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Vanish (Video Game)

 Vanish (Video Game)
type
TVTItem
 Vanish (Video Game)
label
Vanish (Video Game)
 Vanish (Video Game)
page
Vanish
 Vanish (Video Game)
comment
Vanish is an indie horror game developed by 3DrunkMen on the Unity engine and hosted on IndieDB.You are a Featureless Protagonist, who is set into a darkened sewer to do... something. There is a tunnel that leads out. It's the only way you can go. It's just scary. The tunnels aren't very well lit, the pipes are rattling, and there's this suspicious clicking in the distance...The fact that the player is told nothing about what is going on or what they are doing is an intentional design choice on the developer's part. The only way to proceed is to pick your favorite tunnel and start walking. The story, what little of it there is, is explored through markings and messages spread throughout the tunnels.The game is downloadable here. You can also get in touch with the developers via the comments section. To date, only approximately thirty people have beaten it.
 Vanish (Video Game)
fetched
2023-07-30T22:00:15Z
 Vanish (Video Game)
parsed
2023-07-30T22:00:16Z
 Vanish (Video Game)
processingComment
Dropped link to Slender: Not a Feature - ITEM
 Vanish (Video Game)
isPartOf
DBTropes
 Vanish (Video Game) / int_106381c4
type
SilentProtagonist
 Vanish (Video Game) / int_106381c4
comment
Silent Protagonist: The character makes a few frightened gasps every now and then, but that's it.
 Vanish (Video Game) / int_106381c4
featureApplicability
1.0
 Vanish (Video Game) / int_106381c4
featureConfidence
1.0
 Vanish (Video Game)
hasFeature
Vanish (Video Game) / int_106381c4
 Vanish (Video Game) / int_1ba17583
type
The Ghost
 Vanish (Video Game) / int_1ba17583
comment
The Ghost: Hank and Phil, the authors of the various notes you find, are never seen. Justified in that they are likely long dead. The person(s) who threw you into the sewers to begin with. They make sure you don't see what they actually look like.
 Vanish (Video Game) / int_1ba17583
featureApplicability
1.0
 Vanish (Video Game) / int_1ba17583
featureConfidence
1.0
 Vanish (Video Game)
hasFeature
Vanish (Video Game) / int_1ba17583
 Vanish (Video Game) / int_1badfbbb
type
The Heavy
 Vanish (Video Game) / int_1badfbbb
comment
The Heavy: The game does not have a Big Bad, but the Molemen are the only real threat the player faces besides a single pit they can fall into.
 Vanish (Video Game) / int_1badfbbb
featureApplicability
1.0
 Vanish (Video Game) / int_1badfbbb
featureConfidence
1.0
 Vanish (Video Game)
hasFeature
Vanish (Video Game) / int_1badfbbb
 Vanish (Video Game) / int_1fffccf7
type
No Plot? No Problem!
 Vanish (Video Game) / int_1fffccf7
comment
No Plot? No Problem!: The plot is very minimalist if you couldn't tell. The Alpha version was true to the trope and had no backstory or explanation of the plot.
 Vanish (Video Game) / int_1fffccf7
featureApplicability
1.0
 Vanish (Video Game) / int_1fffccf7
featureConfidence
1.0
 Vanish (Video Game)
hasFeature
Vanish (Video Game) / int_1fffccf7
 Vanish (Video Game) / int_2195704b
type
Scripted Event
 Vanish (Video Game) / int_2195704b
comment
Scripted Event: After you get the glowsticks for the first time, the generator breaks down, sending you into total darkness.
 Vanish (Video Game) / int_2195704b
featureApplicability
1.0
 Vanish (Video Game) / int_2195704b
featureConfidence
1.0
 Vanish (Video Game)
hasFeature
Vanish (Video Game) / int_2195704b
 Vanish (Video Game) / int_29c50e28
type
Trial-and-Error Gameplay
 Vanish (Video Game) / int_29c50e28
comment
Trial-and-Error Gameplay: Except it's random, meaning that you essentially have to get lucky each time you play.
 Vanish (Video Game) / int_29c50e28
featureApplicability
1.0
 Vanish (Video Game) / int_29c50e28
featureConfidence
1.0
 Vanish (Video Game)
hasFeature
Vanish (Video Game) / int_29c50e28
 Vanish (Video Game) / int_2c77fae3
type
Darkness Equals Death
 Vanish (Video Game) / int_2c77fae3
comment
Darkness Equals Death: This game is very dark, to the point where you can run face first into a moleman if you're not careful.
 Vanish (Video Game) / int_2c77fae3
featureApplicability
1.0
 Vanish (Video Game) / int_2c77fae3
featureConfidence
1.0
 Vanish (Video Game)
hasFeature
Vanish (Video Game) / int_2c77fae3
 Vanish (Video Game) / int_403b6f3
type
Fainting
 Vanish (Video Game) / int_403b6f3
comment
Fainting: Will happen if too much time passes. You will faint and wake up in another area.
 Vanish (Video Game) / int_403b6f3
featureApplicability
1.0
 Vanish (Video Game) / int_403b6f3
featureConfidence
1.0
 Vanish (Video Game)
hasFeature
Vanish (Video Game) / int_403b6f3
 Vanish (Video Game) / int_430ae566
type
Ankle Drag
 Vanish (Video Game) / int_430ae566
comment
Ankle Drag: The game over screen has the protagonist get dragged down a hallway while retaining their POV.
 Vanish (Video Game) / int_430ae566
featureApplicability
1.0
 Vanish (Video Game) / int_430ae566
featureConfidence
1.0
 Vanish (Video Game)
hasFeature
Vanish (Video Game) / int_430ae566
 Vanish (Video Game) / int_4ee5989a
type
Bizarre Alien Senses
 Vanish (Video Game) / int_4ee5989a
comment
Bizarre Alien Senses: The molemen are implied to use echolocation to track you down.
 Vanish (Video Game) / int_4ee5989a
featureApplicability
1.0
 Vanish (Video Game) / int_4ee5989a
featureConfidence
1.0
 Vanish (Video Game)
hasFeature
Vanish (Video Game) / int_4ee5989a
 Vanish (Video Game) / int_504a1991
type
Body Horror
 Vanish (Video Game) / int_504a1991
comment
Body Horror: The molemen are hideously deformed and have birdlike faces to boot.
 Vanish (Video Game) / int_504a1991
featureApplicability
1.0
 Vanish (Video Game) / int_504a1991
featureConfidence
1.0
 Vanish (Video Game)
hasFeature
Vanish (Video Game) / int_504a1991
 Vanish (Video Game) / int_505ff63
type
Bag of Kidnapping
 Vanish (Video Game) / int_505ff63
comment
Bag of Kidnapping: The intro shows that the protagonist had a bag over their head before they were thrown into the tunnels.
 Vanish (Video Game) / int_505ff63
featureApplicability
1.0
 Vanish (Video Game) / int_505ff63
featureConfidence
1.0
 Vanish (Video Game)
hasFeature
Vanish (Video Game) / int_505ff63
 Vanish (Video Game) / int_586624e5
type
Genius Loci
 Vanish (Video Game) / int_586624e5
comment
Genius Loci: The tunnels are constantly rearranging, implying this is in effect. The description of the game even implies this to be the case, suggesting that the walls in the tunnel are alive and are trying to keep you from escaping. This is also hinted at by the whispers going on around you, even though the only other living things in the tunnels are the monsters.
 Vanish (Video Game) / int_586624e5
featureApplicability
1.0
 Vanish (Video Game) / int_586624e5
featureConfidence
1.0
 Vanish (Video Game)
hasFeature
Vanish (Video Game) / int_586624e5
 Vanish (Video Game) / int_59df21f1
type
Let's Play
 Vanish (Video Game) / int_59df21f1
comment
Let's Play: A well-known one by Markiplier. Here's the playlist.
 Vanish (Video Game) / int_59df21f1
featureApplicability
1.0
 Vanish (Video Game) / int_59df21f1
featureConfidence
1.0
 Vanish (Video Game)
hasFeature
Vanish (Video Game) / int_59df21f1
 Vanish (Video Game) / int_5a3b8032
type
The Un-Reveal
 Vanish (Video Game) / int_5a3b8032
comment
The Unreveal / Left Hanging: Who are the person(s) that threw the main character into the sewers? Why did they force him into the sewers to begin with? Who is the main character? Where did the molemen come from? Why does the maze change as you travel through it? None of these questions are answered in the game.
 Vanish (Video Game) / int_5a3b8032
featureApplicability
1.0
 Vanish (Video Game) / int_5a3b8032
featureConfidence
1.0
 Vanish (Video Game)
hasFeature
Vanish (Video Game) / int_5a3b8032
 Vanish (Video Game) / int_61a503a7
type
Hell Is That Noise
 Vanish (Video Game) / int_61a503a7
comment
Hell Is That Noise: That strange clicking noise. The notes you find in the tunnels suggest that the creatures emitting them are blind, making the clicks echolocation. Meaning that they are how you are being hunted. There's also the sound of the generator going out, leaving you in complete darkness. And let's not even get started on the whispers and background noise.
 Vanish (Video Game) / int_61a503a7
featureApplicability
1.0
 Vanish (Video Game) / int_61a503a7
featureConfidence
1.0
 Vanish (Video Game)
hasFeature
Vanish (Video Game) / int_61a503a7
 Vanish (Video Game) / int_62259825
type
Nintendo Hard
 Vanish (Video Game) / int_62259825
comment
Nintendo Hard: The Alpha version of the game was notoriously difficult. The full game is somewhat more forgiving with the difficulty.
 Vanish (Video Game) / int_62259825
featureApplicability
1.0
 Vanish (Video Game) / int_62259825
featureConfidence
1.0
 Vanish (Video Game)
hasFeature
Vanish (Video Game) / int_62259825
 Vanish (Video Game) / int_62434fe2
type
Sanity Slippage
 Vanish (Video Game) / int_62434fe2
comment
Sanity Slippage: The note writers start to suffer from this, and it shows in their writing. The Player Character doesn't fare much better.
 Vanish (Video Game) / int_62434fe2
featureApplicability
1.0
 Vanish (Video Game) / int_62434fe2
featureConfidence
1.0
 Vanish (Video Game)
hasFeature
Vanish (Video Game) / int_62434fe2
 Vanish (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 Vanish (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: The molemen are implied to be the ones making the small tunnels scattered around the sewer, and you can even witness a moleman enter one. You never encounter one in the tunnel with you.
 Vanish (Video Game) / int_6320eced
featureApplicability
1.0
 Vanish (Video Game) / int_6320eced
featureConfidence
1.0
 Vanish (Video Game)
hasFeature
Vanish (Video Game) / int_6320eced
 Vanish (Video Game) / int_66f763c0
type
Interface Screw
 Vanish (Video Game) / int_66f763c0
comment
Interface Screw: Getting chased by a moleman causes the screen to shake, and getting scared at all causes your POV to shrink.
 Vanish (Video Game) / int_66f763c0
featureApplicability
1.0
 Vanish (Video Game) / int_66f763c0
featureConfidence
1.0
 Vanish (Video Game)
hasFeature
Vanish (Video Game) / int_66f763c0
 Vanish (Video Game) / int_6dc55388
type
Indie Game
 Vanish (Video Game) / int_6dc55388
comment
Indie Game
 Vanish (Video Game) / int_6dc55388
featureApplicability
1.0
 Vanish (Video Game) / int_6dc55388
featureConfidence
1.0
 Vanish (Video Game)
hasFeature
Vanish (Video Game) / int_6dc55388
 Vanish (Video Game) / int_70d8269d
type
Excuse Plot
 Vanish (Video Game) / int_70d8269d
comment
Excuse Plot: See Thrown Down a Well below.
 Vanish (Video Game) / int_70d8269d
featureApplicability
1.0
 Vanish (Video Game) / int_70d8269d
featureConfidence
1.0
 Vanish (Video Game)
hasFeature
Vanish (Video Game) / int_70d8269d
 Vanish (Video Game) / int_7462b84d
type
Dead-End Room
 Vanish (Video Game) / int_7462b84d
comment
Dead-End Room: Played with. Often when a player stumbles into a dead end that wasn't there before, they can simply turn around and go back the way they came. However, if a moleman is after you, the trope is played horrifically, lethally straight.
 Vanish (Video Game) / int_7462b84d
featureApplicability
1.0
 Vanish (Video Game) / int_7462b84d
featureConfidence
1.0
 Vanish (Video Game)
hasFeature
Vanish (Video Game) / int_7462b84d
 Vanish (Video Game) / int_7870735b
type
From Bad to Worse
 Vanish (Video Game) / int_7870735b
comment
From Bad to Worse: You're dumped into a maze with no idea where you are or how to get out. Then the molemen appear. And the maze starts to change as you play.
 Vanish (Video Game) / int_7870735b
featureApplicability
1.0
 Vanish (Video Game) / int_7870735b
featureConfidence
1.0
 Vanish (Video Game)
hasFeature
Vanish (Video Game) / int_7870735b
 Vanish (Video Game) / int_7f933d43
type
Claustrophobia
 Vanish (Video Game) / int_7f933d43
comment
Claustrophobia: The game certainly evokes this, with its narrow corridors and few open air spaces.
 Vanish (Video Game) / int_7f933d43
featureApplicability
1.0
 Vanish (Video Game) / int_7f933d43
featureConfidence
1.0
 Vanish (Video Game)
hasFeature
Vanish (Video Game) / int_7f933d43
 Vanish (Video Game) / int_81a1960f
type
Silence Is Golden
 Vanish (Video Game) / int_81a1960f
comment
Silence Is Golden: There is no dialogue at all in the game.
 Vanish (Video Game) / int_81a1960f
featureApplicability
1.0
 Vanish (Video Game) / int_81a1960f
featureConfidence
1.0
 Vanish (Video Game)
hasFeature
Vanish (Video Game) / int_81a1960f
 Vanish (Video Game) / int_83641c73
type
Logical Weakness
 Vanish (Video Game) / int_83641c73
comment
Logical Weakness: The monsters are blind, so if you stand still, they may walk right past you without noticing you.
 Vanish (Video Game) / int_83641c73
featureApplicability
1.0
 Vanish (Video Game) / int_83641c73
featureConfidence
1.0
 Vanish (Video Game)
hasFeature
Vanish (Video Game) / int_83641c73
 Vanish (Video Game) / int_851dda8f
type
Humanoid Abomination
 Vanish (Video Game) / int_851dda8f
comment
Humanoid Abomination: The molemen.
 Vanish (Video Game) / int_851dda8f
featureApplicability
1.0
 Vanish (Video Game) / int_851dda8f
featureConfidence
1.0
 Vanish (Video Game)
hasFeature
Vanish (Video Game) / int_851dda8f
 Vanish (Video Game) / int_87e661e8
type
Absurdly Spacious Sewer
 Vanish (Video Game) / int_87e661e8
comment
Absurdly-Spacious Sewer: What sewer would consist entirely of ridiculously long corridors, with just two thin pipes running across the walls near the ceiling? Possibly justified in that it's not a sewer, but rather an underground generator and water main.
 Vanish (Video Game) / int_87e661e8
featureApplicability
1.0
 Vanish (Video Game) / int_87e661e8
featureConfidence
1.0
 Vanish (Video Game)
hasFeature
Vanish (Video Game) / int_87e661e8
 Vanish (Video Game) / int_8c41d6e9
type
Nameless Narrative
 Vanish (Video Game) / int_8c41d6e9
comment
Nameless Narrative: The protagonist is unnamed, as are the person(s) who threw him into the tunnels. The monsters don't have an official name either. Averted with Hank and Phil, though they are The Ghost and most likely deceased.
 Vanish (Video Game) / int_8c41d6e9
featureApplicability
-1.0
 Vanish (Video Game) / int_8c41d6e9
featureConfidence
1.0
 Vanish (Video Game)
hasFeature
Vanish (Video Game) / int_8c41d6e9
 Vanish (Video Game) / int_8df14c99
type
One-Hit-Point Wonder
 Vanish (Video Game) / int_8df14c99
comment
One-Hit-Point Wonder: If the molemen catch up to you... oh snap.
 Vanish (Video Game) / int_8df14c99
featureApplicability
1.0
 Vanish (Video Game) / int_8df14c99
featureConfidence
1.0
 Vanish (Video Game)
hasFeature
Vanish (Video Game) / int_8df14c99
 Vanish (Video Game) / int_8e0430ab
type
Non-Standard Game Over
 Vanish (Video Game) / int_8e0430ab
comment
Non Standard Game Over: You will experience this if you fall into a deep hole in the pump room.
 Vanish (Video Game) / int_8e0430ab
featureApplicability
1.0
 Vanish (Video Game) / int_8e0430ab
featureConfidence
1.0
 Vanish (Video Game)
hasFeature
Vanish (Video Game) / int_8e0430ab
 Vanish (Video Game) / int_8e3b5b4d
type
Minimalist Cast
 Vanish (Video Game) / int_8e3b5b4d
comment
Minimalist Cast: Just you and the monsters.
 Vanish (Video Game) / int_8e3b5b4d
featureApplicability
1.0
 Vanish (Video Game) / int_8e3b5b4d
featureConfidence
1.0
 Vanish (Video Game)
hasFeature
Vanish (Video Game) / int_8e3b5b4d
 Vanish (Video Game) / int_8f0c88f
type
Invincible Villain
 Vanish (Video Game) / int_8f0c88f
comment
Invincible Villain: The monsters cannot be attacked in any way.
 Vanish (Video Game) / int_8f0c88f
featureApplicability
1.0
 Vanish (Video Game) / int_8f0c88f
featureConfidence
1.0
 Vanish (Video Game)
hasFeature
Vanish (Video Game) / int_8f0c88f
 Vanish (Video Game) / int_90c54800
type
Scrapbook Story
 Vanish (Video Game) / int_90c54800
comment
Scrapbook Story: The notes on the walls tell the story of what happened to the last two people that went into the sewers.
 Vanish (Video Game) / int_90c54800
featureApplicability
1.0
 Vanish (Video Game) / int_90c54800
featureConfidence
1.0
 Vanish (Video Game)
hasFeature
Vanish (Video Game) / int_90c54800
 Vanish (Video Game) / int_98b1dc8f
type
Luck-Based Mission
 Vanish (Video Game) / int_98b1dc8f
comment
Luck-Based Mission: The game is randomly generated and changes as you play it, and it is a real challenge for many a player.
 Vanish (Video Game) / int_98b1dc8f
featureApplicability
1.0
 Vanish (Video Game) / int_98b1dc8f
featureConfidence
1.0
 Vanish (Video Game)
hasFeature
Vanish (Video Game) / int_98b1dc8f
 Vanish (Video Game) / int_99ddfcec
type
Unwitting Instigator of Doom
 Vanish (Video Game) / int_99ddfcec
comment
Unwitting Instigator of Doom: The reason Hank and Phil got trapped in the sewers, to begin with, is that the former dropped his keys to the access gate.
 Vanish (Video Game) / int_99ddfcec
featureApplicability
1.0
 Vanish (Video Game) / int_99ddfcec
featureConfidence
1.0
 Vanish (Video Game)
hasFeature
Vanish (Video Game) / int_99ddfcec
 Vanish (Video Game) / int_9b06e314
type
Greater-Scope Villain
 Vanish (Video Game) / int_9b06e314
comment
Greater-Scope Villain: The person(s) who threw the protagonist into the sewers.
 Vanish (Video Game) / int_9b06e314
featureApplicability
1.0
 Vanish (Video Game) / int_9b06e314
featureConfidence
1.0
 Vanish (Video Game)
hasFeature
Vanish (Video Game) / int_9b06e314
 Vanish (Video Game) / int_9bee1a7f
type
Eldritch Location
 Vanish (Video Game) / int_9bee1a7f
comment
Eldritch Location: The underground water/generator maintenance tunnels. They are filled with monsters, the walls constantly shift, and there are whispers all around. The notes imply it used to be a normal area where maintenance workers regularly worked before the monsters showed up and the tunnels started shifting.
 Vanish (Video Game) / int_9bee1a7f
featureApplicability
1.0
 Vanish (Video Game) / int_9bee1a7f
featureConfidence
1.0
 Vanish (Video Game)
hasFeature
Vanish (Video Game) / int_9bee1a7f
 Vanish (Video Game) / int_9d1cc720
type
Barbie Doll Anatomy
 Vanish (Video Game) / int_9d1cc720
comment
Barbie Doll Anatomy: The molemen visibly lack any apparent genitals.
 Vanish (Video Game) / int_9d1cc720
featureApplicability
1.0
 Vanish (Video Game) / int_9d1cc720
featureConfidence
1.0
 Vanish (Video Game)
hasFeature
Vanish (Video Game) / int_9d1cc720
 Vanish (Video Game) / int_a456a8a9
type
Randomly Generated Levels
 Vanish (Video Game) / int_a456a8a9
comment
Randomly Generated Levels: There's only one "level", but it is randomly generated each time you play and even while you're playing it.
 Vanish (Video Game) / int_a456a8a9
featureApplicability
1.0
 Vanish (Video Game) / int_a456a8a9
featureConfidence
1.0
 Vanish (Video Game)
hasFeature
Vanish (Video Game) / int_a456a8a9
 Vanish (Video Game) / int_a70223
type
Karma Houdini
 Vanish (Video Game) / int_a70223
comment
Karma Houdini: The person(s) who throw you into the sewers aren't given any comeuppance for it. You are also unable to kill the monsters that try to eat you and are implied to have killed Hank and Phil, though they are predatory beasts simply following their nature, so the latter may be justified.
 Vanish (Video Game) / int_a70223
featureApplicability
1.0
 Vanish (Video Game) / int_a70223
featureConfidence
1.0
 Vanish (Video Game)
hasFeature
Vanish (Video Game) / int_a70223
 Vanish (Video Game) / int_ad1db87c
type
Oh, Crap!
 Vanish (Video Game) / int_ad1db87c
comment
That strange clicking noise. The notes you find in the tunnels suggest that the creatures emitting them are blind, making the clicks echolocation. Meaning that they are how you are being hunted.
 Vanish (Video Game) / int_ad1db87c
featureApplicability
1.0
 Vanish (Video Game) / int_ad1db87c
featureConfidence
1.0
 Vanish (Video Game)
hasFeature
Vanish (Video Game) / int_ad1db87c
 Vanish (Video Game) / int_ad22fa80
type
Apocalyptic Log
 Vanish (Video Game) / int_ad22fa80
comment
Apocalyptic Log: The notes. We don't actually know whether the writers are dead, but the outlook is grim.
 Vanish (Video Game) / int_ad22fa80
featureApplicability
1.0
 Vanish (Video Game) / int_ad22fa80
featureConfidence
1.0
 Vanish (Video Game)
hasFeature
Vanish (Video Game) / int_ad22fa80
 Vanish (Video Game) / int_ad982e04
type
Super-Persistent Predator
 Vanish (Video Game) / int_ad982e04
comment
Super-Persistent Predator: The molemen, especially in the alpha version of the game, are hard to shake off your trail even if you're running away from them, as demonstrated in this video of Markiplier's Let's Play (skip to 7:50).
 Vanish (Video Game) / int_ad982e04
featureApplicability
1.0
 Vanish (Video Game) / int_ad982e04
featureConfidence
1.0
 Vanish (Video Game)
hasFeature
Vanish (Video Game) / int_ad982e04
 Vanish (Video Game) / int_b4e95b4f
type
First-Person Ghost
 Vanish (Video Game) / int_b4e95b4f
comment
First-Person Ghost: The only part of your character you can see is their hand when they faint or hold up a glowstick.
 Vanish (Video Game) / int_b4e95b4f
featureApplicability
1.0
 Vanish (Video Game) / int_b4e95b4f
featureConfidence
1.0
 Vanish (Video Game)
hasFeature
Vanish (Video Game) / int_b4e95b4f
 Vanish (Video Game) / int_b9743771
type
Beast in the Maze
 Vanish (Video Game) / int_b9743771
comment
Beast in the Maze: The molemen are the beasts, and the sewer is the maze.
 Vanish (Video Game) / int_b9743771
featureApplicability
1.0
 Vanish (Video Game) / int_b9743771
featureConfidence
1.0
 Vanish (Video Game)
hasFeature
Vanish (Video Game) / int_b9743771
 Vanish (Video Game) / int_bef696dd
type
Mind Screw
 Vanish (Video Game) / int_bef696dd
comment
Mind Screw: The maze changes while you're inside it frequently. You can hear whispering and chanting if you stay alive long enough in-game, live longer and your character will faint and wake up in another area. None of this is even remotely explained in-game.
 Vanish (Video Game) / int_bef696dd
featureApplicability
1.0
 Vanish (Video Game) / int_bef696dd
featureConfidence
1.0
 Vanish (Video Game)
hasFeature
Vanish (Video Game) / int_bef696dd
 Vanish (Video Game) / int_bf7cad7d
type
Locked Door
 Vanish (Video Game) / int_bf7cad7d
comment
Locked Door: You have to find it and the keys to open it to escape.
 Vanish (Video Game) / int_bf7cad7d
featureApplicability
1.0
 Vanish (Video Game) / int_bf7cad7d
featureConfidence
1.0
 Vanish (Video Game)
hasFeature
Vanish (Video Game) / int_bf7cad7d
 Vanish (Video Game) / int_c04b1231
type
Jump Scare
 Vanish (Video Game) / int_c04b1231
comment
Jump Scare / Cat Scare: The various pipes and light bulbs strewn around the sewer will randomly burst and short out, respectively, but don't hurt your character. You will sometimes find a monster/Moleman behind a gate. If you approach it, it will ram the gate to try and grab you.
 Vanish (Video Game) / int_c04b1231
featureApplicability
1.0
 Vanish (Video Game) / int_c04b1231
featureConfidence
1.0
 Vanish (Video Game)
hasFeature
Vanish (Video Game) / int_c04b1231
 Vanish (Video Game) / int_c2fc1ae
type
Neck Snap
 Vanish (Video Game) / int_c2fc1ae
comment
Neck Snap: What happens when a moleman catches you.
 Vanish (Video Game) / int_c2fc1ae
featureApplicability
1.0
 Vanish (Video Game) / int_c2fc1ae
featureConfidence
1.0
 Vanish (Video Game)
hasFeature
Vanish (Video Game) / int_c2fc1ae
 Vanish (Video Game) / int_c513249
type
Harder Than Hard
 Vanish (Video Game) / int_c513249
comment
Harder Than Hard: Turning down the brightness as far as possible ramps up the game's already high difficulty.
 Vanish (Video Game) / int_c513249
featureApplicability
1.0
 Vanish (Video Game) / int_c513249
featureConfidence
1.0
 Vanish (Video Game)
hasFeature
Vanish (Video Game) / int_c513249
 Vanish (Video Game) / int_c5f0119c
type
Insane Troll Logic
 Vanish (Video Game) / int_c5f0119c
comment
Insane Troll Logic: Actual emphasis on "insane" in one of the notes.
 Vanish (Video Game) / int_c5f0119c
featureApplicability
1.0
 Vanish (Video Game) / int_c5f0119c
featureConfidence
1.0
 Vanish (Video Game)
hasFeature
Vanish (Video Game) / int_c5f0119c
 Vanish (Video Game) / int_c691d3f4
type
Offscreen Teleportation
 Vanish (Video Game) / int_c691d3f4
comment
Offscreen Teleportation: The molemen tend to disappear when out of sight.
 Vanish (Video Game) / int_c691d3f4
featureApplicability
1.0
 Vanish (Video Game) / int_c691d3f4
featureConfidence
1.0
 Vanish (Video Game)
hasFeature
Vanish (Video Game) / int_c691d3f4
 Vanish (Video Game) / int_c75df49a
type
Shout-Out
 Vanish (Video Game) / int_c75df49a
comment
Shout-Out: The premise of getting forced down into a mysterious underground maze-like structure can remind some of the game SCP-087-B. The creators name drop Slender on their FAQ, stating that one doesn't have to collect all the notes to complete the game.
 Vanish (Video Game) / int_c75df49a
featureApplicability
1.0
 Vanish (Video Game) / int_c75df49a
featureConfidence
1.0
 Vanish (Video Game)
hasFeature
Vanish (Video Game) / int_c75df49a
 Vanish (Video Game) / int_ca81eae7
type
Hollywood Darkness
 Vanish (Video Game) / int_ca81eae7
comment
Hollywood Darkness: Played straight if you crank up the brightness, but nightmarishly averted if you turn it down.
 Vanish (Video Game) / int_ca81eae7
featureApplicability
-1.0
 Vanish (Video Game) / int_ca81eae7
featureConfidence
1.0
 Vanish (Video Game)
hasFeature
Vanish (Video Game) / int_ca81eae7
 Vanish (Video Game) / int_ca87e3ec
type
No Name Given
 Vanish (Video Game) / int_ca87e3ec
comment
No Name Given: Played Straight with the protagonist and the person(s) who forced him into the sewers. Averted with Phil and Hank, the maintenance workers who leave notes behind for you to find.
 Vanish (Video Game) / int_ca87e3ec
featureApplicability
-1.0
 Vanish (Video Game) / int_ca87e3ec
featureConfidence
1.0
 Vanish (Video Game)
hasFeature
Vanish (Video Game) / int_ca87e3ec
 Vanish (Video Game) / int_cb70651c
type
Maybe Magic, Maybe Mundane
 Vanish (Video Game) / int_cb70651c
comment
Maybe Magic, Maybe Mundane: Since the description implies the walls in the tunnels are alive, that raises the question, when you hear whispers as the protagonist becomes frantic, are the walls or the souls of the previous victims "talking" to him, or is it just in his mind?
 Vanish (Video Game) / int_cb70651c
featureApplicability
1.0
 Vanish (Video Game) / int_cb70651c
featureConfidence
1.0
 Vanish (Video Game)
hasFeature
Vanish (Video Game) / int_cb70651c
 Vanish (Video Game) / int_cdfe12c3
type
Nothing Is Scarier
 Vanish (Video Game) / int_cdfe12c3
comment
Nothing Is Scarier: You won't always see a moleman, but you'll definitely hear them.
 Vanish (Video Game) / int_cdfe12c3
featureApplicability
1.0
 Vanish (Video Game) / int_cdfe12c3
featureConfidence
1.0
 Vanish (Video Game)
hasFeature
Vanish (Video Game) / int_cdfe12c3
 Vanish (Video Game) / int_cea7fc1
type
Bottomless Pits
 Vanish (Video Game) / int_cea7fc1
comment
Bottomless Pits: One appears in the Water Pump Room. Fall into it and you die. Notably, it's the only way to die aside from being caught by the Molemen.
 Vanish (Video Game) / int_cea7fc1
featureApplicability
1.0
 Vanish (Video Game) / int_cea7fc1
featureConfidence
1.0
 Vanish (Video Game)
hasFeature
Vanish (Video Game) / int_cea7fc1
 Vanish (Video Game) / int_d6b5863
type
Driven to Madness
 Vanish (Video Game) / int_d6b5863
comment
Driven to Madness: The note authors. The protagonist doesn't do so well either. If the player doesn't find the keys and escape within a certain amount of time, the character will begin hearing whispers and demonic chanting, then faint and wake up in another area.
 Vanish (Video Game) / int_d6b5863
featureApplicability
1.0
 Vanish (Video Game) / int_d6b5863
featureConfidence
1.0
 Vanish (Video Game)
hasFeature
Vanish (Video Game) / int_d6b5863
 Vanish (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Vanish (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: The game will never spawn more than one moleman at a time in order to prevent getting stuck in one area or cause an unwinnable situation. They also will not follow you into the smaller tunnels, making them safe spots. Finally, they are blind, so they can walk right past you if you stand still and stay close to the walls.
 Vanish (Video Game) / int_d6f284a3
featureApplicability
1.0
 Vanish (Video Game) / int_d6f284a3
featureConfidence
1.0
 Vanish (Video Game)
hasFeature
Vanish (Video Game) / int_d6f284a3
 Vanish (Video Game) / int_dbca2c99
type
Red Herring
 Vanish (Video Game) / int_dbca2c99
comment
Red Herring: Any and all directions you see written on notes or on the walls are this. Following their directions is inconsequential to beating the game. You can see Molemen entering holes, and one of the notes state that it may be dangerous to go in there. In truth, you never actually encounter the monsters in the holes. The ones you see entering holes will vanish when you try to follow them. By proxy, those same Molemen are this as well, as they are incapable of hurting you since they will go through the holes before you reach them.
 Vanish (Video Game) / int_dbca2c99
featureApplicability
1.0
 Vanish (Video Game) / int_dbca2c99
featureConfidence
1.0
 Vanish (Video Game)
hasFeature
Vanish (Video Game) / int_dbca2c99
 Vanish (Video Game) / int_e3f34fb4
type
Featureless Protagonist
 Vanish (Video Game) / int_e3f34fb4
comment
Featureless Protagonist: Little is known about the main character, other than he is male and is wanted dead by someone or something.
 Vanish (Video Game) / int_e3f34fb4
featureApplicability
1.0
 Vanish (Video Game) / int_e3f34fb4
featureConfidence
1.0
 Vanish (Video Game)
hasFeature
Vanish (Video Game) / int_e3f34fb4
 Vanish (Video Game) / int_e5fd8bc2
type
Hate Sink
 Vanish (Video Game) / int_e5fd8bc2
comment
Hate Sink: You can't hate the monsters since they are just following their instincts, but you can hate whoever trapped you with them.
 Vanish (Video Game) / int_e5fd8bc2
featureApplicability
1.0
 Vanish (Video Game) / int_e5fd8bc2
featureConfidence
1.0
 Vanish (Video Game)
hasFeature
Vanish (Video Game) / int_e5fd8bc2
 Vanish (Video Game) / int_e6ce4b
type
The Maze
 Vanish (Video Game) / int_e6ce4b
comment
The Maze: The premise of the game. The sewer is a maze. Find the end.
 Vanish (Video Game) / int_e6ce4b
featureApplicability
1.0
 Vanish (Video Game) / int_e6ce4b
featureConfidence
1.0
 Vanish (Video Game)
hasFeature
Vanish (Video Game) / int_e6ce4b
 Vanish (Video Game) / int_eca56f2
type
Ten-Second Flashlight
 Vanish (Video Game) / int_eca56f2
comment
Ten-Second Flashlight: Or rather, Ten Second Glow Sticks.
 Vanish (Video Game) / int_eca56f2
featureApplicability
1.0
 Vanish (Video Game) / int_eca56f2
featureConfidence
1.0
 Vanish (Video Game)
hasFeature
Vanish (Video Game) / int_eca56f2
 Vanish (Video Game) / int_ee1c6326
type
Mobile Maze
 Vanish (Video Game) / int_ee1c6326
comment
Mobile Maze: The passages of the maze change. Dead ends can appear behind you if you take a wrong turn... especially if you're being chased by a moleman.
 Vanish (Video Game) / int_ee1c6326
featureApplicability
1.0
 Vanish (Video Game) / int_ee1c6326
featureConfidence
1.0
 Vanish (Video Game)
hasFeature
Vanish (Video Game) / int_ee1c6326
 Vanish (Video Game) / int_f516f938
type
Never Found the Body
 Vanish (Video Game) / int_f516f938
comment
Never Found the Body: While Hank and Phil were most likely eaten by the Molemen, there are no bones or bloodsplatters to be found in the tunnels.
 Vanish (Video Game) / int_f516f938
featureApplicability
1.0
 Vanish (Video Game) / int_f516f938
featureConfidence
1.0
 Vanish (Video Game)
hasFeature
Vanish (Video Game) / int_f516f938
 Vanish (Video Game) / int_f9a49c92
type
Random Event
 Vanish (Video Game) / int_f9a49c92
comment
Random Event: Rarely, you can see a moleman from behind metal bars. When this happens, he'll stand up, reach through the bars to try and grab you, then run off.
 Vanish (Video Game) / int_f9a49c92
featureApplicability
1.0
 Vanish (Video Game) / int_f9a49c92
featureConfidence
1.0
 Vanish (Video Game)
hasFeature
Vanish (Video Game) / int_f9a49c92
 Vanish (Video Game) / int_fb027f60
type
Thrown Down a Well
 Vanish (Video Game) / int_fb027f60
comment
Thrown Down a Well: More like a sewer. The release candidate has an introduction where you are brought to the entrance to the sewer with a bag on your head. The bag is removed to show a heavy iron door. The door is opened and you are unceremoniously thrown in.
 Vanish (Video Game) / int_fb027f60
featureApplicability
1.0
 Vanish (Video Game) / int_fb027f60
featureConfidence
1.0
 Vanish (Video Game)
hasFeature
Vanish (Video Game) / int_fb027f60
 Vanish (Video Game) / int_name
type
ItemName
 Vanish (Video Game) / int_name
comment
 Vanish (Video Game) / int_name
featureApplicability
1.0
 Vanish (Video Game) / int_name
featureConfidence
1.0
 Vanish (Video Game)
hasFeature
Vanish (Video Game) / int_name
 Vanish (Video Game) / int_name
itemName
Vanish (Video Game)

The following is a list of statements referring to the current page from other pages.

 Markiplier (Lets Play)
seeAlso
Vanish (Video Game)
 Vanish (Video Game)
hasFeature
Absurdly Spacious Sewer / int_e59bb04e
 Vanish (Video Game)
hasFeature
Ankle Drag / int_e59bb04e
 Vanish (Video Game)
hasFeature
Anti-Frustration Features / int_e59bb04e
 Vanish (Video Game)
hasFeature
Bag of Kidnapping / int_e59bb04e
 Vanish (Video Game)
hasFeature
Barbie Doll Anatomy / int_e59bb04e
 Vanish (Video Game)
hasFeature
Bizarre Alien Senses / int_e59bb04e
 Vanish (Video Game)
hasFeature
Bottomless Pits / int_e59bb04e
 Vanish (Video Game)
hasFeature
Dead-End Room / int_e59bb04e
 Vanish (Video Game)
hasFeature
Fainting / int_e59bb04e
 Vanish (Video Game)
hasFeature
First-Person Ghost / int_e59bb04e
 Vanish (Video Game)
hasFeature
Genius Loci / int_e59bb04e
 Vanish (Video Game)
hasFeature
Indie Game / int_e59bb04e
 Vanish (Video Game)
hasFeature
Invincible Villain / int_e59bb04e
 Vanish (Video Game)
hasFeature
Minimalist Cast / int_e59bb04e
 Vanish (Video Game)
hasFeature
Mobile Maze / int_e59bb04e
 Vanish (Video Game)
hasFeature
Mole Men / int_e59bb04e
 Vanish (Video Game)
hasFeature
Monster Media / int_e59bb04e
 Vanish (Video Game)
hasFeature
Scrappy Mechanic / int_e59bb04e
 Vanish (Video Game)
hasFeature
Silence Is Golden / int_e59bb04e
 Vanish (Video Game)
hasFeature
Story to Gameplay Ratio / int_e59bb04e
 Vanish (Video Game)
hasFeature
The Maze / int_e59bb04e
 Vanish (Video Game)
hasFeature
Thrown Down a Well / int_e59bb04e
 Vanish
seeAlso
Vanish (Video Game)