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Which Way Adventure (Video Game)
- 237 statements
- 45 feature instances
- 2 referencing feature instances
Which Way Adventure (Video Game) | type |
TVTItem | |
Which Way Adventure (Video Game) | label |
Which Way Adventure (Video Game) | |
Which Way Adventure (Video Game) | page |
WhichWayAdventure | |
Which Way Adventure (Video Game) | comment |
Which Way Adventure, Get Lost, and Curse of the Red Ninja make up a trilogy of point-and-click flash games by Allen Henderson. | |
Which Way Adventure (Video Game) | fetched |
2024-03-16T18:04:14Z | |
Which Way Adventure (Video Game) | parsed |
2024-03-16T18:04:14Z | |
Which Way Adventure (Video Game) | processingComment |
Dropped link to Bowdlerize: Not a Feature - UNKNOWN | |
Which Way Adventure (Video Game) | processingComment |
Dropped link to Fanservice: Not a Feature - IGNORE | |
Which Way Adventure (Video Game) | processingComment |
Dropped link to SuperMarioBros: Not a Feature - ITEM | |
Which Way Adventure (Video Game) | processingUnknown |
Bowdlerize | |
Which Way Adventure (Video Game) | isPartOf |
DBTropes | |
Which Way Adventure (Video Game) / int_1a888076 | type |
Big First Choice | |
Which Way Adventure (Video Game) / int_1a888076 | comment |
Big First Choice: Subverted, perhaps unintentionally. While it may seem like choosing between going into the sewer or going through the hole in the fence is one of these, in truth almost all of the game's content is through the sewer route. There are only 5 endings that can be gotten from going through the fence, and they're all identical(that is, they all end in getting eaten by the manticore.) | |
Which Way Adventure (Video Game) / int_1a888076 | featureApplicability |
-0.3 | |
Which Way Adventure (Video Game) / int_1a888076 | featureConfidence |
1.0 | |
Which Way Adventure (Video Game) | hasFeature |
Which Way Adventure (Video Game) / int_1a888076 | |
Which Way Adventure (Video Game) / int_1aa08f77 | type |
Multiple Endings | |
Which Way Adventure (Video Game) / int_1aa08f77 | comment |
Multiple Endings: Surprisingly, there's more than one good ending per game. | |
Which Way Adventure (Video Game) / int_1aa08f77 | featureApplicability |
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Which Way Adventure (Video Game) / int_1aa08f77 | featureConfidence |
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Which Way Adventure (Video Game) | hasFeature |
Which Way Adventure (Video Game) / int_1aa08f77 | |
Which Way Adventure (Video Game) / int_1bd4c0bf | type |
Unwinnable by Design | |
Which Way Adventure (Video Game) / int_1bd4c0bf | comment |
Unwinnable by Design: A rare case of the game being unwinnable as soon as you start: Pick the option to play as a bunny, and you instantly can't get the best ending until you go all the way through the changing room. A number of seemingly small details also do this: Didn't get the lightbulb on the first screen? Unwinnable. Went out the gold room by going straight down? Unwinnable. Broke a random spider egg? Unwinnable. | |
Which Way Adventure (Video Game) / int_1bd4c0bf | featureApplicability |
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Which Way Adventure (Video Game) / int_1bd4c0bf | featureConfidence |
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Which Way Adventure (Video Game) | hasFeature |
Which Way Adventure (Video Game) / int_1bd4c0bf | |
Which Way Adventure (Video Game) / int_222dc873 | type |
Black Comedy | |
Which Way Adventure (Video Game) / int_222dc873 | comment |
Black Comedy. | |
Which Way Adventure (Video Game) / int_222dc873 | featureApplicability |
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Which Way Adventure (Video Game) / int_222dc873 | featureConfidence |
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Which Way Adventure (Video Game) | hasFeature |
Which Way Adventure (Video Game) / int_222dc873 | |
Which Way Adventure (Video Game) / int_260926c3 | type |
Failure Is the Only Option | |
Which Way Adventure (Video Game) / int_260926c3 | comment |
Failure Is the Only Option: Many, many routes. Including everything that stems from going outside through the fence. To make matters worse, for the most part the paths have some branching, which gives the impression that picking another route will save you. | |
Which Way Adventure (Video Game) / int_260926c3 | featureApplicability |
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Which Way Adventure (Video Game) / int_260926c3 | featureConfidence |
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Which Way Adventure (Video Game) | hasFeature |
Which Way Adventure (Video Game) / int_260926c3 | |
Which Way Adventure (Video Game) / int_27d00b28 | type |
Same Content, Different Rating | |
Which Way Adventure (Video Game) / int_27d00b28 | comment |
Same Content, Different Rating: Unlike its sequels, this game is said to be unsuitable for people under 18. As far as what has been reported, there is exactly one part of the game that contains nudity (the acrobat room; two parts if you count the fact that the blue fairy is bottomless, though because of the angle all that's visible is her butt, and because of the art style it's low-detailed to the point where it's near-Barbie Doll Anatomy), which is PG-13 at most and was even edited out in a later version of the game. (It skips to the manticore attacking you.)note They even edited aforementioned fairy; she now has a blue thong on, see Digital Bikini above. To make matters even worse, said edit also added an extra sequence to emphasize that you had to be 18 to play. | |
Which Way Adventure (Video Game) / int_27d00b28 | featureApplicability |
1.0 | |
Which Way Adventure (Video Game) / int_27d00b28 | featureConfidence |
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Which Way Adventure (Video Game) | hasFeature |
Which Way Adventure (Video Game) / int_27d00b28 | |
Which Way Adventure (Video Game) / int_2bfd6a1e | type |
Check-Point Starvation | |
Which Way Adventure (Video Game) / int_2bfd6a1e | comment |
Checkpoint Starvation: All three games send you back to the beginning if you're killed. Although given how the routes are generally not very long, the number of endings good or bad, and the non-linearity of the games, this really isn't an issue. | |
Which Way Adventure (Video Game) / int_2bfd6a1e | featureApplicability |
1.0 | |
Which Way Adventure (Video Game) / int_2bfd6a1e | featureConfidence |
1.0 | |
Which Way Adventure (Video Game) | hasFeature |
Which Way Adventure (Video Game) / int_2bfd6a1e | |
Which Way Adventure (Video Game) / int_334e48a1 | type |
After the End | |
Which Way Adventure (Video Game) / int_334e48a1 | comment |
After the End: The sewer contains a nuclear control panel, with the options to either fire or shutdown defenses. Either way, Russia will nuke the United States and you must go through a post-blown up city. | |
Which Way Adventure (Video Game) / int_334e48a1 | featureApplicability |
1.0 | |
Which Way Adventure (Video Game) / int_334e48a1 | featureConfidence |
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Which Way Adventure (Video Game) | hasFeature |
Which Way Adventure (Video Game) / int_334e48a1 | |
Which Way Adventure (Video Game) / int_3496b29a | type |
Heart Is an Awesome Power | |
Which Way Adventure (Video Game) / int_3496b29a | comment |
Heart Is an Awesome Power: At first, it seems like getting the Genie in Greece to travel you back in time to the beginning seems like a faux-death. However, you get to keep your gold with you, and all of your progress and items. This is actually the only way to get back to the main area after going through the rest of the world, and this makes Curse of the Red Ninja the first game in the series where you can "return" to the screen you started in, even if the way to do so is a little complicated. | |
Which Way Adventure (Video Game) / int_3496b29a | featureApplicability |
1.0 | |
Which Way Adventure (Video Game) / int_3496b29a | featureConfidence |
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Which Way Adventure (Video Game) | hasFeature |
Which Way Adventure (Video Game) / int_3496b29a | |
Which Way Adventure (Video Game) / int_34e095ed | type |
Beat Still, My Heart | |
Which Way Adventure (Video Game) / int_34e095ed | comment |
Beat Still, My Heart: If you attempt to fight your master right away, he will rip out your heart, and you must pick a method to get a new heart. | |
Which Way Adventure (Video Game) / int_34e095ed | featureApplicability |
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Which Way Adventure (Video Game) / int_34e095ed | featureConfidence |
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Which Way Adventure (Video Game) | hasFeature |
Which Way Adventure (Video Game) / int_34e095ed | |
Which Way Adventure (Video Game) / int_3b4f620a | type |
No Fourth Wall | |
Which Way Adventure (Video Game) / int_3b4f620a | comment |
No Fourth Wall: There are a few in-universe bugs that serve as collectable items and are necessary for getting the best ending. One of them requires you to "go outside the game's boundaries" in the sewer maze. | |
Which Way Adventure (Video Game) / int_3b4f620a | featureApplicability |
1.0 | |
Which Way Adventure (Video Game) / int_3b4f620a | featureConfidence |
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Which Way Adventure (Video Game) | hasFeature |
Which Way Adventure (Video Game) / int_3b4f620a | |
Which Way Adventure (Video Game) / int_41d0e801 | type |
Endless Game | |
Which Way Adventure (Video Game) / int_41d0e801 | comment |
Endless Game: Some paths force you into a route loop, and there's no way out besides either refreshing the game or by right clicking. A later edit of the game reduced the number of paths that led to inescapable dead ends, but there are still some that stick you. | |
Which Way Adventure (Video Game) / int_41d0e801 | featureApplicability |
1.0 | |
Which Way Adventure (Video Game) / int_41d0e801 | featureConfidence |
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Which Way Adventure (Video Game) | hasFeature |
Which Way Adventure (Video Game) / int_41d0e801 | |
Which Way Adventure (Video Game) / int_4a0f839d | type |
Cessation of Existence | |
Which Way Adventure (Video Game) / int_4a0f839d | comment |
Cessation of Existence: Climbing the chimney in 1908's Boston causes your great-grandfather to fall off the roof, erasing your existence. | |
Which Way Adventure (Video Game) / int_4a0f839d | featureApplicability |
1.0 | |
Which Way Adventure (Video Game) / int_4a0f839d | featureConfidence |
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Which Way Adventure (Video Game) | hasFeature |
Which Way Adventure (Video Game) / int_4a0f839d | |
Which Way Adventure (Video Game) / int_4f4372e9 | type |
Early-Installment Weirdness | |
Which Way Adventure (Video Game) / int_4f4372e9 | comment |
Early-Installment Weirdness: The game is much less open than its two sequels, has a bigger emphasis on Random Events Plot, and has a number of puzzles that no matter what cannot be solved. There is what seems like attempts at cheesecake in the game, but it's not known if they were intended for laughs. The protagonist is also much more "vulnerable" than in other games, and passive NPCs are next to non-existent. Unless a future update will change this, the game's inventory system is currently almost completely aesthetic, while the system in Get Lost helps keep track of how far you've gone and how to get to the best ending, while the inventory of Curse of the Red Ninja includes your weapons, which actually makes for a lot of bonus content. | |
Which Way Adventure (Video Game) / int_4f4372e9 | featureApplicability |
1.0 | |
Which Way Adventure (Video Game) / int_4f4372e9 | featureConfidence |
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Which Way Adventure (Video Game) | hasFeature |
Which Way Adventure (Video Game) / int_4f4372e9 | |
Which Way Adventure (Video Game) / int_6023a9bc | type |
Bloody Hilarious | |
Which Way Adventure (Video Game) / int_6023a9bc | comment |
Bloody Hilarious: With some manipulation, you can become a manticore and maul people, taking off their heads and leaving a huge spray of blood gushing from their necks. This is even true if you go back as a human. | |
Which Way Adventure (Video Game) / int_6023a9bc | featureApplicability |
1.0 | |
Which Way Adventure (Video Game) / int_6023a9bc | featureConfidence |
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Which Way Adventure (Video Game) | hasFeature |
Which Way Adventure (Video Game) / int_6023a9bc | |
Which Way Adventure (Video Game) / int_606244c2 | type |
Parental Incest | |
Which Way Adventure (Video Game) / int_606244c2 | comment |
Parental Incest/My Own Pa: One of the options in the time machine is to go back in time, sleep with your mother, and father yourself. A manticore kills you before you finish undressing her, with no explanation. | |
Which Way Adventure (Video Game) / int_606244c2 | featureApplicability |
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Which Way Adventure (Video Game) / int_606244c2 | featureConfidence |
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Which Way Adventure (Video Game) | hasFeature |
Which Way Adventure (Video Game) / int_606244c2 | |
Which Way Adventure (Video Game) / int_697b5232 | type |
Those Wacky Nazis | |
Which Way Adventure (Video Game) / int_697b5232 | comment |
Those Wacky Nazis: It is possible to have Hitler steal your time machine and turn the world into a burning wreck. | |
Which Way Adventure (Video Game) / int_697b5232 | featureApplicability |
1.0 | |
Which Way Adventure (Video Game) / int_697b5232 | featureConfidence |
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Which Way Adventure (Video Game) | hasFeature |
Which Way Adventure (Video Game) / int_697b5232 | |
Which Way Adventure (Video Game) / int_776a06eb | type |
All Myths Are True | |
Which Way Adventure (Video Game) / int_776a06eb | comment |
All Myths Are True: Manticores, minotaurs, fairies, ghosts, walking skeletons (confusingly both those and the ghosts represent dead people), yetis, aliens, tengu, mermaids... | |
Which Way Adventure (Video Game) / int_776a06eb | featureApplicability |
1.0 | |
Which Way Adventure (Video Game) / int_776a06eb | featureConfidence |
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Which Way Adventure (Video Game) | hasFeature |
Which Way Adventure (Video Game) / int_776a06eb | |
Which Way Adventure (Video Game) / int_8e0430ab | type |
Non-Standard Game Over | |
Which Way Adventure (Video Game) / int_8e0430ab | comment |
Non-Standard Game Over: Blowing the Manticore Whistle while trapped in a spider's web results in you getting killed by the manticore and the spider eating your remains. Double Game Over indeed. While not technically a game over, killing Shakespeare and going to the warped, glitched Earth offers a route that prevents you from going any farther or backing away: Going down the pit and going to the right leads to a blank gray screen with occasional glitches, and the narration only says "you." Clicking on a line of code that appears in the middle of this image results in it turning into a gray checker-board pattern that cannot be interacted with. | |
Which Way Adventure (Video Game) / int_8e0430ab | featureApplicability |
1.0 | |
Which Way Adventure (Video Game) / int_8e0430ab | featureConfidence |
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Which Way Adventure (Video Game) | hasFeature |
Which Way Adventure (Video Game) / int_8e0430ab | |
Which Way Adventure (Video Game) / int_8e12bc8b | type |
Non-Standard Game Over | |
Which Way Adventure (Video Game) / int_8e12bc8b | comment |
Non Standard Gameover: Dying through most supernatural ways will send you through a sequence in the Land of the Dead and the Land of the Double Dead before you can properly resume playing. In the piglet/bunny route, there is a point where you enter a garden. There's three crops to choose from, and picking two of them will lead to a good end. However, if you pick the third one (beets), the game just says "You chose beets." And then you get a game over for no reason. | |
Which Way Adventure (Video Game) / int_8e12bc8b | featureApplicability |
1.0 | |
Which Way Adventure (Video Game) / int_8e12bc8b | featureConfidence |
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Which Way Adventure (Video Game) | hasFeature |
Which Way Adventure (Video Game) / int_8e12bc8b | |
Which Way Adventure (Video Game) / int_912b24c4 | type |
Art Shift | |
Which Way Adventure (Video Game) / int_912b24c4 | comment |
Art Shift: The sequence of getting the ship is done in 8bit. | |
Which Way Adventure (Video Game) / int_912b24c4 | featureApplicability |
1.0 | |
Which Way Adventure (Video Game) / int_912b24c4 | featureConfidence |
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Which Way Adventure (Video Game) | hasFeature |
Which Way Adventure (Video Game) / int_912b24c4 | |
Which Way Adventure (Video Game) / int_9be7c205 | type |
Giant Spider | |
Which Way Adventure (Video Game) / int_9be7c205 | comment |
Giant Spider: It traps you in its web. You can either lie still or struggle, but either way you get killed. | |
Which Way Adventure (Video Game) / int_9be7c205 | featureApplicability |
1.0 | |
Which Way Adventure (Video Game) / int_9be7c205 | featureConfidence |
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Which Way Adventure (Video Game) | hasFeature |
Which Way Adventure (Video Game) / int_9be7c205 | |
Which Way Adventure (Video Game) / int_a6cda066 | type |
Rule of Three | |
Which Way Adventure (Video Game) / int_a6cda066 | comment |
Rule of Three: The manticore won't go away until it kills you three times in a row. | |
Which Way Adventure (Video Game) / int_a6cda066 | featureApplicability |
1.0 | |
Which Way Adventure (Video Game) / int_a6cda066 | featureConfidence |
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Which Way Adventure (Video Game) | hasFeature |
Which Way Adventure (Video Game) / int_a6cda066 | |
Which Way Adventure (Video Game) / int_a7325f9e | type |
The Many Deaths of You | |
Which Way Adventure (Video Game) / int_a7325f9e | comment |
The Many Deaths of You. | |
Which Way Adventure (Video Game) / int_a7325f9e | featureApplicability |
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Which Way Adventure (Video Game) / int_a7325f9e | featureConfidence |
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Which Way Adventure (Video Game) | hasFeature |
Which Way Adventure (Video Game) / int_a7325f9e | |
Which Way Adventure (Video Game) / int_a8d6bd1f | type |
Reality-Breaking Paradox | |
Which Way Adventure (Video Game) / int_a8d6bd1f | comment |
Reality-Breaking Paradox: Go ahead, ask the village genie for more wishes. It causes about four copies of him to pop into the room, with lines of code suddenly appearing in the background. You "die" after this. | |
Which Way Adventure (Video Game) / int_a8d6bd1f | featureApplicability |
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Which Way Adventure (Video Game) / int_a8d6bd1f | featureConfidence |
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Which Way Adventure (Video Game) | hasFeature |
Which Way Adventure (Video Game) / int_a8d6bd1f | |
Which Way Adventure (Video Game) / int_abc60c5d | type |
Harmful to Minors | |
Which Way Adventure (Video Game) / int_abc60c5d | comment |
Harmful to Minors: The protagonist seems to be a young child. Despite this, he can get killed a number of ways and is exposed to women in contexts having various questionability. | |
Which Way Adventure (Video Game) / int_abc60c5d | featureApplicability |
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Which Way Adventure (Video Game) / int_abc60c5d | featureConfidence |
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Which Way Adventure (Video Game) | hasFeature |
Which Way Adventure (Video Game) / int_abc60c5d | |
Which Way Adventure (Video Game) / int_b0155044 | type |
Always Night | |
Which Way Adventure (Video Game) / int_b0155044 | comment |
Always Night: The Unsafe and Most Assuredly Haunted Grounds. Lampshaded with the narration saying "It's night here." | |
Which Way Adventure (Video Game) / int_b0155044 | featureApplicability |
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Which Way Adventure (Video Game) / int_b0155044 | featureConfidence |
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Which Way Adventure (Video Game) | hasFeature |
Which Way Adventure (Video Game) / int_b0155044 | |
Which Way Adventure (Video Game) / int_b15b6a35 | type |
Cosmic Plaything | |
Which Way Adventure (Video Game) / int_b15b6a35 | comment |
Cosmic Plaything: It takes effort (luck in the case of Which Way Adventure) to make anything go the main player's way. Anything. | |
Which Way Adventure (Video Game) / int_b15b6a35 | featureApplicability |
1.0 | |
Which Way Adventure (Video Game) / int_b15b6a35 | featureConfidence |
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Which Way Adventure (Video Game) | hasFeature |
Which Way Adventure (Video Game) / int_b15b6a35 | |
Which Way Adventure (Video Game) / int_b53077b3 | type |
Take That! | |
Which Way Adventure (Video Game) / int_b53077b3 | comment |
Take That!: Going into the video game store gives you the option to get either Nintendo or Sega games. Picking Sega games sends you into a Stylstic Suck minigame with generic shapes representing the environment. | |
Which Way Adventure (Video Game) / int_b53077b3 | featureApplicability |
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Which Way Adventure (Video Game) / int_b53077b3 | featureConfidence |
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Which Way Adventure (Video Game) | hasFeature |
Which Way Adventure (Video Game) / int_b53077b3 | |
Which Way Adventure (Video Game) / int_b8e3f20a | type |
Demoted to Extra | |
Which Way Adventure (Video Game) / int_b8e3f20a | comment |
Demoted to Extra: The manticore turned from being a constantly recurring enemy in Which Way Adventure, to only having a few appearances in Get Lost, to having only a single cameo Curse of the Red Ninja, and even then it only kills you if you actively try to get it after you by blowing up its cage. | |
Which Way Adventure (Video Game) / int_b8e3f20a | featureApplicability |
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Which Way Adventure (Video Game) / int_b8e3f20a | featureConfidence |
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Which Way Adventure (Video Game) | hasFeature |
Which Way Adventure (Video Game) / int_b8e3f20a | |
Which Way Adventure (Video Game) / int_bc1865fb | type |
Deader than Dead | |
Which Way Adventure (Video Game) / int_bc1865fb | comment |
Deader than Dead: Dying through supernatural methods gives a sequence of your character in the Land of the Dead. Not far from there is a medipack that kills you, sending you to the Land of the Double Dead. Where here a black sphinx statue triple kills you shortly from the start. Restarting here actually restarts the game. | |
Which Way Adventure (Video Game) / int_bc1865fb | featureApplicability |
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Which Way Adventure (Video Game) / int_bc1865fb | featureConfidence |
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Which Way Adventure (Video Game) | hasFeature |
Which Way Adventure (Video Game) / int_bc1865fb | |
Which Way Adventure (Video Game) / int_bef696dd | type |
Mind Screw | |
Which Way Adventure (Video Game) / int_bef696dd | comment |
Mind Screw: The portion in the far future with a man in a building, interacting with him triggering a long cutscene which ends with the ninja being killed by a giant baby. | |
Which Way Adventure (Video Game) / int_bef696dd | featureApplicability |
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Which Way Adventure (Video Game) / int_bef696dd | featureConfidence |
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Which Way Adventure (Video Game) | hasFeature |
Which Way Adventure (Video Game) / int_bef696dd | |
Which Way Adventure (Video Game) / int_c04b1231 | type |
Jump Scare | |
Which Way Adventure (Video Game) / int_c04b1231 | comment |
Jump Scare: Compared to previous games, this one seems to have fun having animals come out of nowhere to kill you. The aforementioned manticore fits this: going to the Greek mountain zoo and using a bomb will blow up the manticore cage. At first it seems like the creature inside is dead, but when you click to go back you will find it suddenly kill you in a closeup that overtakes the screen. When you return to the dojo after beating the three white ninjas, you will find yourself in a dark room with a creepily detailed tengu standing there, staring at you menacingly. Interacting with it shoots you back outside, and if you re-enter the dojo, you will find that it's now gone. | |
Which Way Adventure (Video Game) / int_c04b1231 | featureApplicability |
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Which Way Adventure (Video Game) / int_c04b1231 | featureConfidence |
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Which Way Adventure (Video Game) | hasFeature |
Which Way Adventure (Video Game) / int_c04b1231 | |
Which Way Adventure (Video Game) / int_c10da874 | type |
The '80s | |
Which Way Adventure (Video Game) / int_c10da874 | comment |
The '80s: Word of God says that this game takes place in 1980. | |
Which Way Adventure (Video Game) / int_c10da874 | featureApplicability |
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Which Way Adventure (Video Game) / int_c10da874 | featureConfidence |
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Which Way Adventure (Video Game) | hasFeature |
Which Way Adventure (Video Game) / int_c10da874 | |
Which Way Adventure (Video Game) / int_c3c18143 | type |
Hope Spot | |
Which Way Adventure (Video Game) / int_c3c18143 | comment |
Hope Spot: All over the place in this game, path after path seems to be going somewhere but it ultimately leads to defeat. In one of the time-travel routes, you come across a fairy who says that if you stay with her, you're safe. She's not lying — at least, that's what it seems, however if you reach this point in the game you cannot win regardless. Following her will result in you losing her no matter what, and all paths after that lead to death. Your only other option is to get the manticore whistle, which seeing as it calls manticores to you, drives her away. In short, no matter what you do, you are either killed by a spider, killed by a manticore, or killed by something unknown in the forest. Getting on the ship. This was the original best ending, but if you click on "YOU WON THE GAME" it continues onward. From there on, you either fall off the Earth, or come across a mermaid just before a sea lion kills you. Either way, it's not good. | |
Which Way Adventure (Video Game) / int_c3c18143 | featureApplicability |
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Which Way Adventure (Video Game) / int_c3c18143 | featureConfidence |
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Which Way Adventure (Video Game) | hasFeature |
Which Way Adventure (Video Game) / int_c3c18143 | |
Which Way Adventure (Video Game) / int_c5d6ded3 | type |
Digital Bikini | |
Which Way Adventure (Video Game) / int_c5d6ded3 | comment |
Digital Bikini/Thong of Shielding: The fairy in the forest was originally bottomless (as seen in this videonote You do not have to right click and click "play" to go there; it is normally accessed by going on the first time traveling option, then going left, then right. of an older version, as well as how the later mentioned undergarment is suspiciously moving in a slightly different way from her shirt and the rest of her body), however a later edit of the game covered her up with a thong. | |
Which Way Adventure (Video Game) / int_c5d6ded3 | featureApplicability |
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Which Way Adventure (Video Game) / int_c5d6ded3 | featureConfidence |
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Which Way Adventure (Video Game) | hasFeature |
Which Way Adventure (Video Game) / int_c5d6ded3 | |
Which Way Adventure (Video Game) / int_c75df49a | type |
Shout-Out | |
Which Way Adventure (Video Game) / int_c75df49a | comment |
Shout-Out: According to the portfolio, the Manticore's design in Which Way Adventure is based off of Wily. In one point of the bunny segment of Get Lost, going up will cause the bunny/piglet to hop up, hitting a block that causes a vine to sprout from it that the bunny/piglet climbs on. | |
Which Way Adventure (Video Game) / int_c75df49a | featureApplicability |
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Which Way Adventure (Video Game) / int_c75df49a | featureConfidence |
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Which Way Adventure (Video Game) | hasFeature |
Which Way Adventure (Video Game) / int_c75df49a | |
Which Way Adventure (Video Game) / int_ca87e3ec | type |
No Name Given | |
Which Way Adventure (Video Game) / int_ca87e3ec | comment |
No Name Given: Neither of the first two games' protagonists are given names. In Curse of the Red Ninja, the player is pretty much named "Ninja." | |
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Lighter and Softer | |
Which Way Adventure (Video Game) / int_ce6555f0 | comment |
Lighter and Softer: Compared to Which Way Adventure, it greatly tones down the unsettling atmosphere with more relaxed music, a comically suited art style, humor replacing the surreal, and most of the deaths being from environment instead of getting surprise attacks from monsters. | |
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Schmuck Bait | |
Which Way Adventure (Video Game) / int_d2c0e2ed | comment |
Schmuck Bait: Becoming a manticore keeper at the circus. Also, the manticore whistle. | |
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The Maze | |
Which Way Adventure (Video Game) / int_e6ce4b | comment |
The Maze: The rest of the world is essentially this, with you blindly hopping across countries and areas in hopes of getting and staying somewhere, particularly back to Japan. It's even worse seeing as the only real way to get back is through time travel. | |
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Running Gag | |
Which Way Adventure (Video Game) / int_f9f2c33 | comment |
Running Gag: Manticores. | |
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Video Game Cruelty Punishment | |
Which Way Adventure (Video Game) / int_fcd993bd | comment |
Video Game Cruelty Punishment: At one point in Which Way Adventure, you can ask to see a woman naked, with her easily thinking that it's part of an art project. Doing this gets you killed by the Manticore inexplicably when you try to remove her bra.note On the other hand, going by the other option and escorting her to safety is one of the game's very few completely good endings. In the haunted manor of Get Lost, you can break some spider eggs. This doesn't do anything until you leave the room, afterwhich a giant spider turns out to be sitting in the chair and drops you into a pit of acid. You can mess with a nest of birds in Curse of the Red Ninja, but much like the spider eggs in Get Lost, leaving the screen causes you to get attacked by a protective tengu mother. | |
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Everything Trying to Kill You | |
Which Way Adventure (Video Game) / int_ffd816e7 | comment |
Everything Trying to Kill You: Whoever they are, your character seems to be completely vincible to everything. You are always unarmed in Which Way Adventure, Get Lost gives you the ability to kill some NPCs, or occasionally something like the large black bunny in the cavern, and while you have weapons in Curse of the Red Ninja you cannot use them to fend off against many of the game's killers. | |
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The following is a list of statements referring to the current page from other pages.
Our Manticores Are Spinier | processingUnknown |
Which Way Adventure (Video Game) | |
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Point-and-Click Game / int_7185dbeb |
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