all the EXP they can while older players beat on them mercilessly on their way to the next unlock... unless you blow your hard-earned money in perks and weapons. Very much balanced out as of the February 2, 2012 patch - three classes (Ranger, Jumper and Scrambler) have been nixed and their weapons and gear integrated into other classes' loadout selections (which have returned); Soldier, Pathfinder and Juggernaut are available to new players from the start, with many other classes becoming inexpensive to unlock; and class-specific experience and Tokens are gone, making everything available using either a single Experience pool or Gold (the currency you buy with real money), with the straight upgrades of weapons only available via EXP unlocking - Perks are now universal, and the various classes' talent tree upgrades are now attached to upgrading weapons, armor and gear. It still costs large amounts of Experience to unlock some weapons and Perks, but giving players more experience per match to compensate helps a lot. XP-based upgrades and perks were removed entirely in the December 2015 patch.
 Tribes (Video Game) / int_17975d1b
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1.0
 Tribes (Video Game) / int_17975d1b
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1.0
 Tribes (Video Game)
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Tribes (Video Game) / int_17975d1b
 Tribes (Video Game) / int_1825867d
type
Tastes Like Chicken
 Tribes (Video Game) / int_1825867d
comment
Tastes Like Chicken: Courtesy of the Bioderms.
 Tribes (Video Game) / int_1825867d
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1.0
 Tribes (Video Game) / int_1825867d
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 Tribes (Video Game)
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Tribes (Video Game) / int_1825867d
 Tribes (Video Game) / int_1c398324
type
Death from Above
 Tribes (Video Game) / int_1c398324
comment
Death from Above: Orbital strikes can be called down in Ascend.
 Tribes (Video Game) / int_1c398324
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1.0
 Tribes (Video Game) / int_1c398324
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 Tribes (Video Game)
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Tribes (Video Game) / int_1c398324
 Tribes (Video Game) / int_1d8bd418
type
Achievement Mockery
 Tribes (Video Game) / int_1d8bd418
comment
Achievement Mockery: One of the accolades that earn you points is "llama grab", gotten when you pick up a flag at a very low speed—which is likely to result in you dying before you get much anywhere with it, screwing up a faster moving teammate's grab attempt, and dropping the flag somewhere that's harder for you to pick up until the flag automatically goes back to the stand. While it still gives you points, it's less than even a standard flag grab and the description even says "not for use in any highlight reels".
 Tribes (Video Game) / int_1d8bd418
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1.0
 Tribes (Video Game) / int_1d8bd418
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1.0
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Tribes (Video Game) / int_1d8bd418
 Tribes (Video Game) / int_1d9099cb
type
Deadly Disc
 Tribes (Video Game) / int_1d9099cb
comment
Deadly Disc: The Spinfusor, a hand-held frisbee launcher. Frisbees that glow blue and explode.
 Tribes (Video Game) / int_1d9099cb
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1.0
 Tribes (Video Game) / int_1d9099cb
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Tribes (Video Game) / int_1d9099cb
 Tribes (Video Game) / int_1e95d603
type
Real-Time Strategy
 Tribes (Video Game) / int_1e95d603
comment
Real-Time Strategy: There are the faintest hints of this in the form of a "command map" that allows players to get an overview of the entire battlefield and issue orders, and there's more to manage then just killing the enemy, such as base defense and recon. In practice, a lot of this stuff gets ignored. The original game had the "Command Map", teams could be set to have limited resources (better plan-out who's buying a vehicle, so you don't run out!), and there were "beacon" deployables you could use to mark targets for teammates. Generally, servers were set to infinite resources, the command map was only used to remote-control turrets (and only then by noobs), and beacons were wholly unused except for certain mods that appropriated them for some other use.
 Tribes (Video Game) / int_1e95d603
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1.0
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1.0
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Tribes (Video Game) / int_1e95d603
 Tribes (Video Game) / int_1f92e4c6
type
Regenerating Health
 Tribes (Video Game) / int_1f92e4c6
comment
Regenerating Health: In Tribes Ascend, to compensate for the loss of health packs. However, the delay before it kicks in is much longer than most other modern FPSs, especially without perks to reduce the delay, thus it cannot be relied on in combat. Taking any damage will reset the regeneration timer, and holding the flag will stop all health regeneration. The inventory station technically don't even heal you directly, they just make your regeneration start immediately.
 Tribes (Video Game) / int_1f92e4c6
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1.0
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Tribes (Video Game) / int_1f92e4c6
 Tribes (Video Game) / int_1fe4ca78
type
Appropriated Title
 Tribes (Video Game) / int_1fe4ca78
comment
Appropriated Title: The Starsiege in Starsiege: Tribes was dropped, with the sequels simply being Tribes: Whatever.
 Tribes (Video Game) / int_1fe4ca78
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1.0
 Tribes (Video Game) / int_1fe4ca78
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Tribes (Video Game) / int_1fe4ca78
 Tribes (Video Game) / int_207af763
type
Ominous Floating Castle
 Tribes (Video Game) / int_207af763
comment
Ominous Floating Castle: Nearly every map features floating stuff, from simple platforms all the way up to this trope, with both teams' entire bases being in the air. Good thing you've got a Jet Pack.
 Tribes (Video Game) / int_207af763
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1.0
 Tribes (Video Game) / int_207af763
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1.0
 Tribes (Video Game)
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Tribes (Video Game) / int_207af763
 Tribes (Video Game) / int_22071825
type
I'm a Humanitarian
 Tribes (Video Game) / int_22071825
comment
I'm a Humanitarian: Two of the Bioderm voices in Tribes 2. One claims that humans taste like chicken, the other claims that they taste like fish. Players usually end up saying "Humans taste like... shazbot!"
 Tribes (Video Game) / int_22071825
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1.0
 Tribes (Video Game) / int_22071825
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Tribes (Video Game) / int_22071825
 Tribes (Video Game) / int_26ba32a3
type
Ascended Glitch
 Tribes (Video Game) / int_26ba32a3
comment
Ascended Glitch: The "skiing" bug of the original Tribes was so widespread and loved that it became a game play feature in every game to follow, even when the series left Dynamix's hands. Tribes 2 mentioned it in the manual and had a brief tutorial on it, while Tribes: Vengeance and Tribes: Ascend gave it a distinct bind and more unique handling, leaving the jump key to be merged with the jetpack key.
 Tribes (Video Game) / int_26ba32a3
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1.0
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Tribes (Video Game) / int_26ba32a3
 Tribes (Video Game) / int_26c4741a
type
Advanced Movement Technique
 Tribes (Video Game) / int_26c4741a
comment
Advanced Movement Technique: Players of Starsiege: Tribes discovered a glitch that allowed them to move extremely fast by spamming the jump button on steep slopes. This was dubbed "skiing" and quickly incorporated into the multiplayer metagame — in fact, when Tribes 2 was developed, skiing became an Ascended Glitch and has been the signature mechanic of the Tribes series ever since.
 Tribes (Video Game) / int_26c4741a
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1.0
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Tribes (Video Game) / int_26c4741a
 Tribes (Video Game) / int_27a42ebc
type
Spiritual Successor
 Tribes (Video Game) / int_27a42ebc
comment
Spiritual Successor: Legions: Overdrive (AKA Fallen Empire: Legions) & Fire Fall
 Tribes (Video Game) / int_27a42ebc
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1.0
 Tribes (Video Game) / int_27a42ebc
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Tribes (Video Game) / int_27a42ebc
 Tribes (Video Game) / int_27f3fc7
type
Tutorial Failure
 Tribes (Video Game) / int_27f3fc7
comment
Tutorial Failure: Tribes Vengeance features a clan proving hall that teaches you some useful advanced movement and how to use the one-hit-kill Buckler. Pity it takes place roughly 90% into the game, and as for the Buckler... see above.
 Tribes (Video Game) / int_27f3fc7
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1.0
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Tribes (Video Game) / int_27f3fc7
 Tribes (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 Tribes (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: The Juggernaut in Ascend has a Spinfusor as a secondary. In lower level play it is somewhat successful. Upon leaving level restricted servers the Spinfusor is rather pointless as automatics can pick players off from great distances unchallenged and the Mortar is much more powerful indoors once used right.
 Tribes (Video Game) / int_2bdae2ae
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1.0
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 Tribes (Video Game)
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Tribes (Video Game) / int_2bdae2ae
 Tribes (Video Game) / int_2e492b94
type
Trap Master
 Tribes (Video Game) / int_2e492b94
comment
Trap Master: Finally took out that Doombringer on the flag? Your capper screaming in for the final cap to victory? Oh he touched on of the forcefields and is now a corpse that just threw the flag into someone, who then put it back on the floor. Got rid of those? Landmines. Lots of them.
 Tribes (Video Game) / int_2e492b94
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1.0
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1.0
 Tribes (Video Game)
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Tribes (Video Game) / int_2e492b94
 Tribes (Video Game) / int_2e5ada89
type
Grenade Launcher
 Tribes (Video Game) / int_2e5ada89
comment
Grenade Launcher: Comes in several flavors. The basic Grenade Launcher, present in every iteration up to and including Ascend. Big splash, spammy, grenades bounce everywhere when firing at close range. Ascend's is an unlockable Raider primary. The Thumper, which looks like a M79 grenade launcher with an ammo readout on it. Detonates on contact with anything, but explodes in air after a certain distance. Available as a Soldier secondary and a Technician primary. The Bolt Launchers, which are crossbows that shoot grenades. Available as primaries for the Pathfinder and Doombringer. The ARX Buster, the Raider's default weapon. Uses three-shot magazines of grenades that stick to any surface and detonate after a short delay. The Jackal, a new primary for the Infiltrator. It functions like the ARX Buster except that it's grenades are detonated manually. The Gladiator, a new primary for the Brute. Projectiles stick to objects and release a series of shockwaves, or detonate instantly if they hit the enemy.
 Tribes (Video Game) / int_2e5ada89
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1.0
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1.0
 Tribes (Video Game)
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Tribes (Video Game) / int_2e5ada89
 Tribes (Video Game) / int_3072d47e
type
Awesome Backpack
 Tribes (Video Game) / int_3072d47e
comment
Awesome Backpack: Jet Packs for everybody! On top of that, you can equip one of several packs with a variety of effects, From simply extending your energy meter or ammo supply to cloaking or repairing things. Ascend features additional types, such as a turret-scrambling "Jammer" pack.
 Tribes (Video Game) / int_3072d47e
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1.0
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Tribes (Video Game) / int_3072d47e
 Tribes (Video Game) / int_30bea418
type
We Will All Fly in the Future
 Tribes (Video Game) / int_30bea418
comment
We Will All Fly in the Future: Everyone flies due to ubiquitous nature of jet packs. These are built into every single suit of Powered Armor ever produced, effectively giving every notable character flight capabilities.
 Tribes (Video Game) / int_30bea418
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1.0
 Tribes (Video Game) / int_30bea418
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1.0
 Tribes (Video Game)
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Tribes (Video Game) / int_30bea418
 Tribes (Video Game) / int_31a2a33c
type
Stuff Blowing Up
 Tribes (Video Game) / int_31a2a33c
comment
Stuff Blowing Up: Hoo boy. Between the Spinfusor, Grenade Launcher, missile launcher, hand-thrown grenades and the mortar cannon, there will be much blown to hell by the time a given match is done. This is usually because the players are zipping around so fast and changing direction quickly enough that explosive splash damage is the only reliable way to hit them.
 Tribes (Video Game) / int_31a2a33c
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1.0
 Tribes (Video Game) / int_31a2a33c
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 Tribes (Video Game)
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Tribes (Video Game) / int_31a2a33c
 Tribes (Video Game) / int_32da548d
type
Arch-Enemy
 Tribes (Video Game) / int_32da548d
comment
Arch-Enemy: Diamond Sword and Blood Eagle seem to hate each other in Ascend. Also, a couple lines from the Blood Eagle Announcer mentions a treacherous act committed by the Sandrakers. The backstory of Ascend seemingly had a truce mediated out between the Blood Eagle and Diamond Sword tribes, but Diamond Sword broke the agreement and declared war after some unknown event. The Blood Eagle announcer refers to Diamond Sword as "The betrayers."
 Tribes (Video Game) / int_32da548d
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1.0
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Tribes (Video Game) / int_32da548d
 Tribes (Video Game) / int_33287e20
type
One Bullet Clips
 Tribes (Video Game) / int_33287e20
comment
One Bullet Clips: In Ascend, which has weapons that need be reloaded.
 Tribes (Video Game) / int_33287e20
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1.0
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Tribes (Video Game) / int_33287e20
 Tribes (Video Game) / int_36249acd
type
Lethal Joke Character
 Tribes (Video Game) / int_36249acd
comment
Lethal Joke Character: Infiltrators make for hilarious Light on Flag defenders with the use of its Stealth and the Super Heavy perk.
 Tribes (Video Game) / int_36249acd
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1.0
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Tribes (Video Game) / int_36249acd
 Tribes (Video Game) / int_36ed3e1e
type
Ascended Meme
 Tribes (Video Game) / int_36ed3e1e
comment
Ascended Meme In a late Beta patch of Ascend, a Secret Code function was added to the menu. The most popular cheatcode, by far, is GOTTAGOFAST. What does it do? It replaces kilometers per hour for SANICS in the speed measurements. The video for the Brute update is called "Staying Alive", in reference to the Fractal Grenade's Fan Nickname "disco grenade".
 Tribes (Video Game) / int_36ed3e1e
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1.0
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Tribes (Video Game) / int_36ed3e1e
 Tribes (Video Game) / int_3700d6d8
type
Pinball Projectile
 Tribes (Video Game) / int_3700d6d8
comment
Pinball Projectile: The Blaster in every game fires ricocheting plasma bolts from the suit's energy supply. In Tribes 2, it's a rapid-fire, fairly long ranged, penetrates shield packs, and has infinite ammo, but its slow projectile speed cements it as a Joke Weapon, though "bastards" love it for its ability to plink at defenders to piss them off. Vengeance turns it into a pump-action plasma shotgun with ricocheting buckshot. Ascend turns the Blaster into a laser-revolver for the Sentinel, which does significantly more damage than its Tribes 2 incarnation.
 Tribes (Video Game) / int_3700d6d8
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1.0
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Tribes (Video Game) / int_3700d6d8
 Tribes (Video Game) / int_39b8d3d6
type
Boring, but Practical
 Tribes (Video Game) / int_39b8d3d6
comment
Boring, but Practical: Most of the automatic weaponry in Ascend
 Tribes (Video Game) / int_39b8d3d6
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1.0
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Tribes (Video Game) / int_39b8d3d6
 Tribes (Video Game) / int_3d59c9a0
type
Powered Armor
 Tribes (Video Game) / int_3d59c9a0
comment
Powered Armor: Tools of the trade for the Tribals. In the Back Story, it's stated that these have essentially replaced HERCs, as the parts and knowledge to repair them have become very scarce, while individual armors are far easier to maintain.
 Tribes (Video Game) / int_3d59c9a0
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1.0
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Tribes (Video Game) / int_3d59c9a0
 Tribes (Video Game) / int_420081bf
type
Alien Sky
 Tribes (Video Game) / int_420081bf
comment
Alien Sky: Most of the maps in Ascend, but especially "Bella Omega◊".
 Tribes (Video Game) / int_420081bf
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1.0
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Tribes (Video Game) / int_420081bf
 Tribes (Video Game) / int_42c8293a
type
Sibling Team
 Tribes (Video Game) / int_42c8293a
comment
Sibling Team: Daniel and Jericho.
 Tribes (Video Game) / int_42c8293a
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1.0
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Tribes (Video Game) / int_42c8293a
 Tribes (Video Game) / int_4536fd29
type
Energy Weapon
 Tribes (Video Game) / int_4536fd29
comment
Energy Weapon: Largely averted with Tribes: Ascend, which mostly opts for ballistic weapons. Even the melee weapons have gone from short-ranged lightning rods like the Shock Lance (which was added in a patch) to mundane swords - the only energy weapons at first were Plasma Turrets, possibly the Shrike's blaster, the Wildcat hovercycle main weapon, and the Sniper's Nova Colt pistol (which resembles the Blaster from Tribes 2, though it now has a revolver magazine and must be reloaded). Updates added the Phase Rifle, which draws power from the Sentinel's energy pool, as well as the original Plasma Gun for Raiders and a larger Plasma Cannon for Brutes.
 Tribes (Video Game) / int_4536fd29
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-1.0
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Tribes (Video Game) / int_4536fd29
 Tribes (Video Game) / int_45bf382b
type
Game Mod
 Tribes (Video Game) / int_45bf382b
comment
Game Mod: Tribes 1 and 2 were built from the ground up with the Torque engine and designed to be extremely moddable. Sure enough, a staggering array of mods have sprung up over the years, some of which change the games so completely that they cease to be recognizable. As an added bonus, mods that do not have custom models or textures can be played on servers without having to install the mod, ensuring that it's never difficult to get players on a modded server.
 Tribes (Video Game) / int_45bf382b
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1.0
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featureConfidence
1.0
 Tribes (Video Game)
hasFeature
Tribes (Video Game) / int_45bf382b
 Tribes (Video Game) / int_4c23b50f
type
Land Mine Goes "Click!"
 Tribes (Video Game) / int_4c23b50f
comment
Land Mine Goes "Click!": You can carry a bunch of these and deploy them anywhere, most often near objectives.
 Tribes (Video Game) / int_4c23b50f
featureApplicability
1.0
 Tribes (Video Game) / int_4c23b50f
featureConfidence
1.0
 Tribes (Video Game)
hasFeature
Tribes (Video Game) / int_4c23b50f
 Tribes (Video Game) / int_4f4372e9
type
Early-Installment Weirdness
 Tribes (Video Game) / int_4f4372e9
comment
Early-Installment Weirdness: Skiing works completely differently in the first two games compared to Vengeance and Ascend, owing to its status as a Good Bad Bug in the first game. The latter have it work by holding down the spacebar to enter a physics-based momentum state that smoothly slides down hills, whereas the former have it essentially done via using numerous small jumps on downward slopes in order to accelerate. Unsurprisingly, purist fans of the first two games often criticize the latter two for casualizing the technique.
 Tribes (Video Game) / int_4f4372e9
featureApplicability
1.0
 Tribes (Video Game) / int_4f4372e9
featureConfidence
1.0
 Tribes (Video Game)
hasFeature
Tribes (Video Game) / int_4f4372e9
 Tribes (Video Game) / int_515189ab
type
Single-Biome Planet
 Tribes (Video Game) / int_515189ab
comment
Single-Biome Planet: The frontier worlds are usually this, such as frozen Ymir and the jungle world Charybdis.
 Tribes (Video Game) / int_515189ab
featureApplicability
1.0
 Tribes (Video Game) / int_515189ab
featureConfidence
1.0
 Tribes (Video Game)
hasFeature
Tribes (Video Game) / int_515189ab
 Tribes (Video Game) / int_556a4e20
type
The Empire
 Tribes (Video Game) / int_556a4e20
comment
The Empire: The, er, Empire. At least, much of the Tribes see them this way.
 Tribes (Video Game) / int_556a4e20
featureApplicability
1.0
 Tribes (Video Game) / int_556a4e20
featureConfidence
1.0
 Tribes (Video Game)
hasFeature
Tribes (Video Game) / int_556a4e20
 Tribes (Video Game) / int_5791e14f
type
The Future
 Tribes (Video Game) / int_5791e14f
comment
The Future
 Tribes (Video Game) / int_5791e14f
featureApplicability
1.0
 Tribes (Video Game) / int_5791e14f
featureConfidence
1.0
 Tribes (Video Game)
hasFeature
Tribes (Video Game) / int_5791e14f
 Tribes (Video Game) / int_5a08d0ae
type
Back Stab
 Tribes (Video Game) / int_5a08d0ae
comment
Back Stab: The Shocklance will instantly kill any player if they are struck with it from behind.
 Tribes (Video Game) / int_5a08d0ae
featureApplicability
1.0
 Tribes (Video Game) / int_5a08d0ae
featureConfidence
1.0
 Tribes (Video Game)
hasFeature
Tribes (Video Game) / int_5a08d0ae
 Tribes (Video Game) / int_5aa8b4b6
type
Intrepid Merchant
 Tribes (Video Game) / int_5aa8b4b6
comment
Intrepid Merchant: The Pathfinder's "Freerunner" skin represents these.
 Tribes (Video Game) / int_5aa8b4b6
featureApplicability
1.0
 Tribes (Video Game) / int_5aa8b4b6
featureConfidence
1.0
 Tribes (Video Game)
hasFeature
Tribes (Video Game) / int_5aa8b4b6
 Tribes (Video Game) / int_5c17c12f
type
Bribing Your Way to Victory
 Tribes (Video Game) / int_5c17c12f
comment
Unless, of course, you buy the things with gold. Much of the above has been worked over since the game's release. As of the December 2015 patch, if you spent any real money on the game, your gold has been refunded and all weapons and gear unlocked.
 Tribes (Video Game) / int_5c17c12f
featureApplicability
1.0
 Tribes (Video Game) / int_5c17c12f
featureConfidence
1.0
 Tribes (Video Game)
hasFeature
Tribes (Video Game) / int_5c17c12f
 Tribes (Video Game) / int_5ed1b6d3
type
Limited Loadout
 Tribes (Video Game) / int_5ed1b6d3
comment
Limited Loadout: Ascend previously only let you carry two weapons, dependant on which of the nine classes you used. The December 2015 patch changed this to allow three weapons for light and medium armors and four for heavies, as in the earlier games.
 Tribes (Video Game) / int_5ed1b6d3
featureApplicability
1.0
 Tribes (Video Game) / int_5ed1b6d3
featureConfidence
1.0
 Tribes (Video Game)
hasFeature
Tribes (Video Game) / int_5ed1b6d3
 Tribes (Video Game) / int_5f55ee96
type
Spam Attack
 Tribes (Video Game) / int_5f55ee96
comment
Spam Attack: The Light Spinfusors used by the lighter classes have a stupidly fast rate of fire, especially compared to the Brute's Heavy Spinfusor, which requires you to aim every shot, while the light "Spamfusor" just involves spray and pray at times.
 Tribes (Video Game) / int_5f55ee96
featureApplicability
1.0
 Tribes (Video Game) / int_5f55ee96
featureConfidence
1.0
 Tribes (Video Game)
hasFeature
Tribes (Video Game) / int_5f55ee96
 Tribes (Video Game) / int_60414102
type
Zombie Apocalypse
 Tribes (Video Game) / int_60414102
comment
Zombie Apocalypse: The Combat Construction mod for Tribes 2 has a gamemode for fighting off a zombie invasion. You first build your base, then swarms of zombies attack. The "zombies" have several variants designed to bypass your defenses, like phasing through thin walls, flying, or just tearing the walls down with acid attacks.
 Tribes (Video Game) / int_60414102
featureApplicability
1.0
 Tribes (Video Game) / int_60414102
featureConfidence
1.0
 Tribes (Video Game)
hasFeature
Tribes (Video Game) / int_60414102
 Tribes (Video Game) / int_610afe0a
type
Flechette Storm
 Tribes (Video Game) / int_610afe0a
comment
Flechette Storm: The "Cloak and Dagger" update added throwing knives as a secondary for the Infiltrator. Exploding throwing knives.
 Tribes (Video Game) / int_610afe0a
featureApplicability
1.0
 Tribes (Video Game) / int_610afe0a
featureConfidence
1.0
 Tribes (Video Game)
hasFeature
Tribes (Video Game) / int_610afe0a
 Tribes (Video Game) / int_610d5e4e
type
Shoulders of Doom
 Tribes (Video Game) / int_610d5e4e
comment
Shoulders of Doom: Present in Tribes 2, but Ascend takes it to a whole new level◊.
 Tribes (Video Game) / int_610d5e4e
featureApplicability
1.0
 Tribes (Video Game) / int_610d5e4e
featureConfidence
1.0
 Tribes (Video Game)
hasFeature
Tribes (Video Game) / int_610d5e4e
 Tribes (Video Game) / int_62899967
type
Griefer
 Tribes (Video Game) / int_62899967
comment
Griefer: The "Griever" skin is all but a reference to the Raider Class's tendency to be these.
 Tribes (Video Game) / int_62899967
featureApplicability
1.0
 Tribes (Video Game) / int_62899967
featureConfidence
1.0
 Tribes (Video Game)
hasFeature
Tribes (Video Game) / int_62899967
 Tribes (Video Game) / int_64c8eea8
type
Wolverine Claws
 Tribes (Video Game) / int_64c8eea8
comment
Wolverine Claws: Blood Eagle troops are armed with one as Melee weapons.
 Tribes (Video Game) / int_64c8eea8
featureApplicability
1.0
 Tribes (Video Game) / int_64c8eea8
featureConfidence
1.0
 Tribes (Video Game)
hasFeature
Tribes (Video Game) / int_64c8eea8
 Tribes (Video Game) / int_64dad36b
type
Missile Lock-On
 Tribes (Video Game) / int_64dad36b
comment
Missile Lock-On: Happens when using the missile launcher against a vehicle or a player with too much heat from jetpack overuse (Ascends Saber launcher merely requires that the target player be airborne). It will not fire without a lock, making it primarily an anti-vehicle weapon.
 Tribes (Video Game) / int_64dad36b
featureApplicability
1.0
 Tribes (Video Game) / int_64dad36b
featureConfidence
1.0
 Tribes (Video Game)
hasFeature
Tribes (Video Game) / int_64dad36b
 Tribes (Video Game) / int_66f69cd4
type
Invisibility Cloak
 Tribes (Video Game) / int_66f69cd4
comment
Invisibility Cloak: The cloak pack. Careful though, it's an energy hog.
 Tribes (Video Game) / int_66f69cd4
featureApplicability
1.0
 Tribes (Video Game) / int_66f69cd4
featureConfidence
1.0
 Tribes (Video Game)
hasFeature
Tribes (Video Game) / int_66f69cd4
 Tribes (Video Game) / int_681077c5
type
Wide-Open Sandbox
 Tribes (Video Game) / int_681077c5
comment
Wide-Open Sandbox: The various Construction mods for Starsiege: Tribes and Tribes 2. Combat is (usually) gone, and players instead will build objects out of variable-length beams and walls. Some of the mods, like Combat Construction, allow players to build a base, then go to battle, or fight off zombies.
 Tribes (Video Game) / int_681077c5
featureApplicability
1.0
 Tribes (Video Game) / int_681077c5
featureConfidence
1.0
 Tribes (Video Game)
hasFeature
Tribes (Video Game) / int_681077c5
 Tribes (Video Game) / int_69f4d99b
type
Shockwave Stomp
 Tribes (Video Game) / int_69f4d99b
comment
The Gladiator, a new primary for the Brute. Projectiles stick to objects and release a series of shockwaves, or detonate instantly if they hit the enemy.
 Tribes (Video Game) / int_69f4d99b
featureApplicability
1.0
 Tribes (Video Game) / int_69f4d99b
featureConfidence
1.0
 Tribes (Video Game)
hasFeature
Tribes (Video Game) / int_69f4d99b
 Tribes (Video Game) / int_6acf5c50
type
Trick Bomb
 Tribes (Video Game) / int_6acf5c50
comment
Trick Bomb: Ascend has a dizzying array of specialist grenade types. In particular, the concussive "impact nitron" does minimal damage but inflicts heavy knockback in its blast radius, and uniquely causes an enemy carrying your flag to drop it, making it an invaluable chasing tool. It's also pretty good for Rocket Jumping. Others include the aforementioned laser-spewing "fractal" grenade and the "blackout" grenade, which disables turrets and base shields.
 Tribes (Video Game) / int_6acf5c50
featureApplicability
1.0
 Tribes (Video Game) / int_6acf5c50
featureConfidence
1.0
 Tribes (Video Game)
hasFeature
Tribes (Video Game) / int_6acf5c50
 Tribes (Video Game) / int_6b6ac319
type
Painfully Slow Projectile
 Tribes (Video Game) / int_6b6ac319
comment
Painfully Slow Projectile: Nova Blaster projectiles in Ascend. Imagine the pea-shooter discoball firing Blaster from Tribes 2, but in revolver form.
 Tribes (Video Game) / int_6b6ac319
featureApplicability
1.0
 Tribes (Video Game) / int_6b6ac319
featureConfidence
1.0
 Tribes (Video Game)
hasFeature
Tribes (Video Game) / int_6b6ac319
 Tribes (Video Game) / int_6c553873
type
Private Military Contractors
 Tribes (Video Game) / int_6c553873
comment
Private Military Contractors: The Raider's "Mercenary" and Brute's "Crusher" skins represent these.
 Tribes (Video Game) / int_6c553873
featureApplicability
1.0
 Tribes (Video Game) / int_6c553873
featureConfidence
1.0
 Tribes (Video Game)
hasFeature
Tribes (Video Game) / int_6c553873
 Tribes (Video Game) / int_703ab38d
type
Base on Wheels
 Tribes (Video Game) / int_703ab38d
comment
Base on Wheels: the mobile base vehicle in Tribes 2, which when deployed features a Sentry Gun and an inventory station.
 Tribes (Video Game) / int_703ab38d
featureApplicability
1.0
 Tribes (Video Game) / int_703ab38d
featureConfidence
1.0
 Tribes (Video Game)
hasFeature
Tribes (Video Game) / int_703ab38d
 Tribes (Video Game) / int_70645f69
type
Money Grinding
 Tribes (Video Game) / int_70645f69
comment
Money Grinding: In Tribes Ascend, hoo boy. When you play, you get XP added to the weapons your current class has equipped and a pool to spend on unlocking new weapons or fully upgrading an already unlocked weapon. At base ratenote Without the bonuses from winning a match, ranking high on the scoreboard, or having ever paid for anything. you earn 2100 XP per hour of play. Equipment upgrades level ranges from 1,200 to 4,000 to 6,200. Fully upgrading at once with pooled XP usually takes 15,000. If you want to unlock another class, the prices range from 7,200 to 14,000 to 18,000, and there are six classes to unlock. Let's say you do not like the default weapon(s) of a class. You probably will, since some of the weapons are downright useless. The most common price for an alternate firearm (as opposed to grenades and perks) is 100,000 exp. Unless, of course, you buy the things with gold. Much of the above has been worked over since the game's release. As of the December 2015 patch, if you spent any real money on the game, your gold has been refunded and all weapons and gear unlocked.
 Tribes (Video Game) / int_70645f69
featureApplicability
1.0
 Tribes (Video Game) / int_70645f69
featureConfidence
1.0
 Tribes (Video Game)
hasFeature
Tribes (Video Game) / int_70645f69
 Tribes (Video Game) / int_740f59b4
type
ColorCodedForYourConvenience
 Tribes (Video Game) / int_740f59b4
comment
Color-Coded for Your Convenience: Blood Eagles are red, Phoenix are yellow, Starwolf are blue-on-white, Diamond Sword are gold-on-grey, and the non-tribal Inferno and Storm teams are yellow and grey, respectively. Imperials are deep blue in Vengeance, the only installment in which they appear. Ascend replaced the Sworders' gray with navy blue and made the gold elements more prominent.
 Tribes (Video Game) / int_740f59b4
featureApplicability
1.0
 Tribes (Video Game) / int_740f59b4
featureConfidence
1.0
 Tribes (Video Game)
hasFeature
Tribes (Video Game) / int_740f59b4
 Tribes (Video Game) / int_762d730c
type
Level Editor
 Tribes (Video Game) / int_762d730c
comment
Level Editor: Tribes 2 (and all subsequent Torque Game Engine games) came with a simple but fairly powerful in-game level editor, which allowed users to freely place, rotate, and resize (pre-made) buildings and objects, shape the terrain, and so on, with support for custom objects. If the level designer kept to vanilla objects, the map could also be played by anyone without requiring a separate download.
 Tribes (Video Game) / int_762d730c
featureApplicability
1.0
 Tribes (Video Game) / int_762d730c
featureConfidence
1.0
 Tribes (Video Game)
hasFeature
Tribes (Video Game) / int_762d730c
 Tribes (Video Game) / int_78ad42bd
type
The War Sequence
 Tribes (Video Game) / int_78ad42bd
comment
The War Sequence: Tribes 1 & 2 represent this. In the former, it's all the tribes at each others' throats in 3940, and in the latter, it's all the tribes versus the Bioderm Hordes.
 Tribes (Video Game) / int_78ad42bd
featureApplicability
1.0
 Tribes (Video Game) / int_78ad42bd
featureConfidence
1.0
 Tribes (Video Game)
hasFeature
Tribes (Video Game) / int_78ad42bd
 Tribes (Video Game) / int_7a199cc7
type
Rocket Jump
 Tribes (Video Game) / int_7a199cc7
comment
Rocket Jump: There are several weapons which give a speed boost with explosions. Since there are jetpacks and skiing, rocket jump is more useful to gain horizontal speed.
 Tribes (Video Game) / int_7a199cc7
featureApplicability
1.0
 Tribes (Video Game) / int_7a199cc7
featureConfidence
1.0
 Tribes (Video Game)
hasFeature
Tribes (Video Game) / int_7a199cc7
 Tribes (Video Game) / int_7abba202
type
The Faceless
 Tribes (Video Game) / int_7abba202
comment
The Faceless: All the base skins. One of the Infiltrator skins, the "Assassin", has a visible face, though he wears a Vader-style rebreather. The faces of the Pathfinder's "Freerunner", Brute's "Crusher" and Raider's "Griever" skins are visible, while the Sentinel's "Specter" has most of his face visible save a pair of goggles and you can see through the Technician's "Specialist" skin's visor.
 Tribes (Video Game) / int_7abba202
featureApplicability
1.0
 Tribes (Video Game) / int_7abba202
featureConfidence
1.0
 Tribes (Video Game)
hasFeature
Tribes (Video Game) / int_7abba202
 Tribes (Video Game) / int_7b0b12af
type
Hover Board
 Tribes (Video Game) / int_7b0b12af
comment
Hover Board: In Tribes 2 and Ascend.
 Tribes (Video Game) / int_7b0b12af
featureApplicability
1.0
 Tribes (Video Game) / int_7b0b12af
featureConfidence
1.0
 Tribes (Video Game)
hasFeature
Tribes (Video Game) / int_7b0b12af
 Tribes (Video Game) / int_834420aa
type
BFS
 Tribes (Video Game) / int_834420aa
comment
BFS: Diamond Sword soldiers in Ascend all have large swords on their back, which they use in melee combat. Their Heavy armor has a what looks like a claymore on their back, with a blade that's longer than their upper body.
 Tribes (Video Game) / int_834420aa
featureApplicability
1.0
 Tribes (Video Game) / int_834420aa
featureConfidence
1.0
 Tribes (Video Game)
hasFeature
Tribes (Video Game) / int_834420aa
 Tribes (Video Game) / int_87a05dc2
type
Backpack Cannon
 Tribes (Video Game) / int_87a05dc2
comment
Backpack Cannon: Usually present in ''Tribes 2' mods. Taking one will allow you to press your pack button to fire, allowing you to use essentially two weapons at once (Backpack + hand weapon).
 Tribes (Video Game) / int_87a05dc2
featureApplicability
1.0
 Tribes (Video Game) / int_87a05dc2
featureConfidence
1.0
 Tribes (Video Game)
hasFeature
Tribes (Video Game) / int_87a05dc2
 Tribes (Video Game) / int_88b58b0b
type
Hitscan
 Tribes (Video Game) / int_88b58b0b
comment
Hitscan: The Sparrow pistol, Eagle pistol, and the Sniper Rifle in Ascend. All the other weapons are projectile based. Tribes 2's only hitscan weapons are the Laser Rifle and the Shocklance.
 Tribes (Video Game) / int_88b58b0b
featureApplicability
1.0
 Tribes (Video Game) / int_88b58b0b
featureConfidence
1.0
 Tribes (Video Game)
hasFeature
Tribes (Video Game) / int_88b58b0b
 Tribes (Video Game) / int_8aaa6f4f
type
Character Customization
 Tribes (Video Game) / int_8aaa6f4f
comment
Character Customization: Players can customize their load-out to the nines with a choice of three armors, a variety of weapons, grenades, mines, deployable items such as turrets and sensors, and so on. Ascend replaces this with a Class and Level System, giving each class a specific armor, set of weapons and equipment, and the use of Experience Points to purchase upgrades. The December 2015 patch did away with the nine class system, instead allowing players to set their own loadouts, as in previous games.
 Tribes (Video Game) / int_8aaa6f4f
featureApplicability
1.0
 Tribes (Video Game) / int_8aaa6f4f
featureConfidence
1.0
 Tribes (Video Game)
hasFeature
Tribes (Video Game) / int_8aaa6f4f
 Tribes (Video Game) / int_8d12bb8d
type
Doomsday Device
 Tribes (Video Game) / int_8d12bb8d
comment
Doomsday Device: In 3610, either the Starwolf or Blood Eagles (they continue to argue which) deployed an "ecocidal" weapon on the planet Ganges III, turning it into a Death World. Such weapons are later banned by a joint Tribal treaty in 3641.
 Tribes (Video Game) / int_8d12bb8d
featureApplicability
1.0
 Tribes (Video Game) / int_8d12bb8d
featureConfidence
1.0
 Tribes (Video Game)
hasFeature
Tribes (Video Game) / int_8d12bb8d
 Tribes (Video Game) / int_8d219876
type
Air Jousting
 Tribes (Video Game) / int_8d219876
comment
Air Jousting: This doesn't really happen due to the imprecise nature of the flight mechanics, but two players flying head-on at each other brandishing Spinfusors comes damn close. Heck, you can play this straighter with the Shocklance if you'd like. The melee options in Ascend also allows for a more straight example.
 Tribes (Video Game) / int_8d219876
featureApplicability
1.0
 Tribes (Video Game) / int_8d219876
featureConfidence
1.0
 Tribes (Video Game)
hasFeature
Tribes (Video Game) / int_8d219876
 Tribes (Video Game) / int_933576c8
type
Mighty Glacier
 Tribes (Video Game) / int_933576c8
comment
Mighty Glacier: Heavy armor. Absurd amounts of health and firepower paired with a suit of armor so heavy that its jet pack can barely lift it off the ground and so cumbersome that it can barely move at a jog without skiing. In all the games it is the only armor capable of carrying the Fusion Mortar, a massive weapon that can rain death from afar. In the older games, it could also carry the most weapons (5) and ammo.
 Tribes (Video Game) / int_933576c8
featureApplicability
1.0
 Tribes (Video Game) / int_933576c8
featureConfidence
1.0
 Tribes (Video Game)
hasFeature
Tribes (Video Game) / int_933576c8
 Tribes (Video Game) / int_940a5958
type
Artificial Stupidity
 Tribes (Video Game) / int_940a5958
comment
Artificial Stupidity: The bots in Tribes 2 do not understand how to ski, and they tend to be extremely oblivious to what is going on around them.
 Tribes (Video Game) / int_940a5958
featureApplicability
1.0
 Tribes (Video Game) / int_940a5958
featureConfidence
1.0
 Tribes (Video Game)
hasFeature
Tribes (Video Game) / int_940a5958
 Tribes (Video Game) / int_963086ce
type
Damn You, Muscle Memory!
 Tribes (Video Game) / int_963086ce
comment
Damn You, Muscle Memory!: Tribes 2 defaults to ESDF for movement, not WASD, which Starsiege: Tribes, Tribes: Vengeance, and Tribes: Ascend default to (not to mention damn near every FPS ever). There is a bundled WASD configuration in Tribes 2 for those who can't adjust, however. In other cases, people convert to ESDF and then get pissed when games can't be remapped from WASD. Tribes is one of those games that has so many controls the ESDF configuration is actually a decent choice, it puts 4 additional functions in range of your pinkie, where with WASD your pinky can only hit Tab and maybe Tilde. Ascend has rectified this somewhat by simplifying the controls: for example, you can no longer drop items.
 Tribes (Video Game) / int_963086ce
featureApplicability
1.0
 Tribes (Video Game) / int_963086ce
featureConfidence
1.0
 Tribes (Video Game)
hasFeature
Tribes (Video Game) / int_963086ce
 Tribes (Video Game) / int_97838192
type
Heroic Lineage
 Tribes (Video Game) / int_97838192
comment
Heroic Lineage: Part of what holds the Children of the Phoenix tribe together is the common belief that they are descended from Harabec Weathers, the fallen hero of the last Cybrid war. They speak of his actions through a scripture called the "Tenants of Harabec."
 Tribes (Video Game) / int_97838192
featureApplicability
1.0
 Tribes (Video Game) / int_97838192
featureConfidence
1.0
 Tribes (Video Game)
hasFeature
Tribes (Video Game) / int_97838192
 Tribes (Video Game) / int_9b9397bb
type
Difficult, but Awesome
 Tribes (Video Game) / int_9b9397bb
comment
Difficult, but Awesome: What Tribes does differently from the majority of shooters is having projectile speed instead of hitscan. This leads to concepts like positioning, leading, and object tracking to be fundamentals in combat which weigh just as heavily as aiming. Combined with the the ability to fly over opponents or ski to attain speed and distance, being able to successfully predict where your opponent will be in the next second or two can be the deciding factor in pushing back the offence, disrupting defence, or most importantly retrieving flags to secure a score lead for the team. Juggernauts fall under this as well, due to the nature of their primary weapon. Mortars are incredibly difficult to aim, especially under fire, and the obvious projectiles that they launch means that an enemy will inevitably locate you within mere moments. The Mortar also requires a certain amount of air time before it will detonate on impact, making it nearly useless at anything but long range. While they do have a Spinfusor, they also have amid the lowest speeds in the game, and since Mortars require being stationary to provide any real accuracy, they're easily outmaneuvered by just about any class in a firefight. However, a skilled Juggernaut can utterly waste the enemy team's base structures with impunity, flatten land-based vehicles with little difficulty, break up a turtling team in just a few shots, or bounce Mortar shells off of walls at close-range to annihilate anyone who tries to take advantage of the class's supposed weakness at close range. It's even entirely possible to shell flag carriers and Shrikes from across the map with a bit of foresight and a healthy bit of luck.
 Tribes (Video Game) / int_9b9397bb
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1.0
 Tribes (Video Game) / int_9b9397bb
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1.0
 Tribes (Video Game)
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Tribes (Video Game) / int_9b9397bb
 Tribes (Video Game) / int_9c7e3137
type
Hyperspace Arsenal
 Tribes (Video Game) / int_9c7e3137
comment
Hyperspace Arsenal: 'Ascend'' cuts this back a bit, giving it's pre-configured classes two weapons, a backpack, and some form of explosive like grenades or mines.
 Tribes (Video Game) / int_9c7e3137
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1.0
 Tribes (Video Game) / int_9c7e3137
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1.0
 Tribes (Video Game)
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Tribes (Video Game) / int_9c7e3137
 Tribes (Video Game) / int_9cde2df1
type
Hand Cannon
 Tribes (Video Game) / int_9cde2df1
comment
Hand Cannon: The Nova Colt and Nova Blaster in Ascend
 Tribes (Video Game) / int_9cde2df1
featureApplicability
1.0
 Tribes (Video Game) / int_9cde2df1
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1.0
 Tribes (Video Game)
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Tribes (Video Game) / int_9cde2df1
 Tribes (Video Game) / int_9dab0a6e
type
Continuity Nod
 Tribes (Video Game) / int_9dab0a6e
comment
Continuity Nod: Most of the spinfusor variants are based on previous game's spinfusors◊; the Light is from Tribes 2, standard from Starsiege: Tribes, and heavy from Tribes: Vengeance
 Tribes (Video Game) / int_9dab0a6e
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1.0
 Tribes (Video Game) / int_9dab0a6e
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1.0
 Tribes (Video Game)
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Tribes (Video Game) / int_9dab0a6e
 Tribes (Video Game) / int_9f4a47f2
type
Competitive Balance
 Tribes (Video Game) / int_9f4a47f2
comment
Competitive Balance: In Ascend, there are 3 light, medium, and heavy classes each, with one offensively oriented one (The stealthy Infiltrator, base-razing specialist Raider, and walking artillery piece Juggernaut) that destroy the opponent's generator and make the opponent's defense's life a living hell, balanced, genericish classes (The high-speed chase/capper Pathfinder, Jack of All Stats grunt Soldier, and CQC beast Brute) that can either defend their own flags and generators, or attack the enemy's, as well as defensive specialists (The Sniper-esque Sentinel, Base maintance guy Technician and Flag defender Doombringer) who shut down enemy offenses. The December 2015 patch did away with the nine class system, instead having players simply choose one of the three armor types, gear and three weapons, four for heavies. Some balance remains in play as each weapon slot can only have certain weapon types in it- you cannot for example take two kinds of spinfusor or automatics. Many weapons have also been re-balanced, and several "superfluous" weapons were removed.
 Tribes (Video Game) / int_9f4a47f2
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1.0
 Tribes (Video Game) / int_9f4a47f2
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 Tribes (Video Game)
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Tribes (Video Game) / int_9f4a47f2
 Tribes (Video Game) / int_a0f61fe2
type
Power-Up Letdown
 Tribes (Video Game) / int_a0f61fe2
comment
Power-Up Letdown: The Shrike in Ascend. Despite being the most expensive vehicle (and being tied with the Tactical Strike for the second most expensive call-in in the game), and being unavailable to heavy-armoured units, the Shrike's cannons are virtually impossible to aim while flying (as it flies towards what it's aiming at), not particularly powerful, and have a ridiculously small clip and reload speed (one burst of four shots with roughly six seconds of reload in between). The Shrike itself is fast, but is cannon fodder for a Doombringer's anti-air homing rockets (or a well-placed grenade), difficult to control, and will explode if it so much as brushes against the environment, killing the pilot if they're still inside. It also has less health than the less expensive, land-based Beowulf tank. As a result of this, there are a surprising number of fairly popular modded servers within the community which decrease the price of the Shrike (in some cases, making them absolutely free), which actually causes them to avert this, but not in the way you might expect. While the Shrikes are still deemed to be garbage for actual combat in most cases, a fairly common tactic on these servers is to buy a Shrike, fly around the enemy base, and then bail out as they reach around the flag, giving the attacker incredible speed as they grab the flag, allowing the momentum to carry them across most of the map. In the core game, this is Awesome, but Impractical as a result of the prohibitively high cost of the Shrike especially considering that the Shrike will NOT survive the attack. Likewise, the airstrikes are not particularly useful for their cost. Unlike in the Call of Duty series, the player calling in a strike must aim at the target uninterrupted for a few seconds with an INCREDIBLY obvious laser pointer. The area of effect is not particularly large, and unless the prohibitively expensive Orbital Strike is used, the timing has to be absolutely perfect in order to take out enemy units or buildings (the Orbital Strike lasts a few seconds longer). The airstrikes have one saving grace, in that a successful hit is an instant kill (and as such can be used as an effective, if not incredibly expensive, way to disable a Base Turret), but considering that there are ways to take them out that do not cost several thousands of credits a pop (such as the Juggernaut's Mortars and the Infiltrator's Sticky Grenades), it's simply not practical.
 Tribes (Video Game) / int_a0f61fe2
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1.0
 Tribes (Video Game) / int_a0f61fe2
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1.0
 Tribes (Video Game)
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Tribes (Video Game) / int_a0f61fe2
 Tribes (Video Game) / int_a18d407b
type
Samus Is a Girl
 Tribes (Video Game) / int_a18d407b
comment
Samus Is a Girl: There are female voice packs, "Femme Fatale" and "Ms. Wilderzone" and the female voices from Tribes 2 though they don't change the player models.
 Tribes (Video Game) / int_a18d407b
featureApplicability
1.0
 Tribes (Video Game) / int_a18d407b
featureConfidence
1.0
 Tribes (Video Game)
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Tribes (Video Game) / int_a18d407b
 Tribes (Video Game) / int_a32334b4
type
Canon Discontinuity
 Tribes (Video Game) / int_a32334b4
comment
Canon Discontinuity: Vengeance has been deliberately ignored by Ascend. The e in Ascend's title also resembles a backwards 3, indicating that HiRez at least considers Ascend to be Tribes 3.
 Tribes (Video Game) / int_a32334b4
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1.0
 Tribes (Video Game) / int_a32334b4
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1.0
 Tribes (Video Game)
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Tribes (Video Game) / int_a32334b4
 Tribes (Video Game) / int_a5e998f0
type
Hitbox Dissonance
 Tribes (Video Game) / int_a5e998f0
comment
Hitbox Dissonance: The Raider's Plasma Rifle, before the bullet hitbox got reduced by 40% to the size of the actual shot. Shooting under someone jumping and still hitting them was really, really common.
 Tribes (Video Game) / int_a5e998f0
featureApplicability
1.0
 Tribes (Video Game) / int_a5e998f0
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1.0
 Tribes (Video Game)
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Tribes (Video Game) / int_a5e998f0
 Tribes (Video Game) / int_ac9f78d9
type
Jack of All Stats
 Tribes (Video Game) / int_ac9f78d9
comment
Jack of All Stats: Medium armor. The "Soldier", "Raider" and "Technician" classes in Ascend use it, but the "Soldier" exemplifies the trope - good speed, armor, and firepower, but not excelling at any particular task. He retains the Ranger's Assault Rifle and Thumper loadout from Beta, with the basic Spinfusor and Eagle Pistol buyable with Experience Points or Gold.
 Tribes (Video Game) / int_ac9f78d9
featureApplicability
1.0
 Tribes (Video Game) / int_ac9f78d9
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1.0
 Tribes (Video Game)
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Tribes (Video Game) / int_ac9f78d9
 Tribes (Video Game) / int_b123585b
type
Recursive Ammo
 Tribes (Video Game) / int_b123585b
comment
Recursive Ammo: The MIRV Launcher in Ascend, a variant of the classic Fusion Mortar. Instead of one green football of doom, it launched a smaller, weaker mortar which will explode into multiple small mortars after about a second in the air. It's extremely effective at shelling groups of players, bases, and tanks, but cannot deal any real damage to enemies close to the firer.
 Tribes (Video Game) / int_b123585b
featureApplicability
1.0
 Tribes (Video Game) / int_b123585b
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1.0
 Tribes (Video Game)
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Tribes (Video Game) / int_b123585b
 Tribes (Video Game) / int_b2cdd776
type
Bottomless Magazines
 Tribes (Video Game) / int_b2cdd776
comment
Bottomless Magazines: In the tradition of old-school shooters, no weapon need be reloaded (until Ascend), instead relying on a flat pool of ammunition. Said pool can be expanded with the Ammunition Backpack.
 Tribes (Video Game) / int_b2cdd776
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1.0
 Tribes (Video Game) / int_b2cdd776
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1.0
 Tribes (Video Game)
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Tribes (Video Game) / int_b2cdd776
 Tribes (Video Game) / int_b618409c
type
Sentry Gun
 Tribes (Video Game) / int_b618409c
comment
Sentry Gun: Big ones found in bases that can be repaired if destroyed, and smaller deployable ones.
 Tribes (Video Game) / int_b618409c
featureApplicability
1.0
 Tribes (Video Game) / int_b618409c
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1.0
 Tribes (Video Game)
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Tribes (Video Game) / int_b618409c
 Tribes (Video Game) / int_b6de94d1
type
Executive Meddling
 Tribes (Video Game) / int_b6de94d1
comment
Executive Meddling: Suit-wearing types don't seem to like this series much, between shutting down official servers, terminating official support for the games (right before a patch was set to release, in Vengeance's case) and generally being dicks. The Big Bad is of course Vivendi SA and their then-Mooks at Sierra Entertainment, both of whom the average Troper may remember from their dealings with Valve prior to the later going solo a few years back.
 Tribes (Video Game) / int_b6de94d1
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1.0
 Tribes (Video Game) / int_b6de94d1
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1.0
 Tribes (Video Game)
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Tribes (Video Game) / int_b6de94d1
 Tribes (Video Game) / int_b7c53a22
type
Blood Knight
 Tribes (Video Game) / int_b7c53a22
comment
Blood Knight: The Blood Eagles, or "Beagles".
 Tribes (Video Game) / int_b7c53a22
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1.0
 Tribes (Video Game) / int_b7c53a22
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1.0
 Tribes (Video Game)
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Tribes (Video Game) / int_b7c53a22
 Tribes (Video Game) / int_ba6baee1
type
High-Altitude Battle
 Tribes (Video Game) / int_ba6baee1
comment
High-Altitude Battle: Made official, you receive a Blue Plate Special reward for a direct-hit Spinfusor kill. Also applies to more mundane explosives, granting the "Air Mail" bonus, and to plasma weapons with the "Hot Air" bonus.
 Tribes (Video Game) / int_ba6baee1
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1.0
 Tribes (Video Game) / int_ba6baee1
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1.0
 Tribes (Video Game)
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Tribes (Video Game) / int_ba6baee1
 Tribes (Video Game) / int_bcf69f60
type
Short-Range Shotgun
 Tribes (Video Game) / int_bcf69f60
comment
Short-Range Shotgun: Shotguns in the series have very low range.
 Tribes (Video Game) / int_bcf69f60
featureApplicability
1.0
 Tribes (Video Game) / int_bcf69f60
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1.0
 Tribes (Video Game)
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Tribes (Video Game) / int_bcf69f60
 Tribes (Video Game) / int_bffb777a
type
Sawed-Off Shotgun
 Tribes (Video Game) / int_bffb777a
comment
Sawed-Off Shotgun: One of the weapons available to the Technician in Ascend. Pathetic range, but very powerful up close.
 Tribes (Video Game) / int_bffb777a
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1.0
 Tribes (Video Game) / int_bffb777a
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1.0
 Tribes (Video Game)
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Tribes (Video Game) / int_bffb777a
 Tribes (Video Game) / int_c011cd29
type
Path of Inspiration
 Tribes (Video Game) / int_c011cd29
comment
Path of Inspiration: The Diamond Sword tribe appeared from nowhere in 3630, claiming to follow one of these under "The Enlightened Master" — according to the fluff, they're big into ancient East Asian philosophy and their derogatory nickname of "Sandrakers" refers to the Zen practice of meditating by raking a plot of sand.
 Tribes (Video Game) / int_c011cd29
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1.0
 Tribes (Video Game) / int_c011cd29
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1.0
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Tribes (Video Game) / int_c011cd29
 Tribes (Video Game) / int_c75df49a
type
Shout-Out
 Tribes (Video Game) / int_c75df49a
comment
Shout-Out: Shazbot! Ascend has quite a few sly ones: - One of the post-game wrapup's player stats include a statistic for a kill from long distance called "What The I Don't Even". - Killing a flag carrier earns you an accolade with a medal depicting the Holy Hand Grenade. . . which makes it even funnier when you're playing in the "Rabbit" gametype. - Grabbing a flag at ridiculous speeds in Ascend nets you a "GOTTA GO FAST" accolade. Also used as a "secret code" in the updated version of the game to turn your KM/H value into "SANICS". - One of the Infiltrator class' loadout animations has him doing a very familiar strut.
 Tribes (Video Game) / int_c75df49a
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1.0
 Tribes (Video Game) / int_c75df49a
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1.0
 Tribes (Video Game)
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Tribes (Video Game) / int_c75df49a
 Tribes (Video Game) / int_c7a6b87c
type
Cool Starship
 Tribes (Video Game) / int_c7a6b87c
comment
Cool Star Ship: The "Crossfire" map in Ascend features low-flying ships hovering in place, as opposed to a static or floating base.. The "Drydock" map has ships flying around in the background, blasting at each other and the ground - sometimes one will slowly hover by the battlefield and block out the sun.
 Tribes (Video Game) / int_c7a6b87c
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1.0
 Tribes (Video Game) / int_c7a6b87c
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1.0
 Tribes (Video Game)
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Tribes (Video Game) / int_c7a6b87c
 Tribes (Video Game) / int_c9981efb
type
The Engineer
 Tribes (Video Game) / int_c9981efb
comment
The Engineer: The Technician, who gets a unique superior version of the Repair tool, turrets, deployable repair kits, and a variety of other tools while still having some usable weapons. The Doombringer also has shades of this with his large arsenal of deployables and heat-seeking anti-vehicle missile.
 Tribes (Video Game) / int_c9981efb
featureApplicability
1.0
 Tribes (Video Game) / int_c9981efb
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1.0
 Tribes (Video Game)
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Tribes (Video Game) / int_c9981efb
 Tribes (Video Game) / int_d48605dc
type
Our Weapons Will Be Boxy in the Future
 Tribes (Video Game) / int_d48605dc
comment
Our Weapons Will Be Boxy in the Future: If it's not a box, chances are it's a tube. Ascend takes this to new heights.
 Tribes (Video Game) / int_d48605dc
featureApplicability
1.0
 Tribes (Video Game) / int_d48605dc
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1.0
 Tribes (Video Game)
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Tribes (Video Game) / int_d48605dc
 Tribes (Video Game) / int_d933263
type
Have a Nice Death
 Tribes (Video Game) / int_d933263
comment
Have a Nice Death: The first two games gave very witty death messages in the chat upon a kill, ranging from "[Player] serves [Player] a blue plate special." to "[Player] ends it all. Cue violin music.
 Tribes (Video Game) / int_d933263
featureApplicability
1.0
 Tribes (Video Game) / int_d933263
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1.0
 Tribes (Video Game)
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Tribes (Video Game) / int_d933263
 Tribes (Video Game) / int_daef39ee
type
Elaborate Underground Base
 Tribes (Video Game) / int_daef39ee
comment
Elaborate Underground Base: If a base isn't floating, chances are it will be mostly underground.
 Tribes (Video Game) / int_daef39ee
featureApplicability
1.0
 Tribes (Video Game) / int_daef39ee
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1.0
 Tribes (Video Game)
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Tribes (Video Game) / int_daef39ee
 Tribes (Video Game) / int_deca6032
type
Everything Sensor
 Tribes (Video Game) / int_deca6032
comment
Everything Sensor: Large sensors found in bases as well as small deployable ones. They reveal all enemies, vehicles and structures in their radii on your minimap. Ascend retains only the large base sensors, but has deployable motion trackers, available to the Technician class.
 Tribes (Video Game) / int_deca6032
featureApplicability
1.0
 Tribes (Video Game) / int_deca6032
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1.0
 Tribes (Video Game)
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Tribes (Video Game) / int_deca6032
 Tribes (Video Game) / int_df11acbe
type
Artificial Brilliance
 Tribes (Video Game) / int_df11acbe
comment
Artificial Brilliance: The bots in Tribes 2 will usually pay attention to the player if you use a voice menu command while looking at them. For example, if you look at a friendly bot and say "[VDM] Cover me!", the bot will usually follow you around, attacking anything that attacks you. Or they'll just tell you "No." if they're busying doing something else, like staring at a wall. Juggernaut bots with a mortar will also recognize if you're painting a target for them and bombard it accordingly.
 Tribes (Video Game) / int_df11acbe
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1.0
 Tribes (Video Game) / int_df11acbe
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1.0
 Tribes (Video Game)
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Tribes (Video Game) / int_df11acbe
 Tribes (Video Game) / int_df514fe9
type
Crew of One
 Tribes (Video Game) / int_df514fe9
comment
Crew of One: Utterly and thoroughly averted for vehicles like the hovertank (which needs a separate gunner) and bomber (which needs a bombardier who controls the underbelly turret and actually drops the bombs)...until Ascend made the hovertank's cannon driver-controlled, though it leaves the chaingun for the gunner to control. Not having the chain gun leads to a quick and unavoidable death at the hands of a Doombringer and his Anti-vehicle missile launcher, so most tankers still prefer keeping one.
 Tribes (Video Game) / int_df514fe9
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-1.0
 Tribes (Video Game) / int_df514fe9
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1.0
 Tribes (Video Game)
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Tribes (Video Game) / int_df514fe9
 Tribes (Video Game) / int_e16a12cb
type
Call a Human a "Meatbag"
 Tribes (Video Game) / int_e16a12cb
comment
Call a Human a "Meatbag": One of the insults available to Bots. "Inefficient Meat Bag."
 Tribes (Video Game) / int_e16a12cb
featureApplicability
1.0
 Tribes (Video Game) / int_e16a12cb
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1.0
 Tribes (Video Game)
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Tribes (Video Game) / int_e16a12cb
 Tribes (Video Game) / int_e6f18344
type
Humongous Mecha
 Tribes (Video Game) / int_e6f18344
comment
Humongous Mecha: HERCULANS. Present in the back story, but they may yet make a return in Tribes Ascend, based on some of the voiceovers present in the game's files.
 Tribes (Video Game) / int_e6f18344
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1.0
 Tribes (Video Game) / int_e6f18344
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1.0
 Tribes (Video Game)
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Tribes (Video Game) / int_e6f18344
 Tribes (Video Game) / int_e7117c09
type
Backstory
 Tribes (Video Game) / int_e7117c09
comment
Back Story: A considerable amount, following on from Starsiege. After Prometheus' defeat, humanity began to expand beyond the reaches of the solar system. As of Tribes: Vengeance, the Earth Empire has all but destroyed the few remaining Cybrids, and enjoys great power. This doesn't sit with some Tribal outcasts called the Children of the Phoenix, referring to Harabec Weathers. A force of Imperial Knights called the Blood Eagles were sent to suppress them, but have since come to enjoy the frontier life and have become Tribals themselves. Splinter factions of both emerge, creating the gaggle of warring tribes seen in Tribes 1 and 2. A fairly comprehensive timeline of events culled from Word of God can be found here.
 Tribes (Video Game) / int_e7117c09
featureApplicability
1.0
 Tribes (Video Game) / int_e7117c09
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1.0
 Tribes (Video Game)
hasFeature
Tribes (Video Game) / int_e7117c09
 Tribes (Video Game) / int_e7b73414
type
Sniper Rifle
 Tribes (Video Game) / int_e7b73414
comment
Sniper Rifle: A more traditional sniper rifle with a Team Fortress 2-style "charge while scoped" mechanic, though you can unlock an energy-based sniper rifle which doesn't require you to zoom in to deal max damage, but requires a full store of jet energy to deal max damage, like the Tribes 2 Laser Rifle.
 Tribes (Video Game) / int_e7b73414
featureApplicability
1.0
 Tribes (Video Game) / int_e7b73414
featureConfidence
1.0
 Tribes (Video Game)
hasFeature
Tribes (Video Game) / int_e7b73414
 Tribes (Video Game) / int_eb9eaecd
type
Jet Pack
 Tribes (Video Game) / int_eb9eaecd
comment
Jet Pack: A core gameplay mechanic. It operates via a short but fast-recharging Mana Meter.
 Tribes (Video Game) / int_eb9eaecd
featureApplicability
1.0
 Tribes (Video Game) / int_eb9eaecd
featureConfidence
1.0
 Tribes (Video Game)
hasFeature
Tribes (Video Game) / int_eb9eaecd
 Tribes (Video Game) / int_ee302ebd
type
Barbarian Tribe
 Tribes (Video Game) / int_ee302ebd
comment
Barbarian Tribe: Played with. The Empire sees the Tribes as this, but to be fair the Tribals share the same level of technology but lack the resources and political clout to have their position heard. They are essentially just wayward colonists trying to eek out an existence of their own free from Imperial oversight. As time goes on, technology improves- but civility does not.
 Tribes (Video Game) / int_ee302ebd
featureApplicability
1.0
 Tribes (Video Game) / int_ee302ebd
featureConfidence
1.0
 Tribes (Video Game)
hasFeature
Tribes (Video Game) / int_ee302ebd
 Tribes (Video Game) / int_ef42ca88
type
Emergency Weapon
 Tribes (Video Game) / int_ef42ca88
comment
Emergency Weapon: Ascend grants players a melee attack. The Blood Eagles have katars holstered to their left. while the Diamond Sword have... well, swords. Shaped like their logo. An update gave the Infiltrator 2 new skins, along with a new melee animation. Said animation is just a Zangeif-style green punch.
 Tribes (Video Game) / int_ef42ca88
featureApplicability
1.0
 Tribes (Video Game) / int_ef42ca88
featureConfidence
1.0
 Tribes (Video Game)
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Tribes (Video Game) / int_ef42ca88
 Tribes (Video Game) / int_f52ae5d8
type
Enemy Civil War
 Tribes (Video Game) / int_f52ae5d8
comment
Enemy Civil War: The stress of the war with the Blood Eagle tribe combined with internal struggles within the Children of the Phoenix resulted in the birth of the Starwolf tribe.
 Tribes (Video Game) / int_f52ae5d8
featureApplicability
1.0
 Tribes (Video Game) / int_f52ae5d8
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1.0
 Tribes (Video Game)
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Tribes (Video Game) / int_f52ae5d8
 Tribes (Video Game) / int_fc451ba4
type
Follow the Leader
 Tribes (Video Game) / int_fc451ba4
comment
Follow the Leader: The Halo series owes a great deal to the original Starsiege: Tribesnote (The original Halo: Combat Evolved was in pre-production when the original Starsiege: Tribes was released), particularly the seamless transitions between wide open areas and narrow internal spaces and the integration of on-foot and vehicle combat in the same space. The popularity of that in turn would lead to these features becoming more common in first-person-shooters in general.
 Tribes (Video Game) / int_fc451ba4
featureApplicability
1.0
 Tribes (Video Game) / int_fc451ba4
featureConfidence
1.0
 Tribes (Video Game)
hasFeature
Tribes (Video Game) / int_fc451ba4
 Tribes (Video Game) / int_name
type
ItemName
 Tribes (Video Game) / int_name
comment
 Tribes (Video Game) / int_name
featureApplicability
1.0
 Tribes (Video Game) / int_name
featureConfidence
1.0
 Tribes (Video Game)
hasFeature
Tribes (Video Game) / int_name
 Tribes (Video Game) / int_name
itemName
Tribes (Video Game)

The following is a list of statements referring to the current page from other pages.

 Tribes (Video Game)
hasFeature
Achievement Mockery / int_e31f2cd8
 Tribes (Video Game)
hasFeature
Allegedly Free Game / int_e31f2cd8
 Tribes (Video Game)
hasFeature
Ammunition Backpack / int_e31f2cd8
 Tribes (Video Game)
hasFeature
Announcer Chatter / int_e31f2cd8
 Tribes (Video Game)
hasFeature
Arm Cannon / int_e31f2cd8
 Tribes (Video Game)
hasFeature
Armor-Piercing Attack / int_7fb584f8
 Tribes (Video Game)
hasFeature
Ascended Glitch / int_e31f2cd8
 Tribes (Video Game)
hasFeature
Autobots, Rock Out! / int_e31f2cd8
 Tribes (Video Game)
hasFeature
Awesome Backpack / int_e31f2cd8
 Tribes (Video Game)
hasFeature
Call a Human a "Meatbag" / int_e31f2cd8
 Tribes (Video Game)
hasFeature
Car Fu / int_e31f2cd8
 Tribes (Video Game)
hasFeature
Cherry Tapping / int_e31f2cd8
 Tribes (Video Game)
hasFeature
Crew of One / int_e31f2cd8
 Tribes (Video Game)
hasFeature
Danger Deadpan / int_e31f2cd8
 Tribes (Video Game)
hasFeature
Deadly Disc / int_e31f2cd8
 Tribes (Video Game)
hasFeature
Diegetic Interface / int_e31f2cd8
 Tribes (Video Game)
hasFeature
Emergent Gameplay / int_e31f2cd8
 Tribes (Video Game)
hasFeature
Emperor Scientist / int_e31f2cd8
 Tribes (Video Game)
hasFeature
Explosion Propulsion / int_e31f2cd8
 Tribes (Video Game)
hasFeature
Fackler Scale of FPS Realism / int_e31f2cd8
 Tribes (Video Game)
hasFeature
Freemium / int_e31f2cd8
 Tribes (Video Game)
hasFeature
Game-Favored Gender / int_e31f2cd8
 Tribes (Video Game)
hasFeature
Game Mod / int_e31f2cd8
 Tribes (Video Game)
hasFeature
Gameplay Derailment / int_e31f2cd8
 Tribes (Video Game)
hasFeature
Grappling-Hook Pistol / int_e31f2cd8
 Tribes (Video Game)
hasFeature
Have a Nice Death / int_e31f2cd8
 Tribes (Video Game)
hasFeature
Heal Thyself / int_7fb584f8
 Tribes (Video Game)
hasFeature
Healing Shiv / int_e31f2cd8
 Tribes (Video Game)
hasFeature
Hitscan / int_e31f2cd8
 Tribes (Video Game)
hasFeature
Holler Button / int_e31f2cd8
 Tribes (Video Game)
hasFeature
Inertia Is a Cruel Mistress / int_e31f2cd8
 Tribes (Video Game)
hasFeature
Jump Jet Pack / int_7fb584f8
 Tribes (Video Game)
hasFeature
Jump Physics / int_7fb584f8
 Tribes (Video Game)
hasFeature
Jumping on a Grenade / int_e31f2cd8
 Tribes (Video Game)
hasFeature
Justified Tutorial / int_e31f2cd8
 Tribes (Video Game)
hasFeature
Lead the Target / int_e31f2cd8
 Tribes (Video Game)
hasFeature
Level Editor / int_e31f2cd8
 Tribes (Video Game)
hasFeature
Limited Loadout / int_e31f2cd8
 Tribes (Video Game)
hasFeature
Lost Technology / int_7fb584f8
 Tribes (Video Game)
hasFeature
Magic Tool / int_e31f2cd8
 Tribes (Video Game)
hasFeature
Manipulative Editing / int_e31f2cd8
 Tribes (Video Game)
hasFeature
Misbegotten Multiplayer Mode / int_e31f2cd8
 Tribes (Video Game)
hasFeature
Pardon My Klingon / int_e31f2cd8
 Tribes (Video Game)
hasFeature
Pinball Projectile / int_e31f2cd8
 Tribes (Video Game)
hasFeature
Powered Armor / int_e31f2cd8
 Tribes (Video Game)
hasFeature
Recoil Boost / int_e31f2cd8
 Tribes (Video Game)
hasFeature
Recursive Ammo / int_e31f2cd8
 Tribes (Video Game)
hasFeature
Regenerating Health / int_e31f2cd8
 Tribes (Video Game)
hasFeature
Rocket Jump / int_e31f2cd8
 Tribes (Video Game)
hasFeature
Sentry Gun / int_e31f2cd8
 Tribes (Video Game)
hasFeature
Short-Range Shotgun / int_e31f2cd8
 Tribes (Video Game)
hasFeature
Shoulders of Doom / int_e31f2cd8
 Tribes (Video Game)
hasFeature
Splash Damage / int_e31f2cd8
 Tribes (Video Game)
hasFeature
Standard FPS Guns / int_e31f2cd8
 Tribes (Video Game)
hasFeature
Strong Flesh, Weak Steel / int_e31f2cd8
 Tribes (Video Game)
hasFeature
Super-Speed / int_e31f2cd8
 Tribes (Video Game)
hasFeature
Tastes Like Chicken / int_e31f2cd8
 Tribes (Video Game)
hasFeature
Throwing Your Shield Always Works / int_e31f2cd8
 Tribes (Video Game)
hasFeature
Too Fast to Stop / int_e31f2cd8
 Tribes (Video Game)
hasFeature
Tribal Face Paint / int_e31f2cd8
 Tribes (Video Game)
hasFeature
Trick Bomb / int_e31f2cd8
 Tribes (Video Game)
hasFeature
Visible Invisibility / int_7fb584f8
 Tribes (Video Game)
hasFeature
We Will All Fly in the Future / int_e31f2cd8
 Tribes (Video Game)
hasFeature
Wronski Feint / int_e31f2cd8
 Tribes
sameAs
Tribes (Video Game)