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...it's like TV Tropes, but LINKED DATA!

Type:Rider (Video Game)

 Type:Rider (Video Game)
type
TVTItem
 Type:Rider (Video Game)
label
Type:Rider (Video Game)
 Type:Rider (Video Game)
page
TypeRider
 Type:Rider (Video Game)
comment
Type:Rider is a platform/"adventure puzzle" game developed by the European TV channel ARTE and French graphic designer Cosmografik (aka Theo Le Du Fuentes) and published by BulkyPix. You play as a sideways colon/diaresis traversing a land of letterforms in a way reminiscent of Sonic the Hedgehog as you explore the history of typography from prehistoric times to the digital age while learning about some of the better known typefaces such as Bodoni, Garamond, Helvetica and so on.The game is available for Android and iOS as well as on Steam.
 Type:Rider (Video Game)
fetched
2023-10-09T02:47:30Z
 Type:Rider (Video Game)
parsed
2023-10-09T02:47:30Z
 Type:Rider (Video Game)
isPartOf
DBTropes
 Type:Rider (Video Game) / int_12c23c2d
type
Wackyland
 Type:Rider (Video Game) / int_12c23c2d
comment
Wackyland: Comic Sans. Epitomized in the section where you jump from a cat wearing a large pair of eyeglasses onto a giant "WTF", which actually says "What the fuck?" when you jump across each letter.
 Type:Rider (Video Game) / int_12c23c2d
featureApplicability
1.0
 Type:Rider (Video Game) / int_12c23c2d
featureConfidence
1.0
 Type:Rider (Video Game)
hasFeature
Type:Rider (Video Game) / int_12c23c2d
 Type:Rider (Video Game) / int_1467a30c
type
Unexpected Gameplay Change
 Type:Rider (Video Game) / int_1467a30c
comment
Unexpected Gameplay Change: Twice in the Pixel level—first you end up having to play a Breakout clone in order to get a key, and then you have to complete somewhat of a "pop quiz" for the last key, where you have to match the fonts from the previous levels.
 Type:Rider (Video Game) / int_1467a30c
featureApplicability
1.0
 Type:Rider (Video Game) / int_1467a30c
featureConfidence
1.0
 Type:Rider (Video Game)
hasFeature
Type:Rider (Video Game) / int_1467a30c
 Type:Rider (Video Game) / int_33864ee8
type
Collection Sidequest
 Type:Rider (Video Game) / int_33864ee8
comment
Collection Sidequest: Each level has the letters of the alphabet in the level's font scattered across the level, which can usually be gathered just by going through the level normally. There's also a hidden ampersand in each level which is trickier to get.
 Type:Rider (Video Game) / int_33864ee8
featureApplicability
1.0
 Type:Rider (Video Game) / int_33864ee8
featureConfidence
1.0
 Type:Rider (Video Game)
hasFeature
Type:Rider (Video Game) / int_33864ee8
 Type:Rider (Video Game) / int_40ffe1af
type
Minecart Madness
 Type:Rider (Video Game) / int_40ffe1af
comment
Minecart Madness: One section of the Clarendon level has you riding a cart across some rails while avoiding a sniper crosshair.
 Type:Rider (Video Game) / int_40ffe1af
featureApplicability
1.0
 Type:Rider (Video Game) / int_40ffe1af
featureConfidence
1.0
 Type:Rider (Video Game)
hasFeature
Type:Rider (Video Game) / int_40ffe1af
 Type:Rider (Video Game) / int_415b3315
type
Stylistic Suck
 Type:Rider (Video Game) / int_415b3315
comment
Stylistic Suck: Appropriately, the secret Comic Sans level. Even the letters of the alphabet are out of order.
 Type:Rider (Video Game) / int_415b3315
featureApplicability
1.0
 Type:Rider (Video Game) / int_415b3315
featureConfidence
1.0
 Type:Rider (Video Game)
hasFeature
Type:Rider (Video Game) / int_415b3315
 Type:Rider (Video Game) / int_434c3481
type
Crosshair Aware
 Type:Rider (Video Game) / int_434c3481
comment
Crosshair Aware: In the Clarendon level, a floating crosshair chases you and tries to shoot your dots.
 Type:Rider (Video Game) / int_434c3481
featureApplicability
1.0
 Type:Rider (Video Game) / int_434c3481
featureConfidence
1.0
 Type:Rider (Video Game)
hasFeature
Type:Rider (Video Game) / int_434c3481
 Type:Rider (Video Game) / int_527fc5fe
type
Gotta Catch Them All
 Type:Rider (Video Game) / int_527fc5fe
comment
Gotta Catch Them All: Pages that explain the history of the typefaces are strewn all across the game. Collecting all of them and beating the game lets you read them at your leisure.
 Type:Rider (Video Game) / int_527fc5fe
featureApplicability
1.0
 Type:Rider (Video Game) / int_527fc5fe
featureConfidence
1.0
 Type:Rider (Video Game)
hasFeature
Type:Rider (Video Game) / int_527fc5fe
 Type:Rider (Video Game) / int_5914d5dd
type
Slippy-Slidey Ice World
 Type:Rider (Video Game) / int_5914d5dd
comment
Slippy-Slidey Ice World: While neither slippery nor slidey, the Helvetica level is full of snow and ice, alluding to the font's Swiss origins.
 Type:Rider (Video Game) / int_5914d5dd
featureApplicability
1.0
 Type:Rider (Video Game) / int_5914d5dd
featureConfidence
1.0
 Type:Rider (Video Game)
hasFeature
Type:Rider (Video Game) / int_5914d5dd
 Type:Rider (Video Game) / int_5ea9e6f3
type
Edutainment Game
 Type:Rider (Video Game) / int_5ea9e6f3
comment
Edutainment Game: Very loosely. The content covered by this game goes beyond what a normal Edutainment Game would cover. In addition, Word of God notes that it's the history of type that's important, not how many individual typefaces or type features can be identified.
 Type:Rider (Video Game) / int_5ea9e6f3
featureApplicability
1.0
 Type:Rider (Video Game) / int_5ea9e6f3
featureConfidence
1.0
 Type:Rider (Video Game)
hasFeature
Type:Rider (Video Game) / int_5ea9e6f3
 Type:Rider (Video Game) / int_6563a3f2
type
Cyberspace
 Type:Rider (Video Game) / int_6563a3f2
comment
Cyberspace: The Pixel level.
 Type:Rider (Video Game) / int_6563a3f2
featureApplicability
1.0
 Type:Rider (Video Game) / int_6563a3f2
featureConfidence
1.0
 Type:Rider (Video Game)
hasFeature
Type:Rider (Video Game) / int_6563a3f2
 Type:Rider (Video Game) / int_66f763c0
type
Interface Screw
 Type:Rider (Video Game) / int_66f763c0
comment
Interface Screw: During a section of the Futura level, you fall into a trippy "pool" where your controls are briefly reversed (the left arrow makes you go right, and the right arrow makes you go left).
 Type:Rider (Video Game) / int_66f763c0
featureApplicability
1.0
 Type:Rider (Video Game) / int_66f763c0
featureConfidence
1.0
 Type:Rider (Video Game)
hasFeature
Type:Rider (Video Game) / int_66f763c0
 Type:Rider (Video Game) / int_74388323
type
Puzzle Platformer
 Type:Rider (Video Game) / int_74388323
comment
Puzzle Platformer: With more emphasis on the "puzzle" than the "platformer". Except the secret level, which is pure platforming.
 Type:Rider (Video Game) / int_74388323
featureApplicability
1.0
 Type:Rider (Video Game) / int_74388323
featureConfidence
1.0
 Type:Rider (Video Game)
hasFeature
Type:Rider (Video Game) / int_74388323
 Type:Rider (Video Game) / int_8dd3f1da
type
Gimmick Level
 Type:Rider (Video Game) / int_8dd3f1da
comment
Gimmick Level: The Comic Sans level, which eschews the puzzles of the normal game for a short, bizarre platforming sequence where you're pursued by a giant cat for most of the level.
 Type:Rider (Video Game) / int_8dd3f1da
featureApplicability
1.0
 Type:Rider (Video Game) / int_8dd3f1da
featureConfidence
1.0
 Type:Rider (Video Game)
hasFeature
Type:Rider (Video Game) / int_8dd3f1da
 Type:Rider (Video Game) / int_9dfcd6c6
type
Breaking Out
 Type:Rider (Video Game) / int_9dfcd6c6
comment
Breaking Out: The Pixel level includes a "puzzle" which is just a game of Breakout.
 Type:Rider (Video Game) / int_9dfcd6c6
featureApplicability
1.0
 Type:Rider (Video Game) / int_9dfcd6c6
featureConfidence
1.0
 Type:Rider (Video Game)
hasFeature
Type:Rider (Video Game) / int_9dfcd6c6
 Type:Rider (Video Game) / int_a4c37cbe
type
Mood Whiplash
 Type:Rider (Video Game) / int_a4c37cbe
comment
Mood Whiplash: Most of the game is highly atmospheric, intricately designed and overall quite lovely to look at. The secret level is none of these things.
 Type:Rider (Video Game) / int_a4c37cbe
featureApplicability
1.0
 Type:Rider (Video Game) / int_a4c37cbe
featureConfidence
1.0
 Type:Rider (Video Game)
hasFeature
Type:Rider (Video Game) / int_a4c37cbe
 Type:Rider (Video Game) / int_aa5d87af
type
Secret Level
 Type:Rider (Video Game) / int_aa5d87af
comment
Secret Level: Comic Sans MS, accessed by entering an underwater cavern after viewing the end credits.
 Type:Rider (Video Game) / int_aa5d87af
featureApplicability
1.0
 Type:Rider (Video Game) / int_aa5d87af
featureConfidence
1.0
 Type:Rider (Video Game)
hasFeature
Type:Rider (Video Game) / int_aa5d87af
 Type:Rider (Video Game) / int_be3e7584
type
Brutal Bonus Level
 Type:Rider (Video Game) / int_be3e7584
comment
Brutal Bonus Level: Completing the secret Comic Sans level requires you to move right constantly or die, with a physics system that slows you down or traps you (both of which kill you) if you make a minor misstep, culminating with a jump onto an angled platform that starts moving before you land on it, and unlike every other level in the game there are no checkpoints.
 Type:Rider (Video Game) / int_be3e7584
featureApplicability
1.0
 Type:Rider (Video Game) / int_be3e7584
featureConfidence
1.0
 Type:Rider (Video Game)
hasFeature
Type:Rider (Video Game) / int_be3e7584
 Type:Rider (Video Game) / int_d410d120
type
Joke Level
 Type:Rider (Video Game) / int_d410d120
comment
Joke Level: Comic Sans MS. It's exactly as ridiculous as you'd expect a level based on Comic Sans to be.
 Type:Rider (Video Game) / int_d410d120
featureApplicability
1.0
 Type:Rider (Video Game) / int_d410d120
featureConfidence
1.0
 Type:Rider (Video Game)
hasFeature
Type:Rider (Video Game) / int_d410d120
 Type:Rider (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Type:Rider (Video Game) / int_e57198a4
comment
Advancing Wall of Doom: In the Comic Sans level, where you're being pursued by a pixelated photograph of a cat with lasers shooting out of its eyes. Ironically, touching the lasers doesn't do anything; you have to touch the cat itself to die.
 Type:Rider (Video Game) / int_e57198a4
featureApplicability
1.0
 Type:Rider (Video Game) / int_e57198a4
featureConfidence
1.0
 Type:Rider (Video Game)
hasFeature
Type:Rider (Video Game) / int_e57198a4
 Type:Rider (Video Game) / int_name
type
ItemName
 Type:Rider (Video Game) / int_name
comment
 Type:Rider (Video Game) / int_name
featureApplicability
1.0
 Type:Rider (Video Game) / int_name
featureConfidence
1.0
 Type:Rider (Video Game)
hasFeature
Type:Rider (Video Game) / int_name
 Type:Rider (Video Game) / int_name
itemName
Type:Rider (Video Game)

The following is a list of statements referring to the current page from other pages.

 Type:Rider (Video Game)
hasFeature
Indie Game / int_b66720ad
 Type:Rider (Video Game)
hasFeature
Video Games of 2010–2014 / int_b66720ad
 TypeRider
sameAs
Type:Rider (Video Game)