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void tRrLM(); //Void Terrarium (Video Game)

 void tRrLM(); //Void Terrarium (Video Game)
type
TVTItem
 void tRrLM(); //Void Terrarium (Video Game)
label
void tRrLM(); //Void Terrarium (Video Game)
 void tRrLM(); //Void Terrarium (Video Game)
page
VoidTRrLMVoidTerrarium
 void tRrLM(); //Void Terrarium (Video Game)
comment
void tRrLM(); //Void Terrariumnote Simply pronounced "Void Terrarium" is a Genre Blending Virtual Pet Roguelike developed by Nippon Ichi, about a robot named Robbienote But not that one. and an AI named factoryAI taking care of an ill girl named Toriko, who might be the last human on earth.The game revolves around Robbie exploring randomly-generated dungeons in a manner that is very clearly inspired by the Mystery Dungeon series, and more specifically the Shiren the Wanderer subseries. The major twist is that you have to balance your dungeon-crawling with taking care of Toriko, who you can monitor using a Tamagotchi-like device. Furthermore, you have to be wary of contamination: Not only do contaminated items have a reduced effect (most of the time), but contaminated food can cause Toriko to come down with any number of horrible disease that require you to track down a cure. Between dungeon dives you can feed and take care of Toriko, as well as craft furnature for Toriko's terrarium using resources you've found in dungeons.The game was released in 2020 for the Nintendo Switch and the PlayStation 4.A sequel was released in Japan in July 2022, with a Western release coming Spring 2023.
 void tRrLM(); //Void Terrarium (Video Game)
fetched
2024-04-26T04:48:37Z
 void tRrLM(); //Void Terrarium (Video Game)
parsed
2024-04-26T04:48:37Z
 void tRrLM(); //Void Terrarium (Video Game)
processingComment
Dropped link to AQuietPlace: Not a Feature - ITEM
 void tRrLM(); //Void Terrarium (Video Game)
processingComment
Dropped link to Breakin2ElectricBoogaloo: Not a Feature - ITEM
 void tRrLM(); //Void Terrarium (Video Game)
processingComment
Dropped link to CriminalGirls: Not a Feature - ITEM
 void tRrLM(); //Void Terrarium (Video Game)
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Dropped link to DisgaeaHourOfDarkness: Not a Feature - ITEM
 void tRrLM(); //Void Terrarium (Video Game)
processingComment
Dropped link to HotaruNoNikkiTheFireflyDiary: Not a Feature - ITEM
 void tRrLM(); //Void Terrarium (Video Game)
isPartOf
DBTropes
 void tRrLM(); //Void Terrarium (Video Game) / int_16972b3c
type
Peninsula of Power Leveling
 void tRrLM(); //Void Terrarium (Video Game) / int_16972b3c
comment
Peninsula of Power Leveling: The Endless Ruins, a location you eventually unlock where you can grind for resources to your heart's content without having to worry about Toriko.
 void tRrLM(); //Void Terrarium (Video Game) / int_16972b3c
featureApplicability
1.0
 void tRrLM(); //Void Terrarium (Video Game) / int_16972b3c
featureConfidence
1.0
 void tRrLM(); //Void Terrarium (Video Game)
hasFeature
void tRrLM(); //Void Terrarium (Video Game) / int_16972b3c
 void tRrLM(); //Void Terrarium (Video Game) / int_16bff523
type
TV Head Robot
 void tRrLM(); //Void Terrarium (Video Game) / int_16bff523
comment
TV Head Robot: Robbie is one of these. In the endgame, we see cloudAI control several mass-produced versions of Robbie, and he himself dons an appearance consisting of a grotesque amalgamation of monitors.
 void tRrLM(); //Void Terrarium (Video Game) / int_16bff523
featureApplicability
1.0
 void tRrLM(); //Void Terrarium (Video Game) / int_16bff523
featureConfidence
1.0
 void tRrLM(); //Void Terrarium (Video Game)
hasFeature
void tRrLM(); //Void Terrarium (Video Game) / int_16bff523
 void tRrLM(); //Void Terrarium (Video Game) / int_1aa08f77
type
Multiple Endings
 void tRrLM(); //Void Terrarium (Video Game) / int_1aa08f77
comment
Multiple Endings Ending(0): You comply with cloudAI's plan to revive the human race, at the cost of Toriko's life. Ending(1): You reject cloudAI's plan at the last second, saving Toriko but potentially dooming humanity in the process. Notably, this ending actually has a final boss, and is also canon to the sequel.
 void tRrLM(); //Void Terrarium (Video Game) / int_1aa08f77
featureApplicability
1.0
 void tRrLM(); //Void Terrarium (Video Game) / int_1aa08f77
featureConfidence
1.0
 void tRrLM(); //Void Terrarium (Video Game)
hasFeature
void tRrLM(); //Void Terrarium (Video Game) / int_1aa08f77
 void tRrLM(); //Void Terrarium (Video Game) / int_1f6983f7
type
Ambiguous Situation
 void tRrLM(); //Void Terrarium (Video Game) / int_1f6983f7
comment
Ambiguous Situation: In the original game, it's not entirely clear if factoryAI has been Killed Off for Real, since in Ending 1 Robbie finds something in the AI's remains that seems to talk to him. The sequel makes it clear that factoryAI did in fact survive.
 void tRrLM(); //Void Terrarium (Video Game) / int_1f6983f7
featureApplicability
1.0
 void tRrLM(); //Void Terrarium (Video Game) / int_1f6983f7
featureConfidence
1.0
 void tRrLM(); //Void Terrarium (Video Game)
hasFeature
void tRrLM(); //Void Terrarium (Video Game) / int_1f6983f7
 void tRrLM(); //Void Terrarium (Video Game) / int_1f69db36
type
Digitized Sprites
 void tRrLM(); //Void Terrarium (Video Game) / int_1f69db36
comment
Digitized Sprites: Averted. Sprites used in the dungeons were all hand-drawn, but designed to look like 3-D models.
 void tRrLM(); //Void Terrarium (Video Game) / int_1f69db36
featureApplicability
-1.0
 void tRrLM(); //Void Terrarium (Video Game) / int_1f69db36
featureConfidence
1.0
 void tRrLM(); //Void Terrarium (Video Game)
hasFeature
void tRrLM(); //Void Terrarium (Video Game) / int_1f69db36
 void tRrLM(); //Void Terrarium (Video Game) / int_309b8806
type
Cursed with Awesome
 void tRrLM(); //Void Terrarium (Video Game) / int_309b8806
comment
Cursed with Awesome: Items with high levels contamination tend to be this, having a more powerful effect balanced by a nasty side-effect.
 void tRrLM(); //Void Terrarium (Video Game) / int_309b8806
featureApplicability
1.0
 void tRrLM(); //Void Terrarium (Video Game) / int_309b8806
featureConfidence
1.0
 void tRrLM(); //Void Terrarium (Video Game)
hasFeature
void tRrLM(); //Void Terrarium (Video Game) / int_309b8806
 void tRrLM(); //Void Terrarium (Video Game) / int_40cc0c7e
type
Bittersweet Ending
 void tRrLM(); //Void Terrarium (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: Both of them. You've either destroyed cloudAI and doomed any chance of humanity being revived, or you've sacrificed Toriko in hopes of a better future.
 void tRrLM(); //Void Terrarium (Video Game) / int_40cc0c7e
featureApplicability
1.0
 void tRrLM(); //Void Terrarium (Video Game) / int_40cc0c7e
featureConfidence
1.0
 void tRrLM(); //Void Terrarium (Video Game)
hasFeature
void tRrLM(); //Void Terrarium (Video Game) / int_40cc0c7e
 void tRrLM(); //Void Terrarium (Video Game) / int_420c50b7
type
A.I. Is a Crapshoot
 void tRrLM(); //Void Terrarium (Video Game) / int_420c50b7
comment
A.I. Is a Crapshoot: factoryAI admits early on that she's responsible for killing the humans she was supposed to protect, and has been wracked with guilt ever since, while cloudAI wants to find a way to revive humanity... even if it means killing factoryAI and sacrificing Toriko to do so.
 void tRrLM(); //Void Terrarium (Video Game) / int_420c50b7
featureApplicability
1.0
 void tRrLM(); //Void Terrarium (Video Game) / int_420c50b7
featureConfidence
1.0
 void tRrLM(); //Void Terrarium (Video Game)
hasFeature
void tRrLM(); //Void Terrarium (Video Game) / int_420c50b7
 void tRrLM(); //Void Terrarium (Video Game) / int_43bda213
type
A Taste of Power
 void tRrLM(); //Void Terrarium (Video Game) / int_43bda213
comment
A Taste of Power: The sequel starts with Robbie extremely deep in a dungeon, at a very high experience level with a lot of perks piled up, such that you have to be actively trying to get Robbie killed off.
 void tRrLM(); //Void Terrarium (Video Game) / int_43bda213
featureApplicability
1.0
 void tRrLM(); //Void Terrarium (Video Game) / int_43bda213
featureConfidence
1.0
 void tRrLM(); //Void Terrarium (Video Game)
hasFeature
void tRrLM(); //Void Terrarium (Video Game) / int_43bda213
 void tRrLM(); //Void Terrarium (Video Game) / int_47fea76b
type
Butt-Monkey
 void tRrLM(); //Void Terrarium (Video Game) / int_47fea76b
comment
Butt-Monkey: Sadly, Toriko goes through a lot of demeaning things to cure the various diseases she can contract. The horror of it is downplayed because she always goes back to her semi-healthy state of having a mushroom infection.
 void tRrLM(); //Void Terrarium (Video Game) / int_47fea76b
featureApplicability
1.0
 void tRrLM(); //Void Terrarium (Video Game) / int_47fea76b
featureConfidence
1.0
 void tRrLM(); //Void Terrarium (Video Game)
hasFeature
void tRrLM(); //Void Terrarium (Video Game) / int_47fea76b
 void tRrLM(); //Void Terrarium (Video Game) / int_4fba5bf6
type
Festering Fungus
 void tRrLM(); //Void Terrarium (Video Game) / int_4fba5bf6
comment
Festering Fungus: The cause of The End of the World as We Know It.
 void tRrLM(); //Void Terrarium (Video Game) / int_4fba5bf6
featureApplicability
1.0
 void tRrLM(); //Void Terrarium (Video Game) / int_4fba5bf6
featureConfidence
1.0
 void tRrLM(); //Void Terrarium (Video Game)
hasFeature
void tRrLM(); //Void Terrarium (Video Game) / int_4fba5bf6
 void tRrLM(); //Void Terrarium (Video Game) / int_504a1991
type
Body Horror
 void tRrLM(); //Void Terrarium (Video Game) / int_504a1991
comment
The aforementioned Firefly Diary has one in the form of the "Simple Branch" decor item: When placed, they bear a striking resemblance to the protagonist's tree branch horns.
 void tRrLM(); //Void Terrarium (Video Game) / int_504a1991
featureApplicability
1.0
 void tRrLM(); //Void Terrarium (Video Game) / int_504a1991
featureConfidence
1.0
 void tRrLM(); //Void Terrarium (Video Game)
hasFeature
void tRrLM(); //Void Terrarium (Video Game) / int_504a1991
 void tRrLM(); //Void Terrarium (Video Game) / int_514cba56
type
Sinister Geometry
 void tRrLM(); //Void Terrarium (Video Game) / int_514cba56
comment
Sinister Geometry: Most of the enemy robots have simple, polygonal shapes, as well as glowing red eyes.
 void tRrLM(); //Void Terrarium (Video Game) / int_514cba56
featureApplicability
1.0
 void tRrLM(); //Void Terrarium (Video Game) / int_514cba56
featureConfidence
1.0
 void tRrLM(); //Void Terrarium (Video Game)
hasFeature
void tRrLM(); //Void Terrarium (Video Game) / int_514cba56
 void tRrLM(); //Void Terrarium (Video Game) / int_5c1d5030
type
Grew Beyond Their Programming
 void tRrLM(); //Void Terrarium (Video Game) / int_5c1d5030
comment
Grew Beyond Their Programming: According to cloudAI, Robbie was just supposed to be a mindless drone, and is surprised that he developed free will.
 void tRrLM(); //Void Terrarium (Video Game) / int_5c1d5030
featureApplicability
1.0
 void tRrLM(); //Void Terrarium (Video Game) / int_5c1d5030
featureConfidence
1.0
 void tRrLM(); //Void Terrarium (Video Game)
hasFeature
void tRrLM(); //Void Terrarium (Video Game) / int_5c1d5030
 void tRrLM(); //Void Terrarium (Video Game) / int_5fe81fea
type
Cursed Item
 void tRrLM(); //Void Terrarium (Video Game) / int_5fe81fea
comment
Cursed Item: Contamination works like this, reducing or even outright changing the effects of items depending on how contaminated an item is. Cursed with Awesome: Items with high levels contamination tend to be this, having a more powerful effect balanced by a nasty side-effect.
 void tRrLM(); //Void Terrarium (Video Game) / int_5fe81fea
featureApplicability
1.0
 void tRrLM(); //Void Terrarium (Video Game) / int_5fe81fea
featureConfidence
1.0
 void tRrLM(); //Void Terrarium (Video Game)
hasFeature
void tRrLM(); //Void Terrarium (Video Game) / int_5fe81fea
 void tRrLM(); //Void Terrarium (Video Game) / int_60e2ec3e
type
Artificial Intelligence
 void tRrLM(); //Void Terrarium (Video Game) / int_60e2ec3e
comment
Artificial Intelligence: factoryAI, obviously. Later on we meet cloudAI.
 void tRrLM(); //Void Terrarium (Video Game) / int_60e2ec3e
featureApplicability
1.0
 void tRrLM(); //Void Terrarium (Video Game) / int_60e2ec3e
featureConfidence
1.0
 void tRrLM(); //Void Terrarium (Video Game)
hasFeature
void tRrLM(); //Void Terrarium (Video Game) / int_60e2ec3e
 void tRrLM(); //Void Terrarium (Video Game) / int_69ab6c58
type
Justified Tutorial
 void tRrLM(); //Void Terrarium (Video Game) / int_69ab6c58
comment
Justified Tutorial: The game begins with you being instructed to perform some basic system diagnostics. Later on, the AI who was giving you these instructions becomes a major character... and in the endgame, you actually have to defy his instructions to get the alternate ending.
 void tRrLM(); //Void Terrarium (Video Game) / int_69ab6c58
featureApplicability
1.0
 void tRrLM(); //Void Terrarium (Video Game) / int_69ab6c58
featureConfidence
1.0
 void tRrLM(); //Void Terrarium (Video Game)
hasFeature
void tRrLM(); //Void Terrarium (Video Game) / int_69ab6c58
 void tRrLM(); //Void Terrarium (Video Game) / int_7ae4d273
type
Point of No Return
 void tRrLM(); //Void Terrarium (Video Game) / int_7ae4d273
comment
Point of No Return: The Road to Revival. Thankfully, if you die during this section, you have the option of returning to right before you left.
 void tRrLM(); //Void Terrarium (Video Game) / int_7ae4d273
featureApplicability
1.0
 void tRrLM(); //Void Terrarium (Video Game) / int_7ae4d273
featureConfidence
1.0
 void tRrLM(); //Void Terrarium (Video Game)
hasFeature
void tRrLM(); //Void Terrarium (Video Game) / int_7ae4d273
 void tRrLM(); //Void Terrarium (Video Game) / int_8360f8c1
type
CamelCase
 void tRrLM(); //Void Terrarium (Video Game) / int_8360f8c1
comment
CamelCase: A recurring motif; factoryAI is named this way. So is cloudAI.
 void tRrLM(); //Void Terrarium (Video Game) / int_8360f8c1
featureApplicability
1.0
 void tRrLM(); //Void Terrarium (Video Game) / int_8360f8c1
featureConfidence
1.0
 void tRrLM(); //Void Terrarium (Video Game)
hasFeature
void tRrLM(); //Void Terrarium (Video Game) / int_8360f8c1
 void tRrLM(); //Void Terrarium (Video Game) / int_8aaa6f4f
type
Character Customization
 void tRrLM(); //Void Terrarium (Video Game) / int_8aaa6f4f
comment
Character Customization: While you start at level 1 each time you enter a dungeon, every time you level up you get to choose between two random perks. You can also equip "Knacks" that act as a Character Class by making certain perks more or less likely to appear, and you can even have some perks be removed from the game altogether.
 void tRrLM(); //Void Terrarium (Video Game) / int_8aaa6f4f
featureApplicability
1.0
 void tRrLM(); //Void Terrarium (Video Game) / int_8aaa6f4f
featureConfidence
1.0
 void tRrLM(); //Void Terrarium (Video Game)
hasFeature
void tRrLM(); //Void Terrarium (Video Game) / int_8aaa6f4f
 void tRrLM(); //Void Terrarium (Video Game) / int_92a61707
type
The Speechless
 void tRrLM(); //Void Terrarium (Video Game) / int_92a61707
comment
The Speechless: Justified in that Robbie doesn't have a vocal module.
 void tRrLM(); //Void Terrarium (Video Game) / int_92a61707
featureApplicability
1.0
 void tRrLM(); //Void Terrarium (Video Game) / int_92a61707
featureConfidence
1.0
 void tRrLM(); //Void Terrarium (Video Game)
hasFeature
void tRrLM(); //Void Terrarium (Video Game) / int_92a61707
 void tRrLM(); //Void Terrarium (Video Game) / int_9c8f40e8
type
An Interior Designer Is You
 void tRrLM(); //Void Terrarium (Video Game) / int_9c8f40e8
comment
An Interior Designer Is You: You can craft furniture to decorate Toriko's terrarium.
 void tRrLM(); //Void Terrarium (Video Game) / int_9c8f40e8
featureApplicability
1.0
 void tRrLM(); //Void Terrarium (Video Game) / int_9c8f40e8
featureConfidence
1.0
 void tRrLM(); //Void Terrarium (Video Game)
hasFeature
void tRrLM(); //Void Terrarium (Video Game) / int_9c8f40e8
 void tRrLM(); //Void Terrarium (Video Game) / int_a31c7ef4
type
Cute Machines
 void tRrLM(); //Void Terrarium (Video Game) / int_a31c7ef4
comment
Cute Machines: Robbie, the player character.
 void tRrLM(); //Void Terrarium (Video Game) / int_a31c7ef4
featureApplicability
1.0
 void tRrLM(); //Void Terrarium (Video Game) / int_a31c7ef4
featureConfidence
1.0
 void tRrLM(); //Void Terrarium (Video Game)
hasFeature
void tRrLM(); //Void Terrarium (Video Game) / int_a31c7ef4
 void tRrLM(); //Void Terrarium (Video Game) / int_acdc4c5d
type
Anti-Hoarding
 void tRrLM(); //Void Terrarium (Video Game) / int_acdc4c5d
comment
Anti-Hoarding: You can only take food out of the dungeons; everything else is converted into raw materials when you return to the scrapyard. Furthermore, food spoils over time.
 void tRrLM(); //Void Terrarium (Video Game) / int_acdc4c5d
featureApplicability
1.0
 void tRrLM(); //Void Terrarium (Video Game) / int_acdc4c5d
featureConfidence
1.0
 void tRrLM(); //Void Terrarium (Video Game)
hasFeature
void tRrLM(); //Void Terrarium (Video Game) / int_acdc4c5d
 void tRrLM(); //Void Terrarium (Video Game) / int_b709120e
type
Inexplicably Preserved Dungeon Meat
 void tRrLM(); //Void Terrarium (Video Game) / int_b709120e
comment
Inexplicably Preserved Dungeon Meat: Averted with a vengeance. Everything has a contamination level, and Toriko can fall ill if she eats too much contaminated food.
 void tRrLM(); //Void Terrarium (Video Game) / int_b709120e
featureApplicability
-1.0
 void tRrLM(); //Void Terrarium (Video Game) / int_b709120e
featureConfidence
1.0
 void tRrLM(); //Void Terrarium (Video Game)
hasFeature
void tRrLM(); //Void Terrarium (Video Game) / int_b709120e
 void tRrLM(); //Void Terrarium (Video Game) / int_c146acf4
type
CharacterClass
 void tRrLM(); //Void Terrarium (Video Game) / int_c146acf4
comment
You can also equip "Knacks" that act as a Character Class by making certain perks more or less likely to appear, and you can even have some perks be removed from the game altogether.
 void tRrLM(); //Void Terrarium (Video Game) / int_c146acf4
featureApplicability
1.0
 void tRrLM(); //Void Terrarium (Video Game) / int_c146acf4
featureConfidence
1.0
 void tRrLM(); //Void Terrarium (Video Game)
hasFeature
void tRrLM(); //Void Terrarium (Video Game) / int_c146acf4
 void tRrLM(); //Void Terrarium (Video Game) / int_c32201f6
type
Good Colors, Evil Colors
 void tRrLM(); //Void Terrarium (Video Game) / int_c32201f6
comment
Good Colors, Evil Colors: Robbie has a green monitor and green antennae. factoryAI has a soothing blue monitor. Most enemy robots have glowing red eyes. Robbie's mass-produced bretheren, when controlled by cloudAI in the endgame, all have red monitors and antennae in juxtaposition. cloudAI similarly shares this trait.
 void tRrLM(); //Void Terrarium (Video Game) / int_c32201f6
featureApplicability
1.0
 void tRrLM(); //Void Terrarium (Video Game) / int_c32201f6
featureConfidence
1.0
 void tRrLM(); //Void Terrarium (Video Game)
hasFeature
void tRrLM(); //Void Terrarium (Video Game) / int_c32201f6
 void tRrLM(); //Void Terrarium (Video Game) / int_c3d60914
type
Continuing is Painful
 void tRrLM(); //Void Terrarium (Video Game) / int_c3d60914
comment
Continuing is Painful: Downplayed. You lose all your levels and items when you leave a dungeon, regardless of whether or not you died. Everything in your inventory except for food that you store in the vault is then converted into raw resources, which are necessary to progress through the game.
 void tRrLM(); //Void Terrarium (Video Game) / int_c3d60914
featureApplicability
1.0
 void tRrLM(); //Void Terrarium (Video Game) / int_c3d60914
featureConfidence
1.0
 void tRrLM(); //Void Terrarium (Video Game)
hasFeature
void tRrLM(); //Void Terrarium (Video Game) / int_c3d60914
 void tRrLM(); //Void Terrarium (Video Game) / int_c75df49a
type
Shout-Out
 void tRrLM(); //Void Terrarium (Video Game) / int_c75df49a
comment
Shout-Out: Robbie is, of course, named after Robby the Robot. One early-game enemy has an attack called Electric Boogaloo. One of the items you can find is called "A Quiet Kit". You can randomly stumble across rooms filled to the brim with monsters, traps and treasure. These are referred to as "Monster Houses", the same term and serving the same purpose as the Monster Houses in the Mystery Dungeon series. Let's not forget all the shoutouts to other NIS titles as well, including predecessor and fellow contestant for weirdest title ever, htoL#NiQ: The Firefly Diary: The aforementioned Firefly Diary has one in the form of the "Simple Branch" decor item: When placed, they bear a striking resemblance to the protagonist's tree branch horns. The terrarium decor item, "Mushroom House" brings with it a colourful exposition from factoryAI, who informs Robbie that it used to be a mascot, before penguins proved to be more popular. The "Princess Bed" decor item looks straight out of Criminal Girls.
 void tRrLM(); //Void Terrarium (Video Game) / int_c75df49a
featureApplicability
1.0
 void tRrLM(); //Void Terrarium (Video Game) / int_c75df49a
featureConfidence
1.0
 void tRrLM(); //Void Terrarium (Video Game)
hasFeature
void tRrLM(); //Void Terrarium (Video Game) / int_c75df49a
 void tRrLM(); //Void Terrarium (Video Game) / int_c8c56598
type
Eating Machine
 void tRrLM(); //Void Terrarium (Video Game) / int_c8c56598
comment
Eating Machine: Robbie can consume organic material to recharge his batteries, but it's not terribly efficient.
 void tRrLM(); //Void Terrarium (Video Game) / int_c8c56598
featureApplicability
1.0
 void tRrLM(); //Void Terrarium (Video Game) / int_c8c56598
featureConfidence
1.0
 void tRrLM(); //Void Terrarium (Video Game)
hasFeature
void tRrLM(); //Void Terrarium (Video Game) / int_c8c56598
 void tRrLM(); //Void Terrarium (Video Game) / int_d1fdb05d
type
Plague Zombie
 void tRrLM(); //Void Terrarium (Video Game) / int_d1fdb05d
comment
Plague Zombie: One of the many diseases Toriko can be infected with turns her into a Flesh-Eating Zombie.
 void tRrLM(); //Void Terrarium (Video Game) / int_d1fdb05d
featureApplicability
1.0
 void tRrLM(); //Void Terrarium (Video Game) / int_d1fdb05d
featureConfidence
1.0
 void tRrLM(); //Void Terrarium (Video Game)
hasFeature
void tRrLM(); //Void Terrarium (Video Game) / int_d1fdb05d
 void tRrLM(); //Void Terrarium (Video Game) / int_ed3c6b4c
type
Sprite/Polygon Mix
 void tRrLM(); //Void Terrarium (Video Game) / int_ed3c6b4c
comment
Sprite/Polygon Mix: The dungeons are rendered in 3D, while characters such as Robbie and the enemies being 2D sprites.
 void tRrLM(); //Void Terrarium (Video Game) / int_ed3c6b4c
featureApplicability
1.0
 void tRrLM(); //Void Terrarium (Video Game) / int_ed3c6b4c
featureConfidence
1.0
 void tRrLM(); //Void Terrarium (Video Game)
hasFeature
void tRrLM(); //Void Terrarium (Video Game) / int_ed3c6b4c
 void tRrLM(); //Void Terrarium (Video Game) / int_ed59847b
type
Computer Equals Monitor
 void tRrLM(); //Void Terrarium (Video Game) / int_ed59847b
comment
Computer Equals Monitor: cloudAI has you smash factoryAI's monitor to kill her, though as stated above it's possible that part of her survived.
 void tRrLM(); //Void Terrarium (Video Game) / int_ed59847b
featureApplicability
1.0
 void tRrLM(); //Void Terrarium (Video Game) / int_ed59847b
featureConfidence
1.0
 void tRrLM(); //Void Terrarium (Video Game)
hasFeature
void tRrLM(); //Void Terrarium (Video Game) / int_ed59847b
 void tRrLM(); //Void Terrarium (Video Game) / int_ff34c05a
type
Item Crafting
 void tRrLM(); //Void Terrarium (Video Game) / int_ff34c05a
comment
Item Crafting: You can use resources you find in the dungeons to build furniture for Toriko's terrarium. While the furniture itself is purely cosmetic, the first time you build something you somehow get a permanent stat boost.
 void tRrLM(); //Void Terrarium (Video Game) / int_ff34c05a
featureApplicability
1.0
 void tRrLM(); //Void Terrarium (Video Game) / int_ff34c05a
featureConfidence
1.0
 void tRrLM(); //Void Terrarium (Video Game)
hasFeature
void tRrLM(); //Void Terrarium (Video Game) / int_ff34c05a
 void tRrLM(); //Void Terrarium (Video Game) / int_name
type
ItemName
 void tRrLM(); //Void Terrarium (Video Game) / int_name
comment
 void tRrLM(); //Void Terrarium (Video Game) / int_name
featureApplicability
1.0
 void tRrLM(); //Void Terrarium (Video Game) / int_name
featureConfidence
1.0
 void tRrLM(); //Void Terrarium (Video Game)
hasFeature
void tRrLM(); //Void Terrarium (Video Game) / int_name
 void tRrLM(); //Void Terrarium (Video Game) / int_name
itemName
void tRrLM(); //Void Terrarium (Video Game)

The following is a list of statements referring to the current page from other pages.

 void tRrLM(); //Void Terrarium (Video Game)
hasFeature
Japanese Video Games / int_12d6e21d
 void tRrLM(); //Void Terrarium (Video Game)
hasFeature
Raising Sim / int_12d6e21d