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Tribes (Video Game)
- 582 statements
- 113 feature instances
- 65 referencing feature instances
Tribes (Video Game) | type |
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Tribes is a long-running series of multiplayer-focused First Person Shooters found mostly on PC, with a few exceptions. The original game bears the Starsiege title because it is in fact a sequel of sorts to that game and represents the continuation of the EarthSiege franchise as a whole.In the distant future, humanity has spread amongst the stars. Beyond the edge of space controlled by The Empire, in a region called the Wilderzone, are various tightly-knit Tribes, who live a harsh frontier existence but otherwise free of Imperial authority. The disparate tribes battle one other for control of planetary territory and resources using Powered Armor and advanced small arms. | |
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Tribes (Video Game) / int_128e4ba8 | type |
Gatling Good | |
Tribes (Video Game) / int_128e4ba8 | comment |
Gatling Good: The chaingun, though it's compact, about the size of a sub-machine gun. It has a generous ammo supply and is often used as a backup weapon by damn near everybody. Its role in Ascend is occupied by a more mundane assault rifle, while its been upgraded to BFG status and used by the "Doombringer" class. | |
Tribes (Video Game) / int_128e4ba8 | featureApplicability |
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Tribes (Video Game) | hasFeature |
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Tribes (Video Game) / int_12c65d9b | type |
Abnormal Ammo | |
Tribes (Video Game) / int_12c65d9b | comment |
The Bolt Launchers, which are crossbows that shoot grenades. Available as primaries for the Pathfinder and Doombringer. | |
Tribes (Video Game) / int_12c65d9b | featureApplicability |
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Tribes (Video Game) / int_170468a0 | type |
Magic Tool | |
Tribes (Video Game) / int_170468a0 | comment |
Magic Tool: The Repair Pack. Fixes everything, even players! These can often be found in bases, so players can quickly grab one and make repairs. This is vital in Ascend, as most of the classes don't spawn with one. | |
Tribes (Video Game) / int_170468a0 | featureApplicability |
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Tribes (Video Game) / int_17761744 | type |
Heal Thyself | |
Tribes (Video Game) / int_17761744 | comment |
Heal Thyself: You always have a stash of health kits on hand, usable with the press of a button, and you can loot more from fallen players, or you can don a repair pack to heal yourself at any time as long as you have energy; the repair pack had almost zero energy drain, so players could ski away from danger while constantly repairing themselves. Tribes: Ascend did away with health packs in exchange for Regenerating Health but since it's very delayed, there's a perk which enables you to gain health from ammo packs.) In addition, if you have the repair pack, you can heal yourself with it if there is nothing else repairable in its range. | |
Tribes (Video Game) / int_17761744 | featureApplicability |
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Tribes (Video Game) | hasFeature |
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Tribes (Video Game) / int_17975d1b | type |
Unstable Equilibrium | |
Tribes (Video Game) / int_17975d1b | comment |
Unstable Equilibrium: Brought in on Ascend, thanks to the free-2-play model. Only a handful of classes are available at the start, unlocking extra classes costs EXP gained in combat, and after unlocking the classes, there is a further skill tree for each class that provides straight upgrades for more EXP. The alternate weapons and perks are ludicrously expensive, but they play a significant part in the gameplay by opening up many tactical choices. In a nutshell, new players must try to scrounge all the EXP they can while older players beat on them mercilessly on their way to the next unlock... unless you blow your hard-earned money in perks and weapons. Very much balanced out as of the February 2, 2012 patch - three classes (Ranger, Jumper and Scrambler) have been nixed and their weapons and gear integrated into other classes' loadout selections (which have returned); Soldier, Pathfinder and Juggernaut are available to new players from the start, with many other classes becoming inexpensive to unlock; and class-specific experience and Tokens are gone, making everything available using either a single Experience pool or Gold (the currency you buy with real money), with the straight upgrades of weapons only available via EXP unlocking - Perks are now universal, and the various classes' talent tree upgrades are now attached to upgrading weapons, armor and gear. It still costs large amounts of Experience to unlock some weapons and Perks, but giving players more experience per match to compensate helps a lot. XP-based upgrades and perks were removed entirely in the December 2015 patch. | |
Tribes (Video Game) / int_17975d1b | featureApplicability |
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Tribes (Video Game) / int_17975d1b | featureConfidence |
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Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_17975d1b | |
Tribes (Video Game) / int_1825867d | type |
Tastes Like Chicken | |
Tribes (Video Game) / int_1825867d | comment |
Tastes Like Chicken: Courtesy of the Bioderms. | |
Tribes (Video Game) / int_1825867d | featureApplicability |
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Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_1825867d | |
Tribes (Video Game) / int_1c398324 | type |
Death from Above | |
Tribes (Video Game) / int_1c398324 | comment |
Death from Above: Orbital strikes can be called down in Ascend. | |
Tribes (Video Game) / int_1c398324 | featureApplicability |
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Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_1c398324 | |
Tribes (Video Game) / int_1d8bd418 | type |
Achievement Mockery | |
Tribes (Video Game) / int_1d8bd418 | comment |
Achievement Mockery: One of the accolades that earn you points is "llama grab", gotten when you pick up a flag at a very low speed—which is likely to result in you dying before you get much anywhere with it, screwing up a faster moving teammate's grab attempt, and dropping the flag somewhere that's harder for you to pick up until the flag automatically goes back to the stand. While it still gives you points, it's less than even a standard flag grab and the description even says "not for use in any highlight reels". | |
Tribes (Video Game) / int_1d8bd418 | featureApplicability |
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Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_1d8bd418 | |
Tribes (Video Game) / int_1d9099cb | type |
Deadly Disc | |
Tribes (Video Game) / int_1d9099cb | comment |
Deadly Disc: The Spinfusor, a hand-held frisbee launcher. Frisbees that glow blue and explode. | |
Tribes (Video Game) / int_1d9099cb | featureApplicability |
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Tribes (Video Game) / int_1e95d603 | type |
Real-Time Strategy | |
Tribes (Video Game) / int_1e95d603 | comment |
Real-Time Strategy: There are the faintest hints of this in the form of a "command map" that allows players to get an overview of the entire battlefield and issue orders, and there's more to manage then just killing the enemy, such as base defense and recon. In practice, a lot of this stuff gets ignored. The original game had the "Command Map", teams could be set to have limited resources (better plan-out who's buying a vehicle, so you don't run out!), and there were "beacon" deployables you could use to mark targets for teammates. Generally, servers were set to infinite resources, the command map was only used to remote-control turrets (and only then by noobs), and beacons were wholly unused except for certain mods that appropriated them for some other use. | |
Tribes (Video Game) / int_1e95d603 | featureApplicability |
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Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_1e95d603 | |
Tribes (Video Game) / int_1f92e4c6 | type |
Regenerating Health | |
Tribes (Video Game) / int_1f92e4c6 | comment |
Regenerating Health: In Tribes Ascend, to compensate for the loss of health packs. However, the delay before it kicks in is much longer than most other modern FPSs, especially without perks to reduce the delay, thus it cannot be relied on in combat. Taking any damage will reset the regeneration timer, and holding the flag will stop all health regeneration. The inventory station technically don't even heal you directly, they just make your regeneration start immediately. | |
Tribes (Video Game) / int_1f92e4c6 | featureApplicability |
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Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_1f92e4c6 | |
Tribes (Video Game) / int_1fe4ca78 | type |
Appropriated Title | |
Tribes (Video Game) / int_1fe4ca78 | comment |
Appropriated Title: The Starsiege in Starsiege: Tribes was dropped, with the sequels simply being Tribes: Whatever. | |
Tribes (Video Game) / int_1fe4ca78 | featureApplicability |
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Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_1fe4ca78 | |
Tribes (Video Game) / int_207af763 | type |
Ominous Floating Castle | |
Tribes (Video Game) / int_207af763 | comment |
Ominous Floating Castle: Nearly every map features floating stuff, from simple platforms all the way up to this trope, with both teams' entire bases being in the air. Good thing you've got a Jet Pack. | |
Tribes (Video Game) / int_207af763 | featureApplicability |
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Tribes (Video Game) / int_207af763 | featureConfidence |
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Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_207af763 | |
Tribes (Video Game) / int_22071825 | type |
I'm a Humanitarian | |
Tribes (Video Game) / int_22071825 | comment |
I'm a Humanitarian: Two of the Bioderm voices in Tribes 2. One claims that humans taste like chicken, the other claims that they taste like fish. Players usually end up saying "Humans taste like... shazbot!" | |
Tribes (Video Game) / int_22071825 | featureApplicability |
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Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_22071825 | |
Tribes (Video Game) / int_26ba32a3 | type |
Ascended Glitch | |
Tribes (Video Game) / int_26ba32a3 | comment |
Ascended Glitch: The "skiing" bug of the original Tribes was so widespread and loved that it became a game play feature in every game to follow, even when the series left Dynamix's hands. Tribes 2 mentioned it in the manual and had a brief tutorial on it, while Tribes: Vengeance and Tribes: Ascend gave it a distinct bind and more unique handling, leaving the jump key to be merged with the jetpack key. | |
Tribes (Video Game) / int_26ba32a3 | featureApplicability |
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Tribes (Video Game) / int_26c4741a | type |
Advanced Movement Technique | |
Tribes (Video Game) / int_26c4741a | comment |
Advanced Movement Technique: Players of Starsiege: Tribes discovered a glitch that allowed them to move extremely fast by spamming the jump button on steep slopes. This was dubbed "skiing" and quickly incorporated into the multiplayer metagame — in fact, when Tribes 2 was developed, skiing became an Ascended Glitch and has been the signature mechanic of the Tribes series ever since. | |
Tribes (Video Game) / int_26c4741a | featureApplicability |
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Tribes (Video Game) / int_26c4741a | |
Tribes (Video Game) / int_27a42ebc | type |
Spiritual Successor | |
Tribes (Video Game) / int_27a42ebc | comment |
Spiritual Successor: Legions: Overdrive (AKA Fallen Empire: Legions) & Fire Fall | |
Tribes (Video Game) / int_27a42ebc | featureApplicability |
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Tribes (Video Game) / int_27f3fc7 | type |
Tutorial Failure | |
Tribes (Video Game) / int_27f3fc7 | comment |
Tutorial Failure: Tribes Vengeance features a clan proving hall that teaches you some useful advanced movement and how to use the one-hit-kill Buckler. Pity it takes place roughly 90% into the game, and as for the Buckler... see above. | |
Tribes (Video Game) / int_27f3fc7 | featureApplicability |
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Tribes (Video Game) / int_2bdae2ae | type |
Awesome, but Impractical | |
Tribes (Video Game) / int_2bdae2ae | comment |
Awesome, but Impractical: The Juggernaut in Ascend has a Spinfusor as a secondary. In lower level play it is somewhat successful. Upon leaving level restricted servers the Spinfusor is rather pointless as automatics can pick players off from great distances unchallenged and the Mortar is much more powerful indoors once used right. | |
Tribes (Video Game) / int_2bdae2ae | featureApplicability |
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Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_2bdae2ae | |
Tribes (Video Game) / int_2e492b94 | type |
Trap Master | |
Tribes (Video Game) / int_2e492b94 | comment |
Trap Master: Finally took out that Doombringer on the flag? Your capper screaming in for the final cap to victory? Oh he touched on of the forcefields and is now a corpse that just threw the flag into someone, who then put it back on the floor. Got rid of those? Landmines. Lots of them. | |
Tribes (Video Game) / int_2e492b94 | featureApplicability |
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Tribes (Video Game) / int_2e492b94 | |
Tribes (Video Game) / int_2e5ada89 | type |
Grenade Launcher | |
Tribes (Video Game) / int_2e5ada89 | comment |
Grenade Launcher: Comes in several flavors. The basic Grenade Launcher, present in every iteration up to and including Ascend. Big splash, spammy, grenades bounce everywhere when firing at close range. Ascend's is an unlockable Raider primary. The Thumper, which looks like a M79 grenade launcher with an ammo readout on it. Detonates on contact with anything, but explodes in air after a certain distance. Available as a Soldier secondary and a Technician primary. The Bolt Launchers, which are crossbows that shoot grenades. Available as primaries for the Pathfinder and Doombringer. The ARX Buster, the Raider's default weapon. Uses three-shot magazines of grenades that stick to any surface and detonate after a short delay. The Jackal, a new primary for the Infiltrator. It functions like the ARX Buster except that it's grenades are detonated manually. The Gladiator, a new primary for the Brute. Projectiles stick to objects and release a series of shockwaves, or detonate instantly if they hit the enemy. | |
Tribes (Video Game) / int_2e5ada89 | featureApplicability |
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Tribes (Video Game) / int_2e5ada89 | |
Tribes (Video Game) / int_3072d47e | type |
Awesome Backpack | |
Tribes (Video Game) / int_3072d47e | comment |
Awesome Backpack: Jet Packs for everybody! On top of that, you can equip one of several packs with a variety of effects, From simply extending your energy meter or ammo supply to cloaking or repairing things. Ascend features additional types, such as a turret-scrambling "Jammer" pack. | |
Tribes (Video Game) / int_3072d47e | featureApplicability |
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Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_3072d47e | |
Tribes (Video Game) / int_30bea418 | type |
We Will All Fly in the Future | |
Tribes (Video Game) / int_30bea418 | comment |
We Will All Fly in the Future: Everyone flies due to ubiquitous nature of jet packs. These are built into every single suit of Powered Armor ever produced, effectively giving every notable character flight capabilities. | |
Tribes (Video Game) / int_30bea418 | featureApplicability |
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Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_30bea418 | |
Tribes (Video Game) / int_31a2a33c | type |
Stuff Blowing Up | |
Tribes (Video Game) / int_31a2a33c | comment |
Stuff Blowing Up: Hoo boy. Between the Spinfusor, Grenade Launcher, missile launcher, hand-thrown grenades and the mortar cannon, there will be much blown to hell by the time a given match is done. This is usually because the players are zipping around so fast and changing direction quickly enough that explosive splash damage is the only reliable way to hit them. | |
Tribes (Video Game) / int_31a2a33c | featureApplicability |
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Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_31a2a33c | |
Tribes (Video Game) / int_32da548d | type |
Arch-Enemy | |
Tribes (Video Game) / int_32da548d | comment |
Arch-Enemy: Diamond Sword and Blood Eagle seem to hate each other in Ascend. Also, a couple lines from the Blood Eagle Announcer mentions a treacherous act committed by the Sandrakers. The backstory of Ascend seemingly had a truce mediated out between the Blood Eagle and Diamond Sword tribes, but Diamond Sword broke the agreement and declared war after some unknown event. The Blood Eagle announcer refers to Diamond Sword as "The betrayers." | |
Tribes (Video Game) / int_32da548d | featureApplicability |
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Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_32da548d | |
Tribes (Video Game) / int_33287e20 | type |
One Bullet Clips | |
Tribes (Video Game) / int_33287e20 | comment |
One Bullet Clips: In Ascend, which has weapons that need be reloaded. | |
Tribes (Video Game) / int_33287e20 | featureApplicability |
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Tribes (Video Game) / int_33287e20 | |
Tribes (Video Game) / int_36249acd | type |
Lethal Joke Character | |
Tribes (Video Game) / int_36249acd | comment |
Lethal Joke Character: Infiltrators make for hilarious Light on Flag defenders with the use of its Stealth and the Super Heavy perk. | |
Tribes (Video Game) / int_36249acd | featureApplicability |
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Tribes (Video Game) / int_36ed3e1e | type |
Ascended Meme | |
Tribes (Video Game) / int_36ed3e1e | comment |
Ascended Meme In a late Beta patch of Ascend, a Secret Code function was added to the menu. The most popular cheatcode, by far, is GOTTAGOFAST. What does it do? It replaces kilometers per hour for SANICS in the speed measurements. The video for the Brute update is called "Staying Alive", in reference to the Fractal Grenade's Fan Nickname "disco grenade". | |
Tribes (Video Game) / int_36ed3e1e | featureApplicability |
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Tribes (Video Game) / int_36ed3e1e | |
Tribes (Video Game) / int_3700d6d8 | type |
Pinball Projectile | |
Tribes (Video Game) / int_3700d6d8 | comment |
Pinball Projectile: The Blaster in every game fires ricocheting plasma bolts from the suit's energy supply. In Tribes 2, it's a rapid-fire, fairly long ranged, penetrates shield packs, and has infinite ammo, but its slow projectile speed cements it as a Joke Weapon, though "bastards" love it for its ability to plink at defenders to piss them off. Vengeance turns it into a pump-action plasma shotgun with ricocheting buckshot. Ascend turns the Blaster into a laser-revolver for the Sentinel, which does significantly more damage than its Tribes 2 incarnation. | |
Tribes (Video Game) / int_3700d6d8 | featureApplicability |
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Tribes (Video Game) / int_39b8d3d6 | type |
Boring, but Practical | |
Tribes (Video Game) / int_39b8d3d6 | comment |
Boring, but Practical: Most of the automatic weaponry in Ascend | |
Tribes (Video Game) / int_39b8d3d6 | featureApplicability |
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Tribes (Video Game) / int_39b8d3d6 | |
Tribes (Video Game) / int_3d59c9a0 | type |
Powered Armor | |
Tribes (Video Game) / int_3d59c9a0 | comment |
Powered Armor: Tools of the trade for the Tribals. In the Back Story, it's stated that these have essentially replaced HERCs, as the parts and knowledge to repair them have become very scarce, while individual armors are far easier to maintain. | |
Tribes (Video Game) / int_3d59c9a0 | featureApplicability |
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Tribes (Video Game) / int_3d59c9a0 | |
Tribes (Video Game) / int_420081bf | type |
Alien Sky | |
Tribes (Video Game) / int_420081bf | comment |
Alien Sky: Most of the maps in Ascend, but especially "Bella Omega◊". | |
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Tribes (Video Game) / int_42c8293a | type |
Sibling Team | |
Tribes (Video Game) / int_42c8293a | comment |
Sibling Team: Daniel and Jericho. | |
Tribes (Video Game) / int_42c8293a | featureApplicability |
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Tribes (Video Game) / int_4536fd29 | type |
Energy Weapon | |
Tribes (Video Game) / int_4536fd29 | comment |
Energy Weapon: Largely averted with Tribes: Ascend, which mostly opts for ballistic weapons. Even the melee weapons have gone from short-ranged lightning rods like the Shock Lance (which was added in a patch) to mundane swords - the only energy weapons at first were Plasma Turrets, possibly the Shrike's blaster, the Wildcat hovercycle main weapon, and the Sniper's Nova Colt pistol (which resembles the Blaster from Tribes 2, though it now has a revolver magazine and must be reloaded). Updates added the Phase Rifle, which draws power from the Sentinel's energy pool, as well as the original Plasma Gun for Raiders and a larger Plasma Cannon for Brutes. | |
Tribes (Video Game) / int_4536fd29 | featureApplicability |
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Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_4536fd29 | |
Tribes (Video Game) / int_45bf382b | type |
Game Mod | |
Tribes (Video Game) / int_45bf382b | comment |
Game Mod: Tribes 1 and 2 were built from the ground up with the Torque engine and designed to be extremely moddable. Sure enough, a staggering array of mods have sprung up over the years, some of which change the games so completely that they cease to be recognizable. As an added bonus, mods that do not have custom models or textures can be played on servers without having to install the mod, ensuring that it's never difficult to get players on a modded server. | |
Tribes (Video Game) / int_45bf382b | featureApplicability |
1.0 | |
Tribes (Video Game) / int_45bf382b | featureConfidence |
1.0 | |
Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_45bf382b | |
Tribes (Video Game) / int_4c23b50f | type |
Land Mine Goes "Click!" | |
Tribes (Video Game) / int_4c23b50f | comment |
Land Mine Goes "Click!": You can carry a bunch of these and deploy them anywhere, most often near objectives. | |
Tribes (Video Game) / int_4c23b50f | featureApplicability |
1.0 | |
Tribes (Video Game) / int_4c23b50f | featureConfidence |
1.0 | |
Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_4c23b50f | |
Tribes (Video Game) / int_4f4372e9 | type |
Early-Installment Weirdness | |
Tribes (Video Game) / int_4f4372e9 | comment |
Early-Installment Weirdness: Skiing works completely differently in the first two games compared to Vengeance and Ascend, owing to its status as a Good Bad Bug in the first game. The latter have it work by holding down the spacebar to enter a physics-based momentum state that smoothly slides down hills, whereas the former have it essentially done via using numerous small jumps on downward slopes in order to accelerate. Unsurprisingly, purist fans of the first two games often criticize the latter two for casualizing the technique. | |
Tribes (Video Game) / int_4f4372e9 | featureApplicability |
1.0 | |
Tribes (Video Game) / int_4f4372e9 | featureConfidence |
1.0 | |
Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_4f4372e9 | |
Tribes (Video Game) / int_515189ab | type |
Single-Biome Planet | |
Tribes (Video Game) / int_515189ab | comment |
Single-Biome Planet: The frontier worlds are usually this, such as frozen Ymir and the jungle world Charybdis. | |
Tribes (Video Game) / int_515189ab | featureApplicability |
1.0 | |
Tribes (Video Game) / int_515189ab | featureConfidence |
1.0 | |
Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_515189ab | |
Tribes (Video Game) / int_556a4e20 | type |
The Empire | |
Tribes (Video Game) / int_556a4e20 | comment |
The Empire: The, er, Empire. At least, much of the Tribes see them this way. | |
Tribes (Video Game) / int_556a4e20 | featureApplicability |
1.0 | |
Tribes (Video Game) / int_556a4e20 | featureConfidence |
1.0 | |
Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_556a4e20 | |
Tribes (Video Game) / int_5791e14f | type |
The Future | |
Tribes (Video Game) / int_5791e14f | comment |
The Future | |
Tribes (Video Game) / int_5791e14f | featureApplicability |
1.0 | |
Tribes (Video Game) / int_5791e14f | featureConfidence |
1.0 | |
Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_5791e14f | |
Tribes (Video Game) / int_5a08d0ae | type |
Back Stab | |
Tribes (Video Game) / int_5a08d0ae | comment |
Back Stab: The Shocklance will instantly kill any player if they are struck with it from behind. | |
Tribes (Video Game) / int_5a08d0ae | featureApplicability |
1.0 | |
Tribes (Video Game) / int_5a08d0ae | featureConfidence |
1.0 | |
Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_5a08d0ae | |
Tribes (Video Game) / int_5aa8b4b6 | type |
Intrepid Merchant | |
Tribes (Video Game) / int_5aa8b4b6 | comment |
Intrepid Merchant: The Pathfinder's "Freerunner" skin represents these. | |
Tribes (Video Game) / int_5aa8b4b6 | featureApplicability |
1.0 | |
Tribes (Video Game) / int_5aa8b4b6 | featureConfidence |
1.0 | |
Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_5aa8b4b6 | |
Tribes (Video Game) / int_5c17c12f | type |
Bribing Your Way to Victory | |
Tribes (Video Game) / int_5c17c12f | comment |
Unless, of course, you buy the things with gold. Much of the above has been worked over since the game's release. As of the December 2015 patch, if you spent any real money on the game, your gold has been refunded and all weapons and gear unlocked. | |
Tribes (Video Game) / int_5c17c12f | featureApplicability |
1.0 | |
Tribes (Video Game) / int_5c17c12f | featureConfidence |
1.0 | |
Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_5c17c12f | |
Tribes (Video Game) / int_5ed1b6d3 | type |
Limited Loadout | |
Tribes (Video Game) / int_5ed1b6d3 | comment |
Limited Loadout: Ascend previously only let you carry two weapons, dependant on which of the nine classes you used. The December 2015 patch changed this to allow three weapons for light and medium armors and four for heavies, as in the earlier games. | |
Tribes (Video Game) / int_5ed1b6d3 | featureApplicability |
1.0 | |
Tribes (Video Game) / int_5ed1b6d3 | featureConfidence |
1.0 | |
Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_5ed1b6d3 | |
Tribes (Video Game) / int_5f55ee96 | type |
Spam Attack | |
Tribes (Video Game) / int_5f55ee96 | comment |
Spam Attack: The Light Spinfusors used by the lighter classes have a stupidly fast rate of fire, especially compared to the Brute's Heavy Spinfusor, which requires you to aim every shot, while the light "Spamfusor" just involves spray and pray at times. | |
Tribes (Video Game) / int_5f55ee96 | featureApplicability |
1.0 | |
Tribes (Video Game) / int_5f55ee96 | featureConfidence |
1.0 | |
Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_5f55ee96 | |
Tribes (Video Game) / int_60414102 | type |
Zombie Apocalypse | |
Tribes (Video Game) / int_60414102 | comment |
Zombie Apocalypse: The Combat Construction mod for Tribes 2 has a gamemode for fighting off a zombie invasion. You first build your base, then swarms of zombies attack. The "zombies" have several variants designed to bypass your defenses, like phasing through thin walls, flying, or just tearing the walls down with acid attacks. | |
Tribes (Video Game) / int_60414102 | featureApplicability |
1.0 | |
Tribes (Video Game) / int_60414102 | featureConfidence |
1.0 | |
Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_60414102 | |
Tribes (Video Game) / int_610afe0a | type |
Flechette Storm | |
Tribes (Video Game) / int_610afe0a | comment |
Flechette Storm: The "Cloak and Dagger" update added throwing knives as a secondary for the Infiltrator. Exploding throwing knives. | |
Tribes (Video Game) / int_610afe0a | featureApplicability |
1.0 | |
Tribes (Video Game) / int_610afe0a | featureConfidence |
1.0 | |
Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_610afe0a | |
Tribes (Video Game) / int_610d5e4e | type |
Shoulders of Doom | |
Tribes (Video Game) / int_610d5e4e | comment |
Shoulders of Doom: Present in Tribes 2, but Ascend takes it to a whole new level◊. | |
Tribes (Video Game) / int_610d5e4e | featureApplicability |
1.0 | |
Tribes (Video Game) / int_610d5e4e | featureConfidence |
1.0 | |
Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_610d5e4e | |
Tribes (Video Game) / int_62899967 | type |
Griefer | |
Tribes (Video Game) / int_62899967 | comment |
Griefer: The "Griever" skin is all but a reference to the Raider Class's tendency to be these. | |
Tribes (Video Game) / int_62899967 | featureApplicability |
1.0 | |
Tribes (Video Game) / int_62899967 | featureConfidence |
1.0 | |
Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_62899967 | |
Tribes (Video Game) / int_64c8eea8 | type |
Wolverine Claws | |
Tribes (Video Game) / int_64c8eea8 | comment |
Wolverine Claws: Blood Eagle troops are armed with one as Melee weapons. | |
Tribes (Video Game) / int_64c8eea8 | featureApplicability |
1.0 | |
Tribes (Video Game) / int_64c8eea8 | featureConfidence |
1.0 | |
Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_64c8eea8 | |
Tribes (Video Game) / int_64dad36b | type |
Missile Lock-On | |
Tribes (Video Game) / int_64dad36b | comment |
Missile Lock-On: Happens when using the missile launcher against a vehicle or a player with too much heat from jetpack overuse (Ascends Saber launcher merely requires that the target player be airborne). It will not fire without a lock, making it primarily an anti-vehicle weapon. | |
Tribes (Video Game) / int_64dad36b | featureApplicability |
1.0 | |
Tribes (Video Game) / int_64dad36b | featureConfidence |
1.0 | |
Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_64dad36b | |
Tribes (Video Game) / int_66f69cd4 | type |
Invisibility Cloak | |
Tribes (Video Game) / int_66f69cd4 | comment |
Invisibility Cloak: The cloak pack. Careful though, it's an energy hog. | |
Tribes (Video Game) / int_66f69cd4 | featureApplicability |
1.0 | |
Tribes (Video Game) / int_66f69cd4 | featureConfidence |
1.0 | |
Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_66f69cd4 | |
Tribes (Video Game) / int_681077c5 | type |
Wide-Open Sandbox | |
Tribes (Video Game) / int_681077c5 | comment |
Wide-Open Sandbox: The various Construction mods for Starsiege: Tribes and Tribes 2. Combat is (usually) gone, and players instead will build objects out of variable-length beams and walls. Some of the mods, like Combat Construction, allow players to build a base, then go to battle, or fight off zombies. | |
Tribes (Video Game) / int_681077c5 | featureApplicability |
1.0 | |
Tribes (Video Game) / int_681077c5 | featureConfidence |
1.0 | |
Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_681077c5 | |
Tribes (Video Game) / int_69f4d99b | type |
Shockwave Stomp | |
Tribes (Video Game) / int_69f4d99b | comment |
The Gladiator, a new primary for the Brute. Projectiles stick to objects and release a series of shockwaves, or detonate instantly if they hit the enemy. | |
Tribes (Video Game) / int_69f4d99b | featureApplicability |
1.0 | |
Tribes (Video Game) / int_69f4d99b | featureConfidence |
1.0 | |
Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_69f4d99b | |
Tribes (Video Game) / int_6acf5c50 | type |
Trick Bomb | |
Tribes (Video Game) / int_6acf5c50 | comment |
Trick Bomb: Ascend has a dizzying array of specialist grenade types. In particular, the concussive "impact nitron" does minimal damage but inflicts heavy knockback in its blast radius, and uniquely causes an enemy carrying your flag to drop it, making it an invaluable chasing tool. It's also pretty good for Rocket Jumping. Others include the aforementioned laser-spewing "fractal" grenade and the "blackout" grenade, which disables turrets and base shields. | |
Tribes (Video Game) / int_6acf5c50 | featureApplicability |
1.0 | |
Tribes (Video Game) / int_6acf5c50 | featureConfidence |
1.0 | |
Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_6acf5c50 | |
Tribes (Video Game) / int_6b6ac319 | type |
Painfully Slow Projectile | |
Tribes (Video Game) / int_6b6ac319 | comment |
Painfully Slow Projectile: Nova Blaster projectiles in Ascend. Imagine the pea-shooter discoball firing Blaster from Tribes 2, but in revolver form. | |
Tribes (Video Game) / int_6b6ac319 | featureApplicability |
1.0 | |
Tribes (Video Game) / int_6b6ac319 | featureConfidence |
1.0 | |
Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_6b6ac319 | |
Tribes (Video Game) / int_6c553873 | type |
Private Military Contractors | |
Tribes (Video Game) / int_6c553873 | comment |
Private Military Contractors: The Raider's "Mercenary" and Brute's "Crusher" skins represent these. | |
Tribes (Video Game) / int_6c553873 | featureApplicability |
1.0 | |
Tribes (Video Game) / int_6c553873 | featureConfidence |
1.0 | |
Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_6c553873 | |
Tribes (Video Game) / int_703ab38d | type |
Base on Wheels | |
Tribes (Video Game) / int_703ab38d | comment |
Base on Wheels: the mobile base vehicle in Tribes 2, which when deployed features a Sentry Gun and an inventory station. | |
Tribes (Video Game) / int_703ab38d | featureApplicability |
1.0 | |
Tribes (Video Game) / int_703ab38d | featureConfidence |
1.0 | |
Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_703ab38d | |
Tribes (Video Game) / int_70645f69 | type |
Money Grinding | |
Tribes (Video Game) / int_70645f69 | comment |
Money Grinding: In Tribes Ascend, hoo boy. When you play, you get XP added to the weapons your current class has equipped and a pool to spend on unlocking new weapons or fully upgrading an already unlocked weapon. At base ratenote Without the bonuses from winning a match, ranking high on the scoreboard, or having ever paid for anything. you earn 2100 XP per hour of play. Equipment upgrades level ranges from 1,200 to 4,000 to 6,200. Fully upgrading at once with pooled XP usually takes 15,000. If you want to unlock another class, the prices range from 7,200 to 14,000 to 18,000, and there are six classes to unlock. Let's say you do not like the default weapon(s) of a class. You probably will, since some of the weapons are downright useless. The most common price for an alternate firearm (as opposed to grenades and perks) is 100,000 exp. Unless, of course, you buy the things with gold. Much of the above has been worked over since the game's release. As of the December 2015 patch, if you spent any real money on the game, your gold has been refunded and all weapons and gear unlocked. | |
Tribes (Video Game) / int_70645f69 | featureApplicability |
1.0 | |
Tribes (Video Game) / int_70645f69 | featureConfidence |
1.0 | |
Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_70645f69 | |
Tribes (Video Game) / int_740f59b4 | type |
ColorCodedForYourConvenience | |
Tribes (Video Game) / int_740f59b4 | comment |
Color-Coded for Your Convenience: Blood Eagles are red, Phoenix are yellow, Starwolf are blue-on-white, Diamond Sword are gold-on-grey, and the non-tribal Inferno and Storm teams are yellow and grey, respectively. Imperials are deep blue in Vengeance, the only installment in which they appear. Ascend replaced the Sworders' gray with navy blue and made the gold elements more prominent. | |
Tribes (Video Game) / int_740f59b4 | featureApplicability |
1.0 | |
Tribes (Video Game) / int_740f59b4 | featureConfidence |
1.0 | |
Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_740f59b4 | |
Tribes (Video Game) / int_762d730c | type |
Level Editor | |
Tribes (Video Game) / int_762d730c | comment |
Level Editor: Tribes 2 (and all subsequent Torque Game Engine games) came with a simple but fairly powerful in-game level editor, which allowed users to freely place, rotate, and resize (pre-made) buildings and objects, shape the terrain, and so on, with support for custom objects. If the level designer kept to vanilla objects, the map could also be played by anyone without requiring a separate download. | |
Tribes (Video Game) / int_762d730c | featureApplicability |
1.0 | |
Tribes (Video Game) / int_762d730c | featureConfidence |
1.0 | |
Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_762d730c | |
Tribes (Video Game) / int_78ad42bd | type |
The War Sequence | |
Tribes (Video Game) / int_78ad42bd | comment |
The War Sequence: Tribes 1 & 2 represent this. In the former, it's all the tribes at each others' throats in 3940, and in the latter, it's all the tribes versus the Bioderm Hordes. | |
Tribes (Video Game) / int_78ad42bd | featureApplicability |
1.0 | |
Tribes (Video Game) / int_78ad42bd | featureConfidence |
1.0 | |
Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_78ad42bd | |
Tribes (Video Game) / int_7a199cc7 | type |
Rocket Jump | |
Tribes (Video Game) / int_7a199cc7 | comment |
Rocket Jump: There are several weapons which give a speed boost with explosions. Since there are jetpacks and skiing, rocket jump is more useful to gain horizontal speed. | |
Tribes (Video Game) / int_7a199cc7 | featureApplicability |
1.0 | |
Tribes (Video Game) / int_7a199cc7 | featureConfidence |
1.0 | |
Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_7a199cc7 | |
Tribes (Video Game) / int_7abba202 | type |
The Faceless | |
Tribes (Video Game) / int_7abba202 | comment |
The Faceless: All the base skins. One of the Infiltrator skins, the "Assassin", has a visible face, though he wears a Vader-style rebreather. The faces of the Pathfinder's "Freerunner", Brute's "Crusher" and Raider's "Griever" skins are visible, while the Sentinel's "Specter" has most of his face visible save a pair of goggles and you can see through the Technician's "Specialist" skin's visor. | |
Tribes (Video Game) / int_7abba202 | featureApplicability |
1.0 | |
Tribes (Video Game) / int_7abba202 | featureConfidence |
1.0 | |
Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_7abba202 | |
Tribes (Video Game) / int_7b0b12af | type |
Hover Board | |
Tribes (Video Game) / int_7b0b12af | comment |
Hover Board: In Tribes 2 and Ascend. | |
Tribes (Video Game) / int_7b0b12af | featureApplicability |
1.0 | |
Tribes (Video Game) / int_7b0b12af | featureConfidence |
1.0 | |
Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_7b0b12af | |
Tribes (Video Game) / int_834420aa | type |
BFS | |
Tribes (Video Game) / int_834420aa | comment |
BFS: Diamond Sword soldiers in Ascend all have large swords on their back, which they use in melee combat. Their Heavy armor has a what looks like a claymore on their back, with a blade that's longer than their upper body. | |
Tribes (Video Game) / int_834420aa | featureApplicability |
1.0 | |
Tribes (Video Game) / int_834420aa | featureConfidence |
1.0 | |
Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_834420aa | |
Tribes (Video Game) / int_87a05dc2 | type |
Backpack Cannon | |
Tribes (Video Game) / int_87a05dc2 | comment |
Backpack Cannon: Usually present in ''Tribes 2' mods. Taking one will allow you to press your pack button to fire, allowing you to use essentially two weapons at once (Backpack + hand weapon). | |
Tribes (Video Game) / int_87a05dc2 | featureApplicability |
1.0 | |
Tribes (Video Game) / int_87a05dc2 | featureConfidence |
1.0 | |
Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_87a05dc2 | |
Tribes (Video Game) / int_88b58b0b | type |
Hitscan | |
Tribes (Video Game) / int_88b58b0b | comment |
Hitscan: The Sparrow pistol, Eagle pistol, and the Sniper Rifle in Ascend. All the other weapons are projectile based. Tribes 2's only hitscan weapons are the Laser Rifle and the Shocklance. | |
Tribes (Video Game) / int_88b58b0b | featureApplicability |
1.0 | |
Tribes (Video Game) / int_88b58b0b | featureConfidence |
1.0 | |
Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_88b58b0b | |
Tribes (Video Game) / int_8aaa6f4f | type |
Character Customization | |
Tribes (Video Game) / int_8aaa6f4f | comment |
Character Customization: Players can customize their load-out to the nines with a choice of three armors, a variety of weapons, grenades, mines, deployable items such as turrets and sensors, and so on. Ascend replaces this with a Class and Level System, giving each class a specific armor, set of weapons and equipment, and the use of Experience Points to purchase upgrades. The December 2015 patch did away with the nine class system, instead allowing players to set their own loadouts, as in previous games. | |
Tribes (Video Game) / int_8aaa6f4f | featureApplicability |
1.0 | |
Tribes (Video Game) / int_8aaa6f4f | featureConfidence |
1.0 | |
Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_8aaa6f4f | |
Tribes (Video Game) / int_8d12bb8d | type |
Doomsday Device | |
Tribes (Video Game) / int_8d12bb8d | comment |
Doomsday Device: In 3610, either the Starwolf or Blood Eagles (they continue to argue which) deployed an "ecocidal" weapon on the planet Ganges III, turning it into a Death World. Such weapons are later banned by a joint Tribal treaty in 3641. | |
Tribes (Video Game) / int_8d12bb8d | featureApplicability |
1.0 | |
Tribes (Video Game) / int_8d12bb8d | featureConfidence |
1.0 | |
Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_8d12bb8d | |
Tribes (Video Game) / int_8d219876 | type |
Air Jousting | |
Tribes (Video Game) / int_8d219876 | comment |
Air Jousting: This doesn't really happen due to the imprecise nature of the flight mechanics, but two players flying head-on at each other brandishing Spinfusors comes damn close. Heck, you can play this straighter with the Shocklance if you'd like. The melee options in Ascend also allows for a more straight example. | |
Tribes (Video Game) / int_8d219876 | featureApplicability |
1.0 | |
Tribes (Video Game) / int_8d219876 | featureConfidence |
1.0 | |
Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_8d219876 | |
Tribes (Video Game) / int_933576c8 | type |
Mighty Glacier | |
Tribes (Video Game) / int_933576c8 | comment |
Mighty Glacier: Heavy armor. Absurd amounts of health and firepower paired with a suit of armor so heavy that its jet pack can barely lift it off the ground and so cumbersome that it can barely move at a jog without skiing. In all the games it is the only armor capable of carrying the Fusion Mortar, a massive weapon that can rain death from afar. In the older games, it could also carry the most weapons (5) and ammo. | |
Tribes (Video Game) / int_933576c8 | featureApplicability |
1.0 | |
Tribes (Video Game) / int_933576c8 | featureConfidence |
1.0 | |
Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_933576c8 | |
Tribes (Video Game) / int_940a5958 | type |
Artificial Stupidity | |
Tribes (Video Game) / int_940a5958 | comment |
Artificial Stupidity: The bots in Tribes 2 do not understand how to ski, and they tend to be extremely oblivious to what is going on around them. | |
Tribes (Video Game) / int_940a5958 | featureApplicability |
1.0 | |
Tribes (Video Game) / int_940a5958 | featureConfidence |
1.0 | |
Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_940a5958 | |
Tribes (Video Game) / int_963086ce | type |
Damn You, Muscle Memory! | |
Tribes (Video Game) / int_963086ce | comment |
Damn You, Muscle Memory!: Tribes 2 defaults to ESDF for movement, not WASD, which Starsiege: Tribes, Tribes: Vengeance, and Tribes: Ascend default to (not to mention damn near every FPS ever). There is a bundled WASD configuration in Tribes 2 for those who can't adjust, however. In other cases, people convert to ESDF and then get pissed when games can't be remapped from WASD. Tribes is one of those games that has so many controls the ESDF configuration is actually a decent choice, it puts 4 additional functions in range of your pinkie, where with WASD your pinky can only hit Tab and maybe Tilde. Ascend has rectified this somewhat by simplifying the controls: for example, you can no longer drop items. | |
Tribes (Video Game) / int_963086ce | featureApplicability |
1.0 | |
Tribes (Video Game) / int_963086ce | featureConfidence |
1.0 | |
Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_963086ce | |
Tribes (Video Game) / int_97838192 | type |
Heroic Lineage | |
Tribes (Video Game) / int_97838192 | comment |
Heroic Lineage: Part of what holds the Children of the Phoenix tribe together is the common belief that they are descended from Harabec Weathers, the fallen hero of the last Cybrid war. They speak of his actions through a scripture called the "Tenants of Harabec." | |
Tribes (Video Game) / int_97838192 | featureApplicability |
1.0 | |
Tribes (Video Game) / int_97838192 | featureConfidence |
1.0 | |
Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_97838192 | |
Tribes (Video Game) / int_9b9397bb | type |
Difficult, but Awesome | |
Tribes (Video Game) / int_9b9397bb | comment |
Difficult, but Awesome: What Tribes does differently from the majority of shooters is having projectile speed instead of hitscan. This leads to concepts like positioning, leading, and object tracking to be fundamentals in combat which weigh just as heavily as aiming. Combined with the the ability to fly over opponents or ski to attain speed and distance, being able to successfully predict where your opponent will be in the next second or two can be the deciding factor in pushing back the offence, disrupting defence, or most importantly retrieving flags to secure a score lead for the team. Juggernauts fall under this as well, due to the nature of their primary weapon. Mortars are incredibly difficult to aim, especially under fire, and the obvious projectiles that they launch means that an enemy will inevitably locate you within mere moments. The Mortar also requires a certain amount of air time before it will detonate on impact, making it nearly useless at anything but long range. While they do have a Spinfusor, they also have amid the lowest speeds in the game, and since Mortars require being stationary to provide any real accuracy, they're easily outmaneuvered by just about any class in a firefight. However, a skilled Juggernaut can utterly waste the enemy team's base structures with impunity, flatten land-based vehicles with little difficulty, break up a turtling team in just a few shots, or bounce Mortar shells off of walls at close-range to annihilate anyone who tries to take advantage of the class's supposed weakness at close range. It's even entirely possible to shell flag carriers and Shrikes from across the map with a bit of foresight and a healthy bit of luck. | |
Tribes (Video Game) / int_9b9397bb | featureApplicability |
1.0 | |
Tribes (Video Game) / int_9b9397bb | featureConfidence |
1.0 | |
Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_9b9397bb | |
Tribes (Video Game) / int_9c7e3137 | type |
Hyperspace Arsenal | |
Tribes (Video Game) / int_9c7e3137 | comment |
Hyperspace Arsenal: 'Ascend'' cuts this back a bit, giving it's pre-configured classes two weapons, a backpack, and some form of explosive like grenades or mines. | |
Tribes (Video Game) / int_9c7e3137 | featureApplicability |
1.0 | |
Tribes (Video Game) / int_9c7e3137 | featureConfidence |
1.0 | |
Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_9c7e3137 | |
Tribes (Video Game) / int_9cde2df1 | type |
Hand Cannon | |
Tribes (Video Game) / int_9cde2df1 | comment |
Hand Cannon: The Nova Colt and Nova Blaster in Ascend | |
Tribes (Video Game) / int_9cde2df1 | featureApplicability |
1.0 | |
Tribes (Video Game) / int_9cde2df1 | featureConfidence |
1.0 | |
Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_9cde2df1 | |
Tribes (Video Game) / int_9dab0a6e | type |
Continuity Nod | |
Tribes (Video Game) / int_9dab0a6e | comment |
Continuity Nod: Most of the spinfusor variants are based on previous game's spinfusors◊; the Light is from Tribes 2, standard from Starsiege: Tribes, and heavy from Tribes: Vengeance | |
Tribes (Video Game) / int_9dab0a6e | featureApplicability |
1.0 | |
Tribes (Video Game) / int_9dab0a6e | featureConfidence |
1.0 | |
Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_9dab0a6e | |
Tribes (Video Game) / int_9f4a47f2 | type |
Competitive Balance | |
Tribes (Video Game) / int_9f4a47f2 | comment |
Competitive Balance: In Ascend, there are 3 light, medium, and heavy classes each, with one offensively oriented one (The stealthy Infiltrator, base-razing specialist Raider, and walking artillery piece Juggernaut) that destroy the opponent's generator and make the opponent's defense's life a living hell, balanced, genericish classes (The high-speed chase/capper Pathfinder, Jack of All Stats grunt Soldier, and CQC beast Brute) that can either defend their own flags and generators, or attack the enemy's, as well as defensive specialists (The Sniper-esque Sentinel, Base maintance guy Technician and Flag defender Doombringer) who shut down enemy offenses. The December 2015 patch did away with the nine class system, instead having players simply choose one of the three armor types, gear and three weapons, four for heavies. Some balance remains in play as each weapon slot can only have certain weapon types in it- you cannot for example take two kinds of spinfusor or automatics. Many weapons have also been re-balanced, and several "superfluous" weapons were removed. | |
Tribes (Video Game) / int_9f4a47f2 | featureApplicability |
1.0 | |
Tribes (Video Game) / int_9f4a47f2 | featureConfidence |
1.0 | |
Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_9f4a47f2 | |
Tribes (Video Game) / int_a0f61fe2 | type |
Power-Up Letdown | |
Tribes (Video Game) / int_a0f61fe2 | comment |
Power-Up Letdown: The Shrike in Ascend. Despite being the most expensive vehicle (and being tied with the Tactical Strike for the second most expensive call-in in the game), and being unavailable to heavy-armoured units, the Shrike's cannons are virtually impossible to aim while flying (as it flies towards what it's aiming at), not particularly powerful, and have a ridiculously small clip and reload speed (one burst of four shots with roughly six seconds of reload in between). The Shrike itself is fast, but is cannon fodder for a Doombringer's anti-air homing rockets (or a well-placed grenade), difficult to control, and will explode if it so much as brushes against the environment, killing the pilot if they're still inside. It also has less health than the less expensive, land-based Beowulf tank. As a result of this, there are a surprising number of fairly popular modded servers within the community which decrease the price of the Shrike (in some cases, making them absolutely free), which actually causes them to avert this, but not in the way you might expect. While the Shrikes are still deemed to be garbage for actual combat in most cases, a fairly common tactic on these servers is to buy a Shrike, fly around the enemy base, and then bail out as they reach around the flag, giving the attacker incredible speed as they grab the flag, allowing the momentum to carry them across most of the map. In the core game, this is Awesome, but Impractical as a result of the prohibitively high cost of the Shrike especially considering that the Shrike will NOT survive the attack. Likewise, the airstrikes are not particularly useful for their cost. Unlike in the Call of Duty series, the player calling in a strike must aim at the target uninterrupted for a few seconds with an INCREDIBLY obvious laser pointer. The area of effect is not particularly large, and unless the prohibitively expensive Orbital Strike is used, the timing has to be absolutely perfect in order to take out enemy units or buildings (the Orbital Strike lasts a few seconds longer). The airstrikes have one saving grace, in that a successful hit is an instant kill (and as such can be used as an effective, if not incredibly expensive, way to disable a Base Turret), but considering that there are ways to take them out that do not cost several thousands of credits a pop (such as the Juggernaut's Mortars and the Infiltrator's Sticky Grenades), it's simply not practical. | |
Tribes (Video Game) / int_a0f61fe2 | featureApplicability |
1.0 | |
Tribes (Video Game) / int_a0f61fe2 | featureConfidence |
1.0 | |
Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_a0f61fe2 | |
Tribes (Video Game) / int_a18d407b | type |
Samus Is a Girl | |
Tribes (Video Game) / int_a18d407b | comment |
Samus Is a Girl: There are female voice packs, "Femme Fatale" and "Ms. Wilderzone" and the female voices from Tribes 2 though they don't change the player models. | |
Tribes (Video Game) / int_a18d407b | featureApplicability |
1.0 | |
Tribes (Video Game) / int_a18d407b | featureConfidence |
1.0 | |
Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_a18d407b | |
Tribes (Video Game) / int_a32334b4 | type |
Canon Discontinuity | |
Tribes (Video Game) / int_a32334b4 | comment |
Canon Discontinuity: Vengeance has been deliberately ignored by Ascend. The e in Ascend's title also resembles a backwards 3, indicating that HiRez at least considers Ascend to be Tribes 3. | |
Tribes (Video Game) / int_a32334b4 | featureApplicability |
1.0 | |
Tribes (Video Game) / int_a32334b4 | featureConfidence |
1.0 | |
Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_a32334b4 | |
Tribes (Video Game) / int_a5e998f0 | type |
Hitbox Dissonance | |
Tribes (Video Game) / int_a5e998f0 | comment |
Hitbox Dissonance: The Raider's Plasma Rifle, before the bullet hitbox got reduced by 40% to the size of the actual shot. Shooting under someone jumping and still hitting them was really, really common. | |
Tribes (Video Game) / int_a5e998f0 | featureApplicability |
1.0 | |
Tribes (Video Game) / int_a5e998f0 | featureConfidence |
1.0 | |
Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_a5e998f0 | |
Tribes (Video Game) / int_ac9f78d9 | type |
Jack of All Stats | |
Tribes (Video Game) / int_ac9f78d9 | comment |
Jack of All Stats: Medium armor. The "Soldier", "Raider" and "Technician" classes in Ascend use it, but the "Soldier" exemplifies the trope - good speed, armor, and firepower, but not excelling at any particular task. He retains the Ranger's Assault Rifle and Thumper loadout from Beta, with the basic Spinfusor and Eagle Pistol buyable with Experience Points or Gold. | |
Tribes (Video Game) / int_ac9f78d9 | featureApplicability |
1.0 | |
Tribes (Video Game) / int_ac9f78d9 | featureConfidence |
1.0 | |
Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_ac9f78d9 | |
Tribes (Video Game) / int_b123585b | type |
Recursive Ammo | |
Tribes (Video Game) / int_b123585b | comment |
Recursive Ammo: The MIRV Launcher in Ascend, a variant of the classic Fusion Mortar. Instead of one green football of doom, it launched a smaller, weaker mortar which will explode into multiple small mortars after about a second in the air. It's extremely effective at shelling groups of players, bases, and tanks, but cannot deal any real damage to enemies close to the firer. | |
Tribes (Video Game) / int_b123585b | featureApplicability |
1.0 | |
Tribes (Video Game) / int_b123585b | featureConfidence |
1.0 | |
Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_b123585b | |
Tribes (Video Game) / int_b2cdd776 | type |
Bottomless Magazines | |
Tribes (Video Game) / int_b2cdd776 | comment |
Bottomless Magazines: In the tradition of old-school shooters, no weapon need be reloaded (until Ascend), instead relying on a flat pool of ammunition. Said pool can be expanded with the Ammunition Backpack. | |
Tribes (Video Game) / int_b2cdd776 | featureApplicability |
1.0 | |
Tribes (Video Game) / int_b2cdd776 | featureConfidence |
1.0 | |
Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_b2cdd776 | |
Tribes (Video Game) / int_b618409c | type |
Sentry Gun | |
Tribes (Video Game) / int_b618409c | comment |
Sentry Gun: Big ones found in bases that can be repaired if destroyed, and smaller deployable ones. | |
Tribes (Video Game) / int_b618409c | featureApplicability |
1.0 | |
Tribes (Video Game) / int_b618409c | featureConfidence |
1.0 | |
Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_b618409c | |
Tribes (Video Game) / int_b6de94d1 | type |
Executive Meddling | |
Tribes (Video Game) / int_b6de94d1 | comment |
Executive Meddling: Suit-wearing types don't seem to like this series much, between shutting down official servers, terminating official support for the games (right before a patch was set to release, in Vengeance's case) and generally being dicks. The Big Bad is of course Vivendi SA and their then-Mooks at Sierra Entertainment, both of whom the average Troper may remember from their dealings with Valve prior to the later going solo a few years back. | |
Tribes (Video Game) / int_b6de94d1 | featureApplicability |
1.0 | |
Tribes (Video Game) / int_b6de94d1 | featureConfidence |
1.0 | |
Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_b6de94d1 | |
Tribes (Video Game) / int_b7c53a22 | type |
Blood Knight | |
Tribes (Video Game) / int_b7c53a22 | comment |
Blood Knight: The Blood Eagles, or "Beagles". | |
Tribes (Video Game) / int_b7c53a22 | featureApplicability |
1.0 | |
Tribes (Video Game) / int_b7c53a22 | featureConfidence |
1.0 | |
Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_b7c53a22 | |
Tribes (Video Game) / int_ba6baee1 | type |
High-Altitude Battle | |
Tribes (Video Game) / int_ba6baee1 | comment |
High-Altitude Battle: Made official, you receive a Blue Plate Special reward for a direct-hit Spinfusor kill. Also applies to more mundane explosives, granting the "Air Mail" bonus, and to plasma weapons with the "Hot Air" bonus. | |
Tribes (Video Game) / int_ba6baee1 | featureApplicability |
1.0 | |
Tribes (Video Game) / int_ba6baee1 | featureConfidence |
1.0 | |
Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_ba6baee1 | |
Tribes (Video Game) / int_bcf69f60 | type |
Short-Range Shotgun | |
Tribes (Video Game) / int_bcf69f60 | comment |
Short-Range Shotgun: Shotguns in the series have very low range. | |
Tribes (Video Game) / int_bcf69f60 | featureApplicability |
1.0 | |
Tribes (Video Game) / int_bcf69f60 | featureConfidence |
1.0 | |
Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_bcf69f60 | |
Tribes (Video Game) / int_bffb777a | type |
Sawed-Off Shotgun | |
Tribes (Video Game) / int_bffb777a | comment |
Sawed-Off Shotgun: One of the weapons available to the Technician in Ascend. Pathetic range, but very powerful up close. | |
Tribes (Video Game) / int_bffb777a | featureApplicability |
1.0 | |
Tribes (Video Game) / int_bffb777a | featureConfidence |
1.0 | |
Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_bffb777a | |
Tribes (Video Game) / int_c011cd29 | type |
Path of Inspiration | |
Tribes (Video Game) / int_c011cd29 | comment |
Path of Inspiration: The Diamond Sword tribe appeared from nowhere in 3630, claiming to follow one of these under "The Enlightened Master" — according to the fluff, they're big into ancient East Asian philosophy and their derogatory nickname of "Sandrakers" refers to the Zen practice of meditating by raking a plot of sand. | |
Tribes (Video Game) / int_c011cd29 | featureApplicability |
1.0 | |
Tribes (Video Game) / int_c011cd29 | featureConfidence |
1.0 | |
Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_c011cd29 | |
Tribes (Video Game) / int_c75df49a | type |
Shout-Out | |
Tribes (Video Game) / int_c75df49a | comment |
Shout-Out: Shazbot! Ascend has quite a few sly ones: - One of the post-game wrapup's player stats include a statistic for a kill from long distance called "What The I Don't Even". - Killing a flag carrier earns you an accolade with a medal depicting the Holy Hand Grenade. . . which makes it even funnier when you're playing in the "Rabbit" gametype. - Grabbing a flag at ridiculous speeds in Ascend nets you a "GOTTA GO FAST" accolade. Also used as a "secret code" in the updated version of the game to turn your KM/H value into "SANICS". - One of the Infiltrator class' loadout animations has him doing a very familiar strut. | |
Tribes (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
Tribes (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_c75df49a | |
Tribes (Video Game) / int_c7a6b87c | type |
Cool Starship | |
Tribes (Video Game) / int_c7a6b87c | comment |
Cool Star Ship: The "Crossfire" map in Ascend features low-flying ships hovering in place, as opposed to a static or floating base.. The "Drydock" map has ships flying around in the background, blasting at each other and the ground - sometimes one will slowly hover by the battlefield and block out the sun. | |
Tribes (Video Game) / int_c7a6b87c | featureApplicability |
1.0 | |
Tribes (Video Game) / int_c7a6b87c | featureConfidence |
1.0 | |
Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_c7a6b87c | |
Tribes (Video Game) / int_c9981efb | type |
The Engineer | |
Tribes (Video Game) / int_c9981efb | comment |
The Engineer: The Technician, who gets a unique superior version of the Repair tool, turrets, deployable repair kits, and a variety of other tools while still having some usable weapons. The Doombringer also has shades of this with his large arsenal of deployables and heat-seeking anti-vehicle missile. | |
Tribes (Video Game) / int_c9981efb | featureApplicability |
1.0 | |
Tribes (Video Game) / int_c9981efb | featureConfidence |
1.0 | |
Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_c9981efb | |
Tribes (Video Game) / int_d48605dc | type |
Our Weapons Will Be Boxy in the Future | |
Tribes (Video Game) / int_d48605dc | comment |
Our Weapons Will Be Boxy in the Future: If it's not a box, chances are it's a tube. Ascend takes this to new heights. | |
Tribes (Video Game) / int_d48605dc | featureApplicability |
1.0 | |
Tribes (Video Game) / int_d48605dc | featureConfidence |
1.0 | |
Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_d48605dc | |
Tribes (Video Game) / int_d933263 | type |
Have a Nice Death | |
Tribes (Video Game) / int_d933263 | comment |
Have a Nice Death: The first two games gave very witty death messages in the chat upon a kill, ranging from "[Player] serves [Player] a blue plate special." to "[Player] ends it all. Cue violin music. | |
Tribes (Video Game) / int_d933263 | featureApplicability |
1.0 | |
Tribes (Video Game) / int_d933263 | featureConfidence |
1.0 | |
Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_d933263 | |
Tribes (Video Game) / int_daef39ee | type |
Elaborate Underground Base | |
Tribes (Video Game) / int_daef39ee | comment |
Elaborate Underground Base: If a base isn't floating, chances are it will be mostly underground. | |
Tribes (Video Game) / int_daef39ee | featureApplicability |
1.0 | |
Tribes (Video Game) / int_daef39ee | featureConfidence |
1.0 | |
Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_daef39ee | |
Tribes (Video Game) / int_deca6032 | type |
Everything Sensor | |
Tribes (Video Game) / int_deca6032 | comment |
Everything Sensor: Large sensors found in bases as well as small deployable ones. They reveal all enemies, vehicles and structures in their radii on your minimap. Ascend retains only the large base sensors, but has deployable motion trackers, available to the Technician class. | |
Tribes (Video Game) / int_deca6032 | featureApplicability |
1.0 | |
Tribes (Video Game) / int_deca6032 | featureConfidence |
1.0 | |
Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_deca6032 | |
Tribes (Video Game) / int_df11acbe | type |
Artificial Brilliance | |
Tribes (Video Game) / int_df11acbe | comment |
Artificial Brilliance: The bots in Tribes 2 will usually pay attention to the player if you use a voice menu command while looking at them. For example, if you look at a friendly bot and say "[VDM] Cover me!", the bot will usually follow you around, attacking anything that attacks you. Or they'll just tell you "No." if they're busying doing something else, like staring at a wall. Juggernaut bots with a mortar will also recognize if you're painting a target for them and bombard it accordingly. | |
Tribes (Video Game) / int_df11acbe | featureApplicability |
1.0 | |
Tribes (Video Game) / int_df11acbe | featureConfidence |
1.0 | |
Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_df11acbe | |
Tribes (Video Game) / int_df514fe9 | type |
Crew of One | |
Tribes (Video Game) / int_df514fe9 | comment |
Crew of One: Utterly and thoroughly averted for vehicles like the hovertank (which needs a separate gunner) and bomber (which needs a bombardier who controls the underbelly turret and actually drops the bombs)...until Ascend made the hovertank's cannon driver-controlled, though it leaves the chaingun for the gunner to control. Not having the chain gun leads to a quick and unavoidable death at the hands of a Doombringer and his Anti-vehicle missile launcher, so most tankers still prefer keeping one. | |
Tribes (Video Game) / int_df514fe9 | featureApplicability |
-1.0 | |
Tribes (Video Game) / int_df514fe9 | featureConfidence |
1.0 | |
Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_df514fe9 | |
Tribes (Video Game) / int_e16a12cb | type |
Call a Human a "Meatbag" | |
Tribes (Video Game) / int_e16a12cb | comment |
Call a Human a "Meatbag": One of the insults available to Bots. "Inefficient Meat Bag." | |
Tribes (Video Game) / int_e16a12cb | featureApplicability |
1.0 | |
Tribes (Video Game) / int_e16a12cb | featureConfidence |
1.0 | |
Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_e16a12cb | |
Tribes (Video Game) / int_e6f18344 | type |
Humongous Mecha | |
Tribes (Video Game) / int_e6f18344 | comment |
Humongous Mecha: HERCULANS. Present in the back story, but they may yet make a return in Tribes Ascend, based on some of the voiceovers present in the game's files. | |
Tribes (Video Game) / int_e6f18344 | featureApplicability |
1.0 | |
Tribes (Video Game) / int_e6f18344 | featureConfidence |
1.0 | |
Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_e6f18344 | |
Tribes (Video Game) / int_e7117c09 | type |
Backstory | |
Tribes (Video Game) / int_e7117c09 | comment |
Back Story: A considerable amount, following on from Starsiege. After Prometheus' defeat, humanity began to expand beyond the reaches of the solar system. As of Tribes: Vengeance, the Earth Empire has all but destroyed the few remaining Cybrids, and enjoys great power. This doesn't sit with some Tribal outcasts called the Children of the Phoenix, referring to Harabec Weathers. A force of Imperial Knights called the Blood Eagles were sent to suppress them, but have since come to enjoy the frontier life and have become Tribals themselves. Splinter factions of both emerge, creating the gaggle of warring tribes seen in Tribes 1 and 2. A fairly comprehensive timeline of events culled from Word of God can be found here. | |
Tribes (Video Game) / int_e7117c09 | featureApplicability |
1.0 | |
Tribes (Video Game) / int_e7117c09 | featureConfidence |
1.0 | |
Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_e7117c09 | |
Tribes (Video Game) / int_e7b73414 | type |
Sniper Rifle | |
Tribes (Video Game) / int_e7b73414 | comment |
Sniper Rifle: A more traditional sniper rifle with a Team Fortress 2-style "charge while scoped" mechanic, though you can unlock an energy-based sniper rifle which doesn't require you to zoom in to deal max damage, but requires a full store of jet energy to deal max damage, like the Tribes 2 Laser Rifle. | |
Tribes (Video Game) / int_e7b73414 | featureApplicability |
1.0 | |
Tribes (Video Game) / int_e7b73414 | featureConfidence |
1.0 | |
Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_e7b73414 | |
Tribes (Video Game) / int_eb9eaecd | type |
Jet Pack | |
Tribes (Video Game) / int_eb9eaecd | comment |
Jet Pack: A core gameplay mechanic. It operates via a short but fast-recharging Mana Meter. | |
Tribes (Video Game) / int_eb9eaecd | featureApplicability |
1.0 | |
Tribes (Video Game) / int_eb9eaecd | featureConfidence |
1.0 | |
Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_eb9eaecd | |
Tribes (Video Game) / int_ee302ebd | type |
Barbarian Tribe | |
Tribes (Video Game) / int_ee302ebd | comment |
Barbarian Tribe: Played with. The Empire sees the Tribes as this, but to be fair the Tribals share the same level of technology but lack the resources and political clout to have their position heard. They are essentially just wayward colonists trying to eek out an existence of their own free from Imperial oversight. As time goes on, technology improves- but civility does not. | |
Tribes (Video Game) / int_ee302ebd | featureApplicability |
1.0 | |
Tribes (Video Game) / int_ee302ebd | featureConfidence |
1.0 | |
Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_ee302ebd | |
Tribes (Video Game) / int_ef42ca88 | type |
Emergency Weapon | |
Tribes (Video Game) / int_ef42ca88 | comment |
Emergency Weapon: Ascend grants players a melee attack. The Blood Eagles have katars holstered to their left. while the Diamond Sword have... well, swords. Shaped like their logo. An update gave the Infiltrator 2 new skins, along with a new melee animation. Said animation is just a Zangeif-style green punch. | |
Tribes (Video Game) / int_ef42ca88 | featureApplicability |
1.0 | |
Tribes (Video Game) / int_ef42ca88 | featureConfidence |
1.0 | |
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Enemy Civil War | |
Tribes (Video Game) / int_f52ae5d8 | comment |
Enemy Civil War: The stress of the war with the Blood Eagle tribe combined with internal struggles within the Children of the Phoenix resulted in the birth of the Starwolf tribe. | |
Tribes (Video Game) / int_f52ae5d8 | featureApplicability |
1.0 | |
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1.0 | |
Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_f52ae5d8 | |
Tribes (Video Game) / int_fc451ba4 | type |
Follow the Leader | |
Tribes (Video Game) / int_fc451ba4 | comment |
Follow the Leader: The Halo series owes a great deal to the original Starsiege: Tribesnote (The original Halo: Combat Evolved was in pre-production when the original Starsiege: Tribes was released), particularly the seamless transitions between wide open areas and narrow internal spaces and the integration of on-foot and vehicle combat in the same space. The popularity of that in turn would lead to these features becoming more common in first-person-shooters in general. | |
Tribes (Video Game) / int_fc451ba4 | featureApplicability |
1.0 | |
Tribes (Video Game) / int_fc451ba4 | featureConfidence |
1.0 | |
Tribes (Video Game) | hasFeature |
Tribes (Video Game) / int_fc451ba4 | |
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Tribes (Video Game) / int_name | featureApplicability |
1.0 | |
Tribes (Video Game) / int_name | featureConfidence |
1.0 | |
Tribes (Video Game) | hasFeature |
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Tribes (Video Game) / int_name | itemName |
Tribes (Video Game) |
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